"use strict"; cc._RF.push(module, '6f6896SZGpIhZRV9N6ohJPu', 'AnimData'); // Script/Manager/AnimData.ts "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.AnimData = void 0; /** * 动画配置 */ var AnimData = /** @class */ (function () { function AnimData() { } // player AnimData.run1 = "chay_char"; //奔跑 AnimData.run2 = "chay_char2"; //奔跑 AnimData.sit = "ngoi_char"; //坐下 AnimData.win = "chien_thang_char"; //胜利 AnimData.lose = "bi_phat_hien_char"; //失败 // enemy AnimData.idel = "idle"; AnimData.idle_tay_loop = "idle_tay_loop"; //犹豫 AnimData.idle_tay = "idle_tay"; //伸手 AnimData.tho_len = "tho_len"; // 突然探头 AnimData.tho_len2 = "tho_len2"; // 突然探头 AnimData.soi2 = "soi2"; //发射前准备 AnimData.soi = "soi"; //发射 AnimData.phat_hien1 = "phat_hien"; // 击中三连 AnimData.phat_hien2 = "phat_hien2"; // AnimData.phat_hien3 = "phat_hien3"; // AnimData.ngac_nhien = "ngac_nhien"; //没击中 AnimData.thut_xuong = "thut_xuong"; //隐藏 AnimData.idle_tay_rut = "idle_tay_rut"; //彻底影藏 AnimData.wanzheng = "wanzheng"; //面包掉落 return AnimData; }()); exports.AnimData = AnimData; cc._RF.pop();