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- "use strict";
- cc._RF.push(module, 'f8ae2KxhMtO4687bALad0li', 'SkinItem');
- // Script/view/chooseSkin/SkinItem.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var gameScene_1 = require("../../gameScene");
- var App_1 = require("../../Manager/App");
- var DragonAnim_1 = require("../../Manager/DragonAnim");
- var SuperListItem_1 = require("../SuperScrollview/SuperListItem");
- var TipPanel_1 = require("../tipPanel/TipPanel");
- var TipPanelMediator_1 = require("../tipPanel/TipPanelMediator");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var SkinItem = /** @class */ (function (_super) {
- __extends(SkinItem, _super);
- function SkinItem() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.nameLabel = null; // 皮肤名称label(暂时隐藏)
- _this.texture = null; // 皮肤图片
- _this.dressOnBtn = null; // 选择皮肤按钮
- _this.noDressOnBtn = null; // 不可选择皮肤按钮
- _this.newTips = null;
- _this.datas = null;
- return _this;
- }
- SkinItem.prototype.setData = function (data) {
- // this.nameLabel.string = data.name + "";
- this.datas = data;
- var self = this;
- App_1.App.Facade.loadTexture('hallScene/texture/' + data.path).then(function (res) {
- self.texture.spriteFrame = res;
- });
- // let hasSkin = (App.DataManager.GetSkins.indexOf(data.name) != -1) ? true : false;
- var hasSkin = true;
- this.dressOnBtn.active = hasSkin;
- this.noDressOnBtn.active = !hasSkin;
- this.texture.node.color = (hasSkin) ? cc.Color.WHITE : new cc.Color(0, 0, 0, 150);
- this.newTips.active = (App_1.App.DataManager.NewSkinName == data.name) ? true : false;
- };
- /**
- * 点击穿戴按钮
- */
- SkinItem.prototype.ClickDressOn = function () {
- if (this.datas.name == App_1.App.DataManager.DressingSkin)
- return;
- App_1.App.DataManager.DressingSkin = this.datas.name;
- App_1.App.LocalStorageUtil.setString(App_1.App.LocalStorageUtil.lst_dressOnSkin, App_1.App.DataManager.DressingSkin);
- App_1.App.Facade.popView(TipPanelMediator_1.default, TipPanel_1.default, "皮肤更换成功~", false);
- if (gameScene_1.default.instance && gameScene_1.default.instance.node)
- gameScene_1.default.instance.SetDeadColor();
- DragonAnim_1.default.getInstance().ChangeDragonSkin();
- };
- __decorate([
- property(cc.Label)
- ], SkinItem.prototype, "nameLabel", void 0);
- __decorate([
- property(cc.Sprite)
- ], SkinItem.prototype, "texture", void 0);
- __decorate([
- property(cc.Node)
- ], SkinItem.prototype, "dressOnBtn", void 0);
- __decorate([
- property(cc.Node)
- ], SkinItem.prototype, "noDressOnBtn", void 0);
- __decorate([
- property(cc.Node)
- ], SkinItem.prototype, "newTips", void 0);
- SkinItem = __decorate([
- ccclass
- ], SkinItem);
- return SkinItem;
- }(SuperListItem_1.default));
- exports.default = SkinItem;
- cc._RF.pop();
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