UnityAdsCompletionState.cs 470 B

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  1. namespace UnityEngine.Advertisements {
  2. public enum UnityAdsCompletionState {
  3. /// <summary>
  4. /// A state that indicates that the user skipped the ad.
  5. /// </summary>
  6. SKIPPED,
  7. /// <summary>
  8. /// A state that indicates that the ad was played entirely.
  9. /// </summary>
  10. COMPLETED,
  11. /// <summary>
  12. /// Default value / Used when no mapping available
  13. /// </summary>
  14. UNKNOWN
  15. }
  16. }