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- using System;
- namespace UnityEngine.Advertisements
- {
- /// <summary>
- /// A collection of options that you can pass to <c>Advertisement.Show</c>, to modify ad behaviour. Use <c>ShowOptions.resultCallback</c> to pass a <a>ShowResult</a> enum back to <c>Show</c> when the ad finishes.
- /// </summary>
- public class ShowOptions
- {
- /// <summary>
- /// A callback to receive the result of the ad.
- /// </summary>
- [Obsolete("Implement IUnityAdsListener and call Advertisement.AddListener()")]
- public Action<ShowResult> resultCallback { get; set; }
- /// <summary>
- /// Add a string to specify an identifier for a specific user in the game.
- /// </summary>
- public string gamerSid { get; set; }
- }
- }
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