SuccessPanel.ts 4.9 KB

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  1. import { BaseView } from "../../../lightMVC/core/base/BaseView";
  2. import SDK from "../../sdk/SDK";
  3. import gameScene from "../../gameScene";
  4. import { App } from "../../Manager/App";
  5. import { SoundManager } from "../../Manager/SoundManager";
  6. import TipPanel from "../tipPanel/TipPanel";
  7. import TipPanelMediator from "../tipPanel/TipPanelMediator";
  8. const { ccclass, property } = cc._decorator;
  9. @ccclass
  10. export default class SuccessPanel extends BaseView {
  11. passTime = 0;
  12. public drawView(): void {
  13. SDK.Instance.showInterstitial();
  14. App.DataManager.MissionComplete[3]++;
  15. App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.list_missionComplete, App.DataManager.MissionComplete);
  16. this.onLoadAll();
  17. this.NextLevel();
  18. this.BackMain();
  19. this.doubleReward();
  20. }
  21. onLoadAll(){
  22. this.ui.getNode("labelCoin").getComponent(cc.Label).string = App.DataManager.UserCoin + "";
  23. this.ui.getNode("labelDiamond").getComponent(cc.Label).string = App.DataManager.UserDiamond + "";
  24. this.ui.getNode("labelAwardCoin").getComponent(cc.Label).string = gameScene.instance.curLevelWinCoin +"";
  25. App.DataManager.UserCoin += gameScene.instance.curLevelWinCoin;
  26. App.DataManager.UserDiamond += 1;
  27. App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_Coin, App.DataManager.UserCoin);
  28. App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_UserDiamond, App.DataManager.UserDiamond);
  29. }
  30. /**
  31. * 点击游戏下一关
  32. */
  33. public NextLevel(): void {
  34. let nextBtn = this.ui.getNode("next");
  35. nextBtn.on(cc.Node.EventType.TOUCH_END, () => {
  36. if(App.DataManager.CurrentIntoLevel == 15 && App.DataManager.PassProgress[App.DataManager.CurrentIntoLevel] == 3){
  37. App.Facade.popView(TipPanelMediator, TipPanel, "恭喜你已通关!", false);
  38. gameScene.instance.ClickBackMain();
  39. }
  40. else{
  41. gameScene.instance.JumpNextLevel();
  42. }
  43. }, this);
  44. }
  45. BackMain(){
  46. let backMainBtn = this.ui.getNode("main");
  47. backMainBtn.on(cc.Node.EventType.TOUCH_END, () => {
  48. gameScene.instance.ClickBackMain();
  49. }, this);
  50. }
  51. /**
  52. * 点击看视频
  53. */
  54. public doubleReward(): void {
  55. let doubleBtn = this.ui.getNode("btnVideo");
  56. doubleBtn.on(cc.Node.EventType.TOUCH_END, () => {
  57. this.ui.getNode("jiantou").getComponent(cc.Animation).stop();
  58. SoundManager.getInstance().VideoStartStop();
  59. SDK.Instance.showRewardVideo(() => {
  60. if(this.ui.getNode("jiantou").angle >= 42){
  61. App.DataManager.UserCoin += gameScene.instance.curLevelWinCoin * 2;
  62. }
  63. else if(this.ui.getNode("jiantou").angle >= -34 && this.ui.getNode("jiantou").angle < 42){
  64. App.DataManager.UserCoin += gameScene.instance.curLevelWinCoin * 3;
  65. }
  66. else if(this.ui.getNode("jiantou").angle >= -69 && this.ui.getNode("jiantou").angle < -34){
  67. App.DataManager.UserCoin += gameScene.instance.curLevelWinCoin * 4;
  68. }
  69. else if(this.ui.getNode("jiantou").angle < -69){
  70. App.DataManager.UserCoin += gameScene.instance.curLevelWinCoin * 5;
  71. }
  72. App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_Coin, App.DataManager.UserCoin);
  73. SoundManager.getInstance().VideoEndOpen();
  74. gameScene.instance.JumpNextLevel();
  75. }, () => {
  76. SoundManager.getInstance().VideoEndOpen();
  77. }, () => {
  78. SoundManager.getInstance().VideoEndOpen();
  79. });
  80. }, this);
  81. }
  82. public static path(): string {
  83. return "gameScene/prefabs/SuccessPanel";
  84. }
  85. update(dt){
  86. this.passTime+=dt;
  87. if(this.passTime > 0.1){
  88. this.passTime -= 0.1;
  89. if(this.ui.getNode("jiantou").angle >= 42){
  90. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene.instance.curLevelWinCoin * 2 + "";
  91. }
  92. else if(this.ui.getNode("jiantou").angle >= -34 && this.ui.getNode("jiantou").angle < 42){
  93. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene.instance.curLevelWinCoin * 3 + "";
  94. }
  95. else if(this.ui.getNode("jiantou").angle >= -69 && this.ui.getNode("jiantou").angle < -34){
  96. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene.instance.curLevelWinCoin * 4 + "";
  97. }
  98. else if(this.ui.getNode("jiantou").angle < -69){
  99. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene.instance.curLevelWinCoin * 5 + "";
  100. }
  101. }
  102. }
  103. }