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- using System;
- namespace UnityEngine.Monetization
- {
- public class PlacementContentStateChangeEventArgs : EventArgs
- {
- public string placementId;
- public PlacementContent placementContent;
- public PlacementContentState previousState;
- public PlacementContentState newState;
- public PlacementContentStateChangeEventArgs(string id, PlacementContent placementContent, PlacementContentState preState, PlacementContentState newState)
- {
- this.placementId = id;
- this.placementContent = placementContent;
- this.previousState = preState;
- this.newState = newState;
- }
- }
- }
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