RefreshingAppReceipt.cs 3.4 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Purchasing;
  4. using UnityEngine.UI;
  5. namespace Samples.Purchasing.AppleAppStore.RefreshingAppReceipt
  6. {
  7. [RequireComponent(typeof(UserWarningAppleAppStore))]
  8. public class RefreshingAppReceipt : MonoBehaviour, IStoreListener
  9. {
  10. IStoreController m_StoreController;
  11. IAppleExtensions m_AppleExtensions;
  12. public string noAdsProductId = "com.mycompany.mygame.no_ads";
  13. public Text hasNoAdsText;
  14. public Text refreshReceiptText;
  15. void Start()
  16. {
  17. InitializePurchasing();
  18. UpdateWarningMessage();
  19. }
  20. void InitializePurchasing()
  21. {
  22. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  23. builder.AddProduct(noAdsProductId, ProductType.NonConsumable);
  24. UnityPurchasing.Initialize(this, builder);
  25. }
  26. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  27. {
  28. Debug.Log("In-App Purchasing successfully initialized");
  29. m_StoreController = controller;
  30. m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
  31. UpdateUI();
  32. }
  33. public void Refresh()
  34. {
  35. m_AppleExtensions.RefreshAppReceipt(OnRefreshSuccess, OnRefreshFailure);
  36. }
  37. void OnRefreshSuccess(string receipt)
  38. {
  39. // This does not mean anything was modified,
  40. // merely that the refresh process succeeded.
  41. // For information on parsing receipts, see:
  42. // https://developer.apple.com/library/archive/releasenotes/General/ValidateAppStoreReceipt/Chapters/ValidateLocally.html#//apple_ref/doc/uid/TP40010573-CH1-SW2
  43. // as well as:
  44. // https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html
  45. Debug.Log("Refresh Successful");
  46. refreshReceiptText.text = "Refresh Successful";
  47. }
  48. void OnRefreshFailure()
  49. {
  50. Debug.Log("Refresh Failed");
  51. refreshReceiptText.text = "Refresh Failed";
  52. }
  53. public void BuyNoAds()
  54. {
  55. m_StoreController.InitiatePurchase(noAdsProductId);
  56. }
  57. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  58. {
  59. var product = args.purchasedProduct;
  60. Debug.Log($"Processing Purchase: {product.definition.id}");
  61. UpdateUI();
  62. return PurchaseProcessingResult.Complete;
  63. }
  64. void UpdateUI()
  65. {
  66. hasNoAdsText.text = HasNoAds() ? "No ads will be shown" : "Ads will be shown";
  67. }
  68. bool HasNoAds()
  69. {
  70. var noAdsProduct = m_StoreController.products.WithID(noAdsProductId);
  71. return noAdsProduct != null && noAdsProduct.hasReceipt;
  72. }
  73. public void OnInitializeFailed(InitializationFailureReason error)
  74. {
  75. Debug.Log($"In-App Purchasing initialize failed: {error}");
  76. }
  77. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  78. {
  79. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  80. }
  81. void UpdateWarningMessage()
  82. {
  83. GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
  84. }
  85. }
  86. }