d945ffb8-65cf-407b-87ae-babf349a67e6.js 2.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. "use strict";
  2. cc._RF.push(module, 'd945f+4Zc9Ae4euur80mmfm', 'player');
  3. // Script/player.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. Object.defineProperty(exports, "__esModule", { value: true });
  25. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  26. var player = /** @class */ (function (_super) {
  27. __extends(player, _super);
  28. function player() {
  29. return _super !== null && _super.apply(this, arguments) || this;
  30. }
  31. player_1 = player;
  32. player.getInstance = function () {
  33. if (this._instance == null) {
  34. this._instance = new player_1();
  35. }
  36. return this._instance;
  37. };
  38. player.prototype.onLoad = function () {
  39. player_1._instance = this;
  40. };
  41. player.prototype.start = function () {
  42. };
  43. player.prototype.update = function (dt) {
  44. };
  45. var player_1;
  46. player._instance = null;
  47. player = player_1 = __decorate([
  48. ccclass
  49. ], player);
  50. return player;
  51. }(cc.Component));
  52. exports.default = player;
  53. cc._RF.pop();