62b73436-d4a0-4aa6-8138-1c5de48c6ab0.js 2.7 KB

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  1. "use strict";
  2. cc._RF.push(module, '62b73Q21KBKpoE4HF3kjGqw', 'smallProp');
  3. // Script/prop/smallProp.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. Object.defineProperty(exports, "__esModule", { value: true });
  25. var player_1 = require("../player");
  26. var BaseProp_1 = require("./BaseProp");
  27. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  28. var smallProp = /** @class */ (function (_super) {
  29. __extends(smallProp, _super);
  30. function smallProp() {
  31. return _super !== null && _super.apply(this, arguments) || this;
  32. }
  33. smallProp.prototype.onLoad = function () {
  34. this.RunAction();
  35. };
  36. /**
  37. * 播放默认动画
  38. */
  39. smallProp.prototype.RunAction = function () {
  40. var offsetY = 15;
  41. var times = 0.5;
  42. var startScale = 0.5;
  43. var endScale = 0.6;
  44. var actions = cc.sequence(cc.spawn(cc.scaleTo(times, endScale), cc.moveBy(times, cc.v2(0, offsetY))), cc.spawn(cc.scaleTo(times, startScale), cc.moveBy(times, cc.v2(0, -offsetY))));
  45. actions.repeatForever();
  46. this.node.runAction(actions);
  47. };
  48. // 只在两个触发器开始触发时被调用一次
  49. smallProp.prototype.onCollisionEnter = function (other, self) {
  50. if (other.node.group != 'player')
  51. return;
  52. player_1.default.getInstance().SetSmall();
  53. this.node.destroy();
  54. // console.log('触发器:', other.node.group, other.node.name);
  55. };
  56. smallProp = __decorate([
  57. ccclass
  58. ], smallProp);
  59. return smallProp;
  60. }(BaseProp_1.default));
  61. exports.default = smallProp;
  62. cc._RF.pop();