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Assembly-UnityScript-Editor.unityproj 3.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
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  6. <ProductVersion>10.0.20506</ProductVersion>
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  8. <ProjectGuid>{AEE4F89C-EB50-5871-8174-CE96038310F1}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace></RootNamespace>
  12. <AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
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  14. <FileAlignment>512</FileAlignment>
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  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>Temp\bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_GENERICS;UNITY_ANDROID_API;ENABLE_CLOTH;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;UNITY_4_0_0;UNITY_4_0;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE;ENABLE_DUCK_TYPING</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
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  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  27. <DebugType>pdbonly</DebugType>
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  29. <OutputPath>Temp\bin\Release\</OutputPath>
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  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <NoWarn>0169</NoWarn>
  34. </PropertyGroup>
  35. <ItemGroup>
  36. <Reference Include="System" />
  37. <Reference Include="System.XML" />
  38. <Reference Include="System.Core" />
  39. <Reference Include="UnityEngine">
  40. <HintPath>G:/Unity3d/Editor/Data/Managed/UnityEngine.dll</HintPath>
  41. </Reference>
  42. <Reference Include="UnityEditor">
  43. <HintPath>G:/Unity3d/Editor/Data/Managed/UnityEditor.dll</HintPath>
  44. </Reference>
  45. </ItemGroup>
  46. <ItemGroup>
  47. <Compile Include="Assets\Editor\Image Effects\AntialiasingAsPostEffectEditor.js" />
  48. <Compile Include="Assets\Editor\Image Effects\BloomAndLensFlaresEditor.js" />
  49. <Compile Include="Assets\Editor\Image Effects\BloomEditor.js" />
  50. <Compile Include="Assets\Editor\Image Effects\CameraMotionBlurEditor.js" />
  51. <Compile Include="Assets\Editor\Image Effects\ColorCorrectionCurvesEditor.js" />
  52. <Compile Include="Assets\Editor\Image Effects\ColorCorrectionLutEditor.js" />
  53. <Compile Include="Assets\Editor\Image Effects\DepthOfField34Editor.js" />
  54. <Compile Include="Assets\Editor\Image Effects\DepthOfFieldScatterEditor.js" />
  55. <Compile Include="Assets\Editor\Image Effects\EdgeDetectEffectNormalsEditor.js" />
  56. <Compile Include="Assets\Editor\Image Effects\NoiseAndGrainEditor.js" />
  57. <Compile Include="Assets\Editor\Image Effects\SunShaftsEditor.js" />
  58. <Compile Include="Assets\Editor\Image Effects\TiltShiftEditor.js" />
  59. <Compile Include="Assets\Editor\Image Effects\TonemappingEditor.js" />
  60. <Compile Include="Assets\Editor\Image Effects\VignettingEditor.js" />
  61. <Reference Include="UnityEditor.Graphs">
  62. <HintPath>G:\Unity3d\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
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  64. </ItemGroup>
  65. <ItemGroup>
  66. <ProjectReference Include="Assembly-CSharp.csproj">
  67. <Project>{5899CA6B-E7A8-3998-653F-01E6A411E82F}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
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  69. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  70. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  71. Other similar extension points exist, see Microsoft.Common.targets.
  72. <Target Name="BeforeBuild">
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  77. </Project>