FraudDetection.cs 3.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Security.Cryptography;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.Purchasing;
  7. using UnityEngine.UI;
  8. namespace Samples.Purchasing.AppleAppStore.FraudDetection
  9. {
  10. [RequireComponent(typeof(UserWarningAppleAppStore))]
  11. public class FraudDetection : MonoBehaviour, IStoreListener
  12. {
  13. IStoreController m_StoreController;
  14. public User user;
  15. public string goldProductId = "com.mycompany.mygame.gold1";
  16. public ProductType goldType = ProductType.Consumable;
  17. public Text goldCountText;
  18. int m_GoldCount;
  19. void Start()
  20. {
  21. InitializePurchasing();
  22. UpdateWarningMessage();
  23. }
  24. void InitializePurchasing()
  25. {
  26. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  27. builder.AddProduct(goldProductId, goldType);
  28. UnityPurchasing.Initialize(this, builder);
  29. }
  30. static string HashString(string input)
  31. {
  32. var stringBuilder = new StringBuilder();
  33. foreach (var b in GetHash(input))
  34. stringBuilder.Append(b.ToString("X2"));
  35. return stringBuilder.ToString();
  36. }
  37. static IEnumerable<byte> GetHash(string input)
  38. {
  39. using (HashAlgorithm algorithm = SHA256.Create())
  40. return algorithm.ComputeHash(Encoding.UTF8.GetBytes(input));
  41. }
  42. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  43. {
  44. Debug.Log("In-App Purchasing successfully initialized");
  45. var appleExtensions = extensions.GetExtension<IAppleExtensions>();
  46. ConfigureAppleFraudDetection(appleExtensions);
  47. m_StoreController = controller;
  48. UpdateUI();
  49. }
  50. void ConfigureAppleFraudDetection(IAppleExtensions appleExtensions)
  51. {
  52. //To make sure the account id and profile id do not contain personally identifiable information, we obfuscate this information by hashing it.
  53. var hashedUsername = HashString(user.Username);
  54. appleExtensions.SetApplicationUsername(hashedUsername);
  55. }
  56. public void BuyGold()
  57. {
  58. m_StoreController.InitiatePurchase(goldProductId);
  59. }
  60. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  61. {
  62. var product = args.purchasedProduct;
  63. Debug.Log($"Processing Purchase: {product.definition.id}");
  64. UnlockContent(product);
  65. return PurchaseProcessingResult.Complete;
  66. }
  67. void UnlockContent(Product product)
  68. {
  69. if (product.definition.id == goldProductId)
  70. {
  71. AddGold();
  72. }
  73. UpdateUI();
  74. }
  75. void AddGold()
  76. {
  77. m_GoldCount++;
  78. }
  79. void UpdateUI()
  80. {
  81. goldCountText.text = $"Your Gold: {m_GoldCount}";
  82. }
  83. public void OnInitializeFailed(InitializationFailureReason error)
  84. {
  85. Debug.Log($"In-App Purchasing initialize failed: {error}");
  86. }
  87. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  88. {
  89. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  90. }
  91. void UpdateWarningMessage()
  92. {
  93. GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
  94. }
  95. }
  96. }