bundle.js 797 KB

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  1. (function () {
  2. 'use strict';
  3. class GameConfig {
  4. constructor() {
  5. }
  6. static init() {
  7. var reg = Laya.ClassUtils.regClass;
  8. }
  9. }
  10. GameConfig.width = 1334;
  11. GameConfig.height = 750;
  12. GameConfig.scaleMode = "fixedheight";
  13. GameConfig.screenMode = "horizontal";
  14. GameConfig.alignV = "top";
  15. GameConfig.alignH = "left";
  16. GameConfig.startScene = "";
  17. GameConfig.sceneRoot = "";
  18. GameConfig.debug = false;
  19. GameConfig.stat = false;
  20. GameConfig.physicsDebug = false;
  21. GameConfig.exportSceneToJson = true;
  22. GameConfig.init();
  23. let fguiRes = {
  24. game: "asset/fgui/game",
  25. loading: "fgui/loading"
  26. };
  27. let ballCamp = {
  28. full: "full",
  29. flower: "flower"
  30. };
  31. let FoulType = {
  32. "timeOut": "1",
  33. "notTouch": "2",
  34. "wrongTouch": "3",
  35. "wrongHole": "4",
  36. "rootHole": "5",
  37. };
  38. let ALL_BALL_STOP = "ALL_BALL_STOP";
  39. let WAIT_SHOOT = "WAIT_SHOOT";
  40. let D3RES_LOADED = "D3RES_LOADED";
  41. let BALL_SHOOT = "BALL_SHOOT";
  42. let FIRST_BALL_HOLE = "FIRST_BALL_HOLE";
  43. let RESET_GAME = "RESET_GAME";
  44. let COIN_CHANGE = "COIN_CHANGE";
  45. let DIAMOND_CHANGE = "DIAMOND_CHANGE";
  46. let RESTART_GAME = "RESTART_GAME";
  47. let GET_USER_INFO = "GET_USER_INFO";
  48. let CHANGE_SECRETARY = "CHANGE_SECRETARY";
  49. let POWER_CHANGE = "POWER_CHANGE";
  50. let POWER_TIME = "POWER_TIME";
  51. let baseHeadUrl = "https://mygame1.tangro.cn/headimg/";
  52. let poolKey = {
  53. inHoleEft: "inHoleEft",
  54. d3ball: "d3ball",
  55. iceEft: "iceEft",
  56. hitEft: "hitEft",
  57. fireworksEft: "fireworksEft",
  58. };
  59. var GameMode;
  60. (function (GameMode) {
  61. GameMode[GameMode["classic"] = 0] = "classic";
  62. GameMode[GameMode["bigMove"] = 1] = "bigMove";
  63. GameMode[GameMode["placeBall"] = 2] = "placeBall";
  64. })(GameMode || (GameMode = {}));
  65. var SkillType;
  66. (function (SkillType) {
  67. SkillType[SkillType["highSpace"] = 0] = "highSpace";
  68. SkillType[SkillType["breakArmy"] = 1] = "breakArmy";
  69. SkillType[SkillType["ice"] = 2] = "ice";
  70. SkillType[SkillType["fireworks"] = 3] = "fireworks";
  71. SkillType[SkillType["GuanYu"] = 4] = "GuanYu";
  72. })(SkillType || (SkillType = {}));
  73. var ClassicWordsType;
  74. (function (ClassicWordsType) {
  75. ClassicWordsType[ClassicWordsType["directShoot"] = 0] = "directShoot";
  76. ClassicWordsType[ClassicWordsType["bigPower"] = 1] = "bigPower";
  77. ClassicWordsType[ClassicWordsType["anotherShoot"] = 2] = "anotherShoot";
  78. ClassicWordsType[ClassicWordsType["perfectShow"] = 3] = "perfectShow";
  79. ClassicWordsType[ClassicWordsType["hardShoot"] = 4] = "hardShoot";
  80. })(ClassicWordsType || (ClassicWordsType = {}));
  81. var PressType;
  82. (function (PressType) {
  83. PressType[PressType["powerNode"] = 0] = "powerNode";
  84. PressType[PressType["d2Root"] = 1] = "d2Root";
  85. PressType[PressType["moveNode"] = 2] = "moveNode";
  86. PressType[PressType["rulerNode"] = 3] = "rulerNode";
  87. })(PressType || (PressType = {}));
  88. var PlaceBallType;
  89. (function (PlaceBallType) {
  90. PlaceBallType[PlaceBallType["normal"] = 0] = "normal";
  91. PlaceBallType[PlaceBallType["challenge"] = 1] = "challenge";
  92. })(PlaceBallType || (PlaceBallType = {}));
  93. var EAdType;
  94. (function (EAdType) {
  95. EAdType[EAdType["upSkill"] = 0] = "upSkill";
  96. EAdType[EAdType["addDiamond"] = 1] = "addDiamond";
  97. EAdType[EAdType["placeBallNextLevel"] = 2] = "placeBallNextLevel";
  98. EAdType[EAdType["regretBall"] = 3] = "regretBall";
  99. EAdType[EAdType["longHelpLine"] = 4] = "longHelpLine";
  100. EAdType[EAdType["addFailCoin"] = 5] = "addFailCoin";
  101. EAdType[EAdType["sign"] = 6] = "sign";
  102. EAdType[EAdType["draw"] = 7] = "draw";
  103. EAdType[EAdType["triple"] = 8] = "triple";
  104. EAdType[EAdType["randomDiamond"] = 9] = "randomDiamond";
  105. EAdType[EAdType["getPower"] = 10] = "getPower";
  106. EAdType[EAdType["box"] = 11] = "box";
  107. EAdType[EAdType["try"] = 12] = "try";
  108. EAdType[EAdType["againSign"] = 13] = "againSign";
  109. EAdType[EAdType["addCoin"] = 14] = "addCoin";
  110. })(EAdType || (EAdType = {}));
  111. var Prop;
  112. (function (Prop) {
  113. Prop[Prop["diamond"] = 1] = "diamond";
  114. Prop[Prop["coin"] = 2] = "coin";
  115. Prop[Prop["gan1"] = 3] = "gan1";
  116. Prop[Prop["gan2"] = 4] = "gan2";
  117. Prop[Prop["gan3"] = 5] = "gan3";
  118. Prop[Prop["gan4"] = 6] = "gan4";
  119. })(Prop || (Prop = {}));
  120. var TipsType;
  121. (function (TipsType) {
  122. TipsType[TipsType["exitGame"] = 0] = "exitGame";
  123. TipsType[TipsType["foul"] = 1] = "foul";
  124. })(TipsType || (TipsType = {}));
  125. class AwardType {
  126. constructor(type, num) {
  127. this.type = type;
  128. this.num = num;
  129. }
  130. }
  131. var define = /*#__PURE__*/Object.freeze({
  132. fguiRes: fguiRes,
  133. ballCamp: ballCamp,
  134. FoulType: FoulType,
  135. ALL_BALL_STOP: ALL_BALL_STOP,
  136. WAIT_SHOOT: WAIT_SHOOT,
  137. D3RES_LOADED: D3RES_LOADED,
  138. BALL_SHOOT: BALL_SHOOT,
  139. FIRST_BALL_HOLE: FIRST_BALL_HOLE,
  140. RESET_GAME: RESET_GAME,
  141. COIN_CHANGE: COIN_CHANGE,
  142. DIAMOND_CHANGE: DIAMOND_CHANGE,
  143. RESTART_GAME: RESTART_GAME,
  144. GET_USER_INFO: GET_USER_INFO,
  145. CHANGE_SECRETARY: CHANGE_SECRETARY,
  146. POWER_CHANGE: POWER_CHANGE,
  147. POWER_TIME: POWER_TIME,
  148. baseHeadUrl: baseHeadUrl,
  149. poolKey: poolKey,
  150. get GameMode () { return GameMode; },
  151. get SkillType () { return SkillType; },
  152. get ClassicWordsType () { return ClassicWordsType; },
  153. get PressType () { return PressType; },
  154. get PlaceBallType () { return PlaceBallType; },
  155. get EAdType () { return EAdType; },
  156. get Prop () { return Prop; },
  157. get TipsType () { return TipsType; },
  158. AwardType: AwardType
  159. });
  160. class CContext {
  161. constructor() {
  162. this.winSize = { width: 0, height: 0 };
  163. this.notchHeight = 0;
  164. this.bannerHeight = 0;
  165. }
  166. init(resList, callback) {
  167. this.winSize = { width: Laya.Browser.clientWidth, height: Laya.Browser.clientHeight };
  168. this.notchHeight = this.getNotchHeight();
  169. this.bannerHeight = this.getBannerHeight();
  170. Laya.loader.load(resList, Laya.Handler.create(this, () => {
  171. callback && callback();
  172. }));
  173. }
  174. getNotchHeight() {
  175. let notchHeight = 50;
  176. if (Laya.Browser.onMiniGame) {
  177. let deviceInfo = wx.getSystemInfoSync();
  178. if (Laya.Browser.onIOS) {
  179. if (deviceInfo.model.search('iPhone X') != -1) {
  180. notchHeight = deviceInfo.statusBarHeight - 10;
  181. }
  182. else {
  183. if ((deviceInfo.screenWidth == 375 && deviceInfo.screenHeight == 812) ||
  184. (deviceInfo.screenWidth == 414 && deviceInfo.screenHeight == 896)) {
  185. notchHeight = deviceInfo.statusBarHeight - 10;
  186. }
  187. }
  188. }
  189. else if (Laya.Browser.onAndroid) {
  190. if (deviceInfo.screenWidth / deviceInfo.screenHeight < (9 / 16)) {
  191. notchHeight = deviceInfo.statusBarHeight;
  192. }
  193. }
  194. }
  195. return notchHeight;
  196. }
  197. getBannerHeight() {
  198. return 0;
  199. }
  200. }
  201. let context = new CContext();
  202. var Handler = Laya.Handler;
  203. var Tween = Laya.Tween;
  204. function playClickEffect(btn) {
  205. if (!btn)
  206. return;
  207. Laya.Tween.to(btn, { scaleX: 1.05, scaleY: 1.05 }, 20, null, Laya.Handler.create(null, () => {
  208. if (!btn)
  209. return;
  210. Laya.Tween.to(btn, { scaleX: 0.96, scaleY: 0.96 }, 30, null, Laya.Handler.create(null, () => {
  211. if (!btn)
  212. return;
  213. Laya.Tween.to(btn, { scaleX: 1, scaleY: 1 }, 20, null, null, 0, true);
  214. }), 0, true);
  215. }), 0, true);
  216. }
  217. function getNumList(strList) {
  218. let dataList = [];
  219. if (strList) {
  220. let list = strList;
  221. let array = list.split(',');
  222. for (var v in array) {
  223. dataList.push(Number(array[v]));
  224. }
  225. }
  226. return dataList;
  227. }
  228. function getStrList(strList) {
  229. let dataList = [];
  230. if (strList) {
  231. let list = strList;
  232. let array = list.split('|');
  233. for (var v in array) {
  234. dataList.push(String(array[v]));
  235. }
  236. }
  237. return dataList;
  238. }
  239. function getRandStr(len) {
  240. let list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'];
  241. let str = "";
  242. for (let i = 0; i < len; i++) {
  243. let rand = random(0, list.length);
  244. str += list[rand];
  245. }
  246. return str;
  247. }
  248. function getUserId() {
  249. let str = getRandStr(12) + Laya.timer.currTimer % 1000000;
  250. return str;
  251. }
  252. function formatPos(pos, len = 2) {
  253. let v = Math.pow(10, len);
  254. pos.x = Math.floor(pos.x * v) / v;
  255. pos.y = Math.floor(pos.y * v) / v;
  256. if (pos.z)
  257. pos.z = Math.floor(pos.z * v) / v;
  258. return pos;
  259. }
  260. function setPosInt(pos) {
  261. pos.x = pos.x > 0 ? Math.ceil(pos.x) : Math.floor(pos.x);
  262. pos.y = pos.y > 0 ? Math.ceil(pos.y) : Math.floor(pos.y);
  263. pos.z = pos.z > 0 ? Math.ceil(pos.z) : Math.floor(pos.z);
  264. return pos;
  265. }
  266. function random(min, max) {
  267. var rang = max - min;
  268. var rand = Math.random() * rang;
  269. return Math.floor(rand) + min;
  270. }
  271. function randomList(list, num) {
  272. if (list.length <= num)
  273. return list;
  274. let arry = [];
  275. list.forEach(item => {
  276. arry.push(item);
  277. });
  278. let nums = [];
  279. for (let i = 0; i < num; i++) {
  280. let rand = random(0, arry.length);
  281. let v = arry[rand];
  282. nums.push(v);
  283. arry.splice(rand, 1);
  284. }
  285. return nums;
  286. }
  287. function worldToScreen(camera, point, pos) {
  288. camera.viewport.project(point, camera.projectionViewMatrix, pos);
  289. pos.x = pos.x / Laya.stage.clientScaleX;
  290. pos.y = pos.y / Laya.stage.clientScaleY;
  291. }
  292. function getStringLenght(str) {
  293. return str.replace(/[\u4e00-\u9fa5]/g, "xx").length;
  294. }
  295. function reviseString(str, len) {
  296. let ld = str.replace(/[\u4e00-\u9fa5]/g, "xx").length;
  297. if (ld > len) {
  298. let sl = Math.floor(len / 2);
  299. let rs = str.substring(0, sl);
  300. let d = rs.replace(/[\u4e00-\u9fa5]/g, "xx").length;
  301. while (d + 2 < len) {
  302. sl++;
  303. rs = str.substring(0, sl);
  304. d = rs.replace(/[\u4e00-\u9fa5]/g, "xx").length;
  305. }
  306. return rs + "...";
  307. }
  308. return str;
  309. }
  310. function getCoinString(coin) {
  311. if (coin < 10000)
  312. return coin.toString();
  313. else if (coin < 1000000) {
  314. let vh = Math.ceil(coin / 100);
  315. return (vh / 10) + "k";
  316. }
  317. else if (coin < 1000000000) {
  318. var vh = Math.ceil(coin / 100000);
  319. return (vh / 10) + "m";
  320. }
  321. else if (coin < 1000000000000) {
  322. var vh = Math.ceil(coin / 100000000);
  323. return (vh / 10) + "b";
  324. }
  325. else if (coin < 1000000000000000) {
  326. var vh = Math.ceil(coin / 100000000000);
  327. return (vh / 10) + "t";
  328. }
  329. }
  330. function getV3Dest(pos, dir, dis, dest) {
  331. dir.x *= dis;
  332. dir.y *= dis;
  333. dir.z *= dis;
  334. Laya.Vector3.add(pos, dir, dest);
  335. return dest;
  336. }
  337. function getV2Dest(x1, y1, dir, dis, dest) {
  338. dest.x = x1 + dir.x * dis;
  339. dest.y = y1 + dir.y * dis;
  340. return dest;
  341. }
  342. function getV2Dir(x1, y1, x2, y2, dir) {
  343. dir.x = x2 - x1;
  344. dir.y = y2 - y1;
  345. Laya.Vector2.normalize(dir, dir);
  346. return dir;
  347. }
  348. function getV3Dir(p1, p2, dir) {
  349. Laya.Vector3.subtract(p1, p2, dir);
  350. Laya.Vector3.normalize(dir, dir);
  351. return dir;
  352. }
  353. function copyPos(ip, op) {
  354. op.x = ip.x;
  355. op.y = ip.y;
  356. if (ip.z)
  357. op.z = ip.z;
  358. return op;
  359. }
  360. function getScreenImg() {
  361. let gl = Laya.WebGLContext.mainContext;
  362. let pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
  363. gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
  364. let w = gl.drawingBufferWidth;
  365. let h = gl.drawingBufferHeight;
  366. let texture2d = new Laya.Texture2D(w, h, Laya.TextureFormat.R8G8B8A8, false, false);
  367. texture2d.setPixels(pixels);
  368. return new Laya.Texture(texture2d);
  369. }
  370. function playMoveByPositions(sp, positions, v, completeCallback) {
  371. let p;
  372. let play = () => {
  373. if (positions.length == 0) {
  374. completeCallback();
  375. return;
  376. }
  377. p = positions[0];
  378. positions.splice(0, 1);
  379. Laya.Tween.to(sp, { x: p.x, y: p.y }, getDistance(sp.x, sp.y, p.x, p.y) / v * 1000, null, Handler.create(this, () => {
  380. play();
  381. }));
  382. };
  383. play();
  384. }
  385. function setStarPos(node, num, max) {
  386. for (let i = 1; i <= 5; i++) {
  387. let img = node.getChildAt(i - 1);
  388. img.width = img.height = 30;
  389. img.pivotX = img.pivotY = 0.5;
  390. img.gray = i > num;
  391. img.visible = i <= max;
  392. if (max == 3) {
  393. img.x = node.width / 2 + (i - 2) * 30 - 15;
  394. img.y = node.height - 40;
  395. if (i == 2)
  396. img.y = node.height - 30;
  397. }
  398. else if (max == 5) {
  399. let ly = Math.abs(i - 3);
  400. img.x = node.width / 2 + (i - 3) * 20 - 15;
  401. img.y = node.height - ly * 8 - 30;
  402. }
  403. }
  404. }
  405. function playLoopAnimRotate(sp, time, clockwise = true) {
  406. let rotation;
  407. sp.rotation = sp.rotation % 360;
  408. if (clockwise) {
  409. rotation = -360;
  410. }
  411. else {
  412. rotation = 360;
  413. }
  414. Tween.to(sp, { rotation: rotation }, time, null, Handler.create(this, () => {
  415. this.playLoopAnimRotate(sp, time, clockwise);
  416. }));
  417. }
  418. function playLoopAnimPosition(sp, valueXMin, valueXMax, valueYMin, valueYMax, time, isBig = true) {
  419. let x, y;
  420. if (isBig) {
  421. x = valueXMin;
  422. y = valueYMin;
  423. }
  424. else {
  425. x = valueXMax;
  426. y = valueYMax;
  427. }
  428. Tween.to(sp, { x: x, y: y }, time, null, Handler.create(this, () => {
  429. this.playLoopAnimPosition(sp, valueXMin, valueXMax, valueYMin, valueYMax, time, !isBig);
  430. }));
  431. }
  432. function playLoopAnimScale(sp, valueMin, valueMax, time, isBig = true) {
  433. let scale;
  434. if (isBig) {
  435. scale = valueMin;
  436. }
  437. else {
  438. scale = valueMax;
  439. }
  440. Tween.to(sp, { scaleX: scale, scaleY: scale }, time, null, Handler.create(this, () => {
  441. playLoopAnimScale(sp, valueMin, valueMax, time, !isBig);
  442. }));
  443. }
  444. function playLoopAnimRotation(sp, valueMin, valueMax, time, isBig = true, count = 8) {
  445. let value;
  446. if (isBig) {
  447. value = valueMin;
  448. }
  449. else {
  450. value = valueMax;
  451. }
  452. if (count) {
  453. count--;
  454. Tween.to(sp, { rotation: value }, time, null, Handler.create(this, () => {
  455. playLoopAnimRotation(sp, valueMin, valueMax, time, !isBig, count);
  456. }));
  457. }
  458. else {
  459. sp.rotation = 0;
  460. }
  461. }
  462. function inRect(rect, p) {
  463. if (p.x >= rect.x && p.x <= rect.x + rect.w) {
  464. if (p.y >= rect.y && p.y <= rect.y + rect.h) {
  465. return true;
  466. }
  467. }
  468. return false;
  469. }
  470. function getNumberK(number) {
  471. if (number < 1000) {
  472. return number.toString();
  473. }
  474. else {
  475. return (number / 1000).toFixed(1) + "k";
  476. }
  477. }
  478. function pointInsideCircle(point, circle, r) {
  479. if (r === 0)
  480. return false;
  481. var dx = circle.x - point.x;
  482. var dy = circle.y - point.y;
  483. return dx * dx + dy * dy <= r * r;
  484. }
  485. function formatString(str, data) {
  486. if (!str || data == undefined) {
  487. return str;
  488. }
  489. if (typeof data === "object") {
  490. for (var key in data) {
  491. if (data.hasOwnProperty(key)) {
  492. str = str.replace(new RegExp("\{" + key + "\}", "g"), data[key]);
  493. }
  494. }
  495. }
  496. else {
  497. var args = arguments, reg = new RegExp("\{([0-" + (args.length - 1) + "])\}", "g");
  498. return str.replace(reg, function (match, index) {
  499. return args[index - (-1)];
  500. });
  501. }
  502. return str;
  503. }
  504. function getIntersection(a, b) {
  505. let t = [];
  506. for (var i = 0; i < a.length; i++) {
  507. for (var j = 0; j < b.length; j++) {
  508. if (a[i] == b[j]) {
  509. t.push(a[i]);
  510. }
  511. }
  512. }
  513. return t;
  514. }
  515. function getComplement(a, b) {
  516. let t = [];
  517. let count = false;
  518. for (var i = 0; i < a.length; i++) {
  519. count = false;
  520. for (var j = 0; j < b.length; j++) {
  521. if (a[i] == b[j]) {
  522. count = true;
  523. break;
  524. }
  525. }
  526. if (!count) {
  527. t.push(a[i]);
  528. }
  529. }
  530. return t;
  531. }
  532. function geSpriteStageRect(sp) {
  533. var point = sp.localToGlobal(Laya.Point.TEMP.setTo(0, 0));
  534. let rect = {
  535. x: point.x,
  536. y: point.y,
  537. width: sp.width * sp.globalScaleX,
  538. height: sp.height * sp.globalScaleY
  539. };
  540. return rect;
  541. }
  542. function touchButton(button) {
  543. let event = new Laya.Event();
  544. button.event(Laya.Event.CLICK, event.setTo(Laya.Event.CLICK, button, button));
  545. }
  546. function setColor(sprite, r, g, b) {
  547. var redMat = [
  548. r / 255, 0, 0, 0, 0,
  549. g / 255, 0, 0, 0, 0,
  550. b / 255, 0, 0, 0, 0,
  551. 0, 0, 0, 1, 0,
  552. ];
  553. var filter = new Laya.ColorFilter(redMat);
  554. sprite.filters = [filter];
  555. }
  556. function clone(obj, newobj = {}) {
  557. for (var attr in obj) {
  558. if (typeof obj[attr] == "object") {
  559. newobj[attr] = clone(obj[attr], newobj[attr]);
  560. }
  561. else {
  562. newobj[attr] = obj[attr];
  563. }
  564. }
  565. return newobj;
  566. }
  567. function _ms(arr, compare, begin, end) {
  568. const size = end - begin;
  569. if (size <= 1) {
  570. return;
  571. }
  572. const middle = (end + begin) >> 1;
  573. _ms(arr, compare, begin, middle);
  574. _ms(arr, compare, middle, end);
  575. if (compare(arr[middle - 1], arr[middle]) <= 0) {
  576. return;
  577. }
  578. const merged = [];
  579. let leftIndex = begin, rightIndex = middle;
  580. while (merged.length < size) {
  581. if (leftIndex === middle) {
  582. merged.push(arr[rightIndex++]);
  583. }
  584. else if (rightIndex === end) {
  585. merged.push(arr[leftIndex++]);
  586. }
  587. else {
  588. const c = compare(arr[leftIndex], arr[rightIndex]);
  589. if (c <= 0) {
  590. merged.push(arr[leftIndex++]);
  591. }
  592. else {
  593. merged.push(arr[rightIndex++]);
  594. }
  595. }
  596. }
  597. arr.splice(begin, size, ...merged);
  598. }
  599. function sort(arr, compare) {
  600. if (!Array.isArray(arr)) {
  601. throw new Error('sort的参数必须为数组');
  602. }
  603. _ms(arr, compare, 0, arr.length);
  604. return arr;
  605. }
  606. function getLanguage(id) {
  607. }
  608. function getLanguageByTip(id) {
  609. }
  610. function toWeights(array) {
  611. let max = 0;
  612. for (var i = 0; i < array.length; i++) {
  613. max = max + array[i];
  614. if (array[i] == 0) {
  615. array[i] = 0;
  616. }
  617. else {
  618. array[i] = max;
  619. }
  620. }
  621. return array;
  622. }
  623. function unique(array) {
  624. var n = {}, r = [], len = array.length, val, type;
  625. for (var i = 0; i < array.length; i++) {
  626. val = array[i];
  627. type = typeof val;
  628. if (!n[val]) {
  629. n[val] = [type];
  630. r.push(val);
  631. }
  632. else if (n[val].indexOf(type) < 0) {
  633. n[val].push(type);
  634. r.push(val);
  635. }
  636. }
  637. return r;
  638. }
  639. function unique1(array) {
  640. var r = [];
  641. for (var i = 0, l = array.length; i < l; i++) {
  642. for (var j = i + 1; j < l; j++)
  643. if (array[i] == array[j])
  644. j == ++i;
  645. r.push(array[i]);
  646. }
  647. return r;
  648. }
  649. function getDistance(x1, y1, x2, y2) {
  650. return Math.pow(((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)), 0.5);
  651. }
  652. function getV2Dis(pos1, pos2) {
  653. return Math.pow(((pos1.x - pos2.x) * (pos1.x - pos2.x) + (pos1.y - pos2.y) * (pos1.y - pos2.y)), 0.5);
  654. }
  655. function getV2SqDis(pos1, pos2) {
  656. return (pos1.x - pos2.x) * (pos1.x - pos2.x) + (pos1.y - pos2.y) * (pos1.y - pos2.y);
  657. }
  658. function getDis(x1, y1, x2, y2) {
  659. return (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
  660. }
  661. function getDeltaxy(x1, y1, x2, y2) {
  662. return Math.abs(x1 - x2) + Math.abs(y1 - y2);
  663. }
  664. function getSymbolNumber(num) {
  665. if (num > 0) {
  666. return "+" + num;
  667. }
  668. else if (num < 0) {
  669. return num.toString();
  670. }
  671. return num.toString();
  672. }
  673. function fixNumber(num, length) {
  674. return ('' + num).length < length ? ((new Array(length + 1)).join('0') + num).slice(-length) : '' + num;
  675. }
  676. function toThousands(num) {
  677. return num.replace(/(\d)(?=(?:\d{3})+$)/g, '$1,');
  678. }
  679. let moneyUnitStr = ["", "K", "M", "B", "T", "AK", "AM", "AB", "AT", "BK", "BM", "BB", "BT", "CK", "CM", "CB", "CT"];
  680. function fmtMoney(money) {
  681. money = toThousands(money.replace(/^0+/, ''));
  682. if (money.length == 0) {
  683. money = "0";
  684. }
  685. let unit = 0;
  686. for (var i = 0; i < money.length; i++) {
  687. if (money.charAt(i) == ",") {
  688. unit++;
  689. }
  690. }
  691. if (unit == 0) {
  692. return money;
  693. }
  694. else {
  695. let idx = money.indexOf(",");
  696. if (idx) {
  697. money = money.slice(0, idx + 2) + moneyUnitStr[unit];
  698. }
  699. return money.replace(",", ".");
  700. }
  701. }
  702. function flatten(arr) {
  703. while (arr.some(item => Array.isArray(item))) {
  704. arr = [].concat(...arr);
  705. }
  706. return arr;
  707. }
  708. function getDistanceByPoint(p1, p2) {
  709. return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
  710. }
  711. function getAngleByPoint(p1, p2) {
  712. return Math.atan2((p2.y - p1.y), (p2.x - p1.x)) * (180 / Math.PI);
  713. }
  714. function toIntByArray(array) {
  715. for (var index = 0; index < array.length; index++) {
  716. array[index] = parseInt(array[index]);
  717. }
  718. return array;
  719. }
  720. function getAngle0To360(angle) {
  721. while (angle < 0) {
  722. angle += 360;
  723. }
  724. while (angle >= 360) {
  725. angle -= 360;
  726. }
  727. return angle;
  728. }
  729. function toAngle(radian) {
  730. return radian * 180 / Math.PI;
  731. }
  732. function toRadian(angle) {
  733. return angle * Math.PI / 180;
  734. }
  735. function getArrayValueRandom(array) {
  736. return array[random(0, array.length - 1)];
  737. }
  738. function promptByTip(tipId, color = "#FFFFFF", strokeColor = null, time = 1000, fontSize = 35, opacity = 1) {
  739. }
  740. function promptByErrorCode(id, color = "#FFFFFF", strokeColor = "#FF8B00", time = 1000, fontSize = 35, opacity = 1) {
  741. }
  742. function fmtTimeMMSS(time) {
  743. if (time < 0) {
  744. time = 0;
  745. }
  746. else
  747. time = Math.floor(time);
  748. return fixNumber(Math.floor(time / 60), 2) + ":" + fixNumber(time % 60, 2);
  749. }
  750. function fmtTimeMS(time) {
  751. if (time < 0) {
  752. time = 0;
  753. }
  754. return fixNumber(Math.floor(time / 60), 2) + "m" + fixNumber(time % 60, 2) + "s";
  755. }
  756. function fmtTimeHHMM(time) {
  757. if (time < 0) {
  758. time = 0;
  759. }
  760. time = Math.floor(time / 1000);
  761. return fixNumber(Math.floor(time / 3600), 2) + ":" + fixNumber(Math.floor((time % 3600) / 60), 2) + ":" + fixNumber(Math.floor(time % 60), 2);
  762. }
  763. let severTime = 0;
  764. function getServerTime() {
  765. return new Date(new Date().getTime() - severTime);
  766. }
  767. function setServerTime(data) {
  768. severTime = (new Date().getTime() - data);
  769. }
  770. var tools = /*#__PURE__*/Object.freeze({
  771. playClickEffect: playClickEffect,
  772. getNumList: getNumList,
  773. getStrList: getStrList,
  774. getRandStr: getRandStr,
  775. getUserId: getUserId,
  776. formatPos: formatPos,
  777. setPosInt: setPosInt,
  778. random: random,
  779. randomList: randomList,
  780. worldToScreen: worldToScreen,
  781. getStringLenght: getStringLenght,
  782. reviseString: reviseString,
  783. getCoinString: getCoinString,
  784. getV3Dest: getV3Dest,
  785. getV2Dest: getV2Dest,
  786. getV2Dir: getV2Dir,
  787. getV3Dir: getV3Dir,
  788. copyPos: copyPos,
  789. getScreenImg: getScreenImg,
  790. playMoveByPositions: playMoveByPositions,
  791. setStarPos: setStarPos,
  792. playLoopAnimRotate: playLoopAnimRotate,
  793. playLoopAnimPosition: playLoopAnimPosition,
  794. playLoopAnimScale: playLoopAnimScale,
  795. playLoopAnimRotation: playLoopAnimRotation,
  796. inRect: inRect,
  797. getNumberK: getNumberK,
  798. pointInsideCircle: pointInsideCircle,
  799. formatString: formatString,
  800. getIntersection: getIntersection,
  801. getComplement: getComplement,
  802. geSpriteStageRect: geSpriteStageRect,
  803. touchButton: touchButton,
  804. setColor: setColor,
  805. clone: clone,
  806. sort: sort,
  807. getLanguage: getLanguage,
  808. getLanguageByTip: getLanguageByTip,
  809. toWeights: toWeights,
  810. unique: unique,
  811. unique1: unique1,
  812. getDistance: getDistance,
  813. getV2Dis: getV2Dis,
  814. getV2SqDis: getV2SqDis,
  815. getDis: getDis,
  816. getDeltaxy: getDeltaxy,
  817. getSymbolNumber: getSymbolNumber,
  818. fixNumber: fixNumber,
  819. toThousands: toThousands,
  820. fmtMoney: fmtMoney,
  821. flatten: flatten,
  822. getDistanceByPoint: getDistanceByPoint,
  823. getAngleByPoint: getAngleByPoint,
  824. toIntByArray: toIntByArray,
  825. getAngle0To360: getAngle0To360,
  826. toAngle: toAngle,
  827. toRadian: toRadian,
  828. getArrayValueRandom: getArrayValueRandom,
  829. promptByTip: promptByTip,
  830. promptByErrorCode: promptByErrorCode,
  831. fmtTimeMMSS: fmtTimeMMSS,
  832. fmtTimeMS: fmtTimeMS,
  833. fmtTimeHHMM: fmtTimeHHMM,
  834. getServerTime: getServerTime,
  835. setServerTime: setServerTime
  836. });
  837. class HttpMgr {
  838. constructor() {
  839. HttpMgr._instance = this;
  840. }
  841. static getInstance() {
  842. if (!this._instance) {
  843. this._instance = new HttpMgr();
  844. }
  845. return this._instance;
  846. }
  847. sendPost(url, data, call) {
  848. let httpObj = new Laya.HttpRequest();
  849. httpObj.http.timeout = 5000;
  850. httpObj.once(Laya.Event.COMPLETE, this, completeHandler);
  851. httpObj.once(Laya.Event.ERROR, this, errorHandler);
  852. httpObj.send(url, data, 'post', 'text', ["Content-Type", "application/json; charset=UTF-8"]);
  853. function errorHandler(error) {
  854. console.log("errorHandler:" + error);
  855. }
  856. function completeHandler(data) {
  857. if (data && data.length > 0) {
  858. let jsonData = JSON.parse(data);
  859. if (call)
  860. call(jsonData);
  861. }
  862. }
  863. }
  864. sendGet(url, call) {
  865. let httpObj = new Laya.HttpRequest();
  866. httpObj.http.timeout = 5000;
  867. httpObj.once(Laya.Event.COMPLETE, this, completeHandler);
  868. httpObj.once(Laya.Event.ERROR, this, errorHandler);
  869. httpObj.send(url, '', 'get');
  870. function errorHandler(error) {
  871. console.log("errorHandler:" + error);
  872. }
  873. function completeHandler(data) {
  874. if (data && data.length > 0) {
  875. if (call)
  876. call(data);
  877. }
  878. }
  879. }
  880. }
  881. HttpMgr._instance = null;
  882. class LightShader extends Laya.Sprite {
  883. constructor() {
  884. super();
  885. this._time = 0;
  886. this._sin = 0;
  887. this.initShader();
  888. }
  889. initShader() {
  890. var vs = `
  891. #define FSHIGHPRECISION
  892. attribute vec4 posuv;
  893. uniform vec2 size;
  894. varying vec4 v_texcoord;
  895. void main() {
  896. vec4 pos = vec4(posuv.xy,0.,1.);
  897. vec4 pos1 =vec4((pos.x/size.x-0.5)*2.0,(0.5-pos.y/size.y)*2.0,0.,1.0);
  898. gl_Position=pos1;
  899. v_texcoord.xy = posuv.xy;
  900. }
  901. `;
  902. var ps = `
  903. #define FSHIGHPRECISION
  904. precision highp float;
  905. varying vec4 v_texcoord;
  906. uniform vec2 size;
  907. uniform sampler2D texture;
  908. uniform float u_Time;
  909. void main() {
  910. vec4 color= texture2D(texture, v_texcoord.xy);
  911. float width = 0.2;
  912. float start = u_Time;
  913. float offset = 1.0;
  914. vec2 myuv = vec2(v_texcoord.x/size.x,v_texcoord.y/size.y);
  915. if( myuv.x < (start - offset * myuv.y) && myuv.x > (start - offset * myuv.y - width))
  916. {
  917. color.r=1.1;
  918. color.g=1.1;
  919. color.b=1.1;
  920. gl_FragColor = color;
  921. } else {
  922. gl_FragColor = color;
  923. }
  924. }
  925. `;
  926. this.shaderValue = new Laya.Value2D(LightShader.DissolveSurfaceSaveName, LightShader.DissolveSurfaceSaveName);
  927. this.customRenderEnable = true;
  928. this.shaderValue.shader = new Laya.Shader2X(vs, ps, LightShader.DissolveSurfaceSaveName);
  929. }
  930. customRender(context, x, y) {
  931. this.onUpdate();
  932. if (!this.texture)
  933. return;
  934. let xx = x - this.pivotX;
  935. let yy = y - this.pivotY;
  936. context.drawTarget(this.texture, xx, yy, this.width, this.height, null, this.shaderValue);
  937. }
  938. onUpdate() {
  939. this._time += 2 * Laya.timer.delta * 0.001;
  940. this._sin = Math.sin(this._time);
  941. if (this._sin > 0.99) {
  942. this._sin = 0;
  943. this._time = 0;
  944. }
  945. this.shaderValue['u_Time'] = this._sin;
  946. }
  947. }
  948. LightShader.DissolveSurfaceSaveName = 9997;
  949. class UIBase extends fairygui.Window {
  950. constructor() {
  951. super();
  952. this.isEject = true;
  953. this.isHide = true;
  954. this.showbanner = true;
  955. this.className = "";
  956. this.isMuti = false;
  957. this.showbanner = false;
  958. this.onConstructor();
  959. }
  960. checkActive(show) {
  961. }
  962. getUIName() {
  963. return UIBase.uiName;
  964. }
  965. onConstructor() {
  966. }
  967. onInit() {
  968. if (!!this.contentPane) {
  969. this.contentPane.setSize(fairygui.GRoot.inst.width, fairygui.GRoot.inst.height);
  970. }
  971. this.setPivot(0.5, 0.5, false);
  972. }
  973. doShowAnimation() {
  974. if (!this.isEject)
  975. return;
  976. super.doShowAnimation();
  977. Laya.Tween.clearTween(this);
  978. this.scaleX = this.scaleY = 0.8;
  979. let tweenFunc1 = (func) => {
  980. Laya.Tween.to(this, { scaleX: 1.1, scaleY: 1.1 }, 100, Laya.Ease.linearIn, Laya.Handler.create(this, func));
  981. };
  982. let tweenFunc2 = (func) => {
  983. Laya.Tween.to(this, { scaleX: 1, scaleY: 1 }, 60, Laya.Ease.linearOut, Laya.Handler.create(this, this.refresh));
  984. };
  985. tweenFunc1(tweenFunc2);
  986. }
  987. show(...args) {
  988. super.show();
  989. this._openParam = args;
  990. this.isHide = false;
  991. xGame.uiMgr.checkUIState();
  992. }
  993. moveBannerButton() {
  994. }
  995. showBannerButton() {
  996. this.bannerButton.visible = true;
  997. Laya.Tween.to(this.bannerButton, { alpha: 1 }, 500, Laya.Ease.linearOut, Laya.Handler.create(this, () => {
  998. this.bannerButton.touchable = true;
  999. }));
  1000. }
  1001. hide() {
  1002. super.hide();
  1003. this.isHide = true;
  1004. xGame.uiMgr.checkUIState();
  1005. }
  1006. Dispose() {
  1007. super.dispose();
  1008. }
  1009. myUpdate(delay) {
  1010. }
  1011. refresh() { }
  1012. addUIClick(obj, func, arr = null) {
  1013. obj.onClick(this, func, arr);
  1014. obj.onClick(this, this.playBtnSound);
  1015. }
  1016. offUIClick(obj, func) {
  1017. obj.offClick(this, func);
  1018. }
  1019. playBtnSound() {
  1020. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  1021. }
  1022. }
  1023. UIBase.lastShowBanner = 0;
  1024. UIBase.showBannerNum = 0;
  1025. UIBase.uiName = "";
  1026. class ui_UIDraw extends fgui.GComponent {
  1027. static createInstance() {
  1028. return (fgui.UIPackage.createObject("game", "UIDraw"));
  1029. }
  1030. onConstruct() {
  1031. this.n1 = (this.getChild("n1"));
  1032. this.extraNode = (this.getChild("extraNode"));
  1033. this.myNode = (this.getChild("myNode"));
  1034. this.closeNode = (this.getChild("closeNode"));
  1035. this.moneyNode = (this.getChild("moneyNode"));
  1036. this.n38 = (this.getChild("n38"));
  1037. this.secretary = (this.getChild("secretary"));
  1038. this.drawBtn = (this.getChild("drawBtn"));
  1039. this.talkNode = (this.getChild("talkNode"));
  1040. this.t0 = this.getTransition("t0");
  1041. }
  1042. }
  1043. ui_UIDraw.URL = "ui://isxx5ak7wcn5v4ke";
  1044. class ui_UIBox extends fgui.GComponent {
  1045. static createInstance() {
  1046. return (fgui.UIPackage.createObject("game", "UIBox"));
  1047. }
  1048. onConstruct() {
  1049. this.n0 = (this.getChild("n0"));
  1050. this.n12 = (this.getChild("n12"));
  1051. this.n1 = (this.getChild("n1"));
  1052. this.n2 = (this.getChild("n2"));
  1053. this.bar = (this.getChild("bar"));
  1054. this.closeBtn = (this.getChild("closeBtn"));
  1055. this.openBtn = (this.getChild("openBtn"));
  1056. this.t0 = this.getTransition("t0");
  1057. this.t1 = this.getTransition("t1");
  1058. }
  1059. }
  1060. ui_UIBox.URL = "ui://isxx5ak7erstv4nm";
  1061. class UIBox extends UIBase {
  1062. constructor() {
  1063. super();
  1064. this.boxNum = 0;
  1065. this.boxMax = 10;
  1066. this.inAd = false;
  1067. this.isClose = false;
  1068. }
  1069. onConstructor() {
  1070. this.ui = ui_UIBox.createInstance();
  1071. this.contentPane = this.ui;
  1072. this.isEject = false;
  1073. this.addUIClick(this.ui.closeBtn, this.onCloseBox);
  1074. this.addUIClick(this.ui.openBtn, this.onOpenBox);
  1075. Laya.timer.loop(1000, this, this.update);
  1076. }
  1077. update() {
  1078. if (this.boxNum > 0 && this.boxNum < this.boxMax) {
  1079. this.boxNum -= 1;
  1080. this.upBar();
  1081. }
  1082. }
  1083. upBar() {
  1084. if (this.boxNum > this.boxMax)
  1085. this.boxNum = this.boxMax;
  1086. this.ui.bar.value = this.boxNum * 10;
  1087. }
  1088. show() {
  1089. super.show();
  1090. this.isClose = false;
  1091. this.boxNum = 0;
  1092. this.inAd = false;
  1093. this.upBar();
  1094. this.ui.t0.play();
  1095. this.ui.closeBtn.visible = false;
  1096. Laya.timer.once(3000, this, () => {
  1097. this.ui.closeBtn.visible = true;
  1098. this.ui.bar.alpha = 1;
  1099. });
  1100. Laya.timer.once(500, this, () => {
  1101. this.ui.t1.play();
  1102. });
  1103. }
  1104. hide() {
  1105. Laya.timer.clearAll(this);
  1106. Moyu.showBannerAd(false);
  1107. super.hide();
  1108. }
  1109. onOpenBox() {
  1110. this.boxNum++;
  1111. if (this.boxNum < this.boxMax) {
  1112. if (PlatMgr.getRand() < PlatMgr.boxInsertRate)
  1113. Moyu.showInsertAd(0, PlatMgr.insertGap);
  1114. }
  1115. else if (this.boxNum == this.boxMax) {
  1116. if (PlatMgr.getRand() < PlatMgr.boxVideoRate) {
  1117. this.ui.openBtn.c1.selectedIndex = 13;
  1118. this.inAd = true;
  1119. }
  1120. else
  1121. this.getAward();
  1122. }
  1123. else if (this.inAd) {
  1124. Moyu.showVideoAd(() => {
  1125. this.getAward();
  1126. }, EAdType.box);
  1127. }
  1128. this.upBar();
  1129. }
  1130. onCloseBox() {
  1131. if (this.isClose)
  1132. this.hide();
  1133. else if (PlatMgr.getRand() < PlatMgr.boxBannerRate) {
  1134. this.isClose = true;
  1135. PlatMgr.showBanner(true, 0, 3000);
  1136. }
  1137. else
  1138. this.hide();
  1139. }
  1140. getAward() {
  1141. let str = "";
  1142. if (Math.random() < 0.5) {
  1143. let max = Moyu.isLegal ? 500 : 2500;
  1144. let num = xGame.tools.random(max, 500 + max);
  1145. DataMgr.setCoin(num);
  1146. str = "金币x" + num;
  1147. }
  1148. else {
  1149. let max = Moyu.isLegal ? 10 : 30;
  1150. let num = xGame.tools.random(max, 30 + max);
  1151. DataMgr.setDiamond(num);
  1152. str = "钻石x" + num;
  1153. }
  1154. xGame.showTip("恭喜获得-" + str);
  1155. this.hide();
  1156. }
  1157. }
  1158. UIBox.uiName = "UIBox";
  1159. class ui_UITry extends fgui.GComponent {
  1160. static createInstance() {
  1161. return (fgui.UIPackage.createObject("game", "UITry"));
  1162. }
  1163. onConstruct() {
  1164. this.n11 = (this.getChild("n11"));
  1165. this.myNode = (this.getChild("myNode"));
  1166. this.t0 = this.getTransition("t0");
  1167. }
  1168. }
  1169. ui_UITry.URL = "ui://isxx5ak7cj92v4o4";
  1170. class UITry extends UIBase {
  1171. constructor() {
  1172. super();
  1173. this.closeTime = 0;
  1174. this.closeNum = 0;
  1175. this.skillUrl = xGame.common.skillIconList;
  1176. }
  1177. onConstructor() {
  1178. this.ui = ui_UITry.createInstance();
  1179. this.contentPane = this.ui;
  1180. this.addUIClick(this.ui.myNode.cancelBtn, this.onCancel);
  1181. this.addUIClick(this.ui.myNode.videoBtn, this.onTry);
  1182. }
  1183. show() {
  1184. super.show();
  1185. this.closeNum = 0;
  1186. this.closeTime = 15;
  1187. this.ui.t0.play();
  1188. PlatMgr.showRateBanner();
  1189. this.ui.myNode.txtTime.text = this.closeTime.toString();
  1190. Laya.timer.loop(1000, this, this.updateTime);
  1191. let iconStr = this.skillUrl[xGame.common.curPlayerSkillType];
  1192. this.ui.myNode.n29.skillicon.url = xGame.common.getGameIconUrl(iconStr);
  1193. xGame.common.gameMgr.gamePause = true;
  1194. }
  1195. updateTime() {
  1196. if (this.closeTime > 1) {
  1197. this.closeTime--;
  1198. this.ui.myNode.txtTime.text = this.closeTime.toString();
  1199. }
  1200. else
  1201. this.hide();
  1202. }
  1203. hide() {
  1204. Laya.timer.clearAll(this);
  1205. Moyu.showBannerAd(false);
  1206. super.hide();
  1207. xGame.common.gameMgr.gamePause = false;
  1208. }
  1209. onTry() {
  1210. Moyu.showVideoAd(() => {
  1211. let select = xGame.common.curPlayerSkillType;
  1212. DataMgr.gameData.trySkill = select;
  1213. DataMgr.gameData.tryTime = Laya.timer.currTimer + 300000;
  1214. DataMgr.saveGameData();
  1215. DataMgr.setBigSkill(select, 1);
  1216. xGame.showTip("Trial Successful");
  1217. this.hide();
  1218. }, EAdType.try);
  1219. }
  1220. onCancel() {
  1221. if (this.closeNum > 0) {
  1222. this.closeNum--;
  1223. if (this.closeNum < 2)
  1224. this.hide();
  1225. return;
  1226. }
  1227. else if (PlatMgr.getRand() < PlatMgr.tryVideoRate) {
  1228. this.onTry();
  1229. }
  1230. else if (PlatMgr.getRand() < PlatMgr.tryClose3Rate) {
  1231. this.closeNum = 3;
  1232. }
  1233. else
  1234. this.hide();
  1235. }
  1236. }
  1237. UITry.uiName = "UITry";
  1238. class PlatMgr {
  1239. static initConfig() {
  1240. this.lastVt = 0;
  1241. if (!Moyu.platConfig)
  1242. return;
  1243. for (let k in Moyu.platConfig) {
  1244. let pd = this[k];
  1245. let pc = Moyu.platConfig[k];
  1246. if (pd != undefined && pc != undefined)
  1247. this[k] = pc;
  1248. }
  1249. Moyu.setBannerPos(0.5, 1);
  1250. }
  1251. static rand100(num) {
  1252. return xGame.tools.random(0, 100) < num;
  1253. }
  1254. static isMisVideo() {
  1255. let dt = Laya.timer.currTimer - this.lastVt;
  1256. if (dt > this.forceVideoGap && this.rand100(this.forceVideoRate)) {
  1257. this.lastVt = Laya.timer.currTimer;
  1258. return true;
  1259. }
  1260. else {
  1261. if (this.rand100(this.fullVideoRate))
  1262. Moyu.showInsertAd(0, 0, 'full');
  1263. return false;
  1264. }
  1265. }
  1266. static showVideo(call, type) {
  1267. Moyu.showVideoAd(() => {
  1268. this.lastVt = Laya.timer.currTimer;
  1269. call && call();
  1270. }, type);
  1271. }
  1272. static showInsert(delay = false) {
  1273. if (this.getRand() < this.insertRate) {
  1274. let dt = delay ? this.insertDelay : 0;
  1275. Moyu.showInsertAd(dt, this.insertGap);
  1276. }
  1277. }
  1278. static gameInsert() {
  1279. if (this.getRand() < this.gameInsertRate) {
  1280. Moyu.showInsertAd(xGame.tools.random(2000, 5100), this.insertGap);
  1281. }
  1282. }
  1283. static showRateBanner() {
  1284. if (this.getRand() < this.bannerRate)
  1285. this.showBanner(true, this.bannerDelay, 3000);
  1286. }
  1287. static showBanner(show, delay = 0, hide = 0) {
  1288. if (!show)
  1289. Moyu.showBannerAd(false);
  1290. else {
  1291. Laya.timer.clear(this, this.bannerShow);
  1292. if (delay > 0)
  1293. Laya.timer.once(delay, this, this.bannerShow, [true]);
  1294. else
  1295. this.bannerShow(true);
  1296. if (hide > 0)
  1297. Laya.timer.once(hide, this, this.bannerShow, [false]);
  1298. }
  1299. }
  1300. static bannerShow(show) {
  1301. Moyu.showBannerAd(show);
  1302. console.log("showBanner" + show);
  1303. }
  1304. static getRand() {
  1305. return xGame.tools.random(0, 100);
  1306. }
  1307. static openBox() {
  1308. if (this.getRand() < this.boxRate)
  1309. xGame.uiMgr.Show(UIBox);
  1310. }
  1311. static openTry() {
  1312. if (Laya.timer.currTimer < DataMgr.gameData.tryTime)
  1313. return;
  1314. if (this.getRand() < this.tryRate)
  1315. xGame.uiMgr.Show(UITry);
  1316. else if (DataMgr.gameData.gameCount == 1)
  1317. xGame.uiMgr.Show(UITry);
  1318. }
  1319. }
  1320. PlatMgr.forceShare = 0;
  1321. PlatMgr.signAdRate = 0;
  1322. PlatMgr.forceVideoRate = 0;
  1323. PlatMgr.forceVideoGap = 0;
  1324. PlatMgr.fullVideoRate = 0;
  1325. PlatMgr.gameInsertRate = 0;
  1326. PlatMgr.insertGap = 0;
  1327. PlatMgr.insertDelay = 0;
  1328. PlatMgr.insertRate = 0;
  1329. PlatMgr.boxRate = 0;
  1330. PlatMgr.boxVideoRate = 0;
  1331. PlatMgr.boxInsertRate = 0;
  1332. PlatMgr.boxBannerRate = 0;
  1333. PlatMgr.tryRate = 0;
  1334. PlatMgr.tryClose3Rate = 0;
  1335. PlatMgr.tryVideoRate = 0;
  1336. PlatMgr.bannerRate = 0;
  1337. PlatMgr.lastVt = 0;
  1338. class ui_UIAddProp extends fgui.GComponent {
  1339. static createInstance() {
  1340. return (fgui.UIPackage.createObject("game", "UIAddProp"));
  1341. }
  1342. onConstruct() {
  1343. this.n11 = (this.getChild("n11"));
  1344. this.myNode = (this.getChild("myNode"));
  1345. this.closeBtn = (this.getChild("closeBtn"));
  1346. this.t0 = this.getTransition("t0");
  1347. }
  1348. }
  1349. ui_UIAddProp.URL = "ui://isxx5ak7p4tr42k";
  1350. class SpineMgr {
  1351. constructor(name, loadCb = null) {
  1352. this.loaded = false;
  1353. this.spineName = '';
  1354. this.loadedCallback = loadCb;
  1355. this.templet = new Laya.Templet();
  1356. this.templet.on(Laya.Event.COMPLETE, this, this.parseComplete);
  1357. this.templet.on(Laya.Event.ERROR, this, this.onError);
  1358. this.templet.loadAni(`spine/${name}.sk`);
  1359. this.templet.lock = true;
  1360. this.spineName = name;
  1361. }
  1362. onError() {
  1363. console.log("spine加载出错");
  1364. }
  1365. parseComplete() {
  1366. this.loaded = true;
  1367. this.loadedCallback && this.loadedCallback();
  1368. }
  1369. dispose() {
  1370. if (this.templet && !this.templet.destroyed) {
  1371. this.templet.destroy();
  1372. }
  1373. this.templet = null;
  1374. }
  1375. play(data, aniIndex, isLoop = true, parent, callback, mySpine = null) {
  1376. if (!this.loaded) {
  1377. return;
  1378. }
  1379. let spine;
  1380. if (mySpine) {
  1381. spine = mySpine;
  1382. }
  1383. else {
  1384. spine = this.createSpine(data, parent);
  1385. }
  1386. spine.play(aniIndex, isLoop, true, 0, 0, true);
  1387. if (!isLoop) {
  1388. spine.on(Laya.Event.STOPPED, this, () => {
  1389. spine.offAll(Laya.Event.STOPPED);
  1390. callback && callback(spine);
  1391. });
  1392. }
  1393. return spine;
  1394. }
  1395. createSpine(data, parent, type = 1) {
  1396. let spine;
  1397. spine = this.templet.buildArmature(type);
  1398. spine.showSkinByIndex(0);
  1399. parent.addChild(spine);
  1400. spine.pos(data.x, data.y);
  1401. spine.scale(data.scaleX, data.scaleY, true);
  1402. return spine;
  1403. }
  1404. }
  1405. var AIState;
  1406. (function (AIState) {
  1407. AIState[AIState["none"] = 0] = "none";
  1408. AIState[AIState["idle"] = 1] = "idle";
  1409. AIState[AIState["reset"] = 2] = "reset";
  1410. AIState[AIState["move"] = 3] = "move";
  1411. AIState[AIState["wait"] = 4] = "wait";
  1412. AIState[AIState["select"] = 5] = "select";
  1413. AIState[AIState["turn"] = 6] = "turn";
  1414. AIState[AIState["shoot"] = 7] = "shoot";
  1415. AIState[AIState["leave"] = 8] = "leave";
  1416. })(AIState || (AIState = {}));
  1417. class AIPlayer {
  1418. constructor() {
  1419. this.dtime = 30;
  1420. this.awayTime = 0;
  1421. this.awayNum = 0;
  1422. this.hideTime = 0;
  1423. this.rootMoveTime = 0;
  1424. this.isGuide = false;
  1425. this.state = AIState.none;
  1426. this.waitTime = 0;
  1427. this.forceNum = 0;
  1428. this.forceMax = 0;
  1429. this.ballSize = 33;
  1430. this.selectNum = 0;
  1431. this.destRot = 0;
  1432. this.aiLv = 10;
  1433. this.kickBall = [];
  1434. this.lineBall = [];
  1435. this.scoreBall = [];
  1436. this.holeBall = [];
  1437. this.turnNum = 0;
  1438. this.setNum = 0;
  1439. this.setMax = 0;
  1440. this.setRate = 0;
  1441. this.rectL = 0;
  1442. this.rectR = 0;
  1443. this.rectT = 0;
  1444. this.rectB = 0;
  1445. this.rootPos = { x: 0, y: 0 };
  1446. this.bestForce = 0;
  1447. this.bestAngle = 180;
  1448. this.bestPos = { x: 0, y: 0 };
  1449. this.bestKick = { x: 0, y: 0 };
  1450. this.posList = [];
  1451. this.posIdx = 0;
  1452. this.chatTime = 3000;
  1453. this.tempDir1 = new Laya.Vector2();
  1454. this.tempDir2 = new Laya.Vector2();
  1455. this.tempDir3 = new Laya.Vector2();
  1456. Laya.timer.loop(this.dtime, this, this.onUpdate);
  1457. xGame.eventMgr.off(RESET_GAME, this, this.resetAI);
  1458. xGame.eventMgr.on(RESET_GAME, this, this.resetAI);
  1459. this.gameSrc = xGame.common.gameUI;
  1460. this.hideTime = Laya.timer.currTimer;
  1461. Moyu.setOnTipCall((id) => {
  1462. if (id == 20012)
  1463. this.hideTime = Laya.timer.currTimer;
  1464. else
  1465. (id == 20011);
  1466. {
  1467. let dt = Laya.timer.currTimer - this.hideTime;
  1468. console.log("onshow" + dt);
  1469. if (dt > 30000 && this.state > AIState.none)
  1470. xGame.common.gameMgr.aiGameEnd(false);
  1471. }
  1472. }, this);
  1473. }
  1474. init() {
  1475. this.isGuide = DataMgr.getSkillGuide() < 1 || DataMgr.gameData.gameCount < 1;
  1476. this.awayTime = xGame.tools.random(5000, 10000);
  1477. this.awayNum = 0;
  1478. this.hideTime = Laya.timer.currTimer;
  1479. let rect = xGame.common.d2World.borderRect;
  1480. this.rectL = Math.ceil(rect.x) + 17;
  1481. this.rectT = Math.ceil(rect.y) + 17;
  1482. this.rectR = Math.floor(rect.x + rect.width) - 17;
  1483. this.rectB = Math.floor(rect.y + rect.height) - 17;
  1484. this.wBall = xGame.common.d2World.rootBall;
  1485. this.ballSize = this.wBall.gameObj.width - 1;
  1486. if (this.posList.length < 1) {
  1487. let dp = 40;
  1488. for (let i = this.rectL; i < this.rectR + dp; i = i + dp) {
  1489. for (let j = this.rectT; j < this.rectB + dp; j = j + dp) {
  1490. let dx = i < this.rectR ? i : this.rectR;
  1491. let dy = j < this.rectB ? j : this.rectB;
  1492. let order = xGame.tools.random(0, 1000);
  1493. this.posList.push({ x: dx, y: dy, order: order });
  1494. }
  1495. }
  1496. this.posList.sort(function (a, b) {
  1497. return a.order - b.order;
  1498. });
  1499. this.setMax = this.posList.length;
  1500. }
  1501. this.state = AIState.idle;
  1502. }
  1503. setAiLevel(num) {
  1504. this.aiLv = num;
  1505. }
  1506. initBall() {
  1507. this.rootPos.x = this.wBall.gameObj.x;
  1508. this.rootPos.y = this.wBall.gameObj.y;
  1509. this.initHoleBall();
  1510. }
  1511. initHoleBall() {
  1512. this.kickBall = [];
  1513. this.lineBall = [];
  1514. this.scoreBall = [];
  1515. this.holeBall = [];
  1516. this.selectNum = 0;
  1517. this.forceNum = 0;
  1518. this.forceMax = 0;
  1519. this.turnNum = 0;
  1520. let list = xGame.common.d2World.ballArr;
  1521. if (list.length < 20 && !this.isGuide) {
  1522. let holes = xGame.common.gameMgr.holePosList;
  1523. for (let i = 0; i < list.length; i++) {
  1524. let obj = list[i];
  1525. if (!obj)
  1526. continue;
  1527. obj.kickPos.x = 0;
  1528. obj.kickPos.y = 0;
  1529. obj.poleAngle = 0;
  1530. obj.hard = 0;
  1531. obj.borderDis = 0;
  1532. obj.kickAngle = 180;
  1533. if (obj.number == 0)
  1534. continue;
  1535. if (obj.ballType == xGame.common.gameMgr.selfCamp)
  1536. continue;
  1537. if (obj.number == 8 && xGame.common.gameMode == 0) {
  1538. if (xGame.common.gameMgr.aiBallArr.length > 0 || !xGame.common.gameMgr.ensureBallType)
  1539. continue;
  1540. }
  1541. let b = obj.gameObj;
  1542. let wbp = this.rootPos;
  1543. let bx = wbp.x - b.x;
  1544. let by = wbp.y - b.y;
  1545. obj.borderDis = xGame.tools.random(0, 100);
  1546. this.kickBall.push(obj);
  1547. if (!this.isLine(wbp, obj))
  1548. continue;
  1549. obj.kickAngle = xGame.tools.random(90, 180);
  1550. obj.kickPos.x = b.x;
  1551. obj.kickPos.y = b.y;
  1552. this.lineBall.push(obj);
  1553. let minDis = 999999;
  1554. let hole = false;
  1555. for (let j = 0; j < holes.length; j++) {
  1556. let hp = holes[j];
  1557. if (bx >= 0 && hp.x > b.x + 100)
  1558. continue;
  1559. if (bx <= 0 && hp.x < b.x - 100)
  1560. continue;
  1561. if (by < -10 && hp.y < wbp.y)
  1562. continue;
  1563. if (by > 10 && hp.y > wbp.y)
  1564. continue;
  1565. if (!this.isBlock(obj.number, b.x, b.y, hp.x, hp.y)) {
  1566. let dis = xGame.tools.getDeltaxy(b.x, b.y, hp.x, hp.y);
  1567. if (dis < minDis) {
  1568. let dx = b.x - this.tempDir1.x * this.ballSize;
  1569. let dy = b.y - this.tempDir1.y * this.ballSize;
  1570. this.tempDir3.x = this.tempDir1.x;
  1571. this.tempDir3.y = this.tempDir1.y;
  1572. if (!this.isBlock(this.wBall.number, wbp.x, wbp.y, dx, dy, obj.number)) {
  1573. obj.kickPos.x = dx;
  1574. obj.kickPos.y = dy;
  1575. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir3);
  1576. if (num > 1)
  1577. num = 1;
  1578. obj.kickAngle = Math.acos(num) * 57.3;
  1579. if (b.x < this.rectL + 2 || b.x > this.rectR - 2 || b.y < this.rectT + 2 || b.y > this.rectB - 2)
  1580. dis = dis * 2;
  1581. if (Math.abs(hp.x - 600) < 100)
  1582. dis += 50;
  1583. obj.hard = dis + obj.kickAngle * 3;
  1584. hole = true;
  1585. }
  1586. }
  1587. }
  1588. }
  1589. if (hole) {
  1590. this.scoreBall.push(obj);
  1591. this.holeBall.push(obj);
  1592. }
  1593. }
  1594. this.scoreBall.sort(function (a, b) {
  1595. return a.hard - b.hard;
  1596. });
  1597. this.holeBall.sort(function (a, b) {
  1598. return a.kickAngle - b.kickAngle;
  1599. });
  1600. this.kickBall.sort(function (a, b) {
  1601. return a.borderDis - b.borderDis;
  1602. });
  1603. }
  1604. else {
  1605. let max = list.length - 1;
  1606. let i = xGame.tools.random(0, max);
  1607. for (i; i <= max; i++) {
  1608. let idx = i >= max ? i -= max : i;
  1609. let obj = list[idx];
  1610. if (obj && obj.number != 0) {
  1611. obj.kickAngle = xGame.tools.random(90, 180);
  1612. obj.kickPos.x = obj.gameObj.x + xGame.tools.random(-10, 10);
  1613. obj.kickPos.y = obj.gameObj.y + xGame.tools.random(-10, 10);
  1614. this.lineBall.push(obj);
  1615. break;
  1616. }
  1617. }
  1618. }
  1619. }
  1620. selectBall() {
  1621. let ball = null;
  1622. this.destRot = 0;
  1623. let max = this.isGuide ? 1 : 3 - Math.ceil(this.aiLv / 4) + xGame.tools.random(0, 2);
  1624. let ai = 110 - this.aiLv * 10;
  1625. let mis = xGame.tools.random(-ai, ai) * 0.005;
  1626. let score = false;
  1627. if (this.scoreBall.length < 1) {
  1628. if (this.lineBall.length < 1) {
  1629. for (let i = 0; i < this.kickBall.length; i++) {
  1630. let list = [];
  1631. let bo = this.kickBall[i];
  1632. let bobj = bo.gameObj;
  1633. let rect = xGame.common.d2World.borderRect;
  1634. let mobj = this.wBall.gameObj;
  1635. let minb = bobj.y - rect.y - 20;
  1636. let minw = mobj.y - rect.y - 50;
  1637. if (minb > 0 && minw > 0) {
  1638. let dlenx = 0;
  1639. let dleny = mobj.y - rect.y;
  1640. let spx = mobj.x;
  1641. let spy = rect.y - dleny;
  1642. list.push({ order: minb, bx: 0, by: rect.y, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  1643. }
  1644. minb = rect.y + rect.height - bobj.y - 20;
  1645. minw = rect.y + rect.height - mobj.y - 50;
  1646. if (minb > 0 && minw > 0) {
  1647. let dlenx = 0;
  1648. let dleny = rect.y + rect.height - mobj.y;
  1649. let spx = mobj.x;
  1650. let spy = rect.y + rect.height + dleny;
  1651. list.push({ order: minb, bx: 0, by: rect.y + rect.height, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  1652. }
  1653. minb = bobj.x - rect.x - 20;
  1654. minw = mobj.x - rect.x - 50;
  1655. if (minb > 0 && minw > 0) {
  1656. let dlenx = mobj.x - rect.x;
  1657. let dleny = 0;
  1658. let spx = rect.x - dlenx;
  1659. let spy = mobj.y;
  1660. list.push({ order: minb, bx: rect.x, by: 0, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  1661. }
  1662. minb = rect.x + rect.width - bobj.x - 20;
  1663. minw = rect.x + rect.width - mobj.x - 50;
  1664. if (minb > 0 && minw > 0) {
  1665. let dlenx = rect.x + rect.width - mobj.x;
  1666. let dleny = 0;
  1667. let spx = rect.x + rect.width + dlenx;
  1668. let spy = mobj.y;
  1669. list.push({ order: minb, bx: rect.x + rect.width, by: 0, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  1670. }
  1671. list.sort(function (a, b) {
  1672. return a.order - b.order;
  1673. });
  1674. for (let i = 0; i < list.length; i++) {
  1675. let data = list[i];
  1676. let mx = mobj.x - bobj.x;
  1677. let my = mobj.y - bobj.y;
  1678. xGame.tools.getV2Dir(data.spx, data.spy, bobj.x, bobj.y, this.tempDir1);
  1679. xGame.tools.getV2Dir(data.spx, data.spy, mobj.x, mobj.y, this.tempDir2);
  1680. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  1681. if (num > 1)
  1682. num = 1;
  1683. let cos = Math.acos(num);
  1684. if (cos > 1.57)
  1685. cos = 1.57;
  1686. else if (cos < 0.01)
  1687. cos = 0.01;
  1688. let tan = Math.tan(cos);
  1689. let dx = tan * data.dleny;
  1690. let dy = tan * data.dlenx;
  1691. let bx = data.bx > 0 ? data.bx : (mobj.x + (mx > 0 ? -dx : dx));
  1692. if (Math.abs(bx - 667) < 40)
  1693. continue;
  1694. let by = data.by > 0 ? data.by : (mobj.y + (my > 0 ? -dy : dy));
  1695. if (!this.isBlock(0, mobj.x, mobj.y, bx, by) && !this.isBlock(bo.number, bobj.x, bobj.y, bx, by)) {
  1696. let dis = Math.abs(data.dlenx) + Math.abs(data.dleny) + xGame.tools.getDistance(bx, by, bo.gameObj.x, bo.gameObj.y);
  1697. this.forceMax = dis * 0.08;
  1698. this.destRot += mis * 0.1;
  1699. this.setKick(bx, by);
  1700. return true;
  1701. }
  1702. }
  1703. }
  1704. }
  1705. else {
  1706. ball = xGame.common.getRandArrEle(this.lineBall);
  1707. }
  1708. }
  1709. else {
  1710. for (let i = 0; i < this.scoreBall.length; i++) {
  1711. if (i < this.scoreBall.length - 1) {
  1712. let rand = 70 + this.aiLv * 10 + i * 10;
  1713. if (xGame.tools.random(0, 100) < rand) {
  1714. ball = this.scoreBall[i];
  1715. break;
  1716. }
  1717. }
  1718. else {
  1719. ball = this.scoreBall[i];
  1720. break;
  1721. }
  1722. }
  1723. score = true;
  1724. this.selectNum++;
  1725. }
  1726. if (!ball)
  1727. ball = xGame.common.getRandArrEle(xGame.common.d2World.ballArr);
  1728. if (this.selectNum >= max) {
  1729. let dx = ball.gameObj.x;
  1730. let dy = ball.gameObj.y;
  1731. let kickAngle = 0;
  1732. if (score) {
  1733. dx = ball.kickPos.x;
  1734. dy = ball.kickPos.y;
  1735. this.tempDir2 = xGame.tools.getV2Dir(this.wBall.gameObj.x, this.wBall.gameObj.y, dx, dy, this.tempDir2);
  1736. this.tempDir3 = xGame.tools.getV2Dir(dx, dy, ball.gameObj.x, ball.gameObj.y, this.tempDir3);
  1737. let adot = Laya.Vector2.dot(this.tempDir3, this.tempDir2);
  1738. if (adot > 1)
  1739. adot = 1;
  1740. kickAngle = Math.acos(adot) * 57.3;
  1741. if (kickAngle > 45) {
  1742. let kdx = ball.kickPos.x - ball.gameObj.x;
  1743. let kdy = ball.kickPos.y - ball.gameObj.y;
  1744. dx = ball.kickPos.x - kdx * mis * 0.3;
  1745. dy = ball.kickPos.y - kdy * mis * 0.3;
  1746. }
  1747. else
  1748. this.destRot += mis;
  1749. }
  1750. else if (ball.poleAngle != 0) {
  1751. this.destRot += ball.poleAngle;
  1752. }
  1753. if (xGame.common.gameMode == 0) {
  1754. let af = kickAngle * 0.08;
  1755. this.forceMax = ball.hard * 0.1 + af * af;
  1756. }
  1757. this.setKick(dx, dy);
  1758. }
  1759. else {
  1760. let rand = this.aiLv * 5 + 40;
  1761. if (xGame.tools.random(0, 100) < rand && this.scoreBall.length > 0)
  1762. ball = xGame.common.getRandArrEle(this.scoreBall);
  1763. else
  1764. ball = xGame.common.getRandArrEle(xGame.common.d2World.ballArr);
  1765. rand = this.aiLv * 3 + 40 + this.selectNum * 20;
  1766. if (xGame.tools.random(0, 100) > rand) {
  1767. this.selectNum = max;
  1768. }
  1769. this.setState(AIState.select, xGame.tools.random(500, 1000));
  1770. this.selectNum++;
  1771. }
  1772. ball.onClick(0, true);
  1773. }
  1774. isBlock(bn, bx, by, hx, hy, dn = -1) {
  1775. this.tempDir1 = xGame.tools.getV2Dir(bx, by, hx, hy, this.tempDir1);
  1776. let balls = xGame.common.d2World.ballArr;
  1777. let max = xGame.tools.getDis(hx, hy, bx, by);
  1778. for (let index = 0; index < balls.length; index++) {
  1779. let obj = balls[index];
  1780. if (obj.number == 0)
  1781. continue;
  1782. if (obj.number == bn || obj.number == dn)
  1783. continue;
  1784. let dis = xGame.tools.getDistance(obj.gameObj.x, obj.gameObj.y, bx, by);
  1785. if (dis * dis > max)
  1786. continue;
  1787. this.tempDir2 = xGame.tools.getV2Dir(bx, by, obj.gameObj.x, obj.gameObj.y, this.tempDir2);
  1788. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  1789. if (num > 1)
  1790. num = 1;
  1791. if (num < 0)
  1792. continue;
  1793. let gap = Math.sin(Math.acos(num)) * dis;
  1794. if (gap < this.ballSize)
  1795. return true;
  1796. }
  1797. return false;
  1798. }
  1799. isLine(xy, ball) {
  1800. let bx = xy.x;
  1801. let by = xy.y;
  1802. if (this.isBlock(0, bx, by, ball.gameObj.x, ball.gameObj.y, ball.number)) {
  1803. let dis = ball.getDestDis(xy);
  1804. let angle = Math.asin((ball.gameObj.width - 3) / dis);
  1805. let sin = Math.sin(angle);
  1806. let cos = Math.cos(angle);
  1807. this.tempDir3 = xGame.tools.getV2Dir(bx, by, ball.gameObj.x, ball.gameObj.y, this.tempDir3);
  1808. this.tempDir2.x = this.tempDir3.x * cos - this.tempDir3.y * sin;
  1809. this.tempDir2.y = this.tempDir3.x * sin + this.tempDir3.y * cos;
  1810. let dx = bx + this.tempDir2.x * dis;
  1811. let dy = by + this.tempDir2.y * dis;
  1812. let isr = this.isBlock(0, bx, by, dx, dy, ball.number);
  1813. sin = Math.sin(-angle);
  1814. cos = Math.cos(-angle);
  1815. this.tempDir2.x = this.tempDir3.x * cos - this.tempDir3.y * sin;
  1816. this.tempDir2.y = this.tempDir3.x * sin + this.tempDir3.y * cos;
  1817. dx = bx + this.tempDir2.x * dis;
  1818. dy = by + this.tempDir2.y * dis;
  1819. let isl = this.isBlock(0, bx, by, dx, dy, ball.number);
  1820. if (isr && isl)
  1821. return false;
  1822. ball.poleAngle = isr ? -angle * 57.3 : angle * 57.3;
  1823. }
  1824. return true;
  1825. }
  1826. turnPole() {
  1827. this.turnNum++;
  1828. let rot = xGame.common.d2World.d2Gan.ui.rotation % 360;
  1829. let dr = rot - this.destRot;
  1830. let abs = Math.abs(dr) % 360;
  1831. if (abs > 180) {
  1832. if (rot > 180)
  1833. rot -= 360;
  1834. if (this.destRot > 180)
  1835. this.destRot -= 360;
  1836. }
  1837. let max = this.turnNum * 5 + this.aiLv * 5;
  1838. if (abs < 0.2 && xGame.tools.random(0, 100) < max) {
  1839. xGame.common.d2World.d2Gan.rotDest(this.destRot);
  1840. let at = xGame.tools.random(1000, 2000);
  1841. if (!this.onAway(3))
  1842. at += xGame.tools.random(10000, 15000);
  1843. this.setState(AIState.shoot, at);
  1844. }
  1845. else {
  1846. let mr = 0;
  1847. if (abs > 3)
  1848. mr = 1 + xGame.tools.random(2, 6) * abs * 0.01;
  1849. else if (Math.random() > 0.6)
  1850. mr = xGame.tools.random(1, 10) * 0.1;
  1851. mr = dr > 0 ? -mr : mr;
  1852. xGame.common.d2World.d2Gan.rotDest(rot + mr);
  1853. }
  1854. }
  1855. setKick(dx, dy) {
  1856. this.forceMax += this.wBall.getDestDis({ x: dx, y: dy }) * 0.1;
  1857. this.tempDir2 = xGame.tools.getV2Dir(this.wBall.gameObj.x, this.wBall.gameObj.y, dx, dy, this.tempDir2);
  1858. this.tempDir1.x = 0;
  1859. this.tempDir1.y = 1;
  1860. this.tempDir2.y = -this.tempDir2.y;
  1861. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  1862. if (num > 1)
  1863. num = 1;
  1864. let rot = Math.acos(num) * 57.3;
  1865. if (this.tempDir2.x < 0)
  1866. rot = 360 - rot;
  1867. this.destRot += rot;
  1868. if (!xGame.common.gameMgr.finishOneShoot) {
  1869. this.forceMax += xGame.tools.random(10, 50);
  1870. this.forceMax -= this.aiLv * 2;
  1871. if (this.forceMax < 20)
  1872. this.forceMax = 20;
  1873. }
  1874. if (this.forceMax > 100)
  1875. this.forceMax = 101;
  1876. else if (this.forceMax < 10)
  1877. this.forceMax += xGame.tools.random(0, 10);
  1878. if (xGame.common.gameMode == 1)
  1879. this.forceMax = xGame.tools.random(80, 100);
  1880. else
  1881. this.forceMax = xGame.tools.random(this.forceMax * 0.5, this.forceMax);
  1882. let max = 2000 - this.aiLv * 100;
  1883. if (Math.random() > 0.8)
  1884. max += xGame.tools.random(100, 2000);
  1885. this.setState(AIState.turn, xGame.tools.random(500, max));
  1886. }
  1887. shoot() {
  1888. if (this.waitTime < 0 && Math.abs(this.forceNum - this.forceMax) < 4) {
  1889. if (Math.random() > 0.8) {
  1890. this.gameSrc.aiForce(1);
  1891. this.setState(AIState.wait);
  1892. }
  1893. }
  1894. else {
  1895. let df = xGame.tools.random(3, 8);
  1896. if (this.forceNum < this.forceMax)
  1897. this.forceNum += df;
  1898. else
  1899. this.forceNum -= df;
  1900. let startY = this.gameSrc.ui.powerNode.y;
  1901. let height = this.gameSrc.ui.powerNode.height;
  1902. let force = startY + height * this.forceNum * 0.01;
  1903. this.gameSrc.aiForce(2, force);
  1904. }
  1905. }
  1906. reset() {
  1907. for (let i = 0; i < 4; i++) {
  1908. this.setRate--;
  1909. this.setNum++;
  1910. let pos = this.posList[this.posIdx];
  1911. this.rootPos.x = pos.x + xGame.tools.random(-20, 20);
  1912. this.rootPos.y = pos.y + xGame.tools.random(-20, 20);
  1913. if (!xGame.common.gameMgr.isTouchedBall && this.rootPos.x > 387)
  1914. this.rootPos.x = 387;
  1915. if (this.rootPos.x < this.rectL)
  1916. this.rootPos.x = this.rectL;
  1917. else if (this.rootPos.x > this.rectR)
  1918. this.rootPos.x = this.rectR;
  1919. if (this.rootPos.y < this.rectT)
  1920. this.rootPos.y = this.rectT;
  1921. else if (this.rootPos.y > this.rectB)
  1922. this.rootPos.y = this.rectB;
  1923. this.posIdx++;
  1924. let max = this.posList.length;
  1925. if (this.posIdx >= max)
  1926. this.posIdx -= max;
  1927. this.initHoleBall();
  1928. let ball = null;
  1929. if (this.scoreBall.length > 0)
  1930. ball = this.scoreBall[0];
  1931. else if (this.lineBall.length > 0)
  1932. ball = xGame.common.getRandArrEle(this.lineBall);
  1933. if (ball && ball.kickAngle < this.bestAngle) {
  1934. this.bestAngle = ball.kickAngle;
  1935. this.bestKick.x = ball.kickPos.x;
  1936. this.bestKick.y = ball.kickPos.y;
  1937. this.bestPos.x = this.rootPos.x;
  1938. this.bestPos.y = this.rootPos.y;
  1939. this.bestForce = ball.hard * 0.08;
  1940. }
  1941. }
  1942. if (this.setNum >= this.setMax)
  1943. this.setMax = 0;
  1944. if (this.setRate < 1) {
  1945. this.setState(AIState.move, 0);
  1946. this.rootMoveTime = Laya.timer.currTimer;
  1947. this.gameSrc.aiRootMove(true);
  1948. }
  1949. }
  1950. delayLine() {
  1951. this.gameSrc.aiRootMove(false);
  1952. }
  1953. move() {
  1954. if (this.bestPos.x < 1)
  1955. this.bestPos = this.rootPos;
  1956. let wObj = this.wBall.gameObj;
  1957. let destx = wObj.x;
  1958. let desty = wObj.y;
  1959. let dx = Math.abs(destx - this.bestPos.x);
  1960. let dy = Math.abs(desty - this.bestPos.y);
  1961. let mx = 3 + dx * 0.03;
  1962. let my = 3 + dy * 0.03;
  1963. if (dx < 4 && dy < 4) {
  1964. let dt = Laya.timer.currTimer - this.rootMoveTime;
  1965. dt = dt < 1000 ? 1000 - dt : 0;
  1966. if (this.setMax > 0) {
  1967. let min = this.setMax * 0.3 + this.aiLv * 5;
  1968. this.setRate = xGame.tools.random(min, this.setMax);
  1969. this.setState(AIState.reset, 0);
  1970. }
  1971. else {
  1972. this.destRot = 0;
  1973. this.forceMax = this.bestForce;
  1974. this.setKick(this.bestKick.x, this.bestKick.y);
  1975. }
  1976. if (dt > 100) {
  1977. Laya.timer.clear(this, this.delayLine);
  1978. Laya.timer.once(dt, this, this.delayLine);
  1979. }
  1980. else
  1981. this.gameSrc.aiRootMove(false);
  1982. }
  1983. else {
  1984. if (dx > 4)
  1985. destx = wObj.x < this.bestPos.x ? wObj.x + mx : wObj.x - mx;
  1986. if (dy > 4)
  1987. desty = wObj.y < this.bestPos.y ? wObj.y + my : wObj.y - my;
  1988. this.gameSrc.onRootMove({ x: destx, y: desty });
  1989. }
  1990. }
  1991. resetRoot() {
  1992. this.bestAngle = 180;
  1993. this.bestForce = 0;
  1994. this.setMax = this.posList.length;
  1995. this.posIdx = xGame.tools.random(0, this.setMax);
  1996. let min = this.setMax * 0.3 + this.aiLv * 5;
  1997. this.setRate = xGame.tools.random(min, this.setMax);
  1998. let max = 2000 - this.aiLv * 100;
  1999. if (Math.random() > 0.8)
  2000. max += xGame.tools.random(100, 1000);
  2001. if (this.isGuide)
  2002. this.setState(AIState.select, 500);
  2003. else if (this.onAway(2))
  2004. this.setState(AIState.reset, xGame.tools.random(400, max));
  2005. else
  2006. this.setState(AIState.none);
  2007. if (xGame.common.gameMgr.finishOneShoot)
  2008. this.chat();
  2009. }
  2010. runAI() {
  2011. if (this.state > AIState.idle)
  2012. return;
  2013. this.initBall();
  2014. this.onGame(2500);
  2015. if (Math.random() > 0.6)
  2016. this.chat();
  2017. }
  2018. stopRun() {
  2019. this.setState(AIState.idle);
  2020. }
  2021. onGame(base) {
  2022. let max = base - this.aiLv * 100;
  2023. if (Math.random() > 0.8)
  2024. max += xGame.tools.random(100, 1000);
  2025. if (this.onAway(2))
