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@@ -5831,10 +5831,12 @@
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this.isEject = false;
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this.moneyNode = new MoneyNode(this.ui.moneyNode);
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this.initSkillData();
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+ console.log('zh:aaaaaa1111111111');
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this.addUIClick(this.ui.closeNode.closeBtn, this.returnUIMain);
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this.ui.skillNode.skillList.itemRenderer = Laya.Handler.create(this, this.updateSkillItem, null, false);
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+ console.log('zh:aaaaaa22222222');
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this.displayList = [];
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- this.ui.skillNode.skillList.numItems = 4;
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+ this.ui.skillNode.skillList.numItems = 3;
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this.addUIClick(this.ui, this.interuptSecretary);
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this.addUIClick(this.ui.guideNode.guideBtn, this.enterGuideLevel);
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this.ui.talkNode.visible = false;
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@@ -5884,6 +5886,7 @@
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"Bonus Sweep: A random follow-up strike hits 1 extra ball after your shot!",
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"Freeze Effect: Your shot freezes 1 random ball — enemy can’t hit it, and others bounce off!"
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];
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+ console.log('zh:initSkillData 111111111');
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let data;
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for (let index = 0; index < nameList.length; index++) {
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data = {};
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@@ -10591,8 +10594,8 @@
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normalStar: 12000,
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wxStar: 12001
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};
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- this.skillNameList = ["Fall from the sky", "Unstoppable Force", "Freeze Shot", "Coming Soon"];
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- this.skillIconList = ["gf_jn1", "gf_jn2", "gf_jn4", "gf_jn4"];
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+ this.skillNameList = ["Fall from the sky", "Unstoppable Force", "Freeze Shot"];
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+ this.skillIconList = ["gf_jn1", "gf_jn2", "gf_jn4"];
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this.btnClickStr = "buttonclick";
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this.maxSkillLevel = 10;
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this.upSkillLevel = false;
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@@ -19118,10 +19121,12 @@
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this.isEject = false;
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this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
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this.initSkillData();
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+ console.log('zh:aaaaaa1111111111');
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this.addUIClick(this.ui.closeNode.closeBtn, this.returnUIMain);
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this.ui.skillNode.skillList.itemRenderer = Laya.Handler.create(this, this.updateSkillItem, null, false);
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+ console.log('zh:aaaaaa22222222');
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this.displayList = [];
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- this.ui.skillNode.skillList.numItems = 4;
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+ this.ui.skillNode.skillList.numItems = 3;
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this.addUIClick(this.ui, this.interuptSecretary);
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this.addUIClick(this.ui.guideNode.guideBtn, this.enterGuideLevel);
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this.ui.talkNode.visible = false;
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@@ -19171,6 +19176,7 @@
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"Bonus Sweep: A random follow-up strike hits 1 extra ball after your shot!",
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"Freeze Effect: Your shot freezes 1 random ball — enemy can’t hit it, and others bounce off!"
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];
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+ console.log('zh:initSkillData 111111111');
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let data;
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for (let index = 0; index < nameList.length; index++) {
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data = {};
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