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- "use strict";
- cc._RF.push(module, 'e6ab6pvtKVLOraCBY2TthQK', 'LevelItem');
- // Script/view/chooseLevel/LevelItem.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var App_1 = require("../../Manager/App");
- var SuperListItem_1 = require("../SuperScrollview/SuperListItem");
- var TipPanel_1 = require("../tipPanel/TipPanel");
- var TipPanelMediator_1 = require("../tipPanel/TipPanelMediator");
- var NodeLevel_1 = require("./NodeLevel");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var LevelItem = /** @class */ (function (_super) {
- __extends(LevelItem, _super);
- function LevelItem() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.label = null;
- _this.level = 1;
- _this.lock = null;
- _this.open = null;
- _this.pass = null;
- _this.star = [];
- _this.key = null;
- _this.isPass = false;
- return _this;
- }
- // LIFE-CYCLE CALLBACKS:
- LevelItem.prototype.onLoad = function () {
- // this.lock.on(cc.Node.EventType.TOUCH_END, this.btnClickCallBack.bind(this), this);
- this.open.on(cc.Node.EventType.TOUCH_END, this.btnClickCallBack.bind(this), this);
- this.pass.on(cc.Node.EventType.TOUCH_END, this.btnClickCallBack.bind(this), this);
- };
- LevelItem.prototype.setData = function (data) {
- // console.log('LevelItem:', data)
- this.label.string = data;
- this.level = Number(data);
- // 判断这一关是都通过,通过是否有值
- this.isPass = (App_1.App.DataManager.PassProgress[this.level]) ? true : false;
- this.lock.active = !this.isPass;
- this.label.node.active = this.isPass;
- if (this.isPass) {
- if (App_1.App.DataManager.PassProgress[this.level] > 3) {
- this.pass.active = true;
- }
- else if (App_1.App.DataManager.PassProgress[this.level] > 1) {
- this.pass.active = true;
- }
- else {
- this.open.active = true;
- this.pass.active = false;
- }
- for (var i = 0; i < 3; i++) {
- var star = this.node.getChildByName("star" + i);
- var passStar = Number(App_1.App.DataManager.PassProgress[this.level]);
- star.active = passStar - 1 > i;
- }
- }
- else {
- for (var i = 0; i < 3; i++) {
- var star = this.node.getChildByName("star" + i);
- star.active = false;
- }
- }
- console.log('是否通关', App_1.App.DataManager.PassProgress[this.level]);
- this.key.active = App_1.App.DataManager.PassProgress[this.level] > App_1.App.DataManager.keyPos[this.level];
- };
- LevelItem.prototype.btnClickCallBack = function () {
- if (this.isPass) {
- if (App_1.App.DataManager.PassProgress[this.level] > 3) {
- console.log('Game level pass~');
- App_1.App.Facade.popView(TipPanelMediator_1.default, TipPanel_1.default, "Game level pass~", false);
- return;
- }
- else {
- cc.find("Canvas/ChooseLevelPanel/nodeLevel").getComponent(NodeLevel_1.default).freshLevelNum(this.level);
- // console.log("aaa---------------", cc.find("Canvas/ChooseLevelPanel/nodeLevel").name);
- }
- }
- else {
- console.log('Level not unlocked~');
- App_1.App.Facade.popView(TipPanelMediator_1.default, TipPanel_1.default, "Level not unlocked~", false);
- return;
- }
- };
- __decorate([
- property(cc.Label)
- ], LevelItem.prototype, "label", void 0);
- __decorate([
- property(cc.Node)
- ], LevelItem.prototype, "lock", void 0);
- __decorate([
- property(cc.Node)
- ], LevelItem.prototype, "open", void 0);
- __decorate([
- property(cc.Node)
- ], LevelItem.prototype, "pass", void 0);
- __decorate([
- property([cc.Node])
- ], LevelItem.prototype, "star", void 0);
- __decorate([
- property(cc.Node)
- ], LevelItem.prototype, "key", void 0);
- LevelItem = __decorate([
- ccclass
- ], LevelItem);
- return LevelItem;
- }(SuperListItem_1.default));
- exports.default = LevelItem;
- cc._RF.pop();
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