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- "use strict";
- cc._RF.push(module, 'fbe6eMUQrJKUaZjBXHhR0Ke', 'gameScene');
- // Script/gameScene.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var App_1 = require("./Manager/App");
- var FailPanelMediator_1 = require("./view/failPanel/FailPanelMediator");
- var FailPanel_1 = require("./view/failPanel/FailPanel");
- var SuccessPanelMediator_1 = require("./view/successPanel/SuccessPanelMediator");
- var SuccessPanel_1 = require("./view/successPanel/SuccessPanel");
- var InsufficientPanelMediator_1 = require("./view/insufficientPanel/InsufficientPanelMediator");
- var InsufficientPanel_1 = require("./view/insufficientPanel/InsufficientPanel");
- var TimeControl_1 = require("./TimeControl");
- var TipPanelMediator_1 = require("./view/tipPanel/TipPanelMediator");
- var TipPanel_1 = require("./view/tipPanel/TipPanel");
- var SoundManager_1 = require("./Manager/SoundManager");
- var SDK_1 = require("./sdk/SDK");
- var ChooseSkinPanel_1 = require("./view/chooseSkin/ChooseSkinPanel");
- var ChooseSkinPanelMediator_1 = require("./view/chooseSkin/ChooseSkinPanelMediator");
- var SetNormalPanel_1 = require("./view/setNormal/SetNormalPanel");
- var SetNormalPanelMediator_1 = require("./view/setNormal/SetNormalPanelMediator");
- var Interstitial_1 = require("./sdk/vivo/Interstitial");
- var ATRewardedVideoJSSDK_1 = require("./AnyThinkAds/ATRewardedVideoJSSDK");
- var ATAndroidJS2_1 = require("./ATAndroidJS2");
- var ATInterstitialJSSDK_1 = require("./AnyThinkAds/ATInterstitialJSSDK");
- var ATAndroidJS2_2 = require("./ATAndroidJS2");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var gameScene = /** @class */ (function (_super) {
- __extends(gameScene, _super);
- function gameScene() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.bg = null;
- _this.bgSpriteFrame = [];
- _this.levelParent = null;
- _this.mainCamera = null;
- _this.btnPause = null;
- _this.labelPersonNum = null;
- _this.labelWinCoin = null;
- _this.curLevelWinCoin = 0;
- _this.GameStutas = false;
- _this.mainSceneName = "hallScene";
- _this.currentSceneName = "gameScene";
- return _this;
- }
- gameScene_1 = gameScene;
- Object.defineProperty(gameScene, "instance", {
- get: function () {
- return gameScene_1._instance;
- },
- set: function (value) {
- gameScene_1._instance = value;
- },
- enumerable: false,
- configurable: true
- });
- gameScene.prototype.onLoad = function () {
- gameScene_1.instance = this;
- this.GameStutas = false;
- //开启触发功能
- // var manager = cc.director.getCollisionManager();
- // manager.enabled = true;
- // manager.enabledDebugDraw = true;
- // let phyManager = cc.director.getPhysicsManager();
- // phyManager.enabled = true;
- // var Bits = cc.PhysicsManager.DrawBits;
- // phyManager.debugDrawFlags = Bits.e_aabbBit | Bits.e_shapeBit;
- this.btnPause.on(cc.Node.EventType.TOUCH_END, this.ClickPause.bind(this), this);
- SDK_1.default.Instance.showInterstitial(Interstitial_1.InterstitialType.INTERSTITIAL_GAME_STARE);
- //GlobalManager.getInstance().registerMethod('initAdForPageInter', this.initAdForPageInter.bind(this));
- this.initAdForPageInter();
- };
- //add判断插屏 开屏等,需要多次准备
- //add判断插屏 开屏等,需要多次准备
- gameScene.prototype.initAdForPageInter = function () {
- if (cc.sys.os === cc.sys.OS_ANDROID) {
- console.log('zh:skillBox.ts 开始准备AD .....');
- var deviceId = ATAndroidJS2_1.default.getDeviceUserId();
