5942cc0e-c3e0-4dbc-b5fa-8a10e7c504ab.js 2.3 KB

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  1. "use strict";
  2. cc._RF.push(module, '5942cwOw+BNvLX6ihDnxQSr', 'playerChild');
  3. // Script/playerChild.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. Object.defineProperty(exports, "__esModule", { value: true });
  25. var player_1 = require("./player");
  26. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  27. var PlayerChild = /** @class */ (function (_super) {
  28. __extends(PlayerChild, _super);
  29. function PlayerChild() {
  30. return _super !== null && _super.apply(this, arguments) || this;
  31. }
  32. PlayerChild.prototype.start = function () {
  33. };
  34. // private onCollisionEnter(other: any, self: any): void {
  35. // console.log("aaa-------collidGround---------", other.node.group, self.node.group);
  36. // if(other.node.group == "player"){
  37. // player.getInstance().collidGround();
  38. // }
  39. // }
  40. PlayerChild.prototype.onBeginContact = function (contact, selfCollider, otherCollider) {
  41. if (otherCollider.node.group == "player") {
  42. player_1.default.getInstance().hasCollid();
  43. }
  44. };
  45. PlayerChild = __decorate([
  46. ccclass
  47. ], PlayerChild);
  48. return PlayerChild;
  49. }(cc.Component));
  50. exports.default = PlayerChild;
  51. cc._RF.pop();