  2026. this.setState(AIState.select, xGame.tools.random(500, max));
  2027. else
  2028. this.setState(AIState.none);
  2029. }
  2030. setState(sta, wt = 0) {
  2031. if (this.state == AIState.none)
  2032. return;
  2033. this.state = sta;
  2034. this.waitTime = wt;
  2035. }
  2036. onUpdate() {
  2037. if (this.state == AIState.none)
  2038. return;
  2039. this.awayTime -= this.dtime;
  2040. if (this.awayTime < 1) {
  2041. this.awayTime = xGame.tools.random(6000, 10000);
  2042. this.awayNum += (11 - this.aiLv);
  2043. this.onAway(1);
  2044. }
  2045. if (this.waitTime >= 0) {
  2046. this.waitTime -= this.dtime;
  2047. return;
  2048. }
  2049. switch (this.state) {
  2050. case AIState.idle:
  2051. this.chat();
  2052. break;
  2053. case AIState.reset:
  2054. this.reset();
  2055. break;
  2056. case AIState.move:
  2057. this.move();
  2058. break;
  2059. case AIState.leave:
  2060. this.state = AIState.none;
  2061. xGame.common.gameMgr.aiGameEnd(true);
  2062. break;
  2063. case AIState.select:
  2064. this.selectBall();
  2065. break;
  2066. case AIState.turn:
  2067. this.turnPole();
  2068. break;
  2069. case AIState.shoot:
  2070. this.shoot();
  2071. break;
  2072. }
  2073. }
  2074. onAway(type) {
  2075. if (type == 1) {
  2076. let db = xGame.common.gameMgr.aiBallArr.length - xGame.common.gameMgr.selfBallArr.length;
  2077. let num = this.awayNum + db * 20;
  2078. if (db > 0 && num > 0 && xGame.tools.random(0, 10000) < num && this.state == AIState.idle) {
  2079. xGame.common.gameMgr.aiLeave();
  2080. this.setState(AIState.leave, 6666);
  2081. }
  2082. }
  2083. else if (type == 2) {
  2084. let db = xGame.common.gameMgr.aiBallArr.length - xGame.common.gameMgr.selfBallArr.length;
  2085. let num = this.awayNum + db * 30;
  2086. if (xGame.tools.random(0, 10000) < num)
  2087. return false;
  2088. }
  2089. else if (type == 3) {
  2090. let db = xGame.common.gameMgr.aiBallArr.length - xGame.common.gameMgr.selfBallArr.length;
  2091. let num = this.awayNum + db * 10;
  2092. if (xGame.tools.random(0, 4000) < num)
  2093. return false;
  2094. }
  2095. return true;
  2096. }
  2097. chat() {
  2098. if (this.chatTime > 0) {
  2099. this.chatTime -= this.dtime;
  2100. return;
  2101. }
  2102. this.chatTime = xGame.tools.random(2000, 10000);
  2103. let rand = xGame.tools.random(0, 100);
  2104. if (rand < 15)
  2105. this.talk();
  2106. else if (rand < 35)
  2107. this.emotion();
  2108. }
  2109. talk() {
  2110. xGame.common.talkMgr.showAITalk(0);
  2111. }
  2112. emotion() {
  2113. xGame.common.talkMgr.showAIEmotion(0);
  2114. }
  2115. resetAI() {
  2116. this.stopRun();
  2117. this.state = AIState.none;
  2118. }
  2119. }
  2120. class Partical extends Laya.Script3D {
  2121. constructor() {
  2122. super();
  2123. this.duration = 2000;
  2124. }
  2125. ;
  2126. onAwake() {
  2127. this.gameObj = this.owner;
  2128. }
  2129. onEnable() {
  2130. this.openTimer();
  2131. }
  2132. openTimer() {
  2133. Laya.timer.once(this.duration, this, this.disappear);
  2134. }
  2135. setCallback(obj, callback) {
  2136. this.obj = obj;
  2137. this.callback = callback;
  2138. Laya.timer.clearAll(this);
  2139. Laya.timer.once(this.duration, this, this.disappear);
  2140. }
  2141. disappear() {
  2142. xGame.poolD3Mgr.putItem(this.gameObj.name, this.gameObj);
  2143. this.callback && this.callback(this.obj);
  2144. }
  2145. }
  2146. class Ball extends Laya.Script3D {
  2147. constructor() {
  2148. super();
  2149. this.posV3 = new Laya.Vector3();
  2150. this.rotRate = 2.1;
  2151. this.rotSpeed = new Laya.Vector3();
  2152. this.myIndex = 0;
  2153. }
  2154. onAwake() {
  2155. this.gameObj = this.owner;
  2156. this.transform = this.gameObj.transform;
  2157. this.ballNode = this.gameObj.getChildByName("Ball");
  2158. this.shadowNode = this.gameObj.getChildByName("shadow");
  2159. }
  2160. initSelf(index, x, y, owner) {
  2161. this.d2BallSrc = owner;
  2162. this.myIndex = index;
  2163. this.setAlbedoTexture();
  2164. this.setTransPos(x, y);
  2165. this.setScale();
  2166. this.ballNode.transform.localRotationEulerX = 90;
  2167. if (index == 0) {
  2168. }
  2169. }
  2170. setAlbedoTexture(isIce = false) {
  2171. let url;
  2172. if (isIce) {
  2173. url = `res/d3Res/ballTexture/ice.jpg`;
  2174. }
  2175. else {
  2176. url = `res/d3Res/ballTexture/ball${this.myIndex}.png`;
  2177. }
  2178. Laya.Texture2D.load(url, Laya.Handler.create(this, (tex) => {
  2179. this.ballNode.meshRenderer.material["albedoTexture"] = tex;
  2180. }));
  2181. }
  2182. runFireworks(obj, delay, callback) {
  2183. Laya.timer.clearAll(this);
  2184. Laya.timer.once(delay + 1, this, () => {
  2185. let fire = xGame.poolD3Mgr.getItem(poolKey.fireworksEft);
  2186. fire.transform.localPositionX = this.transform.localPositionX;
  2187. fire.transform.localPositionY = this.transform.localPositionY;
  2188. fire.transform.localPositionZ = this.transform.localPositionZ;
  2189. let src = fire.getComponent(Partical);
  2190. src.duration = 1000;
  2191. src.setCallback(obj, callback);
  2192. let eft = xGame.poolD3Mgr.getItem(poolKey.hitEft);
  2193. eft.transform.localPositionX = this.transform.localPositionX;
  2194. eft.transform.localPositionY = this.transform.localPositionY;
  2195. eft.transform.localPositionZ = this.transform.localPositionZ;
  2196. });
  2197. }
  2198. setTransPos(x, y) {
  2199. this.setRotation();
  2200. xGame.common.pos2to3Convert(x, y, this.posV3);
  2201. this.transform.localPositionX = this.posV3.x;
  2202. this.transform.localPositionY = 0;
  2203. this.transform.localPositionZ = this.posV3.z;
  2204. this.transform.localRotationEulerX = 0;
  2205. this.transform.localRotationEulerY = 0;
  2206. this.transform.localRotationEulerZ = 0;
  2207. this.shadowNode.transform.localPositionX = this.posV3.x / 30;
  2208. this.shadowNode.transform.localPositionY = 0.1;
  2209. this.shadowNode.transform.localPositionZ = this.posV3.z / 30;
  2210. }
  2211. setRotation() {
  2212. if (this.d2BallSrc.canRot) {
  2213. let speed = this.d2BallSrc.rigy.linearVelocity;
  2214. this.rotSpeed.x = speed.x * this.rotRate;
  2215. this.rotSpeed.z = speed.y * this.rotRate;
  2216. this.rotSpeed.y = this.d2BallSrc.rotY;
  2217. this.ballNode.transform.rotate(this.rotSpeed, false, false);
  2218. }
  2219. else if (Math.abs(this.d2BallSrc.rotY) > 0.1) {
  2220. this.rotSpeed.x = this.rotSpeed.y = 0;
  2221. this.rotSpeed.y = this.d2BallSrc.rotY;
  2222. this.ballNode.transform.rotate(this.rotSpeed, false, false);
  2223. }
  2224. }
  2225. setScale() {
  2226. let radius = xGame.common.d2World.rootBall.ui.width;
  2227. let scale = xGame.common.scale2to3Convert(radius);
  2228. this.transform.localScaleX = scale;
  2229. this.transform.localScaleY = scale;
  2230. this.transform.localScaleZ = scale;
  2231. }
  2232. playInHoleEft() {
  2233. let eft = xGame.poolD3Mgr.getItem(poolKey.inHoleEft);
  2234. eft.transform.position = this.transform.position;
  2235. }
  2236. playIceEft() {
  2237. let eft = xGame.poolD3Mgr.getItem(poolKey.iceEft);
  2238. eft.transform.position = this.transform.position;
  2239. }
  2240. get scaleXYZ() {
  2241. return this.transform.localScaleX;
  2242. }
  2243. set scaleXYZ(val) {
  2244. this.transform.localScaleX = val;
  2245. this.transform.localScaleY = val;
  2246. this.transform.localScaleZ = val;
  2247. }
  2248. get posX() {
  2249. return this.transform.localPositionX;
  2250. }
  2251. set posX(val) {
  2252. this.transform.localPositionX = val;
  2253. }
  2254. get posY() {
  2255. return this.transform.localPositionY;
  2256. }
  2257. set posY(val) {
  2258. this.transform.localPositionY = val;
  2259. }
  2260. get posZ() {
  2261. return this.transform.localPositionZ;
  2262. }
  2263. set posZ(val) {
  2264. this.transform.localPositionZ = val;
  2265. }
  2266. destroySelf() {
  2267. this.posV3 = null;
  2268. this.rotSpeed = null;
  2269. this.d2BallSrc = null;
  2270. this.ballNode = null;
  2271. this.gameObj.destroy(true);
  2272. this.transform = null;
  2273. this.destroy();
  2274. }
  2275. }
  2276. class ui_D2Ball extends fgui.GComponent {
  2277. static createInstance() {
  2278. return (fgui.UIPackage.createObject("game", "D2Ball"));
  2279. }
  2280. onConstruct() {
  2281. this.myIcon = (this.getChild("myIcon"));
  2282. this.inner = (this.getChild("inner"));
  2283. this.n8 = (this.getChild("n8"));
  2284. this.n4 = (this.getChild("n4"));
  2285. this.wrongTips = (this.getChild("wrongTips"));
  2286. this.rightTips = (this.getChild("rightTips"));
  2287. this.breathAni = this.getTransition("breathAni");
  2288. }
  2289. }
  2290. ui_D2Ball.URL = "ui://isxx5ak7kt443qi";
  2291. class D2BallSrc extends Laya.Script {
  2292. constructor() {
  2293. super();
  2294. this.number = 0;
  2295. this.startX = 0;
  2296. this.startY = 0;
  2297. this.angleV2 = new Laya.Vector2();
  2298. this.isRootBall = false;
  2299. this.isBlackBall = false;
  2300. this.ballType = "";
  2301. this.canRot = true;
  2302. this.rotY = 0;
  2303. this.poleAngle = 0;
  2304. this.kickPos = { x: 0, y: 0 };
  2305. this.hard = 0;
  2306. this.kickAngle = 0;
  2307. this.borderDis = 0;
  2308. this.speedP10 = 5.6;
  2309. this.lastSpeed = { x: 0, y: 0 };
  2310. this.stillSpeed = 0.12;
  2311. this.ballFunc = "normal";
  2312. this.isRunSkillAni = false;
  2313. this.isInHole = false;
  2314. this.iceOwner = "";
  2315. this.forceRun = false;
  2316. this.myUNID = "";
  2317. this.rectL = 0;
  2318. this.rectR = 0;
  2319. this.rectT = 0;
  2320. this.rectB = 0;
  2321. this.forceVec = new Laya.Vector2();
  2322. this.lastDis = 0;
  2323. this.helpOut = { type: "", x: 0, y: 0 };
  2324. }
  2325. initSelf(number, x, y, d3Ball) {
  2326. if (!this.gameObj)
  2327. this.gameObj = this.owner;
  2328. this.number = number;
  2329. this.startX = x;
  2330. this.startY = y;
  2331. this.d3Ball = d3Ball;
  2332. this.isRootBall = false;
  2333. this.isBlackBall = false;
  2334. this.ballType = "";
  2335. if (number == 0) {
  2336. this.isRootBall = true;
  2337. }
  2338. else if (number == 8) {
  2339. this.isBlackBall = true;
  2340. }
  2341. else {
  2342. if (number <= 7) {
  2343. this.ballType = ballCamp.full;
  2344. }
  2345. else {
  2346. this.ballType = ballCamp.flower;
  2347. }
  2348. }
  2349. this.setInfo();
  2350. this.setD3Ball();
  2351. this.owner["mySrc"] = this;
  2352. this.rigy.linearDamping = 1;
  2353. D2BallSrc._unid++;
  2354. this.myUNID = "d2ball" + D2BallSrc._unid;
  2355. let rect = xGame.common.d2World.borderRect;
  2356. this.rectL = Math.ceil(rect.x) + 20;
  2357. this.rectT = Math.ceil(rect.y) + 20;
  2358. this.rectR = Math.floor(rect.x + rect.width) - 20;
  2359. this.rectB = Math.floor(rect.y + rect.height) - 20;
  2360. }
  2361. setInfo() {
  2362. this.gameObj.x = this.startX;
  2363. this.gameObj.y = this.startY;
  2364. let radius = this.ui.width / 2;
  2365. this.gameObj.width = radius * 2;
  2366. this.gameObj.height = radius * 2;
  2367. if (xGame.common.showDebug) {
  2368. this.ui.myIcon.alpha = 1;
  2369. this.ui.inner.alpha = 1;
  2370. }
  2371. else {
  2372. this.ui.myIcon.alpha = 0;
  2373. this.ui.inner.alpha = 0;
  2374. }
  2375. }
  2376. setD3Ball() {
  2377. this.d3Ball = this.d3Ball;
  2378. this.d3BallSrc = this.d3Ball.getComponent(Ball);
  2379. this.d3BallSrc.initSelf(this.number, this.startX, this.startY, this);
  2380. }
  2381. onUpdate() {
  2382. if (xGame.common.gameMgr.gamePause)
  2383. return;
  2384. if (this.isInHole)
  2385. return;
  2386. if (!xGame.common.d2World.openCheckStill)
  2387. return;
  2388. this.runBall();
  2389. }
  2390. runBall() {
  2391. this.lastSpeed.x = this.rigy.linearVelocity.x;
  2392. this.lastSpeed.y = this.rigy.linearVelocity.y;
  2393. this.d3BallSrc.setTransPos(this.gameObj.x, this.gameObj.y);
  2394. this.judgeBorder();
  2395. }
  2396. getDestDis(dest) {
  2397. return xGame.tools.getDistance(dest.x, dest.y, this.gameObj.x, this.gameObj.y);
  2398. }
  2399. setmyXY(x, y) {
  2400. this.d3BallSrc.setTransPos(x, y);
  2401. }
  2402. getSpeed() {
  2403. let speed = this.rigy.linearVelocity;
  2404. return speed.x * speed.x + speed.y * speed.y;
  2405. }
  2406. onTriggerEnter(collider) {
  2407. if (!collider || !collider.owner)
  2408. return;
  2409. let coll = "collide";
  2410. let speed = this.getSpeed();
  2411. let sv2 = this.speedP10 * this.speedP10;
  2412. if (collider.label == "ball") {
  2413. if (speed < 9 && this.number != 0)
  2414. coll = "";
  2415. else if (speed < sv2)
  2416. coll = "collide_4";
  2417. else if (speed < sv2 * 6.2)
  2418. coll = "collide_3";
  2419. else if (speed < sv2 * 25)
  2420. coll = "collide_2";
  2421. else if (speed < sv2 * 56)
  2422. coll = "collide_1";
  2423. xGame.soundMgr.playSound(coll);
  2424. if (this.gameObj.x < this.rectL || this.gameObj.x > this.rectR || this.gameObj.y < this.rectT || this.gameObj.y > this.rectB) {
  2425. if (collider.owner) {
  2426. let rig = collider.owner.getComponent(D2BallSrc);
  2427. if (Math.abs(rig.rigy.linearVelocity.x) > 0)
  2428. rig.lastSpeed.x = rig.rigy.linearVelocity.x;
  2429. if (Math.abs(rig.rigy.linearVelocity.y) > 0)
  2430. rig.lastSpeed.y = rig.rigy.linearVelocity.y;
  2431. let vx = Math.abs(rig.lastSpeed.x * 0.4);
  2432. let vy = Math.abs(rig.lastSpeed.y * 0.5);
  2433. let rx = 0;
  2434. let ry = 0;
  2435. if (this.gameObj.x < this.rectL)
  2436. rx = vx;
  2437. else if (this.gameObj.x > this.rectR)
  2438. rx = -vx;
  2439. else if (this.gameObj.y < this.rectT)
  2440. ry = vy;
  2441. else if (this.gameObj.y > this.rectB)
  2442. ry = -vy;
  2443. this.rigy.applyLinearImpulseToCenter({ x: rx, y: ry });
  2444. }
  2445. }
  2446. if (this.number != 0) {
  2447. return;
  2448. }
  2449. else {
  2450. if (this.forceRun) {
  2451. console.log("randon force");
  2452. this.applyForce(collider);
  2453. }
  2454. }
  2455. if (xGame.common.d2World.isOnSameLine) {
  2456. xGame.common.d2World.isOnSameLine = false;
  2457. this.rigy.linearVelocity = { x: 0, y: 0 };
  2458. }
  2459. if (xGame.common.gameMgr.firstColliObj == null) {
  2460. xGame.common.gameMgr.firstColliObj = collider.owner["mySrc"].number;
  2461. xGame.common.gameMgr.isTouchedBall = true;
  2462. }
  2463. }
  2464. else {
  2465. xGame.common.recoverCameraView();
  2466. let wallStr = "";
  2467. if (speed < 9) { }
  2468. else if (speed < sv2) { }
  2469. else if (speed < sv2 * 6.2)
  2470. wallStr = "wall_30";
  2471. else if (speed < sv2 * 25)
  2472. wallStr = "wall_50";
  2473. else if (speed < sv2 * 56)
  2474. wallStr = "wall_80";
  2475. xGame.soundMgr.playSound(wallStr);
  2476. }
  2477. }
  2478. applyForce(collider) {
  2479. let src = collider.owner.mySrc;
  2480. this.forceVec.x = src.gameObj.x - this.gameObj.x;
  2481. this.forceVec.y = src.gameObj.y - this.gameObj.y;
  2482. Laya.Vector2.normalize(this.forceVec, this.forceVec);
  2483. Laya.Vector2.scale(this.forceVec, 50, this.forceVec);
  2484. src.rigy.applyLinearImpulseToCenter({ x: this.forceVec.x, y: this.forceVec.y });
  2485. }
  2486. checkWrongBall(playEft = true) {
  2487. if (this.isInHole)
  2488. return;
  2489. xGame.common.gameMgr.inHoleBalls.push(this.number);
  2490. if (this.number != 0 && playEft)
  2491. this.d3BallSrc.playInHoleEft();
  2492. let coll = "inpocket_1";
  2493. let speed = this.getSpeed();
  2494. let sv2 = this.speedP10 * this.speedP10 * 0.8;
  2495. if (speed < 9 && this.number != 0)
  2496. coll = "";
  2497. else if (speed < sv2 * 6.2)
  2498. coll = "inpocket_4";
  2499. else if (speed < sv2 * 25)
  2500. coll = "collide_3";
  2501. else if (speed < sv2 * 56)
  2502. coll = "collide_2";
  2503. xGame.soundMgr.playSound(coll);
  2504. this.isInHole = true;
  2505. if (this.number == 0) {
  2506. console.log("白球进了。。");
  2507. this.reset();
  2508. this.rigy.linearVelocity = { x: 0, y: 0 };
  2509. this.hideSelf();
  2510. xGame.common.gameUI.ui.whiteAni.visible = true;
  2511. xGame.common.gameUI.ui.whiteAni.t0.play(Laya.Handler.create(this, () => {
  2512. xGame.common.gameUI.ui.whiteAni.visible = false;
  2513. }));
  2514. }
  2515. else {
  2516. xGame.common.playClassicEmotion(this.number, this.gameObj.x, this.gameObj.y);
  2517. xGame.common.d2World.removeOneBall(this);
  2518. this.destroySelf();
  2519. xGame.common.playHappySound(this.number);
  2520. this.runFlyEft();
  2521. }
  2522. }
  2523. runFlyEft() {
  2524. if (xGame.common.gameMode == GameMode.placeBall && xGame.common.gameMgr.placeBallData.type == PlaceBallType.challenge) {
  2525. xGame.common.playAwardSpine(this.gameObj.x + 100, this.gameObj.y - 100);
  2526. }
  2527. }
  2528. hideSelf() {
  2529. if (this.d3Ball)
  2530. this.d3Ball.active = false;
  2531. }
  2532. showSelf() {
  2533. this.isInHole = false;
  2534. if (this.d3Ball && !this.d3Ball.active)
  2535. this.d3Ball.active = true;
  2536. }
  2537. isStill() {
  2538. let speed = this.rigy.linearVelocity;
  2539. if (Math.abs(speed.x) <= this.stillSpeed && Math.abs(speed.y) <= this.stillSpeed) {
  2540. this.rigy.linearVelocity = { x: 0, y: 0 };
  2541. return true;
  2542. }
  2543. return false;
  2544. }
  2545. reset() {
  2546. }
  2547. destroySelf() {
  2548. this.d3BallSrc.destroySelf();
  2549. if (!this.ui.isDisposed) {
  2550. this.ui.removeFromParent();
  2551. this.ui.dispose();
  2552. this.ui = null;
  2553. }
  2554. this.outColli = null;
  2555. this.innerColli = null;
  2556. this.rigy = null;
  2557. this.d3Ball = null;
  2558. this.d3BallSrc = null;
  2559. this.angleV2 = null;
  2560. this.gameObj.destroy(true);
  2561. this.destroy();
  2562. }
  2563. judgeBorder() {
  2564. if (this.forceRun && this.owner == xGame.common.d2World.rootBall.owner) {
  2565. return;
  2566. }
  2567. if (this.destroyed)
  2568. return;
  2569. if (xGame.common.gameMode == GameMode.classic)
  2570. return;
  2571. let isOver = xGame.common.checkBallOverBorder(this.gameObj.x, this.gameObj.y);
  2572. if (isOver) {
  2573. this.checkWrongBall();
  2574. }
  2575. }
  2576. onClick(e, force = false) {
  2577. if (this.number == 0)
  2578. return;
  2579. if (force) {
  2580. }
  2581. else {
  2582. if (xGame.common.d2World.openCheckStill)
  2583. return;
  2584. if (!xGame.common.gameMgr.selfTurn) {
  2585. return;
  2586. }
  2587. }
  2588. if (!xGame.common.gameMgr.finishOneShoot)
  2589. return;
  2590. let root = xGame.common.d2World.rootBall.gameObj;
  2591. let x = this.gameObj.x - root.x;
  2592. let y = this.gameObj.y - root.y;
  2593. let angle = xGame.common.getfguiRotation(x, y);
  2594. xGame.common.d2World.d2Gan.ui.rotation = angle;
  2595. xGame.common.d2World.getHelpLine();
  2596. xGame.common.clickedBall = true;
  2597. this.checkGuide();
  2598. }
  2599. checkGuide() {
  2600. let guide = DataMgr.getSkillGuide();
  2601. if (guide == 0 && xGame.common.gameMode == GameMode.bigMove && xGame.common.guideStep == 0) {
  2602. xGame.common.guideStep++;
  2603. xGame.common.gameUI.ui.guide1.visible = false;
  2604. xGame.common.gameUI.ui.guide2.visible = true;
  2605. }
  2606. }
  2607. checkDistance(disX, disY, angle) {
  2608. let diameter = this.gameObj.width - 1;
  2609. let dis = Math.pow(disX - this.gameObj.x, 2) + Math.pow(disY - this.gameObj.y, 2);
  2610. if (!this.lastDis)
  2611. this.lastDis = dis;
  2612. else {
  2613. if (dis > this.lastDis) {
  2614. this.helpOut.type = "remove";
  2615. return this.helpOut;
  2616. }
  2617. }
  2618. if (dis <= Math.pow(diameter, 2)) {
  2619. let del = 0.01;
  2620. let offest = 0;
  2621. let realX = disX - this.gameObj.x;
  2622. let realY = disY - this.gameObj.y;
  2623. while (Math.pow(diameter, 2) - (realX * realX + realY * realY) > 0.01) {
  2624. offest += del;
  2625. realX = (disX - this.gameObj.x) - offest * Math.sin(angle * Math.PI / 180);
  2626. realY = (disY - this.gameObj.y) - offest * -Math.cos(angle * Math.PI / 180);
  2627. }
  2628. this.helpOut.type = "ok";
  2629. this.helpOut.x = realX + this.gameObj.x;
  2630. this.helpOut.y = realY + this.gameObj.y;
  2631. return this.helpOut;
  2632. }
  2633. else {
  2634. this.helpOut.type = "no";
  2635. return this.helpOut;
  2636. }
  2637. }
  2638. clearBallEft() {
  2639. this.clearBallRightEft();
  2640. this.clearBallWrongEft();
  2641. }
  2642. clearBallRightEft() {
  2643. this.ui.breathAni.stop();
  2644. this.ui.rightTips.visible = false;
  2645. }
  2646. clearBallWrongEft() {
  2647. this.ui.wrongTips.visible = false;
  2648. }
  2649. showWrongEft() {
  2650. if (!xGame.common.gameMgr.selfTurn)
  2651. return;
  2652. this.ui.wrongTips.visible = true;
  2653. }
  2654. showRightEft() {
  2655. if (!xGame.common.gameMgr.selfTurn)
  2656. return;
  2657. this.ui.rightTips.visible = true;
  2658. this.ui.rightTips.scaleX = 1;
  2659. this.ui.rightTips.scaleY = 1;
  2660. this.ui.breathAni.play();
  2661. }
  2662. setBallFunc(type, owner) {
  2663. if (type == "ice") {
  2664. this.ballFunc = type;
  2665. this.d3BallSrc.setAlbedoTexture(true);
  2666. this.rigy.type = "static";
  2667. this.iceOwner = owner;
  2668. }
  2669. else {
  2670. if (owner == this.iceOwner) {
  2671. this.ballFunc = type;
  2672. this.d3BallSrc.setAlbedoTexture(false);
  2673. this.rigy.type = "dynamic";
  2674. }
  2675. }
  2676. }
  2677. }
  2678. D2BallSrc._unid = 0;
  2679. class D2RootBallSrc extends D2BallSrc {
  2680. constructor() {
  2681. super();
  2682. this.maxSpeed = 0;
  2683. this.classicMaxSpeed = 2.2;
  2684. this.bigSkillMaxSpeed = 4;
  2685. this.angle = 0;
  2686. this.allPercent = 0;
  2687. this.linearPercent = 0;
  2688. this.anglePercent = 0;
  2689. this.maxAngleRate = 0.6;
  2690. this.baseRot = 7;
  2691. this.angleMax = 0;
  2692. this.speed = new Laya.Vector2();
  2693. this.rotSpeed = new Laya.Vector2();
  2694. }
  2695. isStill() {
  2696. let speed = this.rigy.linearVelocity;
  2697. if (Math.abs(speed.x) <= this.stillSpeed && Math.abs(speed.y) <= this.stillSpeed && !this.forceRun) {
  2698. if (this.anglePercent <= 0.1) {
  2699. this.rigy.linearVelocity = { x: 0, y: 0 };
  2700. return true;
  2701. }
  2702. }
  2703. return false;
  2704. }
  2705. reset() {
  2706. this.linearPercent = 0;
  2707. this.anglePercent = 0;
  2708. }
  2709. setSpeed(percent, angle) {
  2710. this.allPercent = percent;
  2711. this.angle = angle;
  2712. this.setAngleSpeed();
  2713. this.setLinearSpeed();
  2714. let hit = "hit";
  2715. if (percent < 25)
  2716. hit = "hit03";
  2717. else if (percent < 50)
  2718. hit = "hit02";
  2719. else if (percent < 75)
  2720. hit = "hit01";
  2721. xGame.soundMgr.playSound(hit);
  2722. }
  2723. setAngleSpeed() {
  2724. let offest = xGame.common.rodOffest;
  2725. let radius = 82;
  2726. let rate = Math.abs(offest.y / radius) * 0.5;
  2727. if (offest.y > 0)
  2728. this.angleMax = -this.baseRot * 2;
  2729. else
  2730. this.angleMax = this.baseRot;
  2731. this.rotY = -offest.x / radius * 100;
  2732. this.anglePercent = this.maxAngleRate * rate * this.allPercent;
  2733. this.linearPercent = this.allPercent - this.anglePercent;
  2734. }
  2735. setLinearSpeed() {
  2736. if (xGame.common.gameMode == GameMode.classic && DataMgr.getChallengeTimes() == 3) {
  2737. if (xGame.common.gameMgr.selfTurn && xGame.common.gameMgr.aiBallArr.length <= 2 && xGame.common.gameMgr.ensureBallType) {
  2738. if (!xGame.common.longHelpLine) {
  2739. let offset = -150 + xGame.common.randomNum(0, 300);
  2740. offset /= 100;
  2741. this.angle += offset;
  2742. }
  2743. }
  2744. }
  2745. let sin = Math.sin(this.angle * Math.PI / 180);
  2746. let cos = Math.cos(this.angle * Math.PI / 180);
  2747. switch (xGame.common.gameMode) {
  2748. case GameMode.classic:
  2749. this.maxSpeed = this.classicMaxSpeed;
  2750. break;
  2751. case GameMode.bigMove:
  2752. this.maxSpeed = this.bigSkillMaxSpeed;
  2753. break;
  2754. case GameMode.placeBall:
  2755. let data = cfgTable.placeballData[xGame.common.placeBallCurLevel];
  2756. if (data.type == 1) {
  2757. this.maxSpeed = this.bigSkillMaxSpeed;
  2758. }
  2759. else {
  2760. this.maxSpeed = this.classicMaxSpeed;
  2761. }
  2762. break;
  2763. default:
  2764. break;
  2765. }
  2766. this.speed.x = this.maxSpeed * this.linearPercent * sin;
  2767. this.speed.y = -this.maxSpeed * this.linearPercent * cos;
  2768. this.rotSpeed.x = -this.angleMax * sin * this.anglePercent;
  2769. this.rotSpeed.y = this.angleMax * cos * this.anglePercent;
  2770. this.rigy.applyLinearImpulseToCenter(this.speed);
  2771. }
  2772. onUpdate() {
  2773. if (this.anglePercent > 0.1) {
  2774. this.anglePercent *= 0.97;
  2775. this.rotSpeed.x = -this.angleMax * Math.sin(this.angle * Math.PI / 180) * this.anglePercent;
  2776. this.rotSpeed.y = this.angleMax * Math.cos(this.angle * Math.PI / 180) * this.anglePercent;
  2777. this.rigy.applyForceToCenter(this.rotSpeed);
  2778. Laya.Vector2.normalize(this.rigy.linearVelocity, this.speed);
  2779. Laya.Vector2.normalize(this.rotSpeed, this.rotSpeed);
  2780. let num = Laya.Vector2.dot(this.speed, this.rotSpeed);
  2781. if (num > 0.9)
  2782. this.canRot = true;
  2783. }
  2784. else
  2785. this.canRot = true;
  2786. if (Math.abs(this.rotY) > 0.1)
  2787. this.rotY *= 0.98;
  2788. super.onUpdate();
  2789. }
  2790. destroySelf() {
  2791. super.destroySelf();
  2792. this.speed = null;
  2793. }
  2794. }
  2795. class D2Ball extends Laya.Sprite {
  2796. constructor(isRootBall = false) {
  2797. super();
  2798. this.ui = ui_D2Ball.createInstance();
  2799. this.pivotX = this.ui.width / 2;
  2800. this.pivotY = this.ui.width / 2;
  2801. this.x = 0;
  2802. this.y = 0;
  2803. this.addChild(this.ui.displayObject);
  2804. this.ui.displayObject.x += this.ui.width / 2;
  2805. this.ui.displayObject.y += this.ui.width / 2;
  2806. if (isRootBall) {
  2807. this.d2Src = this.addComponent(D2RootBallSrc);
  2808. }
  2809. else {
  2810. this.d2Src = this.addComponent(D2BallSrc);
  2811. }
  2812. this.d2Src.ui = this.ui;
  2813. this.addCircleCollider();
  2814. this.addInnerCircleCollider();
  2815. this.addRigyBody();
  2816. }
  2817. addCircleCollider() {
  2818. let colli = xGame.common.getCollider("circle");
  2819. colli.radius = this.ui.width / 2;
  2820. this.addComponentIntance(colli);
  2821. this.d2Src.outColli = colli;
  2822. colli.label = "ball";
  2823. }
  2824. addInnerCircleCollider() {
  2825. let colli = xGame.common.getCollider("circle");
  2826. colli.radius = this.ui.inner.width / 2;
  2827. colli.x = (this.ui.width - this.ui.inner.width) / 2;
  2828. colli.y = (this.ui.width - this.ui.inner.width) / 2;
  2829. this.addComponentIntance(colli);
  2830. this.d2Src.innerColli = colli;
  2831. colli.label = "inner";
  2832. }
  2833. addRigyBody() {
  2834. let rigy = xGame.common.getRigbody();
  2835. rigy.type = "dynamic";
  2836. this.addComponentIntance(rigy);
  2837. this.d2Src.rigy = rigy;
  2838. }
  2839. disposeSelf() {
  2840. if (!this.ui.isDisposed) {
  2841. this.ui.dispose();
  2842. this.ui.removeFromParent();
  2843. this.ui = null;
  2844. }
  2845. }
  2846. }
  2847. class ui_D2Gan extends fgui.GComponent {
  2848. static createInstance() {
  2849. return (fgui.UIPackage.createObject("game", "D2Gan"));
  2850. }
  2851. onConstruct() {
  2852. this.myIcon = (this.getChild("myIcon"));
  2853. this.selfRodIcon = (this.getChild("selfRodIcon"));
  2854. this.selfEftRoot = (this.getChild("selfEftRoot"));
  2855. this.self = (this.getChild("self"));
  2856. this.aiRodIcon = (this.getChild("aiRodIcon"));
  2857. this.aiEftRoot = (this.getChild("aiEftRoot"));
  2858. this.ai = (this.getChild("ai"));
  2859. }
  2860. }
  2861. ui_D2Gan.URL = "ui://isxx5ak7sdh33qp";
  2862. class D2Gan {
  2863. constructor() {
  2864. this.offset = 0.15;
  2865. this.cell = 1.5;
  2866. this.onBallCell = 0.4;
  2867. this.lastInfo = { x: 0, y: 0, rotation: 0 };
  2868. this.moveNum = 70;
  2869. this.rulerRate = 0.1;
  2870. this.ui = ui_D2Gan.createInstance();
  2871. this.changeSelfRod();
  2872. this.changeAIRod();
  2873. }
  2874. changeSelfRod() {
  2875. let index = DataMgr.getCurBallRod();
  2876. let data = cfgTable.ballrodData[index + 1];
  2877. this.ui.selfEftRoot.displayObject && this.ui.selfEftRoot.displayObject.destroyChildren();
  2878. this.selfMySpine && this.selfMySpine.dispose();
  2879. this.ui.selfRodIcon.url = xGame.common.getGameIconUrl(data.img);
  2880. if (data.spine) {
  2881. this.ui.selfEftRoot.url = xGame.common.getGameIconUrl(data.img);
  2882. this.selfMySpine = new SpineMgr(data.spine, () => {
  2883. let xx = this.ui.selfEftRoot.width / 2;
  2884. let yy = this.ui.selfEftRoot.height / 2;
  2885. let data = { x: xx, y: yy, scaleX: 1, scaleY: 1 };
  2886. let outSpine = this.selfMySpine.play(data, 0, true, this.ui.selfEftRoot.displayObject);
  2887. outSpine.rotation = -90;
  2888. });
  2889. }
  2890. }
  2891. changeAIRod() {
  2892. let length = Object.keys(cfgTable.ballrodData).length;
  2893. let rand = Math.floor(length * Math.random()) + 1;
  2894. let data = cfgTable.ballrodData[rand];
  2895. this.ui.aiEftRoot.displayObject && this.ui.aiEftRoot.displayObject.destroyChildren();
  2896. this.aiMySpine && this.aiMySpine.dispose();
  2897. this.ui.aiRodIcon.url = xGame.common.getGameIconUrl(data.img);
  2898. if (data.spine) {
  2899. this.ui.aiEftRoot.url = xGame.common.getGameIconUrl(data.img);
  2900. this.aiMySpine = new SpineMgr(data.spine, () => {
  2901. let xx = this.ui.aiEftRoot.width / 2;
  2902. let yy = this.ui.aiEftRoot.height / 2;
  2903. let data = { x: xx, y: yy, scaleX: 1, scaleY: 1 };
  2904. let outSpine = this.aiMySpine.play(data, 0, true, this.ui.aiEftRoot.displayObject);
  2905. outSpine.rotation = -90;
  2906. });
  2907. }
  2908. }
  2909. setGanLastInfo() {
  2910. this.lastInfo.rotation = this.ui.rotation;
  2911. this.lastInfo.x = this.ui.x;
  2912. this.lastInfo.y = this.ui.y;
  2913. }
  2914. rotateSelf(flag, isRuler = false) {
  2915. let angle;
  2916. flag = flag * this.offset;
  2917. if (xGame.common.d2World.isHelpLineOnBall) {
  2918. angle = flag * this.onBallCell;
  2919. }
  2920. else {
  2921. angle = flag * this.cell;
  2922. }
  2923. if (isRuler) {
  2924. angle *= this.rulerRate;
  2925. }
  2926. this.ui.rotation += angle;
  2927. xGame.common.d2World.getHelpLine();
  2928. }
  2929. checkDistance() {
  2930. let target = xGame.common.d2World.targetBall;
  2931. let root = xGame.common.d2World.rootBall;
  2932. if (target == null) {
  2933. return 1;
  2934. }
  2935. let dis = Math.pow(target.gameObj.x - root.gameObj.x, 2) + Math.pow(target.gameObj.y - root.gameObj.y, 2);
  2936. if (dis <= 2500) {
  2937. return 5;
  2938. }
  2939. return 1;
  2940. }
  2941. rotDest(rot) {
  2942. this.ui.rotation = rot;
  2943. xGame.common.d2World.getHelpLine();
  2944. }
  2945. storagePower(powerNum) {
  2946. let pos = (powerNum / 100) * this.moveNum;
  2947. let xx = -Math.sin(Math.PI * this.ui.rotation / 180) * pos;
  2948. let yy = Math.cos(Math.PI * this.ui.rotation / 180) * pos;
  2949. this.ui.x = this.lastInfo.x + xx;
  2950. this.ui.y = this.lastInfo.y + yy;
  2951. }
  2952. shoot() {
  2953. this.storagePower(0);
  2954. this.ui.visible = false;
  2955. }
  2956. destroySelf() {
  2957. this.ui.selfEftRoot.displayObject && this.ui.selfEftRoot.displayObject.destroyChildren();
  2958. this.ui.aiEftRoot.displayObject && this.ui.aiEftRoot.displayObject.destroyChildren();
  2959. this.selfMySpine && this.selfMySpine.dispose();
  2960. this.aiMySpine && this.aiMySpine.dispose();
  2961. this.lastInfo = null;
  2962. if (!this.ui.isDisposed) {
  2963. this.ui.removeFromParent();
  2964. this.ui.dispose();
  2965. }
  2966. }
  2967. }
  2968. class ui_HelpLine extends fgui.GComponent {
  2969. static createInstance() {
  2970. return (fgui.UIPackage.createObject("game", "HelpLine"));
  2971. }
  2972. onConstruct() {
  2973. this.n10 = (this.getChild("n10"));
  2974. this.rect = (this.getChild("rect"));
  2975. this.dir11 = (this.getChild("dir11"));
  2976. this.dir = (this.getChild("dir"));
  2977. this.rootDir = (this.getChild("rootDir"));
  2978. this.dirDot = (this.getChild("dirDot"));
  2979. }
  2980. }
  2981. ui_HelpLine.URL = "ui://isxx5ak7sdh33qs";
  2982. class D2HelpLine {
  2983. constructor() {
  2984. this.starX = 0;
  2985. this.starY = 0;
  2986. this.ui = ui_HelpLine.createInstance();
  2987. xGame.common.gameUI.ui.ballNode.addChild(this.ui);
  2988. this.starX = this.ui.rect.x;
  2989. this.starY = this.ui.rect.y;
  2990. }
  2991. shoot() {
  2992. this.ui.visible = false;
  2993. }
  2994. destroySelf() {
  2995. if (this.ui.isDisposed) {
  2996. this.ui.removeFromParent();
  2997. this.ui.dispose();
  2998. }
  2999. }
  3000. }
  3001. class D2World extends Laya.Script {
  3002. constructor() {
  3003. super();
  3004. this.ballArr = [];
  3005. this.openCheckStill = false;
  3006. this.checkArr = [];
  3007. this.borderRect = { x: 169, y: 179.25, width: 996, height: 495, openBallW: 236 };
  3008. this.isHelpLineOnBall = false;
  3009. this.isOnSameLine = false;
  3010. this.reflectAngle = 0;
  3011. this.powerPercent = 0;
  3012. this.inHolesSpeed = [];
  3013. this.outDir = new Laya.Vector2();
  3014. this.rootDir = new Laya.Vector2();
  3015. this.aiLv = 0;
  3016. this.rootPos = new Laya.Vector2();
  3017. this.tempDir1 = new Laya.Vector2();
  3018. this.tempDir2 = new Laya.Vector2();
  3019. this.tempDir3 = new Laya.Vector2();
  3020. this.ballSize = 33;
  3021. this.destRot = 0;
  3022. }
  3023. initSelf() {
  3024. this.createBalls();
  3025. xGame.eventMgr.off(ALL_BALL_STOP, this, this.allBallStop);
  3026. xGame.eventMgr.on(ALL_BALL_STOP, this, this.allBallStop);
  3027. xGame.eventMgr.off(WAIT_SHOOT, this, this.waitShoot);
  3028. xGame.eventMgr.on(WAIT_SHOOT, this, this.waitShoot);
  3029. xGame.eventMgr.on(RESET_GAME, this, this.resetGame);
  3030. }
  3031. setBorderRect() {
  3032. let ui = xGame.common.gameUI.ui;
  3033. let starX = ui.border.bar5.x + ui.border.bar5.width / 2;
  3034. let starY = ui.border.bar1.y + ui.border.bar1.height / 2;
  3035. let width = Math.abs(ui.border.bar6.x - ui.border.bar5.x - ui.border.bar5.width);
  3036. let height = Math.abs(ui.border.bar3.y - ui.border.bar1.y - ui.border.bar1.height);
  3037. this.borderRect.x = starX;
  3038. this.borderRect.y = starY;
  3039. this.borderRect.width = width;
  3040. this.borderRect.height = height;
  3041. }
  3042. resetGame() {
  3043. this.openCheckStill = false;
  3044. let temp;
  3045. for (let index = 0; index < this.ballArr.length; index++) {
  3046. temp = this.ballArr[index];
  3047. temp.destroySelf();
  3048. }
  3049. xGame.common.d3World.ballRoot.destroyChildren();
  3050. xGame.common.gameUI.ui.ballNode.removeChildren();
  3051. console.log("进入摧毁逻辑");
  3052. this.d2Gan.destroySelf();
  3053. this.d2HelpLine.destroySelf();
  3054. this.ballArr = [];
  3055. }
  3056. setD2Gan() {
  3057. let ballNode = this.rootBall.ui;
  3058. let d2Gan = new D2Gan();
  3059. this.d2Gan = d2Gan;
  3060. let ganNode = d2Gan.ui;
  3061. ballNode.addChild(ganNode);
  3062. ganNode.pivotX = ganNode.pivotX;
  3063. ganNode.pivotY = ganNode.pivotY;
  3064. ganNode.x = ganNode.myIcon.width / 2;
  3065. ganNode.y = this.rootBall.gameObj.width;
  3066. d2Gan.setGanLastInfo();
  3067. }
  3068. setHelpLine() {
  3069. let d2Help = new D2HelpLine();
  3070. this.d2HelpLine = d2Help;
  3071. }
  3072. createBalls() {
  3073. let cfg;
  3074. switch (xGame.common.gameMode) {
  3075. case GameMode.classic:
  3076. cfg = xGame.cfgMgr.getRandomClassicLevel();
  3077. break;
  3078. case GameMode.bigMove:
  3079. cfg = xGame.cfgMgr.getBigMoveLevelByIndex(xGame.common.bigMoveLevelIndex);
  3080. break;
  3081. case GameMode.placeBall:
  3082. cfg = xGame.cfgMgr.getPlaceBallByLevel(xGame.common.placeBallCurLevel);
  3083. break;
  3084. default:
  3085. break;
  3086. }
  3087. cfg = JSON.parse(JSON.stringify(cfg));
  3088. for (const key in cfg) {
  3089. if (cfg[key].value == 0) {
  3090. this.createRootBall(cfg[key]);
  3091. delete cfg[key];
  3092. break;
  3093. }
  3094. }
  3095. this.createOtherBalls(cfg);
  3096. }
  3097. createRootBall(data) {
  3098. let root = new D2Ball(true);
  3099. xGame.common.gameUI.ui.ballNode.displayObject.addChild(root);
  3100. this.rootBall = root.d2Src;
  3101. let d3Ball = xGame.poolD3Mgr.getItem(poolKey.d3ball);
  3102. let d3BallSrc = d3Ball.getComponent(Ball);
  3103. xGame.common.d3World.rootBall = d3Ball;
  3104. xGame.common.d3World.rootBallSrc = d3BallSrc;
  3105. let xx = data.x;
  3106. let yy = data.y;
  3107. let numer = data.value;
  3108. xGame.common.gameMgr.lastRootBallPos.setValue(xx, yy);
  3109. this.rootBall.initSelf(numer, xx, yy, d3Ball);
  3110. this.ballArr.push(this.rootBall);
  3111. this.setD2Gan();
  3112. this.setHelpLine();
  3113. }
  3114. createOtherBalls(cfg) {
  3115. let temp;
  3116. let src;
  3117. let data;
  3118. for (const key in cfg) {
  3119. data = cfg[key];
  3120. temp = new D2Ball();
  3121. xGame.common.gameUI.ui.ballNode.displayObject.addChild(temp);
  3122. src = temp.d2Src;
  3123. let d3Ball = xGame.poolD3Mgr.getItem(poolKey.d3ball);
  3124. src.initSelf(data.value, data.x, data.y, d3Ball);
  3125. this.ballArr.push(src);
  3126. }
  3127. }
  3128. shoot(percent) {
  3129. this.powerPercent = percent;
  3130. this.openCheckStill = true;
  3131. let d2Angle = this.d2Gan.ui.rotation;
  3132. this.rootBall.setSpeed(percent, d2Angle);
  3133. this.clearBallAllEft();
  3134. this.changePlayerView();
  3135. }
  3136. onUpdate() {
  3137. if (!this.openCheckStill)
  3138. return;
  3139. this.checkStill();
  3140. }
  3141. checkStill() {
  3142. for (let index = 0; index < this.ballArr.length; index++) {
  3143. if (!this.ballArr[index].isStill()) {
  3144. return;
  3145. }
  3146. }
  3147. xGame.eventMgr.event(ALL_BALL_STOP);
  3148. }
  3149. allBallStop() {
  3150. this.openCheckStill = false;
  3151. xGame.common.recoverCameraView();
  3152. }
  3153. waitShoot() {
  3154. if (!this.d2Gan.ui.isDisposed) {
  3155. this.d2Gan.ui.visible = true;
  3156. }
  3157. if (!this.d2HelpLine.ui.isDisposed) {
  3158. this.d2HelpLine.ui.visible = true;
  3159. }
  3160. this.clearBallAllEft();
  3161. this.showBallRightEft();
  3162. this.getHelpLine();
  3163. this.inHolesSpeed = [];
  3164. this.selectOneBall();
  3165. }
  3166. _getAllBallArr() {
  3167. let arr = this.ballArr;
  3168. let outArr = [];
  3169. for (let index = 0; index < arr.length; index++) {
  3170. if (arr[index] instanceof D2RootBallSrc)
  3171. continue;
  3172. if (arr[index].ballFunc == "ice")
  3173. continue;
  3174. if (arr[index].destroyed)
  3175. continue;
  3176. outArr.push(arr[index]);
  3177. }
  3178. return outArr;
  3179. }
  3180. _getBlackObj() {
  3181. let arr = this.ballArr;
  3182. for (let index = 0; index < arr.length; index++) {
  3183. if (arr[index].number == 8 && xGame.common.gameMode == GameMode.classic) {
  3184. return arr[index];
  3185. }
  3186. }
  3187. }
  3188. selectOneBall() {
  3189. let all = this._getAllBallArr();
  3190. let target;
  3191. switch (xGame.common.gameMode) {
  3192. case GameMode.classic:
  3193. if (xGame.common.gameMgr.selfTurn) {
  3194. let self = xGame.common.gameMgr.selfBallArr;
  3195. let black = this._getBlackObj();
  3196. if (xGame.common.gameMgr.ensureBallType) {
  3197. if (self.length > 0) {
  3198. let out = [];
  3199. for (let j = 0; j < all.length; j++) {
  3200. if (self.indexOf(all[j].number) > -1) {
  3201. out.push(all[j]);
  3202. }
  3203. }
  3204. target = this.selectBestEnterOne(out);
  3205. }
  3206. else {
  3207. target = this.selectBestEnterOne([black]);
  3208. }
  3209. }
  3210. else {
  3211. target = this.selectBestEnterOne(all);
  3212. }
  3213. }
  3214. else {
  3215. target = this.selectBestEnterOne(all);
  3216. }
  3217. break;
  3218. case GameMode.bigMove:
  3219. target = this.selectBestEnterOne(all);
  3220. break;
  3221. case GameMode.placeBall:
  3222. if (all.length > 0) {
  3223. target = this.selectBestEnterOne(all);
  3224. }
  3225. break;
  3226. default:
  3227. break;
  3228. }
  3229. if (target && !target.destroyed && target.onClick) {
  3230. target.onClick(0, true);
  3231. let num = -200 + xGame.common.randomNum(0, 400);
  3232. num /= 150;
  3233. if (xGame.common.longHelpLine) {
  3234. num = 0;
  3235. }
  3236. this.destRot += num;
  3237. xGame.common.d2World.d2Gan.rotDest(this.destRot);
  3238. }
  3239. }
  3240. removeOneBall(ball) {
  3241. for (let index = 0; index < this.ballArr.length; index++) {
  3242. if (this.ballArr[index].id == ball.id) {
  3243. this.ballArr.splice(index, 1);
  3244. break;
  3245. }
  3246. }
  3247. }
  3248. getHelpLine() {
  3249. this.d2HelpLine.ui.dirDot.visible = false;
  3250. this.isOnSameLine = false;
  3251. let startX = this.rootBall.gameObj.x;
  3252. let startY = this.rootBall.gameObj.y;
  3253. let dis = this.getBorderDot(startX, startY, this.d2Gan.ui.rotation);
  3254. if (dis == null) {
  3255. this.d2HelpLine.ui.visible = false;
  3256. console.error("辅助线异常");
  3257. return;
  3258. }
  3259. this.d2HelpLine.ui.visible = true;
  3260. let angle = this.d2Gan.ui.rotation;
  3261. let radius = 16.5;
  3262. let disX = startX + dis * Math.sin(angle * Math.PI / 180);
  3263. let disY = startY + dis * -Math.cos(angle * Math.PI / 180);
  3264. let colliObj = xGame.common.isBlock(startX, startY, disX, disY);
  3265. if (colliObj == null) {
  3266. this.getColliPos(disX, disY, radius, angle);
  3267. xGame.common.d2World.isHelpLineOnBall = false;
  3268. this.targetBall = null;
  3269. this.reflectAngle = 0;
  3270. this.showBallWrongEft();
  3271. }
  3272. else {
  3273. let target = colliObj.src;
  3274. let radius = 16.5;
  3275. let dis1 = 4 * radius * radius - colliObj.disVer * colliObj.disVer;
  3276. dis1 = Math.sqrt(dis1);
  3277. let realDis = colliObj.disHon - dis1;
  3278. let dir = colliObj.dir;
  3279. let xx = startX + dir.x * realDis;
  3280. let yy = startY + dir.y * realDis;
  3281. this.getColliPos(xx, yy, radius, angle);
  3282. let reflectAngle = this.getReflectLine(xx, yy, radius, target.gameObj) - 180;
  3283. if (Math.abs(reflectAngle - angle) <= 0.02) {
  3284. let offset = xGame.common.rodOffest;
  3285. if (Math.abs(offset.x) < 1 && Math.abs(offset.y) < 1)
  3286. this.isOnSameLine = true;
  3287. }
  3288. this.getRootDirLine(reflectAngle, angle, xx, yy, target);
  3289. xGame.common.d2World.isHelpLineOnBall = true;
  3290. this.targetBall = target;
  3291. this.reflectAngle = reflectAngle;
  3292. this.showBallWrongEft();
  3293. if (xGame.common.longHelpLine) {
  3294. this.delayReflectLine(target, reflectAngle);
  3295. }
  3296. }
  3297. }
  3298. getBorderDot(startX, startY, angle) {
  3299. let radius = 17;
  3300. let distance;
  3301. let isDone;
  3302. distance = -(this.borderRect.y - startY + radius) / Math.cos(angle * Math.PI / 180);
  3303. isDone = this.judgeUpDown(distance, angle, startX);
  3304. if (isDone != null) {
  3305. return isDone;
  3306. }
  3307. distance = -(this.borderRect.y + this.borderRect.height - startY - radius) / Math.cos(angle * Math.PI / 180);
  3308. isDone = this.judgeUpDown(distance, angle, startX);
  3309. if (isDone != null) {
  3310. return isDone;
  3311. }
  3312. distance = (this.borderRect.x - startX + radius) / Math.sin(angle * Math.PI / 180);
  3313. isDone = this.judgeLeftRight(distance, angle, startY);
  3314. if (isDone != null) {
  3315. return isDone;
  3316. }
  3317. distance = (this.borderRect.x + this.borderRect.width - startX - radius) / Math.sin(angle * Math.PI / 180);
  3318. isDone = this.judgeLeftRight(distance, angle, startY);
  3319. if (isDone != null) {
  3320. return isDone;
  3321. }
  3322. }
  3323. judgeUpDown(distance, angle, startX) {
  3324. let flag = Math.sin(angle * Math.PI / 180);
  3325. let temp = startX + distance * Math.sin(angle * Math.PI / 180);
  3326. if (distance >= 0) {
  3327. if (flag > 0) {
  3328. if (temp < this.borderRect.x + this.borderRect.width) {
  3329. return distance;
  3330. }
  3331. }
  3332. else {
  3333. if (temp > this.borderRect.x) {
  3334. return distance;
  3335. }
  3336. }
  3337. }
  3338. }
  3339. judgeLeftRight(distance, angle, starY) {
  3340. let flag = -Math.cos(angle * Math.PI / 180);
  3341. let temp = starY + distance * -Math.cos(angle * Math.PI / 180);
  3342. if (distance >= 0) {
  3343. if (flag > 0) {
  3344. if (temp < this.borderRect.y + this.borderRect.height) {
  3345. return distance;
  3346. }
  3347. }
  3348. else {
  3349. if (temp > this.borderRect.y) {
  3350. return distance;
  3351. }
  3352. }
  3353. }
  3354. }
  3355. clearBallAllEft() {
  3356. let temp;
  3357. for (let index = 0; index < this.ballArr.length; index++) {
  3358. temp = this.ballArr[index];
  3359. temp.clearBallEft();
  3360. }
  3361. }
  3362. showBallRightEft() {
  3363. let gameMgr = xGame.common.gameMgr;
  3364. let temp;
  3365. let targetArr = gameMgr.selfTurn ? gameMgr.selfBallArr : gameMgr.aiBallArr;
  3366. if (targetArr.length <= 0)
  3367. return;
  3368. for (let index = 0; index < this.ballArr.length; index++) {
  3369. temp = this.ballArr[index];
  3370. if (targetArr.indexOf(temp.number) > -1) {
  3371. temp.showRightEft();
  3372. }
  3373. }
  3374. }
  3375. showBallWrongEft() {
  3376. let gameMgr = xGame.common.gameMgr;
  3377. let targetArr = gameMgr.selfTurn ? gameMgr.selfBallArr : gameMgr.aiBallArr;
  3378. if (targetArr.length <= 0)
  3379. return;
  3380. let temp;
  3381. for (let index = 0; index < this.ballArr.length; index++) {
  3382. temp = this.ballArr[index];
  3383. if (this.targetBall && this.targetBall.number == temp.number) {
  3384. if (targetArr.indexOf(temp.number) <= -1) {
  3385. temp.showWrongEft();
  3386. }
  3387. else {
  3388. temp.clearBallWrongEft();
  3389. }
  3390. }
  3391. else {
  3392. temp.clearBallWrongEft();
  3393. }
  3394. }
  3395. }
  3396. getColliPos(x, y, radius, angle) {
  3397. this.d2HelpLine.ui.x = x;
  3398. this.d2HelpLine.ui.y = y;
  3399. let dirX = x - this.rootBall.gameObj.x;
  3400. let dirY = y - this.rootBall.gameObj.y;
  3401. let rectH = Math.pow(dirX * dirX + dirY * dirY, 0.5);
  3402. if (rectH <= 0)
  3403. rectH = 0;
  3404. this.d2HelpLine.ui.rect.height = 0;
  3405. this.d2HelpLine.ui.rect.height = rectH;
  3406. this.d2HelpLine.ui.rect.rotation = xGame.common.getfguiRotation(dirX, dirY);
  3407. if (rectH < this.rootBall.gameObj.width) {
  3408. this.d2HelpLine.ui.rect.visible = false;
  3409. }
  3410. else {
  3411. this.d2HelpLine.ui.rect.visible = true;
  3412. }
  3413. this.d2HelpLine.ui.dir.visible = false;
  3414. this.d2HelpLine.ui.rootDir.visible = false;
  3415. }
  3416. getReflectLine(x, y, radius, target) {
  3417. this.d2HelpLine.ui.dir.visible = true;
  3418. let dirX = target.x - x;
  3419. let dirY = target.y - y;
  3420. let angle = xGame.common.getfguiRotation(dirX, dirY) + 180;
  3421. this.d2HelpLine.ui.dir.x = this.d2HelpLine.starX;
  3422. this.d2HelpLine.ui.dir.y = this.d2HelpLine.starY;
  3423. this.d2HelpLine.ui.dir.height = 48;
  3424. this.d2HelpLine.ui.dir.rotation = angle;
  3425. this.d2HelpLine.ui.dir.x -= 2 * radius * Math.sin(angle * Math.PI / 180);
  3426. this.d2HelpLine.ui.dir.y -= 2 * radius * -Math.cos(angle * Math.PI / 180);
  3427. return angle;
  3428. }
  3429. getRootDirLine(angle, rodAngle, xx, yy, target) {
  3430. let rtX = xGame.common.d2World.rootBall.gameObj.x;
  3431. let rtY = xGame.common.d2World.rootBall.gameObj.y;
  3432. let targetX = target.gameObj.x;
  3433. let targetY = target.gameObj.y;
  3434. this.outDir.setValue(targetX - xx, targetY - yy);
  3435. this.rootDir.setValue(rtX - xx, rtY - yy);
  3436. let ver = Math.PI / 2;
  3437. let sin = Math.sin(ver);
  3438. let cos = Math.cos(ver);
  3439. let outX = this.outDir.x * cos - this.outDir.y * sin;
  3440. let outY = this.outDir.x * sin + this.outDir.y * cos;
  3441. this.outDir.setValue(outX, outY);
  3442. Laya.Vector2.normalize(this.rootDir, this.rootDir);
  3443. Laya.Vector2.normalize(this.outDir, this.outDir);
  3444. let result = Laya.Vector2.dot(this.rootDir, this.outDir);
  3445. if (Math.abs(result) <= 0.08) {
  3446. this.d2HelpLine.ui.rootDir.visible = false;
  3447. return;
  3448. }
  3449. if (result > 0) {
  3450. angle += 90;
  3451. }
  3452. else if (result < 0) {
  3453. angle -= 90;
  3454. }
  3455. this.d2HelpLine.ui.rootDir.visible = true;
  3456. this.d2HelpLine.ui.rootDir.x = this.d2HelpLine.starX;
  3457. this.d2HelpLine.ui.rootDir.y = this.d2HelpLine.starY;
  3458. this.d2HelpLine.ui.rootDir.rotation = angle;
  3459. }
  3460. delayReflectLine(obj, angle) {
  3461. if (xGame.common.gameMode != GameMode.placeBall && !xGame.common.gameMgr.selfTurn) {
  3462. return;
  3463. }
  3464. this.isOnSameLine = false;
  3465. let startX = obj.gameObj.x;
  3466. let startY = obj.gameObj.y;
  3467. let dis = this.getBorderDot(startX, startY, angle);
  3468. if (dis == null) {
  3469. this.d2HelpLine.ui.dirDot.visible = false;
  3470. return;
  3471. }
  3472. this.d2HelpLine.ui.visible = true;
  3473. let disX = startX + dis * Math.sin(angle * Math.PI / 180);
  3474. let disY = startY + dis * -Math.cos(angle * Math.PI / 180);
  3475. let colliObj = xGame.common.isBlock(startX, startY, disX, disY, obj);
  3476. if (colliObj == null) {
  3477. this.setDelayLine(disX, disY, obj, angle);
  3478. }
  3479. else {
  3480. let radius = 16;
  3481. let dis1 = 4 * radius * radius - colliObj.disVer * colliObj.disVer;
  3482. dis1 = Math.sqrt(dis1);
  3483. let realDis = colliObj.disHon - dis1;
  3484. let dir = colliObj.dir;
  3485. let xx = startX + dir.x * realDis;
  3486. let yy = startY + dir.y * realDis;
  3487. this.setDelayLine(xx, yy, obj, angle);
  3488. }
  3489. }
  3490. setDelayLine(x, y, obj, angle) {
  3491. let dirX = x - obj.gameObj.x;
  3492. let dirY = y - obj.gameObj.y;
  3493. let rectH = Math.pow(dirX * dirX + dirY * dirY, 0.5);
  3494. if (rectH <= 0)
  3495. rectH = 0;
  3496. this.d2HelpLine.ui.dir.height = rectH;
  3497. this.d2HelpLine.ui.dirDot.visible = true;
  3498. this.d2HelpLine.ui.dirDot.x = 17;
  3499. this.d2HelpLine.ui.dirDot.y = 17;
  3500. this.d2HelpLine.ui.dirDot.x += (rectH + 34) * Math.sin(angle * Math.PI / 180);
  3501. ;
  3502. this.d2HelpLine.ui.dirDot.y += (rectH + 34) * -Math.cos(angle * Math.PI / 180);
  3503. }
  3504. changePlayerView() {
  3505. if (Math.random() >= 0.7)
  3506. return;
  3507. if (!this.targetBall) {
  3508. return;
  3509. }
  3510. if (!xGame.common.gameMgr.selfTurn)
  3511. return;
  3512. switch (xGame.common.gameMode) {
  3513. case GameMode.classic:
  3514. if (xGame.common.gameMgr.selfBallArr.indexOf(this.targetBall.number) <= -1) {
  3515. if (this.targetBall.number != 8) {
  3516. return;
  3517. }
  3518. }
  3519. break;
  3520. case GameMode.bigMove:
  3521. return;
  3522. case GameMode.placeBall:
  3523. break;
  3524. default:
  3525. break;
  3526. }
  3527. let startX = this.targetBall.gameObj.x;
  3528. let startY = this.targetBall.gameObj.y;
  3529. let angle = this.reflectAngle;
  3530. let dis = this.getBorderDot(startX, startY, angle);
  3531. let disX = startX + dis * Math.sin(angle * Math.PI / 180);
  3532. let disY = startY + dis * -Math.cos(angle * Math.PI / 180);
  3533. let colliObj = xGame.common.isBlock(startX, startY, disX, disY, this.targetBall);
  3534. if (colliObj) {
  3535. return;
  3536. }
  3537. let offset = 40;
  3538. let posObj = xGame.common.gameMgr.posObj;
  3539. let temp;
  3540. let radius;
  3541. let tarX, tarY;
  3542. for (const key in posObj) {
  3543. temp = posObj[key];
  3544. radius = Math.pow((startX - temp.x) * (startX - temp.x) + (startY - temp.y) * (startY - temp.y), 0.5);
  3545. tarX = startX + radius * Math.sin(angle * Math.PI / 180);
  3546. tarY = startY + radius * -Math.cos(angle * Math.PI / 180);
  3547. if ((tarX - temp.x) * (tarX - temp.x) + (tarY - temp.y) * (tarY - temp.y) < offset) {
  3548. xGame.common.showOneCamera("angle" + key);
  3549. xGame.common.gameUI.ui.d2Node.alpha = 0;
  3550. Laya.physicsTimer.scale = 0.7;
  3551. break;
  3552. }
  3553. }
  3554. }
  3555. selectBestEnterOne(arr) {
  3556. this.aiLv = xGame.tools.random(1, 11);
  3557. this.aiLv = 10;
  3558. this.wBall = xGame.common.d2World.rootBall;
  3559. this.rootPos.x = this.wBall.gameObj.x;
  3560. this.rootPos.y = this.wBall.gameObj.y;
  3561. this.initHoleBall(arr);
  3562. return this.selectBall();
  3563. }
  3564. selectBall() {
  3565. let ball = null;
  3566. this.destRot = 0;
  3567. let ai = 110 - this.aiLv * 10;
  3568. let mis = xGame.tools.random(-ai, ai) * 0.005;
  3569. let score = false;
  3570. if (this.scoreBall.length < 1) {
  3571. if (this.lineBall.length < 1) {
  3572. for (let i = 0; i < this.kickBall.length; i++) {
  3573. let list = [];
  3574. let bo = this.kickBall[i];
  3575. let bobj = bo.gameObj;
  3576. let rect = xGame.common.d2World.borderRect;
  3577. let mobj = this.wBall.gameObj;
  3578. let minb = bobj.y - rect.y - 20;
  3579. let minw = mobj.y - rect.y - 50;
  3580. if (minb > 0 && minw > 0) {
  3581. let dlenx = 0;
  3582. let dleny = mobj.y - rect.y;
  3583. let spx = mobj.x;
  3584. let spy = rect.y - dleny;
  3585. list.push({ order: minb, bx: 0, by: rect.y, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  3586. }
  3587. minb = rect.y + rect.height - bobj.y - 20;
  3588. minw = rect.y + rect.height - mobj.y - 50;
  3589. if (minb > 0 && minw > 0) {
  3590. let dlenx = 0;
  3591. let dleny = rect.y + rect.height - mobj.y;
  3592. let spx = mobj.x;
  3593. let spy = rect.y + rect.height + dleny;
  3594. list.push({ order: minb, bx: 0, by: rect.y + rect.height, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  3595. }
  3596. minb = bobj.x - rect.x - 20;
  3597. minw = mobj.x - rect.x - 50;
  3598. if (minb > 0 && minw > 0) {
  3599. let dlenx = mobj.x - rect.x;
  3600. let dleny = 0;
  3601. let spx = rect.x - dlenx;
  3602. let spy = mobj.y;
  3603. list.push({ order: minb, bx: rect.x, by: 0, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  3604. }
  3605. minb = rect.x + rect.width - bobj.x - 20;
  3606. minw = rect.x + rect.width - mobj.x - 50;
  3607. if (minb > 0 && minw > 0) {
  3608. let dlenx = rect.x + rect.width - mobj.x;
  3609. let dleny = 0;
  3610. let spx = rect.x + rect.width + dlenx;
  3611. let spy = mobj.y;
  3612. list.push({ order: minb, bx: rect.x + rect.width, by: 0, spx: spx, spy: spy, dlenx: dlenx, dleny: dleny });
  3613. }
  3614. list.sort(function (a, b) {
  3615. return a.order - b.order;
  3616. });
  3617. for (let i = 0; i < list.length; i++) {
  3618. let data = list[i];
  3619. let mx = mobj.x - bobj.x;
  3620. let my = mobj.y - bobj.y;
  3621. xGame.tools.getV2Dir(data.spx, data.spy, bobj.x, bobj.y, this.tempDir1);
  3622. xGame.tools.getV2Dir(data.spx, data.spy, mobj.x, mobj.y, this.tempDir2);
  3623. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  3624. if (num > 1)
  3625. num = 1;
  3626. let cos = Math.acos(num);
  3627. if (cos > 1.57)
  3628. cos = 1.57;
  3629. else if (cos < 0.01)
  3630. cos = 0.01;
  3631. let tan = Math.tan(cos);
  3632. let dx = tan * data.dleny;
  3633. let dy = tan * data.dlenx;
  3634. let bx = data.bx > 0 ? data.bx : (mobj.x + (mx > 0 ? -dx : dx));
  3635. if (Math.abs(bx - 667) < 40)
  3636. continue;
  3637. let by = data.by > 0 ? data.by : (mobj.y + (my > 0 ? -dy : dy));
  3638. if (!this.isBlock(0, mobj.x, mobj.y, bx, by) && !this.isBlock(bo.number, bobj.x, bobj.y, bx, by)) {
  3639. let dis = Math.abs(data.dlenx) + Math.abs(data.dleny) + xGame.tools.getDistance(bx, by, bo.gameObj.x, bo.gameObj.y);
  3640. this.forceMax = dis * 0.08;
  3641. this.destRot += mis * 0.1;
  3642. this.setKick(bx, by);
  3643. return true;
  3644. }
  3645. }
  3646. }
  3647. }
  3648. else {
  3649. ball = xGame.common.getRandArrEle(this.lineBall);
  3650. }
  3651. }
  3652. else {
  3653. for (let i = 0; i < this.scoreBall.length; i++) {
  3654. if (i < this.scoreBall.length - 1) {
  3655. let rand = 70 + this.aiLv * 10 + i * 10;
  3656. if (xGame.tools.random(0, 100) < rand) {
  3657. ball = this.scoreBall[i];
  3658. break;
  3659. }
  3660. }
  3661. else {
  3662. ball = this.scoreBall[i];
  3663. break;
  3664. }
  3665. }
  3666. score = true;
  3667. this.selectNum++;
  3668. }
  3669. if (!ball)
  3670. ball = xGame.common.getRandArrEle(xGame.common.d2World.ballArr);
  3671. let dx = ball.gameObj.x;
  3672. let dy = ball.gameObj.y;
  3673. let kickAngle = 0;
  3674. if (score) {
  3675. dx = ball.kickPos.x;
  3676. dy = ball.kickPos.y;
  3677. this.tempDir2 = xGame.tools.getV2Dir(this.wBall.gameObj.x, this.wBall.gameObj.y, dx, dy, this.tempDir2);
  3678. this.tempDir3 = xGame.tools.getV2Dir(dx, dy, ball.gameObj.x, ball.gameObj.y, this.tempDir3);
  3679. let adot = Laya.Vector2.dot(this.tempDir3, this.tempDir2);
  3680. if (adot > 1)
  3681. adot = 1;
  3682. kickAngle = Math.acos(adot) * 57.3;
  3683. if (kickAngle > 45) {
  3684. let kdx = ball.kickPos.x - ball.gameObj.x;
  3685. let kdy = ball.kickPos.y - ball.gameObj.y;
  3686. dx = ball.kickPos.x - kdx * mis * 0.3;
  3687. dy = ball.kickPos.y - kdy * mis * 0.3;
  3688. }
  3689. else
  3690. this.destRot += mis;
  3691. }
  3692. else if (ball.poleAngle != 0) {
  3693. this.destRot += ball.poleAngle;
  3694. }
  3695. if (xGame.common.gameMode == 0) {
  3696. let af = kickAngle * 0.08;
  3697. this.forceMax = ball.hard * 0.1 + af * af;
  3698. }
  3699. this.setKick(dx, dy);
  3700. return ball;
  3701. }
  3702. initHoleBall(arr) {
  3703. this.kickBall = [];
  3704. this.lineBall = [];
  3705. this.scoreBall = [];
  3706. this.holeBall = [];
  3707. this.selectNum = 0;
  3708. this.forceNum = 0;
  3709. this.forceMax = 0;
  3710. this.turnNum = 0;
  3711. let list = arr;
  3712. let holes = xGame.common.gameMgr.holePosList;
  3713. let self = xGame.common.aiPlayer;
  3714. for (let i = 0; i < list.length; i++) {
  3715. let obj = list[i];
  3716. if (!obj)
  3717. continue;
  3718. obj.kickPos.x = 0;
  3719. obj.kickPos.y = 0;
  3720. obj.poleAngle = 0;
  3721. obj.hard = 0;
  3722. obj.borderDis = 0;
  3723. obj.kickAngle = 180;
  3724. let b = obj.gameObj;
  3725. let wbp = this.rootPos;
  3726. let bx = wbp.x - b.x;
  3727. let by = wbp.y - b.y;
  3728. obj.borderDis = xGame.tools.random(0, 100);
  3729. this.kickBall.push(obj);
  3730. if (!this.isLine(wbp, obj))
  3731. continue;
  3732. obj.kickAngle = xGame.tools.random(90, 180);
  3733. obj.kickPos.x = b.x;
  3734. obj.kickPos.y = b.y;
  3735. this.lineBall.push(obj);
  3736. let minDis = 999999;
  3737. let hole = false;
  3738. for (let j = 0; j < holes.length; j++) {
  3739. let hp = holes[j];
  3740. if (bx >= 0 && hp.x > b.x + 100)
  3741. continue;
  3742. if (bx <= 0 && hp.x < b.x - 100)
  3743. continue;
  3744. if (by < -10 && hp.y < wbp.y)
  3745. continue;
  3746. if (by > 10 && hp.y > wbp.y)
  3747. continue;
  3748. if (!this.isBlock(obj.number, b.x, b.y, hp.x, hp.y)) {
  3749. let dis = xGame.tools.getDeltaxy(b.x, b.y, hp.x, hp.y);
  3750. if (dis < minDis) {
  3751. let dx = b.x - this.tempDir1.x * this.ballSize;
  3752. let dy = b.y - this.tempDir1.y * this.ballSize;
  3753. this.tempDir3.x = this.tempDir1.x;
  3754. this.tempDir3.y = this.tempDir1.y;
  3755. if (!this.isBlock(this.wBall.number, wbp.x, wbp.y, dx, dy, obj.number)) {
  3756. obj.kickPos.x = dx;
  3757. obj.kickPos.y = dy;
  3758. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir3);
  3759. if (num > 1)
  3760. num = 1;
  3761. obj.kickAngle = Math.acos(num) * 57.3;
  3762. if (b.x < self.rectL + 2 || b.x > self.rectR - 2 || b.y < self.rectT + 2 || b.y > self.rectB - 2)
  3763. dis = dis * 2;
  3764. if (Math.abs(hp.x - 600) < 100)
  3765. dis += 50;
  3766. obj.hard = dis + obj.kickAngle * 3;
  3767. hole = true;
  3768. }
  3769. }
  3770. }
  3771. }
  3772. if (hole) {
  3773. this.scoreBall.push(obj);
  3774. this.holeBall.push(obj);
  3775. }
  3776. }
  3777. this.scoreBall.sort(function (a, b) {
  3778. return a.hard - b.hard;
  3779. });
  3780. this.holeBall.sort(function (a, b) {
  3781. return a.kickAngle - b.kickAngle;
  3782. });
  3783. this.kickBall.sort(function (a, b) {
  3784. return a.borderDis - b.borderDis;
  3785. });
  3786. }
  3787. isBlock(bn, bx, by, hx, hy, dn = -1) {
  3788. this.tempDir1 = xGame.tools.getV2Dir(bx, by, hx, hy, this.tempDir1);
  3789. let balls = xGame.common.d2World.ballArr;
  3790. let max = xGame.tools.getDis(hx, hy, bx, by);
  3791. for (let index = 0; index < balls.length; index++) {
  3792. let obj = balls[index];
  3793. if (obj.number == 0)
  3794. continue;
  3795. if (obj.number == bn || obj.number == dn)
  3796. continue;
  3797. let dis = xGame.tools.getDistance(obj.gameObj.x, obj.gameObj.y, bx, by);
  3798. if (dis * dis > max)
  3799. continue;
  3800. this.tempDir2 = xGame.tools.getV2Dir(bx, by, obj.gameObj.x, obj.gameObj.y, this.tempDir2);
  3801. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  3802. if (num > 1)
  3803. num = 1;
  3804. if (num < 0)
  3805. continue;
  3806. let gap = Math.sin(Math.acos(num)) * dis;
  3807. if (gap < this.ballSize)
  3808. return true;
  3809. }
  3810. return false;
  3811. }
  3812. isLine(xy, ball) {
  3813. let bx = xy.x;
  3814. let by = xy.y;
  3815. if (this.isBlock(0, bx, by, ball.gameObj.x, ball.gameObj.y, ball.number)) {
  3816. let dis = ball.getDestDis(xy);
  3817. let angle = Math.asin((ball.gameObj.width - 3) / dis);
  3818. let sin = Math.sin(angle);
  3819. let cos = Math.cos(angle);
  3820. this.tempDir3 = xGame.tools.getV2Dir(bx, by, ball.gameObj.x, ball.gameObj.y, this.tempDir3);
  3821. this.tempDir2.x = this.tempDir3.x * cos - this.tempDir3.y * sin;
  3822. this.tempDir2.y = this.tempDir3.x * sin + this.tempDir3.y * cos;
  3823. let dx = bx + this.tempDir2.x * dis;
  3824. let dy = by + this.tempDir2.y * dis;
  3825. let isr = this.isBlock(0, bx, by, dx, dy, ball.number);
  3826. sin = Math.sin(-angle);
  3827. cos = Math.cos(-angle);
  3828. this.tempDir2.x = this.tempDir3.x * cos - this.tempDir3.y * sin;
  3829. this.tempDir2.y = this.tempDir3.x * sin + this.tempDir3.y * cos;
  3830. dx = bx + this.tempDir2.x * dis;
  3831. dy = by + this.tempDir2.y * dis;
  3832. let isl = this.isBlock(0, bx, by, dx, dy, ball.number);
  3833. if (isr && isl)
  3834. return false;
  3835. ball.poleAngle = isr ? -angle * 57.3 : angle * 57.3;
  3836. }
  3837. return true;
  3838. }
  3839. setKick(dx, dy) {
  3840. this.forceMax += this.wBall.getDestDis({ x: dx, y: dy }) * 0.1;
  3841. this.tempDir2 = xGame.tools.getV2Dir(this.wBall.gameObj.x, this.wBall.gameObj.y, dx, dy, this.tempDir2);
  3842. this.tempDir1.x = 0;
  3843. this.tempDir1.y = 1;
  3844. this.tempDir2.y = -this.tempDir2.y;
  3845. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  3846. if (num > 1)
  3847. num = 1;
  3848. let rot = Math.acos(num) * 57.3;
  3849. if (this.tempDir2.x < 0)
  3850. rot = 360 - rot;
  3851. this.destRot += rot;
  3852. }
  3853. }
  3854. class ui_UIGame extends fgui.GComponent {
  3855. static createInstance() {
  3856. return (fgui.UIPackage.createObject("game", "UIGame"));
  3857. }
  3858. onConstruct() {
  3859. this.c1 = this.getController("c1");
  3860. this.d3Root = (this.getChild("d3Root"));
  3861. this.clickNode = (this.getChild("clickNode"));
  3862. this.d2Root = (this.getChild("d2Root"));
  3863. this.topNode = (this.getChild("topNode"));
  3864. this.n72 = (this.getChild("n72"));
  3865. this.n40 = (this.getChild("n40"));
  3866. this.rulerNode = (this.getChild("rulerNode"));
  3867. this.rulerClickNode = (this.getChild("rulerClickNode"));
  3868. this.n50 = (this.getChild("n50"));
  3869. this.keduNode = (this.getChild("keduNode"));
  3870. this.powerTxt = (this.getChild("powerTxt"));
  3871. this.powerNode = (this.getChild("powerNode"));
  3872. this.colorNode = (this.getChild("colorNode"));
  3873. this.powerEft = (this.getChild("powerEft"));
  3874. this.myPowerNode = (this.getChild("myPowerNode"));
  3875. this.ganNode = (this.getChild("ganNode"));
  3876. this.rodMethodNode = (this.getChild("rodMethodNode"));
  3877. this.placeChallengeNode = (this.getChild("placeChallengeNode"));
  3878. this.placeNormalNode = (this.getChild("placeNormalNode"));
  3879. this.skillRod = (this.getChild("skillRod"));
  3880. this.border = (this.getChild("border"));
  3881. this.bigSkillNode = (this.getChild("bigSkillNode"));
  3882. this.classicWorldsNode = (this.getChild("classicWorldsNode"));
  3883. this.bigMoveWorldsNode = (this.getChild("bigMoveWorldsNode"));
  3884. this.classicEmotionSpineNode = (this.getChild("classicEmotionSpineNode"));
  3885. this.awardSpineNode = (this.getChild("awardSpineNode"));
  3886. this.guanyuNode = (this.getChild("guanyuNode"));
  3887. this.helpBtn = (this.getChild("helpBtn"));
  3888. this.wordsBtn = (this.getChild("wordsBtn"));
  3889. this.aiWordsBtn = (this.getChild("aiWordsBtn"));
  3890. this.returnBtn = (this.getChild("returnBtn"));
  3891. this.ballNode = (this.getChild("ballNode"));
  3892. this.whiteAni = (this.getChild("whiteAni"));
  3893. this.blackAni = (this.getChild("blackAni"));
  3894. this.selfTurn = (this.getChild("selfTurn"));
  3895. this.aiTurn = (this.getChild("aiTurn"));
  3896. this.deskNode = (this.getChild("deskNode"));
  3897. this.moveNode = (this.getChild("moveNode"));
  3898. this.selfTalk = (this.getChild("selfTalk"));
  3899. this.aiTalk = (this.getChild("aiTalk"));
  3900. this.d2Node = (this.getChild("d2Node"));
  3901. this.snowNode = (this.getChild("snowNode"));
  3902. this.guide2 = (this.getChild("guide2"));
  3903. this.guide1 = (this.getChild("guide1"));
  3904. this.guide3 = (this.getChild("guide3"));
  3905. this.guideNode = (this.getChild("guideNode"));
  3906. }
  3907. }
  3908. ui_UIGame.URL = "ui://isxx5ak7kt443qg";
  3909. class ui_UIGameEnd extends fgui.GComponent {
  3910. static createInstance() {
  3911. return (fgui.UIPackage.createObject("game", "UIGameEnd"));
  3912. }
  3913. onConstruct() {
  3914. this.c1 = this.getController("c1");
  3915. this.n22 = (this.getChild("n22"));
