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- "use strict";
- cc._RF.push(module, '5942cwOw+BNvLX6ihDnxQSr', 'playerChild');
- // Script/playerChild.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var player_1 = require("./player");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var PlayerChild = /** @class */ (function (_super) {
- __extends(PlayerChild, _super);
- function PlayerChild() {
- return _super !== null && _super.apply(this, arguments) || this;
- }
- PlayerChild.prototype.start = function () {
- };
- // private onCollisionEnter(other: any, self: any): void {
- // console.log("aaa-------collidGround---------", other.node.group, self.node.group);
- // if(other.node.group == "player"){
- // player.getInstance().collidGround();
- // }
- // }
- PlayerChild.prototype.onBeginContact = function (contact, selfCollider, otherCollider) {
- if (otherCollider.node.group == "player") {
- player_1.default.getInstance().hasCollid();
- }
- };
- PlayerChild = __decorate([
- ccclass
- ], PlayerChild);
- return PlayerChild;
- }(cc.Component));
- exports.default = PlayerChild;
- cc._RF.pop();
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