MetaData.cs 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. using System.Collections.Generic;
  2. namespace UnityEngine.Monetization
  3. {
  4. /// <summary>
  5. /// Class for sending various metadata to UnityAds.
  6. /// </summary>
  7. public sealed class MetaData : Dictionary<string, object>
  8. {
  9. /// <summary>
  10. /// Metadata category.
  11. /// </summary>
  12. public string category { get; }
  13. /// <summary>
  14. /// Constructs an metadata instance that can be passed to the Advertisement class.
  15. /// </summary>
  16. public MetaData(string category)
  17. {
  18. this.category = category;
  19. }
  20. /// <summary>
  21. /// Sets new metadata fields.
  22. /// </summary>
  23. /// <param name="key">Metadata key.</param>
  24. /// <param name="value">Metadata value. Must be JSON serializable.</param>
  25. public void Set(string key, object value)
  26. {
  27. this[key] = value;
  28. }
  29. /// <summary>
  30. /// Returns the stored metadata key.
  31. /// </summary>
  32. public object Get(string key)
  33. {
  34. return this[key];
  35. }
  36. internal string ToJSON()
  37. {
  38. return MiniJSON.Json.Serialize(this);
  39. }
  40. }
  41. }