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- import DragonAnim from "./Manager/DragonAnim";
- import { AnimData } from "./Manager/AnimData";
- import gameScene from "./gameScene";
- import player from "./player";
- import { App } from "./Manager/App";
- import { SoundManager } from "./Manager/SoundManager";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class Enemy extends cc.Component {
-
- onLoad () {
- }
- start () {
- }
- onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider): void{
-
- }
- enemyDie(selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider){
-
- }
- update(){
-
- }
- }
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