Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.7f1c1 (4f55c298767e) revision 5199298'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 40829 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: G:\unityeditor\2021.3.7f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker7 -projectPath G:/laya/TableBall/TableBall/TableBall/public/unity -logFile Logs/AssetImportWorker7.log -srvPort 52034 Successfully changed project path to: G:/laya/TableBall/TableBall/TableBall/public/unity G:/laya/TableBall/TableBall/TableBall/public/unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" AS: AutoStreaming module initializing. Refreshing native plugins compatible for Editor in 78.47 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.7f1c1 (4f55c298767e) [Subsystems] Discovering subsystems at path G:/unityeditor/2021.3.7f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path G:/laya/TableBall/TableBall/TableBall/public/unity/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99) Vendor: NVIDIA VRAM: 3949 MB Driver: 31.0.15.2783 Initialize mono Mono path[0] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/Managed' Mono path[1] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56156 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.005574 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 53.58 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.663 seconds Domain Reload Profiling: ReloadAssembly (663ms) BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (456ms) LoadAssemblies (87ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (110ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (30ms) SetupLoadedEditorAssemblies (258ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (60ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (54ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.011581 seconds. Multiple ADB server instances found, the following ADB server instance have been terminated due to being run from another SDK. Process paths: D:\soft\androidsdk\Android\Sdk\platform-tools\adb.exe UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.Android.AndroidDeploymentTargetsExtension:GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,UnityEditor.ProgressHandler) UnityEditor.Android.TargetScanWorker:DoScan (UnityEditor.DeploymentTargets.IDeploymentTargetsExtension,UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,System.Threading.CancellationToken) UnityEditor.Android.TargetScanWorker/<>c__DisplayClass8_0:b__0 () System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 0.81 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] Mono: successfully reloaded assembly - Completed reload, in 1.214 seconds Domain Reload Profiling: ReloadAssembly (1215ms) BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (131ms) EndReloadAssembly (847ms) LoadAssemblies (104ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (206ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (50ms) SetupLoadedEditorAssemblies (445ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (1ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (209ms) ProcessInitializeOnLoadMethodAttributes (136ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Refreshing native plugins compatible for Editor in 0.75 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 2434 Unused Serialized files (Serialized files now loaded: 0) Unloading 62 unused Assets / (58.0 KB). Loaded Objects now: 2882. Memory consumption went from 103.4 MB to 103.4 MB. Total: 6.316600 ms (FindLiveObjects: 0.253800 ms CreateObjectMapping: 0.069900 ms MarkObjects: 5.836700 ms DeleteObjects: 0.154200 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0