/** * 动画配置 */ export class AnimData { // player public static run1: string = "chay_char"; //奔跑 public static run2: string = "chay_char2"; //奔跑 public static sit: string = "ngoi_char"; //坐下 public static win: string = "chien_thang_char"; //胜利 public static lose: string = "bi_phat_hien_char" ; //失败 // enemy public static idel: string = "idle"; public static idle_tay_loop: string = "idle_tay_loop"; //犹豫 public static idle_tay: string = "idle_tay"; //伸手 public static tho_len: string = "tho_len"; // 突然探头 public static tho_len2: string = "tho_len2"; // 突然探头 public static soi2: string = "soi2"; //发射前准备 public static soi: string = "soi"; //发射 public static phat_hien1: string = "phat_hien"; // 击中三连 public static phat_hien2: string = "phat_hien2"; // public static phat_hien3: string = "phat_hien3"; // public static ngac_nhien: string = "ngac_nhien"; //没击中 public static thut_xuong: string = "thut_xuong";//隐藏 public static idle_tay_rut: string = "idle_tay_rut"; //彻底影藏 public static wanzheng: string = "wanzheng"; //面包掉落 }