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- "use strict";
- cc._RF.push(module, '4aaa0PZkP9LqahPve8Qm3xM', 'NodeLevel');
- // Script/view/chooseLevel/NodeLevel.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var hallScene_1 = require("../../hallScene");
- var App_1 = require("../../Manager/App");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var NodeLevel = /** @class */ (function (_super) {
- __extends(NodeLevel, _super);
- function NodeLevel() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.labelDiamond = [];
- _this.key = [];
- _this.star = [];
- _this.labelExp = null;
- _this.btnStart = null;
- return _this;
- // update (dt) {}
- }
- NodeLevel.prototype.onLoad = function () {
- for (var i = 0; i < 3; i++) {
- this.labelDiamond[i] = this.node.getChildByName("LabelRewardDiamond" + i).getComponent(cc.Label);
- this.key[i] = this.node.getChildByName("key" + i);
- this.star[i] = this.node.getChildByName("star" + i);
- }
- this.btnStart.node.on("click", this.clickGameStart.bind(this), this);
- };
- NodeLevel.prototype.start = function () {
- this.findPlayerLevel();
- };
- NodeLevel.prototype.findPlayerLevel = function () {
- var curlevel = App_1.App.DataManager.PlayLevel;
- this.freshLevelNum(curlevel);
- };
- NodeLevel.prototype.freshLevelNum = function (index) {
- App_1.App.DataManager.PlayLevel = index;
- this.labelExp.string = "Level " + index + "_" + App_1.App.DataManager.PassProgress[index];
- for (var i = 0; i < this.labelDiamond.length; i++) {
- this.star[i].active = App_1.App.DataManager.PassProgress[index] >= i + 1;
- this.key[i].active = App_1.App.DataManager.keyPos[index - 1] == i + 1;
- this.labelDiamond[i].string = App_1.App.DataManager.diamondNum[index - 1][i] + "";
- }
- };
- NodeLevel.prototype.clickGameStart = function () {
- hallScene_1.default.instance.StartGame(App_1.App.DataManager.PlayLevel);
- };
- __decorate([
- property(cc.Label)
- ], NodeLevel.prototype, "labelExp", void 0);
- __decorate([
- property(cc.Button)
- ], NodeLevel.prototype, "btnStart", void 0);
- NodeLevel = __decorate([
- ccclass
- ], NodeLevel);
- return NodeLevel;
- }(cc.Component));
- exports.default = NodeLevel;
- cc._RF.pop();
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