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AdsServiceTopMenu.cs 632 B

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  1. #if SERVICES_SDK_CORE_ENABLED && ENABLE_EDITOR_GAME_SERVICES
  2. using UnityEditor;
  3. namespace UnityEngine.Advertisements.Editor
  4. {
  5. static class AdsServiceTopMenu
  6. {
  7. const int k_ConfigureMenuPriority = 100;
  8. const string k_ServiceMenuRoot = "Services/Ads/";
  9. [MenuItem(k_ServiceMenuRoot + "Configure", priority = k_ConfigureMenuPriority)]
  10. static void ShowProjectSettings()
  11. {
  12. EditorGameServiceAnalyticsSender.SendTopMenuConfigureEvent();
  13. var path = AdsSettingsProvider.GetSettingsPath();
  14. SettingsService.OpenProjectSettings(path);
  15. }
  16. }
  17. }
  18. #endif