- # Game Object ![Game Object](./img/GameObject.png) - name - Static - Layer - Transform 1. Position 2. Rotation 3. Scale - Component - Camera ![Camera](./img/components/InspectorCamera35.png) 1. Clear Flags - Skybox - Solid Color - Depth only - Don't Clear 2. Background 3. Projection - perspective - Field of View - Orthographic - size 4. Clipping Planes - Near - Far 5. Viewport Rect - X - Y - W - H 6. Allow HDR - Light ![Light](./img/components/class-Light-0.png) 1. Type - Directional - Spot - Range - Spot Angle - Point - Range 2. Color 3. Mode - Realtime - Mixed - Baked 4. intensity - Mesh Filter ![Mesh Filter](./img/components/Inspector-MeshFilter.png) 1. Mesh - Mesh Renderer ![Mesh Renderer](./img/components/class-MeshRenderer-0.png) 1. Materials - Size - Element 2. Cast Shadows - On - Off 3. Receive Shadows 4. Lightmap Static - Lightmaps - Baked Lightmap - Lightmap Index - Tiling X - Tiling Y - Offset X - Offset Y - Skinned Mesh Renderer ![Skinned Mesh Renderer](./img/components/Inspector-SkinnedMeshRenderer.png) 1. Mesh 2. Root Bone 3. Bounds - Center - Extent 4. Cast Shadows - On - Off 5. Receive Shadows 6. Materials - Size - Element - Animator ![Animator](./img/components/MecanimAnimatorComponent.png) 1. Controller 2. Culling Mode - Always Animate - Cull Completely - Terrain / Terrain Collider ![Terrain](./img/components/Inspector-TerrainCollider.png) 1. Terrain Data - Box Collider ![Box Collider](./img/components/Inspector-BoxCollider.png) 1. Is Trigger 2. Center 3. Size - Sphere Collider ![Sphere Collider](./img/components/Inspector-SphereCollider.png) 1. Is Trigger 2. Center 3. Radius - Capsule Collider ![Capsule Collider](./img/components/Inspector-CapsuleCollider.png) 1. Is Trigger 2. Center 3. Radius 4. Height 5. Direction - Mesh Collider ![Mesh Collider](./img/components/Inspector-MeshCollider.png) 1. Is Trigger 2. Mesh - Rigidbody ![Rigidbody](./img/components/Inspector-Rigidbody.png) 1. Mass 2. Is Kinematic 3. Use Gravity 4. Constraints - Freeze Position - Freeze Rotation - Trail Renderer ![Trail Renderer](./img/components/Inspector-TrailRenderer.png) 1. Materials - Size - Element 2. Time 3. min Vertex Distance 4. Width 5. Color - Gradient 1. mode - Blend - Fixed 2. Color 3. Alpha 4. Location 6. Alignment - View - TransformZ 7. Texture Mode - Stretch - Fixed Joint ![Fixed Joint](./img/components/Inspector-FixedJoint.png) 1. Connected Body 2. Break Force 3. Break Torque - Configurable Joint ![Configurable Joint](./img/components/ConfigurableJointProps.png) 1. Connected Body 2. Anchor 3. Axis 4. Connected Anchor 5. Secondary Axis 6. X Motion 7. Y Motion 8. Z Motion 9. Angular X Motion 10. Angular Y Motion 11. Angular Z Motion 12. Linear Limit Spring - Spring - Damper 13. Linear Limit - Limit - Bounciness 14. Angular X Limit Spring - Spring - Damper 15. Low Angular X Limit - Limit - Bounciness 16. Hight Angular X Limit - Limit - Bounciness 17. Angular YZ Limit Spring - Spring - Damper 18. Angular Y Limit - Limit - Bounciness 19. Angular Z Limit - limit - Bounciness 20. Target Position 21. Target Velocity 22. Break Force 23. Break Torque