  3916. this.n2 = (this.getChild("n2"));
  3917. this.n52 = (this.getChild("n52"));
  3918. this.n53 = (this.getChild("n53"));
  3919. this.coinNode = (this.getChild("coinNode"));
  3920. this.closeNode = (this.getChild("closeNode"));
  3921. this.moneyNode = (this.getChild("moneyNode"));
  3922. this.secretary = (this.getChild("secretary"));
  3923. this.n27 = (this.getChild("n27"));
  3924. this.n29 = (this.getChild("n29"));
  3925. this.talkNode = (this.getChild("talkNode"));
  3926. this.n38 = (this.getChild("n38"));
  3927. this.n39 = (this.getChild("n39"));
  3928. this.n40 = (this.getChild("n40"));
  3929. this.awardNode = (this.getChild("awardNode"));
  3930. this.starNumNode = (this.getChild("starNumNode"));
  3931. this.n47 = (this.getChild("n47"));
  3932. this.conditionNode = (this.getChild("conditionNode"));
  3933. this.isGetAward = (this.getChild("isGetAward"));
  3934. this.leftBtn = (this.getChild("leftBtn"));
  3935. this.rightBtn = (this.getChild("rightBtn"));
  3936. this.btnNode = (this.getChild("btnNode"));
  3937. }
  3938. }
  3939. ui_UIGameEnd.URL = "ui://isxx5ak7hkrz3u3";
  3940. class ui_UIAddCoin extends fgui.GComponent {
  3941. static createInstance() {
  3942. return (fgui.UIPackage.createObject("game", "UIAddCoin"));
  3943. }
  3944. onConstruct() {
  3945. this.n11 = (this.getChild("n11"));
  3946. this.myNode = (this.getChild("myNode"));
  3947. this.t0 = this.getTransition("t0");
  3948. }
  3949. }
  3950. ui_UIAddCoin.URL = "ui://isxx5ak7uxuev4hs";
  3951. class UIAddCoin extends UIBase {
  3952. constructor() {
  3953. super();
  3954. this.coinNum = 2000;
  3955. }
  3956. onConstructor() {
  3957. this.ui = ui_UIAddCoin.createInstance();
  3958. this.contentPane = this.ui;
  3959. this.isEject = false;
  3960. this.addUIClick(this.ui.myNode.cancelBtn, this.hide);
  3961. this.addUIClick(this.ui.myNode.videoBtn, this.videoAddCoin);
  3962. }
  3963. show() {
  3964. super.show();
  3965. this.ui.t0.play();
  3966. }
  3967. videoAddCoin() {
  3968. Moyu.showVideoAd(() => {
  3969. xGame.common.playObjFlyAnim(this.coinNum, Prop.coin);
  3970. this.hide();
  3971. }, EAdType.addFailCoin);
  3972. }
  3973. }
  3974. UIAddCoin.uiName = "UIAddCoin";
  3975. class ui_UIInvitation extends fgui.GComponent {
  3976. static createInstance() {
  3977. return (fgui.UIPackage.createObject("game", "UIInvitation"));
  3978. }
  3979. onConstruct() {
  3980. this.n14 = (this.getChild("n14"));
  3981. this.myNode = (this.getChild("myNode"));
  3982. this.t0 = this.getTransition("t0");
  3983. }
  3984. }
  3985. ui_UIInvitation.URL = "ui://isxx5ak7lrxgv50r";
  3986. class UIInvitation extends UIBase {
  3987. constructor() {
  3988. super();
  3989. }
  3990. onConstructor() {
  3991. this.ui = ui_UIInvitation.createInstance();
  3992. this.contentPane = this.ui;
  3993. this.isEject = false;
  3994. this.addUIClick(this.ui.myNode.enterBtn, this.enterGame);
  3995. }
  3996. show() {
  3997. super.show();
  3998. }
  3999. enterGame() {
  4000. xGame.common.gameMode = GameMode.classic;
  4001. DataMgr.setChallengeTimes(1);
  4002. xGame.common.passAwardCoin = 2000;
  4003. let need = xGame.common.classicNiceNeddCoin;
  4004. if (DataMgr.coinEnough(need)) {
  4005. DataMgr.setCoin(-need);
  4006. xGame.eventMgr.event(RESTART_GAME, true);
  4007. Moyu.sendDataEvent("enterChallenge", { mode: xGame.common.gameMode });
  4008. }
  4009. else {
  4010. xGame.eventMgr.event(RESTART_GAME, true);
  4011. }
  4012. this.hide();
  4013. }
  4014. hide() {
  4015. super.hide();
  4016. }
  4017. }
  4018. UIInvitation.uiName = "UIInvitation";
  4019. class ui_UIMain extends fgui.GComponent {
  4020. static createInstance() {
  4021. return (fgui.UIPackage.createObject("game", "UIMain"));
  4022. }
  4023. onConstruct() {
  4024. this.n47 = (this.getChild("n47"));
  4025. this.n10 = (this.getChild("n10"));
  4026. this.secretary = (this.getChild("secretary"));
  4027. this.n33 = (this.getChild("n33"));
  4028. this.shopBtn = (this.getChild("shopBtn"));
  4029. this.moneyNode = (this.getChild("moneyNode"));
  4030. this.headNode = (this.getChild("headNode"));
  4031. this.bigMoveBtn = (this.getChild("bigMoveBtn"));
  4032. this.placeBallBtn = (this.getChild("placeBallBtn"));
  4033. this.classicBtn = (this.getChild("classicBtn"));
  4034. this.weeklyBtn = (this.getChild("weeklyBtn"));
  4035. this.globalBtn = (this.getChild("globalBtn"));
  4036. this.n44 = (this.getChild("n44"));
  4037. this.signBtn = (this.getChild("signBtn"));
  4038. this.drawBtn = (this.getChild("drawBtn"));
  4039. this.settingNode = (this.getChild("settingNode"));
  4040. this.n45 = (this.getChild("n45"));
  4041. this.secretaryBtn = (this.getChild("secretaryBtn"));
  4042. this.rankBtn = (this.getChild("rankBtn"));
  4043. this.n46 = (this.getChild("n46"));
  4044. this.ganFaMoShiBtn = (this.getChild("ganFaMoShiBtn"));
  4045. this.liucheng1 = (this.getChild("liucheng1"));
  4046. this.rightBtn = (this.getChild("rightBtn"));
  4047. this.n75 = (this.getChild("n75"));
  4048. this.secretaryGuide = (this.getChild("secretaryGuide"));
  4049. this.liucheng2 = (this.getChild("liucheng2"));
  4050. this.guideBtn = (this.getChild("guideBtn"));
  4051. this.n73 = (this.getChild("n73"));
  4052. this.wordsNode = (this.getChild("wordsNode"));
  4053. this.enterGuide = (this.getChild("enterGuide"));
  4054. this.talkNode = (this.getChild("talkNode"));
  4055. this.n83 = (this.getChild("n83"));
  4056. this.n84 = (this.getChild("n84"));
  4057. }
  4058. }
  4059. ui_UIMain.URL = "ui://isxx5ak7kt443qc";
  4060. class ui_UIMoyu extends fgui.GComponent {
  4061. static createInstance() {
  4062. return (fgui.UIPackage.createObject("loading", "UIMoyu"));
  4063. }
  4064. onConstruct() {
  4065. this.ageTip = (this.getChild("ageTip"));
  4066. this.mainBg = (this.getChild("mainBg"));
  4067. this.xyNode = (this.getChild("xyNode"));
  4068. this.rnNode = (this.getChild("rnNode"));
  4069. this.fcmNode = (this.getChild("fcmNode"));
  4070. this.ageNode = (this.getChild("ageNode"));
  4071. this.tipNode = (this.getChild("tipNode"));
  4072. this.msgNode = (this.getChild("msgNode"));
  4073. }
  4074. }
  4075. ui_UIMoyu.URL = "ui://37nctnhwxe62v4ea";
  4076. class MoyuMgr {
  4077. static initMoyu() {
  4078. this.moyuView = new MoyuView();
  4079. Laya.stage.addChild(this.moyuView.ui.displayObject);
  4080. this.moyuView.ui.x = (Laya.stage.width - 1334) / 2;
  4081. this.moyuView.ui.displayObject.zOrder = 1000;
  4082. this.moyuView.init();
  4083. this.moyuView.showTip(true);
  4084. this.moyuView.showAge(true, 0, Laya.stage.height - 320);
  4085. window['XApk'] = this;
  4086. }
  4087. static showAge(show) {
  4088. if (this.moyuView)
  4089. this.moyuView.showAge(show);
  4090. }
  4091. static onPlatMsg(idx) {
  4092. if (!MoyuMgr.moyuView)
  4093. return;
  4094. if (idx == '0') {
  4095. MoyuMgr.moyuView.showTip(false);
  4096. }
  4097. }
  4098. static showAgree(call) {
  4099. if (this.moyuView)
  4100. this.moyuView.showAgree(call);
  4101. else
  4102. call && call();
  4103. }
  4104. static showXy(type = 1) {
  4105. if (this.moyuView)
  4106. this.moyuView.showXy(type);
  4107. }
  4108. }
  4109. MoyuMgr.isAdvise = false;
  4110. class MoyuView {
  4111. constructor() {
  4112. this.ysxyNum = 1;
  4113. this.ysJson = null;
  4114. this.ui = ui_UIMoyu.createInstance();
  4115. }
  4116. init() {
  4117. this.ui.mainBg.visible = false;
  4118. this.ui.xyNode.visible = false;
  4119. this.ui.ageNode.visible = false;
  4120. this.ui.tipNode.visible = false;
  4121. this.ui.rnNode.visible = false;
  4122. this.ui.fcmNode.visible = false;
  4123. this.ui.ageTip.visible = false;
  4124. this.ui.msgNode.visible = false;
  4125. this.ui.visible = false;
  4126. this.ui.xyNode.xyList.setVirtual();
  4127. this.ui.xyNode.xyList.itemRenderer = Laya.Handler.create(this, this.renderListItem, null, false);
  4128. this.ui.ageNode.btnAge.onClick(this, this.onClick, [this.ui.ageNode.btnAge]);
  4129. this.ui.tipNode.onClick(this, this.onClick, [this.ui.tipNode]);
  4130. this.ui.ageTip.onClick(this, this.onClick, [this.ui.ageTip]);
  4131. this.ui.xyNode.btnKnown.visible = false;
  4132. this.ui.xyNode.xy1.visible = false;
  4133. this.ui.xyNode.xy2.visible = false;
  4134. this.ui.xyNode.btnXy1.visible = this.ui.xyNode.btnXy2.visible = false;
  4135. this.ui.xyNode.btnSure.visible = this.ui.xyNode.btnXy3.visible = false;
  4136. this.ui.xyNode.btnXy1.onClick(this, this.onClick, [this.ui.xyNode.btnXy1]);
  4137. this.ui.xyNode.btnXy2.onClick(this, this.onClick, [this.ui.xyNode.btnXy2]);
  4138. this.ui.xyNode.btnXy3.onClick(this, this.onClick, [this.ui.xyNode.btnXy3]);
  4139. this.ui.xyNode.btnNo.onClick(this, this.onClick, [this.ui.xyNode.btnNo]);
  4140. this.ui.xyNode.btnYes.onClick(this, this.onClick, [this.ui.xyNode.btnYes]);
  4141. this.ui.xyNode.btnSure.onClick(this, this.onClick, [this.ui.xyNode.btnSure]);
  4142. this.ui.xyNode.btnBack.onClick(this, this.onClick, [this.ui.xyNode.btnBack]);
  4143. this.ui.xyNode.btnKnown.onClick(this, this.onClick, [this.ui.xyNode.btnKnown]);
  4144. this.ui.rnNode.btnExit.onClick(this, this.onClick, [this.ui.rnNode.btnExit]);
  4145. this.ui.rnNode.btnCheck.onClick(this, this.onClick, [this.ui.rnNode.btnCheck]);
  4146. this.ui.rnNode.btnDone.onClick(this, this.onClick, [this.ui.rnNode.btnDone]);
  4147. this.ui.fcmNode.btnRn.onClick(this, this.onClick, [this.ui.fcmNode.btnRn]);
  4148. if (Moyu.isVVApk || Moyu.isOPApk || Moyu.isTTApk || Moyu.isOppo || Moyu.isVivo) {
  4149. this.ysxyNum = 2;
  4150. }
  4151. }
  4152. onClick(obj) {
  4153. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  4154. switch (obj) {
  4155. case this.ui.ageTip:
  4156. if (Moyu.isTTApk) {
  4157. this.ui.ageNode.visible = true;
  4158. this.ui.mainBg.visible = true;
  4159. }
  4160. break;
  4161. case this.ui.tipNode:
  4162. this.showTip(false);
  4163. break;
  4164. case this.ui.ageNode.btnAge:
  4165. this.ui.ageNode.visible = false;
  4166. this.ui.mainBg.visible = false;
  4167. if (!this.ui.xyNode.visible && !this.ui.rnNode.visible)
  4168. this.ui.visible = false;
  4169. break;
  4170. case this.ui.xyNode.btnXy3:
  4171. case this.ui.xyNode.btnXy1:
  4172. this.loadXy(1);
  4173. break;
  4174. case this.ui.xyNode.btnXy2:
  4175. this.loadXy(2);
  4176. break;
  4177. case this.ui.xyNode.btnBack:
  4178. this.ui.xyNode.xy1.visible = true;
  4179. this.ui.xyNode.xy2.visible = false;
  4180. break;
  4181. case this.ui.xyNode.btnKnown:
  4182. this.ui.xyNode.visible = false;
  4183. this.ui.mainBg.visible = false;
  4184. this.ui.visible = false;
  4185. break;
  4186. case this.ui.rnNode.btnCheck:
  4187. this.check();
  4188. break;
  4189. case this.ui.rnNode.btnExit:
  4190. case this.ui.xyNode.btnNo:
  4191. this.ysxyNum--;
  4192. if (this.ysxyNum > 0)
  4193. this.showMsg("Refuse to quit the game once again");
  4194. else {
  4195. Moyu.userAgree(false);
  4196. Moyu.exit();
  4197. }
  4198. break;
  4199. case this.ui.xyNode.btnSure:
  4200. case this.ui.xyNode.btnYes:
  4201. DataMgr.userData.isAgree = true;
  4202. DataMgr.saveUserData();
  4203. this.onAgree();
  4204. break;
  4205. case this.ui.rnNode.btnDone:
  4206. this.ui.rnNode.visible = false;
  4207. this.ui.visible = false;
  4208. break;
  4209. case this.ui.fcmNode.btnRn:
  4210. this.showRn();
  4211. break;
  4212. }
  4213. }
  4214. showTip(show) {
  4215. if (!Moyu.isVVApk && !Moyu.isOPApk)
  4216. return;
  4217. if (show) {
  4218. MoyuMgr.isAdvise = true;
  4219. this.ui.visible = true;
  4220. this.ui.tipNode.visible = true;
  4221. this.ui.tipNode.alpha = 1;
  4222. Laya.timer.once(1000, this, this.showTip, [false]);
  4223. }
  4224. else {
  4225. this.ui.tipNode.alpha = 1;
  4226. this.ui.tipNode.visible = true;
  4227. Laya.Tween.to(this.ui.tipNode, { alpha: 0 }, 500, null, Laya.Handler.create(this.ui, () => {
  4228. this.ui.tipNode.visible = false;
  4229. MoyuMgr.isAdvise = false;
  4230. }), 1000);
  4231. }
  4232. }
  4233. showAge(show, px = 0, py = 0) {
  4234. if (Moyu.platType > 10 && !Moyu.isIos) {
  4235. this.ui.ageTip.x = px;
  4236. this.ui.ageTip.y = py;
  4237. this.ui.ageTip.visible = show;
  4238. if (show)
  4239. this.ui.visible = true;
  4240. }
  4241. }
  4242. showAgree(call) {
  4243. this.agreeCall = call;
  4244. this.onAgree();
  4245. return;
  4246. if (Moyu.hasAgree && !DataMgr.userData.isAgree && !Moyu.isIos) {
  4247. this.showXy(0);
  4248. }
  4249. else
  4250. this.onAgree();
  4251. }
  4252. onAgree() {
  4253. if (!this.ui.ageNode.visible)
  4254. this.ui.visible = false;
  4255. this.ui.xyNode.visible = false;
  4256. Moyu.userAgree(true);
  4257. this.showAge(false);
  4258. this.agreeCall && this.agreeCall();
  4259. this.showRn();
  4260. }
  4261. showMsg(txt) {
  4262. this.ui.msgNode.txtMsg.text = txt;
  4263. this.ui.msgNode.visible = true;
  4264. this.ui.msgNode.alpha = 1;
  4265. this.ui.visible = true;
  4266. Laya.Tween.to(this.ui.msgNode, { alpha: 0 }, 600, null, Laya.Handler.create(this.ui, () => {
  4267. this.ui.msgNode.visible = false;
  4268. }), 2500, true);
  4269. }
  4270. showRn() {
  4271. if (Moyu.isTTApk || Moyu.isPlat(MoyuPlat.hhw)) {
  4272. if (!Moyu.isRealName || Moyu.gameTime < 999) {
  4273. this.ui.rnNode.rn1.visible = true;
  4274. this.ui.rnNode.rn2.visible = false;
  4275. this.ui.rnNode.rn3.visible = false;
  4276. this.ui.rnNode.rn4.visible = false;
  4277. this.ui.rnNode.visible = true;
  4278. this.ui.mainBg.visible = true;
  4279. this.ui.rnNode.btnDone.visible = false;
  4280. this.ui.rnNode.btnExit.visible = true;
  4281. this.ui.rnNode.btnCheck.visible = true;
  4282. this.ui.fcmNode.visible = false;
  4283. this.ui.visible = true;
  4284. return;
  4285. }
  4286. }
  4287. this.showFcm();
  4288. }
  4289. showFcm() {
  4290. if (Moyu.isTTApk || Moyu.isPlat(MoyuPlat.hhw)) {
  4291. Moyu.initFCM(true);
  4292. if (Moyu.gameTime < 1)
  4293. this.fcmLoop();
  4294. else if (Moyu.gameTime < 999)
  4295. Laya.timer.loop(10000, this.ui, this.fcmLoop);
  4296. }
  4297. }
  4298. fcmLoop() {
  4299. if (Moyu.gameTime < 1) {
  4300. this.ui.rnNode.visible = false;
  4301. this.ui.fcmNode.visible = true;
  4302. this.ui.mainBg.visible = true;
  4303. this.ui.visible = true;
  4304. this.ui.fcmNode.btnRn.visible = !Moyu.isLegal;
  4305. Laya.timer.clear(this.ui, this.fcmLoop);
  4306. }
  4307. }
  4308. check() {
  4309. if (this.ui.rnNode.rn2.visible || this.ui.rnNode.rn1.visible) {
  4310. this.ui.rnNode.rn1.visible = false;
  4311. this.ui.rnNode.rn2.visible = false;
  4312. this.ui.rnNode.rn4.visible = true;
  4313. }
  4314. else if (this.ui.rnNode.rn4.visible) {
  4315. let name = this.ui.rnNode.inputName.text;
  4316. let code = this.ui.rnNode.inputCode.text;
  4317. if (code && code.length == 18) {
  4318. this.ui.rnNode.rn1.visible = false;
  4319. this.ui.rnNode.rn4.visible = false;
  4320. Moyu.authenticate(name, code, (res) => {
  4321. this.ui.rnNode.rn2.visible = !res;
  4322. this.ui.rnNode.rn3.visible = res;
  4323. this.ui.rnNode.btnDone.visible = res;
  4324. this.ui.rnNode.btnExit.visible = !res;
  4325. this.ui.rnNode.btnCheck.visible = !res;
  4326. if (res)
  4327. this.showFcm();
  4328. });
  4329. }
  4330. else
  4331. this.showMsg("信息填写不完整");
  4332. }
  4333. }
  4334. loadXy(type = 0) {
  4335. this.ui.xyNode.xy1.visible = false;
  4336. this.ui.xyNode.xy2.visible = true;
  4337. this.ui.xyNode.xyList.scrollToView(0);
  4338. if (type == 1) {
  4339. Laya.loader.load("app/xy/yiiwan_ys.json", Laya.Handler.create(this, this.createXY));
  4340. }
  4341. else if (type == 2) {
  4342. Laya.loader.load("app/xy/yiiwan_yh.json", Laya.Handler.create(this, this.createXY));
  4343. }
  4344. }
  4345. showXy(type = 0) {
  4346. this.xyBtn();
  4347. if (type == 0) {
  4348. if (Moyu.isPlat(MoyuPlat.f399Apk)) {
  4349. this.ui.xyNode.btnSure.visible = true;
  4350. }
  4351. else {
  4352. this.ui.xyNode.btnYes.visible = true;
  4353. this.ui.xyNode.btnNo.visible = true;
  4354. }
  4355. }
  4356. else {
  4357. this.ui.xyNode.btnKnown.visible = true;
  4358. this.ui.mainBg.visible = true;
  4359. }
  4360. this.ui.xyNode.xy1.visible = true;
  4361. this.ui.xyNode.xy2.visible = false;
  4362. this.ui.xyNode.visible = true;
  4363. this.ui.visible = true;
  4364. }
  4365. xyBtn() {
  4366. this.ui.xyNode.btnSure.visible = false;
  4367. this.ui.xyNode.btnYes.visible = false;
  4368. this.ui.xyNode.btnNo.visible = false;
  4369. this.ui.xyNode.btnKnown.visible = false;
  4370. {
  4371. this.ui.xyNode.btnXy3.visible = false;
  4372. this.ui.xyNode.btnXy2.visible = true;
  4373. this.ui.xyNode.btnXy1.visible = true;
  4374. this.ui.xyNode.xy1.text = "Welcome to《8Ball Fury》";
  4375. }
  4376. }
  4377. createXY(json) {
  4378. this.ysJson = json.content;
  4379. this.ui.xyNode.txtTitle.text = json.title.replace('GAMENAME', "8Ball Fury");
  4380. this.ui.xyNode.xyList.numItems = this.ysJson.length;
  4381. this.ui.xyNode.xy2.visible = true;
  4382. }
  4383. renderListItem(idx, cell) {
  4384. let xy = this.ysJson[idx];
  4385. cell.height = xy.line * 30;
  4386. cell.xyItem.text = xy.text;
  4387. }
  4388. onDestroy() {
  4389. this.agreeCall = null;
  4390. }
  4391. }
  4392. class SettingNode {
  4393. constructor(ui) {
  4394. this.showSetting = false;
  4395. this.openSound = true;
  4396. this.openShake = true;
  4397. this.ui = ui;
  4398. this.ui.soundBtn.onClick(this, this.switchSound);
  4399. this.ui.shakeBtn.onClick(this, this.switchShake);
  4400. this.ui.xyBtn.onClick(this, this.onXy);
  4401. this.ui.clickNode.onClick(this, this.changeSetting);
  4402. this.ui.xyBtn.visible = Moyu.isVivo || Moyu.isOppo || Moyu.isOPApk || Moyu.isVVApk;
  4403. }
  4404. changeSetting() {
  4405. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  4406. this.showSetting = !this.showSetting;
  4407. this.ui.c1.selectedIndex = this.showSetting ? 1 : 0;
  4408. }
  4409. switchSound() {
  4410. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  4411. this.openSound = !this.openSound;
  4412. Moyu.onSetting(this.openSound, this.openShake);
  4413. xGame.soundMgr.onSetting(this.openSound);
  4414. this.ui.soundBtn.c1.selectedIndex = this.openSound ? 0 : 1;
  4415. }
  4416. switchShake() {
  4417. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  4418. this.openShake = !this.openShake;
  4419. Moyu.onSetting(this.openSound, this.openShake);
  4420. this.ui.shakeBtn.c1.selectedIndex = this.openShake ? 0 : 1;
  4421. }
  4422. onXy() {
  4423. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  4424. MoyuMgr.showXy(1);
  4425. }
  4426. }
  4427. class ui_UILevelDisplay extends fgui.GComponent {
  4428. static createInstance() {
  4429. return (fgui.UIPackage.createObject("game", "UILevelDisplay"));
  4430. }
  4431. onConstruct() {
  4432. this.n9 = (this.getChild("n9"));
  4433. this.myNode = (this.getChild("myNode"));
  4434. this.closeNode = (this.getChild("closeNode"));
  4435. }
  4436. }
  4437. ui_UILevelDisplay.URL = "ui://isxx5ak7avag46o";
  4438. class ui_UILevelProp extends fgui.GComponent {
  4439. static createInstance() {
  4440. return (fgui.UIPackage.createObject("game", "UILevelProp"));
  4441. }
  4442. onConstruct() {
  4443. this.n16 = (this.getChild("n16"));
  4444. this.myNode = (this.getChild("myNode"));
  4445. this.closeBtn = (this.getChild("closeBtn"));
  4446. this.moneyNode = (this.getChild("moneyNode"));
  4447. this.t1 = this.getTransition("t1");
  4448. }
  4449. }
  4450. ui_UILevelProp.URL = "ui://isxx5ak7xs1r47l";
  4451. class ui_ShowItem extends fgui.GComponent {
  4452. static createInstance() {
  4453. return (fgui.UIPackage.createObject("game", "ShowItem"));
  4454. }
  4455. onConstruct() {
  4456. this.myImg = (this.getChild("myImg"));
  4457. }
  4458. }
  4459. ui_ShowItem.URL = "ui://isxx5ak710hfv49o";
  4460. class ShowItem {
  4461. constructor() {
  4462. this.ui = ui_ShowItem.createInstance();
  4463. }
  4464. destroySelf() {
  4465. if (!this.ui.isDisposed) {
  4466. this.ui.removeFromParent();
  4467. this.ui.dispose();
  4468. }
  4469. }
  4470. setParent(parent) {
  4471. parent.addChild(this.ui);
  4472. }
  4473. setPos(x, y) {
  4474. this.ui.x = x;
  4475. this.ui.y = y;
  4476. }
  4477. setUrl(index) {
  4478. this.ui.myImg.url = xGame.common.getGameIconUrl("q" + index);
  4479. }
  4480. }
  4481. class ui_UIPower extends fgui.GComponent {
  4482. static createInstance() {
  4483. return (fgui.UIPackage.createObject("game", "UIPower"));
  4484. }
  4485. onConstruct() {
  4486. this.n11 = (this.getChild("n11"));
  4487. this.myNode = (this.getChild("myNode"));
  4488. this.t0 = this.getTransition("t0");
  4489. }
  4490. }
  4491. ui_UIPower.URL = "ui://isxx5ak7jpszv4n1";
  4492. class UIPower extends UIBase {
  4493. constructor() {
  4494. super();
  4495. }
  4496. onConstructor() {
  4497. this.ui = ui_UIPower.createInstance();
  4498. this.contentPane = this.ui;
  4499. this.isEject = false;
  4500. this.addUIClick(this.ui.myNode.cancelBtn, this.hide);
  4501. this.addUIClick(this.ui.myNode.videoBtn, this.videoGetPower);
  4502. }
  4503. show() {
  4504. super.show();
  4505. this.ui.t0.play();
  4506. }
  4507. videoGetPower() {
  4508. Moyu.showVideoAd(() => {
  4509. DataMgr.setPower(xGame.common.videoPower, true);
  4510. xGame.eventMgr.event(POWER_TIME);
  4511. this.hide();
  4512. }, EAdType.getPower);
  4513. }
  4514. }
  4515. UIPower.uiName = "UIPower";
  4516. class UILevelProp extends UIBase {
  4517. constructor() {
  4518. super();
  4519. this.firstPos = 385;
  4520. this.secondPos = 467;
  4521. this.showItemArr = [];
  4522. }
  4523. onConstructor() {
  4524. this.ui = ui_UILevelProp.createInstance();
  4525. this.contentPane = this.ui;
  4526. this.isEject = false;
  4527. this.addUIClick(this.ui.closeBtn, this.hide);
  4528. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  4529. this.addUIClick(this.ui.myNode.startBtn, this.startGame);
  4530. }
  4531. show(level) {
  4532. super.show();
  4533. this.ui.t1.play();
  4534. this.level = level;
  4535. this.data = cfgTable.placeballData[this.level];
  4536. this.updateSelf();
  4537. this.showPreView();
  4538. this.moneyNode.ui.c1.selectedIndex = 2;
  4539. this.moneyNode.checkPowerTime();
  4540. this.moneyNode.powerChange();
  4541. }
  4542. showPreView() {
  4543. let item;
  4544. let data;
  4545. for (let index = 0; index < this.showItemArr.length; index++) {
  4546. item = this.showItemArr[index];
  4547. item.destroySelf();
  4548. }
  4549. this.showItemArr = [];
  4550. let cfgData = xGame.cfgMgr.getPlaceBallByLevel(this.level);
  4551. for (const key in cfgData) {
  4552. data = cfgData[key];
  4553. item = new ShowItem();
  4554. item.setParent(this.ui.myNode.displayRoot);
  4555. item.setPos(data.x, data.y);
  4556. item.setUrl(data.value);
  4557. this.showItemArr.push(item);
  4558. }
  4559. }
  4560. updateSelf() {
  4561. this.ui.myNode.levelTxt.text = `Level ${this.level}`;
  4562. this.ui.myNode.modeNode.c1.selectedIndex = this.data.type;
  4563. if (this.data.ball == -1) {
  4564. this.ui.myNode.conditionTxt.text = "Pocket all the balls on the table";
  4565. }
  4566. else {
  4567. this.ui.myNode.conditionTxt.text = "Reward";
  4568. }
  4569. let localData = DataMgr.getPlaceBallLevel(this.level);
  4570. let getAward = localData.getAward;
  4571. let cfg = cfgTable.placeballData[this.level];
  4572. let coin = this.data.award[0];
  4573. let diamond = this.data.award[1];
  4574. if (cfg.type == PlaceBallType.challenge) {
  4575. diamond = 0;
  4576. coin = 100;
  4577. }
  4578. this.ui.myNode.coinNode.visible = coin == 0 ? false : true;
  4579. this.ui.myNode.diamondNode.visible = diamond == 0 ? false : true;
  4580. this.ui.myNode.coinNode.numTxt.text = coin + "";
  4581. if (cfg.type == PlaceBallType.challenge) {
  4582. this.ui.myNode.coinNode.numTxt.text = "";
  4583. }
  4584. this.ui.myNode.diamondNode.numTxt.text = diamond + "";
  4585. if (coin > 0 && diamond > 0) {
  4586. this.ui.myNode.diamondNode.x = 385;
  4587. this.ui.myNode.coinNode.x = 467;
  4588. }
  4589. else {
  4590. this.ui.myNode.diamondNode.x = 385;
  4591. this.ui.myNode.coinNode.x = 385;
  4592. }
  4593. if (!getAward) {
  4594. this.ui.myNode.coinNode.c1.selectedIndex = 0;
  4595. this.ui.myNode.diamondNode.c1.selectedIndex = 0;
  4596. }
  4597. else {
  4598. this.ui.myNode.diamondNode.c1.selectedIndex = 1;
  4599. this.ui.myNode.coinNode.c1.selectedIndex = 1;
  4600. }
  4601. }
  4602. startGame() {
  4603. if (DataMgr.powerEnough()) {
  4604. this.ui.myNode.startBtn.touchable = false;
  4605. this.ui.myNode.startBtn.powerEft.t0.play(Laya.Handler.create(this, () => {
  4606. console.log('zh:startGame ');
  4607. this.ui.myNode.startBtn.touchable = true;
  4608. DataMgr.setPower(-1);
  4609. xGame.eventMgr.event(POWER_TIME);
  4610. xGame.common.gameMode = GameMode.placeBall;
  4611. xGame.common.placeBallCurLevel = this.level;
  4612. xGame.uiMgr.Show(UIGame);
  4613. xGame.uiMgr.Hide(UILevelDisplay);
  4614. xGame.uiMgr.Hide(UIMain);
  4615. this.hide();
  4616. }));
  4617. }
  4618. else {
  4619. xGame.uiMgr.Show(UIPower);
  4620. }
  4621. }
  4622. hide() {
  4623. super.hide();
  4624. }
  4625. }
  4626. UILevelProp.uiName = "UILevelProp";
  4627. class PutBallLevelDisplay {
  4628. constructor(ui, index) {
  4629. this.index = 0;
  4630. this.ui = ui;
  4631. this.index = index;
  4632. this.ui.onClick(this, this.clickSelf);
  4633. this.updateSelf();
  4634. this.ui.levelTxt.text = (this.index + 1) + "";
  4635. this.ui.challenge.levelTxt.text = (this.index + 1) + "";
  4636. this.ui.special.levelTxt.text = (this.index + 1) + "";
  4637. }
  4638. updateSelf() {
  4639. let level = this.index + 1;
  4640. this.data = DataMgr.getPlaceBallLevel(level);
  4641. this.ui.starNode.c1.selectedIndex = this.data.star;
  4642. let isChallenge = cfgTable.placeballData[level].type;
  4643. if (this.data.isCur) {
  4644. if (isChallenge) {
  4645. this.ui.c1.selectedIndex = 5;
  4646. }
  4647. else {
  4648. this.ui.c1.selectedIndex = 2;
  4649. }
  4650. }
  4651. else {
  4652. if (this.data.play) {
  4653. if (this.data.star == 3) {
  4654. this.ui.c1.selectedIndex = 0;
  4655. }
  4656. else {
  4657. this.ui.c1.selectedIndex = 1;
  4658. }
  4659. }
  4660. else {
  4661. if (isChallenge) {
  4662. this.ui.c1.selectedIndex = 4;
  4663. }
  4664. else {
  4665. this.ui.c1.selectedIndex = 3;
  4666. }
  4667. }
  4668. }
  4669. }
  4670. clickSelf() {
  4671. if (!this.data.play)
  4672. return;
  4673. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  4674. xGame.uiMgr.Show(UILevelProp, this.index + 1);
  4675. }
  4676. }
  4677. class UILevelDisplay extends UIBase {
  4678. constructor() {
  4679. super();
  4680. }
  4681. onConstructor() {
  4682. this.ui = ui_UILevelDisplay.createInstance();
  4683. this.contentPane = this.ui;
  4684. this.isEject = false;
  4685. this.myList = this.ui.myNode.myList;
  4686. this.addUIClick(this.ui.closeNode.closeBtn, this.hide);
  4687. this.levelItemArr = [];
  4688. let levelNum = xGame.cfgMgr.getMaxPlaceBall();
  4689. this.myList.itemRenderer = Laya.Handler.create(this, this.levelItemRender, null, false);
  4690. this.myList.numItems = levelNum;
  4691. if (Moyu.isKs)
  4692. this.ui.closeNode.closeBtn.x += 100;
  4693. }
  4694. levelItemRender(index, target) {
  4695. let item = new PutBallLevelDisplay(target, index);
  4696. this.levelItemArr.push(item);
  4697. }
  4698. show() {
  4699. super.show();
  4700. this.updateLevel();
  4701. this.scrollToPlace();
  4702. }
  4703. updateLevel() {
  4704. let temp;
  4705. for (let index = 0; index < this.levelItemArr.length; index++) {
  4706. temp = this.levelItemArr[index];
  4707. temp.updateSelf();
  4708. }
  4709. }
  4710. scrollToPlace() {
  4711. let maxNum = xGame.cfgMgr.getMaxPlaceBall();
  4712. let passArr = DataMgr.getPlaceBallLevelList();
  4713. let offest = passArr.length;
  4714. if (offest >= maxNum - 1)
  4715. offest = maxNum - 1;
  4716. this.myList.scrollToView(offest, true, true);
  4717. }
  4718. hide() {
  4719. super.hide();
  4720. }
  4721. }
  4722. UILevelDisplay.uiName = "UILevelDisplay";
  4723. class ui_UIMatching extends fgui.GComponent {
  4724. static createInstance() {
  4725. return (fgui.UIPackage.createObject("game", "UIMatching"));
  4726. }
  4727. onConstruct() {
  4728. this.n5 = (this.getChild("n5"));
  4729. this.n49 = (this.getChild("n49"));
  4730. this.n51 = (this.getChild("n51"));
  4731. this.n64 = (this.getChild("n64"));
  4732. this.n2 = (this.getChild("n2"));
  4733. this.n53 = (this.getChild("n53"));
  4734. this.n54 = (this.getChild("n54"));
  4735. this.n56 = (this.getChild("n56"));
  4736. this.n58 = (this.getChild("n58"));
  4737. this.n59 = (this.getChild("n59"));
  4738. this.n57 = (this.getChild("n57"));
  4739. this.n60 = (this.getChild("n60"));
  4740. this.n62 = (this.getChild("n62"));
  4741. this.awardTxt = (this.getChild("awardTxt"));
  4742. this.n61 = (this.getChild("n61"));
  4743. this.selfHead = (this.getChild("selfHead"));
  4744. this.aiHead = (this.getChild("aiHead"));
  4745. this.n82 = (this.getChild("n82"));
  4746. this.n84 = (this.getChild("n84"));
  4747. this.n83 = (this.getChild("n83"));
  4748. this.t1 = this.getTransition("t1");
  4749. this.t2 = this.getTransition("t2");
  4750. this.t3 = this.getTransition("t3");
  4751. this.t4 = this.getTransition("t4");
  4752. }
  4753. }
  4754. ui_UIMatching.URL = "ui://isxx5ak7n0xy3y2";
  4755. class UIMatching extends UIBase {
  4756. constructor() {
  4757. super();
  4758. }
  4759. onConstructor() {
  4760. this.ui = ui_UIMatching.createInstance();
  4761. this.contentPane = this.ui;
  4762. this.isEject = false;
  4763. }
  4764. show(callback) {
  4765. super.show();
  4766. PlatMgr.showBanner(true);
  4767. this.callback = callback;
  4768. let user = Moyu.getUserInfo();
  4769. if (!this.selfPot) {
  4770. this.selfPot = new Laya.Point(this.ui.selfHead.x, this.ui.selfHead.y);
  4771. }
  4772. if (!this.aiPot) {
  4773. this.aiPot = new Laya.Point(this.ui.aiHead.x, this.ui.aiHead.y);
  4774. }
  4775. this.ui.awardTxt.text = xGame.common.passAwardCoin + "";
  4776. this.ui.selfHead.nameTxt.text = user.nickName;
  4777. xGame.common.createHead(this.ui.selfHead.headImg, user.headIcon);
  4778. this.ui.aiHead.nameTxt.text = "???";
  4779. this.ui.aiHead.headImg.url = xGame.common.getGameIconUrl("cstx");
  4780. this.ui.selfHead.c1.selectedIndex = 0;
  4781. this.ui.aiHead.c1.selectedIndex = 0;
  4782. this.ui.selfHead.x = this.selfPot.x;
  4783. this.ui.selfHead.y = this.selfPot.y;
  4784. this.ui.aiHead.x = this.aiPot.x;
  4785. this.ui.aiHead.y = this.aiPot.y;
  4786. switch (xGame.common.gameMode) {
  4787. case GameMode.classic:
  4788. break;
  4789. case GameMode.bigMove:
  4790. this.initSkillData();
  4791. break;
  4792. default:
  4793. break;
  4794. }
  4795. this.ui.t1.play(Laya.Handler.create(this, () => {
  4796. this.ui.t2.play(Laya.Handler.create(this, () => {
  4797. switch (xGame.common.gameMode) {
  4798. case GameMode.classic:
  4799. this.waitingPeople();
  4800. break;
  4801. case GameMode.bigMove:
  4802. this.skillSelectFinish(xGame.common.curPlayerSkillType);
  4803. break;
  4804. default:
  4805. break;
  4806. }
  4807. }));
  4808. }));
  4809. }
  4810. initSkillData() {
  4811. this.skillSelectData = [];
  4812. let skillUrl = xGame.common.skillIconList;
  4813. let skillName = xGame.common.skillNameList;
  4814. let skillLevel = DataMgr.getBigSkillList();
  4815. let skillType = [SkillType.highSpace, SkillType.breakArmy, SkillType.ice, SkillType.GuanYu];
  4816. for (let index = 0; index < 5; index++) {
  4817. let obj = {};
  4818. obj.skillImg = skillUrl[index];
  4819. obj.skillName = skillName[index];
  4820. obj.skillType = skillType[index];
  4821. obj.skillLevel = skillLevel[index];
  4822. this.skillSelectData.push(obj);
  4823. }
  4824. }
  4825. getAISkillLevel(myLevel) {
  4826. let video = xGame.common.upSkillLevel;
  4827. let aiLevel;
  4828. let temp;
  4829. if (video) {
  4830. temp = xGame.common.randomNum(-2, -1);
  4831. }
  4832. else {
  4833. if (myLevel <= 5) {
  4834. temp = xGame.common.randomNum(1, 3);
  4835. }
  4836. else if (myLevel <= 9) {
  4837. temp = xGame.common.randomNum(-2, 1);
  4838. }
  4839. else {
  4840. temp = xGame.common.randomNum(-4, 0);
  4841. }
  4842. }
  4843. aiLevel = temp + myLevel;
  4844. if (aiLevel <= 1)
  4845. aiLevel = 1;
  4846. if (aiLevel >= 10)
  4847. aiLevel = 10;
  4848. return aiLevel;
  4849. }
  4850. getAISkillType() {
  4851. return xGame.common.randomNum(1, 4);
  4852. let successTimes = DataMgr.getSkillSuccessTimes();
  4853. let info = cfgTable.aiskillData[successTimes];
  4854. if (!info) {
  4855. let max = Object.keys(cfgTable.aiskillData).length - 1;
  4856. info = cfgTable.aiskillData[max];
  4857. }
  4858. let dataArr = info.skillselect;
  4859. let myCfg = {};
  4860. for (let index = 0; index < dataArr.length; index++) {
  4861. let temp = dataArr[index].split('-');
  4862. myCfg[temp[0]] = {};
  4863. myCfg[temp[0]].id = parseInt(temp[0]);
  4864. myCfg[temp[0]].weight = parseInt(temp[1]);
  4865. }
  4866. let aiCfg = xGame.common.initWeight(myCfg);
  4867. let curData = xGame.common.getRandomWeightData(aiCfg);
  4868. return parseInt(curData.id);
  4869. }
  4870. getAISkillData(index) {
  4871. let myLevel = this.skillSelectData[index].skillLevel;
  4872. let aiLevel = this.getAISkillLevel(myLevel);
  4873. let aiType = this.getAISkillType() - 1;
  4874. return { aiLevel, aiType } = { aiLevel, aiType };
  4875. }
  4876. skillSelectFinish(index) {
  4877. let aiInfo = this.getAISkillData(index);
  4878. xGame.common.gameMgr.selfCurSkill = index;
  4879. xGame.common.gameMgr.aiCurSkill = aiInfo.aiType;
  4880. xGame.common.gameMgr.aiSkillLevelNum = aiInfo.aiLevel;
  4881. this.ui.selfHead.c1.selectedIndex = 1;
  4882. this.ui.aiHead.c1.selectedIndex = 1;
  4883. let myData = this.skillSelectData[index];
  4884. this.ui.selfHead.skillImg.url = xGame.common.getGameIconUrl(myData.skillImg);
  4885. let guide = DataMgr.getSkillGuide();
  4886. if (guide == 0) {
  4887. this.ui.selfHead.skillTxt.text = myData.skillName + " Max Level";
  4888. }
  4889. else {
  4890. this.ui.selfHead.skillTxt.text = myData.skillName + "Lv." + myData.skillLevel;
  4891. }
  4892. let aiData = this.skillSelectData[aiInfo.aiType];
  4893. this.ui.aiHead.skillImg.url = xGame.common.getGameIconUrl(aiData.skillImg);
  4894. this.ui.aiHead.skillTxt.text = aiData.skillName + "Lv." + aiInfo.aiLevel;
  4895. this.waitingPeople();
  4896. }
  4897. waitingPeople() {
  4898. let time = xGame.common.randomNum(1000, 3000);
  4899. time += 1000;
  4900. Laya.timer.once(time, this, () => {
  4901. this.matchingSuccess();
  4902. });
  4903. }
  4904. matchingSuccess() {
  4905. let gameUI = xGame.common.gameUI;
  4906. let name = gameUI.ui.topNode.aiNameTxt.text;
  4907. let url = gameUI.ui.topNode.aiHeadLoader.url;
  4908. this.ui.aiHead.nameTxt.text = name;
  4909. this.ui.aiHead.headImg.url = url;
  4910. name = gameUI.ui.topNode.selfNameTxt.text;
  4911. url = gameUI.ui.topNode.selfHeadLoader.url;
  4912. this.ui.selfHead.nameTxt.text = name;
  4913. this.ui.selfHead.headImg.url = url;
  4914. this.ui.t3.play(Laya.Handler.create(this, () => {
  4915. this.callback && this.callback();
  4916. this.ui.t4.play(Laya.Handler.create(this, () => {
  4917. this.destroySelf();
  4918. }));
  4919. }));
  4920. }
  4921. destroySelf() {
  4922. this.callback = null;
  4923. this.skillSelectData = null;
  4924. this.selfPot = null;
  4925. this.aiPot = null;
  4926. if (!this.ui.isDisposed) {
  4927. this.ui.removeFromParent();
  4928. this.ui.dispose();
  4929. }
  4930. xGame.uiMgr.destroyUI(this);
  4931. }
  4932. }
  4933. UIMatching.uiName = "UIMatching";
  4934. class ui_UIRanking extends fgui.GComponent {
  4935. static createInstance() {
  4936. return (fgui.UIPackage.createObject("game", "UIRanking"));
  4937. }
  4938. onConstruct() {
  4939. this.n26 = (this.getChild("n26"));
  4940. this.myNode = (this.getChild("myNode"));
  4941. }
  4942. }
  4943. ui_UIRanking.URL = "ui://isxx5ak7p7rrv4p8";
  4944. class UIRanking extends UIBase {
  4945. constructor() {
  4946. super();
  4947. this.showSelf = true;
  4948. this.rankType = 1;
  4949. this.rankList = [];
  4950. this.myIndex = 0;
  4951. this.myStar = 0;
  4952. }
  4953. onConstructor() {
  4954. this.ui = ui_UIRanking.createInstance();
  4955. this.contentPane = this.ui;
  4956. this.isEject = false;
  4957. this.addUIClick(this.ui.myNode.closeBtn, this.hide);
  4958. this.addUIClick(this.ui.myNode.changeBtn, this.changeSelfNode);
  4959. this.addUIClick(this.ui.myNode.starBtn, this.changeList, [1]);
  4960. this.addUIClick(this.ui.myNode.levelBtn, this.changeList, [2]);
  4961. this.ui.myNode.myList.setVirtual();
  4962. this.ui.myNode.myList.itemRenderer = Laya.Handler.create(this, this.updateItemUI, null, false);
  4963. }
  4964. show() {
  4965. super.show();
  4966. this.myIndex = 51;
  4967. Moyu.getRankList({
  4968. rankId: xGame.common.curRankID,
  4969. type: MoyuRankType.total,
  4970. page: 1,
  4971. pageSize: 50,
  4972. }, this, this.updateItemData);
  4973. this.updateSelf();
  4974. let self = Moyu.getUserInfo();
  4975. if (!self.isAuth) {
  4976. Moyu.initUser(this, () => {
  4977. DataMgr.upRankData();
  4978. });
  4979. }
  4980. }
  4981. updateSelfItem() {
  4982. let self = Moyu.getUserInfo();
  4983. this.ui.myNode.selfNode.c1.selectedIndex = this.myIndex < 4 ? this.myIndex - 1 : 3;
  4984. this.ui.myNode.selfNode.rankTxt.text = this.myIndex > 50 ? "未上榜" : this.myIndex.toString();
  4985. this.ui.myNode.selfNode.valueTxt.text = this.myStar + "";
  4986. this.ui.myNode.selfNode.nameTxt.text = Moyu.platType < 11 ? self.nickName : "myself";
  4987. xGame.common.createHead(this.ui.myNode.selfNode.headNode.head.myIcon, self.headIcon);
  4988. }
  4989. updateItemData(data) {
  4990. this.myStar = xGame.common.getAllStarNum();
  4991. if (this.rankList.length < 2) {
  4992. this.rankList = data;
  4993. let self = Moyu.getUserInfo();
  4994. for (let i = 0; i < data.length; i++) {
  4995. let data = this.rankList[i];
  4996. if (data.userId == self.userId) {
  4997. this.rankList.splice(i, 1);
  4998. break;
  4999. }
  5000. }
  5001. for (let i = 0; i < data.length; i++) {
  5002. let data = this.rankList[i];
  5003. if (data.rankScore < this.myStar && this.myIndex > 50) {
  5004. this.myIndex = i + 1;
  5005. let user = { headIcon: self.headIcon, nickName: "myself" };
  5006. let ud = { user: user, data: {} };
  5007. let md = { rankScore: this.myStar.toString(), userId: self.userId, userData: JSON.stringify(ud) };
  5008. if (Moyu.platType < 11) {
  5009. user.headIcon = self.headIcon;
  5010. user.nickName = self.nickName;
  5011. }
  5012. this.rankList.splice(i, 0, md);
  5013. break;
  5014. }
  5015. }
  5016. }
  5017. this.updateSelfItem();
  5018. this.ui.myNode.myList.numItems = this.rankList.length;
  5019. }
  5020. updateItemUI(index, obj) {
  5021. let data = this.rankList[index];
  5022. let userData = JSON.parse(data.userData).user;
  5023. obj.nameTxt.text = userData.nickName.toString();
  5024. obj.valueTxt.text = data.rankScore;
  5025. xGame.common.createHead(obj.headNode.head.myIcon, userData.headIcon, 80);
  5026. obj.rankTxt.text = index + 1;
  5027. switch (index) {
  5028. case 0:
  5029. this.setImg(obj, 1, 0, 0);
  5030. obj.rankTxt.color = "#FFC047";
  5031. break;
  5032. case 1:
  5033. this.setImg(obj, 0, 1, 0);
  5034. obj.rankTxt.color = "#ACACAC";
  5035. break;
  5036. case 2:
  5037. this.setImg(obj, 0, 0, 1);
  5038. obj.rankTxt.color = "#D09672";
  5039. break;
  5040. default:
  5041. this.setImg(obj, 0, 0, 0);
  5042. obj.rankTxt.color = "#496FAB";
  5043. break;
  5044. }
  5045. }
  5046. setImg(obj, a, b, c) {
  5047. obj.img1.visible = a ? true : false;
  5048. obj.img2.visible = b ? true : false;
  5049. obj.img3.visible = c ? true : false;
  5050. }
  5051. changeList(type) {
  5052. this.rankType = type;
  5053. this.updateSelf();
  5054. }
  5055. changeSelfNode() {
  5056. this.showSelf = !this.showSelf;
  5057. this.updateSelf();
  5058. }
  5059. updateSelf() {
  5060. this.ui.myNode.changeBtn.c1.selectedIndex = this.showSelf ? 0 : 1;
  5061. this.ui.myNode.c2.selectedIndex = this.showSelf ? 0 : 1;
  5062. this.ui.myNode.c1.selectedIndex = this.rankType == 1 ? 0 : 1;
  5063. this.ui.myNode.levelBtn.c1.selectedIndex = this.rankType == 1 ? 1 : 0;
  5064. this.ui.myNode.starBtn.c1.selectedIndex = this.rankType == 1 ? 0 : 1;
  5065. }
  5066. }
  5067. UIRanking.uiName = "UIRanking";
  5068. class ui_UISecretary extends fgui.GComponent {
  5069. static createInstance() {
  5070. return (fgui.UIPackage.createObject("game", "UISecretary"));
  5071. }
  5072. onConstruct() {
  5073. this.n0 = (this.getChild("n0"));
  5074. this.myNode = (this.getChild("myNode"));
  5075. this.rightBtn = (this.getChild("rightBtn"));
  5076. this.leftBtn = (this.getChild("leftBtn"));
  5077. this.closeBtn = (this.getChild("closeBtn"));
  5078. this.t0 = this.getTransition("t0");
  5079. }
  5080. }
  5081. ui_UISecretary.URL = "ui://isxx5ak7s46iv4f1";
  5082. class UISecretary extends UIBase {
  5083. constructor() {
  5084. super();
  5085. this.curIndex = 1;
  5086. }
  5087. onConstructor() {
  5088. this.ui = ui_UISecretary.createInstance();
  5089. this.contentPane = this.ui;
  5090. this.isEject = false;
  5091. this.addUIClick(this.ui.closeBtn, this.closeSelf);
  5092. this.addUIClick(this.ui.leftBtn, this.turnLeft);
  5093. this.addUIClick(this.ui.rightBtn, this.turnRight);
  5094. this.nodeObj = { left: null, right: null, cur: null };
  5095. this.nodeObj.left = this.ui.myNode.gameNode1;
  5096. this.nodeObj.right = this.ui.myNode.gameNode2;
  5097. this.nodeObj.cur = this.ui.myNode.gameNode3;
  5098. }
  5099. show() {
  5100. super.show();
  5101. this.ui.t0.play();
  5102. this.updateData();
  5103. }
  5104. addSecretarySpine(node, spineName) {
  5105. if (spineName == "mishu") {
  5106. if (this.secretarySpine1) {
  5107. node.displayObject.destroyChildren();
  5108. this.playWoman(this.secretarySpine1, node.displayObject);
  5109. }
  5110. else {
  5111. let spine1 = new SpineMgr("mishu", () => {
  5112. this.secretarySpine1 = spine1;
  5113. this.playWoman(this.secretarySpine1, node.displayObject);
  5114. });
  5115. }
  5116. }
  5117. else {
  5118. if (this.secretarySpine2) {
  5119. node.displayObject.destroyChildren();
  5120. this.playWoman(this.secretarySpine2, node.displayObject);
  5121. }
  5122. else {
  5123. let spine2 = new SpineMgr("xiaomishu2", () => {
  5124. this.secretarySpine2 = spine2;
  5125. this.playWoman(this.secretarySpine2, node.displayObject);
  5126. });
  5127. }
  5128. }
  5129. }
  5130. playWoman(node, parent) {
  5131. let xx = this.ui.myNode.gameNode1.secretary.width / 2;
  5132. let yy = this.ui.myNode.gameNode1.secretary.height;
  5133. let scale = 1.5;
  5134. if (node == this.secretarySpine2) {
  5135. scale = 1.2;
  5136. }
  5137. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  5138. node.play(data, 1, true, parent);
  5139. }
  5140. turnLeft() {
  5141. this.curIndex--;
  5142. if (this.curIndex < 1) {
  5143. this.curIndex = 2;
  5144. }
  5145. let left = this.nodeObj.left;
  5146. let right = this.nodeObj.right;
  5147. let cur = this.nodeObj.cur;
  5148. Laya.Tween.to(left, { x: 180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500);
  5149. Laya.Tween.to(right, { x: 0, scaleX: 1, scaleY: 1, alpha: 1 }, 500);
  5150. Laya.Tween.to(cur, { x: -180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500, null, Laya.Handler.create(this, () => {
  5151. this.updateData();
  5152. }));
  5153. this.ui.myNode.setChildIndex(right, 2);
  5154. this.nodeObj.left = cur;
  5155. this.nodeObj.right = left;
  5156. this.nodeObj.cur = right;
  5157. }
  5158. turnRight() {
  5159. this.curIndex++;
  5160. if (this.curIndex > 2) {
  5161. this.curIndex = 1;
  5162. }
  5163. let left = this.nodeObj.left;
  5164. let right = this.nodeObj.right;
  5165. let cur = this.nodeObj.cur;
  5166. Laya.Tween.to(cur, { x: 180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500);
  5167. Laya.Tween.to(left, { x: 0, scaleX: 1, scaleY: 1, alpha: 1 }, 500);
  5168. Laya.Tween.to(right, { x: -180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500, null, Laya.Handler.create(this, () => {
  5169. this.updateData();
  5170. }));
  5171. this.ui.myNode.setChildIndex(left, 2);
  5172. this.nodeObj.left = right;
  5173. this.nodeObj.right = cur;
  5174. this.nodeObj.cur = left;
  5175. }
  5176. updateData() {
  5177. let data = cfgTable.secretaryshopData;
  5178. let children = this.ui.myNode._children;
  5179. let temp;
  5180. let curData;
  5181. for (let index = 0; index < children.length; index++) {
  5182. temp = children[index];
  5183. if (index == 2) {
  5184. curData = data[this.curIndex];
  5185. temp.purchaseBtn.touchable = true;
  5186. }
  5187. else {
  5188. temp.purchaseBtn.touchable = false;
  5189. if (this.curIndex == 1) {
  5190. curData = data[2];
  5191. }
  5192. else {
  5193. curData = data[1];
  5194. }
  5195. }
  5196. temp.heightTxt.text = curData.height;
  5197. temp.foodTxt.text = curData.food;
  5198. temp.historyTxt.text = curData.history;
  5199. temp.nameImg.url = xGame.common.getGameIconUrl(curData.nameImg);
  5200. this.addSecretarySpine(temp.secretary, curData.spine);
  5201. let womanIndex = curData.id - 1;
  5202. let getWoman = DataMgr.getSecretary(womanIndex);
  5203. let curUse = DataMgr.getCurSecretary();
  5204. if (getWoman) {
  5205. if (curUse == womanIndex) {
  5206. temp.purchaseBtn.c1.selectedIndex = 1;
  5207. }
  5208. else {
  5209. temp.purchaseBtn.c1.selectedIndex = 2;
  5210. }
  5211. }
  5212. else {
  5213. temp.purchaseBtn.c1.selectedIndex = 0;
  5214. temp.purchaseBtn.diamondTxt.text = curData.price + "";
  5215. }
  5216. temp.purchaseBtn.offClick(this, this.clickSecretary);
  5217. temp.purchaseBtn.onClick(this, this.clickSecretary, [getWoman, curUse, womanIndex, curData.price]);
  5218. }
  5219. }
  5220. clickSecretary(getWoman, curUse, womanIndex, needDiamond) {
  5221. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  5222. if (getWoman) {
  5223. if (curUse != womanIndex) {
  5224. console.log();
  5225. DataMgr.setCurSecretary(womanIndex);
  5226. this.updateData();
  5227. }
  5228. }
  5229. else {
  5230. let need = needDiamond;
  5231. if (DataMgr.diamondEnough(need)) {
  5232. DataMgr.setDiamond(-need);
  5233. DataMgr.setSecretary(womanIndex, 1);
  5234. DataMgr.setCurSecretary(womanIndex);
  5235. this.updateData();
  5236. }
  5237. else {
  5238. xGame.uiMgr.Show(UIAddProp, 1);
  5239. }
  5240. }
  5241. }
  5242. closeSelf() {
  5243. this.hide();
  5244. }
  5245. }
  5246. UISecretary.uiName = "UISecretary";
  5247. class ui_UIShop extends fgui.GComponent {
  5248. static createInstance() {
  5249. return (fgui.UIPackage.createObject("game", "UIShop"));
  5250. }
  5251. onConstruct() {
  5252. this.n48 = (this.getChild("n48"));
  5253. this.n0 = (this.getChild("n0"));
  5254. this.secretary = (this.getChild("secretary"));
  5255. this.talkNode = (this.getChild("talkNode"));
  5256. this.closeNode = (this.getChild("closeNode"));
  5257. this.moneyNode = (this.getChild("moneyNode"));
  5258. this.myNode = (this.getChild("myNode"));
  5259. }
  5260. }
  5261. ui_UIShop.URL = "ui://isxx5ak7g1giv4ep";
  5262. class BallRodDisplay {
  5263. constructor(ui, index) {
  5264. this.index = 0;
  5265. this.uiIndex = 0;
  5266. this.ui = ui;
  5267. this.index = index;
  5268. this.initData();
  5269. }
  5270. initData() {
  5271. this.ui.purchaseBtn.onClick(this, this.buyBallRod);
  5272. let data = cfgTable.ballrodData[this.index + 1];
  5273. this.ui.nameTxt.text = data.name;
  5274. this.ui.rodImg.url = xGame.common.getGameIconUrl(data.img);
  5275. this.ui.levelNode.c1.selectedIndex = data.quality;
  5276. this.ui.purchaseBtn.diamondTxt.text = data.price + "";
  5277. if (data.spine) {
  5278. this.mySpine = new SpineMgr(data.spine, () => {
  5279. let xx = 150;
  5280. let yy = 70;
  5281. let data = { x: xx, y: yy, scaleX: 1, scaleY: 1 };
  5282. this.mySpine.play(data, 0, true, this.ui.eftRod.displayObject);
  5283. });
  5284. }
  5285. }
  5286. updateSelf() {
  5287. let get = DataMgr.getBallRod(this.index);
  5288. if (get == null)
  5289. get = 1;
  5290. let curUse = DataMgr.getCurBallRod();
  5291. if (get) {
  5292. if (curUse == this.index) {
  5293. this.ui.purchaseBtn.c1.selectedIndex = 0;
  5294. }
  5295. else {
  5296. this.ui.purchaseBtn.c1.selectedIndex = 1;
  5297. }
  5298. }
  5299. else {
  5300. this.ui.purchaseBtn.c1.selectedIndex = 2;
  5301. }
  5302. }
  5303. buyBallRod() {
  5304. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  5305. let selectedIndex = this.ui.purchaseBtn.c1.selectedIndex;
  5306. switch (selectedIndex) {
  5307. case 0:
  5308. break;
  5309. case 1:
  5310. DataMgr.setCurBallRod(this.index);
  5311. let ui = xGame.uiMgr.getUI(UIShop);
  5312. ui.updateBallRod();
  5313. break;
  5314. case 2:
  5315. let data = cfgTable.ballrodData[this.index + 1];
  5316. let need = data.price;
  5317. if (DataMgr.diamondEnough(need)) {
  5318. DataMgr.setDiamond(-need);
  5319. DataMgr.setBallRod(this.index, 1);
  5320. DataMgr.setCurBallRod(this.index);
  5321. let ui = xGame.uiMgr.getUI(UIShop);
  5322. ui.updateBallRod();
  5323. }
  5324. else {
  5325. xGame.uiMgr.Show(UIAddProp, 1);
  5326. }
  5327. break;
  5328. default:
  5329. break;
  5330. }
  5331. }
  5332. }
  5333. class UIShop extends UIBase {
  5334. constructor() {
  5335. super();
  5336. this.itemNums = 0;
  5337. }
  5338. onConstructor() {
  5339. this.ui = ui_UIShop.createInstance();
  5340. this.contentPane = this.ui;
  5341. this.isEject = false;
  5342. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  5343. this.addUIClick(this.ui.closeNode.closeBtn, this.closeSelf);
  5344. this.addUIClick(this.ui, this.interuptSecretary);
  5345. this.ui.myNode.myList.itemRenderer = Laya.Handler.create(this, this.renderBallRod, null, false);
  5346. this.ballRodArr = [];
  5347. this.itemNums = Object.keys(cfgTable.ballrodData).length;
  5348. this.ui.myNode.myList.numItems = this.itemNums;
  5349. if (Moyu.isKs)
  5350. this.ui.closeNode.closeBtn.x += 100;
  5351. }
  5352. show() {
  5353. super.show();
  5354. this.playSecretaryIdle();
  5355. this.updateBallRod();
  5356. }
  5357. updateBallRod() {
  5358. for (let index = 0; index < this.ballRodArr.length; index++) {
  5359. this.ballRodArr[index].updateSelf();
  5360. }
  5361. }
  5362. renderBallRod(sort, obj) {
  5363. let index = this.getIndexBySort(sort + 1) - 1;
  5364. let ballRod = new BallRodDisplay(obj, index);
  5365. this.ballRodArr.push(ballRod);
  5366. }
  5367. getIndexBySort(sort) {
  5368. let object = cfgTable.ballrodData;
  5369. for (const key in object) {
  5370. if (object[key].sort == sort) {
  5371. return parseInt(key);
  5372. }
  5373. }
  5374. }
  5375. playSecretaryIdle() {
  5376. let parent = this.ui.secretary.displayObject;
  5377. parent.destroyChildren();
  5378. let xx = this.ui.secretary.width / 2;
  5379. let yy = this.ui.secretary.height;
  5380. let scale = xGame.common.getSecretaryScale();
  5381. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  5382. xGame.common.secretary.play(data, 1, true, parent);
  5383. }
  5384. interuptSecretary() {
  5385. Laya.timer.clearAll(this);
  5386. this.playSecretaryRandomSound();
  5387. }
  5388. playSecretaryRandomSound() {
  5389. if (this.isHide)
  5390. return;
  5391. let time = xGame.common.randomNum(45000, 60000);
  5392. Laya.timer.once(time, this, () => {
  5393. if (this.isHide)
  5394. return;
  5395. let index = xGame.common.randomNum(4, 7);
  5396. xGame.soundMgr.playSound("s_main0" + index);
  5397. let words = 1;
  5398. switch (index) {
  5399. case 4:
  5400. words = 5;
  5401. break;
  5402. case 5:
  5403. words = 3;
  5404. break;
  5405. case 6:
  5406. words = 6;
  5407. break;
  5408. case 7:
  5409. words = 7;
  5410. break;
  5411. default:
  5412. break;
  5413. }
  5414. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  5415. this.playSecretaryRandomSound();
  5416. });
  5417. }
  5418. closeSelf() {
  5419. this.hide();
  5420. }
  5421. }
  5422. UIShop.uiName = "UIShop";
  5423. class ui_UISign extends fgui.GComponent {
  5424. static createInstance() {
  5425. return (fgui.UIPackage.createObject("game", "UISign"));
  5426. }
  5427. onConstruct() {
  5428. this.n6 = (this.getChild("n6"));
  5429. this.closeNode = (this.getChild("closeNode"));
  5430. this.myNode = (this.getChild("myNode"));
  5431. this.moneyNode = (this.getChild("moneyNode"));
  5432. this.secretary = (this.getChild("secretary"));
  5433. this.talkNode = (this.getChild("talkNode"));
  5434. this.tripleBtn = (this.getChild("tripleBtn"));
  5435. this.normalBtn = (this.getChild("normalBtn"));
  5436. this.tipsNode = (this.getChild("tipsNode"));
  5437. this.againBtn = (this.getChild("againBtn"));
  5438. this.t0 = this.getTransition("t0");
  5439. }
  5440. }
  5441. ui_UISign.URL = "ui://isxx5ak7bf9jv4jj";
  5442. class SignMax {
  5443. constructor(ui) {
  5444. this.ui = ui;
  5445. }
  5446. updateSelf(index, sameDay, curDayIndex) {
  5447. let data = cfgTable.signData[index + 1];
  5448. this.ui.titleTxt.text = data.title;
  5449. let arr1 = data.award[0].split('-');
  5450. let arr2 = data.award[1].split('-');
  5451. let num1 = parseInt(arr1[1]);
  5452. let num2 = parseInt(arr2[1]);
  5453. this.ui.numTxt1.text = num1 + "";
  5454. this.ui.numTxt2.text = num2 + "";
  5455. this.ui.myIcon1.url = xGame.common.getGameIconUrl(data.icon[0]);
  5456. this.ui.myIcon2.url = xGame.common.getGameIconUrl(data.icon[1]);
  5457. if (xGame.common.signAwardContainsRod([data.award[0]])) {
  5458. this.ui.numTxt1.visible = false;
  5459. }
  5460. else {
  5461. this.ui.numTxt1.visible = true;
  5462. }
  5463. if (xGame.common.signAwardContainsRod([data.award[1]])) {
  5464. this.ui.numTxt2.visible = false;
  5465. }
  5466. else {
  5467. this.ui.numTxt2.visible = true;
  5468. }
  5469. if (index < curDayIndex) {
  5470. this.ui.c1.selectedIndex = 1;
  5471. }
  5472. else if (index == curDayIndex) {
  5473. if (sameDay) {
  5474. this.ui.c1.selectedIndex = 2;
  5475. }
  5476. else {
  5477. this.ui.c1.selectedIndex = 2;
  5478. }
  5479. }
  5480. else {
  5481. this.ui.c1.selectedIndex = 0;
  5482. }
  5483. }
  5484. }
  5485. class SignNormal {
  5486. constructor(ui) {
  5487. this.ui = ui;
  5488. }
  5489. updateSelf(index, sameDay, curDayIndex) {
  5490. let data = cfgTable.signData[index + 1];
  5491. this.ui.titleTxt.text = data.title;
  5492. let arr = data.award[0].split('-');
  5493. let type = parseInt(arr[0]);
  5494. let num = parseInt(arr[1]);
  5495. this.ui.numTxt.text = num + "";
  5496. if (type > 2) {
  5497. this.ui.myIcon.url = xGame.common.getComponentUrl("s" + data.icon[0]);
  5498. this.ui.myIcon.rotation = 0;
  5499. }
  5500. else {
  5501. this.ui.myIcon.url = xGame.common.getGameIconUrl(data.icon[0]);
  5502. this.ui.myIcon.rotation = 0;
  5503. }
  5504. if (xGame.common.signAwardContainsRod(data.award)) {
  5505. this.ui.numTxt.visible = false;
  5506. }
  5507. else {
  5508. this.ui.numTxt.visible = true;
  5509. }
  5510. if (index < curDayIndex) {
  5511. this.ui.c1.selectedIndex = 1;
  5512. }
  5513. else if (index == curDayIndex) {
  5514. if (sameDay) {
  5515. this.ui.c1.selectedIndex = 2;
  5516. }
  5517. else {
  5518. this.ui.c1.selectedIndex = 2;
  5519. }
  5520. }
  5521. else {
  5522. this.ui.c1.selectedIndex = 0;
  5523. }
  5524. }
  5525. }
  5526. class UISign extends UIBase {
  5527. constructor() {
  5528. super();
  5529. this.curDayIndex = 0;
  5530. this.starX = 0;
  5531. }
  5532. onConstructor() {
  5533. this.ui = ui_UISign.createInstance();
  5534. this.contentPane = this.ui;
  5535. this.isEject = false;
  5536. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  5537. this.addUIClick(this.ui.closeNode.closeBtn, this.closeSelf);
  5538. this.initSignItem();
  5539. this.addUIClick(this.ui.normalBtn, this.normalGetAward);
  5540. this.addUIClick(this.ui.againBtn, this.againGetAward);
  5541. }
  5542. show() {
  5543. super.show();
  5544. this.ui.t0.play();
  5545. this.playSecretaryIdle();
  5546. this.updateSign();
  5547. }
  5548. initSignItem() {
  5549. this.signArr = [];
  5550. for (let index = 0; index < 6; index++) {
  5551. let temp = new SignNormal(this.ui.myNode["day" + (index + 1)]);
  5552. this.signArr.push(temp);
  5553. }
  5554. this.signMax = new SignMax(this.ui.myNode.day7);
  5555. if (Moyu.isKs)
  5556. this.ui.closeNode.closeBtn.x += 100;
  5557. }
  5558. updateSign() {
  5559. let sameDay = xGame.common.judgeSameDay();
  5560. let max = 7;
  5561. this.curDayIndex = DataMgr.getSignData();
  5562. if (!this.curDayIndex || (this.curDayIndex >= max && !sameDay))
  5563. this.curDayIndex = 0;
  5564. if (!sameDay) {
  5565. this.ui.normalBtn.visible = true;
  5566. this.ui.tipsNode.visible = false;
  5567. this.ui.againBtn.visible = false;
  5568. }
  5569. else {
  5570. this.ui.normalBtn.visible = false;
  5571. let again = DataMgr.getExtraSign();
  5572. let isCurrency = false;
  5573. let index = this.curDayIndex;
  5574. if (index == 0)
  5575. index = 7;
  5576. let award = cfgTable.signData[index].award;
  5577. let num = award[0].split("-")[0];
  5578. if (num == "1" || num == "2")
  5579. isCurrency = true;
  5580. let showAgain = again == 0 && isCurrency;
  5581. this.ui.againBtn.visible = showAgain;
  5582. this.ui.tipsNode.visible = !showAgain;
  5583. }
  5584. for (let index = 0; index < this.signArr.length; index++) {
  5585. this.signArr[index].updateSelf(index, sameDay, this.curDayIndex);
  5586. }
  5587. this.signMax.updateSelf(max - 1, sameDay, this.curDayIndex);
  5588. }
  5589. playSecretaryIdle() {
  5590. let parent = this.ui.secretary.displayObject;
  5591. parent.destroyChildren();
  5592. let xx = this.ui.secretary.width / 2;
  5593. let yy = this.ui.secretary.height;
  5594. let scale = xGame.common.getSecretaryScale();
  5595. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  5596. xGame.common.secretary.play(data, 1, true, parent);
  5597. }
  5598. closeSelf() {
  5599. this.hide();
  5600. }
  5601. normalGetAward() {
  5602. let sameDay = xGame.common.judgeSameDay();
  5603. if (!sameDay) {
  5604. let award = cfgTable.signData[this.curDayIndex + 1].award;
  5605. let temp;
  5606. let type;
  5607. let num;
  5608. let arr = [];
  5609. for (let index = 0; index < award.length; index++) {
  5610. temp = award[index].split("-");
  5611. type = parseInt(temp[0]);
  5612. num = parseInt(temp[1]);
  5613. let awardType = new AwardType();
  5614. awardType.num = num;
  5615. awardType.type = type;
  5616. arr.push(awardType);
  5617. }
  5618. xGame.common.getAward(arr, (watchVideo) => {
  5619. this.curDayIndex++;
  5620. if (this.curDayIndex > 7)
  5621. this.curDayIndex = 0;
  5622. DataMgr.setSignData(this.curDayIndex);
  5623. DataMgr.setSignTime(new Date().getTime());
  5624. if (watchVideo) {
  5625. DataMgr.setExtraSign(1);
  5626. Moyu.sendDataEvent("signIn1");
  5627. }
  5628. this.updateSign();
  5629. });
  5630. }
  5631. }
  5632. againGetAward() {
  5633. Moyu.sendDataEvent("signIn2");
  5634. Moyu.showVideoAd(() => {
  5635. let index = this.curDayIndex;
  5636. if (index == 0)
  5637. index = 7;
  5638. let award = cfgTable.signData[index].award;
  5639. let temp;
  5640. let type;
  5641. let num;
  5642. for (let index = 0; index < award.length; index++) {
  5643. temp = award[index].split("-");
  5644. type = parseInt(temp[0]);
  5645. num = parseInt(temp[1]) * 3;
  5646. xGame.common.playObjFlyAnim(num, type);
  5647. }
  5648. DataMgr.setExtraSign(1);
  5649. this.updateSign();
  5650. }, EAdType.againSign);
  5651. }
  5652. }
  5653. UISign.uiName = "UISign";
  5654. class ui_UISkill extends fgui.GComponent {
  5655. static createInstance() {
  5656. return (fgui.UIPackage.createObject("game", "UISkill"));
  5657. }
  5658. onConstruct() {
  5659. this.n48 = (this.getChild("n48"));
  5660. this.n0 = (this.getChild("n0"));
  5661. this.secretary = (this.getChild("secretary"));
  5662. this.talkNode = (this.getChild("talkNode"));
  5663. this.closeNode = (this.getChild("closeNode"));
  5664. this.moneyNode = (this.getChild("moneyNode"));
  5665. this.skillNode = (this.getChild("skillNode"));
  5666. this.guideNode = (this.getChild("guideNode"));
  5667. }
  5668. }
  5669. ui_UISkill.URL = "ui://isxx5ak7j69a40z";
  5670. class SkillDisplay {
  5671. constructor(ui, data, uiIndex) {
  5672. this.starX = 0;
  5673. this.starY = 0;
  5674. this.index = 0;
  5675. this.ui = ui;
  5676. this.data = data;
  5677. this.index = uiIndex;
  5678. this.initSelf();
  5679. console.log('zh:SkillDisplay constructor this.skillData=', data);
  5680. }
  5681. initSelf() {
  5682. this.ui.normalBtn.onClick(this, this.clickAddLevel);
  5683. this.ui.nameTxt.text = this.data.name;
  5684. this.ui.describeTxt.text = this.data.describe;
  5685. this.ui.skillImg.url = xGame.common.getGameIconUrl(this.data.icon);
  5686. this.ui.startBtn.onClick(this, this.startGame);
  5687. this.updateSelf();
  5688. }
  5689. updateSelf() {
  5690. this.checkTry();
  5691. let level = DataMgr.getBigSkillByIndex(this.index);
  5692. this.ui.c1.selectedIndex = level >= xGame.common.maxSkillLevel ? 1 : 0;
  5693. }
  5694. checkTry() {
  5695. let index = this.index;
  5696. let level = DataMgr.getBigSkillByIndex(index);
  5697. if (level == null) {
  5698. DataMgr.setBigSkill(index, 1, false);
  5699. level = 1;
  5700. }
  5701. this.ui.levelTxt.text = "LV." + level;
  5702. if (this.index == DataMgr.gameData.trySkill && Laya.timer.currTimer < DataMgr.gameData.tryTime)
  5703. this.ui.tryNode.visible = true;
  5704. else
  5705. this.ui.tryNode.visible = false;
  5706. }
  5707. clickAddLevel() {
  5708. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  5709. Moyu.sendDataEvent("UpSkill", { id: this.data.index });
  5710. Moyu.showVideoAd(() => {
  5711. DataMgr.setBigSkill(this.data.index, 1);
  5712. this.updateSelf();
  5713. xGame.common.upSkillLevel = true;
  5714. }, EAdType.upSkill);
  5715. }
  5716. startGame() {
  5717. if (this.data.index == 3) {
  5718. alert('Coming soon!');
  5719. return;
  5720. }
  5721. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  5722. let needCoin = xGame.common.bigMoveNeedCoin;
  5723. xGame.common.passAwardCoin = 2000;
  5724. let guide = DataMgr.getSkillGuide();
  5725. console.log('zh:startGame guide=' + guide);
  5726. xGame.common.temSelfLevel = 0;
  5727. if (guide == 0) {
  5728. needCoin = 0;
  5729. xGame.common.temSelfLevel = 100;
  5730. }
  5731. if (DataMgr.coinEnough(needCoin)) {
  5732. DataMgr.setCoin(-needCoin);
  5733. xGame.common.curPlayerSkillType = this.index;
  5734. if (guide == 0)
  5735. xGame.common.curPlayerSkillType = 0;
  5736. xGame.uiMgr.Show(UIGame);
  5737. xGame.uiMgr.Hide(UIMain);
  5738. xGame.uiMgr.Show(UIMatching, () => {
  5739. xGame.common.gameUI.ui.alpha = 1;
  5740. xGame.common.gameUI.startGame();
  5741. xGame.uiMgr.Hide(UISkill);
  5742. });
  5743. }
  5744. else {
  5745. xGame.uiMgr.Show(UIAddProp, 0);
  5746. Moyu.sendDataEvent("AddCoinVideo");
  5747. }
  5748. }
  5749. }
  5750. class UISkill extends UIBase {
  5751. constructor() {
  5752. super();
  5753. this.skillData = [];
  5754. }
  5755. onConstructor() {
  5756. this.ui = ui_UISkill.createInstance();
  5757. this.contentPane = this.ui;
  5758. this.isEject = false;
  5759. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  5760. this.initSkillData();
  5761. console.log('zh:aaaaaa1111111111');
  5762. this.addUIClick(this.ui.closeNode.closeBtn, this.returnUIMain);
  5763. this.ui.skillNode.skillList.itemRenderer = Laya.Handler.create(this, this.updateSkillItem, null, false);
  5764. console.log('zh:aaaaaa22222222');
  5765. this.displayList = [];
  5766. this.ui.skillNode.skillList.numItems = 3;
  5767. this.addUIClick(this.ui, this.interuptSecretary);
  5768. this.addUIClick(this.ui.guideNode.guideBtn, this.enterGuideLevel);
  5769. this.ui.talkNode.visible = false;
  5770. if (Moyu.isKs)
  5771. this.ui.closeNode.closeBtn.x += 100;
  5772. }
  5773. show() {
  5774. super.show();
  5775. this.playSecretaryIdle();
  5776. this.moneyNode.ui.c1.selectedIndex = 1;
  5777. Laya.timer.clearAll(this);
  5778. xGame.soundMgr.playSound("s_start");
  5779. xGame.common.showGirlTalkPop(13, this.ui.talkNode, this.ui.talkNode.womanTxt);
  5780. let guide = DataMgr.getSkillGuide();
  5781. this.ui.guideNode.visible = guide == 0;
  5782. let item = this.getSkillItemByUIIndex(0);
  5783. if (guide == 0) {
  5784. item.ui.c1.selectedIndex = 1;
  5785. }
  5786. else {
  5787. item.ui.c1.selectedIndex = 0;
  5788. }
  5789. this.ui.guideNode.guideBtn.visible = guide == 0;
  5790. for (let index = 0; index < this.displayList.length; index++) {
  5791. this.displayList[index].checkTry();
  5792. }
  5793. }
  5794. getSkillItemByUIIndex(cur) {
  5795. for (let index = 0; index < this.displayList.length; index++) {
  5796. if (this.displayList[index].index == cur) {
  5797. return this.displayList[index];
  5798. }
  5799. }
  5800. }
  5801. enterGuideLevel() {
  5802. let item = this.getSkillItemByUIIndex(0);
  5803. item.startGame();
  5804. if (DataMgr.getNewUser())
  5805. Moyu.sendDataEvent("gameStart1");
  5806. }
  5807. initSkillData() {
  5808. this.skillData = [];
  5809. let nameList = xGame.common.skillNameList;
  5810. let iconList = xGame.common.skillIconList;
  5811. let describeList = [
  5812. "Jump shot executed — ball bounced and pocketed an extra one!",
  5813. "Bonus Sweep: A random follow-up strike hits 1 extra ball after your shot!",
  5814. "Freeze Effect: Your shot freezes 1 random ball — enemy can’t hit it, and others bounce off!"
