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- cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
 
-     cc.js.mixin(sp.Skeleton.prototype, {
 
-         update (dt) {
 
-             // if (CC_EDITOR) return;
 
-             
 
-             if (CC_EDITOR) {
 
-                 cc.engine._animatingInEditMode = 1;
 
-                 cc.engine.animatingInEditMode = 1;
 
-             }
 
-             if (this.paused) return;
 
-     
 
-             dt *= this.timeScale * sp.timeScale;
 
-     
 
-             if (this.isAnimationCached()) {
 
-     
 
-                 // Cache mode and has animation queue.
 
-                 if (this._isAniComplete) {
 
-                     if (this._animationQueue.length === 0 && !this._headAniInfo) {
 
-                         let frameCache = this._frameCache;
 
-                         if (frameCache && frameCache.isInvalid()) {
 
-                             frameCache.updateToFrame();
 
-                             let frames = frameCache.frames;
 
-                             this._curFrame = frames[frames.length - 1];
 
-                         }
 
-                         return;
 
-                     }
 
-                     if (!this._headAniInfo) {
 
-                         this._headAniInfo = this._animationQueue.shift();
 
-                     }
 
-                     this._accTime += dt;
 
-                     if (this._accTime > this._headAniInfo.delay) {
 
-                         let aniInfo = this._headAniInfo;
 
-                         this._headAniInfo = null;
 
-                         this.setAnimation (0, aniInfo.animationName, aniInfo.loop);
 
-                     }
 
-                     return;
 
-                 }
 
-     
 
-                 this._updateCache(dt);
 
-             } else {
 
-                 this._updateRealtime(dt);
 
-             }
 
-         }
 
-     })
 
- })
 
 
  |