123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397 |
- using System;
- using UnityEngine.Advertisements.Platform;
- using UnityEngine.Advertisements.Utilities;
- namespace UnityEngine.Advertisements
- {
- /// <summary>
- /// The wrapper class used to interact with the Unity Ads SDK.
- /// </summary>
- public static class Advertisement
- {
- private static IPlatform s_Platform;
- static Advertisement()
- {
- if (s_Platform == null)
- {
- s_Platform = CreatePlatform();
- }
- }
- /// <summary>
- /// Returns <c>true</c> if the SDK is initialized successfully, and <c>false</c> if it isn't.
- /// </summary>
- public static bool isInitialized => s_Platform.IsInitialized;
- /// <summary>
- /// Returns <c>true</c> if the SDK is supported on the current platform, and <c>false</c> if it isn't.
- /// </summary>
- public static bool isSupported => IsSupported();
- /// <summary>
- /// Returns <c>true</c> if the SDK is is in debug mode, and <c>false</c> if it isn't. Debug mode controls the level of logging from the SDK.
- /// </summary>
- public static bool debugMode
- {
- get => s_Platform.DebugMode;
- set => s_Platform.DebugMode = value;
- }
- /// <summary>
- /// Returns the current SDK version.
- /// </summary>
- public static string version => s_Platform.Version;
- /// <summary>
- /// Returns <c>true</c> if an ad is currently showing, and <c>false</c> if it isn't.
- /// </summary>
- public static bool isShowing => s_Platform.IsShowing;
- /// <summary>
- /// Initializes the SDK with a specified <a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Game ID</a>.
- /// </summary>
- /// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- public static void Initialize(string gameId)
- {
- Initialize(gameId, false, false);
- }
- /// <summary>
- /// Initializes the SDK with a specified Game ID and test mode setting.
- /// </summary>
- /// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
- public static void Initialize(string gameId, bool testMode)
- {
- Initialize(gameId, testMode, false);
- }
- /// <summary>
- /// Initializes the SDK with a specified Game ID and test mode setting.
- /// </summary>
- /// <param name="gameId">The platform-specific Unity game identifier for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
- /// <param name="enablePerPlacementLoad">Enable the load API lifecycle. See <see cref="Advertisements.Advertisement.Load(string)"/> for more information.</param>
- public static void Initialize(string gameId, bool testMode, bool enablePerPlacementLoad)
- {
- Initialize(gameId, testMode, enablePerPlacementLoad, null);
- }
- /// <summary>
- /// Initializes the SDK with a specified Game ID, test mode setting, and Placement load setting.
- /// </summary>
- /// <param name="gameId">The platform-specific Unity <a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">game identifier</a> for your Project, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="testMode"><a href="../manual/MonetizationResourcesDashboardGuide.html#project-settings">Test mode</a> allows you to test your integration without serving live ads. Use <c>true</c> to initialize in test mode.</param>
- /// <param name="enablePerPlacementLoad">Enable the load API lifecycle. See <see cref="Advertisements.Advertisement.Load(string)"/> for more information.</param>
- /// <param name="initializationListener">Listener for IUnityAdsInitializationListener callbacks</param>
- public static void Initialize(string gameId, bool testMode, bool enablePerPlacementLoad, IUnityAdsInitializationListener initializationListener)
- {
- #if UNITY_2020_1_OR_NEWER && ENABLE_CLOUD_SERVICES_ADS && (UNITY_IOS || UNITY_ANDROID || UNITY_EDITOR)
- if (testMode == false && UnityAdsSettings.testMode)
- {
- Debug.Log("Unity Ads is initializing in test mode since test mode is enabled in Service Window.");
- }
- s_Platform.Initialize(gameId, UnityAdsSettings.testMode || testMode, enablePerPlacementLoad, initializationListener);
- #else
- s_Platform.Initialize(gameId, testMode, enablePerPlacementLoad, initializationListener);
- #endif
- }
- /// <summary>
- /// Returns <c>true</c> if an ad is available to display on the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and <c>false</c> if it isn't.
- /// </summary>
- public static bool IsReady()
- {
- return s_Platform.IsReady(null);
- }
- /// <summary>
- /// Returns <c>true</c> if an ad is available to display for a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and <c>false</c> if it isn't.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- public static bool IsReady(string placementId)
- {
- return s_Platform.IsReady(placementId);
- }
- /// <summary>
- /// Loads ad content for a specified Placement. If you initialized the SDK with <c>enablePerPlacementLoad</c> enabled, you must call <c>Load</c> before calling <c>Show</c>. Note that the <c>Load</c> API is in beta and available upon invite only. If you would like to be considered for the beta, please contact us at unityads-support@unity3d.com.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <seealso cref="Advertisement.Initialize(string, bool, bool)"/>
- /// <seealso cref="Advertisement.Show(string)"/>
- public static void Load(string placementId)
- {
- Load(placementId, null);
- }
- /// <summary>
- /// Loads ad content for a specified Placement. If you initialized the SDK with <c>enablePerPlacementLoad</c> enabled, you must call <c>Load</c> before calling <c>Show</c>. Note that the <c>Load</c> API is in beta and available upon invite only. If you would like to be considered for the beta, please contact us at unityads-support@unity3d.com.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="loadListener">A listener for <c>IUnityAdsLoadListener</c> callbacks</param>
- /// <seealso cref="Advertisement.Initialize(string, bool, bool)"/>
- /// <seealso cref="Advertisement.Show(string)"/>
- public static void Load(string placementId, IUnityAdsLoadListener loadListener)
- {
- s_Platform.Load(placementId, loadListener);
- }
- /// <summary>
- /// Displays an ad in the <a href="https://unityads.unity3d.com/help/monetization/ad-units-management#unity-standard-placements">default Ad Unit or Placement</a> if it is ready.