- var setting = {};
- setting[ATRewardedVideoJSSDK_1.default.userIdKey] = deviceId;
- //add判断插屏 开屏等
- var pid_inter = ATAndroidJS2_1.default.getPlacementId2(ATAndroidJS2_2.AdType.Inter);
- console.log("zh: pid_inter checkstatus:", ATInterstitialJSSDK_1.default.checkAdStatus(pid_inter));
- ATInterstitialJSSDK_1.default.loadInterstitial(pid_inter, setting);
- }
- };
- /**
- * 显示插屏广告
- *
- * @param adMarkForClose 插屏广告关闭后调用那个方法的具体指示标识
- * @param checkClose 是否需要判断关闭事件,有的不需要,如果AD占用游戏时间则为true
- * @param callback 插屏广告关闭(加载失败\非ANDROID平台)的回调
- */
- gameScene.prototype.showInterAd = function (adMarkForClose, checkClose, callback) {
- if (cc.sys.os === cc.sys.OS_ANDROID) {
- cc.sys.localStorage.setItem("adMarkForClose", adMarkForClose); //关闭后,调用哪个方法的标识
- //add判断插屏 开屏等
- var pid_inter = ATAndroidJS2_1.default.getPlacementId2(ATAndroidJS2_2.AdType.Inter);
- var boo = ATInterstitialJSSDK_1.default.hasAdReady(pid_inter);
- if (boo) {
- // 暂停游戏
- cc.director.pause();
- console.log('zh:showInterAd AD OK');
- ATInterstitialJSSDK_1.default.showAd(pid_inter);
- //因为跨脚本,所以使用全局注册函数调用,后来发现切换APP,导致ad close事件失效
- if (!checkClose) { //如果不占用游戏时间
- callback();
- }
- }
- else {
- console.log('zh:showInterAd AD 没有准备好');
- //GlobalManager.getInstance().callMethod('initAdForPageInter');
- this.initAdForPageInter();
- callback();
- }
- }
- else {
- callback();
- }
- };
- gameScene.prototype.start = function () {
- var smallLevel = App_1.App.DataManager.PassProgress[App_1.App.DataManager.CurrentIntoLevel];
- this.updateLeftPeople(App_1.App.DataManager.personCount[App_1.App.DataManager.CurrentIntoLevel - 1][smallLevel - 1]);
- this.updateWinCoin();
- // this.levelLabel.string = App.DataManager.CurrentIntoLevel.toString();
- this.bg.getComponent(cc.Sprite).spriteFrame = this.bgSpriteFrame[0];
- // this.InstantLevel();
- App_1.App.DataManager.resetFlag = false;
- this.StartGame();
- };
- gameScene.prototype.SaveLevelData = function (nodes) {
- var saves = [];
- nodes.children.forEach(function (child) {
- var childData = {
- 'name': child.name,
- 'x': child.x.toFixed(1),
- 'y': child.y.toFixed(1)
- };
- saves.push(childData);
- });
- var readLevel = '9';
- App_1.App.LocalStorageUtil.setJsonObj('Stupid_' + readLevel, saves);
- console.log('关卡号:', readLevel);
- console.log('关卡数据:', saves);
- };
- /** 生成关卡数据 */
- gameScene.prototype.InstantLevel = function () {
- // if (App.DataManager.Configs.length < App.DataManager.CurrentIntoLevel) {
- // if (App.DataManager.InfiniteLevelDate[App.DataManager.CurrentIntoLevel]) {
- // this.InitLevel(App.DataManager.InfiniteLevelDate[App.DataManager.CurrentIntoLevel]);
- // return;
- // }
- // let value = App.DataManager.CurrentIntoLevel - App.DataManager.Configs.length;
- // let randomListLen = App.DataManager.RandomLevelList.length;
- // let yushu = value % randomListLen;
- // let randomArea = (yushu == 0) ? App.DataManager.RandomLevelList[randomListLen - 1] : App.DataManager.RandomLevelList[yushu - 1];
- // let levelValue = Math.round(Math.random() * (randomArea.endLevel - randomArea.startLevel)) + randomArea.startLevel;
- // this.InitLevel(levelValue);
- // App.DataManager.InfiniteLevelDate[App.DataManager.CurrentIntoLevel] = levelValue;
- // App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_InfiniteLevelDate, App.DataManager.InfiniteLevelDate);
- // } else {
- this.InitLevel(App_1.App.DataManager.CurrentIntoLevel);
- // }
- };
- // 初始化关卡
