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- "use strict";
- cc._RF.push(module, 'fdf2c730yhID6Z3U8e9U0kb', 'BaseProp');
- // Script/prop/BaseProp.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var gameScene_1 = require("../gameScene");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var BaseProp = /** @class */ (function (_super) {
- __extends(BaseProp, _super);
- function BaseProp() {
- return _super !== null && _super.apply(this, arguments) || this;
- }
- BaseProp_1 = BaseProp;
- /**
- * 初始化数据
- * @param element json道具数据
- */
- BaseProp.prototype.SetData = function (element) {
- this.TransfromSet(element, this.node);
- this.node.x = Number(element.x);
- this.node.y = Number(element.y);
- if (element.wid)
- this.node.width = Number(element.wid);
- if (element.path)
- this.SetTexture(element.path);
- if (element.hei)
- this.node.height = Number(element.hei);
- if (element.ang)
- this.node.angle = Number(element.ang);
- if (element.scaleX)
- this.node.scaleX = Number(element.scaleX);
- // console.log('element:', element)
- this.SetPhyBox();
- this.SpecicalSet(element);
- };
- /**
- * 道具内部特殊设置
- * @param element
- */
- BaseProp.prototype.SpecicalSet = function (element) {
- };
- /**
- * 设置物理盒子宽高同步
- */
- BaseProp.prototype.SetPhyBox = function () {
- if (this.node.getComponent(cc.PhysicsBoxCollider)) {
- var phyBox = this.node.getComponent(cc.PhysicsBoxCollider);
- phyBox.size.width = this.node.width;
- phyBox.size.height = this.node.height;
- phyBox.apply();
- }
- };
- /**
- * 触发函数
- * @param flag 是否dead
- */
- BaseProp.prototype.TriggerFunc = function (flag) {
- if (flag === void 0) { flag = true; }
- if (flag)
- gameScene_1.default.instance.GameFail();
- };
- BaseProp.prototype.SetOtherDoor = function (other) {
- console.log('SetOtherDoor:super');
- };
- /**
- * 传送门设置
- */
- BaseProp.prototype.TransfromSet = function (element, nodes) {
- if (element.num == 'O') {
- if (!gameScene_1.default.instance.tempTransform)
- gameScene_1.default.instance.tempTransform = nodes;
- else {
- gameScene_1.default.instance.tempTransform.getComponent(BaseProp_1).SetOtherDoor(nodes);
- this.SetOtherDoor(gameScene_1.default.instance.tempTransform);
- gameScene_1.default.instance.tempTransform = null;
- }
- }
- };
- BaseProp.prototype.SetTexture = function (tex) {
- var self = this;
- // console.log('装饰:', tex)
- this.GetTexture('texture/' + tex).then(function (res) {
- self.node.getComponent(cc.Sprite).spriteFrame = res;
- self.node.width = res._originalSize.width;
- self.node.height = res._originalSize.height;
- });
- };
- BaseProp.prototype.GetTexture = function (name) {
- var self = this;
- return new Promise(function (resolve) {
- cc.loader.loadRes(name, cc.SpriteFrame, function (err, spriteFrame) {
- if (err) {
- console.log("err", err);
- }
- else {
- resolve(spriteFrame);
- }
- });
- });
- };
- var BaseProp_1;
- BaseProp = BaseProp_1 = __decorate([
- ccclass
- ], BaseProp);
- return BaseProp;
- }(cc.Component));
- exports.default = BaseProp;
- cc._RF.pop();
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