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- "use strict";
- cc._RF.push(module, '0863dDMcCVEF4vVr4dMU7hz', 'LoadScene');
- // Script/LoadScene.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var SDK_1 = require("./sdk/SDK");
- var App_1 = require("./Manager/App");
- var hallModel_1 = require("./model/hallModel");
- var NotifyModel_1 = require("./model/NotifyModel");
- var TimeControl_1 = require("./TimeControl");
- var EncryptUtil_1 = require("./sdk/tools/EncryptUtil");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var loadScene = /** @class */ (function (_super) {
- __extends(loadScene, _super);
- function loadScene() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.percentLabel = null;
- _this.loadingBar = null;
- _this.loadSceneName = "hallScene";
- return _this;
- // update (dt) {}
- }
- // LIFE-CYCLE CALLBACKS:
- loadScene.prototype.onLoad = function () {
- App_1.App.Facade.init(false, cc.size(720, 1280), false, true);
- App_1.App.startUp();
- App_1.App.DataManager.init();
- TimeControl_1.default.instance.OfflineTime();
- this.initModel();
- var gameId = "richestMan";
- SDK_1.default.Instance.init(gameId, EncryptUtil_1.EncryptType.ED_CM);
- this.LoadOther();
- };
- loadScene.prototype.initModel = function () {
- App_1.App.Facade.registerModel(hallModel_1.default);
- App_1.App.Facade.registerModel(NotifyModel_1.default);
- };
- loadScene.prototype.LoadOther = function () {
- // this.loadConfigs(() => { App.DataManager.LoadAllPropPrefab(this.loadScene.bind(this)) });
- // App.DataManager.LoadAllPropPrefab(this.loadScene.bind(this)) ;
- this.loadScene();
- };
- // private loadConfig() {
- // App.ConfigMgr.loadConfigs(this.loadScene.bind(this));
- // }
- loadScene.prototype.loadScene = function () {
- App_1.App.Facade.runBundleScene(this.loadSceneName, this.loadSceneName, this.loadHallProgress.bind(this));
- };
- /** 导入配置文件 */
- loadScene.prototype.loadConfigs = function (cb) {
- console.log("读取配置文件");
- var url = "configs";
- var self = this;
- cc.loader.loadResDir(url, cc.Asset, function (err, res) {
- App_1.App.DataManager.Configs = res;
- App_1.App.DataManager.LevelCount = res.length;
- res.sort(function (a, b) { return Number(a._name) - Number(b._name); });
- console.log("配置文件解析完成", res);
- cb();
- });
- };
- /**加载大厅界面进度*/
- loadScene.prototype.loadHallProgress = function (completedCount, totalCount, item) {
- var progress = completedCount / totalCount;
- this.setProgress(Math.round(progress * 100));
- };
- /**加载进度 */
- loadScene.prototype.setProgress = function (value) {
- this.loadingBar.progress = value / 100;
- this.percentLabel.getComponent(cc.Label).string = value + "%";
- };
- __decorate([
- property(cc.Label)
- ], loadScene.prototype, "percentLabel", void 0);
- __decorate([
- property(cc.ProgressBar)
- ], loadScene.prototype, "loadingBar", void 0);
- loadScene = __decorate([
- ccclass
- ], loadScene);
- return loadScene;
- }(cc.Component));
- exports.default = loadScene;
- cc._RF.pop();
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