import DragonAnim from "./Manager/DragonAnim"; import { AnimData } from "./Manager/AnimData"; import gameScene from "./gameScene"; import player from "./player"; import { App } from "./Manager/App"; import { SoundManager } from "./Manager/SoundManager"; const {ccclass, property} = cc._decorator; @ccclass export default class Enemy extends cc.Component { onLoad () { } start () { } onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider): void{ } enemyDie(selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider){ } update(){ } }