  5815. ];
  5816. console.log('zh:initSkillData 111111111');
  5817. let data;
  5818. for (let index = 0; index < nameList.length; index++) {
  5819. data = {};
  5820. data.name = nameList[index];
  5821. data.icon = iconList[index];
  5822. data.describe = describeList[index];
  5823. data.index = index;
  5824. this.skillData.push(data);
  5825. }
  5826. }
  5827. updateSkillItem(index, target) {
  5828. if (this.displayList[index] == null) {
  5829. let uiIndex;
  5830. switch (index) {
  5831. case 0:
  5832. uiIndex = 1;
  5833. break;
  5834. case 1:
  5835. uiIndex = 0;
  5836. break;
  5837. case 2:
  5838. uiIndex = 2;
  5839. break;
  5840. case 3:
  5841. uiIndex = 3;
  5842. break;
  5843. default:
  5844. break;
  5845. }
  5846. let temp = new SkillDisplay(target, this.skillData[uiIndex], uiIndex);
  5847. this.displayList.push(temp);
  5848. }
  5849. }
  5850. playSecretaryIdle() {
  5851. let parent = this.ui.secretary.displayObject;
  5852. parent.destroyChildren();
  5853. let xx = this.ui.secretary.width / 2;
  5854. let yy = this.ui.secretary.height;
  5855. let scale = xGame.common.getSecretaryScale();
  5856. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  5857. xGame.common.secretary.play(data, 1, true, parent);
  5858. }
  5859. returnUIMain() {
  5860. this.hide();
  5861. xGame.common.stopGirlPop(this.ui.talkNode);
  5862. xGame.uiMgr.Show(UIMain);
  5863. }
  5864. interuptSecretary() {
  5865. Laya.timer.clearAll(this);
  5866. this.playSecretaryRandomSound();
  5867. }
  5868. playSecretaryRandomSound() {
  5869. if (this.isHide)
  5870. return;
  5871. let time = xGame.common.randomNum(45000, 60000);
  5872. Laya.timer.once(time, this, () => {
  5873. if (this.isHide)
  5874. return;
  5875. let index = xGame.common.randomNum(4, 7);
  5876. xGame.soundMgr.playSound("s_main0" + index);
  5877. let words = 1;
  5878. switch (index) {
  5879. case 4:
  5880. words = 5;
  5881. break;
  5882. case 5:
  5883. words = 3;
  5884. break;
  5885. case 6:
  5886. words = 6;
  5887. break;
  5888. case 7:
  5889. words = 7;
  5890. break;
  5891. default:
  5892. break;
  5893. }
  5894. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  5895. this.playSecretaryRandomSound();
  5896. });
  5897. }
  5898. }
  5899. UISkill.uiName = "UISkill";
  5900. class ui_UIMsg extends fgui.GComponent {
  5901. static createInstance() {
  5902. return (fgui.UIPackage.createObject("game", "UIMsg"));
  5903. }
  5904. onConstruct() {
  5905. this.tipsNode = (this.getChild("tipsNode"));
  5906. }
  5907. }
  5908. ui_UIMsg.URL = "ui://isxx5ak7hkrz3qt";
  5909. class UIMsg extends UIBase {
  5910. constructor() {
  5911. super();
  5912. }
  5913. onConstructor() {
  5914. this.ui = ui_UIMsg.createInstance();
  5915. this.contentPane = this.ui;
  5916. this.isEject = false;
  5917. this.isMuti = true;
  5918. }
  5919. show(msg, callback) {
  5920. super.show();
  5921. this.ui.tipsNode.msgTxt.text = msg;
  5922. this.ui.alpha = 1;
  5923. Laya.Tween.to(this.ui, { alpha: 0 }, 500, null, Laya.Handler.create(this, () => {
  5924. this.hide();
  5925. callback && callback();
  5926. }), 1000);
  5927. }
  5928. }
  5929. UIMsg.uiName = "UIMsg";
  5930. class ui_UIModeSelection extends fgui.GComponent {
  5931. static createInstance() {
  5932. return (fgui.UIPackage.createObject("game", "UIModeSelection"));
  5933. }
  5934. onConstruct() {
  5935. this.n19 = (this.getChild("n19"));
  5936. this.closeBtn = (this.getChild("closeBtn"));
  5937. this.myNode = (this.getChild("myNode"));
  5938. this.t0 = this.getTransition("t0");
  5939. }
  5940. }
  5941. ui_UIModeSelection.URL = "ui://isxx5ak7rz5r458";
  5942. class UIModeSelection extends UIBase {
  5943. constructor() {
  5944. super();
  5945. }
  5946. onConstructor() {
  5947. this.ui = ui_UIModeSelection.createInstance();
  5948. this.contentPane = this.ui;
  5949. this.isEject = false;
  5950. this.addUIClick(this.ui.myNode.type1, this.enterGame, [1]);
  5951. this.addUIClick(this.ui.myNode.type2, this.enterGame, [2]);
  5952. this.addUIClick(this.ui.myNode.type3, this.enterGame, [3]);
  5953. this.addUIClick(this.ui.closeBtn, this.hide);
  5954. this.peopleArr = [650, 6900, 3800];
  5955. this.peopleOffest = [50, 500, 200];
  5956. this.updateSelf();
  5957. }
  5958. show(callback) {
  5959. super.show();
  5960. this.ui.t0.play();
  5961. this.callback = callback;
  5962. }
  5963. updateSelf() {
  5964. let cfg = cfgTable.modeselectData;
  5965. for (let index = 1; index <= 3; index++) {
  5966. let node = this.ui.myNode["type" + index];
  5967. node.need.text = cfg[index].need;
  5968. node.tipsTxt.text = `Min ${cfg[index].need} Eligible`;
  5969. node.peopleTxt.text = this.getRandPeople(index - 1);
  5970. }
  5971. }
  5972. enterGame(type) {
  5973. xGame.common.classicRoomType = type;
  5974. let cfg = cfgTable.modeselectData[type];
  5975. let need = cfg.need;
  5976. xGame.common.passAwardCoin = cfg.award;
  5977. if (DataMgr.coinEnough(need)) {
  5978. DataMgr.setCoin(-need);
  5979. this.ui.myNode["type" + type].t0.play();
  5980. Laya.timer.once(200, this, () => {
  5981. this.callback && this.callback();
  5982. });
  5983. }
  5984. else {
  5985. Moyu.sendDataEvent("AddCoinVideo");
  5986. xGame.uiMgr.Show(UIAddProp, 0);
  5987. }
  5988. }
  5989. getRandPeople(index) {
  5990. let rand = this.peopleOffest[index];
  5991. return this.peopleArr[index] + xGame.common.randomNum(-rand, rand);
  5992. }
  5993. }
  5994. UIModeSelection.uiName = "UIModeSelection";
  5995. class UIMain extends UIBase {
  5996. constructor() {
  5997. super();
  5998. this.firstEnter = true;
  5999. }
  6000. onConstructor() {
  6001. this.ui = ui_UIMain.createInstance();
  6002. this.contentPane = this.ui;
  6003. this.isEject = false;
  6004. this.addEvent();
  6005. this.addClickSpine();
  6006. this.settingNode = new SettingNode(this.ui.settingNode);
  6007. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  6008. xGame.eventMgr.on(RESTART_GAME, this, this.beginGame);
  6009. xGame.eventMgr.on(GET_USER_INFO, this, this.onGetUserInfo);
  6010. xGame.eventMgr.on(CHANGE_SECRETARY, this, this.changeSecretary);
  6011. let curUse = DataMgr.getCurSecretary();
  6012. this.changeSecretary(curUse);
  6013. this.ui.talkNode.visible = false;
  6014. let guide = DataMgr.getSkillGuide();
  6015. if (xGame.common.isNewDay && guide == 1) {
  6016. xGame.common.isNewDay = false;
  6017. xGame.soundMgr.playSound("s_main01");
  6018. xGame.common.showGirlTalkPop(1, this.ui.talkNode, this.ui.talkNode.womanTxt);
  6019. console.log("播放小秘书每天语音");
  6020. }
  6021. this.onGetUserInfo();
  6022. this.ui.n83.visible = false;
  6023. Moyu.setShareInfo("8Ball Fury", ["台球", "万宁", "桌球"], '2300002254');
  6024. }
  6025. changeSecretary(curUse) {
  6026. let name = cfgTable.secretaryshopData[curUse + 1].spine;
  6027. xGame.common.secretary && xGame.common.secretary.dispose();
  6028. this.addSecretarySpine(name);
  6029. }
  6030. addSecretarySpine(name) {
  6031. let spine = new SpineMgr(name, () => {
  6032. this.playSecretaryIdle();
  6033. });
  6034. xGame.common.secretary = spine;
  6035. }
  6036. addClickSpine() {
  6037. let clickSpine = new SpineMgr("dianji", () => {
  6038. Laya.stage.on(Laya.Event.CLICK, this, (e) => {
  6039. let parent = Laya.stage;
  6040. let data = { x: e.stageX, y: e.stageY, scaleX: 0.8, scaleY: 0.8 };
  6041. clickSpine.play(data, 0, false, parent, (spine) => {
  6042. spine.destroy(true);
  6043. });
  6044. });
  6045. });
  6046. }
  6047. addEvent() {
  6048. this.addUIClick(this.ui.classicBtn, this.startGame, [GameMode.classic]);
  6049. this.addUIClick(this.ui.bigMoveBtn, this.startGame, [GameMode.bigMove]);
  6050. this.addUIClick(this.ui.ganFaMoShiBtn, this.startGame, [GameMode.bigMove]);
  6051. this.addUIClick(this.ui.globalBtn, this.startGlobal);
  6052. this.addUIClick(this.ui.weeklyBtn, this.startWeekly);
  6053. this.addUIClick(this.ui.placeBallBtn, this.startPlaceBall);
  6054. this.addUIClick(this.ui.headNode, this.onGetUserInfo, [true]);
  6055. this.addUIClick(this.ui, this.interuptSecretary);
  6056. this.addUIClick(this.ui.rightBtn, this.ensureSecretary);
  6057. this.addUIClick(this.ui.guideBtn, this.startGame, [GameMode.bigMove]);
  6058. this.addUIClick(this.ui.secretaryBtn, this.openSecretaryView);
  6059. this.addUIClick(this.ui.shopBtn, this.openShopView);
  6060. this.addUIClick(this.ui.signBtn, this.openSignView);
  6061. this.addUIClick(this.ui.drawBtn, this.openDrawView);
  6062. this.addUIClick(this.ui.rankBtn, this.openRanking);
  6063. }
  6064. show(showFailWords) {
  6065. super.show();
  6066. this.moneyNode.ui.c1.selectedIndex = 1;
  6067. this.playSecretaryIdle();
  6068. xGame.soundMgr.playMusic("caromhall01");
  6069. Laya.timer.clearAll(this);
  6070. this.playSecretaryRandomSound();
  6071. if (showFailWords) {
  6072. setTimeout(() => {
  6073. let str = Math.random() <= 0.5 ? "s_main02" : "s_main03";
  6074. let words = -1;
  6075. if (str == "s_main02") {
  6076. words = 2;
  6077. }
  6078. else {
  6079. words = 3;
  6080. }
  6081. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  6082. xGame.soundMgr.playSound(str);
  6083. }, 300);
  6084. }
  6085. this.showGuide();
  6086. this.ui.guideBtn.x = this.ui.liucheng2.myMask.x;
  6087. this.ui.guideBtn.y = this.ui.liucheng2.myMask.y;
  6088. let guide = DataMgr.getSkillGuide();
  6089. if (guide == 1) {
  6090. let randTime = xGame.common.randomNum(300, 800);
  6091. if (this.firstEnter) {
  6092. this.firstEnter = false;
  6093. randTime += 900;
  6094. }
  6095. Laya.timer.once(randTime, this, () => {
  6096. xGame.common.autoPopUIView();
  6097. });
  6098. }
  6099. }
  6100. checkActive(show) {
  6101. }
  6102. showGuide() {
  6103. let guide = DataMgr.getSkillGuide();
  6104. this.ui.guideBtn.visible = guide == 0;
  6105. this.ui.enterGuide.visible = false;
  6106. this.ui.secretaryGuide.visible = guide == 0;
  6107. if (guide == 0) {
  6108. xGame.soundMgr.playSound("s_guide");
  6109. xGame.common.showGirlTalkPop(16, this.ui.talkNode, this.ui.talkNode.womanTxt);
  6110. }
  6111. }
  6112. ensureSecretary() {
  6113. console.log('zh: ensureSecretary ensureSecretaryensureSecretaryensureSecretaryensureSecretaryensureSecretary');
  6114. this.ui.secretaryGuide.visible = false;
  6115. this.ui.enterGuide.visible = true;
  6116. this.ui.wordsNode.t0.play();
  6117. if (DataMgr.getNewUser())
  6118. Moyu.sendDataEvent("gameReady");
  6119. }
  6120. playSecretaryIdle() {
  6121. let parent = this.ui.secretary.displayObject;
  6122. parent.destroyChildren();
  6123. let xx = this.ui.secretary.width / 2;
  6124. let yy = this.ui.secretary.height;
  6125. let scale = xGame.common.getSecretaryScale();
  6126. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  6127. xGame.common.secretary.play(data, 1, true, parent);
  6128. }
  6129. startGame(type) {
  6130. xGame.common.gameMode = type;
  6131. Moyu.sendDataEvent("PlayGame", { type: type });
  6132. switch (xGame.common.gameMode) {
  6133. case GameMode.classic:
  6134. let challengeTimes = DataMgr.getChallengeTimes();
  6135. if (challengeTimes == 0) {
  6136. xGame.uiMgr.Show(UIInvitation);
  6137. }
  6138. else {
  6139. this.beginGame();
  6140. }
  6141. break;
  6142. case GameMode.bigMove:
  6143. this.beginGame();
  6144. if (DataMgr.getNewUser())
  6145. Moyu.sendDataEvent("gameStart0");
  6146. break;
  6147. default:
  6148. break;
  6149. }
  6150. }
  6151. beginGame(isNice = false) {
  6152. if (xGame.common.gameMode == GameMode.classic) {
  6153. if (isNice) {
  6154. this.enterClassic();
  6155. }
  6156. else {
  6157. xGame.uiMgr.Show(UIModeSelection, () => {
  6158. this.enterClassic();
  6159. });
  6160. }
  6161. }
  6162. else if (xGame.common.gameMode == GameMode.bigMove) {
  6163. this.ui.enterGuide.visible = false;
  6164. xGame.uiMgr.Show(UISkill);
  6165. }
  6166. }
  6167. enterClassic() {
  6168. xGame.uiMgr.Show(UIGame);
  6169. xGame.uiMgr.Show(UIMatching, () => {
  6170. if (!this.isHide)
  6171. this.hide();
  6172. xGame.common.gameUI.ui.alpha = 1;
  6173. xGame.common.gameUI.startGame();
  6174. xGame.uiMgr.Hide(UIGameEnd);
  6175. });
  6176. }
  6177. startGlobal() {
  6178. xGame.uiMgr.Show(UIMsg, "Coming Soon");
  6179. }
  6180. startWeekly() {
  6181. xGame.uiMgr.Show(UIMsg, "Coming Soon");
  6182. }
  6183. startPlaceBall() {
  6184. xGame.uiMgr.Show(UILevelDisplay);
  6185. }
  6186. hide() {
  6187. super.hide();
  6188. xGame.common.stopGirlPop(this.ui.talkNode);
  6189. }
  6190. onGetUserInfo(force = false) {
  6191. if (Moyu.isWx) {
  6192. let info = Moyu.getSystemInfo();
  6193. if (info)
  6194. Moyu.createWXUserBtn(0, 0, info.width, info.height, 'res/wxuser.png', this.freshUser);
  6195. }
  6196. else {
  6197. Moyu.initUser(this, this.freshUser, force);
  6198. }
  6199. if (!Moyu.hasUserInfo) {
  6200. let user = Moyu.getUserInfo();
  6201. user.headIcon = 'res/ty_touxiang.png';
  6202. }
  6203. this.freshUser();
  6204. }
  6205. freshUser() {
  6206. let user = Moyu.getUserInfo();
  6207. if (!user.isAuth) {
  6208. user.headIcon = 'res/ty_touxiang.png';
  6209. }
  6210. else
  6211. DataMgr.upRankData();
  6212. this.ui.headNode.nameTxt.text = xGame.tools.reviseString(user.nickName, 16);
  6213. xGame.common.createHead(this.ui.headNode.headRoot.headImg, user.headIcon);
  6214. }
  6215. interuptSecretary() {
  6216. Laya.timer.clearAll(this);
  6217. this.playSecretaryRandomSound();
  6218. }
  6219. playSecretaryRandomSound() {
  6220. if (this.isHide)
  6221. return;
  6222. let time = xGame.common.randomNum(45000, 60000);
  6223. Laya.timer.once(time, this, () => {
  6224. if (this.isHide)
  6225. return;
  6226. let index = xGame.common.randomNum(4, 7);
  6227. xGame.soundMgr.playSound("s_main0" + index);
  6228. let words = 1;
  6229. switch (index) {
  6230. case 4:
  6231. words = 5;
  6232. break;
  6233. case 5:
  6234. words = 3;
  6235. break;
  6236. case 6:
  6237. words = 6;
  6238. break;
  6239. case 7:
  6240. words = 7;
  6241. break;
  6242. default:
  6243. break;
  6244. }
  6245. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  6246. this.playSecretaryRandomSound();
  6247. });
  6248. }
  6249. openSecretaryView() {
  6250. xGame.uiMgr.Show(UISecretary);
  6251. Moyu.sendDataEvent("secretary");
  6252. }
  6253. openShopView() {
  6254. xGame.uiMgr.Show(UIShop);
  6255. }
  6256. openSignView() {
  6257. xGame.uiMgr.Show(UISign);
  6258. }
  6259. openDrawView() {
  6260. xGame.uiMgr.Show(UIDraw);
  6261. }
  6262. openRanking() {
  6263. xGame.uiMgr.Show(UIRanking);
  6264. Moyu.sendDataEvent("rankingList");
  6265. }
  6266. }
  6267. UIMain.uiName = "UIMain";
  6268. class UIGameEnd extends UIBase {
  6269. constructor() {
  6270. super();
  6271. this.success = false;
  6272. this.awardCoinNum = 1000;
  6273. this.awardDiamondNum = 10;
  6274. }
  6275. onConstructor() {
  6276. this.ui = ui_UIGameEnd.createInstance();
  6277. this.contentPane = this.ui;
  6278. this.addUIClick(this.ui.leftBtn, this.clickLeftBtn);
  6279. this.addUIClick(this.ui.closeNode.closeBtn, this.returnHome);
  6280. this.addUIClick(this.ui.rightBtn, this.clickRightBtn);
  6281. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  6282. this.ui.talkNode.visible = false;
  6283. if (Moyu.isKs)
  6284. this.ui.closeNode.closeBtn.x += 100;
  6285. }
  6286. updateType() {
  6287. switch (xGame.common.gameMode) {
  6288. case GameMode.classic:
  6289. this.ui.c1.selectedIndex = this.success ? 0 : 1;
  6290. this.ui.coinNode.visible = this.success;
  6291. if (!this.success) {
  6292. Laya.timer.once(500, this, () => {
  6293. xGame.uiMgr.Show(UIAddCoin);
  6294. });
  6295. }
  6296. this.ui.isGetAward.visible = false;
  6297. this.ui.leftBtn.c1.selectedIndex = 3;
  6298. this.ui.rightBtn.c1.selectedIndex = 0;
  6299. this.moneyNode.ui.c1.selectedIndex = 1;
  6300. break;
  6301. case GameMode.bigMove:
  6302. this.ui.c1.selectedIndex = this.success ? 0 : 1;
  6303. this.ui.coinNode.visible = this.success;
  6304. if (xGame.common.gameMode == GameMode.bigMove) {
  6305. if (this.success) {
  6306. DataMgr.setSkillSuccessTimes(1, true);
  6307. DataMgr.setSkillAccTimes(1);
  6308. }
  6309. else {
  6310. DataMgr.setSkillSuccessTimes(0, false);
  6311. }
  6312. }
  6313. if (!this.success) {
  6314. Laya.timer.once(500, this, () => {
  6315. xGame.uiMgr.Show(UIAddCoin);
  6316. });
  6317. }
  6318. this.ui.isGetAward.visible = false;
  6319. this.ui.leftBtn.c1.selectedIndex = 3;
  6320. this.ui.rightBtn.c1.selectedIndex = 0;
  6321. this.moneyNode.ui.c1.selectedIndex = 1;
  6322. break;
  6323. case GameMode.placeBall:
  6324. this.ui.coinNode.visible = false;
  6325. if (this.success) {
  6326. if (xGame.common.placeBallStarNum == 3) {
  6327. this.ui.c1.selectedIndex = 2;
  6328. }
  6329. else {
  6330. this.ui.c1.selectedIndex = 3;
  6331. }
  6332. }
  6333. else {
  6334. this.ui.c1.selectedIndex = 4;
  6335. }
  6336. let cfg = cfgTable.placeballData[xGame.common.placeBallCurLevel];
  6337. if (cfg.type == PlaceBallType.challenge) {
  6338. this.ui.c1.selectedIndex = 2;
  6339. }
  6340. this.ui.conditionNode.conditionTxt.text = cfg.type == 0 ? `Clear the table` : `Pocket ${cfg.ball} balls `;
  6341. this.updatePlaceBallBtn();
  6342. this.updatePlaceBallStarNum();
  6343. this.updatePlaceBallAwardState();
  6344. this.moneyNode.ui.c1.selectedIndex = 2;
  6345. this.moneyNode.checkPowerTime();
  6346. this.moneyNode.powerChange();
  6347. DataMgr.upRankData();
  6348. break;
  6349. default:
  6350. break;
  6351. }
  6352. }
  6353. updatePlaceBallBtn() {
  6354. this.ui.leftBtn.c1.selectedIndex = 5;
  6355. if (this.success) {
  6356. this.ui.rightBtn.c1.selectedIndex = 14;
  6357. }
  6358. else {
  6359. if (xGame.common.placeBallStarNum == 3) {
  6360. this.ui.rightBtn.c1.selectedIndex = 14;
  6361. }
  6362. else {
  6363. this.ui.rightBtn.c1.selectedIndex = 1;
  6364. }
  6365. }
  6366. }
  6367. updatePlaceBallStarNum() {
  6368. let starNum = xGame.common.placeBallStarNum;
  6369. if (starNum == 0)
  6370. this.ui.starNumNode.c1.selectedIndex = 3;
  6371. else {
  6372. this.ui.starNumNode.c1.selectedIndex = starNum - 1;
  6373. }
  6374. }
  6375. updatePlaceBallAwardState() {
  6376. let level = xGame.common.placeBallCurLevel;
  6377. let starNum = xGame.common.placeBallStarNum;
  6378. let getAward = DataMgr.getPlaceBallLevel(level).getAward;
  6379. let data = cfgTable.placeballData[level].award;
  6380. let cfg = cfgTable.placeballData[level];
  6381. this.awardDiamondNum = data[1];
  6382. this.awardCoinNum = data[0];
  6383. if (cfg.type == PlaceBallType.challenge) {
  6384. this.awardDiamondNum = 0;
  6385. this.awardCoinNum = xGame.common.gameMgr.finishBalls * 100;
  6386. }
  6387. this.ui.awardNode.diamondNode.visible = this.awardDiamondNum > 0;
  6388. this.ui.awardNode.coinNode.visible = this.awardCoinNum > 0;
  6389. if (cfg.type == PlaceBallType.challenge) {
  6390. this.ui.awardNode.coinNode.visible = true;
  6391. }
  6392. if (this.awardCoinNum > 0 && this.awardDiamondNum > 0) {
  6393. this.ui.awardNode.diamondNode.x = 265;
  6394. this.ui.awardNode.coinNode.x = 354;
  6395. }
  6396. else {
  6397. this.ui.awardNode.diamondNode.x = 291;
  6398. this.ui.awardNode.coinNode.x = 291;
  6399. }
  6400. this.ui.awardNode.diamondNode.numTxt.text = this.awardDiamondNum + "";
  6401. this.ui.awardNode.coinNode.numTxt.text = this.awardCoinNum + "";
  6402. if (this.awardCoinNum == 0) {
  6403. this.ui.awardNode.coinNode.numTxt.text = "";
  6404. }
  6405. if (getAward) {
  6406. this.ui.isGetAward.visible = true;
  6407. this.ui.awardNode.diamondNode.c1.selectedIndex = 2;
  6408. this.ui.awardNode.coinNode.c1.selectedIndex = 2;
  6409. }
  6410. else {
  6411. this.ui.isGetAward.visible = false;
  6412. if (starNum == 3 && cfg.type == PlaceBallType.challenge) {
  6413. this.ui.awardNode.diamondNode.c1.selectedIndex = 0;
  6414. this.ui.awardNode.coinNode.c1.selectedIndex = 0;
  6415. }
  6416. else {
  6417. this.ui.awardNode.diamondNode.c1.selectedIndex = 1;
  6418. this.ui.awardNode.coinNode.c1.selectedIndex = 1;
  6419. }
  6420. }
  6421. }
  6422. show(success) {
  6423. super.show();
  6424. xGame.eventMgr.event(RESET_GAME);
  6425. this.success = success;
  6426. Laya.timer.clearAll(this);
  6427. this.playSecretaryAni();
  6428. Moyu.sendDataEvent("GameEnd", { id: xGame.common.gameMode, res: this.success ? 1 : 2 });
  6429. let offsetTime = new Date().getTime() - xGame.common.gameStartTime;
  6430. offsetTime = Math.floor(offsetTime / 1000);
  6431. Moyu.sendDataEvent("gameOver", { isWin: this.success ? 1 : 0, timeConsuming: offsetTime, gameType: xGame.common.gameMode });
  6432. this.updateType();
  6433. Laya.timer.once(200, this, () => {
  6434. this.addAward(() => {
  6435. this.updateType();
  6436. Laya.timer.once(500, this, () => {
  6437. this.showChallengeLevel();
  6438. });
  6439. });
  6440. });
  6441. if (this.success) {
  6442. xGame.soundMgr.playSound('slots_roll01');
  6443. xGame.soundMgr.playSound("s_win");
  6444. xGame.common.showGirlTalkPop(8, this.ui.talkNode, this.ui.talkNode.womanTxt);
  6445. }
  6446. else {
  6447. xGame.soundMgr.playSound('matchwin01');
  6448. xGame.soundMgr.playSound("s_lose");
  6449. xGame.common.showGirlTalkPop(9, this.ui.talkNode, this.ui.talkNode.womanTxt);
  6450. }
  6451. if (!Moyu.isLegal)
  6452. PlatMgr.showBanner(true);
  6453. let challengeNum = DataMgr.getChallengeTimes();
  6454. if (xGame.common.gameMode == GameMode.classic && challengeNum >= 1 && challengeNum <= 3) {
  6455. DataMgr.setChallengeTimes(1);
  6456. }
  6457. if (this.success && xGame.common.gameMode == GameMode.classic) {
  6458. DataMgr.setClassicTimes();
  6459. }
  6460. }
  6461. showChallengeLevel() {
  6462. if (DataMgr.getChallengeTimes() != 0)
  6463. return;
  6464. let skill = DataMgr.getSkillAccTimes();
  6465. let put = DataMgr.getPlaceBallLevelList().length;
  6466. if (skill >= 3 || put >= 5) {
  6467. xGame.uiMgr.Show(UIInvitation);
  6468. this.hide();
  6469. }
  6470. }
  6471. addAward(callback) {
  6472. if (!this.success) {
  6473. callback && callback();
  6474. return;
  6475. }
  6476. switch (xGame.common.gameMode) {
  6477. case GameMode.classic:
  6478. this.awardCoinNum = xGame.common.passAwardCoin;
  6479. this.awardDiamondNum = 0;
  6480. xGame.common.playObjFlyAnim(this.awardCoinNum, Prop.coin);
  6481. break;
  6482. case GameMode.bigMove:
  6483. this.awardCoinNum = xGame.common.passAwardCoin;
  6484. this.awardDiamondNum = 0;
  6485. xGame.common.playObjFlyAnim(this.awardCoinNum, Prop.coin);
  6486. callback && callback();
  6487. break;
  6488. case GameMode.placeBall:
  6489. let level = xGame.common.placeBallCurLevel;
  6490. Moyu.sendDataEvent("PlaceBall", { id: level, res: this.success ? 1 : 2 });
  6491. if (xGame.common.placeBallStarNum != 3) {
  6492. callback && callback();
  6493. return;
  6494. }
  6495. else {
  6496. let getAward = DataMgr.getPlaceBallLevel(level).getAward;
  6497. if (getAward) {
  6498. callback && callback();
  6499. return;
  6500. }
  6501. }
  6502. let cfg = cfgTable.placeballData[level];
  6503. let data = cfgTable.placeballData[level].award;
  6504. this.awardCoinNum = data[0];
  6505. this.awardDiamondNum = data[1];
  6506. if (cfg.type == PlaceBallType.challenge) {
  6507. this.awardDiamondNum = 0;
  6508. this.awardCoinNum = xGame.common.gameMgr.finishBalls * 100;
  6509. }
  6510. let coinAward = new AwardType(Prop.coin, this.awardCoinNum);
  6511. let diamondAward;
  6512. if (this.awardDiamondNum > 0) {
  6513. diamondAward = new AwardType(Prop.diamond, this.awardDiamondNum);
  6514. xGame.common.getAward([diamondAward, coinAward], callback);
  6515. }
  6516. else {
  6517. xGame.common.getAward([coinAward], callback);
  6518. }
  6519. if (cfg.type == PlaceBallType.normal) {
  6520. DataMgr.setPlaceBallAward(level);
  6521. }
  6522. break;
  6523. default:
  6524. break;
  6525. }
  6526. }
  6527. playSecretaryAni() {
  6528. let parent = this.ui.secretary.displayObject;
  6529. parent.destroyChildren();
  6530. let xx = this.ui.secretary.width / 2;
  6531. let yy = this.ui.secretary.height;
  6532. let scale = xGame.common.getSecretaryScale();
  6533. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  6534. if (this.success) {
  6535. let rand = Math.random() <= 0.5 ? 2 : 3;
  6536. xGame.common.secretary.play(data, rand, false, parent, () => {
  6537. xGame.common.secretary.play(data, 1, true, parent);
  6538. });
  6539. }
  6540. else {
  6541. xGame.common.secretary.play(data, 0, true, parent);
  6542. }
  6543. }
  6544. restartGame() {
  6545. switch (xGame.common.gameMode) {
  6546. case GameMode.classic:
  6547. xGame.eventMgr.event(RESTART_GAME);
  6548. Moyu.sendDataEvent("GameAgain", { mode: xGame.common.gameMode });
  6549. break;
  6550. case GameMode.bigMove:
  6551. this.hide();
  6552. xGame.eventMgr.event(RESTART_GAME);
  6553. Moyu.sendDataEvent("GameAgain", { mode: xGame.common.gameMode });
  6554. break;
  6555. default:
  6556. break;
  6557. }
  6558. }
  6559. hide() {
  6560. super.hide();
  6561. xGame.common.stopGirlPop(this.ui.talkNode);
  6562. PlatMgr.showBanner(false);
  6563. }
  6564. returnHome() {
  6565. this.hide();
  6566. let showFailWords = !this.success;
  6567. xGame.uiMgr.Show(UIMain, showFailWords);
  6568. }
  6569. clickLeftBtn() {
  6570. switch (xGame.common.gameMode) {
  6571. case GameMode.classic:
  6572. case GameMode.bigMove:
  6573. this.returnHome();
  6574. break;
  6575. case GameMode.placeBall:
  6576. let level = xGame.common.placeBallCurLevel;
  6577. this.powerStartPlaceBallLevel(level, this.ui.leftBtn);
  6578. Moyu.sendDataEvent("GameAgain", { mode: xGame.common.gameMode });
  6579. break;
  6580. default:
  6581. break;
  6582. }
  6583. }
  6584. powerStartPlaceBallLevel(level, btn) {
  6585. if (DataMgr.powerEnough()) {
  6586. btn.touchable = false;
  6587. btn.powerEft.t0.play(Laya.Handler.create(this, () => {
  6588. btn.touchable = true;
  6589. DataMgr.setPower(-1);
  6590. xGame.eventMgr.event(POWER_TIME);
  6591. this.startPlaceBallLevel(level);
  6592. }));
  6593. }
  6594. else {
  6595. xGame.uiMgr.Show(UIPower, 0);
  6596. }
  6597. }
  6598. clickRightBtn() {
  6599. switch (xGame.common.gameMode) {
  6600. case GameMode.classic:
  6601. case GameMode.bigMove:
  6602. this.restartGame();
  6603. break;
  6604. case GameMode.placeBall:
  6605. let level = xGame.common.placeBallCurLevel;
  6606. let data = DataMgr.getPlaceBallLevel(level);
  6607. let curPss = data.play && !data.isCur;
  6608. if (curPss) {
  6609. this.powerStartPlaceBallLevel(level + 1, this.ui.rightBtn);
  6610. }
  6611. else {
  6612. Moyu.sendDataEvent("placeBallNextLevel");
  6613. Moyu.showVideoAd(() => {
  6614. DataMgr.setPlaceBallLevel(level, 1);
  6615. this.startPlaceBallLevel(level + 1);
  6616. }, xGame.define.EAdType.placeBallNextLevel);
  6617. }
  6618. break;
  6619. default:
  6620. break;
  6621. }
  6622. }
  6623. startPlaceBallLevel(level) {
  6624. xGame.common.gameMode = GameMode.placeBall;
  6625. xGame.common.placeBallCurLevel = level;
  6626. xGame.uiMgr.Show(UIGame);
  6627. this.hide();
  6628. }
  6629. }
  6630. UIGameEnd.uiName = "UIGameEnd";
  6631. class ui_UIRepentProp extends fgui.GComponent {
  6632. static createInstance() {
  6633. return (fgui.UIPackage.createObject("game", "UIRepentProp"));
  6634. }
  6635. onConstruct() {
  6636. this.c1 = this.getController("c1");
  6637. this.n11 = (this.getChild("n11"));
  6638. this.regretNode = (this.getChild("regretNode"));
  6639. this.helpLineNode = (this.getChild("helpLineNode"));
  6640. this.t0 = this.getTransition("t0");
  6641. }
  6642. }
  6643. ui_UIRepentProp.URL = "ui://isxx5ak7trk948v";
  6644. class UIRepentProp extends UIBase {
  6645. constructor() {
  6646. super();
  6647. this.viewType = 0;
  6648. this.regretType = 0;
  6649. }
  6650. onConstructor() {
  6651. this.ui = ui_UIRepentProp.createInstance();
  6652. this.contentPane = this.ui;
  6653. this.isEject = false;
  6654. this.addUIClick(this.ui.regretNode.cancelBtn, this.hideSelf);
  6655. this.addUIClick(this.ui.regretNode.videoBtn, this.videoRegret);
  6656. this.addUIClick(this.ui.helpLineNode.cancelBtn, this.hideSelf);
  6657. this.addUIClick(this.ui.helpLineNode.videoBtn, this.videoAddHelpLine);
  6658. }
  6659. show(viewType, regretType, callback) {
  6660. PlatMgr.showInsert(true);
  6661. this.viewType = viewType;
  6662. this.regretType = regretType;
  6663. this.callback = callback;
  6664. super.show();
  6665. this.ui.t0.play();
  6666. this.ui.c1.selectedIndex = this.viewType;
  6667. this.ui.regretNode.tipsTxt.text = this.regretType == 0 ? "Missed the target ball!" : "The cue ball has been pocketed!";
  6668. if (this.viewType == 0) {
  6669. let guide = DataMgr.getGuideHelpLine();
  6670. this.ui.helpLineNode.c1.selectedIndex = guide == 0 ? 1 : 0;
  6671. this.ui.helpLineNode.videoBtn.c1.selectedIndex = guide == 0 ? 1 : 0;
  6672. }
  6673. xGame.common.gameMgr.gamePause = true;
  6674. }
  6675. hideSelf() {
  6676. xGame.common.gameMgr.gamePause = false;
  6677. this.callback && this.callback(false);
  6678. this.hide();
  6679. }
  6680. videoRegret() {
  6681. Moyu.showVideoAd(() => {
  6682. this.callback && this.callback(true);
  6683. this.hideSelf();
  6684. }, EAdType.regretBall);
  6685. }
  6686. videoAddHelpLine() {
  6687. let guide = DataMgr.getGuideHelpLine();
  6688. if (guide == 0) {
  6689. this.callback && this.callback(true);
  6690. this.hideSelf();
  6691. DataMgr.setGuideHelpLine();
  6692. xGame.common.gameUI.ui.guideNode.visible = false;
  6693. }
  6694. else {
  6695. Moyu.showVideoAd(() => {
  6696. this.callback && this.callback(true);
  6697. this.hideSelf();
  6698. }, EAdType.longHelpLine);
  6699. }
  6700. }
  6701. }
  6702. UIRepentProp.uiName = "UIRepentProp";
  6703. class ui_UIVideoShare extends fgui.GComponent {
  6704. static createInstance() {
  6705. return (fgui.UIPackage.createObject("game", "UIVideoShare"));
  6706. }
  6707. onConstruct() {
  6708. this.n10 = (this.getChild("n10"));
  6709. this.myNode = (this.getChild("myNode"));
  6710. this.t0 = this.getTransition("t0");
  6711. }
  6712. }
  6713. ui_UIVideoShare.URL = "ui://isxx5ak7hkrz3tj";
  6714. class UIVideoShare extends UIBase {
  6715. constructor() {
  6716. super();
  6717. this.success = false;
  6718. this.awardNum = 0;
  6719. this.isShared = true;
  6720. }
  6721. onConstructor() {
  6722. this.ui = ui_UIVideoShare.createInstance();
  6723. this.contentPane = this.ui;
  6724. this.isEject = false;
  6725. this.addUIClick(this.ui.myNode.closeBtn, this.hideSelf);
  6726. this.addUIClick(this.ui.myNode.shareBtn, this.videoShare);
  6727. this.addUIClick(this.ui.myNode.share2Btn, this.shareGame);
  6728. this.addUIClick(this.ui.myNode.tipsNode.shareNode, this.checkForceShare);
  6729. }
  6730. show(success) {
  6731. super.show();
  6732. this.ui.myNode.screenNode.screenImg.displayObject.texture = xGame.common.screenImg;
  6733. this.ui.myNode.screenNode.screenImg.displayObject.scaleY = -1;
  6734. this.ui.myNode.screenNode.screenImg.displayObject.y = this.ui.myNode.screenNode.screenImg.y + this.ui.myNode.screenNode.screenImg.height * 0.5;
  6735. this.success = success;
  6736. let time = xGame.common.randomNum(600, 1500);
  6737. Moyu.showInsertAd(time, 60000);
  6738. if (success)
  6739. xGame.soundMgr.playSound("applause");
  6740. this.ui.t0.play();
  6741. this.checkShareState();
  6742. let times = DataMgr.getDailyVideoShareTimes();
  6743. this.awardNum = times == 0 ? 2000 : 200;
  6744. this.ui.myNode.awardNode.coinTxt.text = "x" + this.awardNum + "";
  6745. }
  6746. checkShareState() {
  6747. if (PlatMgr.forceShare == 0) {
  6748. this.ui.myNode.closeBtn.visible = true;
  6749. this.ui.myNode.tipsNode.visible = false;
  6750. this.ui.myNode.closeBtn.x = 90;
  6751. this.ui.myNode.shareBtn.x = 342;
  6752. }
  6753. else if (PlatMgr.forceShare == 1) {
  6754. this.ui.myNode.closeBtn.visible = false;
  6755. this.ui.myNode.tipsNode.visible = true;
  6756. this.ui.myNode.shareBtn.x = 218;
  6757. this.isShared = true;
  6758. this.ui.myNode.tipsNode.shareNode.c1.selectedIndex = this.isShared ? 0 : 1;
  6759. }
  6760. }
  6761. checkForceShare() {
  6762. this.isShared = !this.isShared;
  6763. this.ui.myNode.tipsNode.shareNode.c1.selectedIndex = this.isShared ? 0 : 1;
  6764. }
  6765. videoShare() {
  6766. if (PlatMgr.forceShare == 1) {
  6767. if (this.isShared) {
  6768. this.shareGame();
  6769. }
  6770. else {
  6771. this.hideSelf();
  6772. }
  6773. }
  6774. else {
  6775. this.shareGame();
  6776. }
  6777. }
  6778. shareGame() {
  6779. Moyu.sendDataEvent("VideoShare");
  6780. if (Moyu.canShare() > 100) {
  6781. Moyu.shareGame((success) => {
  6782. if (success) {
  6783. DataMgr.setDailyVideoShareTimes(1);
  6784. DataMgr.setCoin(this.awardNum);
  6785. }
  6786. this.hideSelf();
  6787. }, this);
  6788. }
  6789. else {
  6790. xGame.uiMgr.Show(UIMsg, "录屏时间不足,分享失败");
  6791. this.hideSelf();
  6792. }
  6793. }
  6794. hideSelf() {
  6795. this.hide();
  6796. xGame.uiMgr.Show(UIGameEnd, this.success);
  6797. if (xGame.common.screenImg && !xGame.common.screenImg.destroyed) {
  6798. xGame.common.screenImg.destroy();
  6799. xGame.common.screenImg = null;
  6800. }
  6801. }
  6802. }
  6803. UIVideoShare.uiName = "UIVideoShare";
  6804. class ui_UITips extends fgui.GComponent {
  6805. static createInstance() {
  6806. return (fgui.UIPackage.createObject("game", "UITips"));
  6807. }
  6808. onConstruct() {
  6809. this.n0 = (this.getChild("n0"));
  6810. this.myNode = (this.getChild("myNode"));
  6811. this.t0 = this.getTransition("t0");
  6812. }
  6813. }
  6814. ui_UITips.URL = "ui://isxx5ak7mnrs42z";
  6815. class UITips extends UIBase {
  6816. constructor() {
  6817. super();
  6818. this.type = 0;
  6819. }
  6820. onConstructor() {
  6821. this.ui = ui_UITips.createInstance();
  6822. this.contentPane = this.ui;
  6823. this.isEject = false;
  6824. this.addUIClick(this.ui.myNode.cancelBtn, this.clickLeftBtn);
  6825. this.addUIClick(this.ui.myNode.sureBtn, this.clickRightBtn);
  6826. }
  6827. show(tipsTxt, womanTxt, type) {
  6828. super.show();
  6829. this.ui.t0.play();
  6830. this.ui.myNode.tipsTxt.text = tipsTxt;
  6831. this.ui.myNode.womanTxt.text = womanTxt;
  6832. PlatMgr.showInsert(true);
  6833. this.ui.myNode.c1.selectedIndex = type;
  6834. this.type = type;
  6835. switch (this.type) {
  6836. case TipsType.exitGame:
  6837. xGame.common.gameMgr.gamePause = true;
  6838. break;
  6839. case TipsType.foul:
  6840. Laya.timer.once(200, this, () => {
  6841. xGame.common.gameMgr.gamePause = true;
  6842. });
  6843. break;
  6844. default:
  6845. break;
  6846. }
  6847. }
  6848. clickLeftBtn() {
  6849. this.hide();
  6850. xGame.common.gameMgr.gamePause = false;
  6851. switch (this.type) {
  6852. case TipsType.exitGame:
  6853. break;
  6854. case TipsType.foul:
  6855. break;
  6856. default:
  6857. break;
  6858. }
  6859. }
  6860. clickRightBtn() {
  6861. this.hide();
  6862. switch (this.type) {
  6863. case TipsType.exitGame:
  6864. xGame.eventMgr.event(RESET_GAME);
  6865. xGame.uiMgr.Show(UIMain);
  6866. Moyu.recordEnd(this, null);
  6867. xGame.common.longHelpLine = false;
  6868. break;
  6869. case TipsType.foul:
  6870. xGame.common.gameMgr.gamePause = false;
  6871. Laya.timer.clearAll(this);
  6872. break;
  6873. default:
  6874. break;
  6875. }
  6876. }
  6877. }
  6878. UITips.uiName = "UITips";
  6879. class GameMgr {
  6880. constructor() {
  6881. this.selfCamp = "";
  6882. this.selfFoulNum = 0;
  6883. this.selfBallArr = [];
  6884. this.selfTimer = 0;
  6885. this.selfScore = 0;
  6886. this.aiCamp = "";
  6887. this.aiFoulNum = 0;
  6888. this.aiBallArr = [];
  6889. this.aiTimer = 0;
  6890. this.aiScore = 0;
  6891. this.aiSkillLevelNum = 1;
  6892. this.targertScore = 0;
  6893. this.setTime = 30;
  6894. this.selfTurnRate = 0.5;
  6895. this.accTime = 0;
  6896. this.curFoul = "";
  6897. this.maxFoulTimes = 3;
  6898. this.isFirstInGame = true;
  6899. this.firstColliObj = null;
  6900. this.inHoleBalls = [];
  6901. this.blackNum = 8;
  6902. this.success = false;
  6903. this.holePosList = [];
  6904. this.posObj = {};
  6905. this._selfTurn = false;
  6906. this.lastRootBallPos = new Laya.Vector2(311, 430);
  6907. this.ensureBallType = false;
  6908. this.isOpenBall = true;
  6909. this.finishOneShoot = true;
  6910. this.isEnd = false;
  6911. this.isChangeTurn = false;
  6912. this.isInterrupt = false;
  6913. this.aiPlayedBreakArmy = false;
  6914. this.isTouchedBall = false;
  6915. this.finishBalls = 0;
  6916. this.needBalls = 0;
  6917. this.allBallNum = 0;
  6918. this.placeBallPosData = {};
  6919. this.curHP = 0;
  6920. this.showLongView = false;
  6921. this.firstShoot = true;
  6922. this._gamePause = false;
  6923. this.trunCount = 0;
  6924. this.isBlackInHole = false;
  6925. this.isEnter = true;
  6926. xGame.eventMgr.offAll(ALL_BALL_STOP);
  6927. xGame.eventMgr.on(ALL_BALL_STOP, this, this.gameRun);
  6928. xGame.eventMgr.off(BALL_SHOOT, this, this.ballShoot);
  6929. xGame.eventMgr.on(BALL_SHOOT, this, this.ballShoot);
  6930. xGame.eventMgr.off(FIRST_BALL_HOLE, this, this.ensureCamp);
  6931. xGame.eventMgr.on(FIRST_BALL_HOLE, this, this.ensureCamp);
  6932. xGame.eventMgr.off(RESET_GAME, this, this.resetGame);
  6933. xGame.eventMgr.on(RESET_GAME, this, this.resetGame);
  6934. }
  6935. get gamePause() {
  6936. return this._gamePause;
  6937. }
  6938. set gamePause(v) {
  6939. if (v) {
  6940. Laya.physicsTimer.pause();
  6941. }
  6942. else {
  6943. Laya.physicsTimer.resume();
  6944. }
  6945. this._gamePause = v;
  6946. }
  6947. get selfTurn() {
  6948. return this._selfTurn;
  6949. }
  6950. set selfTurn(val) {
  6951. this.trunCount++;
  6952. this._selfTurn = val;
  6953. if (val) {
  6954. xGame.common.d2World.d2Gan.ui.self.visible = true;
  6955. xGame.common.d2World.d2Gan.ui.ai.visible = false;
  6956. }
  6957. else {
  6958. xGame.common.d2World.d2Gan.ui.self.visible = false;
  6959. xGame.common.d2World.d2Gan.ui.ai.visible = true;
  6960. if (this.trunCount > 1)
  6961. PlatMgr.openBox();
  6962. }
  6963. }
  6964. resetGame() {
  6965. this.inHoleBalls = [];
  6966. this.isFirstInGame = true;
  6967. this.firstColliObj = null;
  6968. this.aiCamp = "";
  6969. this.selfCamp = "";
  6970. this.aiFoulNum = 0;
  6971. this.selfFoulNum = 0;
  6972. this.selfBallArr = [];
  6973. this.aiBallArr = [];
  6974. this.gamePause = false;
  6975. this.ensureBallType = false;
  6976. this.isInterrupt = false;
  6977. this.updateLeftBall();
  6978. this.clearTime();
  6979. this.aiPlayedBreakArmy = false;
  6980. this.isBlackInHole = false;
  6981. this.placeBallPosData = {};
  6982. if (xGame.common.d3World.knifeRoot) {
  6983. xGame.common.d3World.knifeRoot.destroyChildren();
  6984. }
  6985. }
  6986. gameReady() {
  6987. this.trunCount = 0;
  6988. this.firstColliObj = null;
  6989. this.isFirstInGame = true;
  6990. this.selfTurn = Math.random() <= this.selfTurnRate;
  6991. let challengeNum = DataMgr.getChallengeTimes();
  6992. if (xGame.common.gameMode == GameMode.classic && challengeNum >= 1 && challengeNum <= 3) {
  6993. this.selfTurn = true;
  6994. }
  6995. if (xGame.common.gameMode == GameMode.placeBall)
  6996. this.selfTurn = true;
  6997. if (xGame.common.gameMode == GameMode.bigMove && !DataMgr.getSkillGuide()) {
  6998. this.selfTurn = true;
  6999. }
  7000. xGame.common.gameUI.setTurnAlpha(this.selfTurn);
  7001. this.checkGuide();
  7002. if (xGame.common.uiRodMethod)
  7003. xGame.common.uiRodMethod.resetRod();
  7004. xGame.common.d2World.getHelpLine();
  7005. this.isOpenBall = true;
  7006. this.isTouchedBall = false;
  7007. xGame.common.aiPlayer.stopRun();
  7008. this.setTime = 30;
  7009. let ui = xGame.common.gameUI.ui;
  7010. switch (xGame.common.gameMode) {
  7011. case GameMode.classic:
  7012. xGame.common.aiPlayer.init();
  7013. this.blackNum = 8;
  7014. this.placeRootBall();
  7015. this.peoplePlay(9, 10);
  7016. ui.wordsBtn.visible = true;
  7017. ui.aiWordsBtn.visible = true;
  7018. xGame.common.talkMgr.changeAIState(true);
  7019. DataMgr.gameData.gameCount++;
  7020. DataMgr.saveGameData();
  7021. break;
  7022. case GameMode.bigMove:
  7023. this.blackNum = -1;
  7024. this.selfScore = 0;
  7025. this.aiScore = 0;
  7026. xGame.common.aiPlayer.init();
  7027. this.targertScore = cfgTable.bigmoveData[xGame.common.bigMoveLevelIndex].target;
  7028. this.updateSelfScore();
  7029. this.updateAIScore();
  7030. this.updateTargetSroce();
  7031. this.placeRootBall();
  7032. this.peoplePlay(9, 10);
  7033. ui.wordsBtn.visible = true;
  7034. ui.aiWordsBtn.visible = true;
  7035. xGame.common.talkMgr.changeAIState(true);
  7036. if (DataMgr.getSkillGuide() < 1)
  7037. DataMgr.gameData.gameCount = 0;
  7038. else {
  7039. DataMgr.gameData.gameCount++;
  7040. DataMgr.saveGameData();
  7041. PlatMgr.openTry();
  7042. }
  7043. if (xGame.common.d3World.knifeRoot) {
  7044. xGame.common.d3World.knifeRoot.destroyChildren();
  7045. }
  7046. break;
  7047. case GameMode.placeBall:
  7048. this.blackNum = -1;
  7049. this.selfTurn = true;
  7050. this.setTime = 10000;
  7051. this.placeBallData = cfgTable.placeballData[xGame.common.placeBallCurLevel];
  7052. this.curHP = this.placeBallData.hp;
  7053. if (this.placeBallData.ball == -1)
  7054. this.needBalls = xGame.common.d2World.ballArr.length - 1;
  7055. else
  7056. this.needBalls = this.placeBallData.ball;
  7057. console.log("需要的进球数目", this.needBalls);
  7058. this.allBallNum = xGame.common.d2World.ballArr.length - 1;
  7059. this.finishBalls = 0;
  7060. this.placeBallPosData = {};
  7061. this.updatePlaceBallPos();
  7062. this.updatePlaceBallState();
  7063. this.finishOneShoot = true;
  7064. xGame.common.gameUI.ui.moveNode.visible = false;
  7065. this.isOpenBall = false;
  7066. xGame.common.d2World.d2Gan.ui.ai.visible = false;
  7067. ui.wordsBtn.visible = false;
  7068. ui.aiWordsBtn.visible = false;
  7069. xGame.common.talkMgr.changeAIState(false);
  7070. Laya.timer.frameOnce(xGame.tools.random(2000, 5100), this, () => {
  7071. PlatMgr.openBox();
  7072. });
  7073. break;
  7074. default:
  7075. break;
  7076. }
  7077. this.showLongView = false;
  7078. xGame.common.wordsMgr.comboTimes = 1;
  7079. let guide = DataMgr.getSkillGuide();
  7080. if (guide)
  7081. xGame.eventMgr.event(WAIT_SHOOT);
  7082. xGame.common.upSkillLevel = false;
  7083. xGame.common.gameStartTime = new Date().getTime();
  7084. this.firstShoot = true;
  7085. }
  7086. checkGuide() {
  7087. let guide = DataMgr.getSkillGuide();
  7088. let gameUI = xGame.common.gameUI.ui;
  7089. gameUI.guide1.visible = false;
  7090. gameUI.guide2.visible = false;
  7091. gameUI.guide3.visible = false;
  7092. if (guide == 0 && xGame.common.gameMode == GameMode.bigMove) {
  7093. this.selfTurn = true;
  7094. }
  7095. else {
  7096. return;
  7097. }
  7098. let oneBall = this.getOneBall();
  7099. gameUI.guide1.visible = true;
  7100. gameUI.guide1.fingerNode.x = oneBall.gameObj.x;
  7101. gameUI.guide1.fingerNode.y = oneBall.gameObj.y;
  7102. }
  7103. getOneBall() {
  7104. let arr = xGame.common.d2World.ballArr;
  7105. for (let index = 0; index < arr.length; index++) {
  7106. if (arr[index].number == 0)
  7107. continue;
  7108. return arr[index];
  7109. }
  7110. }
  7111. updateSelfScore() {
  7112. let ui = xGame.common.gameUI.ui.topNode;
  7113. ui.selfScoreTxt.text = this.selfScore + "";
  7114. }
  7115. updateAIScore() {
  7116. let ui = xGame.common.gameUI.ui.topNode;
  7117. ui.aiScoreTxt.text = this.aiScore + "";
  7118. }
  7119. updateTargetSroce() {
  7120. let ui = xGame.common.gameUI.ui.topNode;
  7121. ui.middleNode.targetScoreTxt.text = this.targertScore + "";
  7122. }
  7123. updateLeftBall() {
  7124. let topUI = xGame.common.gameUI.ui.topNode;
  7125. topUI.selfBallList.numItems = this.selfBallArr.length;
  7126. topUI.aiBallList.numItems = this.aiBallArr.length;
  7127. }
  7128. ballShoot() {
  7129. this.clearTime();
  7130. this.finishOneShoot = false;
  7131. xGame.common.gameUI.ui.moveNode.visible = false;
  7132. if (xGame.common.gameUI.ui.guideNode.visible) {
  7133. xGame.common.gameUI.ui.guideNode.visible = false;
  7134. }
  7135. if (this.firstShoot) {
  7136. this.firstShoot = false;
  7137. Moyu.sendDataEvent(`gameType${xGame.common.gameMode}`);
  7138. }
  7139. }
  7140. ensureCamp(number) {
  7141. this.ensureBallType = true;
  7142. this.isOpenBall = false;
  7143. if (xGame.common.gameMode != GameMode.classic)
  7144. return;
  7145. let full = [1, 2, 3, 4, 5, 6, 7];
  7146. let flower = [9, 10, 11, 12, 13, 14, 15];
  7147. let sayWords = "";
  7148. if (this.selfTurn) {
  7149. if (number <= 7) {
  7150. this.selfCamp = ballCamp.full;
  7151. this.selfBallArr = full;
  7152. this.aiCamp = ballCamp.flower;
  7153. this.aiBallArr = flower;
  7154. sayWords = cfgTable.wordsData[3].msg;
  7155. }
  7156. else {
  7157. this.selfCamp = ballCamp.flower;
  7158. this.selfBallArr = flower;
  7159. this.aiCamp = ballCamp.full;
  7160. this.aiBallArr = full;
  7161. sayWords = cfgTable.wordsData[4].msg;
  7162. }
  7163. }
  7164. else {
  7165. if (number <= 7) {
  7166. this.selfCamp = ballCamp.flower;
  7167. this.selfBallArr = flower;
  7168. this.aiCamp = ballCamp.full;
  7169. this.aiBallArr = full;
  7170. sayWords = cfgTable.wordsData[2].msg;
  7171. }
  7172. else {
  7173. this.selfCamp = ballCamp.full;
  7174. this.selfBallArr = full;
  7175. this.aiCamp = ballCamp.flower;
  7176. this.aiBallArr = flower;
  7177. sayWords = cfgTable.wordsData[1].msg;
  7178. }
  7179. }
  7180. this.updateLeftBall();
  7181. xGame.uiMgr.Show(UIMsg, sayWords);
  7182. }
  7183. updatePlaceBallState() {
  7184. let ui = xGame.common.gameUI.ui;
  7185. switch (this.placeBallData.type) {
  7186. case PlaceBallType.normal:
  7187. let normal = ui.placeNormalNode;
  7188. normal.hpTxt.text = this.curHP + "";
  7189. this.updatePlaceBallStar(normal);
  7190. normal.ballTxt.text = this.finishBalls + "/" + this.needBalls;
  7191. normal.levelTxt.text = `Level ${xGame.common.placeBallCurLevel}`;
  7192. break;
  7193. case PlaceBallType.challenge:
  7194. let challenge = ui.placeChallengeNode;
  7195. challenge.hpTxt.text = "Shots:" + this.curHP;
  7196. challenge.ballTxt.text = this.finishBalls + "/" + this.allBallNum;
  7197. challenge.levelTxt.text = `Level ${xGame.common.placeBallCurLevel}`;
  7198. challenge.tipsTxt.text = `Pocket ${this.needBalls} balls `;
  7199. break;
  7200. default:
  7201. break;
  7202. }
  7203. }
  7204. playSubHpAni() {
  7205. let ui = xGame.common.gameUI.ui;
  7206. switch (this.placeBallData.type) {
  7207. case PlaceBallType.normal:
  7208. let normal = ui.placeNormalNode;
  7209. normal.hpTxt.visible = false;
  7210. normal.starAni.c1.selectedIndex = 1;
  7211. normal.starAni.t0.play(Laya.Handler.create(this, () => {
  7212. normal.hpTxt.visible = true;
  7213. normal.starAni.c1.selectedIndex = 0;
  7214. }));
  7215. break;
  7216. default:
  7217. break;
  7218. }
  7219. }
  7220. getEndStarNum() {
  7221. let num;
  7222. let level = xGame.common.placeBallCurLevel;
  7223. if (this.curHP == this.placeBallData.hp) {
  7224. num = 3;
  7225. }
  7226. else if (this.curHP <= 1) {
  7227. num = 1;
  7228. }
  7229. else {
  7230. num = 2;
  7231. }
  7232. if (!this.success) {
  7233. num = 0;
  7234. }
  7235. else {
  7236. DataMgr.setPlaceBallLevel(level, num);
  7237. }
  7238. let myType = cfgTable.placeballData[level].type;
  7239. if (this.success && myType == 1) {
  7240. num = 3;
  7241. }
  7242. xGame.common.placeBallStarNum = num;
  7243. }
  7244. updatePlaceBallStar(node) {
  7245. let star = 0;
  7246. if (this.curHP == this.placeBallData.hp) {
  7247. star = 3;
  7248. }
  7249. else if (this.curHP >= 2) {
  7250. star = 2;
  7251. }
  7252. else if (this.curHP == 1) {
  7253. star = 1;
  7254. }
  7255. else {
  7256. star = 0;
  7257. }
  7258. let temp;
  7259. for (let index = 1; index <= 3; index++) {
  7260. temp = node["star" + index];
  7261. temp.c1.selectedIndex = star >= index ? 1 : 0;
  7262. }
  7263. node.myProgress.value = (star / 3) * 100;
  7264. }
  7265. openRegretView(isFoul, GoalNum, challenge = false) {
  7266. let regretType = -1;
  7267. if (isFoul) {
  7268. regretType = 1;
  7269. }
  7270. else {
  7271. if (GoalNum <= 0) {
  7272. regretType = 0;
  7273. }
  7274. }
  7275. if (challenge) {
  7276. regretType = 1;
  7277. }
  7278. if (regretType != -1) {
  7279. xGame.uiMgr.Show(UIRepentProp, 1, regretType, (success) => {
  7280. if (success) {
  7281. this.curHP++;
  7282. this.updatePlaceBallState();
  7283. this.setPlaceBallAllPos();
  7284. xGame.common.gameUI.ui.moveNode.visible = false;
  7285. }
  7286. else {
  7287. if (this.curHP <= 0) {
  7288. this.success = false;
  7289. this.gameEnd();
  7290. }
  7291. this.playSubHpAni();
  7292. }
  7293. this.updatePlaceBallState();
  7294. this.updatePlaceBallPos();
  7295. });
  7296. }
  7297. }
  7298. setPlaceBallAllPos() {
  7299. let allBall = xGame.common.d2World.ballArr;
  7300. let cfgArr = this.placeBallPosData;
  7301. let temp;
  7302. let obj;
  7303. for (let index = 0; index < allBall.length; index++) {
  7304. temp = allBall[index];
  7305. if (temp.destroyed)
  7306. continue;
  7307. obj = cfgArr[temp.myUNID];
  7308. if (obj && obj.src && !obj.src.destroyed) {
  7309. temp.gameObj.x = obj.posX;
  7310. temp.gameObj.y = obj.posY;
  7311. temp.d3BallSrc.setTransPos(obj.posX, obj.posY);
  7312. }
  7313. }
  7314. xGame.common.d2World.getHelpLine();
  7315. }
  7316. updatePlaceBallPos() {
  7317. let arr = xGame.common.d2World.ballArr;
  7318. let temp;
  7319. for (let index = 0; index < arr.length; index++) {
  7320. temp = arr[index];
  7321. if (!this.placeBallPosData[temp.myUNID]) {
  7322. this.placeBallPosData[temp.myUNID] = {
  7323. src: temp,
  7324. posX: temp.gameObj.x,
  7325. posY: temp.gameObj.y
  7326. };
  7327. }
  7328. else {
  7329. this.placeBallPosData[temp.myUNID].posX = temp.gameObj.x;
  7330. this.placeBallPosData[temp.myUNID].posY = temp.gameObj.y;
  7331. }
  7332. }
  7333. let check;
  7334. for (const key in this.placeBallPosData) {
  7335. check = this.placeBallPosData[key];
  7336. if (check.src.destroyed) {
  7337. delete this.placeBallPosData[key];
  7338. }
  7339. }
  7340. }
  7341. gameRun(type) {
  7342. if (this.gamePause)
  7343. return;
  7344. this.curFoul = this.getFoulType();
  7345. if (type) {
  7346. xGame.common.d2World.d2Gan.shoot();
  7347. xGame.common.gameUI.forceCancel();
  7348. this.curFoul = type;
  7349. }
  7350. this.isEnd = false;
  7351. this.isChangeTurn = true;
  7352. if (xGame.common.gameMode == GameMode.classic) {
  7353. this.judgeClassic(this.curFoul);
  7354. this.checkClassicWords(() => {
  7355. xGame.common.destroyClassicEmotion();
  7356. if (this.isEnd) {
  7357. if (this.isBlackInHole) {
  7358. xGame.common.gameUI.ui.blackAni.visible = true;
  7359. xGame.common.gameUI.ui.blackAni.t0.play(Laya.Handler.create(this, () => {
  7360. xGame.common.gameUI.ui.blackAni.visible = false;
  7361. this.gameEnd();
  7362. }));
  7363. }
  7364. else {
  7365. this.gameEnd();
  7366. }
  7367. }
  7368. else {
  7369. this.waitShoot();
  7370. xGame.eventMgr.event(WAIT_SHOOT);
  7371. }
  7372. });
  7373. }
  7374. else if (xGame.common.gameMode == GameMode.bigMove) {
  7375. xGame.common.aiPlayer.stopRun();
  7376. let scoreArr = this.getScore(this.curFoul);
  7377. if (this.judgeScoreEnd(scoreArr[0], scoreArr[1])) {
  7378. this.isEnd = true;
  7379. }
  7380. this.checkBigSkillWords(() => {
  7381. if (this.isEnd) {
  7382. this.gameEnd();
  7383. }
  7384. else {
  7385. this.waitShoot();
  7386. xGame.eventMgr.event(WAIT_SHOOT);
  7387. }
  7388. });
  7389. }
  7390. else if (xGame.common.gameMode == GameMode.placeBall) {
  7391. xGame.common.destroyAwardSpine();
  7392. let isFoul = this.curFoul == FoulType.rootHole;
  7393. let GoalNum = this.inHoleBalls.length;
  7394. if (this.inHoleBalls.indexOf(0) > -1)
  7395. GoalNum -= 1;
  7396. if (isFoul) {
  7397. this.placeRootBall();
  7398. }
  7399. console.log("neeballs", this.needBalls);
  7400. console.log("当前完成的goalNum", GoalNum);
  7401. this.finishBalls += GoalNum;
  7402. console.log("当前完成的finishballs", this.finishBalls);
  7403. let need = this.needBalls;
  7404. if (this.placeBallData.type == PlaceBallType.challenge) {
  7405. need += 100;
  7406. }
  7407. if (this.finishBalls >= need) {
  7408. this.success = true;
  7409. this.gameEnd();
  7410. }
  7411. else {
  7412. switch (this.placeBallData.type) {
  7413. case PlaceBallType.normal:
  7414. if (!isFoul && GoalNum > 0) {
  7415. this.updatePlaceBallPos();
  7416. this.updatePlaceBallState();
  7417. }
  7418. else {
  7419. this.curHP--;
  7420. this.openRegretView(isFoul, GoalNum);
  7421. }
  7422. this.waitShoot();
  7423. xGame.eventMgr.event(WAIT_SHOOT);
  7424. break;
  7425. case PlaceBallType.challenge:
  7426. this.curHP--;
  7427. this.updatePlaceBallState();
  7428. if (isFoul) {
  7429. this.openRegretView(isFoul, GoalNum, true);
  7430. }
  7431. else {
  7432. this.updatePlaceBallPos();
  7433. if (this.curHP <= 0) {
  7434. this.success = true;
  7435. this.gameEnd();
  7436. }
  7437. }
  7438. this.waitShoot();
  7439. xGame.eventMgr.event(WAIT_SHOOT);
  7440. break;
  7441. default:
  7442. break;
  7443. }
  7444. }
  7445. }
  7446. }
  7447. checkClassicWords(callback) {
  7448. xGame.common.wordsMgr.setClassicCombo(this.isChangeTurn);
  7449. let condition = !this.isChangeTurn && (this.curFoul == "" || this.curFoul == FoulType.wrongTouch);
  7450. let type = this.getClassicWordsType();
  7451. if (condition && type != -1) {
  7452. let str = Math.random() <= 0.5 ? "hint01" : "hint02";
  7453. xGame.soundMgr.playSound(str);
  7454. xGame.common.wordsMgr.playClassicWords(type, callback);
  7455. }
  7456. else {
  7457. Laya.timer.once(300, this, () => {
  7458. callback && callback();
  7459. });
  7460. }
  7461. }
  7462. getClassicWordsType() {
  7463. let d2world = xGame.common.d2World;
  7464. let type = -1;
  7465. if (!this.isInterrupt && this.judgeNormalSuccess()) {
  7466. type = ClassicWordsType.perfectShow;
  7467. return type;
  7468. }
  7469. if (this.inHoleBalls.length == 1 && d2world.targetBall && this.inHoleBalls[0] == d2world.targetBall.number && d2world.isOnSameLine) {
  7470. type = ClassicWordsType.directShoot;
  7471. return type;
  7472. }
  7473. if (this.inHoleBalls.length > 0 && (d2world.targetBall == null || this.inHoleBalls.indexOf(d2world.targetBall.number) <= -1)) {
  7474. type = ClassicWordsType.anotherShoot;
  7475. return type;
  7476. }
  7477. if (d2world.powerPercent == 100 && this.inHoleBalls.length > 0) {
  7478. type = ClassicWordsType.bigPower;
  7479. return type;
  7480. }
  7481. let minSpeed = 1;
  7482. if (this.inHoleBalls.length == 1 && xGame.common.d2World.inHolesSpeed[0] <= minSpeed) {
  7483. type = ClassicWordsType.hardShoot;
  7484. return type;
  7485. }
  7486. if (this.inHoleBalls.length > 0) {
  7487. type = ClassicWordsType.directShoot;
  7488. return type;
  7489. }
  7490. return type;
  7491. }
  7492. checkBigSkillWords(callback) {
  7493. if (this.curFoul == FoulType.timeOut) {
  7494. callback && callback();
  7495. }
  7496. else {
  7497. let playSkill = false;
  7498. if (this.selfTurn) {
  7499. playSkill = true;
  7500. }
  7501. else {
  7502. if (!this.aiPlayedBreakArmy) {
  7503. this.aiPlayedBreakArmy = true;
  7504. playSkill = true;
  7505. }
  7506. if (this.aiCurSkill != SkillType.breakArmy) {
  7507. playSkill = true;
  7508. }
  7509. }
  7510. if (xGame.common.skillMgr.playedLastSkill) {
  7511. xGame.common.skillMgr.playedLastSkill = false;
  7512. playSkill = false;
  7513. }
  7514. if (playSkill) {
  7515. xGame.common.skillMgr.runBigSkill((extraScore) => {
  7516. let selfExtra = 0;
  7517. let aiExtra = 0;
  7518. if (this.selfTurn)
  7519. selfExtra += extraScore;
  7520. else
  7521. aiExtra += extraScore;
  7522. if (this.judgeScoreEnd(selfExtra, aiExtra)) {
  7523. this.isEnd = true;
  7524. }
  7525. this.playBigSkillTimes(callback);
  7526. });
  7527. }
  7528. else {
  7529. this.playBigSkillTimes(callback);
  7530. }
  7531. }
  7532. }
  7533. playBigSkillTimes(callback) {
  7534. let length = this.inHoleBalls.length;
  7535. if (this.inHoleBalls.indexOf(0) > -1) {
  7536. length = this.inHoleBalls.length - 1;
  7537. }
  7538. if (length <= 0) {
  7539. callback && callback();
  7540. return;
  7541. }
  7542. xGame.common.wordsMgr.playBigSkillTimes(length, () => {
  7543. callback && callback();
  7544. });
  7545. }
  7546. playSkillTips() {
  7547. let levelNum = 0;
  7548. let curType;
  7549. if (this.selfTurn) {
  7550. levelNum = DataMgr.getBigSkillByIndex(this.selfCurSkill);
  7551. curType = this.selfCurSkill;
  7552. if (curType == DataMgr.gameData.trySkill && Laya.timer.currTimer < DataMgr.gameData.tryTime) {
  7553. levelNum += 5;
  7554. }
  7555. }
  7556. else {
  7557. levelNum = this.aiSkillLevelNum;
  7558. curType = this.aiCurSkill;
  7559. }
  7560. let str = ``;
  7561. switch (curType) {
  7562. case SkillType.highSpace:
  7563. str = `An extra ${xGame.common.extraMoveNum} balls were moved`;
  7564. break;
  7565. case SkillType.breakArmy:
  7566. str = `You pocketed ${levelNum} extra balls`;
  7567. break;
  7568. case SkillType.ice:
  7569. str = `${levelNum * 2} extra balls were frozen`;
  7570. break;
  7571. case SkillType.fireworks:
  7572. str = `${levelNum} extra balls exploded `;
  7573. break;
  7574. case SkillType.GuanYu:
  7575. str = `There were ${xGame.common.extraMoveNum} displacement movements`;
  7576. break;
  7577. default:
  7578. break;
  7579. }
  7580. xGame.uiMgr.Show(UIMsg, str);
  7581. }
  7582. getFoulType() {
  7583. let foulType = "";
  7584. if (this.firstColliObj == null) {
  7585. if (this.inHoleBalls.length == 1 && this.inHoleBalls[0] == 0) {
  7586. return FoulType.rootHole;
  7587. }
  7588. return FoulType.notTouch;
  7589. }
  7590. else {
  7591. if (this.selfTurn) {
  7592. if (this.selfBallArr.length > 0) {
  7593. if (this.selfBallArr.indexOf(this.firstColliObj) <= -1) {
  7594. foulType = FoulType.wrongTouch;
  7595. }
  7596. }
  7597. else {
  7598. if (this.ensureBallType) {
  7599. }
  7600. else {
  7601. if (this.firstColliObj == this.blackNum) {
  7602. foulType = FoulType.wrongTouch;
  7603. }
  7604. }
  7605. }
  7606. }
  7607. else {
  7608. if (this.aiBallArr.length > 0) {
  7609. if (this.aiBallArr.indexOf(this.firstColliObj) <= -1) {
  7610. foulType = FoulType.wrongTouch;
  7611. }
  7612. }
  7613. else {
  7614. if (this.ensureBallType) {
  7615. }
  7616. else {
  7617. if (this.firstColliObj == this.blackNum) {
  7618. foulType = FoulType.wrongTouch;
  7619. }
  7620. }
  7621. }
  7622. }
  7623. if (this.inHoleBalls.length <= 0) {
  7624. return foulType;
  7625. }
  7626. let temp;
  7627. if (this.inHoleBalls.indexOf(0) > -1) {
  7628. foulType = FoulType.rootHole;
  7629. }
  7630. else {
  7631. for (let index = 0; index < this.inHoleBalls.length; index++) {
  7632. temp = this.inHoleBalls[index];
  7633. if (this.selfTurn) {
  7634. if (this.aiBallArr.indexOf(temp) > -1 && !this.isOpenBall) {
  7635. foulType = FoulType.wrongHole;
  7636. break;
  7637. }
  7638. }
  7639. else {
  7640. if (this.selfBallArr.indexOf(temp) > -1 && !this.isOpenBall) {
  7641. foulType = FoulType.wrongHole;
  7642. break;
  7643. }
  7644. }
  7645. }
  7646. }
  7647. let foo;
  7648. for (let index = 0; index < this.inHoleBalls.length; index++) {
  7649. temp = this.inHoleBalls[index];
  7650. foo = this.selfBallArr.indexOf(temp);
  7651. if (foo > -1) {
  7652. this.selfBallArr.splice(foo, 1);
  7653. }
  7654. foo = this.aiBallArr.indexOf(temp);
  7655. if (foo > -1) {
  7656. this.aiBallArr.splice(foo, 1);
  7657. }
  7658. }
  7659. this.updateLeftBall();
  7660. }
  7661. return foulType;
  7662. }
  7663. judgeGameEndByBlack(arr) {
  7664. if (this.selfTurn) {
  7665. if (this.selfBallArr.length > 0 && arr.indexOf(this.blackNum) > -1) {
  7666. this.selfFoulNum = this.maxFoulTimes;
  7667. return true;
  7668. }
  7669. }
  7670. else {
  7671. if (this.aiBallArr.length > 0 && arr.indexOf(this.blackNum) > -1) {
  7672. this.aiFoulNum = this.maxFoulTimes;
  7673. return true;
  7674. }
  7675. }
  7676. }
  7677. judgeClassic(type) {
  7678. this.isBlackInHole = this.judgeGameEndByBlack(this.inHoleBalls);
  7679. xGame.common.aiPlayer.stopRun();
  7680. if (this.judgeNormalSuccess()) {
  7681. this.isEnd = true;
  7682. return;
  7683. }
  7684. let isFoul = (type == FoulType.timeOut || type == FoulType.rootHole);
  7685. if (this.selfTurn) {
  7686. if (isFoul) {
  7687. this.selfFoulNum++;
  7688. }
  7689. if (this.selfFoulNum >= this.maxFoulTimes) {
  7690. this.success = false;
  7691. this.isEnd = true;
  7692. return;
  7693. }
  7694. }
  7695. else {
  7696. if (isFoul)
  7697. this.aiFoulNum++;
  7698. if (this.aiFoulNum >= this.maxFoulTimes) {
  7699. this.success = true;
  7700. this.isEnd = true;
  7701. return;
  7702. }
  7703. }
  7704. if ((type == "" || type == FoulType.wrongTouch) && this.inHoleBalls.length > 0) {
  7705. this.isChangeTurn = false;
  7706. }
  7707. else {
  7708. this.isInterrupt = true;
  7709. }
  7710. }
  7711. waitShoot() {
  7712. if (xGame.common.gameMode == GameMode.classic) {
  7713. switch (this.curFoul) {
  7714. case FoulType.timeOut:
  7715. case FoulType.rootHole:
  7716. this.selfTurn = !this.selfTurn;
  7717. this.peoplePlay(5, 6, true);
  7718. break;
  7719. case FoulType.notTouch:
  7720. this.selfTurn = !this.selfTurn;
  7721. this.peoplePlay(7, 7);
  7722. break;
  7723. case FoulType.wrongHole:
  7724. this.selfTurn = !this.selfTurn;
  7725. this.peoplePlay(11, 11);
  7726. break;
  7727. default:
  7728. if (this.inHoleBalls.length > 0) {
  7729. this.peoplePlay(0, 0, false, false);
  7730. }
  7731. else {
  7732. this.selfTurn = !this.selfTurn;
  7733. this.peoplePlay(7, 7);
  7734. }
  7735. break;
  7736. }
  7737. }
  7738. else if (xGame.common.gameMode == GameMode.bigMove) {
  7739. if (this.curFoul == FoulType.timeOut) {
  7740. this.selfTurn = !this.selfTurn;
  7741. this.peoplePlay(14, 15);
  7742. this.placeRootBall();
  7743. }
  7744. else {
  7745. this.selfTurn = !this.selfTurn;
  7746. if (this.curFoul == FoulType.rootHole) {
  7747. this.peoplePlay(12, 13);
  7748. this.placeRootBall();
  7749. }
  7750. else {
  7751. this.peoplePlay(0, 0, false, false);
  7752. }
  7753. }
  7754. }
  7755. else if (xGame.common.gameMode == GameMode.placeBall) {
  7756. this.finishOneShoot = true;
  7757. }
  7758. this.gameResult();
  7759. }
  7760. gameResult() {
  7761. this.firstColliObj = null;
  7762. this.inHoleBalls = [];
  7763. let curX = xGame.common.d2World.rootBall.gameObj.x;
  7764. let curY = xGame.common.d2World.rootBall.gameObj.y;
  7765. xGame.common.gameMgr.lastRootBallPos.setValue(curX, curY);
  7766. if (xGame.common.uiRodMethod)
  7767. xGame.common.uiRodMethod.resetRod();
  7768. xGame.common.d2World.rootBall.showSelf();
  7769. this.clearIceSkill();
  7770. if (this.selfTurn) {
  7771. console.log("gameResult");
  7772. PlatMgr.gameInsert();
  7773. }
  7774. xGame.common.d3World.knifeRoot.destroyChildren();
  7775. if (this.selfTurn) {
  7776. xGame.common.gameUI.showHelpLineGuide();
  7777. xGame.common.gameUI.setTurnAlpha(true);
  7778. }
  7779. else {
  7780. xGame.common.gameUI.setTurnAlpha(false);
  7781. }
  7782. }
  7783. getScore(type) {
  7784. let selfAdd = 0;
  7785. let aiAdd = 0;
  7786. if (type == FoulType.timeOut) {
  7787. if (this.selfTurn)
  7788. aiAdd += 3;
  7789. else
  7790. selfAdd += 3;
  7791. }
  7792. else {
  7793. if (this.inHoleBalls.length > 0) {
  7794. if (this.selfTurn) {
  7795. if (type == FoulType.rootHole) {
  7796. aiAdd += 3;
  7797. if (this.inHoleBalls.length - 1 > 0) {
  7798. selfAdd += this.inHoleBalls.length - 1;
  7799. }
  7800. }
  7801. else {
  7802. selfAdd += this.inHoleBalls.length;
  7803. }
  7804. }
  7805. else {
  7806. if (type == FoulType.rootHole) {
  7807. selfAdd += 3;
  7808. if (this.inHoleBalls.length - 1 > 0) {
  7809. aiAdd += this.inHoleBalls.length - 1;
  7810. }
  7811. }
  7812. else {
  7813. aiAdd += this.inHoleBalls.length;
  7814. }
  7815. }
  7816. }
  7817. }
  7818. return [selfAdd, aiAdd];
  7819. }
  7820. judgeScoreEnd(selfAdd, aiAdd) {
  7821. this.selfScore += selfAdd;
  7822. this.aiScore += aiAdd;
  7823. this.updateAIScore();
  7824. this.updateSelfScore();
  7825. if (this.selfScore >= this.targertScore) {
  7826. this.success = true;
  7827. return true;
  7828. }
  7829. if (this.aiScore >= this.targertScore) {
  7830. this.success = false;
  7831. return true;
  7832. }
  7833. let ballArr = xGame.common.d2World.ballArr;
  7834. if (ballArr.length == 1 && ballArr[0].number == 0) {
  7835. if (this.selfScore > this.aiScore) {
  7836. this.success = true;
  7837. return true;
  7838. }
  7839. else if (this.selfScore < this.aiScore) {
  7840. this.success = false;
  7841. return true;
  7842. }
  7843. else {
  7844. if (this.selfTurn) {
  7845. this.success = false;
  7846. }
  7847. else {
  7848. this.success = true;
  7849. }
  7850. return true;
  7851. }
  7852. }
  7853. }
  7854. clearIceSkill() {
  7855. let arr = xGame.common.d2World.ballArr;
  7856. let temp;
  7857. if (this.selfTurn) {
  7858. if (this.selfCurSkill == SkillType.ice) {
  7859. for (let index = 0; index < arr.length; index++) {
  7860. temp = arr[index];
  7861. if (temp.ballFunc == "ice") {
  7862. temp.setBallFunc("normal", "self");
  7863. }
  7864. }
  7865. }
  7866. }
  7867. else {
  7868. if (this.aiCurSkill == SkillType.ice) {
  7869. for (let index = 0; index < arr.length; index++) {
  7870. temp = arr[index];
  7871. if (temp.ballFunc == "ice") {
  7872. temp.setBallFunc("normal", "ai");
  7873. }
  7874. }
  7875. }
  7876. }
  7877. }
  7878. judgeNormalSuccess() {
  7879. if (this.selfTurn) {
  7880. if (this.selfBallArr.length <= 0 && this.inHoleBalls.indexOf(this.blackNum) > -1) {
  7881. this.success = true;
  7882. return true;
  7883. }
  7884. }
  7885. else {
  7886. if (this.aiBallArr.length <= 0 && this.inHoleBalls.indexOf(this.blackNum) > -1) {
  7887. this.success = false;
  7888. return true;
  7889. }
  7890. }
  7891. }
  7892. gameEnd() {
  7893. if (Moyu.isTT) {
  7894. xGame.common.screenImg = getScreenImg();
  7895. }
  7896. console.log("游戏结束", this.success);
  7897. xGame.common.aiPlayer.stopRun();
  7898. if (xGame.common.gameMode == GameMode.placeBall) {
  7899. this.getEndStarNum();
  7900. this.updatePlaceBallState();
  7901. }
  7902. this.isEnter = false;
  7903. Moyu.recordEnd(this, () => {
  7904. if (this.isEnter)
  7905. return;
  7906. this.isEnter = true;
  7907. console.log("进入录结束回调");
  7908. this.enterNext();
  7909. });
  7910. Laya.timer.once(1000, this, () => {
  7911. if (this.isEnter)
  7912. return;
  7913. this.isEnter = true;
  7914. this.enterNext();
  7915. });
  7916. xGame.common.longHelpLine = false;
  7917. }
  7918. enterNext() {
  7919. Laya.timer.clearAll(this);
  7920. if (Moyu.canShare() > 100 || Moyu.isKs) {
  7921. xGame.uiMgr.Show(UIVideoShare, this.success);
  7922. }
  7923. else {
  7924. xGame.uiMgr.Show(UIGameEnd, this.success);
  7925. }
  7926. }
  7927. aiLeave() {
  7928. let ui = xGame.common.gameUI.ui;
  7929. ui.topNode.aiNameTxt.text = "offline";
  7930. }
  7931. aiGameEnd(suc) {
  7932. this.success = suc;
  7933. xGame.common.aiPlayer.stopRun();
  7934. if (this.success) {
  7935. xGame.uiMgr.Show(UIMsg, "The opponent has fled");
  7936. Laya.timer.once(1000, this, () => {
  7937. this.clearTime();
  7938. this.gameEnd();
  7939. });
  7940. }
  7941. }
  7942. openTimer() {
  7943. let src = xGame.common.gameUI;
  7944. if (this.selfTurn) {
  7945. src.ui.topNode.selfProgress.visible = true;
  7946. src.ui.topNode.aiProgress.visible = false;
  7947. this.curTimer = src.ui.topNode.selfProgress;
  7948. }
  7949. else {
  7950. src.ui.topNode.selfProgress.visible = false;
  7951. src.ui.topNode.aiProgress.visible = true;
  7952. this.curTimer = src.ui.topNode.aiProgress;
  7953. }
  7954. this.accTime = 0;
  7955. Laya.timer.clearAll(this);
  7956. Laya.timer.loop(20, this, this.updateTime, [0.02]);
  7957. this.curTimer.value = 100;
  7958. }
  7959. updateTime(dt) {
  7960. if (this.gamePause)
  7961. return;
  7962. this.accTime += dt;
  7963. this.curTimer.value = 100 * (this.setTime - this.accTime) / this.setTime;
  7964. if (this.accTime >= this.setTime) {
  7965. this.clearTime();
  7966. console.log("时钟进入了gameRun");
  7967. this.gameRun(FoulType.timeOut);
  7968. }
  7969. }
  7970. clearTime() {
  7971. let src = xGame.common.gameUI;
  7972. src.ui.topNode.selfProgress.visible = false;
  7973. src.ui.topNode.aiProgress.visible = false;
  7974. Laya.timer.clearAll(this);
  7975. }
  7976. peoplePlay(selfIndex, aiIndex, Foul = false, sayWords = true) {
  7977. let ui = xGame.common.gameUI.ui;
  7978. let selfMsg, aiMsg;
  7979. if (sayWords) {
  7980. selfMsg = cfgTable.wordsData[selfIndex].msg;
  7981. aiMsg = cfgTable.wordsData[aiIndex].msg;
  7982. if (Foul) {
  7983. selfMsg = selfMsg.replace("$", this.aiFoulNum + "");
  7984. aiMsg = aiMsg.replace("$", this.selfFoulNum + "");
  7985. this.placeRootBall();
  7986. if (!this.selfTurn && xGame.common.gameMode == GameMode.classic) {
  7987. if (this.curFoul == FoulType.rootHole) {
  7988. if (!DataMgr.getRootBallFoul()) {
  7989. DataMgr.setRootBallFoul();
  7990. aiMsg = "";
  7991. let tips = "The cue ball (white ball) has been pocketed. Three fouls have been committed—you lose this game";
  7992. let woman = "Boss, pay attention next time~";
  7993. xGame.uiMgr.Show(UITips, tips, woman, TipsType.foul);
  7994. }
  7995. }
  7996. else if (this.curFoul == FoulType.timeOut) {
  7997. if (!DataMgr.getTimeoutFoul()) {
  7998. DataMgr.setTimeoutFoul();
  7999. aiMsg = "";
  8000. let tips = "Game timeout, 3 fouls, this game failed.";
  8001. let woman = "Boss, pay attention to the timeline~";
  8002. xGame.uiMgr.Show(UITips, tips, woman, TipsType.foul);
  8003. }
  8004. }
  8005. }
  8006. }
  8007. }
  8008. if (this.selfTurn) {
  8009. if (sayWords) {
  8010. xGame.uiMgr.Show(UIMsg, selfMsg, () => {
  8011. ui.selfTurn.visible = true;
  8012. ui.aiTurn.visible = false;
  8013. ui.selfTurn.t0.play();
  8014. Moyu.vibration();
  8015. });
  8016. }
  8017. }
  8018. else {
  8019. let aiNum = xGame.tools.random(1, 11);
  8020. let challengeNum = DataMgr.getChallengeTimes();
  8021. let delay = false;
  8022. if (xGame.common.gameMode == GameMode.classic && challengeNum >= 1 && challengeNum <= 3) {
  8023. aiNum = 9;
  8024. if (this.aiBallArr.length <= 2 && this.ensureBallType) {
  8025. aiNum = 3;
  8026. if (challengeNum == 3) {
  8027. if (!this.showLongView) {
  8028. this.showLongView = true;
  8029. delay = true;
  8030. }
  8031. }
  8032. }
  8033. }
  8034. if (delay) {
  8035. xGame.uiMgr.Show(UIRepentProp, 0, 0, (success) => {
  8036. if (success) {
  8037. xGame.common.longHelpLine = true;
  8038. xGame.common.d2World.getHelpLine();
  8039. }
  8040. else {
  8041. aiNum = 10;
  8042. }
  8043. xGame.common.aiPlayer.setAiLevel(aiNum);
  8044. if (sayWords) {
  8045. xGame.uiMgr.Show(UIMsg, aiMsg, () => {
  8046. xGame.common.aiPlayer.runAI();
  8047. ui.selfTurn.visible = false;
  8048. ui.aiTurn.visible = true;
  8049. ui.aiTurn.t0.play();
  8050. });
  8051. }
  8052. else {
  8053. xGame.common.aiPlayer.runAI();
  8054. }
  8055. this.openTimer();
  8056. this.finishOneShoot = true;
  8057. if (this.selfTurn) {
  8058. ui.topNode.selfKuang.visible = true;
  8059. ui.topNode.aiKuang.visible = false;
  8060. ui.topNode.selfTips.visible = true;
  8061. ui.topNode.aiTips.visible = false;
  8062. }
  8063. else {
  8064. ui.topNode.selfKuang.visible = false;
  8065. ui.topNode.aiKuang.visible = true;
  8066. ui.topNode.selfTips.visible = false;
  8067. ui.topNode.aiTips.visible = true;
  8068. }
  8069. });
  8070. return;
  8071. }
  8072. if (xGame.common.gameMode == GameMode.classic) {
  8073. let cfg = cfgTable.modeselectData[xGame.common.classicRoomType];
  8074. if (cfg) {
  8075. let aiLevel = xGame.common.randomNum(cfg.aiLevel[0], cfg.aiLevel[1]);
  8076. aiNum = aiLevel;
  8077. }
  8078. }
  8079. xGame.common.aiPlayer.setAiLevel(aiNum);
  8080. if (sayWords) {
  8081. xGame.uiMgr.Show(UIMsg, aiMsg, () => {
  8082. xGame.common.aiPlayer.runAI();
  8083. ui.selfTurn.visible = false;
  8084. ui.aiTurn.visible = true;
  8085. ui.aiTurn.t0.play();
  8086. });
  8087. }
  8088. else {
  8089. xGame.common.aiPlayer.runAI();
  8090. }
  8091. }
  8092. this.openTimer();
  8093. this.finishOneShoot = true;
  8094. if (this.selfTurn) {
  8095. ui.topNode.selfKuang.visible = true;
  8096. ui.topNode.aiKuang.visible = false;
  8097. ui.topNode.selfTips.visible = true;
  8098. ui.topNode.aiTips.visible = false;
  8099. }
  8100. else {
  8101. ui.topNode.selfKuang.visible = false;
  8102. ui.topNode.aiKuang.visible = true;
  8103. ui.topNode.selfTips.visible = false;
  8104. ui.topNode.aiTips.visible = true;
  8105. }
  8106. }
  8107. placeRootBall() {
  8108. let rootBall = xGame.common.d2World.rootBall;
  8109. if (!rootBall)
  8110. return;
  8111. rootBall.gameObj.x = this.lastRootBallPos.x;
  8112. rootBall.gameObj.y = this.lastRootBallPos.y;
  8113. rootBall.d3BallSrc.setTransPos(this.lastRootBallPos.x, this.lastRootBallPos.y);
  8114. let moveNode = xGame.common.gameUI.ui.moveNode;
  8115. moveNode.visible = true;
  8116. moveNode.x = this.lastRootBallPos.x;
  8117. moveNode.y = this.lastRootBallPos.y;
  8118. if (!this.selfTurn) {
  8119. xGame.common.aiPlayer.resetRoot();
  8120. }
  8121. }
  8122. }
  8123. class ui_guanyuAni extends fgui.GComponent {
  8124. static createInstance() {
  8125. return (fgui.UIPackage.createObject("game", "guanyuAni"));
  8126. }
  8127. onConstruct() {
  8128. this.n0 = (this.getChild("n0"));
  8129. }
  8130. }
  8131. ui_guanyuAni.URL = "ui://isxx5ak7jaakv55u";
  8132. class UIFireworks extends UIBase {
  8133. constructor() {
  8134. super();
  8135. }
  8136. onConstructor() {
  8137. this.isEject = false;
  8138. }
  8139. show(callback) {
  8140. super.show();
  8141. }
  8142. }
