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- using System.Collections.Generic;
- namespace UnityEngine.Monetization
- {
- /// <summary>
- /// Class for sending various metadata to UnityAds.
- /// </summary>
- public sealed class MetaData : Dictionary<string, object>
- {
- /// <summary>
- /// Metadata category.
- /// </summary>
- public string category { get; }
- /// <summary>
- /// Constructs an metadata instance that can be passed to the Advertisement class.
- /// </summary>
- public MetaData(string category)
- {
- this.category = category;
- }
- /// <summary>
- /// Sets new metadata fields.
- /// </summary>
- /// <param name="key">Metadata key.</param>
- /// <param name="value">Metadata value. Must be JSON serializable.</param>
- public void Set(string key, object value)
- {
- this[key] = value;
- }
- /// <summary>
- /// Returns the stored metadata key.
- /// </summary>
- public object Get(string key)
- {
- return this[key];
- }
- internal string ToJSON()
- {
- return MiniJSON.Json.Serialize(this);
- }
- }
- }
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