GameObject.md 5.5 KB

  • # Game Object Game Object
    • name
    • Static
    • Layer
    • Transform
      1. Position
      2. Rotation
      3. Scale
    • Component
      • Camera
        Camera
        1. Clear Flags
          • Skybox
          • Solid Color
          • Depth only
          • Don't Clear
        2. Background
        3. Projection
          • perspective
            • Field of View
          • Orthographic
            • size
        4. Clipping Planes
          • Near
          • Far
        5. Viewport Rect
          • X
          • Y
          • W
          • H
        6. Allow HDR
      • Light
        Light
        1. Type
          • Directional
          • Spot
            • Range
            • Spot Angle
          • Point
            • Range
        2. Color
        3. Mode
          • Realtime
          • Mixed
          • Baked
        4. intensity
      • Mesh Filter
        Mesh Filter
        1. Mesh
      • Mesh Renderer
        Mesh Renderer
        1. Materials
          • Size
          • Element
        2. Cast Shadows
          • On
          • Off
        3. Receive Shadows
        4. Lightmap Static
          • Lightmaps
            • Baked Lightmap
            • Lightmap Index
            • Tiling X
            • Tiling Y
            • Offset X
            • Offset Y
      • Skinned Mesh Renderer
        Skinned Mesh Renderer
        1. Mesh
        2. Root Bone
        3. Bounds
          • Center
          • Extent
        4. Cast Shadows
          • On
          • Off
        5. Receive Shadows
        6. Materials
          • Size
          • Element
      • Animator
        Animator
        1. Controller
        2. Culling Mode
          • Always Animate
          • Cull Completely
      • Terrain / Terrain Collider
        Terrain
        1. Terrain Data
      • Box Collider
        Box Collider
        1. Is Trigger
        2. Center
        3. Size
      • Sphere Collider
        Sphere Collider
        1. Is Trigger
        2. Center
        3. Radius
      • Capsule Collider
        Capsule Collider
        1. Is Trigger
        2. Center
        3. Radius
        4. Height
        5. Direction
      • Mesh Collider
        Mesh Collider
        1. Is Trigger
        2. Mesh
      • Rigidbody
        Rigidbody
        1. Mass
        2. Is Kinematic
        3. Use Gravity
        4. Constraints
          • Freeze Position
          • Freeze Rotation
      • Trail Renderer
        Trail Renderer
        1. Materials
          • Size
          • Element
        2. Time
        3. min Vertex Distance
        4. Width
        5. Color
          • Gradient
            1. mode
              • Blend
              • Fixed
            2. Color
            3. Alpha
            4. Location
        6. Alignment
          • View
          • TransformZ
        7. Texture Mode
          • Stretch
      • Fixed Joint Fixed Joint
        1. Connected Body
        2. Break Force
        3. Break Torque
      • Configurable Joint Configurable Joint
        1. Connected Body
        2. Anchor
        3. Axis
        4. Connected Anchor
        5. Secondary Axis
        6. X Motion
        7. Y Motion
        8. Z Motion
        9. Angular X Motion
        10. Angular Y Motion
        11. Angular Z Motion
        12. Linear Limit Spring
          • Spring
          • Damper
        13. Linear Limit
          • Limit
          • Bounciness
        14. Angular X Limit Spring
          • Spring
          • Damper
        15. Low Angular X Limit
          • Limit
          • Bounciness
        16. Hight Angular X Limit
          • Limit
          • Bounciness
        17. Angular YZ Limit Spring
          • Spring
          • Damper
        18. Angular Y Limit
          • Limit
          • Bounciness
        19. Angular Z Limit
          • limit
          • Bounciness
        20. Target Position
        21. Target Velocity
        22. Break Force
        23. Break Torque