  8143. UIFireworks.uiName = "UIFireworks";
  8144. class ui_UIGuanYu extends fgui.GComponent {
  8145. static createInstance() {
  8146. return (fgui.UIPackage.createObject("game", "UIGuanYu"));
  8147. }
  8148. onConstruct() {
  8149. this.n2 = (this.getChild("n2"));
  8150. this.n1 = (this.getChild("n1"));
  8151. this.n3 = (this.getChild("n3"));
  8152. this.n4 = (this.getChild("n4"));
  8153. this.n5 = (this.getChild("n5"));
  8154. this.n6 = (this.getChild("n6"));
  8155. this.n8 = (this.getChild("n8"));
  8156. this.n7 = (this.getChild("n7"));
  8157. this.t0 = this.getTransition("t0");
  8158. }
  8159. }
  8160. ui_UIGuanYu.URL = "ui://isxx5ak7dt0av4yc";
  8161. class UIGuanYu extends UIBase {
  8162. constructor() {
  8163. super();
  8164. }
  8165. onConstructor() {
  8166. this.ui = ui_UIGuanYu.createInstance();
  8167. this.contentPane = this.ui;
  8168. this.isEject = false;
  8169. }
  8170. show(callback) {
  8171. super.show();
  8172. this.ui.t0.play(Laya.Handler.create(this, () => {
  8173. callback && callback();
  8174. this.hide();
  8175. }));
  8176. }
  8177. }
  8178. UIGuanYu.uiName = "UIGuanYu";
  8179. class SkillMgr {
  8180. constructor() {
  8181. this.leveNum = 0;
  8182. this.extraScore = 0;
  8183. this.selfTurn = false;
  8184. this.playedLastSkill = false;
  8185. this.tweenArr = [];
  8186. this._finishNum = 0;
  8187. this._curFinish = 0;
  8188. this._rootX = 0;
  8189. this._rootY = 0;
  8190. this.knifeTimes = 0;
  8191. this.knifeV2 = new Laya.Vector2();
  8192. this.knifeV3 = new Laya.Vector3();
  8193. this.rtStarX = 0;
  8194. this.rtStarY = 0;
  8195. this.addBigSkillSpine();
  8196. xGame.eventMgr.on(RESET_GAME, this, this.resetGame);
  8197. }
  8198. addBigSkillSpine() {
  8199. this.skillSpine2 = new SpineMgr("yxz_dazhao", () => {
  8200. console.log("extra2 success");
  8201. });
  8202. }
  8203. runBigSkill(callback) {
  8204. this.tweenArr = [];
  8205. this.callback = callback;
  8206. this.judgeSkill();
  8207. this.leveNum = DataMgr.getBigSkillByIndex(this.curSkill);
  8208. let guide = DataMgr.getSkillGuide();
  8209. if (!xGame.common.gameMgr.selfTurn) {
  8210. this.leveNum = xGame.common.gameMgr.aiSkillLevelNum;
  8211. }
  8212. else {
  8213. if (xGame.common.temSelfLevel != 0) {
  8214. this.leveNum = xGame.common.temSelfLevel;
  8215. }
  8216. if (this.curSkill == DataMgr.gameData.trySkill && Laya.timer.currTimer < DataMgr.gameData.tryTime) {
  8217. this.leveNum += 5;
  8218. }
  8219. }
  8220. if (guide == 0) {
  8221. DataMgr.setSkillGuide(1);
  8222. if (DataMgr.getNewUser()) {
  8223. Moyu.sendDataEvent("gameFirstPlay");
  8224. DataMgr.setNewUser();
  8225. }
  8226. }
  8227. this.playSpineAni(() => {
  8228. switch (this.curSkill) {
  8229. case SkillType.highSpace:
  8230. this.runHighSpace();
  8231. break;
  8232. case SkillType.breakArmy:
  8233. this.runBreakArmy();
  8234. break;
  8235. case SkillType.ice:
  8236. this.runIce();
  8237. break;
  8238. case SkillType.fireworks:
  8239. this.runFireworks();
  8240. break;
  8241. case SkillType.GuanYu:
  8242. this.runGuanYu();
  8243. break;
  8244. default:
  8245. break;
  8246. }
  8247. });
  8248. }
  8249. judgeSkill() {
  8250. let typeArr = [SkillType.highSpace, SkillType.breakArmy, SkillType.ice, SkillType.GuanYu];
  8251. let gameMgr = xGame.common.gameMgr;
  8252. let type;
  8253. for (let index = 0; index < typeArr.length; index++) {
  8254. type = typeArr[index];
  8255. if (gameMgr.selfTurn) {
  8256. if (gameMgr.selfCurSkill == type) {
  8257. this.selfTurn = true;
  8258. this.curSkill = type;
  8259. return;
  8260. }
  8261. }
  8262. else {
  8263. if (gameMgr.aiCurSkill == type) {
  8264. this.selfTurn = false;
  8265. this.curSkill = type;
  8266. return;
  8267. }
  8268. }
  8269. }
  8270. }
  8271. playSpineAni(callback) {
  8272. let data = { x: 0, y: 0, scaleX: 1.2, scaleY: 1.2 };
  8273. let parent = xGame.common.gameUI.ui.bigSkillNode.displayObject;
  8274. parent.destroyChildren();
  8275. let aniIndex = 0;
  8276. let skillSpine;
  8277. switch (this.curSkill) {
  8278. case SkillType.highSpace:
  8279. aniIndex = 1;
  8280. xGame.soundMgr.playSound("skill01");
  8281. skillSpine = this.skillSpine2;
  8282. data.scaleX = 0.5;
  8283. data.scaleY = 0.5;
  8284. skillSpine.play(data, 1, false, parent, () => {
  8285. callback && callback();
  8286. });
  8287. break;
  8288. case SkillType.breakArmy:
  8289. aniIndex = 2;
  8290. xGame.soundMgr.playSound("skill02");
  8291. skillSpine = this.skillSpine2;
  8292. data.scaleX = 0.5;
  8293. data.scaleY = 0.5;
  8294. skillSpine.play(data, 2, false, parent, () => {
  8295. callback && callback();
  8296. });
  8297. break;
  8298. case SkillType.ice:
  8299. aniIndex = 0;
  8300. xGame.soundMgr.playSound("skill03");
  8301. skillSpine = this.skillSpine2;
  8302. data.scaleX = 0.5;
  8303. data.scaleY = 0.5;
  8304. skillSpine.play(data, 0, false, parent, () => {
  8305. callback && callback();
  8306. });
  8307. break;
  8308. case SkillType.fireworks:
  8309. xGame.soundMgr.playSound("skill_04_01");
  8310. xGame.soundMgr.playSound("skill04");
  8311. xGame.uiMgr.Show(UIFireworks, callback);
  8312. break;
  8313. case SkillType.GuanYu:
  8314. xGame.soundMgr.playSound("skill05_1");
  8315. xGame.soundMgr.playSound("skill05");
  8316. xGame.uiMgr.Show(UIGuanYu, callback);
  8317. break;
  8318. default:
  8319. break;
  8320. }
  8321. }
  8322. getAllBallArr() {
  8323. let arr = xGame.common.d2World.ballArr;
  8324. let outArr = [];
  8325. for (let index = 0; index < arr.length; index++) {
  8326. if (arr[index] instanceof D2RootBallSrc)
  8327. continue;
  8328. if (arr[index].ballFunc == "ice")
  8329. continue;
  8330. if (arr[index].destroyed)
  8331. continue;
  8332. outArr.push(arr[index]);
  8333. }
  8334. return outArr;
  8335. }
  8336. getOneArr(deletObj) {
  8337. let allArr = this.getAllBallArr();
  8338. let temp;
  8339. for (let index = 0; index < allArr.length; index++) {
  8340. temp = allArr[index];
  8341. if (temp.id == deletObj.id) {
  8342. allArr.splice(index, 1);
  8343. break;
  8344. }
  8345. }
  8346. return allArr;
  8347. }
  8348. getNearBallBag(ball) {
  8349. let ui = xGame.common.gameUI.ui;
  8350. let circleArr = [];
  8351. for (let index = 1; index <= 6; index++) {
  8352. circleArr.push(ui.border["circle" + index]);
  8353. }
  8354. let outIndex = 0;
  8355. let temp;
  8356. let min = Math.pow(circleArr[0].x - ball.gameObj.x, 2) + Math.pow(circleArr[0].y - ball.gameObj.y, 2);
  8357. ;
  8358. let dis = 0;
  8359. for (let index = 1; index < circleArr.length; index++) {
  8360. temp = circleArr[index];
  8361. dis = Math.pow(temp.x - ball.gameObj.x, 2) + Math.pow(temp.y - ball.gameObj.y, 2);
  8362. if (dis < min) {
  8363. min = dis;
  8364. outIndex = index;
  8365. }
  8366. }
  8367. return [circleArr[outIndex], outIndex];
  8368. }
  8369. ballFlyToBag(ballArr, time = 300) {
  8370. let temp;
  8371. let hole;
  8372. this._finishNum = ballArr.length;
  8373. this._curFinish = 0;
  8374. let holeObj = {};
  8375. let holeCfg = {
  8376. "1": 0,
  8377. "2": 0,
  8378. "3": 0,
  8379. "4": 0,
  8380. "5": 0,
  8381. "6": 0
  8382. };
  8383. for (let index = 0; index < ballArr.length; index++) {
  8384. temp = ballArr[index];
  8385. temp.outColli.isSensor = true;
  8386. temp.innerColli.isSensor = true;
  8387. temp.isRunSkillAni = true;
  8388. let holeArr = this.getNearBallBag(temp);
  8389. hole = holeArr[0];
  8390. holeObj[index] = holeArr[1];
  8391. temp.d3BallSrc.scaleXYZ = 0.5;
  8392. this.tweenArr.push(temp.d3BallSrc, temp);
  8393. Laya.Tween.to(temp.d3BallSrc, { scaleXYZ: 1 }, time, Laya.Ease.sineOut, Laya.Handler.create(this, () => {
  8394. Laya.Tween.to(temp.d3BallSrc, { scaleXYZ: 0.5 }, time, Laya.Ease.sineIn);
  8395. }));
  8396. Laya.Tween.to(temp, { myX: hole.x, myY: hole.y }, (time * 2 + 10), null, Laya.Handler.create(this, () => {
  8397. let mIndex = holeObj[this._curFinish];
  8398. let isDone = holeCfg[mIndex];
  8399. if (isDone) {
  8400. ballArr[this._curFinish].checkWrongBall(false);
  8401. }
  8402. else {
  8403. holeCfg[mIndex] = 1;
  8404. ballArr[this._curFinish].checkWrongBall();
  8405. }
  8406. this._curFinish++;
  8407. if (this._curFinish >= this._finishNum) {
  8408. if (this.curSkill == SkillType.highSpace) {
  8409. }
  8410. else if (this.curSkill == SkillType.breakArmy) {
  8411. let rootBall = xGame.common.d2World.rootBall;
  8412. rootBall.gameObj.x = this._rootX;
  8413. rootBall.gameObj.y = this._rootY;
  8414. rootBall.d3BallSrc.setTransPos(this._rootX, this._rootY);
  8415. xGame.common.d2World.d2Gan.ui.visible = true;
  8416. xGame.common.d2World.d2HelpLine.ui.visible = true;
  8417. xGame.common.d2World.getHelpLine();
  8418. this.callback && this.callback(this.extraScore);
  8419. }
  8420. }
  8421. }));
  8422. }
  8423. }
  8424. runHighSpace() {
  8425. let rootBall = xGame.common.d2World.rootBall;
  8426. rootBall.showSelf();
  8427. let d3Src = rootBall.d3BallSrc;
  8428. let allArr = this.getAllBallArr();
  8429. if (allArr.length <= 0) {
  8430. this.callback && this.callback(0);
  8431. return;
  8432. }
  8433. let selectBall = xGame.common.d2World.targetBall;
  8434. let wrong = selectBall && selectBall.destroyed;
  8435. if (!selectBall || wrong || selectBall.ballFunc == "ice") {
  8436. selectBall = xGame.common.getRandArrEle(allArr);
  8437. }
  8438. let targetD3Src = selectBall.d3BallSrc;
  8439. xGame.common.d2World.d2Gan.ui.visible = false;
  8440. xGame.common.d2World.d2HelpLine.ui.visible = false;
  8441. d3Src.scaleXYZ = 0.5;
  8442. this.tweenArr.push(d3Src);
  8443. Laya.Tween.to(d3Src, { scaleXYZ: 1, posX: targetD3Src.posX, posZ: targetD3Src.posZ }, 1000, Laya.Ease.sineOut, Laya.Handler.create(this, () => {
  8444. Laya.Tween.to(d3Src, { scaleXYZ: 0.5 }, 500, Laya.Ease.sineIn, Laya.Handler.create(this, () => {
  8445. let hitEft = xGame.poolD3Mgr.getItem(poolKey.hitEft);
  8446. hitEft.transform.localPositionX = d3Src.transform.localPositionX;
  8447. hitEft.transform.localPositionY = d3Src.transform.localPositionY;
  8448. hitEft.transform.localPositionZ = d3Src.transform.localPositionZ;
  8449. let outArr = [selectBall];
  8450. let other = this.leveNum - 1;
  8451. if (other > 0) {
  8452. let nearArr = this.getOneArr(selectBall);
  8453. if (nearArr.length > 0) {
  8454. xGame.common.botherArr(nearArr);
  8455. if (other >= nearArr.length)
  8456. other = nearArr.length;
  8457. for (let index = 0; index < other; index++) {
  8458. outArr.push(nearArr[index]);
  8459. }
  8460. }
  8461. }
  8462. xGame.common.extraMoveNum = other + 1;
  8463. this.extraScore = other + 1;
  8464. this._rootX = selectBall.gameObj.x;
  8465. this._rootY = selectBall.gameObj.y;
  8466. rootBall.gameObj.x = this._rootX;
  8467. rootBall.gameObj.y = this._rootY;
  8468. rootBall.d3BallSrc.setTransPos(this._rootX, this._rootY);
  8469. Laya.Tween.clearAll(d3Src);
  8470. this.addRandomForce(outArr);
  8471. }));
  8472. }));
  8473. }
  8474. addRandomForce(outArr) {
  8475. if (outArr.length > 0) {
  8476. xGame.common.d2World.openCheckStill = true;
  8477. this.playedLastSkill = true;
  8478. }
  8479. let temp;
  8480. for (let index = 0; index < outArr.length; index++) {
  8481. let angle = xGame.common.randomNum(0, 360);
  8482. let linearPercent = xGame.common.randomNum(65, 100);
  8483. temp = outArr[index];
  8484. this.setLinearSpeed(angle, temp.rigy, linearPercent);
  8485. }
  8486. }
  8487. setLinearSpeed(angle, rigy, linearPercent) {
  8488. let sin = Math.sin(angle * Math.PI / 180);
  8489. let cos = Math.cos(angle * Math.PI / 180);
  8490. let maxSpeed = 4;
  8491. let speed = new Laya.Vector2();
  8492. speed.x = maxSpeed * linearPercent * sin;
  8493. speed.y = -maxSpeed * linearPercent * cos;
  8494. rigy.applyLinearImpulseToCenter(speed);
  8495. }
  8496. runBreakArmy() {
  8497. xGame.common.d2World.d2Gan.ui.visible = false;
  8498. xGame.common.d2World.d2HelpLine.ui.visible = false;
  8499. let gameUI = xGame.common.gameUI.ui;
  8500. gameUI.skillRod.visible = true;
  8501. gameUI.skillRod.rotation = 110;
  8502. let outArr = this.getAllBallArr();
  8503. if (outArr.length <= 0) {
  8504. gameUI.skillRod.visible = false;
  8505. this.callback && this.callback(0);
  8506. return;
  8507. }
  8508. xGame.common.botherArr(outArr);
  8509. if (this.leveNum >= outArr.length)
  8510. this.leveNum = outArr.length;
  8511. let deleteNum = outArr.length - this.leveNum;
  8512. outArr.splice(0, deleteNum);
  8513. this.extraScore = this.leveNum;
  8514. let potX = gameUI.skillRod.x;
  8515. let potY = gameUI.skillRod.y;
  8516. this._rootX = xGame.common.d2World.rootBall.gameObj.x;
  8517. this._rootY = xGame.common.d2World.rootBall.gameObj.y;
  8518. let disArr = [];
  8519. for (let index = 0; index < outArr.length; index++) {
  8520. let obj = outArr[index];
  8521. let dis = Math.pow(obj.gameObj.x - potX, 2) + Math.pow(obj.gameObj.y - potY, 2);
  8522. dis = Math.pow(dis, 0.5);
  8523. disArr.push(dis);
  8524. }
  8525. this.tweenArr.push(gameUI.skillRod);
  8526. Laya.Tween.to(gameUI.skillRod, { rotation: 20 }, 800, Laya.Ease.sineIn, Laya.Handler.create(this, () => {
  8527. })).update = Laya.Handler.create(this, (e, t, c) => {
  8528. let angle = gameUI.skillRod.rotation;
  8529. let xx;
  8530. let yy;
  8531. let temp;
  8532. for (let index = 0; index < outArr.length; index++) {
  8533. temp = outArr[index];
  8534. xx = potX + disArr[index] * Math.sin(angle * Math.PI / 180);
  8535. yy = potY - disArr[index] * Math.cos(angle * Math.PI / 180);
  8536. yy -= 20;
  8537. temp.gameObj.x = xx;
  8538. temp.gameObj.y = yy;
  8539. temp.d3BallSrc.setTransPos(xx, yy);
  8540. }
  8541. if (angle <= 60) {
  8542. Laya.Tween.clearAll(gameUI.skillRod);
  8543. this.ballFlyToBag(outArr, 150);
  8544. gameUI.skillRod.visible = false;
  8545. }
  8546. }, null, false);
  8547. }
  8548. runIce() {
  8549. let ballArr = xGame.common.d2World.ballArr;
  8550. this.leveNum *= 2;
  8551. if (this.leveNum >= ballArr.length - 1)
  8552. this.leveNum = ballArr.length - 1;
  8553. let tempArr = [];
  8554. let outArr = [];
  8555. for (let index = 0; index < ballArr.length; index++) {
  8556. if (ballArr[index] instanceof D2RootBallSrc)
  8557. continue;
  8558. tempArr.push(ballArr[index]);
  8559. }
  8560. if (tempArr.length <= 0) {
  8561. this.callback && this.callback(0);
  8562. return;
  8563. }
  8564. xGame.common.botherArr(tempArr);
  8565. for (let index = 0; index < this.leveNum; index++) {
  8566. outArr.push(tempArr[index]);
  8567. }
  8568. this.extraScore = this.leveNum;
  8569. let temp;
  8570. for (let index = 0; index < outArr.length; index++) {
  8571. temp = outArr[index];
  8572. temp.d3BallSrc.playIceEft();
  8573. }
  8574. Laya.timer.once(2000, this, () => {
  8575. for (let index = 0; index < outArr.length; index++) {
  8576. temp = outArr[index];
  8577. let str = xGame.common.gameMgr.selfTurn ? "self" : "ai";
  8578. temp.setBallFunc("ice", str);
  8579. }
  8580. this.callback && this.callback(0);
  8581. });
  8582. }
  8583. runFireworks() {
  8584. let allArr = this.getAllBallArr();
  8585. if (allArr.length <= 0) {
  8586. this.callback && this.callback(0);
  8587. return;
  8588. }
  8589. xGame.common.d2World.d2Gan.ui.visible = false;
  8590. xGame.common.d2World.d2HelpLine.ui.visible = false;
  8591. let outArr = [];
  8592. let other = this.leveNum;
  8593. if (other > 0) {
  8594. if (allArr.length > 0) {
  8595. xGame.common.botherArr(allArr);
  8596. if (other >= allArr.length)
  8597. other = allArr.length;
  8598. for (let index = 0; index < other; index++) {
  8599. outArr.push(allArr[index]);
  8600. }
  8601. }
  8602. }
  8603. xGame.common.extraMoveNum = other;
  8604. this.extraScore = other;
  8605. this.addRandmomFireworks(outArr);
  8606. }
  8607. addRandmomFireworks(outArr) {
  8608. Laya.timer.once(1100, this, () => {
  8609. if (outArr.length > 0) {
  8610. xGame.common.d2World.openCheckStill = true;
  8611. this.playedLastSkill = true;
  8612. }
  8613. });
  8614. xGame.soundMgr.playSound("skill_04_02");
  8615. let temp;
  8616. let delay = -200;
  8617. for (let index = 0; index < outArr.length; index++) {
  8618. temp = outArr[index];
  8619. delay += 200;
  8620. temp.d3BallSrc.runFireworks(temp, delay, (obj) => {
  8621. let angle = xGame.common.randomNum(0, 360);
  8622. angle = this.getFireworksAngle(obj);
  8623. let linearPercent = xGame.common.randomNum(45, 80);
  8624. if (!obj.destroyed)
  8625. this.setLinearSpeed(angle, obj.rigy, linearPercent);
  8626. });
  8627. }
  8628. }
  8629. getFireworksAngle(obj) {
  8630. let rootBall = xGame.common.d2World.rootBall;
  8631. return xGame.common.getfguiRotation(obj.gameObj.x - rootBall.gameObj.x, obj.gameObj.y - rootBall.gameObj.y);
  8632. }
  8633. resetGame() {
  8634. Laya.timer.clearAll(this);
  8635. if (this.tweenArr) {
  8636. for (let index = 0; index < this.tweenArr.length; index++) {
  8637. Laya.Tween.clearAll(this.tweenArr[index]);
  8638. }
  8639. }
  8640. this.tweenArr = null;
  8641. }
  8642. runGuanYu() {
  8643. xGame.common.d2World.d2Gan.ui.visible = false;
  8644. xGame.common.d2World.d2HelpLine.ui.visible = false;
  8645. let rootBall = xGame.common.d2World.rootBall;
  8646. if (rootBall.isInHole) {
  8647. rootBall.gameObj.x = xGame.common.gameMgr.lastRootBallPos.x;
  8648. rootBall.gameObj.y = xGame.common.gameMgr.lastRootBallPos.y;
  8649. rootBall.d3BallSrc.setTransPos(rootBall.gameObj.x, rootBall.gameObj.y);
  8650. rootBall.showSelf();
  8651. }
  8652. this.rtStarX = rootBall.gameObj.x;
  8653. this.rtStarY = rootBall.gameObj.y;
  8654. this.knifeTimes = 0;
  8655. this.playedLastSkill = true;
  8656. rootBall.forceRun = true;
  8657. rootBall.rigy.type = "static";
  8658. xGame.common.d2World.openCheckStill = true;
  8659. this.guanyuRandomKnife();
  8660. }
  8661. guanyuRandomKnife() {
  8662. let rootBall = xGame.common.d2World.rootBall;
  8663. let dir = this.getRandDir();
  8664. let angle = xGame.common.getfguiRotation(dir.x, dir.y);
  8665. console.log("当前angle", angle);
  8666. this.cloneKnife(rootBall.gameObj.x, rootBall.gameObj.y, 180 - angle);
  8667. this.cloneGuanYuEft(rootBall.gameObj.x, rootBall.gameObj.y, angle);
  8668. let dis = 324;
  8669. let disX = this.rtStarX + dis * Math.sin(angle * Math.PI / 180);
  8670. let disY = this.rtStarY + dis * -Math.cos(angle * Math.PI / 180);
  8671. Laya.Tween.to(rootBall.gameObj, { x: disX, y: disY }, 150, null, Laya.Handler.create(this, () => {
  8672. this.rtStarX = rootBall.gameObj.x;
  8673. this.rtStarY = rootBall.gameObj.y;
  8674. this.knifeTimes++;
  8675. let skillLevel;
  8676. if (xGame.common.gameMgr.selfTurn) {
  8677. skillLevel = DataMgr.getBigSkillByIndex(4);
  8678. }
  8679. else {
  8680. skillLevel = xGame.common.gameMgr.aiSkillLevelNum;
  8681. }
  8682. if (!skillLevel)
  8683. skillLevel = 1;
  8684. skillLevel += 2;
  8685. if (this.knifeTimes < skillLevel) {
  8686. Laya.timer.once(400, this, () => {
  8687. this.guanyuRandomKnife();
  8688. });
  8689. }
  8690. else {
  8691. rootBall.forceRun = false;
  8692. rootBall.rigy.type = "dynamic";
  8693. xGame.common.extraMoveNum = skillLevel;
  8694. }
  8695. }));
  8696. }
  8697. getRandDir() {
  8698. let rootBall = xGame.common.d2World.rootBall;
  8699. let allBall = this.getAllBallArr();
  8700. let target = xGame.common.getRandArrEle(allBall);
  8701. this.knifeV2.setValue(target.gameObj.x - rootBall.gameObj.x, target.gameObj.y - rootBall.gameObj.y);
  8702. return this.knifeV2;
  8703. }
  8704. cloneKnife(x, y, rotation) {
  8705. let parent = xGame.common.d3World.knifeRoot;
  8706. let prefab = xGame.common.d3World.knife;
  8707. let clone = prefab.clone();
  8708. parent.addChild(clone);
  8709. xGame.common.pos2to3Convert(x, y, this.knifeV3);
  8710. clone.transform.localPositionX = this.knifeV3.x;
  8711. clone.transform.localPositionY = 0;
  8712. clone.transform.localPositionZ = this.knifeV3.z;
  8713. clone.transform.localRotationEulerX = 0;
  8714. clone.transform.localRotationEulerY = rotation;
  8715. clone.transform.localRotationEulerZ = 0;
  8716. clone.active = true;
  8717. return clone;
  8718. }
  8719. cloneGuanYuEft(x, y, angle) {
  8720. return;
  8721. let parent = xGame.common.gameUI.ui.guanyuNode;
  8722. let eft = new ui_guanyuAni();
  8723. eft.parent = parent;
  8724. eft.x = x;
  8725. eft.y = y;
  8726. eft.rotation = angle;
  8727. }
  8728. }
  8729. class ui_UIWordsList extends fgui.GComponent {
  8730. static createInstance() {
  8731. return (fgui.UIPackage.createObject("game", "UIWordsList"));
  8732. }
  8733. onConstruct() {
  8734. this.c1 = this.getController("c1");
  8735. this.n74 = (this.getChild("n74"));
  8736. this.clickNode = (this.getChild("clickNode"));
  8737. this.myNode = (this.getChild("myNode"));
  8738. this.n68 = (this.getChild("n68"));
  8739. this.n66 = (this.getChild("n66"));
  8740. this.n55 = (this.getChild("n55"));
  8741. this.wordsBtn = (this.getChild("wordsBtn"));
  8742. this.emotionBtn = (this.getChild("emotionBtn"));
  8743. this.mybggg = (this.getChild("mybggg"));
  8744. this.wordsList = (this.getChild("wordsList"));
  8745. this.emotionList = (this.getChild("emotionList"));
  8746. this.myRoot = (this.getChild("myRoot"));
  8747. }
  8748. }
  8749. ui_UIWordsList.URL = "ui://isxx5ak7i4k243i";
  8750. class EmotionDisplay {
  8751. constructor(index, ui) {
  8752. this.ui = ui;
  8753. this.index = index;
  8754. this.ui.onClick(this, this.clickSelf);
  8755. this.updateSelf();
  8756. }
  8757. updateSelf() {
  8758. let data = cfgTable.emotionData[this.index + 1];
  8759. this.ui.myIcon.url = xGame.common.getGameIconUrl(data.icon);
  8760. }
  8761. clickSelf() {
  8762. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  8763. xGame.common.talkMgr.showSelfEmotion(this.index + 1);
  8764. xGame.common.talkMgr.closeTalkView();
  8765. }
  8766. }
  8767. class WordsDisplay {
  8768. constructor(index, ui) {
  8769. this.ui = ui;
  8770. this.index = index;
  8771. this.ui.onClick(this, this.clickSelf);
  8772. this.updateSelf();
  8773. }
  8774. updateSelf() {
  8775. let data = cfgTable.talkwordsData[this.index + 1];
  8776. this.ui.txt.text = data.msg;
  8777. }
  8778. clickSelf() {
  8779. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  8780. xGame.common.talkMgr.showSelfTalk(this.index + 1);
  8781. xGame.common.talkMgr.closeTalkView();
  8782. }
  8783. }
  8784. class UIWordsList extends UIBase {
  8785. constructor() {
  8786. super();
  8787. }
  8788. onConstructor() {
  8789. this.ui = ui_UIWordsList.createInstance();
  8790. this.contentPane = this.ui;
  8791. this.isEject = false;
  8792. this.addUIClick(this.ui.wordsBtn, this.openTalkList);
  8793. this.addUIClick(this.ui.emotionBtn, this.openEmotionList);
  8794. this.addUIClick(this.ui.clickNode, this.hide);
  8795. this.initTalkList();
  8796. this.initEmotionList();
  8797. }
  8798. show() {
  8799. super.show();
  8800. }
  8801. initTalkList() {
  8802. this.ui.wordsList.itemRenderer = Laya.Handler.create(this, this.renderTalkItem, null, false);
  8803. let data = cfgTable.talkwordsData;
  8804. let length = Object.keys(data).length;
  8805. this.ui.wordsList.numItems = length;
  8806. }
  8807. initEmotionList() {
  8808. this.ui.emotionList.itemRenderer = Laya.Handler.create(this, this.renderEmotionItem, null, false);
  8809. let data = cfgTable.emotionData;
  8810. let length = Object.keys(data).length;
  8811. this.ui.emotionList.numItems = length;
  8812. }
  8813. renderTalkItem(index, obj) {
  8814. let temp = new WordsDisplay(index, obj);
  8815. }
  8816. renderEmotionItem(index, obj) {
  8817. let temp = new EmotionDisplay(index, obj);
  8818. }
  8819. openTalkList() {
  8820. this.ui.c1.selectedIndex = 0;
  8821. }
  8822. openEmotionList() {
  8823. this.ui.c1.selectedIndex = 1;
  8824. }
  8825. }
  8826. UIWordsList.uiName = "UIWordsList";
  8827. class TalkMgr {
  8828. constructor() {
  8829. this.aiSpeak = true;
  8830. this.emotionList = [];
  8831. this.talkList = [];
  8832. this.addEvent();
  8833. xGame.eventMgr.on(RESET_GAME, this, this.resetGame);
  8834. this.emotionList = [];
  8835. this.talkList = [];
  8836. for (let k in cfgTable.emotionData) {
  8837. this.emotionList.push(cfgTable.emotionData[k].id);
  8838. }
  8839. for (let k in cfgTable.talkwordsData) {
  8840. this.talkList.push(cfgTable.talkwordsData[k].id);
  8841. }
  8842. }
  8843. addEvent() {
  8844. let ui = xGame.common.gameUI.ui;
  8845. ui.wordsBtn.visible = true;
  8846. ui.wordsBtn.onClick(this, this.openTalkView);
  8847. ui.aiWordsBtn.visible = true;
  8848. ui.aiWordsBtn.onClick(this, this.clickAIState);
  8849. }
  8850. openTalkView() {
  8851. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  8852. xGame.uiMgr.Show(UIWordsList);
  8853. }
  8854. closeTalkView() {
  8855. xGame.uiMgr.Hide(UIWordsList);
  8856. }
  8857. clickAIState() {
  8858. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  8859. this.aiSpeak = !this.aiSpeak;
  8860. this.changeAIState(this.aiSpeak);
  8861. }
  8862. changeAIState(speak) {
  8863. this.aiSpeak = speak;
  8864. let btn = xGame.common.gameUI.ui.aiWordsBtn;
  8865. if (speak) {
  8866. btn.c1.selectedIndex = 0;
  8867. }
  8868. else {
  8869. btn.c1.selectedIndex = 1;
  8870. }
  8871. }
  8872. showSelfTalk(wordsId) {
  8873. let ui = xGame.common.gameUI.ui;
  8874. ui.selfTalk.visible = true;
  8875. ui.selfTalk.myNode.c1.selectedIndex = 1;
  8876. ui.selfTalk.myNode.txt.text = cfgTable.talkwordsData[wordsId].msg;
  8877. ui.selfTalk.t0.play();
  8878. }
  8879. showSelfEmotion(emotionId) {
  8880. let ui = xGame.common.gameUI.ui;
  8881. ui.selfTalk.visible = true;
  8882. ui.selfTalk.myNode.c1.selectedIndex = 0;
  8883. this.selfSpine && this.selfSpine.dispose();
  8884. ui.selfTalk.myNode.spineRoot && ui.selfTalk.myNode.spineRoot.displayObject.destroyChildren();
  8885. let spineData = cfgTable.emotionData[emotionId].spine;
  8886. this.selfSpine = new SpineMgr(spineData, () => {
  8887. let xx = ui.selfTalk.myNode.spineRoot.width / 2 - 2;
  8888. let yy = ui.selfTalk.myNode.spineRoot.height / 2;
  8889. let data = { x: xx, y: yy, scaleX: 0.35, scaleY: 0.35 };
  8890. this.selfSpine.play(data, 0, false, ui.selfTalk.myNode.spineRoot.displayObject);
  8891. });
  8892. ui.selfTalk.t0.play();
  8893. }
  8894. showAITalk(wordsId) {
  8895. if (!this.aiSpeak)
  8896. return;
  8897. if (DataMgr.gameData.gameCount < 2)
  8898. return;
  8899. if (wordsId < 1)
  8900. wordsId = this.getRandTalk();
  8901. let ui = xGame.common.gameUI.ui;
  8902. ui.aiTalk.visible = true;
  8903. ui.aiTalk.myNode.c1.selectedIndex = 1;
  8904. ui.aiTalk.myNode.txt.text = cfgTable.talkwordsData[wordsId].msg;
  8905. ui.aiTalk.t0.play();
  8906. }
  8907. getRandTalk() {
  8908. let rand = xGame.tools.random(0, this.talkList.length);
  8909. return this.emotionList[rand];
  8910. }
  8911. getRandEmotion() {
  8912. let rand = xGame.tools.random(0, this.emotionList.length);
  8913. return this.emotionList[rand];
  8914. }
  8915. showAIEmotion(emotionId) {
  8916. if (!this.aiSpeak)
  8917. return;
  8918. if (DataMgr.gameData.gameCount < 2)
  8919. return;
  8920. if (emotionId < 1)
  8921. emotionId = this.getRandEmotion();
  8922. let ui = xGame.common.gameUI.ui;
  8923. ui.aiTalk.visible = true;
  8924. ui.aiTalk.myNode.c1.selectedIndex = 0;
  8925. this.aiSpine && this.aiSpine.dispose();
  8926. ui.aiTalk.myNode.spineRoot && ui.aiTalk.myNode.spineRoot.displayObject.destroyChildren();
  8927. let spineData = cfgTable.emotionData[emotionId].spine;
  8928. this.aiSpine = new SpineMgr(spineData, () => {
  8929. let xx = ui.aiTalk.myNode.spineRoot.width / 2 - 2;
  8930. let yy = ui.aiTalk.myNode.spineRoot.height / 2;
  8931. let data = { x: xx, y: yy, scaleX: 0.35, scaleY: 0.35 };
  8932. this.aiSpine.play(data, 0, false, ui.aiTalk.myNode.spineRoot.displayObject);
  8933. });
  8934. ui.aiTalk.t0.play();
  8935. }
  8936. resetGame() {
  8937. let ui = xGame.common.gameUI.ui;
  8938. ui.aiTalk.visible = false;
  8939. ui.selfTalk.visible = false;
  8940. this.aiSpine && this.aiSpine.dispose();
  8941. this.selfSpine && this.selfSpine.dispose();
  8942. ui.aiTalk.myNode.spineRoot && ui.aiTalk.myNode.spineRoot.displayObject.destroyChildren();
  8943. ui.selfTalk.myNode.spineRoot && ui.selfTalk.myNode.spineRoot.displayObject.destroyChildren();
  8944. this.closeTalkView();
  8945. }
  8946. }
  8947. class WordsMgr {
  8948. constructor() {
  8949. this.comboTimes = 1;
  8950. this.skillTimes = 0;
  8951. this.wordsSpine = new SpineMgr("yxz_jingqiu");
  8952. this.comboSpine = new SpineMgr("yxz_liangan");
  8953. this.skillSpine = new SpineMgr("yiganxqiu");
  8954. this.scoreSpine = new SpineMgr("defen");
  8955. }
  8956. setClassicCombo(isInterrupt) {
  8957. if (isInterrupt) {
  8958. this.comboTimes = 0;
  8959. }
  8960. }
  8961. playClassicWords(type, callback) {
  8962. this.callback = callback;
  8963. let aniIndex = type;
  8964. let data = { x: 0, y: 0, scaleX: 1, scaleY: 1 };
  8965. let parent = xGame.common.gameUI.ui.classicWorldsNode.displayObject;
  8966. let mySpine = this.wordsSpine.play(data, aniIndex, false, parent, () => {
  8967. mySpine.destroy(true);
  8968. this.playClassicTimes();
  8969. });
  8970. }
  8971. playClassicTimes() {
  8972. this.comboTimes++;
  8973. if (this.comboTimes <= 1) {
  8974. this.callback && this.callback();
  8975. }
  8976. else {
  8977. let aniIndex = this.comboTimes - 1;
  8978. let data = { x: 0, y: 0, scaleX: 1, scaleY: 1 };
  8979. let parent = xGame.common.gameUI.ui.classicWorldsNode.displayObject;
  8980. let mySpine = this.comboSpine.play(data, aniIndex, false, parent, () => {
  8981. mySpine.destroy(true);
  8982. this.callback && this.callback();
  8983. });
  8984. }
  8985. }
  8986. playBigSkillTimes(times, callback) {
  8987. if (times <= 0) {
  8988. callback && callback();
  8989. return;
  8990. }
  8991. this.callback = callback;
  8992. let pre = "sz_0";
  8993. let aniIndex = 0;
  8994. this.getWordsImg(times, pre, () => {
  8995. let data = { x: 0, y: 0, scaleX: 1, scaleY: 1 };
  8996. let parent = xGame.common.gameUI.ui.bigMoveWorldsNode.displayObject;
  8997. let mySpine = this.skillSpine.createSpine(data, parent, 1);
  8998. let r1 = ``;
  8999. let r2 = ``;
  9000. if (times <= 9) {
  9001. r1 = `res/d2Res/${pre}${times}.png`;
  9002. mySpine.setSlotSkin("sz_6", Laya.loader.getRes(r1));
  9003. aniIndex = 0;
  9004. }
  9005. else {
  9006. r1 = `res/d2Res/${pre}${times % 10}.png`;
  9007. r2 = `res/d2Res/${pre}${Math.floor(times / 10)}.png`;
  9008. mySpine.setSlotSkin("sz_7", Laya.loader.getRes(r1));
  9009. mySpine.setSlotSkin("sz_6", Laya.loader.getRes(r2));
  9010. aniIndex = 1;
  9011. }
  9012. this.skillSpine.play(data, aniIndex, false, parent, () => {
  9013. mySpine.destroy(true);
  9014. xGame.common.gameMgr.playSkillTips();
  9015. this.playScore(times);
  9016. xGame.common.playRandomMutiBallBigSkillSound();
  9017. }, mySpine);
  9018. });
  9019. }
  9020. playScore(score) {
  9021. let pre = "sz_";
  9022. let aniIndex = 0;
  9023. this.getWordsImg(score, pre, () => {
  9024. let data = { x: 0, y: 0, scaleX: 1, scaleY: 1 };
  9025. let parent = xGame.common.gameUI.ui.bigMoveWorldsNode.displayObject;
  9026. let mySpine = this.scoreSpine.createSpine(data, parent, 1);
  9027. let r1 = ``;
  9028. let r2 = ``;
  9029. if (score <= 9) {
  9030. r1 = `res/d2Res/${pre}${score}.png`;
  9031. mySpine.setSlotSkin("sz_6", Laya.loader.getRes(r1));
  9032. aniIndex = 0;
  9033. }
  9034. else {
  9035. r1 = `res/d2Res/${pre}${score % 10}.png`;
  9036. r2 = `res/d2Res/${pre}${Math.floor(score / 10)}.png`;
  9037. mySpine.setSlotSkin("sz_6", Laya.loader.getRes(r1));
  9038. mySpine.setSlotSkin("sz_7", Laya.loader.getRes(r2));
  9039. aniIndex = 1;
  9040. }
  9041. this.scoreSpine.play(data, aniIndex, false, parent, () => {
  9042. mySpine.destroy(true);
  9043. this.callback && this.callback();
  9044. }, mySpine);
  9045. });
  9046. }
  9047. getWordsImg(number, pre = "", callback) {
  9048. let arr = [];
  9049. if (number <= 9) {
  9050. arr.push({ url: `res/d2Res/${pre + number}.png`, type: Laya.Loader.IMAGE });
  9051. }
  9052. else {
  9053. arr.push({ url: `res/d2Res/${pre}${number % 10}.png`, type: Laya.Loader.IMAGE }, { url: `res/d2Res/${pre}${Math.floor(number / 10)}.png`, type: Laya.Loader.IMAGE });
  9054. }
  9055. Laya.loader.load(arr, Laya.Handler.create(this, () => {
  9056. callback && callback();
  9057. }));
  9058. }
  9059. }
  9060. class ui_UIRodMethod extends fgui.GComponent {
  9061. static createInstance() {
  9062. return (fgui.UIPackage.createObject("game", "UIRodMethod"));
  9063. }
  9064. onConstruct() {
  9065. this.n24 = (this.getChild("n24"));
  9066. this.white = (this.getChild("white"));
  9067. this.dot = (this.getChild("dot"));
  9068. this.sureBtn = (this.getChild("sureBtn"));
  9069. this.n20 = (this.getChild("n20"));
  9070. this.n21 = (this.getChild("n21"));
  9071. this.n22 = (this.getChild("n22"));
  9072. this.n23 = (this.getChild("n23"));
  9073. this.n5 = (this.getChild("n5"));
  9074. this.n14 = (this.getChild("n14"));
  9075. this.t0 = this.getTransition("t0");
  9076. }
  9077. }
  9078. ui_UIRodMethod.URL = "ui://isxx5ak7hkrz3tv";
  9079. class UIRodMethod extends UIBase {
  9080. constructor() {
  9081. super();
  9082. this.isPressd = false;
  9083. }
  9084. onConstructor() {
  9085. this.ui = ui_UIRodMethod.createInstance();
  9086. this.contentPane = this.ui;
  9087. this.addUIClick(this.ui.sureBtn, this.closeSelf);
  9088. this.moveDir = new Laya.Vector2();
  9089. this.moveDest = new Laya.Vector2();
  9090. this.centerPos = new Laya.Vector2();
  9091. xGame.common.uiRodMethod = this;
  9092. }
  9093. show() {
  9094. super.show();
  9095. xGame.common.gameMgr.gamePause = true;
  9096. this.openPressDotEvent();
  9097. this.gameRod = xGame.common.gameUI.ui.rodMethodNode;
  9098. this.centerPos.x = this.ui.white.x;
  9099. this.centerPos.y = this.ui.white.y;
  9100. this.moveDest.x = this.centerPos.x - xGame.common.rodOffest.x;
  9101. this.moveDest.y = this.centerPos.y - xGame.common.rodOffest.y;
  9102. this.setDot();
  9103. }
  9104. setDot() {
  9105. this.ui.dot.x = this.moveDest.x;
  9106. this.ui.dot.y = this.moveDest.y;
  9107. }
  9108. closeSelf() {
  9109. xGame.common.rodOffest.x = this.centerPos.x - this.moveDest.x;
  9110. xGame.common.rodOffest.y = this.centerPos.y - this.moveDest.y;
  9111. this.gameRod.dot.x = this.gameRod.bg.x - xGame.common.rodOffest.x;
  9112. this.gameRod.dot.y = this.gameRod.bg.y - xGame.common.rodOffest.y;
  9113. xGame.common.gameMgr.gamePause = false;
  9114. this.hide();
  9115. }
  9116. openPressDotEvent() {
  9117. this.closePressDotEvent();
  9118. this.ui.dot.on(Laya.Event.MOUSE_UP, this, this.onDown);
  9119. this.ui.white.on(Laya.Event.MOUSE_DOWN, this, this.onDown);
  9120. this.ui.white.on(Laya.Event.MOUSE_MOVE, this, this.onDown);
  9121. this.ui.white.on(Laya.Event.MOUSE_UP, this, this.onDown);
  9122. this.ui.on(Laya.Event.MOUSE_UP, this, this.onDown);
  9123. this.ui.on(Laya.Event.MOUSE_MOVE, this, this.onDown);
  9124. }
  9125. closePressDotEvent() {
  9126. this.ui.dot.off(Laya.Event.MOUSE_UP, this, this.onDown);
  9127. this.ui.white.off(Laya.Event.MOUSE_DOWN, this, this.onDown);
  9128. this.ui.white.off(Laya.Event.MOUSE_MOVE, this, this.onDown);
  9129. this.ui.white.off(Laya.Event.MOUSE_UP, this, this.onDown);
  9130. this.ui.off(Laya.Event.MOUSE_UP, this, this.onDown);
  9131. this.ui.off(Laya.Event.MOUSE_MOVE, this, this.onDown);
  9132. }
  9133. onDown(e) {
  9134. if (e.type == Laya.Event.MOUSE_DOWN)
  9135. this.isPressd = true;
  9136. else if (e.type == Laya.Event.MOUSE_UP && this.isPressd)
  9137. this.isPressd = false;
  9138. if (!this.isPressd)
  9139. return;
  9140. this.moveDest.x = e.stageX;
  9141. this.moveDest.y = e.stageY;
  9142. let dis = xGame.tools.getV2SqDis(this.moveDest, this.centerPos);
  9143. if (dis > 6724) {
  9144. this.moveDir = xGame.tools.getV2Dir(this.centerPos.x, this.centerPos.y, e.stageX, e.stageY, this.moveDir);
  9145. this.moveDest = xGame.tools.getV2Dest(this.centerPos.x, this.centerPos.y, this.moveDir, 82, this.moveDest);
  9146. }
  9147. this.setDot();
  9148. }
  9149. resetRod() {
  9150. this.ui.dot.x = this.ui.white.x;
  9151. this.ui.dot.y = this.ui.white.y;
  9152. this.gameRod.dot.x = this.gameRod.bg.x;
  9153. this.gameRod.dot.y = this.gameRod.bg.y;
  9154. xGame.common.rodOffest.x = 0;
  9155. xGame.common.rodOffest.y = 0;
  9156. }
  9157. }
  9158. UIRodMethod.uiName = "UIRodMethod";
  9159. class UIGame extends UIBase {
  9160. constructor() {
  9161. super();
  9162. this.powerNum = 0;
  9163. this.isD3Inited = false;
  9164. this.isPrePlay = false;
  9165. this.isMoveRod = false;
  9166. this.eventObj = { curX: 0, curY: 0, lastX: 0, lastY: 0, starX: 0, starY: 0 };
  9167. this.rulerDis = 20;
  9168. this.rulerOffset = 0;
  9169. }
  9170. onConstructor() {
  9171. this.ui = ui_UIGame.createInstance();
  9172. this.contentPane = this.ui;
  9173. this.ui.x += xGame.common.sysOffestNum;
  9174. this.ui.border.alpha = xGame.common.showDebug ? 1 : 0;
  9175. this.isEject = false;
  9176. xGame.common.gameUI = this;
  9177. this.initSelf();
  9178. }
  9179. isTurnSelf() {
  9180. if (!xGame.common.d2World.openCheckStill && xGame.common.gameMgr.selfTurn && xGame.common.gameMgr.finishOneShoot) {
  9181. return true;
  9182. }
  9183. }
  9184. initSelf() {
  9185. let topUI = this.ui.topNode;
  9186. topUI.selfBallList.itemRenderer = Laya.Handler.create(this, this.renderSelfDisplayBalls, null, false);
  9187. topUI.aiBallList.itemRenderer = Laya.Handler.create(this, this.renderAIDisplayBalls, null, false);
  9188. this.barInfo = {};
  9189. this.barInfo.curY = 0;
  9190. this.barInfo.height = this.ui.powerNode.height;
  9191. this.barInfo.showStarY = this.ui.powerNode.showImg.y;
  9192. this.barInfo.powerStartY = this.ui.powerNode.y;
  9193. xGame.common.aiPlayer = new AIPlayer();
  9194. xGame.common.gameMgr = new GameMgr();
  9195. xGame.common.skillMgr = new SkillMgr();
  9196. xGame.common.wordsMgr = new WordsMgr();
  9197. xGame.common.talkMgr = new TalkMgr();
  9198. xGame.common.classicEmotionSpine = new SpineMgr("yxz_bqwz", () => {
  9199. console.log("加载经典模式表情文件chenggon !");
  9200. });
  9201. xGame.common.awardSpine = new SpineMgr("jinbi", () => {
  9202. console.log("挑战模式奖励模式spine加载成功!");
  9203. });
  9204. xGame.eventMgr.off(RESET_GAME, this, this.resetGame);
  9205. xGame.eventMgr.on(RESET_GAME, this, this.resetGame);
  9206. this.addUIClick(this.ui.rodMethodNode, this.addRodMethodClick);
  9207. this.addUIClick(this.ui.returnBtn, this.returnHome);
  9208. this.addUIClick(this.ui.helpBtn, this.clickHelpLineBtn);
  9209. this.addUIClick(this.ui.placeChallengeNode.helpLineBtn, this.clickHelpLineBtn);
  9210. this.addUIClick(this.ui.placeNormalNode.helpLineBtn, this.clickHelpLineBtn);
  9211. }
  9212. returnHome() {
  9213. let tips = "Are you sure to exit the game?";
  9214. let woman = "Boss, why don't you play for a while longer?";
  9215. xGame.uiMgr.Show(UITips, tips, woman, TipsType.exitGame);
  9216. }
  9217. addRodMethodClick() {
  9218. if (this.isTurnSelf()) {
  9219. xGame.uiMgr.Show(UIRodMethod);
  9220. }
  9221. }
  9222. clickHelpLineBtn(force = false) {
  9223. if (!this.isTurnSelf())
  9224. return;
  9225. xGame.uiMgr.Show(UIRepentProp, 0, 0, (success) => {
  9226. if (success) {
  9227. xGame.common.longHelpLine = true;
  9228. xGame.common.d2World.getHelpLine();
  9229. Moyu.sendDataEvent("guideNum");
  9230. }
  9231. else {
  9232. }
  9233. });
  9234. }
  9235. renderSelfDisplayBalls(index, target) {
  9236. let str = "q" + xGame.common.gameMgr.selfBallArr[index];
  9237. target.myImg.url = xGame.common.getGameIconUrl(str);
  9238. }
  9239. renderAIDisplayBalls(index, target) {
  9240. let str = "q" + xGame.common.gameMgr.aiBallArr[index];
  9241. target.myImg.url = xGame.common.getGameIconUrl(str);
  9242. ;
  9243. }
  9244. updateMode() {
  9245. if (xGame.common.gameMode == GameMode.classic) {
  9246. this.ui.topNode.scoreNode.visible = false;
  9247. }
  9248. else if (xGame.common.gameMode == GameMode.bigMove) {
  9249. this.ui.topNode.scoreNode.visible = true;
  9250. }
  9251. }
  9252. show() {
  9253. super.show();
  9254. console.log("zh:uigame show");
  9255. this.ui.alpha = 0;
  9256. this.updateSelf();
  9257. console.log("zh:uigame bf gamemusic01 start");
  9258. xGame.soundMgr.playMusic("gamemusic01");
  9259. console.log("zh:uigame bf gamemusic01 end");
  9260. xGame.common.gameMgr.gamePause = false;
  9261. xGame.common.gameUI.ui.blackAni.visible = false;
  9262. xGame.common.gameUI.ui.whiteAni.visible = false;
  9263. this.ui.powerEft.visible = false;
  9264. this.ui.colorNode.visible = false;
  9265. this.updateHead();
  9266. }
  9267. updateSelf() {
  9268. if (xGame.common.gameMode == GameMode.classic) {
  9269. this.ui.c1.selectedIndex = 0;
  9270. this.ui.topNode.middleNode.c1.selectedIndex = 0;
  9271. this.ui.topNode.middleNode.visible = true;
  9272. this.ui.topNode.middleNode.awardTxt.text = xGame.common.passAwardCoin + "";
  9273. }
  9274. else if (xGame.common.gameMode == GameMode.bigMove) {
  9275. this.ui.c1.selectedIndex = 0;
  9276. this.ui.topNode.middleNode.c1.selectedIndex = 1;
  9277. this.ui.topNode.middleNode.visible = false;
  9278. let max = xGame.cfgMgr.getMaxBigMoveLength();
  9279. let rand = xGame.common.randomNum(1, max);
  9280. let guide = DataMgr.getSkillGuide();
  9281. if (guide == 0)
  9282. rand = 1;
  9283. xGame.common.bigMoveLevelIndex = rand;
  9284. }
  9285. else if (xGame.common.gameMode == GameMode.placeBall) {
  9286. let data = cfgTable.placeballData[xGame.common.placeBallCurLevel];
  9287. this.ui.c1.selectedIndex = 1 + data.type;
  9288. this.ui.alpha = 1;
  9289. this.startGame();
  9290. }
  9291. this.updateMode();
  9292. this.initD3world();
  9293. this.initD2world();
  9294. }
  9295. startGame() {
  9296. this.ui.snowNode.visible = Math.random() <= 0.1;
  9297. this.ui.d2Node.visible = false;
  9298. xGame.common.d3World.d3Hand.gameObj.active = false;
  9299. xGame.common.d3World.tableSrc.init();
  9300. xGame.common.d3World.tableSrc.gameObj.transform.localPositionY = 0.06;
  9301. this.cameraViewChange(() => {
  9302. xGame.common.d3World.tableSrc.gameObj.transform.localPositionY = 0;
  9303. switch (xGame.common.gameMode) {
  9304. case GameMode.classic:
  9305. xGame.common.d3World.d3Hand.gameObj.active = true;
  9306. this.playPutBallD3Ani();
  9307. break;
  9308. case GameMode.bigMove:
  9309. this.enterGame();
  9310. Laya.timer.once(500, this, () => {
  9311. this.ui.topNode.middleNode.visible = true;
  9312. this.ui.topNode.middleNode.t0.play();
  9313. });
  9314. break;
  9315. case GameMode.placeBall:
  9316. this.enterGame();
  9317. break;
  9318. default:
  9319. break;
  9320. }
  9321. });
  9322. PlatMgr.showBanner(false);
  9323. }
  9324. enterGame() {
  9325. this.ui.d2Node.visible = true;
  9326. xGame.common.d3World.d3Hand.gameObj.active = false;
  9327. xGame.common.showOneCamera("mainCamera");
  9328. Moyu.recordGame(30, true);
  9329. if (!this.isPrePlay) {
  9330. this.isPrePlay = true;
  9331. xGame.common.d3World.prePlayEft();
  9332. }
  9333. xGame.common.gameMgr.gameReady();
  9334. this.openAllEvent();
  9335. this.ui.snowNode.visible = false;
  9336. let condition = (xGame.common.gameMode != GameMode.bigMove) && DataMgr.getGuideHelpLine() == 1;
  9337. this.ui.helpBtn.visible = condition;
  9338. }
  9339. showHelpLineGuide() {
  9340. let longGuide = DataMgr.getGuideHelpLine();
  9341. if (xGame.common.gameMode == GameMode.classic && longGuide == 0) {
  9342. this.ui.helpBtn.visible = true;
  9343. this.ui.guideNode.visible = true;
  9344. }
  9345. }
  9346. setTurnAlpha(alpha) {
  9347. this.ui.keduNode.alpha = alpha;
  9348. this.ui.ganNode.alpha = alpha;
  9349. this.ui.rodMethodNode.alpha = alpha;
  9350. this.ui.helpBtn.alpha = alpha ? 1 : 0;
  9351. }
  9352. cameraViewChange(callback) {
  9353. xGame.common.d3World.tableSrc.gameObj.transform.localPositionY = 0.06;
  9354. let cameraSrc = xGame.common.d3World.cameraObj.visitAngle.transform;
  9355. xGame.common.showOneCamera("visitAngle");
  9356. cameraSrc.localRotationEulerY = 180;
  9357. cameraSrc.localRotationEulerZ = 0;
  9358. Laya.Tween.to(cameraSrc, { localRotationEulerY: 0 }, 3000, null, Laya.Handler.create(this, () => {
  9359. Laya.Tween.to(cameraSrc, { localRotationEulerZ: -70 }, 800, null, Laya.Handler.create(this, () => {
  9360. callback && callback();
  9361. }));
  9362. }));
  9363. }
  9364. playPutBallD3Ani() {
  9365. xGame.common.showOneCamera("mainCamera");
  9366. let handSrc = xGame.common.d3World.d3Hand;
  9367. handSrc.gameObj.active = true;
  9368. handSrc.transform.localPositionZ = 3;
  9369. Laya.Tween.to(handSrc, { posZ: 0 }, 500, Laya.Ease.sineIn, Laya.Handler.create(this, () => {
  9370. Laya.Tween.to(handSrc, { posZ: 10 }, 400, null, Laya.Handler.create(this, () => {
  9371. handSrc.gameObj.active = false;
  9372. this.enterGame();
  9373. }), 400);
  9374. }));
  9375. }
  9376. updateHead() {
  9377. let user = Moyu.getUserInfo();
  9378. this.ui.topNode.selfNameTxt.text = user.nickName;
  9379. xGame.common.createHead(this.ui.topNode.selfHeadLoader, user.headIcon, 80);
  9380. let aiData = xGame.cfgMgr.getRandomUserInfo();
  9381. if (DataMgr.getSkillGuide() < 1) {
  9382. this.ui.topNode.aiNameTxt.text = 'billiards';
  9383. this.ui.topNode.aiHeadLoader.url = 'res/icon.png';
  9384. }
  9385. else {
  9386. this.ui.topNode.aiNameTxt.text = aiData.name;
  9387. let randNo = Math.floor(Math.random() * 10) + 1;
  9388. this.ui.topNode.aiHeadLoader.url = 'res/playersImg/' + randNo + '.png';
  9389. }
  9390. }
  9391. initD2world() {
  9392. let node = this.ui.d2Root.displayObject;
  9393. let src = node.getComponent(D2World);
  9394. if (!src) {
  9395. xGame.common.d2World = node.addComponent(D2World);
  9396. }
  9397. xGame.common.d2World.initSelf();
  9398. }
  9399. initD3world() {
  9400. if (this.isD3Inited)
  9401. return;
  9402. this.isD3Inited = true;
  9403. let scene3D = xGame.common.d3Scene;
  9404. this.ui.d3Root.displayObject.addChild(scene3D);
  9405. scene3D.active = true;
  9406. xGame.common.d3World.tableSrc.setBorderPos();
  9407. }
  9408. onRootMove(e) {
  9409. let rootBall = xGame.common.d2World.rootBall;
  9410. this.ui.moveNode.x = e.x;
  9411. this.ui.moveNode.y = e.y;
  9412. rootBall.gameObj.x = e.x;
  9413. rootBall.gameObj.y = e.y;
  9414. rootBall.d3BallSrc.setTransPos(e.x, e.y);
  9415. }
  9416. aiRootMove(move) {
  9417. if (move)
  9418. this.hideBallUI();
  9419. else {
  9420. this.showBallUI();
  9421. xGame.common.d2World.getHelpLine();
  9422. }
  9423. }
  9424. aiForce(type, force = 0) {
  9425. this.pressTarget = PressType.powerNode;
  9426. if (type == 1)
  9427. this.onEventUp({ force: true });
  9428. else if (type == 2)
  9429. this.onEventMove({ stageY: force, force: true });
  9430. }
  9431. onEventPress(e) {
  9432. if (e.stopPropagation)
  9433. e.stopPropagation();
  9434. if (!this.isTurnSelf())
  9435. return;
  9436. let target = e.target;
  9437. switch (target) {
  9438. case this.ui.myPowerNode.displayObject:
  9439. this.pressTarget = PressType.powerNode;
  9440. this.barInfo.curY = e.stageY;
  9441. this.updateBarInfo();
  9442. break;
  9443. case this.ui.moveNode.displayObject:
  9444. this.pressTarget = PressType.moveNode;
  9445. this.hideBallUI();
  9446. this.eventObj.curX = this.ui.moveNode.x;
  9447. this.eventObj.curY = this.ui.moveNode.y;
  9448. this.ui.moveNode.finger.visible = false;
  9449. this.eventObj.lastX = e.stageX;
  9450. this.eventObj.lastY = e.stageY;
  9451. break;
  9452. case this.ui.rulerClickNode.displayObject:
  9453. this.pressTarget = PressType.rulerNode;
  9454. this.eventObj.lastY = e.stageY;
  9455. break;
  9456. case this.ui.d2Root.displayObject:
  9457. this.pressTarget = PressType.d2Root;
  9458. this.eventObj.lastX = e.stageX;
  9459. this.eventObj.lastY = e.stageY;
  9460. this.eventObj.starX = e.stageX;
  9461. this.eventObj.starY = e.stageY;
  9462. this.eventObj.curX = 0;
  9463. this.eventObj.curY = 0;
  9464. xGame.common.d2World.d2Gan.setGanLastInfo();
  9465. this.rulerOffset = 0;
  9466. break;
  9467. default:
  9468. break;
  9469. }
  9470. }
  9471. onEventMove(e) {
  9472. if (e.stopPropagation)
  9473. e.stopPropagation();
  9474. if (e && e.force) {
  9475. }
  9476. else {
  9477. if (!this.isTurnSelf())
  9478. return;
  9479. }
  9480. switch (this.pressTarget) {
  9481. case PressType.powerNode:
  9482. this.barInfo.curY = e.stageY;
  9483. this.updateBarInfo();
  9484. this.isMoveRod = true;
  9485. break;
  9486. case PressType.moveNode:
  9487. let rootBall = xGame.common.d2World.rootBall;
  9488. let radius = rootBall.gameObj.width / 2;
  9489. let curX = this.eventObj.curX + e.stageX - this.eventObj.lastX;
  9490. let curY = this.eventObj.curY + e.stageY - this.eventObj.lastY;
  9491. let border = xGame.common.d2World.borderRect;
  9492. if (curX <= border.x + radius)
  9493. curX = border.x + radius;
  9494. else if (curX >= border.x + border.width - radius)
  9495. curX = border.x + border.width - radius;
  9496. if (curY <= border.y + radius)
  9497. curY = border.y + radius;
  9498. else if (curY >= border.y + border.height - radius)
  9499. curY = border.y + border.height - radius;
  9500. if (xGame.common.gameMgr.isOpenBall) {
  9501. if (curX >= border.x + border.openBallW - radius)
  9502. curX = border.x + border.openBallW - radius;
  9503. }
  9504. this.ui.moveNode.x = curX;
  9505. this.ui.moveNode.y = curY;
  9506. rootBall.gameObj.x = curX;
  9507. rootBall.gameObj.y = curY;
  9508. rootBall.d3BallSrc.setTransPos(curX, curY);
  9509. this.isMoveRod = true;
  9510. break;
  9511. case PressType.rulerNode:
  9512. let yy = e.stageY - this.eventObj.lastY;
  9513. this.eventObj.lastY = e.stageY;
  9514. let ruler1 = this.ui.rulerNode.img1;
  9515. let ruler2 = this.ui.rulerNode.img2;
  9516. ruler1.y += yy;
  9517. ruler2.y += yy;
  9518. this.rulerOffset += yy;
  9519. if (Math.abs(this.rulerOffset) >= this.rulerDis) {
  9520. this.rulerOffset = 0;
  9521. xGame.soundMgr.playSound("inch", 1, 10);
  9522. }
  9523. xGame.common.d2World.d2Gan.rotateSelf(yy, true);
  9524. let h = ruler1.height;
  9525. this.checkGuide();
  9526. this.isMoveRod = true;
  9527. if (ruler1.y >= h) {
  9528. ruler1.y = -h;
  9529. ruler2.y = 0;
  9530. return;
  9531. }
  9532. else if (ruler1.y <= -h) {
  9533. ruler1.y = h;
  9534. ruler2.y = 0;
  9535. return;
  9536. }
  9537. if (ruler2.y >= h) {
  9538. ruler2.y = -h;
  9539. ruler1.y = 0;
  9540. return;
  9541. }
  9542. else if (ruler2.y <= -h) {
  9543. ruler2.y = h;
  9544. ruler1.y = 0;
  9545. return;
  9546. }
  9547. break;
  9548. case PressType.d2Root:
  9549. this.eventObj.curX = e.stageX;
  9550. this.eventObj.curY = e.stageY;
  9551. let offset = this.checkRodMoveDir();
  9552. xGame.common.d2World.d2Gan.rotateSelf(offset);
  9553. this.eventObj.lastX = e.stageX;
  9554. this.eventObj.lastY = e.stageY;
  9555. break;
  9556. default:
  9557. break;
  9558. }
  9559. }
  9560. onEventUp(e) {
  9561. if (e.stopPropagation)
  9562. e.stopPropagation();
  9563. if (e && e.force) {
  9564. }
  9565. else {
  9566. if (!this.isTurnSelf())
  9567. return;
  9568. }
  9569. switch (this.pressTarget) {
  9570. case PressType.powerNode:
  9571. this.ui.powerNode.value = 0;
  9572. this.ui.powerNode.showImg.y = this.barInfo.showStarY;
  9573. this.ui.powerTxt.text = "";
  9574. if (this.powerNum > 0) {
  9575. xGame.eventMgr.event(BALL_SHOOT);
  9576. xGame.common.d2World.shoot(this.powerNum);
  9577. xGame.common.d2World.d2Gan.shoot();
  9578. xGame.common.d2World.d2HelpLine.shoot();
  9579. this.finishGuide();
  9580. this.ui.powerEft.visible = false;
  9581. this.ui.colorNode.visible = false;
  9582. let ganStr = "";
  9583. if (this.powerNum <= 30) {
  9584. ganStr = "gan_30";
  9585. }
  9586. else if (this.powerNum <= 60) {
  9587. ganStr = "gan_50";
  9588. }
  9589. else {
  9590. ganStr = "gan_80";
  9591. }
  9592. xGame.soundMgr.playSound(ganStr);
  9593. }
  9594. break;
  9595. case PressType.moveNode:
  9596. let rootBall = xGame.common.d2World.rootBall;
  9597. let lastX = xGame.common.gameMgr.lastRootBallPos.x;
  9598. let lastY = xGame.common.gameMgr.lastRootBallPos.y;
  9599. let isIntersect = this.judgeBallIntersect();
  9600. if (isIntersect) {
  9601. this.ui.moveNode.x = lastX;
  9602. this.ui.moveNode.y = lastY;
  9603. rootBall.gameObj.x = lastX;
  9604. rootBall.gameObj.y = lastY;
  9605. rootBall.d3BallSrc.setTransPos(lastX, lastY);
  9606. xGame.uiMgr.Show(UIMsg, "Incorrect placement position");
  9607. }
  9608. else {
  9609. xGame.common.gameMgr.lastRootBallPos.x = rootBall.gameObj.x;
  9610. xGame.common.gameMgr.lastRootBallPos.y = rootBall.gameObj.y;
  9611. }
  9612. this.showBallUI();
  9613. this.ui.moveNode.finger.visible = true;
  9614. xGame.common.d2World.getHelpLine();
  9615. break;
  9616. case PressType.rulerNode:
  9617. break;
  9618. case PressType.d2Root:
  9619. let dis = Math.pow(this.eventObj.starX - e.stageX, 2) + Math.pow(this.eventObj.starY - e.stageY, 2);
  9620. if (dis <= 25) {
  9621. this.moveToClickDot(e);
  9622. }
  9623. break;
  9624. default:
  9625. break;
  9626. }
  9627. this.pressTarget = -1;
  9628. }
  9629. checkGuide() {
  9630. let guide = DataMgr.getSkillGuide();
  9631. if (guide == 0 && xGame.common.gameMode == GameMode.bigMove && xGame.common.guideStep == 1) {
  9632. xGame.common.guideStep++;
  9633. xGame.common.gameUI.ui.guide2.visible = false;
  9634. xGame.common.gameUI.ui.guide3.visible = true;
  9635. }
  9636. }
  9637. finishGuide() {
  9638. let guide = DataMgr.getSkillGuide();
  9639. if (guide == 0 && xGame.common.gameMode == GameMode.bigMove) {
  9640. xGame.common.guideStep = 10;
  9641. this.closeAllGuide();
  9642. }
  9643. }
  9644. closeAllGuide() {
  9645. xGame.common.gameUI.ui.guide1.visible = false;
  9646. xGame.common.gameUI.ui.guide2.visible = false;
  9647. xGame.common.gameUI.ui.guide3.visible = false;
  9648. }
  9649. updateBarInfo() {
  9650. let star = this.ui.powerNode.y;
  9651. let rate = (this.barInfo.curY - star) / this.barInfo.height;
  9652. if (rate >= 1)
  9653. rate = 1;
  9654. if (rate <= 0)
  9655. rate = 0;
  9656. this.powerNum = Math.ceil(rate * 100);
  9657. this.ui.powerNode.value = this.powerNum;
  9658. this.ui.powerNode.showImg.y = this.barInfo.showStarY + (this.powerNum / 100) * this.barInfo.height;
  9659. this.ui.colorNode.value = this.powerNum;
  9660. this.ui.powerEft.y = this.barInfo.powerStartY + (this.powerNum / 100) * this.barInfo.height;
  9661. this.ui.powerEft.visible = this.powerNum != 0;
  9662. this.ui.colorNode.visible = this.powerNum != 0;
  9663. this.ui.powerTxt.text = this.powerNum + "";
  9664. xGame.common.d2World.d2Gan.storagePower(this.powerNum);
  9665. }
  9666. forceCancel() {
  9667. this.ui.powerNode.value = 0;
  9668. this.ui.powerNode.showImg.y = this.barInfo.showStarY;
  9669. this.ui.powerTxt.text = "";
  9670. }
  9671. checkRodMoveDir() {
  9672. let tempX = this.eventObj.lastX - xGame.common.sysOffestNum - xGame.common.d2World.rootBall.gameObj.x;
  9673. let tempY = this.eventObj.lastY - xGame.common.d2World.rootBall.gameObj.y;
  9674. if (tempX >= 0 && tempY <= 0) {
  9675. return this.checkDir();
  9676. }
  9677. else if (tempX < 0 && tempY < 0) {
  9678. return this.checkDir(1, -1);
  9679. }
  9680. else if (tempX < 0 && tempY > 0) {
  9681. return this.checkDir(-1, -1);
  9682. }
  9683. else {
  9684. return this.checkDir(-1, 1);
  9685. }
  9686. }
  9687. checkDir(flagX = 1, flagY = 1) {
  9688. let offsetX = this.eventObj.curX - this.eventObj.lastX;
  9689. let offsetY = this.eventObj.curY - this.eventObj.lastY;
  9690. if (offsetY == 0) {
  9691. return offsetX * flagX;
  9692. }
  9693. if (offsetX == 0) {
  9694. return offsetY * flagY;
  9695. }
  9696. let angle = offsetY / offsetX;
  9697. if (Math.abs(angle) >= 1) {
  9698. return offsetY * flagY;
  9699. }
  9700. else {
  9701. return offsetX * flagX;
  9702. }
  9703. }
  9704. judgeBallIntersect() {
  9705. let rootBall = xGame.common.d2World.rootBall;
  9706. let ballArr = xGame.common.d2World.ballArr;
  9707. let radius = rootBall.gameObj.width / 2;
  9708. let temp;
  9709. let isIntersect = false;
  9710. for (let index = 0; index < ballArr.length; index++) {
  9711. temp = ballArr[index];
  9712. if (temp.number == rootBall.number)
  9713. continue;
  9714. isIntersect = Math.pow(rootBall.gameObj.x - temp.gameObj.x, 2) + Math.pow(rootBall.gameObj.y - temp.gameObj.y, 2) <= 4 * radius * radius;
  9715. if (isIntersect) {
  9716. break;
  9717. }
  9718. }
  9719. return isIntersect;
  9720. }
  9721. hideBallUI() {
  9722. let d2Gan = xGame.common.d2World.d2Gan;
  9723. if (!d2Gan.ui.isDisposed)
  9724. d2Gan.ui.visible = false;
  9725. let d2Help = xGame.common.d2World.d2HelpLine;
  9726. if (!d2Help.ui.isDisposed)
  9727. d2Help.ui.visible = false;
  9728. let rootBall = xGame.common.d2World.rootBall;
  9729. if (!rootBall.destroyed) {
  9730. rootBall.gameObj.active = false;
  9731. }
  9732. }
  9733. showBallUI() {
  9734. let d2Gan = xGame.common.d2World.d2Gan;
  9735. if (!d2Gan.ui.isDisposed)
  9736. d2Gan.ui.visible = true;
  9737. let d2Help = xGame.common.d2World.d2HelpLine;
  9738. if (!d2Help.ui.isDisposed)
  9739. d2Help.ui.visible = true;
  9740. let rootBall = xGame.common.d2World.rootBall;
  9741. if (!rootBall.destroyed) {
  9742. rootBall.gameObj.active = true;
  9743. }
  9744. }
  9745. moveToClickDot(e) {
  9746. if (!this.isMoveRod && !xGame.common.clickedBall) {
  9747. let root = xGame.common.d2World.rootBall.gameObj;
  9748. let xx = e.stageX - xGame.common.sysOffestNum;
  9749. let yy = e.stageY;
  9750. let x = xx - root.x;
  9751. let y = yy - root.y;
  9752. let angle = xGame.common.getfguiRotation(x, y);
  9753. xGame.common.d2World.d2Gan.ui.rotation = angle;
  9754. xGame.common.d2World.getHelpLine();
  9755. }
  9756. this.isMoveRod = false;
  9757. xGame.common.clickedBall = false;
  9758. }
  9759. openAllEvent() {
  9760. this.closeAllEvent();
  9761. this.ui.myPowerNode.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9762. this.ui.moveNode.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9763. this.ui.rulerClickNode.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9764. this.ui.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9765. this.ui.on(Laya.Event.MOUSE_MOVE, this, this.onEventMove);
  9766. this.ui.on(Laya.Event.MOUSE_UP, this, this.onEventUp);
  9767. this.ui.on(Laya.Event.MOUSE_OUT, this, this.onEventUp);
  9768. }
  9769. closeAllEvent() {
  9770. this.ui.myPowerNode.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9771. this.ui.moveNode.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9772. this.ui.rulerClickNode.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9773. this.ui.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  9774. this.ui.off(Laya.Event.MOUSE_MOVE, this, this.onEventMove);
  9775. this.ui.off(Laya.Event.MOUSE_UP, this, this.onEventUp);
  9776. this.ui.off(Laya.Event.MOUSE_OUT, this, this.onEventUp);
  9777. }
  9778. resetGame() {
  9779. this.closeAllEvent();
  9780. this.hideBallUI();
  9781. xGame.common.gameMgr.gamePause = true;
  9782. }
  9783. }
  9784. UIGame.uiName = "UIGame";
  9785. class UIAddProp extends UIBase {
  9786. constructor() {
  9787. super();
  9788. this.curType = "";
  9789. }
  9790. onConstructor() {
  9791. this.ui = ui_UIAddProp.createInstance();
  9792. this.contentPane = this.ui;
  9793. this.isEject = false;
  9794. this.addUIClick(this.ui.closeBtn, this.closeSelf);
  9795. this.addUIClick(this.ui.myNode.coinBtn, this.switchBtn, ["coin"]);
  9796. this.addUIClick(this.ui.myNode.diamondBtn, this.switchBtn, ["diamond"]);
  9797. this.updateUI();
  9798. this.addUIClick(this.ui.myNode.node1, this.shareGetDiamond);
  9799. this.addUIClick(this.ui.myNode.node2, this.videoGetDiamond);
  9800. this.addUIClick(this.ui.myNode.node6, this.openPutBallView);
  9801. this.addUIClick(this.ui.myNode.node3, this.videoGetCoin);
  9802. this.addUIClick(this.ui.myNode.node4, this.convertCoin, [4]);
  9803. this.addUIClick(this.ui.myNode.node5, this.convertCoin, [5]);
  9804. }
  9805. show(type) {
  9806. super.show();
  9807. this.curType = type == 0 ? "coin" : "diamond";
  9808. this.switchBtn("");
  9809. this.ui.t0.play();
  9810. this.ui.myNode.node1.c1.selectedIndex = Moyu.isTT ? 0 : 1;
  9811. PlatMgr.showInsert(true);
  9812. }
  9813. closeSelf() {
  9814. this.hide();
  9815. }
  9816. updateUI() {
  9817. let data = cfgTable.moneyData;
  9818. let temp;
  9819. let obj;
  9820. for (const key in data) {
  9821. temp = data[key];
  9822. obj = this.ui.myNode["node" + key];
  9823. if (parseInt(key) <= 2) {
  9824. obj.diamondTxt.text = "+" + temp.num;
  9825. }
  9826. else {
  9827. obj.coinTxt.text = temp.num;
  9828. obj.diamondTxt.text = temp.get.split('_')[1];
  9829. }
  9830. }
  9831. this.updateDiamondShare();
  9832. }
  9833. updateDiamondShare() {
  9834. let data = DataMgr.getShareDiamondTimes();
  9835. if (data >= xGame.common.maxShareDiamondTimes) {
  9836. this.ui.myNode.node1.shareTxt.text = "Available Tomorrow";
  9837. this.ui.myNode.node1.touchable = false;
  9838. }
  9839. else {
  9840. this.ui.myNode.node1.shareTxt.text = `(${data}/${xGame.common.maxShareDiamondTimes})`;
  9841. this.ui.myNode.node1.touchable = true;
  9842. }
  9843. }
  9844. switchBtn(type) {
  9845. if (type == "")
  9846. type = this.curType;
  9847. else {
  9848. if (this.curType == type) {
  9849. return;
  9850. }
  9851. else {
  9852. this.curType = type;
  9853. }
  9854. }
  9855. if (type == "coin") {
  9856. this.ui.myNode.coinBtn.c1.selectedIndex = 0;
  9857. this.ui.myNode.diamondBtn.c1.selectedIndex = 1;
  9858. this.ui.myNode.coinBtn.displayObject.zOrder = 10;
  9859. this.ui.myNode.diamondBtn.displayObject.zOrder = 9;
  9860. this.ui.myNode.c1.selectedIndex = 0;
  9861. }
  9862. else {
  9863. this.ui.myNode.coinBtn.c1.selectedIndex = 1;
  9864. this.ui.myNode.diamondBtn.c1.selectedIndex = 0;
  9865. this.ui.myNode.coinBtn.displayObject.zOrder = 9;
  9866. this.ui.myNode.diamondBtn.displayObject.zOrder = 10;
  9867. this.ui.myNode.c1.selectedIndex = 1;
  9868. }
  9869. }
  9870. convertCoin(index) {
  9871. let data = cfgTable.moneyData[index];
  9872. let coinNum = data.num;
  9873. let str = data.get.split('_')[1];
  9874. let needDiamond = parseInt(str);
  9875. if (DataMgr.diamondEnough(needDiamond)) {
  9876. DataMgr.setDiamond(-needDiamond);
  9877. xGame.common.playObjFlyAnim(coinNum, Prop.coin);
  9878. xGame.uiMgr.Show(UIMsg, "Exchange successful!");
  9879. }
  9880. else {
  9881. xGame.uiMgr.Show(UIMsg, "Diamond shortage");
  9882. this.switchBtn("diamond");
  9883. }
  9884. }
  9885. videoGetDiamond() {
  9886. let num = cfgTable.moneyData[2].num;
  9887. Moyu.showVideoAd(() => {
  9888. xGame.common.playObjFlyAnim(num, Prop.diamond);
  9889. this.closeSelf();
  9890. }, EAdType.addDiamond);
  9891. }
  9892. videoGetCoin() {
  9893. Moyu.showVideoAd(() => {
  9894. xGame.common.playObjFlyAnim(2000, Prop.coin);
  9895. this.closeSelf();
  9896. }, EAdType.addCoin);
  9897. }
  9898. shareGetDiamond() {
  9899. let times = DataMgr.getShareDiamondTimes();
  9900. if (times >= xGame.common.maxShareDiamondTimes) {
  9901. xGame.uiMgr.Show(UIMsg, "Come back tomorrow");
  9902. }
  9903. else {
  9904. if (Moyu.isTT) {
  9905. let num = cfgTable.moneyData[1].num;
  9906. Moyu.shareVideo = '';
  9907. Moyu.shareGame((success) => {
  9908. if (success) {
  9909. xGame.uiMgr.Show(UIMsg, "分享成功!");
  9910. xGame.common.playObjFlyAnim(num, Prop.diamond);
  9911. DataMgr.setShareDiamondTimes(1);
  9912. this.updateDiamondShare();
  9913. }
  9914. else {
  9915. xGame.uiMgr.Show(UIMsg, "分享失败!");
  9916. }
  9917. });
  9918. }
  9919. else {
  9920. Moyu.showVideoAd(() => {
  9921. let diamond = xGame.common.randomNum(50, 100);
  9922. xGame.common.playObjFlyAnim(diamond, Prop.diamond);
  9923. DataMgr.setShareDiamondTimes(1);
  9924. this.updateDiamondShare();
  9925. }, EAdType.randomDiamond);
  9926. }
  9927. }
  9928. }
  9929. openPutBallView() {
  9930. let end = xGame.uiMgr.getUI(UIGameEnd);
  9931. let skill = xGame.uiMgr.getUI(UISkill);
  9932. let level = xGame.uiMgr.getUI(UILevelDisplay);
  9933. let uigame = xGame.uiMgr.getUI(UIGame);
  9934. if (end && !end.isHide) {
  9935. xGame.uiMgr.Hide(UIGameEnd);
  9936. xGame.uiMgr.Show(UIMain);
  9937. }
  9938. if (skill && !skill.isHide)
  9939. xGame.uiMgr.Hide(UISkill);
  9940. if (uigame && !uigame.isHide)
  9941. xGame.uiMgr.Hide(UIGame);
  9942. if (level && !level.isHide) {
  9943. }
  9944. else {
  9945. xGame.uiMgr.Show(UILevelDisplay);
  9946. }
  9947. this.closeSelf();
  9948. }
  9949. }
  9950. UIAddProp.uiName = "UIAddProp";
  9951. class MoneyNode {
  9952. constructor(ui) {
  9953. this.leftTime = 0;
  9954. this.ui = ui;
  9955. this.ui.addCoinBtn.onClick(this, this.addCoin);
  9956. this.ui.addDiamondBtn.onClick(this, this.addDiamond);
  9957. this.ui.addPowerBtn.onClick(this, this.addPower);
  9958. this.ui.c1.selectedIndex = 1;
  9959. xGame.eventMgr.on(COIN_CHANGE, this, this.coinChange);
  9960. xGame.eventMgr.on(DIAMOND_CHANGE, this, this.diamondChange);
  9961. xGame.eventMgr.on(POWER_CHANGE, this, this.powerChange);
  9962. xGame.eventMgr.on(POWER_TIME, this, this.checkPowerTime);
  9963. this.coinChange();
  9964. this.diamondChange();
  9965. this.powerChange();
  9966. }
  9967. addPower() {
  9968. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  9969. xGame.uiMgr.Show(UIPower);
  9970. }
  9971. powerChange() {
  9972. let powerNum = DataMgr.getPower();
  9973. this.ui.powerTxt.text = powerNum + "";
  9974. }
  9975. checkPowerTime() {
  9976. let cur = new Date().getTime();
  9977. let last = DataMgr.getPowerTime();
  9978. if (last == 0) {
  9979. last = cur;
  9980. DataMgr.setPowerTime(cur);
  9981. }
  9982. let power = DataMgr.getPower();
  9983. let offset = Math.floor((cur - last) / (xGame.common.powerRecoverNum * 1000));
  9984. Laya.timer.clearAll(this);
  9985. if (power >= xGame.common.natureMaxPower) {
  9986. this.ui.powerTimeTxt.text = "";
  9987. DataMgr.setPowerTime(cur);
  9988. return;
  9989. }
  9990. if (power + offset >= xGame.common.natureMaxPower) {
  9991. DataMgr.setPower(xGame.common.natureMaxPower, false);
  9992. this.ui.powerTimeTxt.text = "";
  9993. DataMgr.setPowerTime(cur);
  9994. }
  9995. else {
  9996. if (offset > 0) {
  9997. DataMgr.setPower(offset);
  9998. DataMgr.setPowerTime(cur);
  9999. }
  10000. let time = Math.floor((cur - last - offset * xGame.common.powerRecoverNum * 1000) / 1000);
  10001. this.leftTime = xGame.common.powerRecoverNum - time;
  10002. if (this.leftTime <= 0)
  10003. this.leftTime = 0;
  10004. this.ui.powerTimeTxt.text = xGame.common.getMSTime(this.leftTime);
  10005. Laya.timer.loop(1000, this, this.updatePowerTime);
  10006. }
  10007. }
  10008. updatePowerTime() {
  10009. this.leftTime -= 1;
  10010. this.ui.powerTimeTxt.text = xGame.common.getMSTime(this.leftTime);
  10011. if (this.leftTime <= 0) {
  10012. this.checkPowerTime();
  10013. }
  10014. }
  10015. coinChange() {
  10016. this.ui.coinTxt.text = DataMgr.getCoin() + "";
  10017. }
  10018. diamondChange() {
  10019. this.ui.diamondTxt.text = DataMgr.getDiamond() + "";
  10020. }
  10021. addCoin() {
  10022. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  10023. Moyu.sendDataEvent("AddCoinBtn");
  10024. xGame.uiMgr.Show(UIAddProp, 0);
  10025. }
  10026. addDiamond() {
  10027. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  10028. Moyu.sendDataEvent("AddDiamondBtn");
  10029. xGame.uiMgr.Show(UIAddProp, 1);
  10030. }
  10031. }
  10032. class UIDraw extends UIBase {
  10033. constructor() {
  10034. super();
  10035. this.curKey = 0;
  10036. }
  10037. onConstructor() {
  10038. this.ui = ui_UIDraw.createInstance();
  10039. this.contentPane = this.ui;
  10040. this.isEject = false;
  10041. this.moneyNode = new MoneyNode(this.ui.moneyNode);
  10042. this.addUIClick(this.ui.closeNode.closeBtn, this.closeSelf);
  10043. this.addUIClick(this.ui.drawBtn, this.startDraw);
  10044. this.initDraw();
  10045. this.initUI();
  10046. this.ui.myNode.flashNode.c1.selectedIndex = 1;
  10047. if (Moyu.isKs)
  10048. this.ui.closeNode.closeBtn.x += 100;
  10049. }
  10050. show() {
  10051. super.show();
  10052. this.ui.t0.play();
  10053. this.playSecretaryIdle();
  10054. this.updateDraw();
  10055. this.checkFree();
  10056. if (PlatMgr.bannerDelay > 0) {
  10057. this.ui.closeNode.closeBtn.visible = false;
  10058. Laya.timer.once(PlatMgr.bannerDelay, this, () => {
  10059. this.ui.closeNode.closeBtn.visible = true;
  10060. });
  10061. }
  10062. PlatMgr.showRateBanner();
  10063. }
  10064. hide() {
  10065. Laya.timer.clearAll(this);
  10066. super.hide();
  10067. }
  10068. checkFree() {
  10069. let isFree = DataMgr.getDailyfreeDrawTimes();
  10070. this.ui.drawBtn.c1.selectedIndex = isFree > 0 ? 0 : 1;
  10071. }
  10072. initDraw() {
  10073. this.drawObj = [];
  10074. let data = cfgTable.drawData;
  10075. let temp;
  10076. let weight = 0;
  10077. for (const key in data) {
  10078. temp = data[key];
  10079. weight += temp.weight;
  10080. this.drawObj.push(weight);
  10081. }
  10082. this.allWeight = weight;
  10083. }
  10084. initUI() {
  10085. let data = cfgTable.drawData;
  10086. let temp;
  10087. let img;
  10088. let txt;
  10089. for (const key in data) {
  10090. temp = data[key];
  10091. img = this.ui.myNode.rotNode["img" + key];
  10092. txt = this.ui.myNode.rotNode["txt" + key];
  10093. img.url = xGame.common.getGameIconUrl(temp.icon);
  10094. txt.visible = true;
  10095. if (temp.award > 2) {
  10096. img.rotation = 0;
  10097. txt.text = cfgTable.ballrodData[temp.award - 1].name;
  10098. }
  10099. else {
  10100. img.rotation = temp.rotation;
  10101. txt.text = temp.num;
  10102. }
  10103. }
  10104. }
  10105. getCurkey() {
  10106. let rand = Math.random() * this.allWeight;
  10107. let temp;
  10108. for (let index = 0; index < this.drawObj.length - 1; index++) {
  10109. temp = this.drawObj[index];
  10110. if (index == 0) {
  10111. if (rand < temp) {
  10112. return index + 1;
  10113. }
  10114. }
  10115. else {
  10116. if (rand >= temp && rand < this.drawObj[index + 1]) {
  10117. return index + 1;
  10118. }
  10119. }
  10120. }
  10121. return 2;
  10122. }
  10123. startDraw() {
  10124. let freeTimes = DataMgr.getDailyfreeDrawTimes();
  10125. if (freeTimes > 0) {
  10126. this.beginDraw();
  10127. DataMgr.setDailyfreeDrawTimes(0);
  10128. this.checkFree();
  10129. }
  10130. else {
  10131. Moyu.sendDataEvent("turntable");
  10132. Moyu.showVideoAd(() => {
  10133. this.beginDraw();
  10134. }, EAdType.draw);
  10135. }
  10136. }
  10137. beginDraw() {
  10138. this.ui.myNode.flashNode.c1.selectedIndex = 0;
  10139. this.ui.drawBtn.touchable = false;
  10140. this.curKey = this.getCurkey();
  10141. console.log("当前key", this.curKey);
  10142. let cell = 60;
  10143. let lap = 3;
  10144. let angle = cell * (this.curKey - 1) + lap * 360;
  10145. let target = this.ui.myNode.rotNode;
  10146. target.rotation = 0;
  10147. Laya.Tween.to(target, { rotation: angle }, 1500, Laya.Ease.cubicOut, Laya.Handler.create(this, () => {
  10148. console.log("旋转完成");
  10149. this.ui.drawBtn.touchable = true;
  10150. this.getAward();
  10151. }));
  10152. }
  10153. getAward() {
  10154. let data = cfgTable.drawData[this.curKey];
  10155. let temp = new AwardType();
  10156. temp.type = data.award;
  10157. temp.num = data.num;
  10158. xGame.common.getAward([temp], () => {
  10159. DataMgr.setDrawTimes(1);
  10160. this.updateDraw();
  10161. this.ui.myNode.flashNode.c1.selectedIndex = 1;
  10162. });
  10163. }
  10164. updateDraw() {
  10165. let drawTimes = DataMgr.getDrawTimes();
  10166. let awardTimes = DataMgr.getDrawAwardTimes();
  10167. if (Math.floor(drawTimes / 3) > awardTimes) {
  10168. this.ui.extraNode.boxBtn.t0.play(null, -1);
  10169. this.ui.extraNode.boxBtn.touchable = true;
  10170. this.ui.extraNode.tipsTxt.text = "3/3";
  10171. this.ui.extraNode.barNode.width = 265;
  10172. this.getExtraAward();
  10173. }
  10174. else {
  10175. this.ui.extraNode.boxBtn.t0.stop();
  10176. this.ui.extraNode.boxBtn.touchable = false;
  10177. this.ui.extraNode.tipsTxt.text = `${drawTimes % 3}/3`;
  10178. this.ui.extraNode.barNode.width = 265 * (drawTimes % 3) / 3;
  10179. }
  10180. let data = cfgTable.drawData[1];
  10181. if (awardTimes == 0) {
  10182. this.ui.myNode.rotNode.img1.url = xGame.common.getComponentUrl("s" + data.icon);
  10183. this.ui.myNode.rotNode.txt1.text = cfgTable.ballrodData[data.award - 1].name;
  10184. this.ui.myNode.rotNode.img1.rotation = 0;
  10185. }
  10186. else {
  10187. let award = data.nextid;
  10188. this.ui.myNode.rotNode.img1.url = xGame.common.getGameIconUrl(award[2]);
  10189. this.ui.myNode.rotNode.txt1.text = award[1];
  10190. this.ui.myNode.rotNode.img1.rotation = 0;
  10191. }
  10192. }
  10193. getExtraAward() {
  10194. let drawTimes = DataMgr.getDrawTimes();
  10195. let awardTimes = DataMgr.getDrawAwardTimes();
  10196. let data = cfgTable.drawData[1];
  10197. let award = new AwardType();
  10198. if (awardTimes == 0) {
  10199. award.num = data.num;
  10200. award.type = data.award;
  10201. xGame.common.getAward([award], () => {
  10202. let all = Math.floor(drawTimes / 3);
  10203. DataMgr.setDrawAwardTimes(all);
  10204. this.updateDraw();
  10205. });
  10206. }
  10207. else {
  10208. award.num = parseInt(data.nextid[1]);
  10209. award.type = parseInt(data.nextid[0]);
  10210. xGame.common.getAward([award], () => {
  10211. let all = Math.floor(drawTimes / 3);
  10212. DataMgr.setDrawAwardTimes(all);
  10213. this.updateDraw();
  10214. });
  10215. }
  10216. }
  10217. closeSelf() {
  10218. this.hide();
  10219. }
  10220. playSecretaryIdle() {
  10221. let parent = this.ui.secretary.displayObject;
  10222. parent.destroyChildren();
  10223. let xx = this.ui.secretary.width / 2;
  10224. let yy = this.ui.secretary.height;
  10225. let scale = xGame.common.getSecretaryScale();
