"use strict"; cc._RF.push(module, '18f9fcp2Q5Ja57xhK143LS/', 'animationFrame'); // Script/prop/animationFrame.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var animationFrame = /** @class */ (function (_super) { __extends(animationFrame, _super); function animationFrame() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.intervalTime = 0.01; // _间隔时间: 1, _this.currentIntervalTime = 0; // 当前间隔时间: 1, _this.time = 1; // 最小间隔: 1, _this.changeIntervalTime = 0.01; //切换间隔时间: 0.1, _this.flags = false; _this.textureArr = []; // 动画帧组: [cc.SpriteFrame], _this._index = 0; return _this; } // LIFE-CYCLE CALLBACKS: // onLoad () {} animationFrame.prototype.start = function () { }; animationFrame.prototype.update = function (dt) { if (!this.flags) { this.currentIntervalTime -= dt; if (this.currentIntervalTime <= 0) { this.flags = true; } } else { this.time += dt; if (this.time >= this.changeIntervalTime) { if (this._index < this.textureArr.length) { this.node.getComponent(cc.Sprite).spriteFrame = this.textureArr[this._index]; this._index++; } else { this._index = 0; this.currentIntervalTime = this.intervalTime; this.flags = false; } this.time = 0; } } }; __decorate([ property([cc.SpriteFrame]) ], animationFrame.prototype, "textureArr", void 0); animationFrame = __decorate([ ccclass ], animationFrame); return animationFrame; }(cc.Component)); exports.default = animationFrame; cc._RF.pop();