- /// </summary>
- /// <seealso cref="Advertisement.IsReady()"/>
- public static void Show()
- {
- s_Platform.Show();
- }
- /// <summary>
- /// Displays an ad in the default <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready, and passes a <a href="..api/UnityEngine.Advertisements.ShowResult.html"><c>ShowResult</c></a> enum to the <a href="../api/UnityEngine.Advertisements.ShowOptions.html"><c>ShowOptions.resultCallback</c></a> callback when the ad finishes.
- /// </summary>
- /// <param name="showOptions">A collection of options, including <c>resultCallback</c>, for modifying ad behavior.</param>
- public static void Show(ShowOptions showOptions)
- {
- Show(null, showOptions, null);
- }
- /// <summary>
- /// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
- /// </summary>
- /// <seealso cref="Advertisement.IsReady()"/>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- public static void Show(string placementId)
- {
- Show(placementId, null, null);
- }
- /// <summary>
- /// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready, and passes a <a href="..api/UnityEngine.Advertisements.ShowResult.html"><c>ShowResult</c></a> enum to the <a href="../api/UnityEngine.Advertisements.ShowOptions.html"><c>ShowOptions.resultCallback</c></a> callback when the ad finishes.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="showOptions">A collection of options, including <c>resultCallback</c>, for modifying ad behavior.</param>
- public static void Show(string placementId, ShowOptions showOptions)
- {
- Show(placementId, showOptions, null);
- }
- /// <summary>
- /// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready.
- /// </summary>
- /// <seealso cref="Advertisement.IsReady()"/>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="showListener">A listener for <c>IUnityAdsShowListener</c> callbacks</param>
- public static void Show(string placementId, IUnityAdsShowListener showListener)
- {
- Show(placementId, null, showListener);
- }
- /// <summary>
- /// Displays an ad in a specified <a href="../manual/MonetizationPlacements.html">Placement</a> if it is ready, and passes a <a href="..api/UnityEngine.Advertisements.ShowResult.html"><c>ShowResult</c></a> enum to the <a href="../api/UnityEngine.Advertisements.ShowOptions.html"><c>ShowOptions.resultCallback</c></a> callback when the ad finishes.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="showOptions">A collection of options, including <c>resultCallback</c>, for modifying ad behavior.</param>
- /// <param name="showListener">A listener for <c>IUnityAdsShowListener</c> callbacks</param>
- public static void Show(string placementId, ShowOptions showOptions, IUnityAdsShowListener showListener)
- {
- s_Platform.Show(placementId, showOptions, showListener);
- }
- /// <summary>
- /// Sets various metadata for the SDK.
- /// </summary>
- /// <param name="metaData">A metadata container.</param>
- public static void SetMetaData(MetaData metaData)
- {
- s_Platform.SetMetaData(metaData);
- }
- /// <summary>
- /// Adds a listener that will recieve Unity Ads callbacks. SDK versions 3.1+ allow you to register multiple listeners. This is especially helpful for mediation customers.
- /// </summary>
- /// <param name="listener">A listener for Unity Ads callbacks.</param>
- public static void AddListener(IUnityAdsListener listener)
- {
- s_Platform?.AddListener(listener);
- }
- /// <summary>
- /// Allows you to remove an active listener.
- /// </summary>
- /// <param name="listener">A listener for Unity Ads callbacks.</param>
- public static void RemoveListener(IUnityAdsListener listener)
- {
- s_Platform?.RemoveListener(listener);
- }
- /// <summary>
- /// Returns the state of the default <a href="../manual/MonetizationPlacements.html">Placement</a>.