- gameScene.prototype.InitLevel = function (index) {
- // let datas = App.DataManager.Configs[index].json;
- // datas.forEach(element => {
- // var nodes = cc.instantiate(App.DataManager.PropPrefabs[element.name]);
- // this.levelParent.addChild(nodes);
- // nodes.x = Number(element.x);
- // nodes.y = Number(element.y);
- // });
- var level = cc.instantiate(App_1.App.DataManager.PropPrefabs["level" + index]);
- this.levelParent.addChild(level);
- };
- /** 开始游戏 */
- gameScene.prototype.StartGame = function () {
- this.GameStutas = true;
- App_1.App.SoundManager.playEffect(SoundManager_1.SoundManager.start);
- App_1.App.SoundManager.playBGM(SoundManager_1.SoundManager.hallBgm[2]);
- };
- gameScene.prototype.updateLeftPeople = function (peopleNum) {
- this.labelPersonNum.string = peopleNum + "";
- };
- gameScene.prototype.updateWinCoin = function () {
- this.labelWinCoin.string = this.curLevelWinCoin + "";
- };
- gameScene.prototype.ClickPause = function () {
- App_1.App.Facade.popView(SetNormalPanelMediator_1.default, SetNormalPanel_1.default, "设置", false);
- cc.director.pause();
- };
- gameScene.prototype.ClickGoOn = function () {
- };
- gameScene.prototype.ClickRestart = function () {
- console.log('zh:ClickRestart');
- App_1.App.DataManager.resetFlag = true;
- this.LoadLevel();
- };
- /**
- * 点击返回主页
- */
- gameScene.prototype.ClickBackMain = function () {
- console.log('zh:ClickBackMain');
- cc.director.loadScene(this.mainSceneName);
- // this.showInterAd("callBackFor_ClickBackMain",false, () => this.callBackFor_ClickBackMain());
- };
- gameScene.prototype.callBackFor_ClickBackMain = function () {
- cc.director.loadScene(this.mainSceneName);
- };
- /**
- * 跳关
- */
- gameScene.prototype.JumpLevel = function () {
- console.log('观看视频后跳关~');
- this.JumpNextLevel();
- };
- //
- gameScene.prototype.replay = function () {
- console.log('zh:replay');
- cc.director.loadScene(this.currentSceneName);
- };
- /**
- * 加载关卡
- */
- gameScene.prototype.LoadLevel = function () {
- var _this = this;
- App_1.App.DataManager.UpdateTili(TimeControl_1.default.instance.consumeTili, function (success) {
- if (success)
- cc.director.loadScene(_this.currentSceneName);
- else
- App_1.App.Facade.popView(InsufficientPanelMediator_1.default, InsufficientPanel_1.default, "2体力不足", false);
- });
- };
- /**
- * 下一关
- */
- gameScene.prototype.JumpNextLevel = function () {
- this.NextLevelDateUpdate();
- this.LoadLevel();
- };
- /**
- * 点击下一关后数据更新
- */
- gameScene.prototype.NextLevelDateUpdate = function () {
- if (App_1.App.DataManager.PassProgress[App_1.App.DataManager.CurrentIntoLevel] > 3) {
- App_1.App.DataManager.CurrentIntoLevel++;
- App_1.App.DataManager.PlayLevel = App_1.App.DataManager.CurrentIntoLevel;
- App_1.App.LocalStorageUtil.setNumber(App_1.App.LocalStorageUtil.lst_playLevel, App_1.App.DataManager.PlayLevel);
- }
- while (App_1.App.DataManager.PassProgress[App_1.App.DataManager.CurrentIntoLevel] > 3) {
- App_1.App.DataManager.CurrentIntoLevel++;
- App_1.App.DataManager.PlayLevel = App_1.App.DataManager.CurrentIntoLevel;
- App_1.App.LocalStorageUtil.setNumber(App_1.App.LocalStorageUtil.lst_playLevel, App_1.App.DataManager.PlayLevel);
- }
- };
- /**
- * 更新通关数
- */
- gameScene.prototype.UpdateLocalLevel = function () {
- var current = Number(App_1.App.DataManager.CurrentIntoLevel);
- console.log('UpdateLocalLevel', current, App_1.App.DataManager.PassProgress[current]);
