import gameScene from "./gameScene"; import { AnimData } from "./Manager/AnimData"; import { App } from "./Manager/App"; import player from "./player"; const { ccclass, property } = cc._decorator; @ccclass export default class PlayerChild extends cc.Component { start() { } // private onCollisionEnter(other: any, self: any): void { // console.log("aaa-------collidGround---------", other.node.group, self.node.group); // if(other.node.group == "player"){ // player.getInstance().collidGround(); // } // } private onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider): void{ if(otherCollider.node.group == "player"){ player.getInstance().hasCollid(); } } }