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LayaAir3D
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LayaSupportList
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GameObject.md
GameObject.md
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# Game Object
name
Static
Layer
Transform
Position
Rotation
Scale
Component
Camera
Clear Flags
Skybox
Solid Color
Depth only
Don't Clear
Background
Projection
perspective
Field of View
Orthographic
size
Clipping Planes
Near
Far
Viewport Rect
X
Y
W
H
Allow HDR
Light
Type
Directional
Spot
Range
Spot Angle
Point
Range
Color
Mode
Realtime
Mixed
Baked
intensity
Mesh Filter
Mesh
Mesh Renderer
Materials
Size
Element
Cast Shadows
On
Off
Receive Shadows
Lightmap Static
Lightmaps
Baked Lightmap
Lightmap Index
Tiling X
Tiling Y
Offset X
Offset Y
Skinned Mesh Renderer
Mesh
Root Bone
Bounds
Center
Extent
Cast Shadows
On
Off
Receive Shadows
Materials
Size
Element
Animator
Controller
Culling Mode
Always Animate
Cull Completely
Terrain / Terrain Collider
Terrain Data
Box Collider
Is Trigger
Center
Size
Sphere Collider
Is Trigger
Center
Radius
Capsule Collider
Is Trigger
Center
Radius
Height
Direction
Mesh Collider
Is Trigger
Mesh
Rigidbody
Mass
Is Kinematic
Use Gravity
Constraints
Freeze Position
Freeze Rotation
Trail Renderer
Materials
Size
Element
Time
min Vertex Distance
Width
Color
Gradient
mode
Blend
Fixed
Color
Alpha
Location
Alignment
View
TransformZ
Texture Mode
Stretch
Fixed Joint
Connected Body
Break Force
Break Torque
Configurable Joint
Connected Body
Anchor
Axis
Connected Anchor
Secondary Axis
X Motion
Y Motion
Z Motion
Angular X Motion
Angular Y Motion
Angular Z Motion
Linear Limit Spring
Spring
Damper
Linear Limit
Limit
Bounciness
Angular X Limit Spring
Spring
Damper
Low Angular X Limit
Limit
Bounciness
Hight Angular X Limit
Limit
Bounciness
Angular YZ Limit Spring
Spring
Damper
Angular Y Limit
Limit
Bounciness
Angular Z Limit
limit
Bounciness
Target Position
Target Velocity
Break Force
Break Torque