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- /**
- * 动画配置
- */
- export class AnimData {
- // player
- public static run1: string = "chay_char"; //奔跑
- public static run2: string = "chay_char2"; //奔跑
- public static sit: string = "ngoi_char"; //坐下
- public static win: string = "chien_thang_char"; //胜利
- public static lose: string = "bi_phat_hien_char" ; //失败
- // enemy
- public static idel: string = "idle";
- public static idle_tay_loop: string = "idle_tay_loop"; //犹豫
-
- public static idle_tay: string = "idle_tay"; //伸手
- public static tho_len: string = "tho_len"; // 突然探头
- public static tho_len2: string = "tho_len2"; // 突然探头
- public static soi2: string = "soi2"; //发射前准备
- public static soi: string = "soi"; //发射
- public static phat_hien1: string = "phat_hien"; // 击中三连
- public static phat_hien2: string = "phat_hien2"; //
- public static phat_hien3: string = "phat_hien3"; //
- public static ngac_nhien: string = "ngac_nhien"; //没击中
- public static thut_xuong: string = "thut_xuong";//隐藏
- public static idle_tay_rut: string = "idle_tay_rut"; //彻底影藏
-
- public static wanzheng: string = "wanzheng"; //面包掉落
- }
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