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							- {
 
-   "__type__": "cc.EffectAsset",
 
-   "_name": "builtin-2d-label",
 
-   "_objFlags": 0,
 
-   "_native": "",
 
-   "properties": null,
 
-   "techniques": [
 
-     {
 
-       "passes": [
 
-         {
 
-           "blendState": {
 
-             "targets": [
 
-               {
 
-                 "blend": true
 
-               }
 
-             ]
 
-           },
 
-           "rasterizerState": {
 
-             "cullMode": 0
 
-           },
 
-           "properties": {
 
-             "texture": {
 
-               "value": "white",
 
-               "type": 29
 
-             },
 
-             "alphaThreshold": {
 
-               "value": [
 
-                 0.5
 
-               ],
 
-               "type": 13
 
-             },
 
-             "outlineSize": {
 
-               "value": [
 
-                 0
 
-               ],
 
-               "type": 13
 
-             },
 
-             "outlineColor": {
 
-               "value": [
 
-                 1,
 
-                 1,
 
-                 1,
 
-                 1
 
-               ],
 
-               "type": 16
 
-             }
 
-           },
 
-           "program": "builtin-2d-label|vs|fs"
 
-         }
 
-       ]
 
-     }
 
-   ],
 
-   "shaders": [
 
-     {
 
-       "hash": 1105459032,
 
-       "glsl3": {
 
-         "vert": "\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
 
-         "frag": "\n#if CC_SUPPORT_standard_derivatives\n  #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if USE_SDF\nuniform Outline {\n  vec4 outlineColor;\n  float outlineSize;\n};\n#endif\nvoid main () {\n#if USE_SDF\n  #if USE_TEXTURE_ALPHAONLY\n    float dist = texture(texture, v_uv0).a;\n  #else\n    float dist = texture(texture, v_uv0).r;\n  #endif\n  #if USE_SDF_EXTEND\n    const float EDGE_VALUE = 0.45;\n  #else\n    const float EDGE_VALUE = 0.5;\n  #endif\n  #if CC_SUPPORT_standard_derivatives\n    float smoothing = fwidth(dist);\n  #else\n    float smoothing = 0.05;\n  #endif\n  float outEdge = EDGE_VALUE - outlineSize;\n  float bg = smoothstep(outEdge - smoothing, outEdge, dist);\n  float fg = smoothstep(EDGE_VALUE - smoothing, EDGE_VALUE, dist);\n  vec4 fgColor = outlineColor * (1.0 - fg) + v_color * fg;\n  gl_FragColor = vec4(fgColor.rgb, fgColor.a * bg);\n#else\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n    #if USE_TEXTURE_ALPHAONLY\n      o.a *= texture(texture, v_uv0).a;\n    #else\n      o *= texture(texture, v_uv0);\n    #endif\n    #if CC_USE_ALPHA_ATLAS_TEXTURE\n    o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n    #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n#endif\n}"
 
-       },
 
-       "glsl1": {
 
-         "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
 
-         "frag": "\n#if CC_SUPPORT_standard_derivatives\n  #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if USE_SDF\nuniform vec4 outlineColor;\nuniform float outlineSize;\n#endif\nvoid main () {\n#if USE_SDF\n  #if USE_TEXTURE_ALPHAONLY\n    float dist = texture2D(texture, v_uv0).a;\n  #else\n    float dist = texture2D(texture, v_uv0).r;\n  #endif\n  #if USE_SDF_EXTEND\n    const float EDGE_VALUE = 0.45;\n  #else\n    const float EDGE_VALUE = 0.5;\n  #endif\n  #if CC_SUPPORT_standard_derivatives\n    float smoothing = fwidth(dist);\n  #else\n    float smoothing = 0.05;\n  #endif\n  float outEdge = EDGE_VALUE - outlineSize;\n  float bg = smoothstep(outEdge - smoothing, outEdge, dist);\n  float fg = smoothstep(EDGE_VALUE - smoothing, EDGE_VALUE, dist);\n  vec4 fgColor = outlineColor * (1.0 - fg) + v_color * fg;\n  gl_FragColor = vec4(fgColor.rgb, fgColor.a * bg);\n#else\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n    #if USE_TEXTURE_ALPHAONLY\n      o.a *= texture2D(texture, v_uv0).a;\n    #else\n      o *= texture2D(texture, v_uv0);\n    #endif\n    #if CC_USE_ALPHA_ATLAS_TEXTURE\n    o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n    #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n#endif\n}"
 
-       },
 
-       "builtins": {
 
-         "globals": {
 
-           "blocks": [
 
-             {
 
-               "name": "CCGlobal",
 
-               "defines": []
 
-             }
 
-           ],
 
-           "samplers": []
 
-         },
 
-         "locals": {
 
-           "blocks": [
 
-             {
 
-               "name": "CCLocal",
 
-               "defines": []
 
-             }
 
-           ],
 
-           "samplers": []
 
-         }
 
-       },
 
-       "defines": [
 
-         {
 
-           "name": "USE_TEXTURE",
 
-           "type": "boolean",
 
-           "defines": []
 
-         },
 
-         {
 
-           "name": "CC_USE_MODEL",
 
-           "type": "boolean",
 
-           "defines": []
 
-         },
 
-         {
 
-           "name": "CC_SUPPORT_standard_derivatives",
 
-           "type": "boolean",
 
-           "defines": []
 
-         },
 
-         {
 
-           "name": "USE_ALPHA_TEST",
 
-           "type": "boolean",
 
-           "defines": []
 
-         },
 
-         {
 
-           "name": "USE_SDF",
 
-           "type": "boolean",
 
-           "defines": []
 
-         },
 
-         {
 
-           "name": "USE_TEXTURE_ALPHAONLY",
 
-           "type": "boolean",
 
-           "defines": [
 
-             "USE_SDF"
 
-           ]
 
-         },
 
-         {
 
-           "name": "USE_SDF_EXTEND",
 
-           "type": "boolean",
 
-           "defines": [
 
-             "USE_SDF"
 
-           ]
 
-         },
 
-         {
 
-           "name": "CC_USE_ALPHA_ATLAS_TEXTURE",
 
-           "type": "boolean",
 
-           "defines": [
 
-             "USE_TEXTURE"
 
-           ]
 
-         }
 
-       ],
 
-       "blocks": [
 
-         {
 
-           "name": "ALPHA_TEST",
 
-           "members": [
 
-             {
 
-               "name": "alphaThreshold",
 
-               "type": 13,
 
-               "count": 1
 
-             }
 
-           ],
 
-           "defines": [
 
-             "USE_ALPHA_TEST"
 
-           ],
 
-           "binding": 0
 
-         },
 
-         {
 
-           "name": "Outline",
 
-           "members": [
 
-             {
 
-               "name": "outlineColor",
 
-               "type": 16,
 
-               "count": 1
 
-             },
 
-             {
 
-               "name": "outlineSize",
 
-               "type": 13,
 
-               "count": 1
 
-             }
 
-           ],
 
-           "defines": [
 
-             "USE_SDF"
 
-           ],
 
-           "binding": 1
 
-         }
 
-       ],
 
-       "samplers": [
 
-         {
 
-           "name": "texture",
 
-           "type": 29,
 
-           "count": 1,
 
-           "defines": [
 
-             "USE_TEXTURE"
 
-           ],
 
-           "binding": 30
 
-         }
 
-       ],
 
-       "record": null,
 
-       "name": "builtin-2d-label|vs|fs"
 
-     }
 
-   ]
 
- }
 
 
  |