"use strict"; cc._RF.push(module, 'b7473qwD/FJhZr2/rk0Qqhs', 'endPoint'); // Script/endPoint.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var gameScene_1 = require("./gameScene"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var endPoint = /** @class */ (function (_super) { __extends(endPoint, _super); function endPoint() { return _super !== null && _super.apply(this, arguments) || this; } endPoint.prototype.start = function () { console.log('endPoint………………………………………………………………'); gameScene_1.default.instance.node.emit('SetSceneProgerss', this.node.y); }; endPoint = __decorate([ ccclass ], endPoint); return endPoint; }(cc.Component)); exports.default = endPoint; cc._RF.pop();