  10226. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  10227. xGame.common.secretary.play(data, 1, true, parent);
  10228. }
  10229. }
  10230. UIDraw.uiName = "UIDraw";
  10231. class ui_UIFlyEft extends fgui.GComponent {
  10232. static createInstance() {
  10233. return (fgui.UIPackage.createObject("game", "UIFlyEft"));
  10234. }
  10235. onConstruct() {
  10236. this.n0 = (this.getChild("n0"));
  10237. this.n1 = (this.getChild("n1"));
  10238. this.n2 = (this.getChild("n2"));
  10239. this.n3 = (this.getChild("n3"));
  10240. this.n4 = (this.getChild("n4"));
  10241. this.n5 = (this.getChild("n5"));
  10242. this.n6 = (this.getChild("n6"));
  10243. this.n7 = (this.getChild("n7"));
  10244. this.iconNode = (this.getChild("iconNode"));
  10245. this.txt = (this.getChild("txt"));
  10246. this.txtNode = (this.getChild("txtNode"));
  10247. }
  10248. }
  10249. ui_UIFlyEft.URL = "ui://isxx5ak7lj6tv4mf";
  10250. class UIFlyEft extends UIBase {
  10251. constructor() {
  10252. super();
  10253. this.max = 8;
  10254. this.delay = 0;
  10255. }
  10256. onConstructor() {
  10257. this.ui = ui_UIFlyEft.createInstance();
  10258. this.contentPane = this.ui;
  10259. this.isEject = false;
  10260. this.isMuti = true;
  10261. this.ui.x += xGame.common.sysOffestNum;
  10262. }
  10263. getArrPos() {
  10264. if (this.iconPos && this.iconPos.length > 0)
  10265. return;
  10266. this.iconPos = [];
  10267. let temp;
  10268. for (let index = 0; index < this.max; index++) {
  10269. temp = this.ui["n" + index];
  10270. this.iconPos.push([temp.x, temp.y]);
  10271. }
  10272. }
  10273. show(stPos, edPos, num, type, callback) {
  10274. super.show();
  10275. this.parent.setChildIndex(this, this.parent.numChildren - 1);
  10276. this.getArrPos();
  10277. this.updateUI(type);
  10278. this.updatePos();
  10279. this.runFly(edPos, callback);
  10280. this.runWorlds(stPos, num);
  10281. }
  10282. updateUI(type) {
  10283. let temp;
  10284. let str;
  10285. for (let index = 0; index < this.max; index++) {
  10286. temp = this.ui["n" + index];
  10287. str = this.getIconStr(type);
  10288. temp.url = xGame.common.getGameIconUrl(str);
  10289. }
  10290. }
  10291. getIconStr(type) {
  10292. switch (type) {
  10293. case Prop.diamond:
  10294. return "ty_zs";
  10295. case Prop.coin:
  10296. return "ty_jb";
  10297. default:
  10298. break;
  10299. }
  10300. }
  10301. updatePos() {
  10302. let temp;
  10303. for (let index = 0; index < this.max; index++) {
  10304. temp = this.ui["n" + index];
  10305. temp.x = this.iconPos[index][0];
  10306. temp.y = this.iconPos[index][1];
  10307. }
  10308. }
  10309. runFly(endPos, callback) {
  10310. let all = 0;
  10311. let temp;
  10312. for (let index = 0; index < this.max; index++) {
  10313. temp = this.ui["n" + index];
  10314. temp.visible = true;
  10315. Laya.Tween.to(temp, { x: endPos.x, y: endPos.y }, 600, Laya.Ease.cubicInOut, Laya.Handler.create(this, () => {
  10316. temp.visible = false;
  10317. all++;
  10318. if (all >= this.max) {
  10319. callback && callback();
  10320. }
  10321. }), 20 * index);
  10322. }
  10323. }
  10324. runWorlds(stPos, num) {
  10325. let str = "+" + num;
  10326. this.ui.txt.text = str;
  10327. let starX = stPos.x;
  10328. let starY = stPos.y + 50;
  10329. this.ui.txt.x = starX;
  10330. this.ui.txt.y = starY;
  10331. this.ui.txt.visible = true;
  10332. this.ui.txt.alpha = 1;
  10333. Laya.Tween.to(this.ui.txt, { x: starX, y: starY - 30 }, 500, null, Laya.Handler.create(this, () => {
  10334. Laya.Tween.to(this.ui.txt, { alpha: 0 }, 500, null, Laya.Handler.create(this, () => {
  10335. this.ui.txt.visible = false;
  10336. this.hide();
  10337. }));
  10338. }));
  10339. }
  10340. }
  10341. UIFlyEft.uiName = "UIFlyEft";
  10342. class ui_UIGetAward extends fgui.GComponent {
  10343. static createInstance() {
  10344. return (fgui.UIPackage.createObject("game", "UIGetAward"));
  10345. }
  10346. onConstruct() {
  10347. this.n4 = (this.getChild("n4"));
  10348. this.n0 = (this.getChild("n0"));
  10349. this.myList = (this.getChild("myList"));
  10350. this.n1 = (this.getChild("n1"));
  10351. this.eftNode = (this.getChild("eftNode"));
  10352. this.btnNode = (this.getChild("btnNode"));
  10353. this.t0 = this.getTransition("t0");
  10354. }
  10355. }
  10356. ui_UIGetAward.URL = "ui://isxx5ak7p4tr426";
  10357. class UIGetAward extends UIBase {
  10358. constructor() {
  10359. super();
  10360. this.showTriple = true;
  10361. }
  10362. onConstructor() {
  10363. this.ui = ui_UIGetAward.createInstance();
  10364. this.contentPane = this.ui;
  10365. this.isEject = false;
  10366. this.addUIClick(this.ui.btnNode.tripleBtn, this.tripleGetAward);
  10367. this.addUIClick(this.ui.btnNode.normalBtn, this.normalGetAward);
  10368. this.ui.myList.itemRenderer = Laya.Handler.create(this, this.renderItem, null, false);
  10369. }
  10370. show(arr, showTriple, callback) {
  10371. super.show();
  10372. this.ui.t0.play();
  10373. this.ui.eftNode.visible = true;
  10374. this.ui.eftNode.t0.play(Laya.Handler.create(this, () => {
  10375. this.ui.eftNode.visible = false;
  10376. }), 1, 0, 0, 0.9);
  10377. this.awardArr = arr;
  10378. this.showTriple = showTriple;
  10379. this.callback = callback;
  10380. this.ui.btnNode.c1.selectedIndex = this.showTriple ? 0 : 1;
  10381. this.ui.myList.numItems = arr.length;
  10382. xGame.soundMgr.playSound("getaward");
  10383. }
  10384. updateSelf(index, obj) {
  10385. let temp = this.awardArr[index];
  10386. let icon = this.getIcon(temp.type);
  10387. let str = icon;
  10388. if (temp.type > 2) {
  10389. str = "s" + icon;
  10390. }
  10391. obj.myIcon.url = xGame.common.getGameIconUrl(str);
  10392. obj.myIcon.rotation = 0;
  10393. obj.numTxt.text = temp.num + "";
  10394. obj.numTxt.visible = temp.type > 2 ? false : true;
  10395. obj.nameTxt.text = this.getNameStr(temp.type);
  10396. }
  10397. renderItem(index, obj) {
  10398. this.updateSelf(index, obj);
  10399. }
  10400. tripleGetAward() {
  10401. Moyu.showVideoAd(() => {
  10402. this.getAward(3);
  10403. }, EAdType.triple);
  10404. }
  10405. normalGetAward() {
  10406. if (PlatMgr.isMisVideo())
  10407. this.tripleGetAward();
  10408. else
  10409. this.getAward();
  10410. }
  10411. getAward(times = 1) {
  10412. this.hide();
  10413. for (let index = 0; index < this.awardArr.length; index++) {
  10414. this.awardArr[index].num *= times;
  10415. }
  10416. this.callback && this.callback(times != 1);
  10417. }
  10418. getIcon(type) {
  10419. switch (type) {
  10420. case Prop.diamond:
  10421. return "ty_zs";
  10422. case Prop.coin:
  10423. return "ty_jb";
  10424. case Prop.gan1:
  10425. return "qg1";
  10426. case Prop.gan2:
  10427. return "qg2";
  10428. case Prop.gan3:
  10429. return "qg3";
  10430. case Prop.gan4:
  10431. return "qg4";
  10432. default:
  10433. break;
  10434. }
  10435. }
  10436. getNameStr(type) {
  10437. switch (type) {
  10438. case Prop.diamond:
  10439. return "Diamond";
  10440. case Prop.coin:
  10441. return "Coins";
  10442. case Prop.gan1:
  10443. case Prop.gan2:
  10444. case Prop.gan3:
  10445. case Prop.gan4:
  10446. return cfgTable.ballrodData[type - 1].name;
  10447. default:
  10448. break;
  10449. }
  10450. }
  10451. }
  10452. UIGetAward.uiName = "UIGetAward";
  10453. class Common {
  10454. constructor() {
  10455. this.convertNum = 0.025;
  10456. this.VectorUp = new Laya.Vector3(0, 1, 0);
  10457. this.scaleV3One = new Laya.Vector3();
  10458. this.scaleV3Two = new Laya.Vector3();
  10459. this.posV4 = new Laya.Vector4();
  10460. this.showDebug = false;
  10461. this.openGuide = true;
  10462. this.rodOffest = new Laya.Vector2(0, 0);
  10463. this.rodAngle = 0;
  10464. this.gameMode = GameMode.classic;
  10465. this.bigMoveLevelIndex = 1;
  10466. this.bigMoveNeedCoin = 1000;
  10467. this.classicNiceNeddCoin = 1000;
  10468. this.passAwardCoin = 2000;
  10469. this.classicRoomType = 1;
  10470. this.maxPower = 20;
  10471. this.natureMaxPower = 5;
  10472. this.videoPower = 2;
  10473. this.powerRecoverNum = 900;
  10474. this.curPlayerSkillType = 0;
  10475. this.isNewDay = false;
  10476. this.clickedBall = false;
  10477. this.placeBallCurLevel = 0;
  10478. this.placeBallStarNum = 0;
  10479. this.longHelpLine = false;
  10480. this.maxShareDiamondTimes = 3;
  10481. this.guideStep = 0;
  10482. this.temSelfLevel = 0;
  10483. this.extraMoveNum = 0;
  10484. this.curRankID = 0;
  10485. this.rankID = {
  10486. normalStar: 12000,
  10487. wxStar: 12001
  10488. };
  10489. this.skillNameList = ["Fall from the sky", "Unstoppable Force", "Freeze Shot"];
  10490. this.skillIconList = ["gf_jn1", "gf_jn2", "gf_jn4"];
  10491. this.btnClickStr = "buttonclick";
  10492. this.maxSkillLevel = 10;
  10493. this.upSkillLevel = false;
  10494. this.gameStartTime = 0;
  10495. this._sysOffestNum = 0;
  10496. this.angleV2 = new Laya.Vector2();
  10497. this.rootV = new Laya.Vector2(0, 1);
  10498. this.tempDir1 = new Laya.Vector2();
  10499. this.tempDir2 = new Laya.Vector2();
  10500. this.ballSize = 33;
  10501. this.stPos = new Laya.Point();
  10502. this.edPos = new Laya.Point();
  10503. Common._instance = this;
  10504. window["common"] = this;
  10505. }
  10506. static getInstance() {
  10507. if (!this._instance) {
  10508. this._instance = new Common();
  10509. }
  10510. return this._instance;
  10511. }
  10512. get sysOffestNum() {
  10513. if (this._sysOffestNum == 0) {
  10514. this._sysOffestNum = (Laya.stage.width - 1334) / 2;
  10515. }
  10516. return this._sysOffestNum;
  10517. }
  10518. testShader() {
  10519. let test = new LightShader();
  10520. test.texture = "res/d3Res/ballTexture/ball1.png";
  10521. Laya.stage.addChild(test);
  10522. }
  10523. playScale(node) {
  10524. Laya.Tween.to(node, { scaleX: 1.1, scaleY: 1.1 }, 100, null, Laya.Handler.create(this, () => {
  10525. Laya.Tween.to(node, { scaleX: 1, scaleY: 1 }, 100, null, Laya.Handler.create(this, () => {
  10526. }));
  10527. }));
  10528. }
  10529. setGroup(colli, ...group) {
  10530. let out = 0;
  10531. for (let index = 0; index < group.length; index++) {
  10532. if (index == 0) {
  10533. out = Laya.Physics3DUtils[`COLLISIONFILTERGROUP_CUSTOMFILTER${group[index]}`];
  10534. }
  10535. else {
  10536. out = out | Laya.Physics3DUtils[`COLLISIONFILTERGROUP_CUSTOMFILTER${group[index]}`];
  10537. }
  10538. }
  10539. colli.collisionGroup = out;
  10540. }
  10541. setCanGroupWith(colli, ...group) {
  10542. let out = 0;
  10543. for (let index = 0; index < group.length; index++) {
  10544. if (index == 0) {
  10545. out = Laya.Physics3DUtils[`COLLISIONFILTERGROUP_CUSTOMFILTER${group[index]}`];
  10546. }
  10547. else {
  10548. out = out | Laya.Physics3DUtils[`COLLISIONFILTERGROUP_CUSTOMFILTER${group[index]}`];
  10549. }
  10550. }
  10551. colli.canCollideWith = out;
  10552. }
  10553. loadPrefab(name, callback) {
  10554. Laya.loader.create(`prefab/${name}.json`, Laya.Handler.create(this, (obj) => {
  10555. let prefab = new Laya.Prefab();
  10556. prefab.json = obj;
  10557. let img = Laya.Pool.getItemByCreateFun(name, prefab.create, prefab);
  10558. callback && callback(img);
  10559. }));
  10560. }
  10561. pos2to3Convert(x, y, d3Pos) {
  10562. x = x + this.sysOffestNum;
  10563. d3Pos.setValue(x, y, 0);
  10564. let success = this.d3World.camera.convertScreenCoordToOrthographicCoord(d3Pos, d3Pos);
  10565. if (success) {
  10566. }
  10567. else {
  10568. console.error("转换出错了。。。。。。。。");
  10569. }
  10570. }
  10571. scale2to3Convert(num) {
  10572. this.scaleV3One.setValue(0, 0, 0);
  10573. this.d3World.camera.convertScreenCoordToOrthographicCoord(this.scaleV3One, this.scaleV3One);
  10574. this.scaleV3Two.setValue(0, num, 0);
  10575. this.d3World.camera.convertScreenCoordToOrthographicCoord(this.scaleV3Two, this.scaleV3Two);
  10576. let outNum = Math.abs(this.scaleV3One.x - this.scaleV3Two.x);
  10577. return outNum;
  10578. }
  10579. pos3to2Convert(d3Pos) {
  10580. this.d3World.camera.viewport.project(d3Pos, this.d3World.camera.projectionViewMatrix, this.posV4);
  10581. d3Pos.x = this.posV4.x / Laya.stage.clientScaleX;
  10582. d3Pos.y = this.posV4.y / Laya.stage.clientScaleY;
  10583. d3Pos.x -= this.sysOffestNum;
  10584. }
  10585. scale3to2Convert(num) {
  10586. let scale = this.scale2to3Convert(1);
  10587. let d2Out = num / scale;
  10588. return d2Out;
  10589. }
  10590. getCollider(type, restitution = 0.9, density = 10) {
  10591. let colli;
  10592. if (type == "box")
  10593. colli = new Laya.BoxCollider();
  10594. else
  10595. colli = new Laya.CircleCollider();
  10596. colli.friction = 0;
  10597. colli.restitution = restitution;
  10598. colli.density = density;
  10599. return colli;
  10600. }
  10601. getRigbody() {
  10602. let rigy = new Laya.RigidBody();
  10603. rigy.bullet = true;
  10604. rigy.allowRotation = false;
  10605. rigy.allowSleep = false;
  10606. rigy.gravityScale = 0;
  10607. return rigy;
  10608. }
  10609. getfguiRotation(x, y) {
  10610. this.angleV2.setValue(x, y);
  10611. Laya.Vector2.normalize(this.angleV2, this.angleV2);
  10612. let angle = Math.acos(Laya.Vector2.dot(this.rootV, this.angleV2)) * 180 / Math.PI;
  10613. if ((this.angleV2.x >= 0 && this.angleV2.y >= 0) || (this.angleV2.x >= 0 && this.angleV2.y < 0)) {
  10614. angle = -angle;
  10615. }
  10616. return 180 + angle;
  10617. }
  10618. getAngle(x, y) {
  10619. this.angleV2.setValue(x, y);
  10620. Laya.Vector2.normalize(this.angleV2, this.angleV2);
  10621. let angle = Math.acos(Laya.Vector2.dot(this.rootV, this.angleV2)) * 180 / Math.PI;
  10622. return angle;
  10623. }
  10624. randomNum(a, b) {
  10625. return a + Math.floor((b - a + 1) * Math.random());
  10626. }
  10627. getRandArrEle(arr) {
  10628. return arr[Math.floor(arr.length * Math.random())];
  10629. }
  10630. getSign(val) {
  10631. return val >= 0 ? 1 : -1;
  10632. }
  10633. botherArr(arr) {
  10634. let times = arr.length + 2;
  10635. let length = arr.length;
  10636. let a;
  10637. let b;
  10638. let temp;
  10639. for (let index = 0; index < times; index++) {
  10640. a = Math.floor(Math.random() * length);
  10641. b = Math.floor(Math.random() * length);
  10642. temp = arr[a];
  10643. arr[a] = arr[b];
  10644. arr[b] = temp;
  10645. }
  10646. }
  10647. getGameIconUrl(id) {
  10648. return "ui://game/" + id;
  10649. }
  10650. getComponentUrl(id) {
  10651. return "ui://game/" + id;
  10652. }
  10653. getAnimation() {
  10654. }
  10655. judgeSkillType(type = SkillType.highSpace) {
  10656. if (this.gameMode == GameMode.classic)
  10657. return;
  10658. let gameMgr = this.gameMgr;
  10659. if (gameMgr.selfTurn) {
  10660. if (gameMgr.selfCurSkill == type) {
  10661. return true;
  10662. }
  10663. }
  10664. else {
  10665. if (gameMgr.aiCurSkill == type) {
  10666. return true;
  10667. }
  10668. }
  10669. }
  10670. ballColliHole(collider) {
  10671. if (xGame.common.gameMgr.isFirstInGame && collider.owner["mySrc"].number != 0) {
  10672. xGame.common.gameMgr.isFirstInGame = false;
  10673. xGame.eventMgr.event(FIRST_BALL_HOLE, collider.owner["mySrc"].number);
  10674. }
  10675. collider.owner.mySrc.checkWrongBall();
  10676. }
  10677. getArrMaxEle(arr) {
  10678. let max = -Infinity;
  10679. for (let index = 0; index < arr.length; index++) {
  10680. max = Math.max(arr[index], max);
  10681. }
  10682. return max;
  10683. }
  10684. getArrMinEle(arr) {
  10685. let min = Infinity;
  10686. for (let index = 0; index < arr.length; index++) {
  10687. min = Math.min(arr[index], min);
  10688. }
  10689. return min;
  10690. }
  10691. playRandomMutiBallBigSkillSound() {
  10692. if (Math.random() <= 0.5)
  10693. return;
  10694. let rand = this.randomNum(1, 6);
  10695. let str = "ganfa0" + rand;
  10696. xGame.soundMgr.playSound(str);
  10697. }
  10698. showOneCamera(type) {
  10699. let object = xGame.common.d3World.cameraObj;
  10700. for (const key in object) {
  10701. if (Object.prototype.hasOwnProperty.call(object, key)) {
  10702. object[key].init();
  10703. object[key].owner.active = key == type;
  10704. }
  10705. }
  10706. }
  10707. checkBallOverBorder(x, y) {
  10708. let radius = 17;
  10709. let condition = this._checkBorder(x + radius, y) ||
  10710. this._checkBorder(x - radius, y) ||
  10711. this._checkBorder(x, y + radius) ||
  10712. this._checkBorder(x, y - radius);
  10713. if (condition) {
  10714. return true;
  10715. }
  10716. }
  10717. _checkBorder(x, y) {
  10718. let borderRect = this.d2World.borderRect;
  10719. let xOffest = 20;
  10720. let yOffest = 20;
  10721. if (y <= borderRect.y - yOffest) {
  10722. return true;
  10723. }
  10724. if (y >= borderRect.y + borderRect.height + yOffest) {
  10725. return true;
  10726. }
  10727. if (x <= borderRect.x - xOffest) {
  10728. return true;
  10729. }
  10730. if (x >= borderRect.x + borderRect.width + xOffest) {
  10731. return true;
  10732. }
  10733. }
  10734. initWeight(cfg) {
  10735. let allCfgData = { data: {}, allWeightNum: 0 };
  10736. let weightCfg = allCfgData.data;
  10737. let weight = 0;
  10738. for (const key in cfg) {
  10739. weightCfg[key] = {};
  10740. weightCfg[key].id = cfg[key].id;
  10741. weightCfg[key].minWeight = weight;
  10742. weight += cfg[key].weight;
  10743. weightCfg[key].maxWeight = weight;
  10744. }
  10745. allCfgData.allWeightNum = weight;
  10746. return allCfgData;
  10747. }
  10748. getRandomWeightData(cfg) {
  10749. let weightCfg = cfg.data;
  10750. let allWeightNum = cfg.allWeightNum;
  10751. let rand = Math.floor(Math.random() * allWeightNum);
  10752. for (const key in weightCfg) {
  10753. if (rand > weightCfg[key].minWeight && rand <= weightCfg[key].maxWeight) {
  10754. return weightCfg[key];
  10755. }
  10756. }
  10757. return weightCfg[1];
  10758. }
  10759. showGirlTalkPop(wordsIndex, node, msgNode) {
  10760. node.visible = true;
  10761. msgNode.text = cfgTable.secretaryData[wordsIndex].msg;
  10762. node.t0.play(Laya.Handler.create(this, () => {
  10763. node.visible = false;
  10764. }));
  10765. }
  10766. stopGirlPop(node) {
  10767. node.t0.stop();
  10768. node.visible = false;
  10769. }
  10770. createHead(loader, url, size = 107) {
  10771. if (Laya.Browser.name == "Browser") {
  10772. loader.url = url;
  10773. return;
  10774. }
  10775. if (Moyu.isTT) {
  10776. let localImage = new Image();
  10777. localImage.src = url;
  10778. localImage.onload = () => {
  10779. let t2d = new Laya.Texture2D();
  10780. t2d.width = size;
  10781. t2d.height = size;
  10782. loader.displayObject.graphics.drawImage(new Laya.Texture(t2d), 0, 0);
  10783. t2d.loadImageSource(localImage);
  10784. };
  10785. }
  10786. else {
  10787. console.log('zh:url=', url);
  10788. loader.url = url;
  10789. }
  10790. }
  10791. addTestCoin(num) {
  10792. DataMgr.setCoin(num);
  10793. }
  10794. addTestDiamond(num) {
  10795. DataMgr.setDiamond(num);
  10796. }
  10797. addTestSkill() {
  10798. DataMgr.setBigSkill(0, 99);
  10799. DataMgr.setBigSkill(1, 99);
  10800. DataMgr.setBigSkill(2, 99);
  10801. }
  10802. playClassicEmotion(number, x, y) {
  10803. if (this.gameMode == GameMode.bigMove)
  10804. return;
  10805. let randIndex = this.randomNum(0, 2);
  10806. let data = { x: x, y: y, scaleX: 1, scaleY: 1 };
  10807. let parent = this.gameUI.ui.classicEmotionSpineNode.displayObject;
  10808. if (this.gameMgr.selfTurn) {
  10809. if (this.gameMgr.selfBallArr.indexOf(number) > -1) {
  10810. this.classicEmotionSpine.play(data, randIndex, false, parent);
  10811. }
  10812. else {
  10813. if (this.gameMgr.aiBallArr.indexOf(number) > -1) {
  10814. }
  10815. else {
  10816. if (number == this.gameMgr.blackNum) {
  10817. if (this.gameMgr.selfBallArr.length == 0) {
  10818. this.classicEmotionSpine.play(data, randIndex, false, parent);
  10819. }
  10820. else {
  10821. }
  10822. }
  10823. else {
  10824. this.classicEmotionSpine.play(data, randIndex, false, parent);
  10825. }
  10826. }
  10827. }
  10828. }
  10829. else {
  10830. if (this.gameMgr.aiBallArr.indexOf(number) > -1) {
  10831. this.classicEmotionSpine.play(data, randIndex, false, parent);
  10832. }
  10833. else {
  10834. if (this.gameMgr.selfBallArr.indexOf(number) > -1) {
  10835. }
  10836. else {
  10837. if (number == this.gameMgr.blackNum) {
  10838. if (this.gameMgr.aiBallArr.length == 0) {
  10839. this.classicEmotionSpine.play(data, randIndex, false, parent);
  10840. }
  10841. else {
  10842. }
  10843. }
  10844. else {
  10845. this.classicEmotionSpine.play(data, randIndex, false, parent);
  10846. }
  10847. }
  10848. }
  10849. }
  10850. }
  10851. playHappySound(number) {
  10852. if (this.gameMode != GameMode.classic)
  10853. return;
  10854. if (number == 8)
  10855. return;
  10856. let play = false;
  10857. if (this.gameMgr.selfTurn) {
  10858. if (this.gameMgr.ensureBallType) {
  10859. if (this.gameMgr.selfBallArr.indexOf(number) > -1) {
  10860. play = true;
  10861. }
  10862. }
  10863. else {
  10864. play = true;
  10865. }
  10866. }
  10867. else {
  10868. if (this.gameMgr.ensureBallType) {
  10869. if (this.gameMgr.aiBallArr.indexOf(number) > -1) {
  10870. play = true;
  10871. }
  10872. }
  10873. else {
  10874. play = true;
  10875. }
  10876. }
  10877. if (play)
  10878. xGame.soundMgr.playSound("applause");
  10879. }
  10880. destroyClassicEmotion() {
  10881. if (this.gameMode == GameMode.bigMove)
  10882. return;
  10883. let parent = this.gameUI.ui.classicEmotionSpineNode.displayObject;
  10884. parent.destroyChildren();
  10885. }
  10886. playAwardSpine(x, y) {
  10887. let data = { x: x, y: y, scaleX: 1, scaleY: 1 };
  10888. let parent = this.gameUI.ui.awardSpineNode.displayObject;
  10889. this.awardSpine.play(data, 0, false, parent);
  10890. }
  10891. destroyAwardSpine() {
  10892. let parent = this.gameUI.ui.awardSpineNode.displayObject;
  10893. parent.destroyChildren();
  10894. }
  10895. isBlock(bx, by, hx, hy, except = null) {
  10896. this.tempDir1 = xGame.tools.getV2Dir(bx, by, hx, hy, this.tempDir1);
  10897. let balls = xGame.common.d2World.ballArr;
  10898. let outArr = [];
  10899. for (let index = 0; index < balls.length; index++) {
  10900. let obj = balls[index];
  10901. if (obj.number == 0)
  10902. continue;
  10903. if (obj == except)
  10904. continue;
  10905. let dis = xGame.tools.getDistance(obj.gameObj.x, obj.gameObj.y, bx, by);
  10906. this.tempDir2 = xGame.tools.getV2Dir(bx, by, obj.gameObj.x, obj.gameObj.y, this.tempDir2);
  10907. let num = Laya.Vector2.dot(this.tempDir1, this.tempDir2);
  10908. if (num >= 1)
  10909. num = 1;
  10910. if (num < 0)
  10911. continue;
  10912. let gap = Math.sin(Math.acos(num)) * dis;
  10913. if (gap < this.ballSize) {
  10914. outArr.push({
  10915. dis: xGame.tools.getDis(bx, by, obj.gameObj.x, obj.gameObj.y),
  10916. disHon: Math.cos(Math.acos(num)) * dis,
  10917. disVer: Math.sin(Math.acos(num)) * dis,
  10918. src: balls[index],
  10919. dir: this.tempDir1
  10920. });
  10921. }
  10922. }
  10923. if (outArr.length > 0) {
  10924. outArr.sort((a, b) => { return a.dis - b.dis; });
  10925. return outArr[0];
  10926. }
  10927. }
  10928. AngleBetween(vector1, vector2) {
  10929. let rad = Math.acos(Laya.Vector2.dot(vector1, vector2));
  10930. return rad * (180 / Math.PI);
  10931. }
  10932. getSecretaryScale() {
  10933. if (this.secretary.spineName == "mishu") {
  10934. return 1.28;
  10935. }
  10936. else {
  10937. return 1.024;
  10938. }
  10939. }
  10940. signAwardContainsRod(arr) {
  10941. let temp;
  10942. for (let index = 0; index < arr.length; index++) {
  10943. temp = arr[index].split('-')[0];
  10944. if (parseInt(temp) > 2) {
  10945. return true;
  10946. }
  10947. }
  10948. }
  10949. judgeSameDay() {
  10950. let lastTime = DataMgr.getSignTime();
  10951. let curTime = new Date().getTime();
  10952. if (new Date(lastTime).toDateString() === new Date(curTime).toDateString()) {
  10953. return true;
  10954. }
  10955. return false;
  10956. }
  10957. getAward(arr, callback) {
  10958. let showTriple = arr[0].type <= 2;
  10959. xGame.uiMgr.Show(UIGetAward, arr, showTriple, (watchVideo) => {
  10960. let temp;
  10961. for (let index = 0; index < arr.length; index++) {
  10962. temp = arr[index];
  10963. switch (temp.type) {
  10964. case 1:
  10965. this.playObjFlyAnim(temp.num, temp.type);
  10966. break;
  10967. case 2:
  10968. this.playObjFlyAnim(temp.num, temp.type);
  10969. break;
  10970. case 3:
  10971. case 4:
  10972. case 5:
  10973. case 6:
  10974. DataMgr.setBallRod(temp.type - 2, 1);
  10975. DataMgr.setCurBallRod(temp.type - 2);
  10976. break;
  10977. default:
  10978. break;
  10979. }
  10980. }
  10981. callback && callback(watchVideo);
  10982. });
  10983. }
  10984. getMoneyNode() {
  10985. let moneyNode;
  10986. let sign = xGame.uiMgr.getUI(UISign);
  10987. let draw = xGame.uiMgr.getUI(UIDraw);
  10988. let end = xGame.uiMgr.getUI(UIGameEnd);
  10989. let skill = xGame.uiMgr.getUI(UISkill);
  10990. if (sign && !sign.isHide)
  10991. moneyNode = sign.ui.moneyNode;
  10992. if (draw && !draw.isHide)
  10993. moneyNode = draw.ui.moneyNode;
  10994. if (end && !end.isHide)
  10995. moneyNode = end.ui.moneyNode;
  10996. if (skill && !skill.isHide)
  10997. moneyNode = skill.ui.moneyNode;
  10998. let condition1 = (!sign || sign.isHide) && (!draw || draw.isHide) && (!skill || skill.isHide);
  10999. let main = xGame.uiMgr.getUI(UIMain);
  11000. if (condition1 && main && !main.isHide) {
  11001. moneyNode = main.ui.moneyNode;
  11002. }
  11003. return moneyNode;
  11004. }
  11005. playObjFlyAnim(num, type, callback = null) {
  11006. this.stPos.x = Laya.stage.width / 2;
  11007. this.stPos.y = Laya.stage.height / 2;
  11008. let moneyNode = this.getMoneyNode();
  11009. switch (type) {
  11010. case Prop.diamond:
  11011. this.edPos.x = moneyNode.x + moneyNode.diamondImg.x;
  11012. this.edPos.y = moneyNode.y + moneyNode.diamondImg.y;
  11013. moneyNode.diamondImg.displayObject.localToGlobal(this.edPos);
  11014. this.edPos.x /= 2;
  11015. this.edPos.y /= 2;
  11016. break;
  11017. case Prop.coin:
  11018. this.edPos.x = moneyNode.x + moneyNode.coinImg.x;
  11019. this.edPos.y = moneyNode.y + moneyNode.coinImg.y;
  11020. moneyNode.coinImg.displayObject.localToGlobal(this.edPos);
  11021. this.edPos.x /= 2;
  11022. this.edPos.y /= 2;
  11023. break;
  11024. default:
  11025. break;
  11026. }
  11027. xGame.soundMgr.playSound("coinbag");
  11028. xGame.uiMgr.Show(UIFlyEft, this.stPos, this.edPos, num, type, () => {
  11029. switch (type) {
  11030. case Prop.diamond:
  11031. DataMgr.setDiamond(num);
  11032. break;
  11033. case Prop.coin:
  11034. DataMgr.setCoin(num);
  11035. break;
  11036. default:
  11037. break;
  11038. }
  11039. callback && callback();
  11040. });
  11041. }
  11042. autoPopUIView() {
  11043. let arr = [];
  11044. let sign = this.judgeSameDay() ? false : true;
  11045. if (sign)
  11046. arr.push("sign");
  11047. let draw = DataMgr.getDailyfreeDrawTimes() > 0;
  11048. if (draw)
  11049. arr.push("draw");
  11050. if (arr.length <= 0)
  11051. return;
  11052. let str = this.getRandArrEle(arr);
  11053. switch (str) {
  11054. case "sign":
  11055. xGame.uiMgr.Show(UISign);
  11056. break;
  11057. case "draw":
  11058. xGame.uiMgr.Show(UIDraw);
  11059. break;
  11060. default:
  11061. break;
  11062. }
  11063. }
  11064. getMSTime(time) {
  11065. let min = Math.floor(time / 60);
  11066. let sec = Math.floor((time - min * 60));
  11067. if (sec < 10)
  11068. sec = "0" + sec;
  11069. if (min < 10)
  11070. min = "0" + min;
  11071. return `${min}:${sec}`;
  11072. }
  11073. testPower() {
  11074. DataMgr.setPower(0, false);
  11075. }
  11076. getAllStarNum() {
  11077. let data = DataMgr.getPlaceBallLevelList();
  11078. let out = 0;
  11079. for (let index = 0; index < data.length; index++) {
  11080. out += data[index].star;
  11081. }
  11082. return out;
  11083. }
  11084. recoverCameraView() {
  11085. Laya.timer.once(900, this, () => {
  11086. xGame.common.showOneCamera("mainCamera");
  11087. if (xGame.common.gameUI.ui.d2Node.alpha == 0) {
  11088. xGame.common.gameUI.ui.d2Node.alpha = 1;
  11089. xGame.common.gameUI.ui.border.alpha = 0;
  11090. if (Laya.physicsTimer.scale < 1) {
  11091. Laya.physicsTimer.scale = 1;
  11092. }
  11093. }
  11094. });
  11095. }
  11096. getClassicLevel() {
  11097. let successTimes = DataMgr.getClassicTimes();
  11098. let needKey = "";
  11099. let lastKey = "";
  11100. let cfg = cfgTable.classictimesData;
  11101. let data;
  11102. for (const key in cfg) {
  11103. data = cfg[key];
  11104. if (successTimes <= data.times) {
  11105. needKey = key;
  11106. }
  11107. lastKey = key;
  11108. }
  11109. if (needKey == "")
  11110. needKey = lastKey;
  11111. return cfg[needKey];
  11112. }
  11113. }
  11114. Common._instance = null;
  11115. class ui_Component92 extends fgui.GComponent {
  11116. static createInstance() {
  11117. return (fgui.UIPackage.createObject("game", "Component92"));
  11118. }
  11119. onConstruct() {
  11120. this.n0 = (this.getChild("n0"));
  11121. }
  11122. }
  11123. ui_Component92.URL = "ui://isxx5ak710hfv49p";
  11124. class ui_Component129 extends fgui.GProgressBar {
  11125. static createInstance() {
  11126. return (fgui.UIPackage.createObject("game", "Component129"));
  11127. }
  11128. onConstruct() {
  11129. this.bar_v = (this.getChild("bar_v"));
  11130. this.n84 = (this.getChild("n84"));
  11131. }
  11132. }
  11133. ui_Component129.URL = "ui://isxx5ak7748uv4mp";
  11134. class ui_Component130 extends fgui.GComponent {
  11135. static createInstance() {
  11136. return (fgui.UIPackage.createObject("game", "Component130"));
  11137. }
  11138. onConstruct() {
  11139. this.ani = (this.getChild("ani"));
  11140. this.t0 = this.getTransition("t0");
  11141. }
  11142. }
  11143. ui_Component130.URL = "ui://isxx5ak7748uv4mq";
  11144. class ui_powerEft extends fgui.GComponent {
  11145. static createInstance() {
  11146. return (fgui.UIPackage.createObject("game", "powerEft"));
  11147. }
  11148. onConstruct() {
  11149. this.ani = (this.getChild("ani"));
  11150. this.n88 = (this.getChild("n88"));
  11151. this.n89 = (this.getChild("n89"));
  11152. }
  11153. }
  11154. ui_powerEft.URL = "ui://isxx5ak79u9xv4mr";
  11155. class ui_PutBallLevelDisplay extends fgui.GComponent {
  11156. static createInstance() {
  11157. return (fgui.UIPackage.createObject("game", "PutBallLevelDisplay"));
  11158. }
  11159. onConstruct() {
  11160. this.c1 = this.getController("c1");
  11161. this.n2 = (this.getChild("n2"));
  11162. this.n22 = (this.getChild("n22"));
  11163. this.n23 = (this.getChild("n23"));
  11164. this.n15 = (this.getChild("n15"));
  11165. this.challenge = (this.getChild("challenge"));
  11166. this.n17 = (this.getChild("n17"));
  11167. this.n3 = (this.getChild("n3"));
  11168. this.starNode = (this.getChild("starNode"));
  11169. this.levelTxt = (this.getChild("levelTxt"));
  11170. this.n14 = (this.getChild("n14"));
  11171. this.n19 = (this.getChild("n19"));
  11172. this.n20 = (this.getChild("n20"));
  11173. this.n21 = (this.getChild("n21"));
  11174. this.special = (this.getChild("special"));
  11175. }
  11176. }
  11177. ui_PutBallLevelDisplay.URL = "ui://isxx5ak7avag476";
  11178. class ui_Component79 extends fgui.GComponent {
  11179. static createInstance() {
  11180. return (fgui.UIPackage.createObject("game", "Component79"));
  11181. }
  11182. onConstruct() {
  11183. this.c1 = this.getController("c1");
  11184. this.n7 = (this.getChild("n7"));
  11185. this.n8 = (this.getChild("n8"));
  11186. this.n9 = (this.getChild("n9"));
  11187. this.n10 = (this.getChild("n10"));
  11188. this.n11 = (this.getChild("n11"));
  11189. this.n12 = (this.getChild("n12"));
  11190. }
  11191. }
  11192. ui_Component79.URL = "ui://isxx5ak7avag477";
  11193. class ui_Component80 extends fgui.GComponent {
  11194. static createInstance() {
  11195. return (fgui.UIPackage.createObject("game", "Component80"));
  11196. }
  11197. onConstruct() {
  11198. this.n0 = (this.getChild("n0"));
  11199. this.n1 = (this.getChild("n1"));
  11200. this.myList = (this.getChild("myList"));
  11201. this.t0 = this.getTransition("t0");
  11202. }
  11203. }
  11204. ui_Component80.URL = "ui://isxx5ak7avag47b";
  11205. class ui_SignNormal extends fgui.GComponent {
  11206. static createInstance() {
  11207. return (fgui.UIPackage.createObject("game", "SignNormal"));
  11208. }
  11209. onConstruct() {
  11210. this.c1 = this.getController("c1");
  11211. this.n7 = (this.getChild("n7"));
  11212. this.n15 = (this.getChild("n15"));
  11213. this.titleTxt = (this.getChild("titleTxt"));
  11214. this.n8 = (this.getChild("n8"));
  11215. this.myIcon = (this.getChild("myIcon"));
  11216. this.numTxt = (this.getChild("numTxt"));
  11217. this.n12 = (this.getChild("n12"));
  11218. this.n13 = (this.getChild("n13"));
  11219. this.n17 = (this.getChild("n17"));
  11220. this.n14 = (this.getChild("n14"));
  11221. }
  11222. }
  11223. ui_SignNormal.URL = "ui://isxx5ak7bf9jv4jv";
  11224. class ui_screenNode extends fgui.GComponent {
  11225. static createInstance() {
  11226. return (fgui.UIPackage.createObject("game", "screenNode"));
  11227. }
  11228. onConstruct() {
  11229. this.n9 = (this.getChild("n9"));
  11230. this.screenImg = (this.getChild("screenImg"));
  11231. }
  11232. }
  11233. ui_screenNode.URL = "ui://isxx5ak7brgy3ux";
  11234. class ui_GetAwrad_com1 extends fgui.GComponent {
  11235. static createInstance() {
  11236. return (fgui.UIPackage.createObject("game", "GetAwrad_com1"));
  11237. }
  11238. onConstruct() {
  11239. this.n38 = (this.getChild("n38"));
  11240. this.n39 = (this.getChild("n39"));
  11241. this.n40 = (this.getChild("n40"));
  11242. this.t0 = this.getTransition("t0");
  11243. this.t1 = this.getTransition("t1");
  11244. }
  11245. }
  11246. ui_GetAwrad_com1.URL = "ui://isxx5ak7brwtv4mh";
  11247. class ui_GetAwrad_com2 extends fgui.GComponent {
  11248. static createInstance() {
  11249. return (fgui.UIPackage.createObject("game", "GetAwrad_com2"));
  11250. }
  11251. onConstruct() {
  11252. this.n39 = (this.getChild("n39"));
  11253. this.n40 = (this.getChild("n40"));
  11254. this.t0 = this.getTransition("t0");
  11255. }
  11256. }
  11257. ui_GetAwrad_com2.URL = "ui://isxx5ak7brwtv4mj";
  11258. class ui_Component128 extends fgui.GComponent {
  11259. static createInstance() {
  11260. return (fgui.UIPackage.createObject("game", "Component128"));
  11261. }
  11262. onConstruct() {
  11263. this.n38 = (this.getChild("n38"));
  11264. this.n40 = (this.getChild("n40"));
  11265. }
  11266. }
  11267. ui_Component128.URL = "ui://isxx5ak7brwtv4mk";
  11268. class ui_Component100_1 extends fgui.GComponent {
  11269. static createInstance() {
  11270. return (fgui.UIPackage.createObject("game", "Component100_1"));
  11271. }
  11272. onConstruct() {
  11273. this.myNode = (this.getChild("myNode"));
  11274. this.t0 = this.getTransition("t0");
  11275. }
  11276. }
  11277. ui_Component100_1.URL = "ui://isxx5ak7brwtv4ml";
  11278. class ui_Component142 extends fgui.GComponent {
  11279. static createInstance() {
  11280. return (fgui.UIPackage.createObject("game", "Component142"));
  11281. }
  11282. onConstruct() {
  11283. this.n41 = (this.getChild("n41"));
  11284. this.n42 = (this.getChild("n42"));
  11285. }
  11286. }
  11287. ui_Component142.URL = "ui://isxx5ak7c50vv4y6";
  11288. class ui_main_guang extends fgui.GComponent {
  11289. static createInstance() {
  11290. return (fgui.UIPackage.createObject("game", "main_guang"));
  11291. }
  11292. onConstruct() {
  11293. this.n1 = (this.getChild("n1"));
  11294. this.n2 = (this.getChild("n2"));
  11295. this.n3 = (this.getChild("n3"));
  11296. this.n4 = (this.getChild("n4"));
  11297. this.n5 = (this.getChild("n5"));
  11298. this.n6 = (this.getChild("n6"));
  11299. this.n8 = (this.getChild("n8"));
  11300. this.t0 = this.getTransition("t0");
  11301. }
  11302. }
  11303. ui_main_guang.URL = "ui://isxx5ak7cj92v4o3";
  11304. class ui_try_com1 extends fgui.GComponent {
  11305. static createInstance() {
  11306. return (fgui.UIPackage.createObject("game", "try_com1"));
  11307. }
  11308. onConstruct() {
  11309. this.c1 = this.getController("c1");
  11310. this.n0 = (this.getChild("n0"));
  11311. this.n2 = (this.getChild("n2"));
  11312. this.cancelBtn = (this.getChild("cancelBtn"));
  11313. this.videoBtn = (this.getChild("videoBtn"));
  11314. this.n9 = (this.getChild("n9"));
  11315. this.n24 = (this.getChild("n24"));
  11316. this.titleTxt = (this.getChild("titleTxt"));
  11317. this.n32 = (this.getChild("n32"));
  11318. this.n29 = (this.getChild("n29"));
  11319. this.n36 = (this.getChild("n36"));
  11320. this.txtTime = (this.getChild("txtTime"));
  11321. this.t0 = this.getTransition("t0");
  11322. }
  11323. }
  11324. ui_try_com1.URL = "ui://isxx5ak7cj92v4o5";
  11325. class ui_try_com2 extends fgui.GComponent {
  11326. static createInstance() {
  11327. return (fgui.UIPackage.createObject("game", "try_com2"));
  11328. }
  11329. onConstruct() {
  11330. this.skillicon = (this.getChild("skillicon"));
  11331. this.n35 = (this.getChild("n35"));
  11332. this.n31 = (this.getChild("n31"));
  11333. this.n32 = (this.getChild("n32"));
  11334. this.n33 = (this.getChild("n33"));
  11335. this.n34 = (this.getChild("n34"));
  11336. }
  11337. }
  11338. ui_try_com2.URL = "ui://isxx5ak7cj92v4o6";
  11339. class ui_try_com3 extends fgui.GComponent {
  11340. static createInstance() {
  11341. return (fgui.UIPackage.createObject("game", "try_com3"));
  11342. }
  11343. onConstruct() {
  11344. this.n33 = (this.getChild("n33"));
  11345. this.n34 = (this.getChild("n34"));
  11346. this.n35 = (this.getChild("n35"));
  11347. this.t0 = this.getTransition("t0");
  11348. }
  11349. }
  11350. ui_try_com3.URL = "ui://isxx5ak7cj92v4o9";
  11351. class ui_Component121 extends fgui.GButton {
  11352. static createInstance() {
  11353. return (fgui.UIPackage.createObject("game", "Component121"));
  11354. }
  11355. onConstruct() {
  11356. this.n3 = (this.getChild("n3"));
  11357. this.t0 = this.getTransition("t0");
  11358. }
  11359. }
  11360. ui_Component121.URL = "ui://isxx5ak7cy72v4ib";
  11361. class ui_huihe1 extends fgui.GComponent {
  11362. static createInstance() {
  11363. return (fgui.UIPackage.createObject("game", "huihe1"));
  11364. }
  11365. onConstruct() {
  11366. this.n0 = (this.getChild("n0"));
  11367. this.n1 = (this.getChild("n1"));
  11368. this.t0 = this.getTransition("t0");
  11369. }
  11370. }
  11371. ui_huihe1.URL = "ui://isxx5ak7d1pb47h";
  11372. class ui_huihe2 extends fgui.GComponent {
  11373. static createInstance() {
  11374. return (fgui.UIPackage.createObject("game", "huihe2"));
  11375. }
  11376. onConstruct() {
  11377. this.n0 = (this.getChild("n0"));
  11378. this.n1 = (this.getChild("n1"));
  11379. this.t0 = this.getTransition("t0");
  11380. }
  11381. }
  11382. ui_huihe2.URL = "ui://isxx5ak7d1pb47k";
  11383. class ui_Component143 extends fgui.GComponent {
  11384. static createInstance() {
  11385. return (fgui.UIPackage.createObject("game", "Component143"));
  11386. }
  11387. onConstruct() {
  11388. this.n3 = (this.getChild("n3"));
  11389. this.n4 = (this.getChild("n4"));
  11390. this.n5 = (this.getChild("n5"));
  11391. this.n6 = (this.getChild("n6"));
  11392. this.n7 = (this.getChild("n7"));
  11393. this.n8 = (this.getChild("n8"));
  11394. this.n9 = (this.getChild("n9"));
  11395. this.n10 = (this.getChild("n10"));
  11396. this.t0 = this.getTransition("t0");
  11397. }
  11398. }
  11399. ui_Component143.URL = "ui://isxx5ak7dt0av4yn";
  11400. class ui_dh_jingbi2 extends fgui.GComponent {
  11401. static createInstance() {
  11402. return (fgui.UIPackage.createObject("game", "dh_jingbi2"));
  11403. }
  11404. onConstruct() {
  11405. this.n0 = (this.getChild("n0"));
  11406. this.n1 = (this.getChild("n1"));
  11407. this.n2 = (this.getChild("n2"));
  11408. this.n3 = (this.getChild("n3"));
  11409. this.n4 = (this.getChild("n4"));
  11410. this.n5 = (this.getChild("n5"));
  11411. this.n6 = (this.getChild("n6"));
  11412. this.n8 = (this.getChild("n8"));
  11413. this.n10 = (this.getChild("n10"));
  11414. this.t0 = this.getTransition("t0");
  11415. }
  11416. }
  11417. ui_dh_jingbi2.URL = "ui://isxx5ak7ehtov4g0";
  11418. class ui_dh_jingbi2_1 extends fgui.GComponent {
  11419. static createInstance() {
  11420. return (fgui.UIPackage.createObject("game", "dh_jingbi2_1"));
  11421. }
  11422. onConstruct() {
  11423. this.n1 = (this.getChild("n1"));
  11424. this.n4 = (this.getChild("n4"));
  11425. this.t0 = this.getTransition("t0");
  11426. }
  11427. }
  11428. ui_dh_jingbi2_1.URL = "ui://isxx5ak7ehtov4g1";
  11429. class ui_dh_jingbi3 extends fgui.GComponent {
  11430. static createInstance() {
  11431. return (fgui.UIPackage.createObject("game", "dh_jingbi3"));
  11432. }
  11433. onConstruct() {
  11434. this.n0 = (this.getChild("n0"));
  11435. this.n1 = (this.getChild("n1"));
  11436. this.n2 = (this.getChild("n2"));
  11437. this.n3 = (this.getChild("n3"));
  11438. this.n4 = (this.getChild("n4"));
  11439. this.n5 = (this.getChild("n5"));
  11440. this.n6 = (this.getChild("n6"));
  11441. this.n8 = (this.getChild("n8"));
  11442. this.n10 = (this.getChild("n10"));
  11443. this.t0 = this.getTransition("t0");
  11444. }
  11445. }
  11446. ui_dh_jingbi3.URL = "ui://isxx5ak7ehtov4g2";
  11447. class ui_dh_jingbi3_1 extends fgui.GComponent {
  11448. static createInstance() {
  11449. return (fgui.UIPackage.createObject("game", "dh_jingbi3_1"));
  11450. }
  11451. onConstruct() {
  11452. this.n3 = (this.getChild("n3"));
  11453. this.n1 = (this.getChild("n1"));
  11454. this.t0 = this.getTransition("t0");
  11455. }
  11456. }
  11457. ui_dh_jingbi3_1.URL = "ui://isxx5ak7ehtov4g3";
  11458. class ui_hb_jinbi1 extends fgui.GButton {
  11459. static createInstance() {
  11460. return (fgui.UIPackage.createObject("game", "hb_jinbi1"));
  11461. }
  11462. onConstruct() {
  11463. this.n20 = (this.getChild("n20"));
  11464. this.n25 = (this.getChild("n25"));
  11465. this.coinTxt = (this.getChild("coinTxt"));
  11466. this.n28 = (this.getChild("n28"));
  11467. this.n32 = (this.getChild("n32"));
  11468. this.n38 = (this.getChild("n38"));
  11469. this.n45 = (this.getChild("n45"));
  11470. this.getTips = (this.getChild("getTips"));
  11471. this.n39 = (this.getChild("n39"));
  11472. this.diamondTxt = (this.getChild("diamondTxt"));
  11473. this.n41 = (this.getChild("n41"));
  11474. this.n42 = (this.getChild("n42"));
  11475. this.n46 = (this.getChild("n46"));
  11476. this.n47 = (this.getChild("n47"));
  11477. this.n48 = (this.getChild("n48"));
  11478. this.t0 = this.getTransition("t0");
  11479. }
  11480. }
  11481. ui_hb_jinbi1.URL = "ui://isxx5ak7ehtov4gd";
  11482. class ui_hb_jinbi2 extends fgui.GButton {
  11483. static createInstance() {
  11484. return (fgui.UIPackage.createObject("game", "hb_jinbi2"));
  11485. }
  11486. onConstruct() {
  11487. this.n20 = (this.getChild("n20"));
  11488. this.n25 = (this.getChild("n25"));
  11489. this.coinTxt = (this.getChild("coinTxt"));
  11490. this.n28 = (this.getChild("n28"));
  11491. this.n32 = (this.getChild("n32"));
  11492. this.n38 = (this.getChild("n38"));
  11493. this.n39 = (this.getChild("n39"));
  11494. this.diamondTxt = (this.getChild("diamondTxt"));
  11495. this.n41 = (this.getChild("n41"));
  11496. this.n42 = (this.getChild("n42"));
  11497. this.n43 = (this.getChild("n43"));
  11498. this.n44 = (this.getChild("n44"));
  11499. this.n45 = (this.getChild("n45"));
  11500. this.t0 = this.getTransition("t0");
  11501. }
  11502. }
  11503. ui_hb_jinbi2.URL = "ui://isxx5ak7ehtov4ge";
  11504. class ui_hb_jinbi3 extends fgui.GButton {
  11505. static createInstance() {
  11506. return (fgui.UIPackage.createObject("game", "hb_jinbi3"));
  11507. }
  11508. onConstruct() {
  11509. this.n20 = (this.getChild("n20"));
  11510. this.n25 = (this.getChild("n25"));
  11511. this.coinTxt = (this.getChild("coinTxt"));
  11512. this.n28 = (this.getChild("n28"));
  11513. this.n32 = (this.getChild("n32"));
  11514. this.n38 = (this.getChild("n38"));
  11515. this.n39 = (this.getChild("n39"));
  11516. this.diamondTxt = (this.getChild("diamondTxt"));
  11517. this.n41 = (this.getChild("n41"));
  11518. this.n42 = (this.getChild("n42"));
  11519. this.n43 = (this.getChild("n43"));
  11520. this.n44 = (this.getChild("n44"));
  11521. this.n45 = (this.getChild("n45"));
  11522. this.t0 = this.getTransition("t0");
  11523. }
  11524. }
  11525. ui_hb_jinbi3.URL = "ui://isxx5ak7ehtov4gf";
  11526. class ui_Component104 extends fgui.GComponent {
  11527. static createInstance() {
  11528. return (fgui.UIPackage.createObject("game", "Component104"));
  11529. }
  11530. onConstruct() {
  11531. this.c1 = this.getController("c1");
  11532. this.n12 = (this.getChild("n12"));
  11533. this.coinBtn = (this.getChild("coinBtn"));
  11534. this.diamondBtn = (this.getChild("diamondBtn"));
  11535. this.node3 = (this.getChild("node3"));
  11536. this.node4 = (this.getChild("node4"));
  11537. this.node5 = (this.getChild("node5"));
  11538. this.node1 = (this.getChild("node1"));
  11539. this.node2 = (this.getChild("node2"));
  11540. this.node6 = (this.getChild("node6"));
  11541. this.t0 = this.getTransition("t0");
  11542. }
  11543. }
  11544. ui_Component104.URL = "ui://isxx5ak7ehtov4gg";
  11545. class ui_Component105 extends fgui.GButton {
  11546. static createInstance() {
  11547. return (fgui.UIPackage.createObject("game", "Component105"));
  11548. }
  11549. onConstruct() {
  11550. this.c1 = this.getController("c1");
  11551. this.n49 = (this.getChild("n49"));
  11552. this.n18 = (this.getChild("n18"));
  11553. this.n46 = (this.getChild("n46"));
  11554. this.n48 = (this.getChild("n48"));
  11555. }
  11556. }
  11557. ui_Component105.URL = "ui://isxx5ak7ehtov4gh";
  11558. class ui_Component106 extends fgui.GButton {
  11559. static createInstance() {
  11560. return (fgui.UIPackage.createObject("game", "Component106"));
  11561. }
  11562. onConstruct() {
  11563. this.c1 = this.getController("c1");
  11564. this.n49 = (this.getChild("n49"));
  11565. this.n18 = (this.getChild("n18"));
  11566. this.n46 = (this.getChild("n46"));
  11567. this.n48 = (this.getChild("n48"));
  11568. }
  11569. }
  11570. ui_Component106.URL = "ui://isxx5ak7ehtov4gj";
  11571. class ui_hb_zs1 extends fgui.GButton {
  11572. static createInstance() {
  11573. return (fgui.UIPackage.createObject("game", "hb_zs1"));
  11574. }
  11575. onConstruct() {
  11576. this.c1 = this.getController("c1");
  11577. this.n20 = (this.getChild("n20"));
  11578. this.n21 = (this.getChild("n21"));
  11579. this.n26 = (this.getChild("n26"));
  11580. this.n27 = (this.getChild("n27"));
  11581. this.shareTxt = (this.getChild("shareTxt"));
  11582. this.n32 = (this.getChild("n32"));
  11583. this.n38 = (this.getChild("n38"));
  11584. this.n39 = (this.getChild("n39"));
  11585. this.n44 = (this.getChild("n44"));
  11586. this.diamondTxt = (this.getChild("diamondTxt"));
  11587. this.n41 = (this.getChild("n41"));
  11588. this.n45 = (this.getChild("n45"));
  11589. this.n47 = (this.getChild("n47"));
  11590. this.n48 = (this.getChild("n48"));
  11591. this.randTxt = (this.getChild("randTxt"));
  11592. this.n50 = (this.getChild("n50"));
  11593. this.t0 = this.getTransition("t0");
  11594. }
  11595. }
  11596. ui_hb_zs1.URL = "ui://isxx5ak7ehtov4gk";
  11597. class ui_dh_zs1 extends fgui.GComponent {
  11598. static createInstance() {
  11599. return (fgui.UIPackage.createObject("game", "dh_zs1"));
  11600. }
  11601. onConstruct() {
  11602. this.n10 = (this.getChild("n10"));
  11603. this.n9 = (this.getChild("n9"));
  11604. this.n1 = (this.getChild("n1"));
  11605. this.n2 = (this.getChild("n2"));
  11606. this.n3 = (this.getChild("n3"));
  11607. this.n4 = (this.getChild("n4"));
  11608. this.n5 = (this.getChild("n5"));
  11609. this.n6 = (this.getChild("n6"));
  11610. this.n8 = (this.getChild("n8"));
  11611. this.n11 = (this.getChild("n11"));
  11612. this.t0 = this.getTransition("t0");
  11613. }
  11614. }
  11615. ui_dh_zs1.URL = "ui://isxx5ak7ehtov4gm";
  11616. class ui_dh_zs1_1 extends fgui.GComponent {
  11617. static createInstance() {
  11618. return (fgui.UIPackage.createObject("game", "dh_zs1_1"));
  11619. }
  11620. onConstruct() {
  11621. this.n3 = (this.getChild("n3"));
  11622. this.n1 = (this.getChild("n1"));
  11623. this.t0 = this.getTransition("t0");
  11624. }
  11625. }
  11626. ui_dh_zs1_1.URL = "ui://isxx5ak7ehtov4gn";
  11627. class ui_hb_zs2 extends fgui.GButton {
  11628. static createInstance() {
  11629. return (fgui.UIPackage.createObject("game", "hb_zs2"));
  11630. }
  11631. onConstruct() {
  11632. this.n20 = (this.getChild("n20"));
  11633. this.n21 = (this.getChild("n21"));
  11634. this.n26 = (this.getChild("n26"));
  11635. this.n27 = (this.getChild("n27"));
  11636. this.n32 = (this.getChild("n32"));
  11637. this.n38 = (this.getChild("n38"));
  11638. this.n39 = (this.getChild("n39"));
  11639. this.n44 = (this.getChild("n44"));
  11640. this.diamondTxt = (this.getChild("diamondTxt"));
  11641. this.n41 = (this.getChild("n41"));
  11642. this.n45 = (this.getChild("n45"));
  11643. this.t0 = this.getTransition("t0");
  11644. }
  11645. }
  11646. ui_hb_zs2.URL = "ui://isxx5ak7ehtov4gu";
  11647. class ui_hb_zs3 extends fgui.GButton {
  11648. static createInstance() {
  11649. return (fgui.UIPackage.createObject("game", "hb_zs3"));
  11650. }
  11651. onConstruct() {
  11652. this.n20 = (this.getChild("n20"));
  11653. this.n21 = (this.getChild("n21"));
  11654. this.n26 = (this.getChild("n26"));
  11655. this.n27 = (this.getChild("n27"));
  11656. this.n32 = (this.getChild("n32"));
  11657. this.n38 = (this.getChild("n38"));
  11658. this.n47 = (this.getChild("n47"));
  11659. this.t0 = this.getTransition("t0");
  11660. }
  11661. }
  11662. ui_hb_zs3.URL = "ui://isxx5ak7ehtov4gv";
  11663. class ui_dh_zs2 extends fgui.GComponent {
  11664. static createInstance() {
  11665. return (fgui.UIPackage.createObject("game", "dh_zs2"));
  11666. }
  11667. onConstruct() {
  11668. this.n10 = (this.getChild("n10"));
  11669. this.n9 = (this.getChild("n9"));
  11670. this.n1 = (this.getChild("n1"));
  11671. this.n2 = (this.getChild("n2"));
  11672. this.n3 = (this.getChild("n3"));
  11673. this.n4 = (this.getChild("n4"));
  11674. this.n5 = (this.getChild("n5"));
  11675. this.n6 = (this.getChild("n6"));
  11676. this.n8 = (this.getChild("n8"));
  11677. this.n11 = (this.getChild("n11"));
  11678. this.t0 = this.getTransition("t0");
  11679. }
  11680. }
  11681. ui_dh_zs2.URL = "ui://isxx5ak7ehtov4gw";
  11682. class ui_dh_zs2_1 extends fgui.GComponent {
  11683. static createInstance() {
  11684. return (fgui.UIPackage.createObject("game", "dh_zs2_1"));
  11685. }
  11686. onConstruct() {
  11687. this.n3 = (this.getChild("n3"));
  11688. this.n1 = (this.getChild("n1"));
  11689. this.t0 = this.getTransition("t0");
  11690. }
  11691. }
  11692. ui_dh_zs2_1.URL = "ui://isxx5ak7ehtov4gx";
  11693. class ui_dh_zs3 extends fgui.GComponent {
  11694. static createInstance() {
  11695. return (fgui.UIPackage.createObject("game", "dh_zs3"));
  11696. }
  11697. onConstruct() {
  11698. this.n10 = (this.getChild("n10"));
  11699. this.n9 = (this.getChild("n9"));
  11700. this.n1 = (this.getChild("n1"));
  11701. this.n2 = (this.getChild("n2"));
  11702. this.n3 = (this.getChild("n3"));
  11703. this.n4 = (this.getChild("n4"));
  11704. this.n5 = (this.getChild("n5"));
  11705. this.n6 = (this.getChild("n6"));
  11706. this.n8 = (this.getChild("n8"));
  11707. this.n11 = (this.getChild("n11"));
  11708. this.t0 = this.getTransition("t0");
  11709. }
  11710. }
  11711. ui_dh_zs3.URL = "ui://isxx5ak7ehtov4gy";
  11712. class ui_dh_zs3_1 extends fgui.GComponent {
  11713. static createInstance() {
  11714. return (fgui.UIPackage.createObject("game", "dh_zs3_1"));
  11715. }
  11716. onConstruct() {
  11717. this.n3 = (this.getChild("n3"));
  11718. this.n1 = (this.getChild("n1"));
  11719. this.t0 = this.getTransition("t0");
  11720. }
  11721. }
  11722. ui_dh_zs3_1.URL = "ui://isxx5ak7ehtov4gz";
  11723. class ui_Component107 extends fgui.GComponent {
  11724. static createInstance() {
  11725. return (fgui.UIPackage.createObject("game", "Component107"));
  11726. }
  11727. onConstruct() {
  11728. this.n18 = (this.getChild("n18"));
  11729. this.n19 = (this.getChild("n19"));
  11730. this.n20 = (this.getChild("n20"));
  11731. this.n21 = (this.getChild("n21"));
  11732. this.n22 = (this.getChild("n22"));
  11733. this.levelTxt = (this.getChild("levelTxt"));
  11734. this.t0 = this.getTransition("t0");
  11735. }
  11736. }
  11737. ui_Component107.URL = "ui://isxx5ak7ehtov4h0";
  11738. class ui_box_com1 extends fgui.GComponent {
  11739. static createInstance() {
  11740. return (fgui.UIPackage.createObject("game", "box_com1"));
  11741. }
  11742. onConstruct() {
  11743. this.n14 = (this.getChild("n14"));
  11744. this.n6 = (this.getChild("n6"));
  11745. this.t0 = this.getTransition("t0");
  11746. }
  11747. }
  11748. ui_box_com1.URL = "ui://isxx5ak7erstv4nl";
  11749. class ui_box_com2 extends fgui.GProgressBar {
  11750. static createInstance() {
  11751. return (fgui.UIPackage.createObject("game", "box_com2"));
  11752. }
  11753. onConstruct() {
  11754. this.bg0 = (this.getChild("bg0"));
  11755. this.bg = (this.getChild("bg"));
  11756. this.bar = (this.getChild("bar"));
  11757. this.n7 = (this.getChild("n7"));
  11758. this.n8 = (this.getChild("n8"));
  11759. this.n10 = (this.getChild("n10"));
  11760. this.n11 = (this.getChild("n11"));
  11761. this.n12 = (this.getChild("n12"));
  11762. }
  11763. }
  11764. ui_box_com2.URL = "ui://isxx5ak7erstv4nt";
  11765. class ui_box_com4 extends fgui.GComponent {
  11766. static createInstance() {
  11767. return (fgui.UIPackage.createObject("game", "box_com4"));
  11768. }
  11769. onConstruct() {
  11770. this.n8 = (this.getChild("n8"));
  11771. this.t0 = this.getTransition("t0");
  11772. }
  11773. }
  11774. ui_box_com4.URL = "ui://isxx5ak7erstv4nx";
  11775. class ui_box_com3 extends fgui.GComponent {
  11776. static createInstance() {
  11777. return (fgui.UIPackage.createObject("game", "box_com3"));
  11778. }
  11779. onConstruct() {
  11780. this.n2 = (this.getChild("n2"));
  11781. this.n3 = (this.getChild("n3"));
  11782. this.n4 = (this.getChild("n4"));
  11783. this.n5 = (this.getChild("n5"));
  11784. this.t0 = this.getTransition("t0");
  11785. this.t1 = this.getTransition("t1");
  11786. }
  11787. }
  11788. ui_box_com3.URL = "ui://isxx5ak7erstv4ny";
  11789. class ui_Component97 extends fgui.GComponent {
  11790. static createInstance() {
  11791. return (fgui.UIPackage.createObject("game", "Component97"));
  11792. }
  11793. onConstruct() {
  11794. this.c1 = this.getController("c1");
  11795. this.n46 = (this.getChild("n46"));
  11796. this.diamondNode = (this.getChild("diamondNode"));
  11797. this.coinNode = (this.getChild("coinNode"));
  11798. this.t0 = this.getTransition("t0");
  11799. }
  11800. }
  11801. ui_Component97.URL = "ui://isxx5ak7g1giv4eb";
  11802. class ui_Component98 extends fgui.GButton {
  11803. static createInstance() {
  11804. return (fgui.UIPackage.createObject("game", "Component98"));
  11805. }
  11806. onConstruct() {
  11807. this.n8 = (this.getChild("n8"));
  11808. this.n40 = (this.getChild("n40"));
  11809. }
  11810. }
  11811. ui_Component98.URL = "ui://isxx5ak7g1giv4ed";
  11812. class ui_Component28_11 extends fgui.GButton {
  11813. static createInstance() {
  11814. return (fgui.UIPackage.createObject("game", "Component28_11"));
  11815. }
  11816. onConstruct() {
  11817. this.c1 = this.getController("c1");
  11818. this.n12 = (this.getChild("n12"));
  11819. this.n17 = (this.getChild("n17"));
  11820. this.n13 = (this.getChild("n13"));
  11821. this.diamondTxt = (this.getChild("diamondTxt"));
  11822. this.n15 = (this.getChild("n15"));
  11823. this.n16 = (this.getChild("n16"));
  11824. }
  11825. }
  11826. ui_Component28_11.URL = "ui://isxx5ak7g1giv4eh";
  11827. class ui_Component58_11 extends fgui.GComponent {
  11828. static createInstance() {
  11829. return (fgui.UIPackage.createObject("game", "Component58_11"));
  11830. }
  11831. onConstruct() {
  11832. this.n23 = (this.getChild("n23"));
  11833. this.n41 = (this.getChild("n41"));
  11834. this.myList = (this.getChild("myList"));
  11835. this.n45 = (this.getChild("n45"));
  11836. this.n44 = (this.getChild("n44"));
  11837. this.t0 = this.getTransition("t0");
  11838. }
  11839. }
  11840. ui_Component58_11.URL = "ui://isxx5ak7g1giv4el";
  11841. class ui_Component100 extends fgui.GComponent {
  11842. static createInstance() {
  11843. return (fgui.UIPackage.createObject("game", "Component100"));
  11844. }
  11845. onConstruct() {
  11846. this.c1 = this.getController("c1");
  11847. this.n75 = (this.getChild("n75"));
  11848. this.n76 = (this.getChild("n76"));
  11849. this.n80 = (this.getChild("n80"));
  11850. this.txt = (this.getChild("txt"));
  11851. this.spineRoot = (this.getChild("spineRoot"));
  11852. }
  11853. }
  11854. ui_Component100.URL = "ui://isxx5ak7g1giv4ex";
  11855. class ui_Component101 extends fgui.GComponent {
  11856. static createInstance() {
  11857. return (fgui.UIPackage.createObject("game", "Component101"));
  11858. }
  11859. onConstruct() {
  11860. this.c1 = this.getController("c1");
  11861. this.n36 = (this.getChild("n36"));
  11862. this.n35 = (this.getChild("n35"));
  11863. this.n33 = (this.getChild("n33"));
  11864. this.n34 = (this.getChild("n34"));
  11865. }
  11866. }
  11867. ui_Component101.URL = "ui://isxx5ak7g1giv4ey";
  11868. class ui_Component53 extends fgui.GComponent {
  11869. static createInstance() {
  11870. return (fgui.UIPackage.createObject("game", "Component53"));
  11871. }
  11872. onConstruct() {
  11873. this.n0 = (this.getChild("n0"));
  11874. this.n1 = (this.getChild("n1"));
  11875. this.n2 = (this.getChild("n2"));
  11876. this.n3 = (this.getChild("n3"));
  11877. this.n4 = (this.getChild("n4"));
  11878. this.n5 = (this.getChild("n5"));
  11879. this.n6 = (this.getChild("n6"));
  11880. this.n7 = (this.getChild("n7"));
  11881. this.n8 = (this.getChild("n8"));
  11882. this.n9 = (this.getChild("n9"));
  11883. this.n10 = (this.getChild("n10"));
  11884. this.n11 = (this.getChild("n11"));
  11885. this.n12 = (this.getChild("n12"));
  11886. this.n13 = (this.getChild("n13"));
  11887. this.n14 = (this.getChild("n14"));
  11888. this.n15 = (this.getChild("n15"));
  11889. this.n16 = (this.getChild("n16"));
  11890. this.n19 = (this.getChild("n19"));
  11891. this.n20 = (this.getChild("n20"));
  11892. this.n21 = (this.getChild("n21"));
  11893. this.n22 = (this.getChild("n22"));
  11894. this.n23 = (this.getChild("n23"));
  11895. this.n24 = (this.getChild("n24"));
  11896. this.n25 = (this.getChild("n25"));
  11897. this.n26 = (this.getChild("n26"));
  11898. this.n27 = (this.getChild("n27"));
  11899. this.n28 = (this.getChild("n28"));
  11900. this.n29 = (this.getChild("n29"));
  11901. this.n30 = (this.getChild("n30"));
  11902. this.n31 = (this.getChild("n31"));
  11903. this.n32 = (this.getChild("n32"));
  11904. this.n33 = (this.getChild("n33"));
  11905. this.n34 = (this.getChild("n34"));
  11906. this.n35 = (this.getChild("n35"));
  11907. this.t0 = this.getTransition("t0");
  11908. }
  11909. }
  11910. ui_Component53.URL = "ui://isxx5ak7g1ie43u";
  11911. class ui_Component58 extends fgui.GComponent {
  11912. static createInstance() {
  11913. return (fgui.UIPackage.createObject("game", "Component58"));
  11914. }
  11915. onConstruct() {
  11916. this.n23 = (this.getChild("n23"));
  11917. this.n41 = (this.getChild("n41"));
  11918. this.n8 = (this.getChild("n8"));
  11919. this.skillList = (this.getChild("skillList"));
  11920. this.t0 = this.getTransition("t0");
  11921. }
  11922. }
  11923. ui_Component58.URL = "ui://isxx5ak7gg0z445";
  11924. class ui_Component59 extends fgui.GComponent {
  11925. static createInstance() {
  11926. return (fgui.UIPackage.createObject("game", "Component59"));
  11927. }
  11928. onConstruct() {
  11929. this.n3 = (this.getChild("n3"));
  11930. this.msgTxt = (this.getChild("msgTxt"));
  11931. this.t0 = this.getTransition("t0");
  11932. }
  11933. }
  11934. ui_Component59.URL = "ui://isxx5ak7gg0z446";
  11935. class ui_RulerNode extends fgui.GComponent {
  11936. static createInstance() {
  11937. return (fgui.UIPackage.createObject("game", "RulerNode"));
  11938. }
  11939. onConstruct() {
  11940. this.n6 = (this.getChild("n6"));
  11941. this.n4 = (this.getChild("n4"));
  11942. this.img1 = (this.getChild("img1"));
  11943. this.img2 = (this.getChild("img2"));
  11944. }
  11945. }
  11946. ui_RulerNode.URL = "ui://isxx5ak7ghnw3x8";
  11947. class ui_Component108 extends fgui.GComponent {
  11948. static createInstance() {
  11949. return (fgui.UIPackage.createObject("game", "Component108"));
  11950. }
  11951. onConstruct() {
  11952. this.n19 = (this.getChild("n19"));
  11953. this.t0 = this.getTransition("t0");
  11954. }
  11955. }
  11956. ui_Component108.URL = "ui://isxx5ak7gpvxv4ha";
  11957. class ui_Component63 extends fgui.GComponent {
  11958. static createInstance() {
  11959. return (fgui.UIPackage.createObject("game", "Component63"));
  11960. }
  11961. onConstruct() {
  11962. this.n66 = (this.getChild("n66"));
  11963. this.n56 = (this.getChild("n56"));
  11964. this.n63 = (this.getChild("n63"));
  11965. this.n65 = (this.getChild("n65"));
  11966. this.t0 = this.getTransition("t0");
  11967. }
  11968. }
  11969. ui_Component63.URL = "ui://isxx5ak7h657452";
  11970. class ui_topNode extends fgui.GComponent {
  11971. static createInstance() {
  11972. return (fgui.UIPackage.createObject("game", "topNode"));
  11973. }
  11974. onConstruct() {
  11975. this.selfProgress = (this.getChild("selfProgress"));
  11976. this.aiProgress = (this.getChild("aiProgress"));
  11977. this.selfKuang = (this.getChild("selfKuang"));
  11978. this.aiKuang = (this.getChild("aiKuang"));
  11979. this.selfHeadLoader = (this.getChild("selfHeadLoader"));
  11980. this.aiHeadLoader = (this.getChild("aiHeadLoader"));
  11981. this.n33 = (this.getChild("n33"));
  11982. this.n34 = (this.getChild("n34"));
  11983. this.selfNameTxt = (this.getChild("selfNameTxt"));
  11984. this.aiNameTxt = (this.getChild("aiNameTxt"));
  11985. this.selfBallList = (this.getChild("selfBallList"));
  11986. this.aiBallList = (this.getChild("aiBallList"));
  11987. this.middleNode = (this.getChild("middleNode"));
  11988. this.selfScoreTxt = (this.getChild("selfScoreTxt"));
  11989. this.aiScoreTxt = (this.getChild("aiScoreTxt"));
  11990. this.scoreNode = (this.getChild("scoreNode"));
  11991. this.selfTips = (this.getChild("selfTips"));
  11992. this.aiTips = (this.getChild("aiTips"));
  11993. }
  11994. }
  11995. ui_topNode.URL = "ui://isxx5ak7hkrz3qu";
  11996. class ui_selfProgress extends fgui.GProgressBar {
  11997. static createInstance() {
  11998. return (fgui.UIPackage.createObject("game", "selfProgress"));
  11999. }
  12000. onConstruct() {
  12001. this.n3 = (this.getChild("n3"));
  12002. this.bar = (this.getChild("bar"));
  12003. }
  12004. }
  12005. ui_selfProgress.URL = "ui://isxx5ak7hkrz3sf";
  12006. class ui_aiProgress extends fgui.GProgressBar {
  12007. static createInstance() {
  12008. return (fgui.UIPackage.createObject("game", "aiProgress"));
  12009. }
  12010. onConstruct() {
  12011. this.n3 = (this.getChild("n3"));
  12012. this.bar = (this.getChild("bar"));
  12013. }
  12014. }
  12015. ui_aiProgress.URL = "ui://isxx5ak7hkrz3sh";
  12016. class ui_ballDisplay extends fgui.GComponent {
  12017. static createInstance() {
  12018. return (fgui.UIPackage.createObject("game", "ballDisplay"));
  12019. }
  12020. onConstruct() {
  12021. this.myImg = (this.getChild("myImg"));
  12022. }
  12023. }
  12024. ui_ballDisplay.URL = "ui://isxx5ak7hkrz3sk";
  12025. class ui_moveNode extends fgui.GComponent {
  12026. static createInstance() {
  12027. return (fgui.UIPackage.createObject("game", "moveNode"));
  12028. }
  12029. onConstruct() {
  12030. this.n8 = (this.getChild("n8"));
  12031. this.finger = (this.getChild("finger"));
  12032. }
  12033. }
  12034. ui_moveNode.URL = "ui://isxx5ak7hkrz3t9";
  12035. class ui_cancelBtn extends fgui.GButton {
  12036. static createInstance() {
  12037. return (fgui.UIPackage.createObject("game", "cancelBtn"));
  12038. }
  12039. onConstruct() {
  12040. this.c1 = this.getController("c1");
  12041. this.n0 = (this.getChild("n0"));
  12042. this.n1 = (this.getChild("n1"));
  12043. }
  12044. }
  12045. ui_cancelBtn.URL = "ui://isxx5ak7hkrz3tm";
  12046. class ui_shareBtn extends fgui.GButton {
  12047. static createInstance() {
  12048. return (fgui.UIPackage.createObject("game", "shareBtn"));
  12049. }
  12050. onConstruct() {
  12051. this.c1 = this.getController("c1");
  12052. this.n2 = (this.getChild("n2"));
  12053. this.n1 = (this.getChild("n1"));
  12054. this.n3 = (this.getChild("n3"));
  12055. this.n4 = (this.getChild("n4"));
  12056. this.n5 = (this.getChild("n5"));
  12057. this.n6 = (this.getChild("n6"));
  12058. }
  12059. }
  12060. ui_shareBtn.URL = "ui://isxx5ak7hkrz3tn";
  12061. class ui_share2Btn extends fgui.GButton {
  12062. static createInstance() {
  12063. return (fgui.UIPackage.createObject("game", "share2Btn"));
  12064. }
  12065. onConstruct() {
  12066. this.n3 = (this.getChild("n3"));
  12067. }
  12068. }
  12069. ui_share2Btn.URL = "ui://isxx5ak7hkrz3tr";
  12070. class ui_rodMethodNode extends fgui.GComponent {
  12071. static createInstance() {
  12072. return (fgui.UIPackage.createObject("game", "rodMethodNode"));
  12073. }
  12074. onConstruct() {
  12075. this.bg = (this.getChild("bg"));
  12076. this.dot = (this.getChild("dot"));
  12077. }
  12078. }
  12079. ui_rodMethodNode.URL = "ui://isxx5ak7hkrz3u1";
  12080. class ui_sureBtn extends fgui.GButton {
  12081. static createInstance() {
  12082. return (fgui.UIPackage.createObject("game", "sureBtn"));
  12083. }
  12084. onConstruct() {
  12085. this.n2 = (this.getChild("n2"));
  12086. this.n1 = (this.getChild("n1"));
  12087. }
  12088. }
  12089. ui_sureBtn.URL = "ui://isxx5ak7hkrz3u2";
  12090. class ui_Component18 extends fgui.GComponent {
  12091. static createInstance() {
  12092. return (fgui.UIPackage.createObject("game", "Component18"));
  12093. }
  12094. onConstruct() {
  12095. this.c1 = this.getController("c1");
  12096. this.nameTxt = (this.getChild("nameTxt"));
  12097. this.headImg = (this.getChild("headImg"));
  12098. this.n24 = (this.getChild("n24"));
  12099. this.skillImg = (this.getChild("skillImg"));
  12100. this.skillTxt = (this.getChild("skillTxt"));
  12101. }
  12102. }
  12103. ui_Component18.URL = "ui://isxx5ak7hxtr3yv";
  12104. class ui_Component45 extends fgui.GComponent {
  12105. static createInstance() {
  12106. return (fgui.UIPackage.createObject("game", "Component45"));
  12107. }
  12108. onConstruct() {
  12109. this.c1 = this.getController("c1");
  12110. this.n40 = (this.getChild("n40"));
  12111. this.n41 = (this.getChild("n41"));
  12112. this.targetScoreTxt = (this.getChild("targetScoreTxt"));
  12113. this.n42 = (this.getChild("n42"));
  12114. this.awardTxt = (this.getChild("awardTxt"));
  12115. this.n44 = (this.getChild("n44"));
  12116. this.t0 = this.getTransition("t0");
  12117. }
  12118. }
  12119. ui_Component45.URL = "ui://isxx5ak7i4k2438";
  12120. class ui_emotionDisplay extends fgui.GButton {
  12121. static createInstance() {
  12122. return (fgui.UIPackage.createObject("game", "emotionDisplay"));
  12123. }
  12124. onConstruct() {
  12125. this.myIcon = (this.getChild("myIcon"));
  12126. }
  12127. }
  12128. ui_emotionDisplay.URL = "ui://isxx5ak7i4k243h";
  12129. class ui_Component49 extends fgui.GButton {
  12130. static createInstance() {
  12131. return (fgui.UIPackage.createObject("game", "Component49"));
  12132. }
  12133. onConstruct() {
  12134. this.n69 = (this.getChild("n69"));
  12135. this.n56 = (this.getChild("n56"));
  12136. }
  12137. }
  12138. ui_Component49.URL = "ui://isxx5ak7i4k243n";
  12139. class ui_Component50 extends fgui.GButton {
  12140. static createInstance() {
  12141. return (fgui.UIPackage.createObject("game", "Component50"));
  12142. }
  12143. onConstruct() {
  12144. this.n54 = (this.getChild("n54"));
  12145. this.n65 = (this.getChild("n65"));
  12146. }
  12147. }
  12148. ui_Component50.URL = "ui://isxx5ak7i4k243o";
  12149. class ui_Component51 extends fgui.GButton {
  12150. static createInstance() {
  12151. return (fgui.UIPackage.createObject("game", "Component51"));
  12152. }
  12153. onConstruct() {
  12154. this.c1 = this.getController("c1");
  12155. this.n51 = (this.getChild("n51"));
  12156. this.n54 = (this.getChild("n54"));
  12157. }
  12158. }
  12159. ui_Component51.URL = "ui://isxx5ak7i4k243p";
  12160. class ui_Button5 extends fgui.GButton {
  12161. static createInstance() {
  12162. return (fgui.UIPackage.createObject("game", "Button5"));
  12163. }
  12164. onConstruct() {
  12165. this.c1 = this.getController("c1");
  12166. this.n0 = (this.getChild("n0"));
  12167. this.n2 = (this.getChild("n2"));
  12168. }
  12169. }
  12170. ui_Button5.URL = "ui://isxx5ak7i7rdv4jg";
  12171. class ui_Component124 extends fgui.GComponent {
  12172. static createInstance() {
  12173. return (fgui.UIPackage.createObject("game", "Component124"));
  12174. }
  12175. onConstruct() {
  12176. this.n22 = (this.getChild("n22"));
  12177. this.shareNode = (this.getChild("shareNode"));
  12178. }
  12179. }
  12180. ui_Component124.URL = "ui://isxx5ak7i7rdv4jh";
  12181. class ui_Component125 extends fgui.GComponent {
  12182. static createInstance() {
  12183. return (fgui.UIPackage.createObject("game", "Component125"));
  12184. }
  12185. onConstruct() {
  12186. this.n29 = (this.getChild("n29"));
  12187. this.coinTxt = (this.getChild("coinTxt"));
  12188. }
  12189. }
  12190. ui_Component125.URL = "ui://isxx5ak7i7rdv4ji";
  12191. class ui_Component52 extends fgui.GButton {
  12192. static createInstance() {
  12193. return (fgui.UIPackage.createObject("game", "Component52"));
  12194. }
  12195. onConstruct() {
  12196. this.n35 = (this.getChild("n35"));
  12197. this.n36 = (this.getChild("n36"));
  12198. }
  12199. }
  12200. ui_Component52.URL = "ui://isxx5ak7ihpy43t";
  12201. class ui_drawBtn extends fgui.GButton {
  12202. static createInstance() {
  12203. return (fgui.UIPackage.createObject("game", "drawBtn"));
  12204. }
  12205. onConstruct() {
  12206. this.c1 = this.getController("c1");
  12207. this.n2 = (this.getChild("n2"));
  12208. this.n1 = (this.getChild("n1"));
  12209. }
  12210. }
  12211. ui_drawBtn.URL = "ui://isxx5ak7iqrhv4mt";
  12212. class ui_Component43 extends fgui.GButton {
  12213. static createInstance() {
  12214. return (fgui.UIPackage.createObject("game", "Component43"));
  12215. }
  12216. onConstruct() {
  12217. this.n49 = (this.getChild("n49"));
  12218. }
  12219. }
  12220. ui_Component43.URL = "ui://isxx5ak7iveg434";
  12221. class ui_wordsDisplay extends fgui.GComponent {
  12222. static createInstance() {
  12223. return (fgui.UIPackage.createObject("game", "wordsDisplay"));
  12224. }
  12225. onConstruct() {
  12226. this.txt = (this.getChild("txt"));
  12227. this.n63 = (this.getChild("n63"));
  12228. }
  12229. }
  12230. ui_wordsDisplay.URL = "ui://isxx5ak7iveg436";
  12231. class ui_Component3 extends fgui.GComponent {
  12232. static createInstance() {
  12233. return (fgui.UIPackage.createObject("game", "Component3"));
  12234. }
  12235. onConstruct() {
  12236. this.n26 = (this.getChild("n26"));
  12237. this.n24 = (this.getChild("n24"));
  12238. this.nameTxt = (this.getChild("nameTxt"));
  12239. this.headRoot = (this.getChild("headRoot"));
  12240. }
  12241. }
  12242. ui_Component3.URL = "ui://isxx5ak7ixm43xh";
  12243. class ui_Component4 extends fgui.GComponent {
  12244. static createInstance() {
  12245. return (fgui.UIPackage.createObject("game", "Component4"));
  12246. }
  12247. onConstruct() {
  12248. this.headImg = (this.getChild("headImg"));
  12249. }
  12250. }
  12251. ui_Component4.URL = "ui://isxx5ak7ixm43xi";
  12252. class ui_Component7 extends fgui.GButton {
  12253. static createInstance() {
  12254. return (fgui.UIPackage.createObject("game", "Component7"));
  12255. }
  12256. onConstruct() {
  12257. this.n17 = (this.getChild("n17"));
  12258. }
  12259. }
  12260. ui_Component7.URL = "ui://isxx5ak7ixm43xq";
  12261. class ui_Component8 extends fgui.GButton {
  12262. static createInstance() {
  12263. return (fgui.UIPackage.createObject("game", "Component8"));
  12264. }
  12265. onConstruct() {
  12266. this.n19 = (this.getChild("n19"));
  12267. }
  12268. }
  12269. ui_Component8.URL = "ui://isxx5ak7ixm43xr";
  12270. class ui_Component9 extends fgui.GButton {
  12271. static createInstance() {
  12272. return (fgui.UIPackage.createObject("game", "Component9"));
  12273. }
  12274. onConstruct() {
  12275. this.n18 = (this.getChild("n18"));
  12276. }
  12277. }
  12278. ui_Component9.URL = "ui://isxx5ak7ixm43xs";
  12279. class ui_Component10 extends fgui.GButton {
  12280. static createInstance() {
  12281. return (fgui.UIPackage.createObject("game", "Component10"));
  12282. }
  12283. onConstruct() {
  12284. this.c1 = this.getController("c1");
  12285. this.n40 = (this.getChild("n40"));
  12286. }
  12287. }
  12288. ui_Component10.URL = "ui://isxx5ak7ixm43xt";
  12289. class ui_Component11 extends fgui.GButton {
  12290. static createInstance() {
  12291. return (fgui.UIPackage.createObject("game", "Component11"));
  12292. }
  12293. onConstruct() {
  12294. this.n34 = (this.getChild("n34"));
  12295. }
  12296. }
  12297. ui_Component11.URL = "ui://isxx5ak7ixm43xu";
  12298. class ui_Component12 extends fgui.GButton {
  12299. static createInstance() {
  12300. return (fgui.UIPackage.createObject("game", "Component12"));
  12301. }
  12302. onConstruct() {
  12303. this.n35 = (this.getChild("n35"));
  12304. }
  12305. }
  12306. ui_Component12.URL = "ui://isxx5ak7ixm43xv";
  12307. class ui_Component13 extends fgui.GButton {
