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							- import gameScene from "../gameScene";
 
- const { ccclass, property } = cc._decorator;
 
- @ccclass
 
- export default class BaseProp extends cc.Component {
 
-     /**
 
-      * 初始化数据
 
-      * @param element json道具数据
 
-      */
 
-     public SetData(element: any): void {
 
-         this.TransfromSet(element, this.node);
 
-         this.node.x = Number(element.x);
 
-         this.node.y = Number(element.y);
 
-         if (element.wid) this.node.width = Number(element.wid);
 
-         if (element.path) this.SetTexture(element.path);
 
-         if (element.hei) this.node.height = Number(element.hei);
 
-         if (element.ang) this.node.angle = Number(element.ang);
 
-         if (element.scaleX) this.node.scaleX = Number(element.scaleX);
 
-         // console.log('element:', element)
 
-         this.SetPhyBox();
 
-         this.SpecicalSet(element);
 
-     }
 
-     /**
 
-      * 道具内部特殊设置
 
-      * @param element 
 
-      */
 
-     public SpecicalSet(element: any) {
 
-     }
 
-     /**
 
-      * 设置物理盒子宽高同步
 
-      */
 
-     private SetPhyBox() {
 
-         if (this.node.getComponent(cc.PhysicsBoxCollider)) {
 
-             var phyBox = this.node.getComponent(cc.PhysicsBoxCollider);
 
-             phyBox.size.width = this.node.width;
 
-             phyBox.size.height = this.node.height;
 
-             phyBox.apply();
 
-         }
 
-     }
 
-     /**
 
-      * 触发函数
 
-      * @param flag 是否dead 
 
-      */
 
-     public TriggerFunc(flag: boolean = true): void {
 
-         if (flag) gameScene.instance.GameFail();
 
-     }
 
-     public SetOtherDoor(other: any): void {
 
-         console.log('SetOtherDoor:super');
 
-     }
 
-     /**
 
-      * 传送门设置
 
-      */
 
-     private TransfromSet(element: any, nodes: any) {
 
-         if (element.num == 'O') {
 
-             if (!gameScene.instance.tempTransform)
 
-                 gameScene.instance.tempTransform = nodes;
 
-             else {
 
-                 gameScene.instance.tempTransform.getComponent(BaseProp).SetOtherDoor(nodes);
 
-                 this.SetOtherDoor(gameScene.instance.tempTransform);
 
-                 gameScene.instance.tempTransform = null;
 
-             }
 
-         }
 
-     }
 
-     private SetTexture(tex: any): void {
 
-         var self = this;
 
-         // console.log('装饰:', tex)
 
-         this.GetTexture('texture/' + tex).then((res: any) => {
 
-             self.node.getComponent(cc.Sprite).spriteFrame = res;
 
-             self.node.width = res._originalSize.width;
 
-             self.node.height = res._originalSize.height;
 
-         });
 
-     }
 
-     private GetTexture(name: string) {
 
-         var self = this;
 
-         return new Promise((resolve) => {
 
-             cc.loader.loadRes(name, cc.SpriteFrame, function (err, spriteFrame) {
 
-                 if (err) {
 
-                     console.log("err", err);
 
-                 } else {
 
-                     resolve(spriteFrame);
 
-                 }
 
-             })
 
-         });
 
-     }
 
- }
 
 
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