bb9386fe-3dcd-4b33-992f-770b655a5013.js 7.2 KB

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  1. "use strict";
  2. cc._RF.push(module, 'bb938b+Pc1LM5kvdwtlWlAT', 'SuccessPanel');
  3. // Script/view/successPanel/SuccessPanel.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. Object.defineProperty(exports, "__esModule", { value: true });
  25. var BaseView_1 = require("../../../lightMVC/core/base/BaseView");
  26. var SDK_1 = require("../../sdk/SDK");
  27. var gameScene_1 = require("../../gameScene");
  28. var App_1 = require("../../Manager/App");
  29. var SoundManager_1 = require("../../Manager/SoundManager");
  30. var TipPanel_1 = require("../tipPanel/TipPanel");
  31. var TipPanelMediator_1 = require("../tipPanel/TipPanelMediator");
  32. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  33. var SuccessPanel = /** @class */ (function (_super) {
  34. __extends(SuccessPanel, _super);
  35. function SuccessPanel() {
  36. var _this = _super !== null && _super.apply(this, arguments) || this;
  37. _this.passTime = 0;
  38. return _this;
  39. }
  40. SuccessPanel.prototype.drawView = function () {
  41. SDK_1.default.Instance.showInterstitial();
  42. App_1.App.DataManager.MissionComplete[3]++;
  43. App_1.App.LocalStorageUtil.setJsonObj(App_1.App.LocalStorageUtil.list_missionComplete, App_1.App.DataManager.MissionComplete);
  44. this.onLoadAll();
  45. this.NextLevel();
  46. this.BackMain();
  47. this.doubleReward();
  48. };
  49. SuccessPanel.prototype.onLoadAll = function () {
  50. this.ui.getNode("labelCoin").getComponent(cc.Label).string = App_1.App.DataManager.UserCoin + "";
  51. this.ui.getNode("labelDiamond").getComponent(cc.Label).string = App_1.App.DataManager.UserDiamond + "";
  52. this.ui.getNode("labelAwardCoin").getComponent(cc.Label).string = gameScene_1.default.instance.curLevelWinCoin + "";
  53. App_1.App.DataManager.UserCoin += gameScene_1.default.instance.curLevelWinCoin;
  54. App_1.App.DataManager.UserDiamond += 1;
  55. App_1.App.LocalStorageUtil.setNumber(App_1.App.LocalStorageUtil.lst_Coin, App_1.App.DataManager.UserCoin);
  56. App_1.App.LocalStorageUtil.setNumber(App_1.App.LocalStorageUtil.lst_UserDiamond, App_1.App.DataManager.UserDiamond);
  57. };
  58. /**
  59. * 点击游戏下一关
  60. */
  61. SuccessPanel.prototype.NextLevel = function () {
  62. var nextBtn = this.ui.getNode("next");
  63. nextBtn.on(cc.Node.EventType.TOUCH_END, function () {
  64. if (App_1.App.DataManager.CurrentIntoLevel == 15 && App_1.App.DataManager.PassProgress[App_1.App.DataManager.CurrentIntoLevel] == 3) {
  65. App_1.App.Facade.popView(TipPanelMediator_1.default, TipPanel_1.default, "恭喜你已通关!", false);
  66. gameScene_1.default.instance.ClickBackMain();
  67. }
  68. else {
  69. gameScene_1.default.instance.JumpNextLevel();
  70. }
  71. }, this);
  72. };
  73. SuccessPanel.prototype.BackMain = function () {
  74. var backMainBtn = this.ui.getNode("main");
  75. backMainBtn.on(cc.Node.EventType.TOUCH_END, function () {
  76. gameScene_1.default.instance.ClickBackMain();
  77. }, this);
  78. };
  79. /**
  80. * 点击看视频
  81. */
  82. SuccessPanel.prototype.doubleReward = function () {
  83. var _this = this;
  84. var doubleBtn = this.ui.getNode("btnVideo");
  85. doubleBtn.on(cc.Node.EventType.TOUCH_END, function () {
  86. _this.ui.getNode("jiantou").getComponent(cc.Animation).stop();
  87. SoundManager_1.SoundManager.getInstance().VideoStartStop();
  88. SDK_1.default.Instance.showRewardVideo(function () {
  89. if (_this.ui.getNode("jiantou").angle >= 42) {
  90. App_1.App.DataManager.UserCoin += gameScene_1.default.instance.curLevelWinCoin * 2;
  91. }
  92. else if (_this.ui.getNode("jiantou").angle >= -34 && _this.ui.getNode("jiantou").angle < 42) {
  93. App_1.App.DataManager.UserCoin += gameScene_1.default.instance.curLevelWinCoin * 3;
  94. }
  95. else if (_this.ui.getNode("jiantou").angle >= -69 && _this.ui.getNode("jiantou").angle < -34) {
  96. App_1.App.DataManager.UserCoin += gameScene_1.default.instance.curLevelWinCoin * 4;
  97. }
  98. else if (_this.ui.getNode("jiantou").angle < -69) {
  99. App_1.App.DataManager.UserCoin += gameScene_1.default.instance.curLevelWinCoin * 5;
  100. }
  101. App_1.App.LocalStorageUtil.setNumber(App_1.App.LocalStorageUtil.lst_Coin, App_1.App.DataManager.UserCoin);
  102. SoundManager_1.SoundManager.getInstance().VideoEndOpen();
  103. gameScene_1.default.instance.JumpNextLevel();
  104. }, function () {
  105. SoundManager_1.SoundManager.getInstance().VideoEndOpen();
  106. }, function () {
  107. SoundManager_1.SoundManager.getInstance().VideoEndOpen();
  108. });
  109. }, this);
  110. };
  111. SuccessPanel.path = function () {
  112. return "gameScene/prefabs/SuccessPanel";
  113. };
  114. SuccessPanel.prototype.update = function (dt) {
  115. this.passTime += dt;
  116. if (this.passTime > 0.1) {
  117. this.passTime -= 0.1;
  118. if (this.ui.getNode("jiantou").angle >= 42) {
  119. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene_1.default.instance.curLevelWinCoin * 2 + "";
  120. }
  121. else if (this.ui.getNode("jiantou").angle >= -34 && this.ui.getNode("jiantou").angle < 42) {
  122. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene_1.default.instance.curLevelWinCoin * 3 + "";
  123. }
  124. else if (this.ui.getNode("jiantou").angle >= -69 && this.ui.getNode("jiantou").angle < -34) {
  125. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene_1.default.instance.curLevelWinCoin * 4 + "";
  126. }
  127. else if (this.ui.getNode("jiantou").angle < -69) {
  128. this.ui.getNode("labelVideoCoin").getComponent(cc.Label).string = gameScene_1.default.instance.curLevelWinCoin * 5 + "";
  129. }
  130. }
  131. };
  132. SuccessPanel = __decorate([
  133. ccclass
  134. ], SuccessPanel);
  135. return SuccessPanel;
  136. }(BaseView_1.BaseView));
  137. exports.default = SuccessPanel;
  138. cc._RF.pop();