"use strict"; cc._RF.push(module, 'ab60dTpbsNK1acHQ6UfZjLn', 'ChooseLevelPanel'); // Script/view/chooseLevel/ChooseLevelPanel.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var BaseView_1 = require("../../../lightMVC/core/base/BaseView"); var App_1 = require("../../Manager/App"); var SoundManager_1 = require("../../Manager/SoundManager"); var TimeControl_1 = require("../../TimeControl"); var SuperScrollView_1 = require("../SuperScrollview/SuperScrollView"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var ChooseLevelPanel = /** @class */ (function (_super) { __extends(ChooseLevelPanel, _super); function ChooseLevelPanel() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.list = []; _this.levelList = null; _this.nodeList = []; _this.btnList = []; _this.imgList = []; _this.labelExp = null; return _this; } ChooseLevelPanel.prototype.drawView = function () { var _this = this; // 返回 var closeBtn = this.ui.getNode("close"); closeBtn.on(cc.Node.EventType.TOUCH_END, function () { _this.closeView(); }, this); var backBtn = this.ui.getNode("btnBack"); backBtn.on(cc.Node.EventType.TOUCH_END, function () { _this.closeView(); }, this); for (var i = 1; i < App_1.App.DataManager.LevelCount + 1; i++) { this.list.push(i); } var nodeName = ["nodeLevel", "nodeFood", "nodeKitchen"]; var btnName = ["btn_level", "btn_food", "btn_kitchen"]; var imgName = ["img_level", "img_food", "img_kitchen"]; var _loop_1 = function (i) { this_1.nodeList[i] = this_1.ui.getNode(nodeName[i]); this_1.btnList[i] = this_1.ui.getNode(btnName[i]); this_1.imgList[i] = this_1.ui.getNode(imgName[i]); this_1.btnList[i].on(cc.Node.EventType.TOUCH_END, function () { _this.btnClickCall(i); }, this_1); }; var this_1 = this; for (var i = 0; i < 3; i++) { _loop_1(i); } this.ui.getNode("labelTili").getComponent(cc.Label).string = TimeControl_1.default.instance.currentTili + "/" + TimeControl_1.default.instance.tiliMax; this.ui.getNode("labelCoin").getComponent(cc.Label).string = App_1.App.DataManager.UserCoin + ""; this.ui.getNode("labelDiamond").getComponent(cc.Label).string = App_1.App.DataManager.UserDiamond + ""; this.CreateLevel(); this.scheduleOnce(function () { _this.SetCenter(App_1.App.DataManager.PlayLevel); }, 0); App_1.App.SoundManager.playBGM(SoundManager_1.SoundManager.hallBgm[1]); }; ChooseLevelPanel.prototype.btnClickCall = function (index) { for (var i = 0; i < this.imgList.length; i++) { this.nodeList[i].active = false; this.imgList[i].active = false; } this.nodeList[index].active = true; this.imgList[index].active = true; }; // 显示玩家金币 ChooseLevelPanel.prototype.ShowUserCoinValue = function () { if (this) { this.ui.getNode("labelCoin").getComponent(cc.Label).string = App_1.App.DataManager.UserCoin + ""; } }; /** * 生成关卡 */ ChooseLevelPanel.prototype.CreateLevel = function () { console.log('生成关卡'); this.levelList = this.ui.getNode("levelList"); this.levelList.getComponent(SuperScrollView_1.default).setData(this.list, false, null); }; /** * 设置关卡居中显示 * @param currentPlayLevel 最后游玩关卡 */ ChooseLevelPanel.prototype.SetCenter = function (currentPlayLevel) { var maxShowRow = 4; var maxShowColumn = 4; var currentRow = Math.ceil(currentPlayLevel / maxShowColumn); var wholeRow = Math.ceil(this.list.length / maxShowColumn); if (currentRow < maxShowRow) { this.levelList.getComponent(cc.ScrollView).scrollToTop(0.1); console.log("最上方"); } else if (currentRow > wholeRow - maxShowRow) { this.levelList.getComponent(cc.ScrollView).scrollToBottom(0.1); console.log("最下方"); } else { var percent = currentRow / wholeRow; this.levelList.getComponent(cc.ScrollView).scrollToPercentVertical(percent, 0.1, true); } }; ChooseLevelPanel.path = function () { return "hallScene/prefabs/ChooseLevelPanel"; }; ChooseLevelPanel.prototype.onDestroy = function () { this.closeView(); }; ChooseLevelPanel = __decorate([ ccclass ], ChooseLevelPanel); return ChooseLevelPanel; }(BaseView_1.BaseView)); exports.default = ChooseLevelPanel; cc._RF.pop();