  12308. static createInstance() {
  12309. return (fgui.UIPackage.createObject("game", "Component13"));
  12310. }
  12311. onConstruct() {
  12312. this.n27 = (this.getChild("n27"));
  12313. this.n36 = (this.getChild("n36"));
  12314. }
  12315. }
  12316. ui_Component13.URL = "ui://isxx5ak7ixm43xw";
  12317. class ui_Component16 extends fgui.GButton {
  12318. static createInstance() {
  12319. return (fgui.UIPackage.createObject("game", "Component16"));
  12320. }
  12321. onConstruct() {
  12322. }
  12323. }
  12324. ui_Component16.URL = "ui://isxx5ak7ixm43xz";
  12325. class ui_dh_js_tuowei extends fgui.GComponent {
  12326. static createInstance() {
  12327. return (fgui.UIPackage.createObject("game", "dh_js_tuowei"));
  12328. }
  12329. onConstruct() {
  12330. this.n19 = (this.getChild("n19"));
  12331. this.n18 = (this.getChild("n18"));
  12332. this.n0 = (this.getChild("n0"));
  12333. this.n3 = (this.getChild("n3"));
  12334. this.n4 = (this.getChild("n4"));
  12335. this.n5 = (this.getChild("n5"));
  12336. this.n6 = (this.getChild("n6"));
  12337. this.n8 = (this.getChild("n8"));
  12338. this.n9 = (this.getChild("n9"));
  12339. this.n10 = (this.getChild("n10"));
  12340. this.n11 = (this.getChild("n11"));
  12341. this.n12 = (this.getChild("n12"));
  12342. this.n13 = (this.getChild("n13"));
  12343. this.n14 = (this.getChild("n14"));
  12344. this.n15 = (this.getChild("n15"));
  12345. this.n20 = (this.getChild("n20"));
  12346. this.t0 = this.getTransition("t0");
  12347. this.t1 = this.getTransition("t1");
  12348. }
  12349. }
  12350. ui_dh_js_tuowei.URL = "ui://isxx5ak7j69a40n";
  12351. class ui_dh_js_tw_g extends fgui.GComponent {
  12352. static createInstance() {
  12353. return (fgui.UIPackage.createObject("game", "dh_js_tw_g"));
  12354. }
  12355. onConstruct() {
  12356. this.n0 = (this.getChild("n0"));
  12357. this.n1 = (this.getChild("n1"));
  12358. this.t0 = this.getTransition("t0");
  12359. }
  12360. }
  12361. ui_dh_js_tw_g.URL = "ui://isxx5ak7j69a40o";
  12362. class ui_dh_js_xingxing extends fgui.GComponent {
  12363. static createInstance() {
  12364. return (fgui.UIPackage.createObject("game", "dh_js_xingxing"));
  12365. }
  12366. onConstruct() {
  12367. this.n1 = (this.getChild("n1"));
  12368. this.n2 = (this.getChild("n2"));
  12369. this.n3 = (this.getChild("n3"));
  12370. this.n4 = (this.getChild("n4"));
  12371. this.n0 = (this.getChild("n0"));
  12372. this.t2 = this.getTransition("t2");
  12373. this.t1 = this.getTransition("t1");
  12374. }
  12375. }
  12376. ui_dh_js_xingxing.URL = "ui://isxx5ak7j69a40p";
  12377. class ui_dh_zy_jiazai extends fgui.GComponent {
  12378. static createInstance() {
  12379. return (fgui.UIPackage.createObject("game", "dh_zy_jiazai"));
  12380. }
  12381. onConstruct() {
  12382. this.c1 = this.getController("c1");
  12383. this.n0 = (this.getChild("n0"));
  12384. this.n1 = (this.getChild("n1"));
  12385. this.n2 = (this.getChild("n2"));
  12386. this.n4 = (this.getChild("n4"));
  12387. this.n5 = (this.getChild("n5"));
  12388. this.n6 = (this.getChild("n6"));
  12389. this.n8 = (this.getChild("n8"));
  12390. this.n7 = (this.getChild("n7"));
  12391. this.t0 = this.getTransition("t0");
  12392. }
  12393. }
  12394. ui_dh_zy_jiazai.URL = "ui://isxx5ak7j69a40q";
  12395. class ui_dh_js_xingxing2 extends fgui.GComponent {
  12396. static createInstance() {
  12397. return (fgui.UIPackage.createObject("game", "dh_js_xingxing2"));
  12398. }
  12399. onConstruct() {
  12400. this.c1 = this.getController("c1");
  12401. this.n3 = (this.getChild("n3"));
  12402. this.n5 = (this.getChild("n5"));
  12403. this.n4 = (this.getChild("n4"));
  12404. this.n0 = (this.getChild("n0"));
  12405. this.n1 = (this.getChild("n1"));
  12406. this.n2 = (this.getChild("n2"));
  12407. }
  12408. }
  12409. ui_dh_js_xingxing2.URL = "ui://isxx5ak7j69a40r";
  12410. class ui_dh_js_tuowei2 extends fgui.GComponent {
  12411. static createInstance() {
  12412. return (fgui.UIPackage.createObject("game", "dh_js_tuowei2"));
  12413. }
  12414. onConstruct() {
  12415. this.n19 = (this.getChild("n19"));
  12416. this.n21 = (this.getChild("n21"));
  12417. this.n0 = (this.getChild("n0"));
  12418. this.n3 = (this.getChild("n3"));
  12419. this.n4 = (this.getChild("n4"));
  12420. this.n5 = (this.getChild("n5"));
  12421. this.n6 = (this.getChild("n6"));
  12422. this.n8 = (this.getChild("n8"));
  12423. this.n9 = (this.getChild("n9"));
  12424. this.n10 = (this.getChild("n10"));
  12425. this.n11 = (this.getChild("n11"));
  12426. this.n12 = (this.getChild("n12"));
  12427. this.n13 = (this.getChild("n13"));
  12428. this.n14 = (this.getChild("n14"));
  12429. this.n15 = (this.getChild("n15"));
  12430. this.n23 = (this.getChild("n23"));
  12431. this.t0 = this.getTransition("t0");
  12432. this.t1 = this.getTransition("t1");
  12433. }
  12434. }
  12435. ui_dh_js_tuowei2.URL = "ui://isxx5ak7j69a40s";
  12436. class ui_dh_js_tw_g_1 extends fgui.GComponent {
  12437. static createInstance() {
  12438. return (fgui.UIPackage.createObject("game", "dh_js_tw_g_1"));
  12439. }
  12440. onConstruct() {
  12441. this.n1 = (this.getChild("n1"));
  12442. this.n2 = (this.getChild("n2"));
  12443. this.t0 = this.getTransition("t0");
  12444. }
  12445. }
  12446. ui_dh_js_tw_g_1.URL = "ui://isxx5ak7j69a40t";
  12447. class ui_dh_js_shibai_1 extends fgui.GComponent {
  12448. static createInstance() {
  12449. return (fgui.UIPackage.createObject("game", "dh_js_shibai_1"));
  12450. }
  12451. onConstruct() {
  12452. this.n4 = (this.getChild("n4"));
  12453. this.n2 = (this.getChild("n2"));
  12454. this.n3 = (this.getChild("n3"));
  12455. this.idle = this.getTransition("idle");
  12456. this.attack = this.getTransition("attack");
  12457. }
  12458. }
  12459. ui_dh_js_shibai_1.URL = "ui://isxx5ak7j69a40w";
  12460. class ui_special extends fgui.GComponent {
  12461. static createInstance() {
  12462. return (fgui.UIPackage.createObject("game", "special"));
  12463. }
  12464. onConstruct() {
  12465. this.n18 = (this.getChild("n18"));
  12466. this.n19 = (this.getChild("n19"));
  12467. this.n20 = (this.getChild("n20"));
  12468. this.n21 = (this.getChild("n21"));
  12469. this.n22 = (this.getChild("n22"));
  12470. this.levelTxt = (this.getChild("levelTxt"));
  12471. this.n24 = (this.getChild("n24"));
  12472. this.n25 = (this.getChild("n25"));
  12473. this.t0 = this.getTransition("t0");
  12474. }
  12475. }
  12476. ui_special.URL = "ui://isxx5ak7j979v4i6";
  12477. class ui_Component145 extends fgui.GComponent {
  12478. static createInstance() {
  12479. return (fgui.UIPackage.createObject("game", "Component145"));
  12480. }
  12481. onConstruct() {
  12482. this.guanyuNode = (this.getChild("guanyuNode"));
  12483. }
  12484. }
  12485. ui_Component145.URL = "ui://isxx5ak7jaakv51f";
  12486. class ui_longBtn extends fgui.GButton {
  12487. static createInstance() {
  12488. return (fgui.UIPackage.createObject("game", "longBtn"));
  12489. }
  12490. onConstruct() {
  12491. this.c1 = this.getController("c1");
  12492. this.n2 = (this.getChild("n2"));
  12493. this.n1 = (this.getChild("n1"));
  12494. this.n4 = (this.getChild("n4"));
  12495. }
  12496. }
  12497. ui_longBtn.URL = "ui://isxx5ak7jaakv55v";
  12498. class ui_Component146 extends fgui.GComponent {
  12499. static createInstance() {
  12500. return (fgui.UIPackage.createObject("game", "Component146"));
  12501. }
  12502. onConstruct() {
  12503. this.n89 = (this.getChild("n89"));
  12504. this.n90 = (this.getChild("n90"));
  12505. this.guideBtn = (this.getChild("guideBtn"));
  12506. }
  12507. }
  12508. ui_Component146.URL = "ui://isxx5ak7jaakv55w";
  12509. class ui_Component146_11 extends fgui.GComponent {
  12510. static createInstance() {
  12511. return (fgui.UIPackage.createObject("game", "Component146_11"));
  12512. }
  12513. onConstruct() {
  12514. this.n89 = (this.getChild("n89"));
  12515. this.n90 = (this.getChild("n90"));
  12516. this.guideBtn = (this.getChild("guideBtn"));
  12517. }
  12518. }
  12519. ui_Component146_11.URL = "ui://isxx5ak7jaakv55x";
  12520. class ui_Component111_1 extends fgui.GComponent {
  12521. static createInstance() {
  12522. return (fgui.UIPackage.createObject("game", "Component111_1"));
  12523. }
  12524. onConstruct() {
  12525. this.n68 = (this.getChild("n68"));
  12526. this.myMask = (this.getChild("myMask"));
  12527. }
  12528. }
  12529. ui_Component111_1.URL = "ui://isxx5ak7jaakv55y";
  12530. class ui_Component64_1 extends fgui.GComponent {
  12531. static createInstance() {
  12532. return (fgui.UIPackage.createObject("game", "Component64_1"));
  12533. }
  12534. onConstruct() {
  12535. this.n57 = (this.getChild("n57"));
  12536. this.n54 = (this.getChild("n54"));
  12537. this.n55 = (this.getChild("n55"));
  12538. this.n56 = (this.getChild("n56"));
  12539. this.t1 = this.getTransition("t1");
  12540. }
  12541. }
  12542. ui_Component64_1.URL = "ui://isxx5ak7jaakv55z";
  12543. class ui_ModeSelection_com123 extends fgui.GComponent {
  12544. static createInstance() {
  12545. return (fgui.UIPackage.createObject("game", "ModeSelection_com123"));
  12546. }
  12547. onConstruct() {
  12548. this.type1 = (this.getChild("type1"));
  12549. this.type2 = (this.getChild("type2"));
  12550. this.type3 = (this.getChild("type3"));
  12551. this.n38 = (this.getChild("n38"));
  12552. this.t0 = this.getTransition("t0");
  12553. }
  12554. }
  12555. ui_ModeSelection_com123.URL = "ui://isxx5ak7jaakv561";
  12556. class ui_Component132_2 extends fgui.GComponent {
  12557. static createInstance() {
  12558. return (fgui.UIPackage.createObject("game", "Component132_2"));
  12559. }
  12560. onConstruct() {
  12561. this.n25 = (this.getChild("n25"));
  12562. this.n26 = (this.getChild("n26"));
  12563. this.n27 = (this.getChild("n27"));
  12564. this.t0 = this.getTransition("t0");
  12565. }
  12566. }
  12567. ui_Component132_2.URL = "ui://isxx5ak7jpszv4mw";
  12568. class ui_UIPower$1 extends fgui.GComponent {
  12569. static createInstance() {
  12570. return (fgui.UIPackage.createObject("game", "UIPower"));
  12571. }
  12572. onConstruct() {
  12573. this.n11 = (this.getChild("n11"));
  12574. this.myNode = (this.getChild("myNode"));
  12575. this.t0 = this.getTransition("t0");
  12576. }
  12577. }
  12578. ui_UIPower$1.URL = "ui://isxx5ak7jpszv4n1";
  12579. class ui_Component133 extends fgui.GComponent {
  12580. static createInstance() {
  12581. return (fgui.UIPackage.createObject("game", "Component133"));
  12582. }
  12583. onConstruct() {
  12584. this.n29 = (this.getChild("n29"));
  12585. this.n30 = (this.getChild("n30"));
  12586. }
  12587. }
  12588. ui_Component133.URL = "ui://isxx5ak7jpszv4n3";
  12589. class ui_Component134 extends fgui.GComponent {
  12590. static createInstance() {
  12591. return (fgui.UIPackage.createObject("game", "Component134"));
  12592. }
  12593. onConstruct() {
  12594. this.n30 = (this.getChild("n30"));
  12595. this.n31 = (this.getChild("n31"));
  12596. this.t0 = this.getTransition("t0");
  12597. }
  12598. }
  12599. ui_Component134.URL = "ui://isxx5ak7jpszv4n4";
  12600. class ui_Component135 extends fgui.GComponent {
  12601. static createInstance() {
  12602. return (fgui.UIPackage.createObject("game", "Component135"));
  12603. }
  12604. onConstruct() {
  12605. this.n30 = (this.getChild("n30"));
  12606. this.t0 = this.getTransition("t0");
  12607. }
  12608. }
  12609. ui_Component135.URL = "ui://isxx5ak7jpszv4n6";
  12610. class ui_Component137 extends fgui.GComponent {
  12611. static createInstance() {
  12612. return (fgui.UIPackage.createObject("game", "Component137"));
  12613. }
  12614. onConstruct() {
  12615. this.n28 = (this.getChild("n28"));
  12616. this.n29 = (this.getChild("n29"));
  12617. this.n30 = (this.getChild("n30"));
  12618. this.n32 = (this.getChild("n32"));
  12619. }
  12620. }
  12621. ui_Component137.URL = "ui://isxx5ak7jpszv4n8";
  12622. class ui_dh_zuanshi extends fgui.GButton {
  12623. static createInstance() {
  12624. return (fgui.UIPackage.createObject("game", "dh_zuanshi"));
  12625. }
  12626. onConstruct() {
  12627. this.n1 = (this.getChild("n1"));
  12628. this.n2 = (this.getChild("n2"));
  12629. this.n0 = (this.getChild("n0"));
  12630. this.n3 = (this.getChild("n3"));
  12631. this.n4 = (this.getChild("n4"));
  12632. }
  12633. }
  12634. ui_dh_zuanshi.URL = "ui://isxx5ak7jpszv4n9";
  12635. class ui_Component138 extends fgui.GComponent {
  12636. static createInstance() {
  12637. return (fgui.UIPackage.createObject("game", "Component138"));
  12638. }
  12639. onConstruct() {
  12640. this.n1 = (this.getChild("n1"));
  12641. this.n2 = (this.getChild("n2"));
  12642. this.t0 = this.getTransition("t0");
  12643. }
  12644. }
  12645. ui_Component138.URL = "ui://isxx5ak7jpszv4nf";
  12646. class ui_Component139 extends fgui.GComponent {
  12647. static createInstance() {
  12648. return (fgui.UIPackage.createObject("game", "Component139"));
  12649. }
  12650. onConstruct() {
  12651. this.n0 = (this.getChild("n0"));
  12652. this.t0 = this.getTransition("t0");
  12653. }
  12654. }
  12655. ui_Component139.URL = "ui://isxx5ak7jpszv4ng";
  12656. class ui_Component140 extends fgui.GComponent {
  12657. static createInstance() {
  12658. return (fgui.UIPackage.createObject("game", "Component140"));
  12659. }
  12660. onConstruct() {
  12661. this.n2 = (this.getChild("n2"));
  12662. this.n3 = (this.getChild("n3"));
  12663. this.t0 = this.getTransition("t0");
  12664. }
  12665. }
  12666. ui_Component140.URL = "ui://isxx5ak7jpszv4nh";
  12667. class ui_Component141 extends fgui.GComponent {
  12668. static createInstance() {
  12669. return (fgui.UIPackage.createObject("game", "Component141"));
  12670. }
  12671. onConstruct() {
  12672. this.n0 = (this.getChild("n0"));
  12673. this.t0 = this.getTransition("t0");
  12674. }
  12675. }
  12676. ui_Component141.URL = "ui://isxx5ak7jpszv4ni";
  12677. class ui_powerNode extends fgui.GProgressBar {
  12678. static createInstance() {
  12679. return (fgui.UIPackage.createObject("game", "powerNode"));
  12680. }
  12681. onConstruct() {
  12682. this.n2 = (this.getChild("n2"));
  12683. this.bar_v = (this.getChild("bar_v"));
  12684. this.showImg = (this.getChild("showImg"));
  12685. this.n12 = (this.getChild("n12"));
  12686. }
  12687. }
  12688. ui_powerNode.URL = "ui://isxx5ak7kt443qh";
  12689. class ui_dh_jingbi1 extends fgui.GComponent {
  12690. static createInstance() {
  12691. return (fgui.UIPackage.createObject("game", "dh_jingbi1"));
  12692. }
  12693. onConstruct() {
  12694. this.n0 = (this.getChild("n0"));
  12695. this.n1 = (this.getChild("n1"));
  12696. this.n2 = (this.getChild("n2"));
  12697. this.n3 = (this.getChild("n3"));
  12698. this.n4 = (this.getChild("n4"));
  12699. this.n5 = (this.getChild("n5"));
  12700. this.n6 = (this.getChild("n6"));
  12701. this.n8 = (this.getChild("n8"));
  12702. this.t0 = this.getTransition("t0");
  12703. }
  12704. }
  12705. ui_dh_jingbi1.URL = "ui://isxx5ak7kys749e";
  12706. class ui_Component94 extends fgui.GButton {
  12707. static createInstance() {
  12708. return (fgui.UIPackage.createObject("game", "Component94"));
  12709. }
  12710. onConstruct() {
  12711. this.n77 = (this.getChild("n77"));
  12712. }
  12713. }
  12714. ui_Component94.URL = "ui://isxx5ak7l1574b6";
  12715. class ui_Component95 extends fgui.GButton {
  12716. static createInstance() {
  12717. return (fgui.UIPackage.createObject("game", "Component95"));
  12718. }
  12719. onConstruct() {
  12720. this.n77 = (this.getChild("n77"));
  12721. }
  12722. }
  12723. ui_Component95.URL = "ui://isxx5ak7l1574b7";
  12724. class ui_Component126 extends fgui.GComponent {
  12725. static createInstance() {
  12726. return (fgui.UIPackage.createObject("game", "Component126"));
  12727. }
  12728. onConstruct() {
  12729. this.c1 = this.getController("c1");
  12730. this.normalBtn = (this.getChild("normalBtn"));
  12731. this.tripleBtn = (this.getChild("tripleBtn"));
  12732. }
  12733. }
  12734. ui_Component126.URL = "ui://isxx5ak7lhrrv4lg";
  12735. class ui_Component60 extends fgui.GComponent {
  12736. static createInstance() {
  12737. return (fgui.UIPackage.createObject("game", "Component60"));
  12738. }
  12739. onConstruct() {
  12740. this.c1 = this.getController("c1");
  12741. this.n48 = (this.getChild("n48"));
  12742. this.womanTxt = (this.getChild("womanTxt"));
  12743. this.t0 = this.getTransition("t0");
  12744. }
  12745. }
  12746. ui_Component60.URL = "ui://isxx5ak7llhd44g";
  12747. class ui_Component98_3 extends fgui.GButton {
  12748. static createInstance() {
  12749. return (fgui.UIPackage.createObject("game", "Component98_3"));
  12750. }
  12751. onConstruct() {
  12752. this.c1 = this.getController("c1");
  12753. this.n8 = (this.getChild("n8"));
  12754. this.n41 = (this.getChild("n41"));
  12755. this.n40 = (this.getChild("n40"));
  12756. }
  12757. }
  12758. ui_Component98_3.URL = "ui://isxx5ak7lp3lv4j2";
  12759. class ui_ModeSelection_com1 extends fgui.GButton {
  12760. static createInstance() {
  12761. return (fgui.UIPackage.createObject("game", "ModeSelection_com1"));
  12762. }
  12763. onConstruct() {
  12764. this.n34 = (this.getChild("n34"));
  12765. this.n36 = (this.getChild("n36"));
  12766. this.n22 = (this.getChild("n22"));
  12767. this.n20 = (this.getChild("n20"));
  12768. this.n23 = (this.getChild("n23"));
  12769. this.n24 = (this.getChild("n24"));
  12770. this.n26 = (this.getChild("n26"));
  12771. this.n33 = (this.getChild("n33"));
  12772. this.coinImg = (this.getChild("coinImg"));
  12773. this.need = (this.getChild("need"));
  12774. this.n35 = (this.getChild("n35"));
  12775. this.n29 = (this.getChild("n29"));
  12776. this.tipsTxt = (this.getChild("tipsTxt"));
  12777. this.n30 = (this.getChild("n30"));
  12778. this.peopleTxt = (this.getChild("peopleTxt"));
  12779. this.t0 = this.getTransition("t0");
  12780. }
  12781. }
  12782. ui_ModeSelection_com1.URL = "ui://isxx5ak7lrxgv50m";
  12783. class ui_ModeSelection_com2 extends fgui.GButton {
  12784. static createInstance() {
  12785. return (fgui.UIPackage.createObject("game", "ModeSelection_com2"));
  12786. }
  12787. onConstruct() {
  12788. this.n36 = (this.getChild("n36"));
  12789. this.n34 = (this.getChild("n34"));
  12790. this.n22 = (this.getChild("n22"));
  12791. this.n20 = (this.getChild("n20"));
  12792. this.n23 = (this.getChild("n23"));
  12793. this.n24 = (this.getChild("n24"));
  12794. this.n26 = (this.getChild("n26"));
  12795. this.n33 = (this.getChild("n33"));
  12796. this.coinImg = (this.getChild("coinImg"));
  12797. this.need = (this.getChild("need"));
  12798. this.n35 = (this.getChild("n35"));
  12799. this.n29 = (this.getChild("n29"));
  12800. this.tipsTxt = (this.getChild("tipsTxt"));
  12801. this.n30 = (this.getChild("n30"));
  12802. this.peopleTxt = (this.getChild("peopleTxt"));
  12803. this.t0 = this.getTransition("t0");
  12804. }
  12805. }
  12806. ui_ModeSelection_com2.URL = "ui://isxx5ak7lrxgv50n";
  12807. class ui_ModeSelection_com3 extends fgui.GButton {
  12808. static createInstance() {
  12809. return (fgui.UIPackage.createObject("game", "ModeSelection_com3"));
  12810. }
  12811. onConstruct() {
  12812. this.n34 = (this.getChild("n34"));
  12813. this.n36 = (this.getChild("n36"));
  12814. this.n22 = (this.getChild("n22"));
  12815. this.n20 = (this.getChild("n20"));
  12816. this.n23 = (this.getChild("n23"));
  12817. this.n24 = (this.getChild("n24"));
  12818. this.n26 = (this.getChild("n26"));
  12819. this.n33 = (this.getChild("n33"));
  12820. this.coinImg = (this.getChild("coinImg"));
  12821. this.need = (this.getChild("need"));
  12822. this.n35 = (this.getChild("n35"));
  12823. this.n29 = (this.getChild("n29"));
  12824. this.tipsTxt = (this.getChild("tipsTxt"));
  12825. this.n30 = (this.getChild("n30"));
  12826. this.peopleTxt = (this.getChild("peopleTxt"));
  12827. this.t0 = this.getTransition("t0");
  12828. }
  12829. }
  12830. ui_ModeSelection_com3.URL = "ui://isxx5ak7lrxgv50o";
  12831. class ui_Invitation_com1 extends fgui.GComponent {
  12832. static createInstance() {
  12833. return (fgui.UIPackage.createObject("game", "Invitation_com1"));
  12834. }
  12835. onConstruct() {
  12836. this.n14 = (this.getChild("n14"));
  12837. this.n13 = (this.getChild("n13"));
  12838. this.n3 = (this.getChild("n3"));
  12839. this.n1 = (this.getChild("n1"));
  12840. this.n6 = (this.getChild("n6"));
  12841. this.n7 = (this.getChild("n7"));
  12842. this.enterBtn = (this.getChild("enterBtn"));
  12843. this.n11 = (this.getChild("n11"));
  12844. this.n12 = (this.getChild("n12"));
  12845. this.n15 = (this.getChild("n15"));
  12846. this.t0 = this.getTransition("t0");
  12847. this.t1 = this.getTransition("t1");
  12848. }
  12849. }
  12850. ui_Invitation_com1.URL = "ui://isxx5ak7lrxgv513";
  12851. class ui_Component87_1 extends fgui.GComponent {
  12852. static createInstance() {
  12853. return (fgui.UIPackage.createObject("game", "Component87_1"));
  12854. }
  12855. onConstruct() {
  12856. this.n74 = (this.getChild("n74"));
  12857. this.n73 = (this.getChild("n73"));
  12858. this.ballTxt = (this.getChild("ballTxt"));
  12859. this.n76 = (this.getChild("n76"));
  12860. this.helpLineBtn = (this.getChild("helpLineBtn"));
  12861. this.levelTxt = (this.getChild("levelTxt"));
  12862. this.n87 = (this.getChild("n87"));
  12863. this.n84 = (this.getChild("n84"));
  12864. this.hpTxt = (this.getChild("hpTxt"));
  12865. this.n89 = (this.getChild("n89"));
  12866. this.tipsTxt = (this.getChild("tipsTxt"));
  12867. }
  12868. }
  12869. ui_Component87_1.URL = "ui://isxx5ak7luq648t";
  12870. class ui_sqg1 extends fgui.GComponent {
  12871. static createInstance() {
  12872. return (fgui.UIPackage.createObject("game", "sqg1"));
  12873. }
  12874. onConstruct() {
  12875. this.n1 = (this.getChild("n1"));
  12876. this.n0 = (this.getChild("n0"));
  12877. }
  12878. }
  12879. ui_sqg1.URL = "ui://isxx5ak7mif8v4ma";
  12880. class ui_sqg2 extends fgui.GComponent {
  12881. static createInstance() {
  12882. return (fgui.UIPackage.createObject("game", "sqg2"));
  12883. }
  12884. onConstruct() {
  12885. this.n1 = (this.getChild("n1"));
  12886. this.n0 = (this.getChild("n0"));
  12887. }
  12888. }
  12889. ui_sqg2.URL = "ui://isxx5ak7mif8v4mb";
  12890. class ui_sqg3 extends fgui.GComponent {
  12891. static createInstance() {
  12892. return (fgui.UIPackage.createObject("game", "sqg3"));
  12893. }
  12894. onConstruct() {
  12895. this.n1 = (this.getChild("n1"));
  12896. this.n0 = (this.getChild("n0"));
  12897. }
  12898. }
  12899. ui_sqg3.URL = "ui://isxx5ak7mif8v4mc";
  12900. class ui_sqg4 extends fgui.GComponent {
  12901. static createInstance() {
  12902. return (fgui.UIPackage.createObject("game", "sqg4"));
  12903. }
  12904. onConstruct() {
  12905. this.n1 = (this.getChild("n1"));
  12906. this.n0 = (this.getChild("n0"));
  12907. }
  12908. }
  12909. ui_sqg4.URL = "ui://isxx5ak7mif8v4md";
  12910. class ui_Component36 extends fgui.GButton {
  12911. static createInstance() {
  12912. return (fgui.UIPackage.createObject("game", "Component36"));
  12913. }
  12914. onConstruct() {
  12915. this.c1 = this.getController("c1");
  12916. this.n53 = (this.getChild("n53"));
  12917. this.n56 = (this.getChild("n56"));
  12918. }
  12919. }
  12920. ui_Component36.URL = "ui://isxx5ak7mnrs42r";
  12921. class ui_Component37 extends fgui.GButton {
  12922. static createInstance() {
  12923. return (fgui.UIPackage.createObject("game", "Component37"));
  12924. }
  12925. onConstruct() {
  12926. this.c1 = this.getController("c1");
  12927. this.n52 = (this.getChild("n52"));
  12928. this.n54 = (this.getChild("n54"));
  12929. }
  12930. }
  12931. ui_Component37.URL = "ui://isxx5ak7mnrs42s";
  12932. class ui_UISetting extends fgui.GComponent {
  12933. static createInstance() {
  12934. return (fgui.UIPackage.createObject("game", "UISetting"));
  12935. }
  12936. onConstruct() {
  12937. this.c1 = this.getController("c1");
  12938. this.n4 = (this.getChild("n4"));
  12939. this.soundBtn = (this.getChild("soundBtn"));
  12940. this.shakeBtn = (this.getChild("shakeBtn"));
  12941. this.clickNode = (this.getChild("clickNode"));
  12942. this.xyBtn = (this.getChild("xyBtn"));
  12943. }
  12944. }
  12945. ui_UISetting.URL = "ui://isxx5ak7mnrs42t";
  12946. class ui_Component39 extends fgui.GComponent {
  12947. static createInstance() {
  12948. return (fgui.UIPackage.createObject("game", "Component39"));
  12949. }
  12950. onConstruct() {
  12951. this.n5 = (this.getChild("n5"));
  12952. this.n6 = (this.getChild("n6"));
  12953. this.n7 = (this.getChild("n7"));
  12954. this.t0 = this.getTransition("t0");
  12955. }
  12956. }
  12957. ui_Component39.URL = "ui://isxx5ak7mnrs42v";
  12958. class ui_Component40 extends fgui.GButton {
  12959. static createInstance() {
  12960. return (fgui.UIPackage.createObject("game", "Component40"));
  12961. }
  12962. onConstruct() {
  12963. this.n46 = (this.getChild("n46"));
  12964. this.n47 = (this.getChild("n47"));
  12965. }
  12966. }
  12967. ui_Component40.URL = "ui://isxx5ak7mnrs42y";
  12968. class ui_Component41 extends fgui.GComponent {
  12969. static createInstance() {
  12970. return (fgui.UIPackage.createObject("game", "Component41"));
  12971. }
  12972. onConstruct() {
  12973. this.c1 = this.getController("c1");
  12974. this.n0 = (this.getChild("n0"));
  12975. this.titleTxt = (this.getChild("titleTxt"));
  12976. this.n2 = (this.getChild("n2"));
  12977. this.msgTips = (this.getChild("msgTips"));
  12978. this.numTxt = (this.getChild("numTxt"));
  12979. this.n18 = (this.getChild("n18"));
  12980. this.cancelBtn = (this.getChild("cancelBtn"));
  12981. this.videoBtn = (this.getChild("videoBtn"));
  12982. this.n10 = (this.getChild("n10"));
  12983. }
  12984. }
  12985. ui_Component41.URL = "ui://isxx5ak7mnrs430";
  12986. class ui_Component42 extends fgui.GComponent {
  12987. static createInstance() {
  12988. return (fgui.UIPackage.createObject("game", "Component42"));
  12989. }
  12990. onConstruct() {
  12991. this.c1 = this.getController("c1");
  12992. this.n1 = (this.getChild("n1"));
  12993. this.n2 = (this.getChild("n2"));
  12994. this.n3 = (this.getChild("n3"));
  12995. this.tipsTxt = (this.getChild("tipsTxt"));
  12996. this.cancelBtn = (this.getChild("cancelBtn"));
  12997. this.sureBtn = (this.getChild("sureBtn"));
  12998. this.n11 = (this.getChild("n11"));
  12999. this.n13 = (this.getChild("n13"));
  13000. this.n14 = (this.getChild("n14"));
  13001. this.womanTxt = (this.getChild("womanTxt"));
  13002. this.t0 = this.getTransition("t0");
  13003. }
  13004. }
  13005. ui_Component42.URL = "ui://isxx5ak7mnrs431";
  13006. class ui_dh_js_shengli extends fgui.GComponent {
  13007. static createInstance() {
  13008. return (fgui.UIPackage.createObject("game", "dh_js_shengli"));
  13009. }
  13010. onConstruct() {
  13011. this.n3 = (this.getChild("n3"));
  13012. this.n4 = (this.getChild("n4"));
  13013. this.n1 = (this.getChild("n1"));
  13014. this.n2 = (this.getChild("n2"));
  13015. this.n5 = (this.getChild("n5"));
  13016. this.n6 = (this.getChild("n6"));
  13017. this.n7 = (this.getChild("n7"));
  13018. this.n8 = (this.getChild("n8"));
  13019. this.attack = this.getTransition("attack");
  13020. this.idle = this.getTransition("idle");
  13021. }
  13022. }
  13023. ui_dh_js_shengli.URL = "ui://isxx5ak7n43d3v0";
  13024. class ui_dh_js_shengli_g extends fgui.GComponent {
  13025. static createInstance() {
  13026. return (fgui.UIPackage.createObject("game", "dh_js_shengli_g"));
  13027. }
  13028. onConstruct() {
  13029. this.n3 = (this.getChild("n3"));
  13030. this.n1 = (this.getChild("n1"));
  13031. this.t0 = this.getTransition("t0");
  13032. }
  13033. }
  13034. ui_dh_js_shengli_g.URL = "ui://isxx5ak7n43d3v1";
  13035. class ui_dh_js_shibai extends fgui.GComponent {
  13036. static createInstance() {
  13037. return (fgui.UIPackage.createObject("game", "dh_js_shibai"));
  13038. }
  13039. onConstruct() {
  13040. this.n0 = (this.getChild("n0"));
  13041. this.n1 = (this.getChild("n1"));
  13042. this.n2 = (this.getChild("n2"));
  13043. this.n3 = (this.getChild("n3"));
  13044. this.idle = this.getTransition("idle");
  13045. this.attack = this.getTransition("attack");
  13046. }
  13047. }
  13048. ui_dh_js_shibai.URL = "ui://isxx5ak7n43d3v2";
  13049. class ui_dh_zy_ganfa extends fgui.GButton {
  13050. static createInstance() {
  13051. return (fgui.UIPackage.createObject("game", "dh_zy_ganfa"));
  13052. }
  13053. onConstruct() {
  13054. this.n0 = (this.getChild("n0"));
  13055. }
  13056. }
  13057. ui_dh_zy_ganfa.URL = "ui://isxx5ak7n43d3vl";
  13058. class ui_dh_zy_sc_guang extends fgui.GButton {
  13059. static createInstance() {
  13060. return (fgui.UIPackage.createObject("game", "dh_zy_sc_guang"));
  13061. }
  13062. onConstruct() {
  13063. this.n0 = (this.getChild("n0"));
  13064. this.n2 = (this.getChild("n2"));
  13065. }
  13066. }
  13067. ui_dh_zy_sc_guang.URL = "ui://isxx5ak7n43d3vn";
  13068. class ui_dh_zy_shangcheng extends fgui.GComponent {
  13069. static createInstance() {
  13070. return (fgui.UIPackage.createObject("game", "dh_zy_shangcheng"));
  13071. }
  13072. onConstruct() {
  13073. this.n0 = (this.getChild("n0"));
  13074. this.n3 = (this.getChild("n3"));
  13075. this.t0 = this.getTransition("t0");
  13076. }
  13077. }
  13078. ui_dh_zy_shangcheng.URL = "ui://isxx5ak7n43d3vo";
  13079. class ui_dh_zy_wanfa extends fgui.GButton {
  13080. static createInstance() {
  13081. return (fgui.UIPackage.createObject("game", "dh_zy_wanfa"));
  13082. }
  13083. onConstruct() {
  13084. this.n0 = (this.getChild("n0"));
  13085. }
  13086. }
  13087. ui_dh_zy_wanfa.URL = "ui://isxx5ak7n43d3vp";
  13088. class ui_Component53_1 extends fgui.GComponent {
  13089. static createInstance() {
  13090. return (fgui.UIPackage.createObject("game", "Component53_1"));
  13091. }
  13092. onConstruct() {
  13093. this.n0 = (this.getChild("n0"));
  13094. this.n1 = (this.getChild("n1"));
  13095. this.n2 = (this.getChild("n2"));
  13096. this.n3 = (this.getChild("n3"));
  13097. this.n4 = (this.getChild("n4"));
  13098. this.n5 = (this.getChild("n5"));
  13099. this.n6 = (this.getChild("n6"));
  13100. this.n7 = (this.getChild("n7"));
  13101. this.n8 = (this.getChild("n8"));
  13102. this.n9 = (this.getChild("n9"));
  13103. this.n10 = (this.getChild("n10"));
  13104. this.n11 = (this.getChild("n11"));
  13105. this.n12 = (this.getChild("n12"));
  13106. this.n13 = (this.getChild("n13"));
  13107. this.n14 = (this.getChild("n14"));
  13108. this.n15 = (this.getChild("n15"));
  13109. this.n16 = (this.getChild("n16"));
  13110. this.n19 = (this.getChild("n19"));
  13111. this.n20 = (this.getChild("n20"));
  13112. this.n21 = (this.getChild("n21"));
  13113. this.n22 = (this.getChild("n22"));
  13114. this.n23 = (this.getChild("n23"));
  13115. this.n24 = (this.getChild("n24"));
  13116. this.n25 = (this.getChild("n25"));
  13117. this.n26 = (this.getChild("n26"));
  13118. this.n27 = (this.getChild("n27"));
  13119. this.n28 = (this.getChild("n28"));
  13120. this.n29 = (this.getChild("n29"));
  13121. this.n30 = (this.getChild("n30"));
  13122. this.n31 = (this.getChild("n31"));
  13123. this.n32 = (this.getChild("n32"));
  13124. this.n33 = (this.getChild("n33"));
  13125. this.n34 = (this.getChild("n34"));
  13126. this.n35 = (this.getChild("n35"));
  13127. this.t0 = this.getTransition("t0");
  13128. }
  13129. }
  13130. ui_Component53_1.URL = "ui://isxx5ak7nqgqv4y4";
  13131. class ui_Component30 extends fgui.GComponent {
  13132. static createInstance() {
  13133. return (fgui.UIPackage.createObject("game", "Component30"));
  13134. }
  13135. onConstruct() {
  13136. this.c1 = this.getController("c1");
  13137. this.n46 = (this.getChild("n46"));
  13138. this.n47 = (this.getChild("n47"));
  13139. this.numTxt = (this.getChild("numTxt"));
  13140. this.n50 = (this.getChild("n50"));
  13141. this.n53 = (this.getChild("n53"));
  13142. this.n54 = (this.getChild("n54"));
  13143. this.n55 = (this.getChild("n55"));
  13144. this.n56 = (this.getChild("n56"));
  13145. }
  13146. }
  13147. ui_Component30.URL = "ui://isxx5ak7p4tr41y";
  13148. class ui_Component30_1 extends fgui.GComponent {
  13149. static createInstance() {
  13150. return (fgui.UIPackage.createObject("game", "Component30_1"));
  13151. }
  13152. onConstruct() {
  13153. this.c1 = this.getController("c1");
  13154. this.n46 = (this.getChild("n46"));
  13155. this.n47 = (this.getChild("n47"));
  13156. this.numTxt = (this.getChild("numTxt"));
  13157. this.n50 = (this.getChild("n50"));
  13158. this.n51 = (this.getChild("n51"));
  13159. this.n52 = (this.getChild("n52"));
  13160. this.n53 = (this.getChild("n53"));
  13161. this.n54 = (this.getChild("n54"));
  13162. }
  13163. }
  13164. ui_Component30_1.URL = "ui://isxx5ak7p4tr41z";
  13165. class ui_Component31 extends fgui.GComponent {
  13166. static createInstance() {
  13167. return (fgui.UIPackage.createObject("game", "Component31"));
  13168. }
  13169. onConstruct() {
  13170. this.n55 = (this.getChild("n55"));
  13171. this.n54 = (this.getChild("n54"));
  13172. this.conditionTxt = (this.getChild("conditionTxt"));
  13173. this.n57 = (this.getChild("n57"));
  13174. this.t0 = this.getTransition("t0");
  13175. }
  13176. }
  13177. ui_Component31.URL = "ui://isxx5ak7p4tr423";
  13178. class ui_Component32 extends fgui.GComponent {
  13179. static createInstance() {
  13180. return (fgui.UIPackage.createObject("game", "Component32"));
  13181. }
  13182. onConstruct() {
  13183. this.n5 = (this.getChild("n5"));
  13184. this.n6 = (this.getChild("n6"));
  13185. this.n7 = (this.getChild("n7"));
  13186. this.t0 = this.getTransition("t0");
  13187. }
  13188. }
  13189. ui_Component32.URL = "ui://isxx5ak7p4tr42f";
  13190. class ui_AwardItem extends fgui.GComponent {
  13191. static createInstance() {
  13192. return (fgui.UIPackage.createObject("game", "AwardItem"));
  13193. }
  13194. onConstruct() {
  13195. this.n9 = (this.getChild("n9"));
  13196. this.myIcon = (this.getChild("myIcon"));
  13197. this.numTxt = (this.getChild("numTxt"));
  13198. this.nameTxt = (this.getChild("nameTxt"));
  13199. this.n16 = (this.getChild("n16"));
  13200. this.n17 = (this.getChild("n17"));
  13201. }
  13202. }
  13203. ui_AwardItem.URL = "ui://isxx5ak7p4tr42h";
  13204. class ui_ranking_com1 extends fgui.GButton {
  13205. static createInstance() {
  13206. return (fgui.UIPackage.createObject("game", "ranking_com1"));
  13207. }
  13208. onConstruct() {
  13209. this.c1 = this.getController("c1");
  13210. this.n49 = (this.getChild("n49"));
  13211. this.n18 = (this.getChild("n18"));
  13212. this.n46 = (this.getChild("n46"));
  13213. this.n48 = (this.getChild("n48"));
  13214. this.n50 = (this.getChild("n50"));
  13215. }
  13216. }
  13217. ui_ranking_com1.URL = "ui://isxx5ak7p7rrv4pr";
  13218. class ui_ranking_com2 extends fgui.GButton {
  13219. static createInstance() {
  13220. return (fgui.UIPackage.createObject("game", "ranking_com2"));
  13221. }
  13222. onConstruct() {
  13223. this.c1 = this.getController("c1");
  13224. this.n49 = (this.getChild("n49"));
  13225. this.n18 = (this.getChild("n18"));
  13226. this.n46 = (this.getChild("n46"));
  13227. this.n48 = (this.getChild("n48"));
  13228. this.n50 = (this.getChild("n50"));
  13229. }
  13230. }
  13231. ui_ranking_com2.URL = "ui://isxx5ak7p7rrv4ps";
  13232. class ui_ranking_com3 extends fgui.GComponent {
  13233. static createInstance() {
  13234. return (fgui.UIPackage.createObject("game", "ranking_com3"));
  13235. }
  13236. onConstruct() {
  13237. this.n17 = (this.getChild("n17"));
  13238. this.myIcon = (this.getChild("myIcon"));
  13239. }
  13240. }
  13241. ui_ranking_com3.URL = "ui://isxx5ak7p7rrv4pw";
  13242. class ui_ranking_com4 extends fgui.GComponent {
  13243. static createInstance() {
  13244. return (fgui.UIPackage.createObject("game", "ranking_com4"));
  13245. }
  13246. onConstruct() {
  13247. this.n16 = (this.getChild("n16"));
  13248. this.head = (this.getChild("head"));
  13249. }
  13250. }
  13251. ui_ranking_com4.URL = "ui://isxx5ak7p7rrv4px";
  13252. class ui_ranking_com5 extends fgui.GComponent {
  13253. static createInstance() {
  13254. return (fgui.UIPackage.createObject("game", "ranking_com5"));
  13255. }
  13256. onConstruct() {
  13257. this.c1 = this.getController("c1");
  13258. this.c2 = this.getController("c2");
  13259. this.n2 = (this.getChild("n2"));
  13260. this.n3 = (this.getChild("n3"));
  13261. this.levelBtn = (this.getChild("levelBtn"));
  13262. this.starBtn = (this.getChild("starBtn"));
  13263. this.n23 = (this.getChild("n23"));
  13264. this.n24 = (this.getChild("n24"));
  13265. this.n25 = (this.getChild("n25"));
  13266. this.myList = (this.getChild("myList"));
  13267. this.selfNode = (this.getChild("selfNode"));
  13268. this.n9 = (this.getChild("n9"));
  13269. this.n12 = (this.getChild("n12"));
  13270. this.n13 = (this.getChild("n13"));
  13271. this.n14 = (this.getChild("n14"));
  13272. this.n39 = (this.getChild("n39"));
  13273. this.n41 = (this.getChild("n41"));
  13274. this.n42 = (this.getChild("n42"));
  13275. this.n45 = (this.getChild("n45"));
  13276. this.changeBtn = (this.getChild("changeBtn"));
  13277. this.closeBtn = (this.getChild("closeBtn"));
  13278. this.t0 = this.getTransition("t0");
  13279. }
  13280. }
  13281. ui_ranking_com5.URL = "ui://isxx5ak7p7rrv4pz";
  13282. class ui_RankItem extends fgui.GComponent {
  13283. static createInstance() {
  13284. return (fgui.UIPackage.createObject("game", "RankItem"));
  13285. }
  13286. onConstruct() {
  13287. this.n10 = (this.getChild("n10"));
  13288. this.n11 = (this.getChild("n11"));
  13289. this.rankTxt = (this.getChild("rankTxt"));
  13290. this.headNode = (this.getChild("headNode"));
  13291. this.nameTxt = (this.getChild("nameTxt"));
  13292. this.n19 = (this.getChild("n19"));
  13293. this.valueTxt = (this.getChild("valueTxt"));
  13294. this.img1 = (this.getChild("img1"));
  13295. this.img2 = (this.getChild("img2"));
  13296. this.img3 = (this.getChild("img3"));
  13297. }
  13298. }
  13299. ui_RankItem.URL = "ui://isxx5ak7p7rrv4q1";
  13300. class ui_ranking_com9 extends fgui.GComponent {
  13301. static createInstance() {
  13302. return (fgui.UIPackage.createObject("game", "ranking_com9"));
  13303. }
  13304. onConstruct() {
  13305. this.c1 = this.getController("c1");
  13306. this.n27 = (this.getChild("n27"));
  13307. this.n28 = (this.getChild("n28"));
  13308. this.headNode = (this.getChild("headNode"));
  13309. this.rankTxt = (this.getChild("rankTxt"));
  13310. this.nameTxt = (this.getChild("nameTxt"));
  13311. this.n34 = (this.getChild("n34"));
  13312. this.valueTxt = (this.getChild("valueTxt"));
  13313. this.n36 = (this.getChild("n36"));
  13314. this.n37 = (this.getChild("n37"));
  13315. this.n38 = (this.getChild("n38"));
  13316. this.n39 = (this.getChild("n39"));
  13317. this.n40 = (this.getChild("n40"));
  13318. }
  13319. }
  13320. ui_ranking_com9.URL = "ui://isxx5ak7p7rrv4q3";
  13321. class ui_ranking_com10 extends fgui.GComponent {
  13322. static createInstance() {
  13323. return (fgui.UIPackage.createObject("game", "ranking_com10"));
  13324. }
  13325. onConstruct() {
  13326. this.n23 = (this.getChild("n23"));
  13327. this.n24 = (this.getChild("n24"));
  13328. }
  13329. }
  13330. ui_ranking_com10.URL = "ui://isxx5ak7p7rrv4q4";
  13331. class ui_ranking_com11 extends fgui.GComponent {
  13332. static createInstance() {
  13333. return (fgui.UIPackage.createObject("game", "ranking_com11"));
  13334. }
  13335. onConstruct() {
  13336. this.n24 = (this.getChild("n24"));
  13337. this.n25 = (this.getChild("n25"));
  13338. this.t0 = this.getTransition("t0");
  13339. }
  13340. }
  13341. ui_ranking_com11.URL = "ui://isxx5ak7p7rrv4q5";
  13342. class ui_ranking_com13 extends fgui.GButton {
  13343. static createInstance() {
  13344. return (fgui.UIPackage.createObject("game", "ranking_com13"));
  13345. }
  13346. onConstruct() {
  13347. this.c1 = this.getController("c1");
  13348. this.n44 = (this.getChild("n44"));
  13349. this.n45 = (this.getChild("n45"));
  13350. this.n46 = (this.getChild("n46"));
  13351. }
  13352. }
  13353. ui_ranking_com13.URL = "ui://isxx5ak7p7rrv4qa";
  13354. class ui_Component122 extends fgui.GComponent {
  13355. static createInstance() {
  13356. return (fgui.UIPackage.createObject("game", "Component122"));
  13357. }
  13358. onConstruct() {
  13359. this.gameNode1 = (this.getChild("gameNode1"));
  13360. this.gameNode2 = (this.getChild("gameNode2"));
  13361. this.gameNode3 = (this.getChild("gameNode3"));
  13362. }
  13363. }
  13364. ui_Component122.URL = "ui://isxx5ak7pf2sv4ic";
  13365. class ui_skillItem extends fgui.GComponent {
  13366. static createInstance() {
  13367. return (fgui.UIPackage.createObject("game", "skillItem"));
  13368. }
  13369. onConstruct() {
  13370. this.c1 = this.getController("c1");
  13371. this.n31 = (this.getChild("n31"));
  13372. this.n6 = (this.getChild("n6"));
  13373. this.skillImg = (this.getChild("skillImg"));
  13374. this.nameTxt = (this.getChild("nameTxt"));
  13375. this.levelTxt = (this.getChild("levelTxt"));
  13376. this.n28 = (this.getChild("n28"));
  13377. this.describeTxt = (this.getChild("describeTxt"));
  13378. this.n32 = (this.getChild("n32"));
  13379. this.mutiBtn = (this.getChild("mutiBtn"));
  13380. this.tryNode = (this.getChild("tryNode"));
  13381. this.normalBtn = (this.getChild("normalBtn"));
  13382. this.startBtn = (this.getChild("startBtn"));
  13383. this.n42 = (this.getChild("n42"));
  13384. this.n43 = (this.getChild("n43"));
  13385. this.n44 = (this.getChild("n44"));
  13386. }
  13387. }
  13388. ui_skillItem.URL = "ui://isxx5ak7qlo041q";
  13389. class ui_Component26 extends fgui.GButton {
  13390. static createInstance() {
  13391. return (fgui.UIPackage.createObject("game", "Component26"));
  13392. }
  13393. onConstruct() {
  13394. this.n11 = (this.getChild("n11"));
  13395. this.n30 = (this.getChild("n30"));
  13396. this.n34 = (this.getChild("n34"));
  13397. }
  13398. }
  13399. ui_Component26.URL = "ui://isxx5ak7qlo041r";
  13400. class ui_Component28 extends fgui.GButton {
  13401. static createInstance() {
  13402. return (fgui.UIPackage.createObject("game", "Component28"));
  13403. }
  13404. onConstruct() {
  13405. this.n12 = (this.getChild("n12"));
  13406. this.n31 = (this.getChild("n31"));
  13407. this.curTxt = (this.getChild("curTxt"));
  13408. this.n33 = (this.getChild("n33"));
  13409. }
  13410. }
  13411. ui_Component28.URL = "ui://isxx5ak7qlo041t";
  13412. class ui_Component1302 extends fgui.GComponent {
  13413. static createInstance() {
  13414. return (fgui.UIPackage.createObject("game", "Component1302"));
  13415. }
  13416. onConstruct() {
  13417. this.n2 = (this.getChild("n2"));
  13418. this.n3 = (this.getChild("n3"));
  13419. }
  13420. }
  13421. ui_Component1302.URL = "ui://isxx5ak7r4l5v577";
  13422. class ui_Component113 extends fgui.GComponent {
  13423. static createInstance() {
  13424. return (fgui.UIPackage.createObject("game", "Component113"));
  13425. }
  13426. onConstruct() {
  13427. this.n85 = (this.getChild("n85"));
  13428. this.n86 = (this.getChild("n86"));
  13429. this.n77 = (this.getChild("n77"));
  13430. this.n79 = (this.getChild("n79"));
  13431. this.n80 = (this.getChild("n80"));
  13432. this.n81 = (this.getChild("n81"));
  13433. this.n82 = (this.getChild("n82"));
  13434. this.n84 = (this.getChild("n84"));
  13435. this.n87 = (this.getChild("n87"));
  13436. this.t0 = this.getTransition("t0");
  13437. }
  13438. }
  13439. ui_Component113.URL = "ui://isxx5ak7r5f8v4hv";
  13440. class ui_Component114 extends fgui.GComponent {
  13441. static createInstance() {
  13442. return (fgui.UIPackage.createObject("game", "Component114"));
  13443. }
  13444. onConstruct() {
  13445. this.n77 = (this.getChild("n77"));
  13446. this.t0 = this.getTransition("t0");
  13447. }
  13448. }
  13449. ui_Component114.URL = "ui://isxx5ak7r5f8v4hw";
  13450. class ui_Component115 extends fgui.GComponent {
  13451. static createInstance() {
  13452. return (fgui.UIPackage.createObject("game", "Component115"));
  13453. }
  13454. onConstruct() {
  13455. this.n83 = (this.getChild("n83"));
  13456. this.fingerNode = (this.getChild("fingerNode"));
  13457. this.n84 = (this.getChild("n84"));
  13458. }
  13459. }
  13460. ui_Component115.URL = "ui://isxx5ak7r5f8v4hx";
  13461. class ui_Component117 extends fgui.GComponent {
  13462. static createInstance() {
  13463. return (fgui.UIPackage.createObject("game", "Component117"));
  13464. }
  13465. onConstruct() {
  13466. this.n87 = (this.getChild("n87"));
  13467. this.n88 = (this.getChild("n88"));
  13468. this.n84 = (this.getChild("n84"));
  13469. this.n85 = (this.getChild("n85"));
  13470. this.n86 = (this.getChild("n86"));
  13471. this.t0 = this.getTransition("t0");
  13472. }
  13473. }
  13474. ui_Component117.URL = "ui://isxx5ak7r5f8v4hz";
  13475. class ui_Component98_1 extends fgui.GButton {
  13476. static createInstance() {
  13477. return (fgui.UIPackage.createObject("game", "Component98_1"));
  13478. }
  13479. onConstruct() {
  13480. this.c1 = this.getController("c1");
  13481. this.n8 = (this.getChild("n8"));
  13482. this.n41 = (this.getChild("n41"));
  13483. this.n40 = (this.getChild("n40"));
  13484. }
  13485. }
  13486. ui_Component98_1.URL = "ui://isxx5ak7s46iv4f0";
  13487. class ui_Component61 extends fgui.GComponent {
  13488. static createInstance() {
  13489. return (fgui.UIPackage.createObject("game", "Component61"));
  13490. }
  13491. onConstruct() {
  13492. this.n14 = (this.getChild("n14"));
  13493. this.n6 = (this.getChild("n6"));
  13494. this.t0 = this.getTransition("t0");
  13495. }
  13496. }
  13497. ui_Component61.URL = "ui://isxx5ak7s8sz44h";
  13498. class ui_Component62 extends fgui.GComponent {
  13499. static createInstance() {
  13500. return (fgui.UIPackage.createObject("game", "Component62"));
  13501. }
  13502. onConstruct() {
  13503. this.n66 = (this.getChild("n66"));
  13504. this.n56 = (this.getChild("n56"));
  13505. this.n63 = (this.getChild("n63"));
  13506. this.n65 = (this.getChild("n65"));
  13507. this.t0 = this.getTransition("t0");
  13508. }
  13509. }
  13510. ui_Component62.URL = "ui://isxx5ak7s8sz44u";
  13511. class ui_d3Root extends fgui.GComponent {
  13512. static createInstance() {
  13513. return (fgui.UIPackage.createObject("game", "d3Root"));
  13514. }
  13515. onConstruct() {
  13516. }
  13517. }
  13518. ui_d3Root.URL = "ui://isxx5ak7sdh33ql";
  13519. class ui_d2Root extends fgui.GComponent {
  13520. static createInstance() {
  13521. return (fgui.UIPackage.createObject("game", "d2Root"));
  13522. }
  13523. onConstruct() {
  13524. }
  13525. }
  13526. ui_d2Root.URL = "ui://isxx5ak7sdh33qm";
  13527. class ui_ballNode extends fgui.GComponent {
  13528. static createInstance() {
  13529. return (fgui.UIPackage.createObject("game", "ballNode"));
  13530. }
  13531. onConstruct() {
  13532. }
  13533. }
  13534. ui_ballNode.URL = "ui://isxx5ak7sdh33qn";
  13535. class ui_border extends fgui.GComponent {
  13536. static createInstance() {
  13537. return (fgui.UIPackage.createObject("game", "border"));
  13538. }
  13539. onConstruct() {
  13540. this.bar1 = (this.getChild("bar1"));
  13541. this.bar2 = (this.getChild("bar2"));
  13542. this.bar3 = (this.getChild("bar3"));
  13543. this.bar4 = (this.getChild("bar4"));
  13544. this.bar5 = (this.getChild("bar5"));
  13545. this.bar6 = (this.getChild("bar6"));
  13546. this.circle1 = (this.getChild("circle1"));
  13547. this.circle2 = (this.getChild("circle2"));
  13548. this.circle3 = (this.getChild("circle3"));
  13549. this.circle4 = (this.getChild("circle4"));
  13550. this.circle5 = (this.getChild("circle5"));
  13551. this.circle6 = (this.getChild("circle6"));
  13552. this.n28 = (this.getChild("n28"));
  13553. }
  13554. }
  13555. ui_border.URL = "ui://isxx5ak7sdh33qq";
  13556. class ui_Component41_2 extends fgui.GComponent {
  13557. static createInstance() {
  13558. return (fgui.UIPackage.createObject("game", "Component41_2"));
  13559. }
  13560. onConstruct() {
  13561. this.c1 = this.getController("c1");
  13562. this.n0 = (this.getChild("n0"));
  13563. this.n2 = (this.getChild("n2"));
  13564. this.n19 = (this.getChild("n19"));
  13565. this.cancelBtn = (this.getChild("cancelBtn"));
  13566. this.videoBtn = (this.getChild("videoBtn"));
  13567. this.n9 = (this.getChild("n9"));
  13568. this.n22 = (this.getChild("n22"));
  13569. this.tipsTxt = (this.getChild("tipsTxt"));
  13570. this.n23 = (this.getChild("n23"));
  13571. this.n24 = (this.getChild("n24"));
  13572. this.n26 = (this.getChild("n26"));
  13573. this.n27 = (this.getChild("n27"));
  13574. this.titleTxt = (this.getChild("titleTxt"));
  13575. }
  13576. }
  13577. ui_Component41_2.URL = "ui://isxx5ak7trk948w";
  13578. class ui_Component41_1 extends fgui.GComponent {
  13579. static createInstance() {
  13580. return (fgui.UIPackage.createObject("game", "Component41_1"));
  13581. }
  13582. onConstruct() {
  13583. this.c1 = this.getController("c1");
  13584. this.n0 = (this.getChild("n0"));
  13585. this.n2 = (this.getChild("n2"));
  13586. this.cancelBtn = (this.getChild("cancelBtn"));
  13587. this.videoBtn = (this.getChild("videoBtn"));
  13588. this.n27 = (this.getChild("n27"));
  13589. this.n30 = (this.getChild("n30"));
  13590. this.n31 = (this.getChild("n31"));
  13591. this.n32 = (this.getChild("n32"));
  13592. this.n33 = (this.getChild("n33"));
  13593. this.n34 = (this.getChild("n34"));
  13594. this.n35 = (this.getChild("n35"));
  13595. this.n36 = (this.getChild("n36"));
  13596. this.n1 = (this.getChild("n1"));
  13597. this.n37 = (this.getChild("n37"));
  13598. this.t0 = this.getTransition("t0");
  13599. this.t1 = this.getTransition("t1");
  13600. this.t2 = this.getTransition("t2");
  13601. this.t3 = this.getTransition("t3");
  13602. }
  13603. }
  13604. ui_Component41_1.URL = "ui://isxx5ak7trk9491";
  13605. class ui_againBtn extends fgui.GButton {
  13606. static createInstance() {
  13607. return (fgui.UIPackage.createObject("game", "againBtn"));
  13608. }
  13609. onConstruct() {
  13610. this.n2 = (this.getChild("n2"));
  13611. this.n1 = (this.getChild("n1"));
  13612. this.n5 = (this.getChild("n5"));
  13613. }
  13614. }
  13615. ui_againBtn.URL = "ui://isxx5ak7u58xv509";
  13616. class ui_Component118 extends fgui.GButton {
  13617. static createInstance() {
  13618. return (fgui.UIPackage.createObject("game", "Component118"));
  13619. }
  13620. onConstruct() {
  13621. this.c1 = this.getController("c1");
  13622. this.n14 = (this.getChild("n14"));
  13623. this.n9 = (this.getChild("n9"));
  13624. this.n10 = (this.getChild("n10"));
  13625. this.diamondTxt = (this.getChild("diamondTxt"));
  13626. this.n13 = (this.getChild("n13"));
  13627. this.n15 = (this.getChild("n15"));
  13628. }
  13629. }
  13630. ui_Component118.URL = "ui://isxx5ak7u8eiv4i2";
  13631. class ui_Component119 extends fgui.GComponent {
  13632. static createInstance() {
  13633. return (fgui.UIPackage.createObject("game", "Component119"));
  13634. }
  13635. onConstruct() {
  13636. this.n1 = (this.getChild("n1"));
  13637. this.n2 = (this.getChild("n2"));
  13638. this.n13 = (this.getChild("n13"));
  13639. this.n6 = (this.getChild("n6"));
  13640. this.screenNode = (this.getChild("screenNode"));
  13641. this.n15 = (this.getChild("n15"));
  13642. this.closeBtn = (this.getChild("closeBtn"));
  13643. this.share2Btn = (this.getChild("share2Btn"));
  13644. this.shareBtn = (this.getChild("shareBtn"));
  13645. this.tipsNode = (this.getChild("tipsNode"));
  13646. this.awardNode = (this.getChild("awardNode"));
  13647. }
  13648. }
  13649. ui_Component119.URL = "ui://isxx5ak7u8eiv4i3";
  13650. class ui_Component132_1 extends fgui.GComponent {
  13651. static createInstance() {
  13652. return (fgui.UIPackage.createObject("game", "Component132_1"));
  13653. }
  13654. onConstruct() {
  13655. this.n25 = (this.getChild("n25"));
  13656. this.n26 = (this.getChild("n26"));
  13657. this.n27 = (this.getChild("n27"));
  13658. this.t0 = this.getTransition("t0");
  13659. }
  13660. }
  13661. ui_Component132_1.URL = "ui://isxx5ak7uih8v568";
  13662. class ui_SecretaryDisplay extends fgui.GComponent {
  13663. static createInstance() {
  13664. return (fgui.UIPackage.createObject("game", "SecretaryDisplay"));
  13665. }
  13666. onConstruct() {
  13667. this.n2 = (this.getChild("n2"));
  13668. this.levelTxt = (this.getChild("levelTxt"));
  13669. this.n4 = (this.getChild("n4"));
  13670. this.secretary = (this.getChild("secretary"));
  13671. this.purchaseBtn = (this.getChild("purchaseBtn"));
  13672. this.n16 = (this.getChild("n16"));
  13673. this.n37 = (this.getChild("n37"));
  13674. this.n41 = (this.getChild("n41"));
  13675. this.n14 = (this.getChild("n14"));
  13676. this.n17 = (this.getChild("n17"));
  13677. this.heightTxt = (this.getChild("heightTxt"));
  13678. this.n46 = (this.getChild("n46"));
  13679. this.n36 = (this.getChild("n36"));
  13680. this.n38 = (this.getChild("n38"));
  13681. this.foodTxt = (this.getChild("foodTxt"));
  13682. this.n47 = (this.getChild("n47"));
  13683. this.n40 = (this.getChild("n40"));
  13684. this.n42 = (this.getChild("n42"));
  13685. this.historyTxt = (this.getChild("historyTxt"));
  13686. this.n48 = (this.getChild("n48"));
  13687. this.nameImg = (this.getChild("nameImg"));
  13688. this.n12 = (this.getChild("n12"));
  13689. this.n49 = (this.getChild("n49"));
  13690. this.t0 = this.getTransition("t0");
  13691. }
  13692. }
  13693. ui_SecretaryDisplay.URL = "ui://isxx5ak7uqohv4lo";
  13694. class ui_BallRodDisplay extends fgui.GComponent {
  13695. static createInstance() {
  13696. return (fgui.UIPackage.createObject("game", "BallRodDisplay"));
  13697. }
  13698. onConstruct() {
  13699. this.c1 = this.getController("c1");
  13700. this.n31 = (this.getChild("n31"));
  13701. this.n6 = (this.getChild("n6"));
  13702. this.nameTxt = (this.getChild("nameTxt"));
  13703. this.rodImg = (this.getChild("rodImg"));
  13704. this.levelNode = (this.getChild("levelNode"));
  13705. this.eftRod = (this.getChild("eftRod"));
  13706. this.purchaseBtn = (this.getChild("purchaseBtn"));
  13707. }
  13708. }
  13709. ui_BallRodDisplay.URL = "ui://isxx5ak7uqohv4lr";
  13710. class ui_Component111_11 extends fgui.GComponent {
  13711. static createInstance() {
  13712. return (fgui.UIPackage.createObject("game", "Component111_11"));
  13713. }
  13714. onConstruct() {
  13715. this.n68 = (this.getChild("n68"));
  13716. this.n69 = (this.getChild("n69"));
  13717. }
  13718. }
  13719. ui_Component111_11.URL = "ui://isxx5ak7vhzhv4hk";
  13720. class ui_Component112 extends fgui.GComponent {
  13721. static createInstance() {
  13722. return (fgui.UIPackage.createObject("game", "Component112"));
  13723. }
  13724. onConstruct() {
  13725. this.n68 = (this.getChild("n68"));
  13726. this.n70 = (this.getChild("n70"));
  13727. this.myMask = (this.getChild("myMask"));
  13728. }
  13729. }
  13730. ui_Component112.URL = "ui://isxx5ak7vhzhv4ho";
  13731. class ui_Component111 extends fgui.GComponent {
  13732. static createInstance() {
  13733. return (fgui.UIPackage.createObject("game", "Component111"));
  13734. }
  13735. onConstruct() {
  13736. this.n68 = (this.getChild("n68"));
  13737. this.myMask = (this.getChild("myMask"));
  13738. }
  13739. }
  13740. ui_Component111.URL = "ui://isxx5ak7vhzhv4hq";
  13741. class ui_Component144 extends fgui.GButton {
  13742. static createInstance() {
  13743. return (fgui.UIPackage.createObject("game", "Component144"));
  13744. }
  13745. onConstruct() {
  13746. this.n8 = (this.getChild("n8"));
  13747. }
  13748. }
  13749. ui_Component144.URL = "ui://isxx5ak7vv6av515";
  13750. class ui_Sign_com2 extends fgui.GComponent {
  13751. static createInstance() {
  13752. return (fgui.UIPackage.createObject("game", "Sign_com2"));
  13753. }
  13754. onConstruct() {
  13755. this.n0 = (this.getChild("n0"));
  13756. this.n1 = (this.getChild("n1"));
  13757. this.t0 = this.getTransition("t0");
  13758. }
  13759. }
  13760. ui_Sign_com2.URL = "ui://isxx5ak7wcn5v4k1";
  13761. class ui_Sign_guang extends fgui.GComponent {
  13762. static createInstance() {
  13763. return (fgui.UIPackage.createObject("game", "Sign_guang"));
  13764. }
  13765. onConstruct() {
  13766. this.n1 = (this.getChild("n1"));
  13767. this.n2 = (this.getChild("n2"));
  13768. this.n3 = (this.getChild("n3"));
  13769. this.n4 = (this.getChild("n4"));
  13770. this.n5 = (this.getChild("n5"));
  13771. this.n6 = (this.getChild("n6"));
  13772. this.n8 = (this.getChild("n8"));
  13773. }
  13774. }
  13775. ui_Sign_guang.URL = "ui://isxx5ak7wcn5v4k4";
  13776. class ui_SignMax extends fgui.GComponent {
  13777. static createInstance() {
  13778. return (fgui.UIPackage.createObject("game", "SignMax"));
  13779. }
  13780. onConstruct() {
  13781. this.c1 = this.getController("c1");
  13782. this.n7 = (this.getChild("n7"));
  13783. this.n15 = (this.getChild("n15"));
  13784. this.n8 = (this.getChild("n8"));
  13785. this.titleTxt = (this.getChild("titleTxt"));
  13786. this.myIcon1 = (this.getChild("myIcon1"));
  13787. this.numTxt1 = (this.getChild("numTxt1"));
  13788. this.myIcon2 = (this.getChild("myIcon2"));
  13789. this.n20 = (this.getChild("n20"));
  13790. this.n17 = (this.getChild("n17"));
  13791. this.numTxt2 = (this.getChild("numTxt2"));
  13792. this.n12 = (this.getChild("n12"));
  13793. this.n13 = (this.getChild("n13"));
  13794. this.n21 = (this.getChild("n21"));
  13795. this.n14 = (this.getChild("n14"));
  13796. }
  13797. }
  13798. ui_SignMax.URL = "ui://isxx5ak7wcn5v4k6";
  13799. class ui_Sign_com2_1 extends fgui.GComponent {
  13800. static createInstance() {
  13801. return (fgui.UIPackage.createObject("game", "Sign_com2_1"));
  13802. }
  13803. onConstruct() {
  13804. this.n0 = (this.getChild("n0"));
  13805. this.n1 = (this.getChild("n1"));
  13806. this.t0 = this.getTransition("t0");
  13807. }
  13808. }
  13809. ui_Sign_com2_1.URL = "ui://isxx5ak7wcn5v4k7";
  13810. class ui_Sign_com5 extends fgui.GComponent {
  13811. static createInstance() {
  13812. return (fgui.UIPackage.createObject("game", "Sign_com5"));
  13813. }
  13814. onConstruct() {
  13815. this.n3 = (this.getChild("n3"));
  13816. this.n29 = (this.getChild("n29"));
  13817. this.n4 = (this.getChild("n4"));
  13818. this.day1 = (this.getChild("day1"));
  13819. this.day2 = (this.getChild("day2"));
  13820. this.day3 = (this.getChild("day3"));
  13821. this.day4 = (this.getChild("day4"));
  13822. this.day5 = (this.getChild("day5"));
  13823. this.day6 = (this.getChild("day6"));
  13824. this.day7 = (this.getChild("day7"));
  13825. this.t0 = this.getTransition("t0");
  13826. }
  13827. }
  13828. ui_Sign_com5.URL = "ui://isxx5ak7wcn5v4k9";
  13829. class ui_Sign_com8 extends fgui.GComponent {
  13830. static createInstance() {
  13831. return (fgui.UIPackage.createObject("game", "Sign_com8"));
  13832. }
  13833. onConstruct() {
  13834. this.n48 = (this.getChild("n48"));
  13835. this.womanTxt = (this.getChild("womanTxt"));
  13836. this.t0 = this.getTransition("t0");
  13837. }
  13838. }
  13839. ui_Sign_com8.URL = "ui://isxx5ak7wcn5v4ka";
  13840. class ui_Sign_com6 extends fgui.GComponent {
  13841. static createInstance() {
  13842. return (fgui.UIPackage.createObject("game", "Sign_com6"));
  13843. }
  13844. onConstruct() {
  13845. this.n2 = (this.getChild("n2"));
  13846. this.n3 = (this.getChild("n3"));
  13847. this.t0 = this.getTransition("t0");
  13848. }
  13849. }
  13850. ui_Sign_com6.URL = "ui://isxx5ak7wcn5v4kb";
  13851. class ui_Sign_com7 extends fgui.GComponent {
  13852. static createInstance() {
  13853. return (fgui.UIPackage.createObject("game", "Sign_com7"));
  13854. }
  13855. onConstruct() {
  13856. this.n29 = (this.getChild("n29"));
  13857. this.n2 = (this.getChild("n2"));
  13858. }
  13859. }
  13860. ui_Sign_com7.URL = "ui://isxx5ak7wcn5v4kd";
  13861. class ui_UITurntable_com1_2 extends fgui.GComponent {
  13862. static createInstance() {
  13863. return (fgui.UIPackage.createObject("game", "UITurntable_com1_2"));
  13864. }
  13865. onConstruct() {
  13866. this.n5 = (this.getChild("n5"));
  13867. this.n4 = (this.getChild("n4"));
  13868. this.t0 = this.getTransition("t0");
  13869. }
  13870. }
  13871. ui_UITurntable_com1_2.URL = "ui://isxx5ak7wcn5v4kr";
  13872. class ui_UITurntable_com2 extends fgui.GComponent {
  13873. static createInstance() {
  13874. return (fgui.UIPackage.createObject("game", "UITurntable_com2"));
  13875. }
  13876. onConstruct() {
  13877. this.c1 = this.getController("c1");
  13878. this.n4 = (this.getChild("n4"));
  13879. this.n6 = (this.getChild("n6"));
  13880. this.n10 = (this.getChild("n10"));
  13881. this.n11 = (this.getChild("n11"));
  13882. this.n12 = (this.getChild("n12"));
  13883. this.n13 = (this.getChild("n13"));
  13884. this.n14 = (this.getChild("n14"));
  13885. this.n15 = (this.getChild("n15"));
  13886. this.n16 = (this.getChild("n16"));
  13887. this.n17 = (this.getChild("n17"));
  13888. this.n18 = (this.getChild("n18"));
  13889. this.n19 = (this.getChild("n19"));
  13890. this.n20 = (this.getChild("n20"));
  13891. this.n21 = (this.getChild("n21"));
  13892. this.n22 = (this.getChild("n22"));
  13893. this.n23 = (this.getChild("n23"));
  13894. this.n24 = (this.getChild("n24"));
  13895. this.n25 = (this.getChild("n25"));
  13896. this.n26 = (this.getChild("n26"));
  13897. this.n27 = (this.getChild("n27"));
  13898. this.n28 = (this.getChild("n28"));
  13899. this.n29 = (this.getChild("n29"));
  13900. this.n30 = (this.getChild("n30"));
  13901. this.n31 = (this.getChild("n31"));
  13902. this.n32 = (this.getChild("n32"));
  13903. this.n33 = (this.getChild("n33"));
  13904. }
  13905. }
  13906. ui_UITurntable_com2.URL = "ui://isxx5ak7wcn5v4ks";
  13907. class ui_UITurntable_com1_1 extends fgui.GComponent {
  13908. static createInstance() {
  13909. return (fgui.UIPackage.createObject("game", "UITurntable_com1_1"));
  13910. }
  13911. onConstruct() {
  13912. this.n5 = (this.getChild("n5"));
  13913. this.n4 = (this.getChild("n4"));
  13914. this.t0 = this.getTransition("t0");
  13915. }
  13916. }
  13917. ui_UITurntable_com1_1.URL = "ui://isxx5ak7wcn5v4kt";
  13918. class ui_UITurntable_com5 extends fgui.GComponent {
  13919. static createInstance() {
  13920. return (fgui.UIPackage.createObject("game", "UITurntable_com5"));
  13921. }
  13922. onConstruct() {
  13923. this.flashNode = (this.getChild("flashNode"));
  13924. this.rotNode = (this.getChild("rotNode"));
  13925. this.n3 = (this.getChild("n3"));
  13926. this.n21 = (this.getChild("n21"));
  13927. this.t0 = this.getTransition("t0");
  13928. }
  13929. }
  13930. ui_UITurntable_com5.URL = "ui://isxx5ak7wcn5v4kz";
  13931. class ui_UITurntable_com7 extends fgui.GComponent {
  13932. static createInstance() {
  13933. return (fgui.UIPackage.createObject("game", "UITurntable_com7"));
  13934. }
  13935. onConstruct() {
  13936. this.n2 = (this.getChild("n2"));
  13937. this.n35 = (this.getChild("n35"));
  13938. this.img1 = (this.getChild("img1"));
  13939. this.img2 = (this.getChild("img2"));
  13940. this.img3 = (this.getChild("img3"));
  13941. this.img4 = (this.getChild("img4"));
  13942. this.img6 = (this.getChild("img6"));
  13943. this.img5 = (this.getChild("img5"));
  13944. this.txt1 = (this.getChild("txt1"));
  13945. this.txt2 = (this.getChild("txt2"));
  13946. this.txt3 = (this.getChild("txt3"));
  13947. this.txt4 = (this.getChild("txt4"));
  13948. this.txt5 = (this.getChild("txt5"));
  13949. this.txt6 = (this.getChild("txt6"));
  13950. }
  13951. }
  13952. ui_UITurntable_com7.URL = "ui://isxx5ak7wcn5v4l1";
  13953. class ui_UITurntable_com9 extends fgui.GComponent {
  13954. static createInstance() {
  13955. return (fgui.UIPackage.createObject("game", "UITurntable_com9"));
  13956. }
  13957. onConstruct() {
  13958. this.n38 = (this.getChild("n38"));
  13959. this.n39 = (this.getChild("n39"));
  13960. }
  13961. }
  13962. ui_UITurntable_com9.URL = "ui://isxx5ak7wcn5v4l8";
  13963. class ui_UITurntable_com10 extends fgui.GComponent {
  13964. static createInstance() {
  13965. return (fgui.UIPackage.createObject("game", "UITurntable_com10"));
  13966. }
  13967. onConstruct() {
  13968. this.n39 = (this.getChild("n39"));
  13969. this.n40 = (this.getChild("n40"));
  13970. this.t0 = this.getTransition("t0");
  13971. }
  13972. }
  13973. ui_UITurntable_com10.URL = "ui://isxx5ak7wcn5v4l9";
  13974. class ui_UITurntable_com11 extends fgui.GComponent {
  13975. static createInstance() {
  13976. return (fgui.UIPackage.createObject("game", "UITurntable_com11"));
  13977. }
  13978. onConstruct() {
  13979. this.n38 = (this.getChild("n38"));
  13980. this.n39 = (this.getChild("n39"));
  13981. this.n40 = (this.getChild("n40"));
  13982. this.t0 = this.getTransition("t0");
  13983. }
  13984. }
  13985. ui_UITurntable_com11.URL = "ui://isxx5ak7wcn5v4la";
  13986. class ui_UITurntable_com12 extends fgui.GComponent {
  13987. static createInstance() {
  13988. return (fgui.UIPackage.createObject("game", "UITurntable_com12"));
  13989. }
  13990. onConstruct() {
  13991. this.n43 = (this.getChild("n43"));
  13992. this.barNode = (this.getChild("barNode"));
  13993. this.tipsTxt = (this.getChild("tipsTxt"));
  13994. this.n45 = (this.getChild("n45"));
  13995. this.boxBtn = (this.getChild("boxBtn"));
  13996. }
  13997. }
  13998. ui_UITurntable_com12.URL = "ui://isxx5ak7wcn5v4lb";
  13999. class ui_UITurntable_com1 extends fgui.GButton {
  14000. static createInstance() {
  14001. return (fgui.UIPackage.createObject("game", "UITurntable_com1"));
  14002. }
  14003. onConstruct() {
  14004. this.n41 = (this.getChild("n41"));
  14005. this.n42 = (this.getChild("n42"));
  14006. this.t0 = this.getTransition("t0");
  14007. }
  14008. }
  14009. ui_UITurntable_com1.URL = "ui://isxx5ak7wcn5v4lc";
  14010. class ui_UITurntable_com3 extends fgui.GComponent {
  14011. static createInstance() {
  14012. return (fgui.UIPackage.createObject("game", "UITurntable_com3"));
  14013. }
  14014. onConstruct() {
  14015. this.n48 = (this.getChild("n48"));
  14016. this.womanTxt = (this.getChild("womanTxt"));
  14017. this.t0 = this.getTransition("t0");
  14018. }
  14019. }
  14020. ui_UITurntable_com3.URL = "ui://isxx5ak7wcn5v4ld";
  14021. class ui_cancelBtn2 extends fgui.GButton {
  14022. static createInstance() {
  14023. return (fgui.UIPackage.createObject("game", "cancelBtn2"));
  14024. }
  14025. onConstruct() {
  14026. this.c1 = this.getController("c1");
  14027. this.n0 = (this.getChild("n0"));
  14028. this.n1 = (this.getChild("n1"));
  14029. this.n2 = (this.getChild("n2"));
  14030. this.n3 = (this.getChild("n3"));
  14031. this.n4 = (this.getChild("n4"));
  14032. this.n5 = (this.getChild("n5"));
  14033. this.n6 = (this.getChild("n6"));
  14034. this.n7 = (this.getChild("n7"));
  14035. this.n8 = (this.getChild("n8"));
  14036. this.powerEft = (this.getChild("powerEft"));
  14037. }
  14038. }
  14039. ui_cancelBtn2.URL = "ui://isxx5ak7wehi3ue";
  14040. class ui_shareBtn2 extends fgui.GButton {
  14041. static createInstance() {
  14042. return (fgui.UIPackage.createObject("game", "shareBtn2"));
  14043. }
  14044. onConstruct() {
  14045. this.c1 = this.getController("c1");
  14046. this.n2 = (this.getChild("n2"));
  14047. this.n24 = (this.getChild("n24"));
  14048. this.n1 = (this.getChild("n1"));
  14049. this.n3 = (this.getChild("n3"));
  14050. this.n23 = (this.getChild("n23"));
  14051. this.n4 = (this.getChild("n4"));
  14052. this.n5 = (this.getChild("n5"));
  14053. this.n6 = (this.getChild("n6"));
  14054. this.n20 = (this.getChild("n20"));
  14055. this.n21 = (this.getChild("n21"));
  14056. this.n22 = (this.getChild("n22"));
  14057. this.powerEft = (this.getChild("powerEft"));
  14058. }
  14059. }
  14060. ui_shareBtn2.URL = "ui://isxx5ak7wehi3uf";
  14061. class ui_UIMoney extends fgui.GComponent {
  14062. static createInstance() {
  14063. return (fgui.UIPackage.createObject("game", "UIMoney"));
  14064. }
  14065. onConstruct() {
  14066. this.c1 = this.getController("c1");
  14067. this.n4 = (this.getChild("n4"));
  14068. this.coinImg = (this.getChild("coinImg"));
  14069. this.addCoinBtn = (this.getChild("addCoinBtn"));
  14070. this.coinTxt = (this.getChild("coinTxt"));
  14071. this.n7 = (this.getChild("n7"));
  14072. this.addDiamondBtn = (this.getChild("addDiamondBtn"));
  14073. this.diamondTxt = (this.getChild("diamondTxt"));
  14074. this.diamondImg = (this.getChild("diamondImg"));
  14075. this.n12 = (this.getChild("n12"));
  14076. this.powerImg = (this.getChild("powerImg"));
  14077. this.addPowerBtn = (this.getChild("addPowerBtn"));
  14078. this.powerTxt = (this.getChild("powerTxt"));
  14079. this.powerTimeTxt = (this.getChild("powerTimeTxt"));
  14080. }
  14081. }
  14082. ui_UIMoney.URL = "ui://isxx5ak7wehi3ug";
  14083. class ui_backBtn extends fgui.GButton {
  14084. static createInstance() {
  14085. return (fgui.UIPackage.createObject("game", "backBtn"));
  14086. }
  14087. onConstruct() {
  14088. this.n0 = (this.getChild("n0"));
  14089. this.t0 = this.getTransition("t0");
  14090. this.t1 = this.getTransition("t1");
  14091. }
  14092. }
  14093. ui_backBtn.URL = "ui://isxx5ak7wehi3ul";
  14094. class ui_MoneyBtn extends fgui.GButton {
  14095. static createInstance() {
  14096. return (fgui.UIPackage.createObject("game", "MoneyBtn"));
  14097. }
  14098. onConstruct() {
  14099. this.button = this.getController("button");
  14100. this.n0 = (this.getChild("n0"));
  14101. }
  14102. }
  14103. ui_MoneyBtn.URL = "ui://isxx5ak7wehi3un";
  14104. class ui_UIMoneyBtn extends fgui.GComponent {
  14105. static createInstance() {
  14106. return (fgui.UIPackage.createObject("game", "UIMoneyBtn"));
  14107. }
  14108. onConstruct() {
  14109. this.n1 = (this.getChild("n1"));
  14110. this.closeBtn = (this.getChild("closeBtn"));
  14111. }
  14112. }
  14113. ui_UIMoneyBtn.URL = "ui://isxx5ak7wehi3up";
  14114. class ui_Component64 extends fgui.GComponent {
  14115. static createInstance() {
  14116. return (fgui.UIPackage.createObject("game", "Component64"));
  14117. }
  14118. onConstruct() {
  14119. this.n57 = (this.getChild("n57"));
  14120. this.n54 = (this.getChild("n54"));
  14121. this.n55 = (this.getChild("n55"));
  14122. this.n56 = (this.getChild("n56"));
  14123. this.t1 = this.getTransition("t1");
  14124. }
  14125. }
  14126. ui_Component64.URL = "ui://isxx5ak7wp26456";
  14127. class ui_Component41_3 extends fgui.GComponent {
  14128. static createInstance() {
  14129. return (fgui.UIPackage.createObject("game", "Component41_3"));
  14130. }
  14131. onConstruct() {
  14132. this.c1 = this.getController("c1");
  14133. this.n0 = (this.getChild("n0"));
  14134. this.n2 = (this.getChild("n2"));
  14135. this.cancelBtn = (this.getChild("cancelBtn"));
  14136. this.videoBtn = (this.getChild("videoBtn"));
  14137. this.n9 = (this.getChild("n9"));
  14138. this.n24 = (this.getChild("n24"));
  14139. this.n27 = (this.getChild("n27"));
  14140. this.titleTxt = (this.getChild("titleTxt"));
  14141. this.n28 = (this.getChild("n28"));
  14142. this.t0 = this.getTransition("t0");
  14143. }
  14144. }
  14145. ui_Component41_3.URL = "ui://isxx5ak7wyzsv4o1";
  14146. class ui_dh_zs_4 extends fgui.GComponent {
  14147. static createInstance() {
  14148. return (fgui.UIPackage.createObject("game", "dh_zs_4"));
  14149. }
  14150. onConstruct() {
  14151. this.n1 = (this.getChild("n1"));
  14152. this.n2 = (this.getChild("n2"));
  14153. this.n3 = (this.getChild("n3"));
  14154. this.n4 = (this.getChild("n4"));
  14155. this.n5 = (this.getChild("n5"));
  14156. this.n6 = (this.getChild("n6"));
  14157. this.n8 = (this.getChild("n8"));
  14158. this.t0 = this.getTransition("t0");
  14159. }
  14160. }
  14161. ui_dh_zs_4.URL = "ui://isxx5ak7wyzsv4o2";
  14162. class ui_Component71_1 extends fgui.GButton {
  14163. static createInstance() {
  14164. return (fgui.UIPackage.createObject("game", "Component71_1"));
  14165. }
  14166. onConstruct() {
  14167. this.n17 = (this.getChild("n17"));
  14168. this.t0 = this.getTransition("t0");
  14169. }
  14170. }
  14171. ui_Component71_1.URL = "ui://isxx5ak7xs1r47w";
  14172. class ui_Component83 extends fgui.GComponent {
  14173. static createInstance() {
  14174. return (fgui.UIPackage.createObject("game", "Component83"));
  14175. }
  14176. onConstruct() {
  14177. this.c1 = this.getController("c1");
  14178. this.n17 = (this.getChild("n17"));
  14179. this.n19 = (this.getChild("n19"));
  14180. this.n20 = (this.getChild("n20"));
  14181. }
  14182. }
  14183. ui_Component83.URL = "ui://isxx5ak7xs1r47z";
  14184. class ui_Component84 extends fgui.GComponent {
  14185. static createInstance() {
  14186. return (fgui.UIPackage.createObject("game", "Component84"));
  14187. }
  14188. onConstruct() {
  14189. this.c1 = this.getController("c1");
  14190. this.n4 = (this.getChild("n4"));
  14191. this.n22 = (this.getChild("n22"));
  14192. this.n23 = (this.getChild("n23"));
  14193. this.numTxt = (this.getChild("numTxt"));
  14194. this.n25 = (this.getChild("n25"));
  14195. this.n26 = (this.getChild("n26"));
  14196. }
  14197. }
  14198. ui_Component84.URL = "ui://isxx5ak7xs1r480";
  14199. class ui_Component84_1 extends fgui.GComponent {
  14200. static createInstance() {
  14201. return (fgui.UIPackage.createObject("game", "Component84_1"));
  14202. }
  14203. onConstruct() {
  14204. this.c1 = this.getController("c1");
  14205. this.n4 = (this.getChild("n4"));
  14206. this.n22 = (this.getChild("n22"));
  14207. this.n23 = (this.getChild("n23"));
  14208. this.numTxt = (this.getChild("numTxt"));
  14209. this.n25 = (this.getChild("n25"));
  14210. this.n26 = (this.getChild("n26"));
  14211. }
  14212. }
  14213. ui_Component84_1.URL = "ui://isxx5ak7xs1r481";
  14214. class ui_Component85 extends fgui.GComponent {
  14215. static createInstance() {
  14216. return (fgui.UIPackage.createObject("game", "Component85"));
  14217. }