- if (App_1.App.DataManager.PassProgress[current]) {
- App_1.App.DataManager.PassProgress[current]++;
- }
- if (!App_1.App.DataManager.PassProgress[current + 1]) {
- App_1.App.DataManager.PassProgress[current + 1] = 1;
- }
- App_1.App.LocalStorageUtil.setJsonObj(App_1.App.LocalStorageUtil.lst_passProgress, App_1.App.DataManager.PassProgress);
- // this.UpdateGetSkin();
- };
- gameScene.prototype.OpenChooseSkin = function () {
- App_1.App.Facade.popView(ChooseSkinPanelMediator_1.default, ChooseSkinPanel_1.default, '皮肤界面', false);
- };
- gameScene.prototype.UpdateGetSkin = function () {
- var _this = this;
- var passLevelCount = Object.keys(App_1.App.DataManager.PassProgress).length - 1;
- App_1.App.DataManager.MissionDataList.forEach(function (element) {
- var pass = element.passLevel;
- var hasGetSkin = (passLevelCount >= pass) ? true : false;
- if (hasGetSkin) {
- var hasSave = App_1.App.DataManager.GetSkins.indexOf(element.getSkin);
- if (hasSave == -1) {
- App_1.App.DataManager.GetSkins.push(element.getSkin);
- App_1.App.LocalStorageUtil.setJsonObj(App_1.App.LocalStorageUtil.lst_getSkin, App_1.App.DataManager.GetSkins);
- console.log('通关获得新皮肤');
- // this.newSkinTips.active = true;
- App_1.App.DataManager.NewSkinName = element.getSkin;
- App_1.App.DataManager.GetNewSkinFlag = true;
- _this.scheduleOnce(function () { App_1.App.Facade.popView(TipPanelMediator_1.default, TipPanel_1.default, "通关获得新皮肤~", false); }, 0);
- }
- }
- });
- };
- /**
- * 游戏成功
- */
- gameScene.prototype.GameSuccess = function () {
- console.log('游戏成功***********');
- this.GameComplete();
- App_1.App.SoundManager.playEffect(SoundManager_1.SoundManager.success[Math.floor(Math.random() * 2)]);
- this.UpdateLocalLevel();
- this.scheduleOnce(function () {
- App_1.App.Facade.popView(SuccessPanelMediator_1.default, SuccessPanel_1.default, "游戏成功弹窗", false);
- }, 1);
- };
- /**
- * 游戏失败
- */
- gameScene.prototype.GameFail = function (huoFlag) {
- if (huoFlag === void 0) { huoFlag = false; }
- if (!this.GameStutas)
- return;
- this.GameComplete();
- App_1.App.SoundManager.playEffect(SoundManager_1.SoundManager.fail);
- this.scheduleOnce(function () {
- App_1.App.Facade.popView(FailPanelMediator_1.default, FailPanel_1.default, "游戏失败弹窗", false);
- }, 2);
- };
- /**
- * 游戏结束
- */
- gameScene.prototype.GameComplete = function () {
- this.GameStutas = false;
- };
- gameScene.prototype.onDisable = function () {
- this.btnPause.off(cc.Node.EventType.TOUCH_END, this.ClickPause.bind(this), this);
- };
- gameScene.prototype.onDestroy = function () {
- gameScene_1.instance = null;
- };
- var gameScene_1;
- __decorate([
- property(cc.Node)
- ], gameScene.prototype, "bg", void 0);
- __decorate([
- property([cc.SpriteFrame])
- ], gameScene.prototype, "bgSpriteFrame", void 0);
- __decorate([
- property(cc.Node)
- ], gameScene.prototype, "levelParent", void 0);
- __decorate([
- property(cc.Node)
- ], gameScene.prototype, "mainCamera", void 0);
- __decorate([
- property(cc.Node)
- ], gameScene.prototype, "btnPause", void 0);
- __decorate([
- property(cc.Label)
- ], gameScene.prototype, "labelPersonNum", void 0);
- __decorate([
- property(cc.Label)
- ], gameScene.prototype, "labelWinCoin", void 0);
- gameScene = gameScene_1 = __decorate([
- ccclass
- ], gameScene);
- return gameScene;
- }(cc.Component));
- exports.default = gameScene;
- cc._RF.pop();
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