namespace UnityEditor.Purchasing { internal class GoogleConfigService { GoogleConfigurationData m_GoogleConfigData; static GoogleConfigService m_Instance; internal GoogleConfigurationData GoogleConfigData => m_GoogleConfigData; GoogleConfigService() { m_GoogleConfigData = new GoogleConfigurationData(); } internal static GoogleConfigService Instance() { if (m_Instance == null) { m_Instance = new GoogleConfigService(); } return m_Instance; } } }