123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182 |
- {
- "__type__": "cc.EffectAsset",
- "_name": "builtin-2d-label",
- "_objFlags": 0,
- "_native": "",
- "properties": null,
- "techniques": [
- {
- "passes": [
- {
- "blendState": {
- "targets": [
- {
- "blend": true
- }
- ]
- },
- "rasterizerState": {
- "cullMode": 0
- },
- "properties": {
- "texture": {
- "value": "white",
- "type": 29
- },
- "alphaThreshold": {
- "value": [
- 0.5
- ],
- "type": 13
- },
- "outlineSize": {
- "value": [
- 0
- ],
- "type": 13
- },
- "outlineColor": {
- "value": [
- 1,
- 1,
- 1,
- 1
- ],
- "type": 16
- }
- },
- "program": "builtin-2d-label|vs|fs"
- }
- ]
- }
- ],
- "shaders": [
- {
- "hash": 1105459032,
- "glsl3": {
- "vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
- "frag": "\n#if CC_SUPPORT_standard_derivatives\n #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if USE_SDF\nuniform Outline {\n vec4 outlineColor;\n float outlineSize;\n};\n#endif\nvoid main () {\n#if USE_SDF\n #if USE_TEXTURE_ALPHAONLY\n float dist = texture(texture, v_uv0).a;\n #else\n float dist = texture(texture, v_uv0).r;\n #endif\n #if USE_SDF_EXTEND\n const float EDGE_VALUE = 0.45;\n #else\n const float EDGE_VALUE = 0.5;\n #endif\n #if CC_SUPPORT_standard_derivatives\n float smoothing = fwidth(dist);\n #else\n float smoothing = 0.05;\n #endif\n float outEdge = EDGE_VALUE - outlineSize;\n float bg = smoothstep(outEdge - smoothing, outEdge, dist);\n float fg = smoothstep(EDGE_VALUE - smoothing, EDGE_VALUE, dist);\n vec4 fgColor = outlineColor * (1.0 - fg) + v_color * fg;\n gl_FragColor = vec4(fgColor.rgb, fgColor.a * bg);\n#else\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_TEXTURE_ALPHAONLY\n o.a *= texture(texture, v_uv0).a;\n #else\n o *= texture(texture, v_uv0);\n #endif\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n#endif\n}"
- },
- "glsl1": {
- "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
- "frag": "\n#if CC_SUPPORT_standard_derivatives\n #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if USE_SDF\nuniform vec4 outlineColor;\nuniform float outlineSize;\n#endif\nvoid main () {\n#if USE_SDF\n #if USE_TEXTURE_ALPHAONLY\n float dist = texture2D(texture, v_uv0).a;\n #else\n float dist = texture2D(texture, v_uv0).r;\n #endif\n #if USE_SDF_EXTEND\n const float EDGE_VALUE = 0.45;\n #else\n const float EDGE_VALUE = 0.5;\n #endif\n #if CC_SUPPORT_standard_derivatives\n float smoothing = fwidth(dist);\n #else\n float smoothing = 0.05;\n #endif\n float outEdge = EDGE_VALUE - outlineSize;\n float bg = smoothstep(outEdge - smoothing, outEdge, dist);\n float fg = smoothstep(EDGE_VALUE - smoothing, EDGE_VALUE, dist);\n vec4 fgColor = outlineColor * (1.0 - fg) + v_color * fg;\n gl_FragColor = vec4(fgColor.rgb, fgColor.a * bg);\n#else\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_TEXTURE_ALPHAONLY\n o.a *= texture2D(texture, v_uv0).a;\n #else\n o *= texture2D(texture, v_uv0);\n #endif\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n#endif\n}"
- },
- "builtins": {
- "globals": {
- "blocks": [
- {
- "name": "CCGlobal",
- "defines": []
- }
- ],
- "samplers": []
- },
- "locals": {
- "blocks": [
- {
- "name": "CCLocal",
- "defines": []
- }
- ],
- "samplers": []
- }
- },
- "defines": [
- {
- "name": "USE_TEXTURE",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "CC_USE_MODEL",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "CC_SUPPORT_standard_derivatives",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "USE_ALPHA_TEST",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "USE_SDF",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "USE_TEXTURE_ALPHAONLY",
- "type": "boolean",
- "defines": [
- "USE_SDF"
- ]
- },
- {
- "name": "USE_SDF_EXTEND",
- "type": "boolean",
- "defines": [
- "USE_SDF"
- ]
- },
- {
- "name": "CC_USE_ALPHA_ATLAS_TEXTURE",
- "type": "boolean",
- "defines": [
- "USE_TEXTURE"
- ]
- }
- ],
- "blocks": [
- {
- "name": "ALPHA_TEST",
- "members": [
- {
- "name": "alphaThreshold",
- "type": 13,
- "count": 1
- }
- ],
- "defines": [
- "USE_ALPHA_TEST"
- ],
- "binding": 0
- },
- {
- "name": "Outline",
- "members": [
- {
- "name": "outlineColor",
- "type": 16,
- "count": 1
- },
- {
- "name": "outlineSize",
- "type": 13,
- "count": 1
- }
- ],
- "defines": [
- "USE_SDF"
- ],
- "binding": 1
- }
- ],
- "samplers": [
- {
- "name": "texture",
- "type": 29,
- "count": 1,
- "defines": [
- "USE_TEXTURE"
- ],
- "binding": 30
- }
- ],
- "record": null,
- "name": "builtin-2d-label|vs|fs"
- }
- ]
- }
|