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							- {
 
-   "__type__": "cc.EffectAsset",
 
-   "_name": "builtin-2d-gray-sprite",
 
-   "_objFlags": 0,
 
-   "_native": "",
 
-   "properties": null,
 
-   "techniques": [
 
-     {
 
-       "passes": [
 
-         {
 
-           "blendState": {
 
-             "targets": [
 
-               {
 
-                 "blend": true
 
-               }
 
-             ]
 
-           },
 
-           "rasterizerState": {
 
-             "cullMode": 0
 
-           },
 
-           "properties": {
 
-             "texture": {
 
-               "value": "white",
 
-               "type": 29
 
-             }
 
-           },
 
-           "program": "builtin-2d-gray-sprite|vs|fs"
 
-         }
 
-       ]
 
-     }
 
-   ],
 
-   "shaders": [
 
-     {
 
-       "hash": 4278481454,
 
-       "glsl3": {
 
-         "vert": "\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nin vec3 a_position;\nin mediump vec2 a_uv0;\nout mediump vec2 v_uv0;\nin vec4 a_color;\nout vec4 v_color;\nvoid main () {\n  gl_Position = cc_matViewProj * vec4(a_position, 1);\n  v_uv0 = a_uv0;\n  v_color = a_color;\n}",
 
-         "frag": "\nprecision highp float;\nuniform sampler2D texture;\nin mediump vec2 v_uv0;\nin vec4 v_color;\nvoid main () {\n  vec4 color = v_color;\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    color.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    color.a *= texture_tmp.a;\n  #else\n    color *= texture_tmp;\n  #endif\n  float gray = 0.2126*color.r + 0.7152*color.g + 0.0722*color.b;\n  gl_FragColor = vec4(gray, gray, gray, color.a);\n}"
 
-       },
 
-       "glsl1": {
 
-         "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nattribute vec3 a_position;\nattribute mediump vec2 a_uv0;\nvarying mediump vec2 v_uv0;\nattribute vec4 a_color;\nvarying vec4 v_color;\nvoid main () {\n  gl_Position = cc_matViewProj * vec4(a_position, 1);\n  v_uv0 = a_uv0;\n  v_color = a_color;\n}",
 
-         "frag": "\nprecision highp float;\nuniform sampler2D texture;\nvarying mediump vec2 v_uv0;\nvarying vec4 v_color;\nvoid main () {\n  vec4 color = v_color;\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    color.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    color.a *= texture_tmp.a;\n  #else\n    color *= texture_tmp;\n  #endif\n  float gray = 0.2126*color.r + 0.7152*color.g + 0.0722*color.b;\n  gl_FragColor = vec4(gray, gray, gray, color.a);\n}"
 
-       },
 
-       "builtins": {
 
-         "globals": {
 
-           "blocks": [
 
-             {
 
-               "name": "CCGlobal",
 
-               "defines": []
 
-             }
 
-           ],
 
-           "samplers": []
 
-         },
 
-         "locals": {
 
-           "blocks": [],
 
-           "samplers": []
 
-         }
 
-       },
 
-       "defines": [
 
-         {
 
-           "name": "CC_USE_ALPHA_ATLAS_texture",
 
-           "type": "boolean",
 
-           "defines": []
 
-         },
 
-         {
 
-           "name": "INPUT_IS_GAMMA",
 
-           "type": "boolean",
 
-           "defines": []
 
-         }
 
-       ],
 
-       "blocks": [],
 
-       "samplers": [
 
-         {
 
-           "name": "texture",
 
-           "type": 29,
 
-           "count": 1,
 
-           "defines": [],
 
-           "binding": 30
 
-         }
 
-       ],
 
-       "record": null,
 
-       "name": "builtin-2d-gray-sprite|vs|fs"
 
-     }
 
-   ]
 
- }
 
 
  |