"use strict"; cc._RF.push(module, '62b73Q21KBKpoE4HF3kjGqw', 'smallProp'); // Script/prop/smallProp.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var player_1 = require("../player"); var BaseProp_1 = require("./BaseProp"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var smallProp = /** @class */ (function (_super) { __extends(smallProp, _super); function smallProp() { return _super !== null && _super.apply(this, arguments) || this; } smallProp.prototype.onLoad = function () { this.RunAction(); }; /** * 播放默认动画 */ smallProp.prototype.RunAction = function () { var offsetY = 15; var times = 0.5; var startScale = 0.5; var endScale = 0.6; var actions = cc.sequence(cc.spawn(cc.scaleTo(times, endScale), cc.moveBy(times, cc.v2(0, offsetY))), cc.spawn(cc.scaleTo(times, startScale), cc.moveBy(times, cc.v2(0, -offsetY)))); actions.repeatForever(); this.node.runAction(actions); }; // 只在两个触发器开始触发时被调用一次 smallProp.prototype.onCollisionEnter = function (other, self) { if (other.node.group != 'player') return; player_1.default.getInstance().SetSmall(); this.node.destroy(); // console.log('触发器:', other.node.group, other.node.name); }; smallProp = __decorate([ ccclass ], smallProp); return smallProp; }(BaseProp_1.default)); exports.default = smallProp; cc._RF.pop();