- /// </summary>
- public static PlacementState GetPlacementState()
- {
- return s_Platform.GetPlacementState(null);
- }
- /// <summary>
- /// Returns the state of a specified <a href="../manual/MonetizationPlacements.html">Placement</a>.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- public static PlacementState GetPlacementState(string placementId)
- {
- return s_Platform.GetPlacementState(string.IsNullOrEmpty(placementId) ? null : placementId);
- }
- private static IPlatform CreatePlatform()
- {
- try
- {
- IUnityLifecycleManager unityLifecycleManager = new UnityLifecycleManager();
- INativePlatform nativePlatform;
- INativeBanner nativeBanner;
- #if UNITY_EDITOR
- nativeBanner = new Platform.Editor.EditorBanner();
- nativePlatform = new Platform.Editor.EditorPlatform();
- #elif UNITY_ANDROID
- nativeBanner = new Platform.Android.AndroidBanner();
- var androidPlatform = new Platform.Android.AndroidPlatform();
- unityLifecycleManager.SetOnApplicationQuitCallback(() => {
- androidPlatform.RemoveListener();
- });
- nativePlatform = androidPlatform;
- #elif UNITY_IOS
- nativeBanner = new Platform.iOS.IosBanner();
- nativePlatform = new Platform.iOS.IosPlatform();
- #else
- nativeBanner = new Platform.Unsupported.UnsupportedBanner();
- nativePlatform = new Platform.Unsupported.UnsupportedPlatform();
- #endif
- IBanner banner = new Advertisements.Banner(nativeBanner, unityLifecycleManager);
- return new Platform.Platform(nativePlatform, banner, unityLifecycleManager);
- }
- catch (Exception exception)
- {
- try
- {
- Debug.LogError("Initializing Unity Ads.");
- Debug.LogError(exception.Message);
- }
- catch (MissingMethodException)
- {
- }
- var unsupportedPlatform = new Platform.Unsupported.UnsupportedPlatform();
- var coroutineExecutor = new UnityLifecycleManager();
- var unsupportedBanner = new Platform.Unsupported.UnsupportedBanner();
- var genericBanner = new Advertisements.Banner(unsupportedBanner, coroutineExecutor);
- return new Platform.Platform(unsupportedPlatform, genericBanner, coroutineExecutor);
- }
- }
- private static bool IsSupported()
- {
- return Application.isEditor || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer;
- }
- /// <summary>
- /// A static class for implementing banner ads.
- /// </summary>
- public static class Banner
- {
- /// <summary>
- /// Loads the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
- /// </summary>
- public static void Load()
- {
- Load(null, null);
- }
- /// <summary>
- /// Loads the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>loadCallback</c> callback on successful load, and the <c>errorCallback</c> callback on failure to load.
- /// </summary>
- /// <param name="options">A collection of options that notify the SDK of events when loading the banner.</param>
- public static void Load(BannerLoadOptions options)
- {
- Load(null, options);
- }
- /// <summary>
- /// Loads the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- public static void Load(string placementId)
- {
- Load(placementId, null);
- }
- /// <summary>
- /// Loads the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>loadCallback</c> callback on successful load, and the <c>errorCallback</c> callback on failure to load.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="options">A collection of options that notify the SDK of events when loading the banner.</param>
- public static void Load(string placementId, BannerLoadOptions options)
- {
- s_Platform.Banner.Load(placementId, options);
- }
- /// <summary>
- /// Displays the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
- /// </summary>
- public static void Show()
- {
- Show(null, null);
- }
- /// <summary>
- /// Displays the banner ad with the default <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>showCallback</c> callback if the banner is visible, and the <c>hideCallback</c> if it isn't.
- /// </summary>
- /// <param name="options">A collection of options that notify the SDK of events when displaying the banner.</param>
- public static void Show(BannerOptions options)
- {
- Show(null, options);
- }
- /// <summary>
- /// Displays the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, and no callbacks.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- public static void Show(string placementId)
- {
- Show(placementId, null);
- }
- /// <summary>
- /// Displays the banner ad with a specified <a href="../manual/MonetizationPlacements.html">Placement</a>, but fires the <c>showCallback</c> callback if the banner is visible, and the <c>hideCallback</c> if it isn't.
- /// </summary>
- /// <param name="placementId">The unique identifier for a specific Placement, found on the <a href="https://operate.dashboard.unity3d.com/">developer dashboard</a>.</param>
- /// <param name="options">A collection of options that notify the SDK of events when displaying the banner.</param>
- public static void Show(string placementId, BannerOptions options)
- {
- s_Platform.Banner.Show(string.IsNullOrEmpty(placementId) ? null : placementId, options);
- }
- /// <summary>
- /// Allows you to hide a banner ad, instead of destroying it altogether.
- /// </summary>
- public static void Hide(bool destroy = false)
- {
- s_Platform.Banner.Hide(destroy);
- }
- /// <summary>
- /// <para>Sets the position of the banner ad, using the <a href="../api/UnityEngine.Advertisements.BannerPosition.html"><c>BannerPosition</c></a> enum.</para>
- /// <para>Banner position defaults to <c>BannerPosition.BOTTOM_CENTER</c>.</para>
- /// </summary>
- /// <param name="position">An enum representing the on-screen anchor position of the banner ad.</param>
- public static void SetPosition(BannerPosition position)
- {
- s_Platform.Banner.SetPosition(position);
- }
- /// <summary>
- /// Returns <c>true</c> if a banner is currently available, and <c>false</c> if it isn't.
- /// </summary>
- public static bool isLoaded => s_Platform.Banner.IsLoaded;
- }
- }
- }
|