  14218. onConstruct() {
  14219. this.n1 = (this.getChild("n1"));
  14220. this.n6 = (this.getChild("n6"));
  14221. this.n2 = (this.getChild("n2"));
  14222. this.n3 = (this.getChild("n3"));
  14223. this.levelTxt = (this.getChild("levelTxt"));
  14224. this.n10 = (this.getChild("n10"));
  14225. this.n11 = (this.getChild("n11"));
  14226. this.n12 = (this.getChild("n12"));
  14227. this.n13 = (this.getChild("n13"));
  14228. this.n14 = (this.getChild("n14"));
  14229. this.modeNode = (this.getChild("modeNode"));
  14230. this.n18 = (this.getChild("n18"));
  14231. this.conditionTxt = (this.getChild("conditionTxt"));
  14232. this.diamondNode = (this.getChild("diamondNode"));
  14233. this.coinNode = (this.getChild("coinNode"));
  14234. this.startBtn = (this.getChild("startBtn"));
  14235. this.n28 = (this.getChild("n28"));
  14236. this.displayRoot = (this.getChild("displayRoot"));
  14237. this.t0 = this.getTransition("t0");
  14238. }
  14239. }
  14240. ui_Component85.URL = "ui://isxx5ak7xs1r482";
  14241. class ui_Component86 extends fgui.GButton {
  14242. static createInstance() {
  14243. return (fgui.UIPackage.createObject("game", "Component86"));
  14244. }
  14245. onConstruct() {
  14246. this.n15 = (this.getChild("n15"));
  14247. this.t0 = this.getTransition("t0");
  14248. }
  14249. }
  14250. ui_Component86.URL = "ui://isxx5ak7xs1r483";
  14251. class ui_Component87 extends fgui.GComponent {
  14252. static createInstance() {
  14253. return (fgui.UIPackage.createObject("game", "Component87"));
  14254. }
  14255. onConstruct() {
  14256. this.n66 = (this.getChild("n66"));
  14257. this.myProgress = (this.getChild("myProgress"));
  14258. this.starAni = (this.getChild("starAni"));
  14259. this.hpTxt = (this.getChild("hpTxt"));
  14260. this.n74 = (this.getChild("n74"));
  14261. this.n73 = (this.getChild("n73"));
  14262. this.ballTxt = (this.getChild("ballTxt"));
  14263. this.n76 = (this.getChild("n76"));
  14264. this.helpLineBtn = (this.getChild("helpLineBtn"));
  14265. this.levelTxt = (this.getChild("levelTxt"));
  14266. this.star1 = (this.getChild("star1"));
  14267. this.star2 = (this.getChild("star2"));
  14268. this.star3 = (this.getChild("star3"));
  14269. }
  14270. }
  14271. ui_Component87.URL = "ui://isxx5ak7xs1r48m";
  14272. class ui_Component88 extends fgui.GProgressBar {
  14273. static createInstance() {
  14274. return (fgui.UIPackage.createObject("game", "Component88"));
  14275. }
  14276. onConstruct() {
  14277. this.n68 = (this.getChild("n68"));
  14278. this.bar = (this.getChild("bar"));
  14279. }
  14280. }
  14281. ui_Component88.URL = "ui://isxx5ak7xs1r48n";
  14282. class ui_Component89 extends fgui.GComponent {
  14283. static createInstance() {
  14284. return (fgui.UIPackage.createObject("game", "Component89"));
  14285. }
  14286. onConstruct() {
  14287. this.c1 = this.getController("c1");
  14288. this.n71 = (this.getChild("n71"));
  14289. this.n72 = (this.getChild("n72"));
  14290. }
  14291. }
  14292. ui_Component89.URL = "ui://isxx5ak7xs1r48o";
  14293. class ui_Component90 extends fgui.GComponent {
  14294. static createInstance() {
  14295. return (fgui.UIPackage.createObject("game", "Component90"));
  14296. }
  14297. onConstruct() {
  14298. this.c1 = this.getController("c1");
  14299. this.n64 = (this.getChild("n64"));
  14300. this.n65 = (this.getChild("n65"));
  14301. this.n66 = (this.getChild("n66"));
  14302. this.t0 = this.getTransition("t0");
  14303. }
  14304. }
  14305. ui_Component90.URL = "ui://isxx5ak7xs1r48p";
  14306. class ui_Component127 extends fgui.GButton {
  14307. static createInstance() {
  14308. return (fgui.UIPackage.createObject("game", "Component127"));
  14309. }
  14310. onConstruct() {
  14311. this.n5 = (this.getChild("n5"));
  14312. }
  14313. }
  14314. ui_Component127.URL = "ui://isxx5ak7yjr4v4m6";
  14315. class gameBinder {
  14316. static bindAll() {
  14317. fgui.UIObjectFactory.setExtension(ui_ShowItem.URL, ui_ShowItem);
  14318. fgui.UIObjectFactory.setExtension(ui_Component92.URL, ui_Component92);
  14319. fgui.UIObjectFactory.setExtension(ui_Component129.URL, ui_Component129);
  14320. fgui.UIObjectFactory.setExtension(ui_Component130.URL, ui_Component130);
  14321. fgui.UIObjectFactory.setExtension(ui_powerEft.URL, ui_powerEft);
  14322. fgui.UIObjectFactory.setExtension(ui_UILevelDisplay.URL, ui_UILevelDisplay);
  14323. fgui.UIObjectFactory.setExtension(ui_PutBallLevelDisplay.URL, ui_PutBallLevelDisplay);
  14324. fgui.UIObjectFactory.setExtension(ui_Component79.URL, ui_Component79);
  14325. fgui.UIObjectFactory.setExtension(ui_Component80.URL, ui_Component80);
  14326. fgui.UIObjectFactory.setExtension(ui_UISign.URL, ui_UISign);
  14327. fgui.UIObjectFactory.setExtension(ui_SignNormal.URL, ui_SignNormal);
  14328. fgui.UIObjectFactory.setExtension(ui_screenNode.URL, ui_screenNode);
  14329. fgui.UIObjectFactory.setExtension(ui_GetAwrad_com1.URL, ui_GetAwrad_com1);
  14330. fgui.UIObjectFactory.setExtension(ui_GetAwrad_com2.URL, ui_GetAwrad_com2);
  14331. fgui.UIObjectFactory.setExtension(ui_Component128.URL, ui_Component128);
  14332. fgui.UIObjectFactory.setExtension(ui_Component100_1.URL, ui_Component100_1);
  14333. fgui.UIObjectFactory.setExtension(ui_Component142.URL, ui_Component142);
  14334. fgui.UIObjectFactory.setExtension(ui_main_guang.URL, ui_main_guang);
  14335. fgui.UIObjectFactory.setExtension(ui_UITry.URL, ui_UITry);
  14336. fgui.UIObjectFactory.setExtension(ui_try_com1.URL, ui_try_com1);
  14337. fgui.UIObjectFactory.setExtension(ui_try_com2.URL, ui_try_com2);
  14338. fgui.UIObjectFactory.setExtension(ui_try_com3.URL, ui_try_com3);
  14339. fgui.UIObjectFactory.setExtension(ui_Component121.URL, ui_Component121);
  14340. fgui.UIObjectFactory.setExtension(ui_huihe1.URL, ui_huihe1);
  14341. fgui.UIObjectFactory.setExtension(ui_huihe2.URL, ui_huihe2);
  14342. fgui.UIObjectFactory.setExtension(ui_UIGuanYu.URL, ui_UIGuanYu);
  14343. fgui.UIObjectFactory.setExtension(ui_Component143.URL, ui_Component143);
  14344. fgui.UIObjectFactory.setExtension(ui_dh_jingbi2.URL, ui_dh_jingbi2);
  14345. fgui.UIObjectFactory.setExtension(ui_dh_jingbi2_1.URL, ui_dh_jingbi2_1);
  14346. fgui.UIObjectFactory.setExtension(ui_dh_jingbi3.URL, ui_dh_jingbi3);
  14347. fgui.UIObjectFactory.setExtension(ui_dh_jingbi3_1.URL, ui_dh_jingbi3_1);
  14348. fgui.UIObjectFactory.setExtension(ui_hb_jinbi1.URL, ui_hb_jinbi1);
  14349. fgui.UIObjectFactory.setExtension(ui_hb_jinbi2.URL, ui_hb_jinbi2);
  14350. fgui.UIObjectFactory.setExtension(ui_hb_jinbi3.URL, ui_hb_jinbi3);
  14351. fgui.UIObjectFactory.setExtension(ui_Component104.URL, ui_Component104);
  14352. fgui.UIObjectFactory.setExtension(ui_Component105.URL, ui_Component105);
  14353. fgui.UIObjectFactory.setExtension(ui_Component106.URL, ui_Component106);
  14354. fgui.UIObjectFactory.setExtension(ui_hb_zs1.URL, ui_hb_zs1);
  14355. fgui.UIObjectFactory.setExtension(ui_dh_zs1.URL, ui_dh_zs1);
  14356. fgui.UIObjectFactory.setExtension(ui_dh_zs1_1.URL, ui_dh_zs1_1);
  14357. fgui.UIObjectFactory.setExtension(ui_hb_zs2.URL, ui_hb_zs2);
  14358. fgui.UIObjectFactory.setExtension(ui_hb_zs3.URL, ui_hb_zs3);
  14359. fgui.UIObjectFactory.setExtension(ui_dh_zs2.URL, ui_dh_zs2);
  14360. fgui.UIObjectFactory.setExtension(ui_dh_zs2_1.URL, ui_dh_zs2_1);
  14361. fgui.UIObjectFactory.setExtension(ui_dh_zs3.URL, ui_dh_zs3);
  14362. fgui.UIObjectFactory.setExtension(ui_dh_zs3_1.URL, ui_dh_zs3_1);
  14363. fgui.UIObjectFactory.setExtension(ui_Component107.URL, ui_Component107);
  14364. fgui.UIObjectFactory.setExtension(ui_box_com1.URL, ui_box_com1);
  14365. fgui.UIObjectFactory.setExtension(ui_UIBox.URL, ui_UIBox);
  14366. fgui.UIObjectFactory.setExtension(ui_box_com2.URL, ui_box_com2);
  14367. fgui.UIObjectFactory.setExtension(ui_box_com4.URL, ui_box_com4);
  14368. fgui.UIObjectFactory.setExtension(ui_box_com3.URL, ui_box_com3);
  14369. fgui.UIObjectFactory.setExtension(ui_Component97.URL, ui_Component97);
  14370. fgui.UIObjectFactory.setExtension(ui_Component98.URL, ui_Component98);
  14371. fgui.UIObjectFactory.setExtension(ui_Component28_11.URL, ui_Component28_11);
  14372. fgui.UIObjectFactory.setExtension(ui_Component58_11.URL, ui_Component58_11);
  14373. fgui.UIObjectFactory.setExtension(ui_UIShop.URL, ui_UIShop);
  14374. fgui.UIObjectFactory.setExtension(ui_Component100.URL, ui_Component100);
  14375. fgui.UIObjectFactory.setExtension(ui_Component101.URL, ui_Component101);
  14376. fgui.UIObjectFactory.setExtension(ui_Component53.URL, ui_Component53);
  14377. fgui.UIObjectFactory.setExtension(ui_Component58.URL, ui_Component58);
  14378. fgui.UIObjectFactory.setExtension(ui_Component59.URL, ui_Component59);
  14379. fgui.UIObjectFactory.setExtension(ui_RulerNode.URL, ui_RulerNode);
  14380. fgui.UIObjectFactory.setExtension(ui_Component108.URL, ui_Component108);
  14381. fgui.UIObjectFactory.setExtension(ui_Component63.URL, ui_Component63);
  14382. fgui.UIObjectFactory.setExtension(ui_UIMsg.URL, ui_UIMsg);
  14383. fgui.UIObjectFactory.setExtension(ui_topNode.URL, ui_topNode);
  14384. fgui.UIObjectFactory.setExtension(ui_selfProgress.URL, ui_selfProgress);
  14385. fgui.UIObjectFactory.setExtension(ui_aiProgress.URL, ui_aiProgress);
  14386. fgui.UIObjectFactory.setExtension(ui_ballDisplay.URL, ui_ballDisplay);
  14387. fgui.UIObjectFactory.setExtension(ui_moveNode.URL, ui_moveNode);
  14388. fgui.UIObjectFactory.setExtension(ui_UIVideoShare.URL, ui_UIVideoShare);
  14389. fgui.UIObjectFactory.setExtension(ui_cancelBtn.URL, ui_cancelBtn);
  14390. fgui.UIObjectFactory.setExtension(ui_shareBtn.URL, ui_shareBtn);
  14391. fgui.UIObjectFactory.setExtension(ui_share2Btn.URL, ui_share2Btn);
  14392. fgui.UIObjectFactory.setExtension(ui_UIRodMethod.URL, ui_UIRodMethod);
  14393. fgui.UIObjectFactory.setExtension(ui_rodMethodNode.URL, ui_rodMethodNode);
  14394. fgui.UIObjectFactory.setExtension(ui_sureBtn.URL, ui_sureBtn);
  14395. fgui.UIObjectFactory.setExtension(ui_UIGameEnd.URL, ui_UIGameEnd);
  14396. fgui.UIObjectFactory.setExtension(ui_Component18.URL, ui_Component18);
  14397. fgui.UIObjectFactory.setExtension(ui_Component45.URL, ui_Component45);
  14398. fgui.UIObjectFactory.setExtension(ui_emotionDisplay.URL, ui_emotionDisplay);
  14399. fgui.UIObjectFactory.setExtension(ui_UIWordsList.URL, ui_UIWordsList);
  14400. fgui.UIObjectFactory.setExtension(ui_Component49.URL, ui_Component49);
  14401. fgui.UIObjectFactory.setExtension(ui_Component50.URL, ui_Component50);
  14402. fgui.UIObjectFactory.setExtension(ui_Component51.URL, ui_Component51);
  14403. fgui.UIObjectFactory.setExtension(ui_Button5.URL, ui_Button5);
  14404. fgui.UIObjectFactory.setExtension(ui_Component124.URL, ui_Component124);
  14405. fgui.UIObjectFactory.setExtension(ui_Component125.URL, ui_Component125);
  14406. fgui.UIObjectFactory.setExtension(ui_Component52.URL, ui_Component52);
  14407. fgui.UIObjectFactory.setExtension(ui_drawBtn.URL, ui_drawBtn);
  14408. fgui.UIObjectFactory.setExtension(ui_Component43.URL, ui_Component43);
  14409. fgui.UIObjectFactory.setExtension(ui_wordsDisplay.URL, ui_wordsDisplay);
  14410. fgui.UIObjectFactory.setExtension(ui_Component3.URL, ui_Component3);
  14411. fgui.UIObjectFactory.setExtension(ui_Component4.URL, ui_Component4);
  14412. fgui.UIObjectFactory.setExtension(ui_Component7.URL, ui_Component7);
  14413. fgui.UIObjectFactory.setExtension(ui_Component8.URL, ui_Component8);
  14414. fgui.UIObjectFactory.setExtension(ui_Component9.URL, ui_Component9);
  14415. fgui.UIObjectFactory.setExtension(ui_Component10.URL, ui_Component10);
  14416. fgui.UIObjectFactory.setExtension(ui_Component11.URL, ui_Component11);
  14417. fgui.UIObjectFactory.setExtension(ui_Component12.URL, ui_Component12);
  14418. fgui.UIObjectFactory.setExtension(ui_Component13.URL, ui_Component13);
  14419. fgui.UIObjectFactory.setExtension(ui_Component16.URL, ui_Component16);
  14420. fgui.UIObjectFactory.setExtension(ui_dh_js_tuowei.URL, ui_dh_js_tuowei);
  14421. fgui.UIObjectFactory.setExtension(ui_dh_js_tw_g.URL, ui_dh_js_tw_g);
  14422. fgui.UIObjectFactory.setExtension(ui_dh_js_xingxing.URL, ui_dh_js_xingxing);
  14423. fgui.UIObjectFactory.setExtension(ui_dh_zy_jiazai.URL, ui_dh_zy_jiazai);
  14424. fgui.UIObjectFactory.setExtension(ui_dh_js_xingxing2.URL, ui_dh_js_xingxing2);
  14425. fgui.UIObjectFactory.setExtension(ui_dh_js_tuowei2.URL, ui_dh_js_tuowei2);
  14426. fgui.UIObjectFactory.setExtension(ui_dh_js_tw_g_1.URL, ui_dh_js_tw_g_1);
  14427. fgui.UIObjectFactory.setExtension(ui_dh_js_shibai_1.URL, ui_dh_js_shibai_1);
  14428. fgui.UIObjectFactory.setExtension(ui_UISkill.URL, ui_UISkill);
  14429. fgui.UIObjectFactory.setExtension(ui_special.URL, ui_special);
  14430. fgui.UIObjectFactory.setExtension(ui_Component145.URL, ui_Component145);
  14431. fgui.UIObjectFactory.setExtension(ui_guanyuAni.URL, ui_guanyuAni);
  14432. fgui.UIObjectFactory.setExtension(ui_longBtn.URL, ui_longBtn);
  14433. fgui.UIObjectFactory.setExtension(ui_Component146.URL, ui_Component146);
  14434. fgui.UIObjectFactory.setExtension(ui_Component146_11.URL, ui_Component146_11);
  14435. fgui.UIObjectFactory.setExtension(ui_Component111_1.URL, ui_Component111_1);
  14436. fgui.UIObjectFactory.setExtension(ui_Component64_1.URL, ui_Component64_1);
  14437. fgui.UIObjectFactory.setExtension(ui_ModeSelection_com123.URL, ui_ModeSelection_com123);
  14438. fgui.UIObjectFactory.setExtension(ui_Component132_2.URL, ui_Component132_2);
  14439. fgui.UIObjectFactory.setExtension(ui_UIPower$1.URL, ui_UIPower$1);
  14440. fgui.UIObjectFactory.setExtension(ui_Component133.URL, ui_Component133);
  14441. fgui.UIObjectFactory.setExtension(ui_Component134.URL, ui_Component134);
  14442. fgui.UIObjectFactory.setExtension(ui_Component135.URL, ui_Component135);
  14443. fgui.UIObjectFactory.setExtension(ui_Component137.URL, ui_Component137);
  14444. fgui.UIObjectFactory.setExtension(ui_dh_zuanshi.URL, ui_dh_zuanshi);
  14445. fgui.UIObjectFactory.setExtension(ui_Component138.URL, ui_Component138);
  14446. fgui.UIObjectFactory.setExtension(ui_Component139.URL, ui_Component139);
  14447. fgui.UIObjectFactory.setExtension(ui_Component140.URL, ui_Component140);
  14448. fgui.UIObjectFactory.setExtension(ui_Component141.URL, ui_Component141);
  14449. fgui.UIObjectFactory.setExtension(ui_UIMain.URL, ui_UIMain);
  14450. fgui.UIObjectFactory.setExtension(ui_UIGame.URL, ui_UIGame);
  14451. fgui.UIObjectFactory.setExtension(ui_powerNode.URL, ui_powerNode);
  14452. fgui.UIObjectFactory.setExtension(ui_D2Ball.URL, ui_D2Ball);
  14453. fgui.UIObjectFactory.setExtension(ui_dh_jingbi1.URL, ui_dh_jingbi1);
  14454. fgui.UIObjectFactory.setExtension(ui_Component94.URL, ui_Component94);
  14455. fgui.UIObjectFactory.setExtension(ui_Component95.URL, ui_Component95);
  14456. fgui.UIObjectFactory.setExtension(ui_Component126.URL, ui_Component126);
  14457. fgui.UIObjectFactory.setExtension(ui_UIFlyEft.URL, ui_UIFlyEft);
  14458. fgui.UIObjectFactory.setExtension(ui_Component60.URL, ui_Component60);
  14459. fgui.UIObjectFactory.setExtension(ui_Component98_3.URL, ui_Component98_3);
  14460. fgui.UIObjectFactory.setExtension(ui_ModeSelection_com1.URL, ui_ModeSelection_com1);
  14461. fgui.UIObjectFactory.setExtension(ui_ModeSelection_com2.URL, ui_ModeSelection_com2);
  14462. fgui.UIObjectFactory.setExtension(ui_ModeSelection_com3.URL, ui_ModeSelection_com3);
  14463. fgui.UIObjectFactory.setExtension(ui_UIInvitation.URL, ui_UIInvitation);
  14464. fgui.UIObjectFactory.setExtension(ui_Invitation_com1.URL, ui_Invitation_com1);
  14465. fgui.UIObjectFactory.setExtension(ui_Component87_1.URL, ui_Component87_1);
  14466. fgui.UIObjectFactory.setExtension(ui_sqg1.URL, ui_sqg1);
  14467. fgui.UIObjectFactory.setExtension(ui_sqg2.URL, ui_sqg2);
  14468. fgui.UIObjectFactory.setExtension(ui_sqg3.URL, ui_sqg3);
  14469. fgui.UIObjectFactory.setExtension(ui_sqg4.URL, ui_sqg4);
  14470. fgui.UIObjectFactory.setExtension(ui_Component36.URL, ui_Component36);
  14471. fgui.UIObjectFactory.setExtension(ui_Component37.URL, ui_Component37);
  14472. fgui.UIObjectFactory.setExtension(ui_UISetting.URL, ui_UISetting);
  14473. fgui.UIObjectFactory.setExtension(ui_Component39.URL, ui_Component39);
  14474. fgui.UIObjectFactory.setExtension(ui_Component40.URL, ui_Component40);
  14475. fgui.UIObjectFactory.setExtension(ui_UITips.URL, ui_UITips);
  14476. fgui.UIObjectFactory.setExtension(ui_Component41.URL, ui_Component41);
  14477. fgui.UIObjectFactory.setExtension(ui_Component42.URL, ui_Component42);
  14478. fgui.UIObjectFactory.setExtension(ui_UIMatching.URL, ui_UIMatching);
  14479. fgui.UIObjectFactory.setExtension(ui_dh_js_shengli.URL, ui_dh_js_shengli);
  14480. fgui.UIObjectFactory.setExtension(ui_dh_js_shengli_g.URL, ui_dh_js_shengli_g);
  14481. fgui.UIObjectFactory.setExtension(ui_dh_js_shibai.URL, ui_dh_js_shibai);
  14482. fgui.UIObjectFactory.setExtension(ui_dh_zy_ganfa.URL, ui_dh_zy_ganfa);
  14483. fgui.UIObjectFactory.setExtension(ui_dh_zy_sc_guang.URL, ui_dh_zy_sc_guang);
  14484. fgui.UIObjectFactory.setExtension(ui_dh_zy_shangcheng.URL, ui_dh_zy_shangcheng);
  14485. fgui.UIObjectFactory.setExtension(ui_dh_zy_wanfa.URL, ui_dh_zy_wanfa);
  14486. fgui.UIObjectFactory.setExtension(ui_Component53_1.URL, ui_Component53_1);
  14487. fgui.UIObjectFactory.setExtension(ui_Component30.URL, ui_Component30);
  14488. fgui.UIObjectFactory.setExtension(ui_Component30_1.URL, ui_Component30_1);
  14489. fgui.UIObjectFactory.setExtension(ui_Component31.URL, ui_Component31);
  14490. fgui.UIObjectFactory.setExtension(ui_UIGetAward.URL, ui_UIGetAward);
  14491. fgui.UIObjectFactory.setExtension(ui_Component32.URL, ui_Component32);
  14492. fgui.UIObjectFactory.setExtension(ui_AwardItem.URL, ui_AwardItem);
  14493. fgui.UIObjectFactory.setExtension(ui_UIAddProp.URL, ui_UIAddProp);
  14494. fgui.UIObjectFactory.setExtension(ui_UIRanking.URL, ui_UIRanking);
  14495. fgui.UIObjectFactory.setExtension(ui_ranking_com1.URL, ui_ranking_com1);
  14496. fgui.UIObjectFactory.setExtension(ui_ranking_com2.URL, ui_ranking_com2);
  14497. fgui.UIObjectFactory.setExtension(ui_ranking_com3.URL, ui_ranking_com3);
  14498. fgui.UIObjectFactory.setExtension(ui_ranking_com4.URL, ui_ranking_com4);
  14499. fgui.UIObjectFactory.setExtension(ui_ranking_com5.URL, ui_ranking_com5);
  14500. fgui.UIObjectFactory.setExtension(ui_RankItem.URL, ui_RankItem);
  14501. fgui.UIObjectFactory.setExtension(ui_ranking_com9.URL, ui_ranking_com9);
  14502. fgui.UIObjectFactory.setExtension(ui_ranking_com10.URL, ui_ranking_com10);
  14503. fgui.UIObjectFactory.setExtension(ui_ranking_com11.URL, ui_ranking_com11);
  14504. fgui.UIObjectFactory.setExtension(ui_ranking_com13.URL, ui_ranking_com13);
  14505. fgui.UIObjectFactory.setExtension(ui_Component122.URL, ui_Component122);
  14506. fgui.UIObjectFactory.setExtension(ui_skillItem.URL, ui_skillItem);
  14507. fgui.UIObjectFactory.setExtension(ui_Component26.URL, ui_Component26);
  14508. fgui.UIObjectFactory.setExtension(ui_Component28.URL, ui_Component28);
  14509. fgui.UIObjectFactory.setExtension(ui_Component1302.URL, ui_Component1302);
  14510. fgui.UIObjectFactory.setExtension(ui_Component113.URL, ui_Component113);
  14511. fgui.UIObjectFactory.setExtension(ui_Component114.URL, ui_Component114);
  14512. fgui.UIObjectFactory.setExtension(ui_Component115.URL, ui_Component115);
  14513. fgui.UIObjectFactory.setExtension(ui_Component117.URL, ui_Component117);
  14514. fgui.UIObjectFactory.setExtension(ui_UIModeSelection.URL, ui_UIModeSelection);
  14515. fgui.UIObjectFactory.setExtension(ui_Component98_1.URL, ui_Component98_1);
  14516. fgui.UIObjectFactory.setExtension(ui_UISecretary.URL, ui_UISecretary);
  14517. fgui.UIObjectFactory.setExtension(ui_Component61.URL, ui_Component61);
  14518. fgui.UIObjectFactory.setExtension(ui_Component62.URL, ui_Component62);
  14519. fgui.UIObjectFactory.setExtension(ui_d3Root.URL, ui_d3Root);
  14520. fgui.UIObjectFactory.setExtension(ui_d2Root.URL, ui_d2Root);
  14521. fgui.UIObjectFactory.setExtension(ui_ballNode.URL, ui_ballNode);
  14522. fgui.UIObjectFactory.setExtension(ui_D2Gan.URL, ui_D2Gan);
  14523. fgui.UIObjectFactory.setExtension(ui_border.URL, ui_border);
  14524. fgui.UIObjectFactory.setExtension(ui_HelpLine.URL, ui_HelpLine);
  14525. fgui.UIObjectFactory.setExtension(ui_UIRepentProp.URL, ui_UIRepentProp);
  14526. fgui.UIObjectFactory.setExtension(ui_Component41_2.URL, ui_Component41_2);
  14527. fgui.UIObjectFactory.setExtension(ui_Component41_1.URL, ui_Component41_1);
  14528. fgui.UIObjectFactory.setExtension(ui_againBtn.URL, ui_againBtn);
  14529. fgui.UIObjectFactory.setExtension(ui_Component118.URL, ui_Component118);
  14530. fgui.UIObjectFactory.setExtension(ui_Component119.URL, ui_Component119);
  14531. fgui.UIObjectFactory.setExtension(ui_Component132_1.URL, ui_Component132_1);
  14532. fgui.UIObjectFactory.setExtension(ui_SecretaryDisplay.URL, ui_SecretaryDisplay);
  14533. fgui.UIObjectFactory.setExtension(ui_BallRodDisplay.URL, ui_BallRodDisplay);
  14534. fgui.UIObjectFactory.setExtension(ui_UIAddCoin.URL, ui_UIAddCoin);
  14535. fgui.UIObjectFactory.setExtension(ui_Component111_11.URL, ui_Component111_11);
  14536. fgui.UIObjectFactory.setExtension(ui_Component112.URL, ui_Component112);
  14537. fgui.UIObjectFactory.setExtension(ui_Component111.URL, ui_Component111);
  14538. fgui.UIObjectFactory.setExtension(ui_Component144.URL, ui_Component144);
  14539. fgui.UIObjectFactory.setExtension(ui_Sign_com2.URL, ui_Sign_com2);
  14540. fgui.UIObjectFactory.setExtension(ui_Sign_guang.URL, ui_Sign_guang);
  14541. fgui.UIObjectFactory.setExtension(ui_SignMax.URL, ui_SignMax);
  14542. fgui.UIObjectFactory.setExtension(ui_Sign_com2_1.URL, ui_Sign_com2_1);
  14543. fgui.UIObjectFactory.setExtension(ui_Sign_com5.URL, ui_Sign_com5);
  14544. fgui.UIObjectFactory.setExtension(ui_Sign_com8.URL, ui_Sign_com8);
  14545. fgui.UIObjectFactory.setExtension(ui_Sign_com6.URL, ui_Sign_com6);
  14546. fgui.UIObjectFactory.setExtension(ui_Sign_com7.URL, ui_Sign_com7);
  14547. fgui.UIObjectFactory.setExtension(ui_UIDraw.URL, ui_UIDraw);
  14548. fgui.UIObjectFactory.setExtension(ui_UITurntable_com1_2.URL, ui_UITurntable_com1_2);
  14549. fgui.UIObjectFactory.setExtension(ui_UITurntable_com2.URL, ui_UITurntable_com2);
  14550. fgui.UIObjectFactory.setExtension(ui_UITurntable_com1_1.URL, ui_UITurntable_com1_1);
  14551. fgui.UIObjectFactory.setExtension(ui_UITurntable_com5.URL, ui_UITurntable_com5);
  14552. fgui.UIObjectFactory.setExtension(ui_UITurntable_com7.URL, ui_UITurntable_com7);
  14553. fgui.UIObjectFactory.setExtension(ui_UITurntable_com9.URL, ui_UITurntable_com9);
  14554. fgui.UIObjectFactory.setExtension(ui_UITurntable_com10.URL, ui_UITurntable_com10);
  14555. fgui.UIObjectFactory.setExtension(ui_UITurntable_com11.URL, ui_UITurntable_com11);
  14556. fgui.UIObjectFactory.setExtension(ui_UITurntable_com12.URL, ui_UITurntable_com12);
  14557. fgui.UIObjectFactory.setExtension(ui_UITurntable_com1.URL, ui_UITurntable_com1);
  14558. fgui.UIObjectFactory.setExtension(ui_UITurntable_com3.URL, ui_UITurntable_com3);
  14559. fgui.UIObjectFactory.setExtension(ui_cancelBtn2.URL, ui_cancelBtn2);
  14560. fgui.UIObjectFactory.setExtension(ui_shareBtn2.URL, ui_shareBtn2);
  14561. fgui.UIObjectFactory.setExtension(ui_UIMoney.URL, ui_UIMoney);
  14562. fgui.UIObjectFactory.setExtension(ui_backBtn.URL, ui_backBtn);
  14563. fgui.UIObjectFactory.setExtension(ui_MoneyBtn.URL, ui_MoneyBtn);
  14564. fgui.UIObjectFactory.setExtension(ui_UIMoneyBtn.URL, ui_UIMoneyBtn);
  14565. fgui.UIObjectFactory.setExtension(ui_Component64.URL, ui_Component64);
  14566. fgui.UIObjectFactory.setExtension(ui_Component41_3.URL, ui_Component41_3);
  14567. fgui.UIObjectFactory.setExtension(ui_dh_zs_4.URL, ui_dh_zs_4);
  14568. fgui.UIObjectFactory.setExtension(ui_UILevelProp.URL, ui_UILevelProp);
  14569. fgui.UIObjectFactory.setExtension(ui_Component71_1.URL, ui_Component71_1);
  14570. fgui.UIObjectFactory.setExtension(ui_Component83.URL, ui_Component83);
  14571. fgui.UIObjectFactory.setExtension(ui_Component84.URL, ui_Component84);
  14572. fgui.UIObjectFactory.setExtension(ui_Component84_1.URL, ui_Component84_1);
  14573. fgui.UIObjectFactory.setExtension(ui_Component85.URL, ui_Component85);
  14574. fgui.UIObjectFactory.setExtension(ui_Component86.URL, ui_Component86);
  14575. fgui.UIObjectFactory.setExtension(ui_Component87.URL, ui_Component87);
  14576. fgui.UIObjectFactory.setExtension(ui_Component88.URL, ui_Component88);
  14577. fgui.UIObjectFactory.setExtension(ui_Component89.URL, ui_Component89);
  14578. fgui.UIObjectFactory.setExtension(ui_Component90.URL, ui_Component90);
  14579. fgui.UIObjectFactory.setExtension(ui_Component127.URL, ui_Component127);
  14580. }
  14581. }
  14582. class ui_btn6 extends fgui.GButton {
  14583. static createInstance() {
  14584. return (fgui.UIPackage.createObject("loading", "btn6"));
  14585. }
  14586. onConstruct() {
  14587. this.n6 = (this.getChild("n6"));
  14588. this.n1 = (this.getChild("n1"));
  14589. }
  14590. }
  14591. ui_btn6.URL = "ui://37nctnhwc6l6v4em";
  14592. class ui_xyItem extends fgui.GComponent {
  14593. static createInstance() {
  14594. return (fgui.UIPackage.createObject("loading", "xyItem"));
  14595. }
  14596. onConstruct() {
  14597. this.xyItem = (this.getChild("xyItem"));
  14598. }
  14599. }
  14600. ui_xyItem.URL = "ui://37nctnhwcpayv4el";
  14601. class ui_loadinfo extends fgui.GProgressBar {
  14602. static createInstance() {
  14603. return (fgui.UIPackage.createObject("loading", "loadinfo"));
  14604. }
  14605. onConstruct() {
  14606. this.bg = (this.getChild("bg"));
  14607. this.bar = (this.getChild("bar"));
  14608. this.title = (this.getChild("title"));
  14609. this.ani = (this.getChild("ani"));
  14610. }
  14611. }
  14612. ui_loadinfo.URL = "ui://37nctnhwis36c";
  14613. class ui_xyNode extends fgui.GComponent {
  14614. static createInstance() {
  14615. return (fgui.UIPackage.createObject("loading", "xyNode"));
  14616. }
  14617. onConstruct() {
  14618. this.n0 = (this.getChild("n0"));
  14619. this.btnYes = (this.getChild("btnYes"));
  14620. this.btnNo = (this.getChild("btnNo"));
  14621. this.btnKnown = (this.getChild("btnKnown"));
  14622. this.btnSure = (this.getChild("btnSure"));
  14623. this.txtWelcom = (this.getChild("txtWelcom"));
  14624. this.txtXy = (this.getChild("txtXy"));
  14625. this.n75 = (this.getChild("n75"));
  14626. this.btnXy1 = (this.getChild("btnXy1"));
  14627. this.btnXy3 = (this.getChild("btnXy3"));
  14628. this.btnXy2 = (this.getChild("btnXy2"));
  14629. this.n74 = (this.getChild("n74"));
  14630. this.xy1 = (this.getChild("xy1"));
  14631. this.txtTitle = (this.getChild("txtTitle"));
  14632. this.btnBack = (this.getChild("btnBack"));
  14633. this.xyList = (this.getChild("xyList"));
  14634. this.xy2 = (this.getChild("xy2"));
  14635. this.xyNode = (this.getChild("xyNode"));
  14636. }
  14637. }
  14638. ui_xyNode.URL = "ui://37nctnhwjvenv4ee";
  14639. class ui_ageNode extends fgui.GComponent {
  14640. static createInstance() {
  14641. return (fgui.UIPackage.createObject("loading", "ageNode"));
  14642. }
  14643. onConstruct() {
  14644. this.n3 = (this.getChild("n3"));
  14645. this.n7 = (this.getChild("n7"));
  14646. this.n4 = (this.getChild("n4"));
  14647. this.btnAge = (this.getChild("btnAge"));
  14648. this.ageNode = (this.getChild("ageNode"));
  14649. }
  14650. }
  14651. ui_ageNode.URL = "ui://37nctnhwjvenv4ef";
  14652. class ui_rnNode extends fgui.GComponent {
  14653. static createInstance() {
  14654. return (fgui.UIPackage.createObject("loading", "rnNode"));
  14655. }
  14656. onConstruct() {
  14657. this.n28 = (this.getChild("n28"));
  14658. this.n30 = (this.getChild("n30"));
  14659. this.n33 = (this.getChild("n33"));
  14660. this.rn1 = (this.getChild("rn1"));
  14661. this.n40 = (this.getChild("n40"));
  14662. this.n41 = (this.getChild("n41"));
  14663. this.rn3 = (this.getChild("rn3"));
  14664. this.n37 = (this.getChild("n37"));
  14665. this.n39 = (this.getChild("n39"));
  14666. this.rn2 = (this.getChild("rn2"));
  14667. this.n47 = (this.getChild("n47"));
  14668. this.n49 = (this.getChild("n49"));
  14669. this.n44 = (this.getChild("n44"));
  14670. this.inputCode = (this.getChild("inputCode"));
  14671. this.inputName = (this.getChild("inputName"));
  14672. this.n48 = (this.getChild("n48"));
  14673. this.n50 = (this.getChild("n50"));
  14674. this.rn4 = (this.getChild("rn4"));
  14675. this.btnCheck = (this.getChild("btnCheck"));
  14676. this.btnExit = (this.getChild("btnExit"));
  14677. this.btnDone = (this.getChild("btnDone"));
  14678. this.rnNode = (this.getChild("rnNode"));
  14679. }
  14680. }
  14681. ui_rnNode.URL = "ui://37nctnhwjvenv4eg";
  14682. class ui_tipNode extends fgui.GComponent {
  14683. static createInstance() {
  14684. return (fgui.UIPackage.createObject("loading", "tipNode"));
  14685. }
  14686. onConstruct() {
  14687. this.bg = (this.getChild("bg"));
  14688. this.n55 = (this.getChild("n55"));
  14689. this.n56 = (this.getChild("n56"));
  14690. this.tipNode = (this.getChild("tipNode"));
  14691. }
  14692. }
  14693. ui_tipNode.URL = "ui://37nctnhwjvenv4eh";
  14694. class ui_fcmNode extends fgui.GComponent {
  14695. static createInstance() {
  14696. return (fgui.UIPackage.createObject("loading", "fcmNode"));
  14697. }
  14698. onConstruct() {
  14699. this.n63 = (this.getChild("n63"));
  14700. this.n62 = (this.getChild("n62"));
  14701. this.btnRn = (this.getChild("btnRn"));
  14702. this.n61 = (this.getChild("n61"));
  14703. this.n58 = (this.getChild("n58"));
  14704. this.fcmNode = (this.getChild("fcmNode"));
  14705. }
  14706. }
  14707. ui_fcmNode.URL = "ui://37nctnhwjvenv4ei";
  14708. class ui_msgNode extends fgui.GComponent {
  14709. static createInstance() {
  14710. return (fgui.UIPackage.createObject("loading", "msgNode"));
  14711. }
  14712. onConstruct() {
  14713. this.n69 = (this.getChild("n69"));
  14714. this.txtMsg = (this.getChild("txtMsg"));
  14715. this.msgNode = (this.getChild("msgNode"));
  14716. }
  14717. }
  14718. ui_msgNode.URL = "ui://37nctnhwjvenv4ek";
  14719. class ui_dh_zy_ganfa$1 extends fgui.GComponent {
  14720. static createInstance() {
  14721. return (fgui.UIPackage.createObject("loading", "dh_zy_ganfa"));
  14722. }
  14723. onConstruct() {
  14724. this.n1 = (this.getChild("n1"));
  14725. this.n13 = (this.getChild("n13"));
  14726. this.n14 = (this.getChild("n14"));
  14727. this.n15 = (this.getChild("n15"));
  14728. this.n3 = (this.getChild("n3"));
  14729. this.n4 = (this.getChild("n4"));
  14730. this.n5 = (this.getChild("n5"));
  14731. this.n6 = (this.getChild("n6"));
  14732. this.n7 = (this.getChild("n7"));
  14733. this.n8 = (this.getChild("n8"));
  14734. this.n9 = (this.getChild("n9"));
  14735. this.n10 = (this.getChild("n10"));
  14736. this.n12 = (this.getChild("n12"));
  14737. this.n11 = (this.getChild("n11"));
  14738. this.n16 = (this.getChild("n16"));
  14739. this.n17 = (this.getChild("n17"));
  14740. this.n18 = (this.getChild("n18"));
  14741. this.n20 = (this.getChild("n20"));
  14742. this.n21 = (this.getChild("n21"));
  14743. this.t0 = this.getTransition("t0");
  14744. }
  14745. }
  14746. ui_dh_zy_ganfa$1.URL = "ui://37nctnhwkys71u";
  14747. class ui_btn5 extends fgui.GButton {
  14748. static createInstance() {
  14749. return (fgui.UIPackage.createObject("loading", "btn5"));
  14750. }
  14751. onConstruct() {
  14752. this.n9 = (this.getChild("n9"));
  14753. this.n1 = (this.getChild("n1"));
  14754. }
  14755. }
  14756. ui_btn5.URL = "ui://37nctnhwm0q7v4ed";
  14757. class ui_UILoading extends fgui.GComponent {
  14758. static createInstance() {
  14759. return (fgui.UIPackage.createObject("loading", "UILoading"));
  14760. }
  14761. onConstruct() {
  14762. this.n12 = (this.getChild("n12"));
  14763. this.loadinfo = (this.getChild("loadinfo"));
  14764. this.n13 = (this.getChild("n13"));
  14765. this.txtLoad = (this.getChild("txtLoad"));
  14766. this.n18 = (this.getChild("n18"));
  14767. }
  14768. }
  14769. ui_UILoading.URL = "ui://37nctnhwphc33";
  14770. class ui_AgeItem extends fgui.GComponent {
  14771. static createInstance() {
  14772. return (fgui.UIPackage.createObject("loading", "AgeItem"));
  14773. }
  14774. onConstruct() {
  14775. this.txtAge = (this.getChild("txtAge"));
  14776. }
  14777. }
  14778. ui_AgeItem.URL = "ui://37nctnhwxe622n";
  14779. class ui_btn1 extends fgui.GButton {
  14780. static createInstance() {
  14781. return (fgui.UIPackage.createObject("loading", "btn1"));
  14782. }
  14783. onConstruct() {
  14784. this.n6 = (this.getChild("n6"));
  14785. this.n1 = (this.getChild("n1"));
  14786. }
  14787. }
  14788. ui_btn1.URL = "ui://37nctnhwxe622p";
  14789. class ui_btn3 extends fgui.GButton {
  14790. static createInstance() {
  14791. return (fgui.UIPackage.createObject("loading", "btn3"));
  14792. }
  14793. onConstruct() {
  14794. this.n9 = (this.getChild("n9"));
  14795. this.n1 = (this.getChild("n1"));
  14796. }
  14797. }
  14798. ui_btn3.URL = "ui://37nctnhwxe622s";
  14799. class ui_btn2 extends fgui.GButton {
  14800. static createInstance() {
  14801. return (fgui.UIPackage.createObject("loading", "btn2"));
  14802. }
  14803. onConstruct() {
  14804. this.n6 = (this.getChild("n6"));
  14805. this.n1 = (this.getChild("n1"));
  14806. }
  14807. }
  14808. ui_btn2.URL = "ui://37nctnhwxe622t";
  14809. class ui_btnBack extends fgui.GButton {
  14810. static createInstance() {
  14811. return (fgui.UIPackage.createObject("loading", "btnBack"));
  14812. }
  14813. onConstruct() {
  14814. this.n6 = (this.getChild("n6"));
  14815. this.n7 = (this.getChild("n7"));
  14816. }
  14817. }
  14818. ui_btnBack.URL = "ui://37nctnhwxe622u";
  14819. class ui_btnXy1 extends fgui.GButton {
  14820. static createInstance() {
  14821. return (fgui.UIPackage.createObject("loading", "btnXy1"));
  14822. }
  14823. onConstruct() {
  14824. this.n1 = (this.getChild("n1"));
  14825. }
  14826. }
  14827. ui_btnXy1.URL = "ui://37nctnhwxe622w";
  14828. class ui_btnXy2 extends fgui.GButton {
  14829. static createInstance() {
  14830. return (fgui.UIPackage.createObject("loading", "btnXy2"));
  14831. }
  14832. onConstruct() {
  14833. this.n1 = (this.getChild("n1"));
  14834. }
  14835. }
  14836. ui_btnXy2.URL = "ui://37nctnhwxe622x";
  14837. class ui_btnXy3 extends fgui.GButton {
  14838. static createInstance() {
  14839. return (fgui.UIPackage.createObject("loading", "btnXy3"));
  14840. }
  14841. onConstruct() {
  14842. this.n1 = (this.getChild("n1"));
  14843. }
  14844. }
  14845. ui_btnXy3.URL = "ui://37nctnhwxe622y";
  14846. class ui_btn4 extends fgui.GButton {
  14847. static createInstance() {
  14848. return (fgui.UIPackage.createObject("loading", "btn4"));
  14849. }
  14850. onConstruct() {
  14851. this.n9 = (this.getChild("n9"));
  14852. this.n1 = (this.getChild("n1"));
  14853. }
  14854. }
  14855. ui_btn4.URL = "ui://37nctnhwxe622z";
  14856. class loadingBinder {
  14857. static bindAll() {
  14858. fgui.UIObjectFactory.setExtension(ui_btn6.URL, ui_btn6);
  14859. fgui.UIObjectFactory.setExtension(ui_xyItem.URL, ui_xyItem);
  14860. fgui.UIObjectFactory.setExtension(ui_loadinfo.URL, ui_loadinfo);
  14861. fgui.UIObjectFactory.setExtension(ui_xyNode.URL, ui_xyNode);
  14862. fgui.UIObjectFactory.setExtension(ui_ageNode.URL, ui_ageNode);
  14863. fgui.UIObjectFactory.setExtension(ui_rnNode.URL, ui_rnNode);
  14864. fgui.UIObjectFactory.setExtension(ui_tipNode.URL, ui_tipNode);
  14865. fgui.UIObjectFactory.setExtension(ui_fcmNode.URL, ui_fcmNode);
  14866. fgui.UIObjectFactory.setExtension(ui_msgNode.URL, ui_msgNode);
  14867. fgui.UIObjectFactory.setExtension(ui_dh_zy_ganfa$1.URL, ui_dh_zy_ganfa$1);
  14868. fgui.UIObjectFactory.setExtension(ui_btn5.URL, ui_btn5);
  14869. fgui.UIObjectFactory.setExtension(ui_UILoading.URL, ui_UILoading);
  14870. fgui.UIObjectFactory.setExtension(ui_AgeItem.URL, ui_AgeItem);
  14871. fgui.UIObjectFactory.setExtension(ui_btn1.URL, ui_btn1);
  14872. fgui.UIObjectFactory.setExtension(ui_btn3.URL, ui_btn3);
  14873. fgui.UIObjectFactory.setExtension(ui_btn2.URL, ui_btn2);
  14874. fgui.UIObjectFactory.setExtension(ui_btnBack.URL, ui_btnBack);
  14875. fgui.UIObjectFactory.setExtension(ui_btnXy1.URL, ui_btnXy1);
  14876. fgui.UIObjectFactory.setExtension(ui_btnXy2.URL, ui_btnXy2);
  14877. fgui.UIObjectFactory.setExtension(ui_btnXy3.URL, ui_btnXy3);
  14878. fgui.UIObjectFactory.setExtension(ui_btn4.URL, ui_btn4);
  14879. fgui.UIObjectFactory.setExtension(ui_UIMoyu.URL, ui_UIMoyu);
  14880. }
  14881. }
  14882. class UIMgr {
  14883. constructor() {
  14884. this._stage = null;
  14885. this._uiList = [];
  14886. this._showList = [];
  14887. this._bindPkgList = [];
  14888. this.uiIndex = 0;
  14889. }
  14890. static get inst() {
  14891. if (UIMgr._inst == null) {
  14892. UIMgr._inst = new UIMgr();
  14893. }
  14894. return UIMgr._inst;
  14895. }
  14896. setStage(s) {
  14897. if (this._stage) {
  14898. console.log("ViewMgr::Stage->舞台不可赋值两次");
  14899. return;
  14900. }
  14901. this._stage = s;
  14902. }
  14903. init() {
  14904. this.setStage(Laya.stage);
  14905. fairygui.UIConfig.defaultFont = "微软雅黑";
  14906. fairygui.UIConfig.modalLayerColor = "rgba(0,0,0,0.9)";
  14907. fairygui.UIConfig.packageFileExtension = "obj";
  14908. fairygui.UIConfig.bringWindowToFrontOnClick = false;
  14909. Laya.stage.addChild(fairygui.GRoot.inst.displayObject);
  14910. fairygui.GRoot.inst.width = Laya.stage.width;
  14911. fairygui.GRoot.inst.height = Laya.stage.height;
  14912. Laya.timer.frameLoop(1, this, this.addAllUpdate);
  14913. }
  14914. addAllUpdate() {
  14915. this.uiIndex = 0;
  14916. for (; this.uiIndex < this._uiList.length; this.uiIndex++) {
  14917. if (this._uiList[this.uiIndex] && this._uiList[this.uiIndex].isShowing) {
  14918. this._uiList[this.uiIndex].myUpdate && this._uiList[this.uiIndex].myUpdate(Laya.timer.delta * 0.001);
  14919. }
  14920. }
  14921. }
  14922. bindFUI(pkgname) {
  14923. if (this._bindPkgList.indexOf(pkgname) >= 0) {
  14924. return;
  14925. }
  14926. switch (pkgname) {
  14927. case fguiRes.loading:
  14928. fairygui.UIPackage.addPackage(pkgname);
  14929. loadingBinder.bindAll();
  14930. this._bindPkgList.push(pkgname);
  14931. break;
  14932. case fguiRes.game:
  14933. fairygui.UIPackage.addPackage(pkgname);
  14934. gameBinder.bindAll();
  14935. this._bindPkgList.push(pkgname);
  14936. break;
  14937. default:
  14938. break;
  14939. }
  14940. }
  14941. Show(cls, ...param) {
  14942. let nameStr = cls.uiName;
  14943. for (let i = this._uiList.length - 1; i >= 0; i--) {
  14944. let temp = this._uiList[i];
  14945. let str = temp.className;
  14946. if (str == nameStr) {
  14947. if (temp.isMuti) {
  14948. if (temp.isHide) {
  14949. temp.show(...param);
  14950. this._uiList.splice(i, 1);
  14951. this._uiList.push(temp);
  14952. return temp;
  14953. }
  14954. }
  14955. else {
  14956. temp.show(...param);
  14957. this._uiList.splice(i, 1);
  14958. this._uiList.push(temp);
  14959. return temp;
  14960. }
  14961. }
  14962. }
  14963. let ui = new cls();
  14964. ui.className = nameStr;
  14965. this._showUI(ui, param);
  14966. return ui;
  14967. }
  14968. destroyUI(ui) {
  14969. for (let i = this._uiList.length - 1; i >= 0; i--) {
  14970. let temp = this._uiList[i].className;
  14971. if (temp == ui.className) {
  14972. this._uiList.splice(i, 1);
  14973. break;
  14974. }
  14975. }
  14976. this.checkUIState();
  14977. }
  14978. _showUI(ui, param) {
  14979. this._uiList.push(ui);
  14980. ui.show(...param);
  14981. }
  14982. Hide(uiClass) {
  14983. let ui = this.getUI(uiClass);
  14984. if (ui && !ui.isHide) {
  14985. ui.hide();
  14986. }
  14987. }
  14988. getUI(ui) {
  14989. let nameStr = ui.uiName;
  14990. for (let index = 0; index < this._uiList.length; index++) {
  14991. let temp = this._uiList[index];
  14992. if (temp.className == nameStr) {
  14993. return temp;
  14994. }
  14995. }
  14996. return null;
  14997. }
  14998. isShow(cls) {
  14999. for (var i of this._uiList) {
  15000. if (i instanceof cls) {
  15001. return i.isShowing;
  15002. }
  15003. }
  15004. return false;
  15005. }
  15006. showUINum() {
  15007. let num = 0;
  15008. for (var i of this._uiList) {
  15009. if (i.isShowing) {
  15010. num++;
  15011. }
  15012. }
  15013. return num;
  15014. }
  15015. checkUIState() {
  15016. Laya.timer.clear(this, this._uiCheck);
  15017. Laya.timer.once(400, this, this._uiCheck);
  15018. }
  15019. _uiCheck() {
  15020. let showList = [];
  15021. for (var i of this._uiList) {
  15022. if (!i.isHide) {
  15023. showList.push(i);
  15024. }
  15025. }
  15026. for (let index = 0; index < showList.length; index++) {
  15027. if (index == showList.length - 1) {
  15028. showList[index].checkActive(true);
  15029. }
  15030. else {
  15031. showList[index].checkActive(false);
  15032. }
  15033. }
  15034. }
  15035. showTip(msg, time = 600, size = 30) {
  15036. }
  15037. }
  15038. class UIShowList {
  15039. }
  15040. class SoundMgr {
  15041. constructor() {
  15042. this.soundMax = 4;
  15043. this.isLoad = false;
  15044. this.soundMap = {};
  15045. this.isSound = true;
  15046. this.openShake = true;
  15047. SoundMgr._instance = this;
  15048. }
  15049. static getInstance() {
  15050. if (!this._instance) {
  15051. this._instance = new SoundMgr();
  15052. }
  15053. return this._instance;
  15054. }
  15055. init() {
  15056. console.log('zh:sm init 1');
  15057. Laya.SoundManager.autoReleaseSound = true;
  15058. Laya.SoundManager.autoStopMusic = true;
  15059. Laya.SoundManager.musicVolume = 0.3;
  15060. Laya.SoundManager.soundVolume = 0.5;
  15061. this.musicPlayed = false;
  15062. this.audioUrl = "asset/sound/ogg/";
  15063. console.log('zh:sm init 2');
  15064. console.log('zh:dev type ');
  15065. if (Laya.Browser.onAndroid) {
  15066. console.log('zh:dev type android');
  15067. this.audioUrl = "asset/sound/ogg/";
  15068. this.isLoad = true;
  15069. }
  15070. else {
  15071. console.log('zh:dev type not android');
  15072. this.audioUrl = "asset/sound/mp3/";
  15073. this.isLoad = true;
  15074. }
  15075. }
  15076. onSetting(isS) {
  15077. this.isSound = isS;
  15078. this.mute(!this.isSound);
  15079. }
  15080. clearCount() {
  15081. for (var key in this.soundMap) {
  15082. delete this.soundMap[key];
  15083. }
  15084. }
  15085. playMusic(path, loop = 0) {
  15086. console.log('zh:playMusic 1 PATH=' + path);
  15087. this.musicPath = path;
  15088. if (!this.isLoad)
  15089. console.log('zh:playMusic 2');
  15090. return;
  15091. if (!path || path == "")
  15092. console.log('zh:playMusic 3');
  15093. return;
  15094. if (!this.isSound)
  15095. console.log('zh:playMusic 4');
  15096. return;
  15097. this.musicPlayed = true;
  15098. console.log('zh:playMusic 5');
  15099. let url = this.getUrl(path);
  15100. console.log('zh:playMusic 6' + url);
  15101. if (Laya.Browser.onPC) {
  15102. console.log('zh:playMusic 7');
  15103. Laya.loader.load(url, Laya.Handler.create(this, () => {
  15104. console.log('zh:playMusic 8');
  15105. this.play(url, loop);
  15106. }));
  15107. }
  15108. else
  15109. this.play(url, loop);
  15110. }
  15111. play(url, loop) {
  15112. Laya.SoundManager.playMusic(url, loop);
  15113. }
  15114. getUrl(path) {
  15115. let url = this.audioUrl + path;
  15116. if (Laya.Browser.onAndroid) {
  15117. url += ".ogg";
  15118. }
  15119. else {
  15120. url += ".mp3";
  15121. }
  15122. return url;
  15123. }
  15124. pauseMusic(pause) {
  15125. if (pause) {
  15126. this.mute(true);
  15127. }
  15128. else if (this.isSound)
  15129. this.mute(false);
  15130. }
  15131. stopMusic() {
  15132. Laya.SoundManager.stopMusic();
  15133. if (Moyu.isNeedPlatAudio) {
  15134. Moyu.stopMusic();
  15135. }
  15136. }
  15137. mute(mute) {
  15138. if (Moyu.isNeedPlatAudio) {
  15139. Moyu.pauseMusic(mute);
  15140. }
  15141. else {
  15142. Laya.SoundManager.musicMuted = mute;
  15143. if (!mute && !this.musicPlayed && this.musicPath) {
  15144. this.playMusic(this.musicPath);
  15145. }
  15146. }
  15147. }
  15148. stopSound(path) {
  15149. let url = this.getUrl(path);
  15150. Laya.SoundManager.stopSound(url);
  15151. }
  15152. playSound(path, loop = 1, soundMax = this.soundMax) {
  15153. if (!this.isLoad)
  15154. return;
  15155. if (!this.isSound)
  15156. return;
  15157. if (!path || path == "")
  15158. return;
  15159. let url = this.getUrl(path);
  15160. if (Moyu.isNeedPlatAudio) {
  15161. Moyu.playSound(path, loop == 0);
  15162. }
  15163. else {
  15164. let count = 1;
  15165. if (this.soundMap[path])
  15166. count = this.soundMap[path] + 1;
  15167. if (count > soundMax)
  15168. return;
  15169. this.soundMap[path] = count;
  15170. Laya.SoundManager.playSound(url, loop);
  15171. Laya.timer.once(500 * loop, this, this.removePath, [path], false);
  15172. }
  15173. }
  15174. removePath(path) {
  15175. if (this.soundMap[path]) {
  15176. let count = this.soundMap[path];
  15177. count--;
  15178. if (count < 1)
  15179. delete this.soundMap[path];
  15180. else
  15181. this.soundMap[path] = count;
  15182. }
  15183. }
  15184. playBtnSound() {
  15185. this.playSound("btn");
  15186. }
  15187. playGetSound() {
  15188. }
  15189. playCloseUISound() {
  15190. }
  15191. }
  15192. SoundMgr._instance = null;
  15193. var Handler$1 = Laya.Handler;
  15194. var EResType;
  15195. (function (EResType) {
  15196. EResType[EResType["none"] = 0] = "none";
  15197. EResType[EResType["nromal"] = 1] = "nromal";
  15198. EResType[EResType["td"] = 2] = "td";
  15199. EResType[EResType["sk"] = 3] = "sk";
  15200. })(EResType || (EResType = {}));
  15201. class CResLoader {
  15202. constructor(doneCall, proCall) {
  15203. this.completrCall = doneCall;
  15204. this.progressCall = proCall;
  15205. this.progressHander = new Handler$1(this, this.onProgress);
  15206. this.tdResMap = {};
  15207. }
  15208. load(resList) {
  15209. this.resCount = 0;
  15210. this.loadCount = 0;
  15211. for (let i = 0; i < resList.length; i++) {
  15212. let path = resList[i];
  15213. if (!path)
  15214. continue;
  15215. this.resCount++;
  15216. let type = this.getResType(path);
  15217. if (type == EResType.nromal)
  15218. this.loadNromal(path);
  15219. else if (type == EResType.td)
  15220. this.loadTd(path);
  15221. }
  15222. }
  15223. getRes(path) {
  15224. let type = this.getResType(path);
  15225. if (type == EResType.nromal)
  15226. return Laya.loader.getRes(path);
  15227. else if (type == EResType.td) {
  15228. let res = this.tdResMap[path];
  15229. if (res)
  15230. return res.clone();
  15231. return null;
  15232. }
  15233. }
  15234. destroy() {
  15235. this.progressHander.clear();
  15236. this.progressHander = null;
  15237. }
  15238. clearRes(path) {
  15239. let type = this.getResType(path);
  15240. if (type == EResType.nromal)
  15241. Laya.loader.clearRes(path);
  15242. else if (type == EResType.td) {
  15243. let obj = this.tdResMap[path];
  15244. if (obj)
  15245. obj.destroy();
  15246. delete this.tdResMap[path];
  15247. }
  15248. }
  15249. getResType(path) {
  15250. let exs = this.getExtension(path);
  15251. if (exs == "sk")
  15252. return EResType.sk;
  15253. if (exs == "ls" || exs == "lh" || exs == "lm")
  15254. return EResType.td;
  15255. else
  15256. return EResType.nromal;
  15257. }
  15258. getExtension(res) {
  15259. var index = res.lastIndexOf(".");
  15260. return res.substr(index + 1);
  15261. }
  15262. loadNromal(path) {
  15263. Laya.loader.load(path, Laya.Handler.create(this, (res) => {
  15264. if (res) {
  15265. this.onLoad();
  15266. }
  15267. else
  15268. console.log("load res fail:" + path);
  15269. }), this.progressHander);
  15270. }
  15271. loadSk() {
  15272. }
  15273. loadTd(path) {
  15274. if (this.tdResMap[path]) {
  15275. this.onLoad();
  15276. return;
  15277. }
  15278. Laya.Sprite3D.load(path, Handler$1.create(this, (res) => {
  15279. if (res) {
  15280. this.tdResMap[path] = res;
  15281. this.onLoad();
  15282. }
  15283. else
  15284. console.log("load res fail:" + path);
  15285. }));
  15286. }
  15287. onLoad() {
  15288. this.loadCount++;
  15289. this.onProgress(1);
  15290. if (this.loadCount >= this.resCount) {
  15291. this.completrCall.run();
  15292. }
  15293. }
  15294. onProgress(pro) {
  15295. let progress = (this.loadCount + pro) / this.resCount;
  15296. this.progressCall.runWith(progress);
  15297. }
  15298. }
  15299. var Handler$2 = Laya.Handler;
  15300. class ResInfo {
  15301. constructor() {
  15302. this.index = 0;
  15303. }
  15304. }
  15305. class ResMgr {
  15306. constructor() {
  15307. this.resList = [];
  15308. this.doneList = [];
  15309. this.resMap = {};
  15310. this.currentLoad = null;
  15311. this.completeHandler = new Handler$2(this, this.onComplete);
  15312. this.progressHandler = new Handler$2(this, this.onProgress);
  15313. this.loader = new CResLoader(this.completeHandler, this.progressHandler);
  15314. }
  15315. static getInstance() {
  15316. if (ResMgr._instance == null) {
  15317. ResMgr._instance = new ResMgr();
  15318. }
  15319. return ResMgr._instance;
  15320. }
  15321. loadList(list, completeHandler, progressHandler) {
  15322. if (list.length < 1) {
  15323. completeHandler.run();
  15324. return;
  15325. }
  15326. let info = this.getResInfo();
  15327. info.resList = list;
  15328. info.completeHandler = completeHandler;
  15329. info.progressHandler = progressHandler;
  15330. this.resList.push(info);
  15331. this.startLoad();
  15332. }
  15333. loadFguiRes(list, completeHandler, progressHandler) {
  15334. Laya.loader.load(list, completeHandler, progressHandler);
  15335. }
  15336. loadAny(list, completeHandler, progressHandler) {
  15337. Laya.loader.load(list, completeHandler, progressHandler);
  15338. }
  15339. load(path, completeHandler, progressHandler) {
  15340. let count = this.resMap[path];
  15341. if (count && count > 0) {
  15342. if (completeHandler)
  15343. completeHandler.run();
  15344. }
  15345. else
  15346. this.loadList([path], completeHandler, progressHandler);
  15347. }
  15348. getRes(path) {
  15349. let res = this.resMap[path];
  15350. if (!res)
  15351. this.showLog("资源不存在:" + path);
  15352. else
  15353. return this.loader.getRes(path);
  15354. }
  15355. clearList(list, force = false) {
  15356. if (!list || list.length < 1)
  15357. return;
  15358. let cr = () => {
  15359. for (const k in list) {
  15360. let v = list[k];
  15361. if (!v)
  15362. continue;
  15363. if (force) {
  15364. this.loader.clearRes(v);
  15365. delete this.resMap[v];
  15366. }
  15367. else {
  15368. let count = this.resMap[v];
  15369. if (count && count > 1) {
  15370. count--;
  15371. this.resMap[v] = count;
  15372. }
  15373. else {
  15374. this.loader.clearRes(v);
  15375. delete this.resMap[v];
  15376. }
  15377. }
  15378. }
  15379. if (!window.hasOwnProperty("ks"))
  15380. Laya.Resource.destroyUnusedResources();
  15381. };
  15382. Laya.timer.clearAll(this);
  15383. Laya.timer.once(2000, this, cr);
  15384. }
  15385. clear3D() {
  15386. for (const k in this.loader.tdResMap) {
  15387. this.loader.clearRes(k);
  15388. if (this.resMap[k])
  15389. delete this.resMap[k];
  15390. }
  15391. if (!window.hasOwnProperty("ks"))
  15392. Laya.Resource.destroyUnusedResources();
  15393. }
  15394. clear(path, force = false) {
  15395. this.clearList([path], force);
  15396. }
  15397. getResInfo() {
  15398. if (this.doneList.length > 0)
  15399. return this.doneList.pop();
  15400. else
  15401. return new ResInfo();
  15402. }
  15403. startLoad() {
  15404. if (this.currentLoad)
  15405. return;
  15406. this.currentLoad = this.resList.pop();
  15407. if (this.currentLoad) {
  15408. this.loader.load(this.currentLoad.resList);
  15409. }
  15410. }
  15411. onComplete() {
  15412. if (!this.currentLoad)
  15413. return;
  15414. for (const k in this.currentLoad.resList) {
  15415. let v = this.currentLoad.resList[k];
  15416. let count = this.resMap[v];
  15417. if (count)
  15418. count++;
  15419. else
  15420. count = 1;
  15421. this.resMap[v] = count;
  15422. }
  15423. if (this.currentLoad.completeHandler)
  15424. this.currentLoad.completeHandler.run();
  15425. this.doneList.push(this.currentLoad);
  15426. this.currentLoad = null;
  15427. this.startLoad();
  15428. }
  15429. onProgress(pro) {
  15430. if (!this.currentLoad)
  15431. return;
  15432. if (this.currentLoad.progressHandler)
  15433. this.currentLoad.progressHandler.runWith(pro);
  15434. }
  15435. showLog(str, ...args) {
  15436. console.log("[ResLoader] " + str);
  15437. }
  15438. }
  15439. ResMgr._instance = null;
  15440. class EventMgr extends Laya.EventDispatcher {
  15441. }
  15442. let eventMgr = new EventMgr();
  15443. class ConfigMgr {
  15444. static getInstance() {
  15445. if (!this._instance) {
  15446. this._instance = new ConfigMgr();
  15447. }
  15448. return this._instance;
  15449. }
  15450. init() {
  15451. this.npcJson = Laya.loader.getRes("res/json/npc.json").Data;
  15452. this.classicCfg = Laya.loader.getRes("res/json/classicCfg.json");
  15453. this.levelCfg = Laya.loader.getRes("res/json/levelCfg.json");
  15454. this.placeBallCfg = Laya.loader.getRes("res/json/placeBallCfg.json");
  15455. }
  15456. getUserInfoByIndex(index) {
  15457. return this.npcJson[index];
  15458. }
  15459. getRandomUserInfo() {
  15460. let index = xGame.tools.random(0, this.npcJson.length);
  15461. return this.npcJson[index];
  15462. }
  15463. getMaxBigMoveLength() {
  15464. return Object.keys(this.levelCfg).length;
  15465. }
  15466. getBigMoveLevelByIndex(index) {
  15467. let cfg = this.levelCfg;
  15468. cfg = cfg[index];
  15469. return cfg;
  15470. }
  15471. getRandomClassicLevel() {
  15472. let cfg = this.classicCfg;
  15473. let num = Object.keys(cfg).length;
  15474. let rand = xGame.common.randomNum(1, num);
  15475. return cfg[rand];
  15476. }
  15477. getPlaceBallByLevel(level) {
  15478. return this.placeBallCfg[level];
  15479. }
  15480. getMaxPlaceBall() {
  15481. return Object.keys(this.placeBallCfg).length;
  15482. }
  15483. }
  15484. class PoolD3Mgr {
  15485. constructor() {
  15486. this.pool = {};
  15487. }
  15488. static get ins() {
  15489. return this._ins || (this._ins = new PoolD3Mgr);
  15490. }
  15491. createList(key, prefab, parent) {
  15492. if (!this.pool[key]) {
  15493. this.pool[key] = {};
  15494. this.pool[key].prefab = prefab;
  15495. this.pool[key].list = [];
  15496. this.pool[key].parent = parent;
  15497. }
  15498. }
  15499. getItem(key) {
  15500. if (!this.pool[key]) {
  15501. return;
  15502. }
  15503. let temp;
  15504. if (this.pool[key].list.length > 0) {
  15505. temp = this.pool[key].list.pop();
  15506. }
  15507. else {
  15508. temp = this.pool[key].prefab.clone();
  15509. if (this.pool[key].parent) {
  15510. this.pool[key].parent.addChild(temp);
  15511. }
  15512. }
  15513. temp.active = true;
  15514. return temp;
  15515. }
  15516. putItem(key, obj) {
  15517. if (!this.pool[key]) {
  15518. return;
  15519. }
  15520. obj.active = false;
  15521. this.pool[key].list.push(obj);
  15522. }
  15523. }
  15524. let context$1 = context;
  15525. let uiMgr = UIMgr.inst;
  15526. let soundMgr = SoundMgr.getInstance();
  15527. let resMgr = ResMgr.getInstance();
  15528. let httpMgr = HttpMgr.getInstance();
  15529. let common = Common.getInstance();
  15530. let cfgMgr = ConfigMgr.getInstance();
  15531. let poolD3Mgr = PoolD3Mgr.ins;
  15532. let d3TexUrl = "res/d3Res/";
  15533. let d3ModeUrl = "res/unityRes/";
  15534. function setStageSize(view) {
  15535. if (view.width) {
  15536. view.width = Laya.stage.width;
  15537. view.height = Laya.stage.height;
  15538. }
  15539. }
  15540. function filledBg(view) {
  15541. let wh = Laya.stage.height / Laya.stage.width;
  15542. if (wh > 16 / 9) {
  15543. view.height = Laya.stage.height;
  15544. view.width = Laya.stage.height / 1334 * 750;
  15545. }
  15546. else {
  15547. view.width = Laya.stage.width;
  15548. view.height = Laya.stage.width / 750 * 1334;
  15549. }
  15550. }
  15551. function setNotch(view) {
  15552. if (view.height) {
  15553. view.y += context$1.notchHeight;
  15554. }
  15555. }
  15556. function showTip(str) {
  15557. uiMgr.Show(UIMsg, str);
  15558. }
  15559. function log(...args) {
  15560. console.log(args);
  15561. }
  15562. let xGame = {
  15563. context: context$1,
  15564. eventMgr,
  15565. resMgr,
  15566. uiMgr,
  15567. soundMgr,
  15568. define,
  15569. tools,
  15570. httpMgr,
  15571. d3TexUrl,
  15572. d3ModeUrl,
  15573. common,
  15574. cfgMgr,
  15575. poolD3Mgr,
  15576. setStageSize,
  15577. filledBg,
  15578. setNotch,
  15579. showTip,
  15580. log,
  15581. };
  15582. window["xGame"] = xGame;
  15583. let dataName = 'tBall_';
  15584. class UserData {
  15585. constructor() {
  15586. this.userId = "";
  15587. this.isAgree = false;
  15588. this.coinNum = 0;
  15589. this.gemNum = 0;
  15590. this.sound = true;
  15591. this.vibration = true;
  15592. this.currentDate = 0;
  15593. this.createTime = 0;
  15594. this.awardTime = 0;
  15595. this.roleId = 1;
  15596. this.roleList = [];
  15597. this.roleAds = [];
  15598. this.dressId = 101;
  15599. this.itemId = 201;
  15600. this.bigSkills = [1, 1, 1, 1, 1];
  15601. this.coin = 4000;
  15602. this.diamond = 0;
  15603. this.skillSuccessTimes = 0;
  15604. this.skillGuide = 0;
  15605. this.skillAccTimes = 0;
  15606. this.placeBallData = [];
  15607. this.shareDiamondTimes = 0;
  15608. this.dailyVideoShareTimes = 0;
  15609. this.secretary = [1, 0];
  15610. this.curSecretary = 0;
  15611. this.ballRod = [1, 0, 0, 0, 0, 1];
  15612. this.curBallRod = 5;
  15613. this.signData = 0;
  15614. this.signTime = 0;
  15615. this.drawTimes = 0;
  15616. this.drawAwardTimes = 0;
  15617. this.dailyfreeDrawTimes = 1;
  15618. this.power = 5;
  15619. this.powerTime = 0;
  15620. this.challengeTimes = 0;
  15621. this.extraSign = 0;
  15622. this.classicTimes = 0;
  15623. this.guideHelpLine = 0;
  15624. this.newUser = true;
  15625. this.rootBallFoul = 0;
  15626. this.timeoutFoul = 0;
  15627. this.roleList = [1];
  15628. }
  15629. saveData() {
  15630. let data = {};
  15631. for (let k in this) {
  15632. data[k.toString()] = this[k];
  15633. }
  15634. Laya.LocalStorage.setItem(dataName + "userdata", JSON.stringify(data));
  15635. }
  15636. getData() {
  15637. let ld = Laya.LocalStorage.getItem(dataName + "userdata");
  15638. if (ld) {
  15639. let localData = JSON.parse(ld);
  15640. if (localData) {
  15641. for (let k in this) {
  15642. let key = k.toString();
  15643. let data = localData[key];
  15644. if (data != undefined) {
  15645. this[k] = data;
  15646. }
  15647. }
  15648. }
  15649. }
  15650. }
  15651. }
  15652. class ItemData {
  15653. constructor() {
  15654. this.itemList = {};
  15655. this.itemList[101] = { id: 101, count: 1, adnum: 0, active: true };
  15656. this.itemList[201] = { id: 201, count: 1, adnum: 0, active: true };
  15657. }
  15658. saveData() {
  15659. Laya.LocalStorage.setItem(dataName + "itemdata", JSON.stringify(this.itemList));
  15660. }
  15661. getData() {
  15662. let ld = Laya.LocalStorage.getItem(dataName + "itemdata");
  15663. if (ld) {
  15664. let localData = JSON.parse(ld);
  15665. if (localData) {
  15666. this.itemList = localData;
  15667. }
  15668. }
  15669. }
  15670. }
  15671. class GameData {
  15672. constructor() {
  15673. this.curLevel = 0;
  15674. this.gameType = 1;
  15675. this.signIdx = 0;
  15676. this.signMax = 0;
  15677. this.rotaryTime = 0;
  15678. this.rotaryCount = 0;
  15679. this.rotaryList = [];
  15680. this.diyCount = 3;
  15681. this.awardIdx = 0;
  15682. this.shareNum = 2;
  15683. this.rankWeek = 0;
  15684. this.rankScore = 0;
  15685. this.gameCount = 0;
  15686. this.trySkill = -1;
  15687. this.tryTime = 0;
  15688. }
  15689. saveData() {
  15690. let data = {};
  15691. for (let k in this) {
  15692. data[k.toString()] = this[k];
  15693. }
  15694. Laya.LocalStorage.setItem(dataName + "gamedata", JSON.stringify(data));
  15695. }
  15696. getData() {
  15697. let ld = Laya.LocalStorage.getItem(dataName + "gamedata");
  15698. if (ld) {
  15699. let localData = JSON.parse(ld);
  15700. if (localData) {
  15701. for (let k in this) {
  15702. let key = k.toString();
  15703. let data = localData[key];
  15704. if (data != undefined) {
  15705. this[k] = data;
  15706. }
  15707. }
  15708. }
  15709. }
  15710. }
  15711. }
  15712. class DataMgr {
  15713. static Init() {
  15714. this.userData = new UserData();
  15715. this.gameData = new GameData();
  15716. this.itemData = new ItemData();
  15717. this.userData.getData();
  15718. this.gameData.getData();
  15719. this.itemData.getData();
  15720. this.roleId = this.userData.roleId;
  15721. this.resetUse();
  15722. }
  15723. static isNewDay() {
  15724. Moyu.isNewDay(this, (isnew) => {
  15725. xGame.common.isNewDay = isnew;
  15726. if (!isnew)
  15727. return;
  15728. DataMgr.setShareDiamondTimes(0, false);
  15729. DataMgr.setDailyVideoShareTimes(0, false);
  15730. DataMgr.setDailyfreeDrawTimes(1);
  15731. DataMgr.setExtraSign(0);
  15732. });
  15733. }
  15734. static deletData() {
  15735. Laya.LocalStorage.clear();
  15736. }
  15737. static upRankData() {
  15738. let num = xGame.common.getAllStarNum();
  15739. if (num > 0)
  15740. Moyu.upRankData(xGame.common.curRankID, num);
  15741. }
  15742. static addItem(id, count = 1) {
  15743. let v = this.itemData.itemList[id];
  15744. if (!v)
  15745. v = { id: id, count: count, adnum: 0, active: true };
  15746. else {
  15747. if (v.active) {
  15748. v.count += count;
  15749. }
  15750. else {
  15751. v.count = count;
  15752. v.active = true;
  15753. }
  15754. }
  15755. this.itemData.itemList[id] = v;
  15756. xGame.soundMgr.playGetSound();
  15757. this.saveItemData();
  15758. }
  15759. static hasItem(id) {
  15760. let v = this.itemData.itemList[id];
  15761. if (v && v.active)
  15762. return true;
  15763. return false;
  15764. }
  15765. static getItem(id) {
  15766. let v = this.itemData.itemList[id];
  15767. return v;
  15768. }
  15769. static getItemCount(id) {
  15770. let v = this.itemData.itemList[id];
  15771. if (v && v.active)
  15772. return v.count;
  15773. return 0;
  15774. }
  15775. static getItemAd(id) {
  15776. let v = this.itemData.itemList[id];
  15777. if (v) {
  15778. return v.adnum;
  15779. }
  15780. return 0;
  15781. }
  15782. static onItemAd(id, num = 1) {
  15783. let v = this.itemData.itemList[id];
  15784. if (!v)
  15785. v = { id: id, count: 1, adnum: num, active: false };
  15786. else
  15787. v.adnum += num;
  15788. this.itemData.itemList[id] = v;
  15789. this.saveItemData();
  15790. }
  15791. static costItem(id, count) {
  15792. let v = this.itemData.itemList[id];
  15793. if (v && v.active) {
  15794. if (v.count < count)
  15795. return false;
  15796. else {
  15797. v.count -= count;
  15798. this.itemData.itemList[id] = v;
  15799. return true;
  15800. }
  15801. }
  15802. return false;
  15803. }
  15804. static resetUse() {
  15805. this.dressId = this.userData.dressId;
  15806. this.itemId = this.userData.itemId;
  15807. }
  15808. static passLevel() {
  15809. if (this.curLevel == this.gameData.curLevel && this.curLevel <= this.maxLevel)
  15810. this.gameData.curLevel++;
  15811. this.curLevel = this.gameData.curLevel;
  15812. this.saveGameData();
  15813. }
  15814. static useRole(id) {
  15815. this.roleId = id;
  15816. if (this.hasRole(id)) {
  15817. this.userData.roleId = id;
  15818. this.saveUserData();
  15819. }
  15820. }
  15821. static addRole(id) {
  15822. if (this.hasRole(id))
  15823. return;
  15824. this.userData.roleList.push(id);
  15825. this.saveUserData();
  15826. }
  15827. static hasRole(id) {
  15828. return this.userData.roleList.indexOf(id) >= 0;
  15829. }
  15830. static gemEnough(num) {
  15831. return this.userData.gemNum >= num;
  15832. }
  15833. static roleHasAd(id) {
  15834. let count = this.userData.roleAds[id];
  15835. if (count != undefined && count >= 0)
  15836. return true;
  15837. else
  15838. return false;
  15839. }
  15840. static saveUserData(time = 1000, event, arg) {
  15841. if (this.userSaving)
  15842. return;
  15843. this.userSaving = true;
  15844. Laya.timer.once(time, this, () => {
  15845. this.userSaving = false;
  15846. this.userData.saveData();
  15847. if (event)
  15848. xGame.eventMgr.event(event, arg);
  15849. });
  15850. }
  15851. static saveGameData() {
  15852. if (this.gameSaving)
  15853. return;
  15854. this.gameSaving = true;
  15855. Laya.timer.once(1000, this, () => {
  15856. this.gameSaving = false;
  15857. this.gameData.saveData();
  15858. });
  15859. }
  15860. static saveItemData() {
  15861. let fun = () => {
  15862. this.itemData.saveData();
  15863. };
  15864. Laya.timer.clear(this, fun);
  15865. Laya.timer.once(500, this, fun);
  15866. }
  15867. static saveData() {
  15868. this.saveUserData();
  15869. this.saveGameData();
  15870. }
  15871. static getBigSkillList() {
  15872. return this.userData.bigSkills;
  15873. }
  15874. static getBigSkillByIndex(index) {
  15875. return this.userData.bigSkills[index];
  15876. }
  15877. static setBigSkill(index, val, addUp = true) {
  15878. if (addUp) {
  15879. this.userData.bigSkills[index] += val;
  15880. }
  15881. else {
  15882. this.userData.bigSkills[index] = val;
  15883. }
  15884. this.saveUserData();
  15885. }
  15886. static coinEnough(need) {
  15887. if (typeof need != "number") {
  15888. console.error("金币格式错误");
  15889. return;
  15890. }
  15891. return this.userData.coin >= need;
  15892. }
  15893. static setCoin(val) {
  15894. if (typeof val != "number") {
  15895. return;
  15896. }
  15897. this.userData.coin += val;
  15898. this.saveUserData();
  15899. xGame.eventMgr.event(COIN_CHANGE);
  15900. }
  15901. static getCoin() {
  15902. return this.userData.coin;
  15903. }
  15904. static diamondEnough(need) {
  15905. if (typeof need != "number") {
  15906. console.error("金币格式错误");
  15907. return;
  15908. }
  15909. return this.userData.diamond >= need;
  15910. }
  15911. static setDiamond(val) {
  15912. if (typeof val != "number") {
  15913. return;
  15914. }
  15915. this.userData.diamond += val;
  15916. this.saveUserData();
  15917. xGame.eventMgr.event(DIAMOND_CHANGE);
  15918. }
  15919. static getDiamond() {
  15920. return this.userData.diamond;
  15921. }
  15922. static getSkillSuccessTimes() {
  15923. return this.userData.skillSuccessTimes;
  15924. }
  15925. static setSkillSuccessTimes(val, addUp = true) {
  15926. if (addUp)
  15927. this.userData.skillSuccessTimes += val;
  15928. else
  15929. this.userData.skillSuccessTimes = val;
  15930. this.saveUserData();
  15931. }
  15932. static getSkillAccTimes() {
  15933. return this.userData.skillAccTimes;
  15934. }
  15935. static setSkillAccTimes(val) {
  15936. this.userData.skillAccTimes += val;
  15937. this.saveUserData();
  15938. }
  15939. static getSkillGuide() {
  15940. if (!xGame.common.openGuide) {
  15941. return 1;
  15942. }
  15943. return this.userData.skillGuide;
  15944. }
  15945. static setSkillGuide(val) {
  15946. this.userData.skillGuide = val;
  15947. this.saveUserData();
  15948. }
  15949. static getPlaceBallLevelList() {
  15950. return this.userData.placeBallData;
  15951. }
  15952. static getPlaceBallLevel(level) {
  15953. let arr = this.userData.placeBallData;
  15954. let index = level - 1;
  15955. let out;
  15956. if (arr[index]) {
  15957. out = arr[index];
  15958. }
  15959. else {
  15960. let max = arr.length;
  15961. if (max == index) {
  15962. out = {
  15963. star: 0,
  15964. play: true,
  15965. isCur: true,
  15966. getAward: false
  15967. };
  15968. }
  15969. else {
  15970. out = {
  15971. star: 0,
  15972. play: false,
  15973. getAward: false
  15974. };
  15975. }
  15976. }
  15977. return out;
  15978. }
  15979. static setPlaceBallLevel(level, star) {
  15980. let arr = this.userData.placeBallData;
  15981. let index = level - 1;
  15982. if (arr[index]) {
  15983. arr[index].star = Math.max(arr[index].star, star);
  15984. }
  15985. else {
  15986. let max = arr.length;
  15987. if (max == index) {
  15988. arr.push({
  15989. star: star,
  15990. play: true,
  15991. getAward: false
  15992. });
  15993. }
  15994. else {
  15995. console.error("关卡存储出错");
  15996. }
  15997. }
  15998. this.saveUserData();
  15999. }
  16000. static setPlaceBallAward(level) {
  16001. let arr = this.userData.placeBallData;
  16002. let index = level - 1;
  16003. if (arr[index]) {
  16004. arr[index].getAward = true;
  16005. }
  16006. this.saveUserData();
  16007. }
  16008. static getShareDiamondTimes() {
  16009. return this.userData.shareDiamondTimes;
  16010. }
  16011. static setShareDiamondTimes(val, addUp = true) {
  16012. if (addUp) {
  16013. this.userData.shareDiamondTimes += val;
  16014. }
  16015. else {
  16016. this.userData.shareDiamondTimes = val;
  16017. }
  16018. this.saveUserData();
  16019. }
  16020. static getDailyVideoShareTimes() {
  16021. return this.userData.dailyVideoShareTimes;
  16022. }
  16023. static setDailyVideoShareTimes(val, addUp = true) {
  16024. if (addUp) {
  16025. this.userData.dailyVideoShareTimes += val;
  16026. }
  16027. else {
  16028. this.userData.dailyVideoShareTimes = val;
  16029. }
  16030. this.saveUserData();
  16031. }
  16032. static getSecretary(index) {
  16033. return this.userData.secretary[index];
  16034. }
  16035. static setSecretary(index, val) {
  16036. this.userData.secretary[index] = val;
  16037. this.saveUserData();
  16038. }
  16039. static getCurSecretary() {
  16040. return this.userData.curSecretary;
  16041. }
  16042. static setCurSecretary(index) {
  16043. this.userData.curSecretary = index;
  16044. this.saveUserData();
  16045. xGame.eventMgr.event(CHANGE_SECRETARY, index);
  16046. }
  16047. static getBallRod(index) {
  16048. return this.userData.ballRod[index];
  16049. }
  16050. static setBallRod(index, val) {
  16051. this.userData.ballRod[index] = val;
  16052. this.saveUserData();
  16053. }
  16054. static getCurBallRod() {
  16055. return this.userData.curBallRod;
  16056. }
  16057. static setCurBallRod(index) {
  16058. this.userData.curBallRod = index;
  16059. this.saveUserData();
  16060. }
  16061. static setSignData(val) {
  16062. this.userData.signData = val;
  16063. this.saveUserData();
  16064. }
  16065. static getSignData() {
  16066. return this.userData.signData;
  16067. }
  16068. static setSignTime(val) {
  16069. this.userData.signTime = val;
  16070. this.saveUserData();
  16071. }
  16072. static getSignTime() {
  16073. return this.userData.signTime;
  16074. }
  16075. static getDrawTimes() {
  16076. return this.userData.drawTimes;
  16077. }
  16078. static setDrawTimes(val, addUp = true) {
  16079. if (addUp) {
  16080. this.userData.drawTimes += val;
  16081. }
  16082. else {
  16083. this.userData.drawTimes = val;
  16084. }
  16085. this.saveUserData();
  16086. }
  16087. static getDrawAwardTimes() {
  16088. return this.userData.drawAwardTimes;
  16089. }
  16090. static setDrawAwardTimes(val) {
  16091. this.userData.drawAwardTimes = val;
  16092. this.saveUserData();
  16093. }
  16094. static getDailyfreeDrawTimes() {
  16095. return this.userData.dailyfreeDrawTimes;
  16096. }
  16097. static setDailyfreeDrawTimes(val) {
  16098. this.userData.dailyfreeDrawTimes = val;
  16099. this.saveUserData();
  16100. }
  16101. static setPower(val, addUp = true) {
  16102. if (addUp)
  16103. this.userData.power += val;
  16104. else
  16105. this.userData.power = val;
  16106. if (this.userData.power >= xGame.common.maxPower) {
  16107. this.userData.power = xGame.common.maxPower;
  16108. }
  16109. xGame.eventMgr.event(POWER_CHANGE, val);
  16110. this.saveUserData();
  16111. }
  16112. static getPower() {
  16113. return this.userData.power;
  16114. }
  16115. static setPowerTime(val) {
  16116. this.userData.powerTime = val;
  16117. this.saveUserData();
  16118. }
  16119. static getPowerTime() {
  16120. return this.userData.powerTime;
  16121. }
  16122. static powerEnough() {
  16123. return this.getPower() > 0;
  16124. }
  16125. static getChallengeTimes() {
  16126. return this.userData.challengeTimes;
  16127. }
  16128. static setChallengeTimes(val) {
  16129. this.userData.challengeTimes += val;
  16130. this.saveUserData();
  16131. }
  16132. static getExtraSign() {
  16133. return this.userData.extraSign;
  16134. }
  16135. static setExtraSign(val) {
  16136. this.userData.extraSign = val;
  16137. this.saveUserData();
  16138. }
  16139. static getClassicTimes() {
  16140. return this.userData.classicTimes;
  16141. }
  16142. static setClassicTimes() {
  16143. this.userData.classicTimes += 1;
  16144. this.saveUserData();
  16145. }
  16146. static getGuideHelpLine() {
  16147. return this.userData.guideHelpLine;
  16148. }
  16149. static setGuideHelpLine() {
  16150. this.userData.guideHelpLine = 1;
  16151. this.saveUserData();
  16152. }
  16153. static getNewUser() {
  16154. return this.userData.newUser;
  16155. }
  16156. static setNewUser() {
  16157. this.userData.newUser = false;
  16158. this.saveUserData();
  16159. }
  16160. static getRootBallFoul() {
  16161. return this.userData.rootBallFoul;
  16162. }
  16163. static setRootBallFoul() {
  16164. this.userData.rootBallFoul = 1;
  16165. this.saveUserData();
  16166. }
  16167. static getTimeoutFoul() {
  16168. return this.userData.timeoutFoul;
  16169. }
  16170. static setTimeoutFoul() {
  16171. this.userData.timeoutFoul = 1;
  16172. this.saveUserData();
  16173. }
  16174. }
  16175. DataMgr.isNewUser = false;
  16176. DataMgr.fristEnter = true;
  16177. DataMgr.levelType = 0;
  16178. DataMgr.awardId = 0;
  16179. DataMgr.awardCoin = 0;
  16180. DataMgr.sceneId = -1;
  16181. DataMgr.tryId = 0;
  16182. DataMgr.curLevel = 1;
  16183. DataMgr.vipLevel = 0;
  16184. DataMgr.maxLevel = 0;
  16185. DataMgr.awardRatio = 1;
  16186. DataMgr.gameList = [];
  16187. DataMgr.rankList = [];
  16188. DataMgr.recoverTime = 480000;
  16189. DataMgr.minScore = 0;
  16190. DataMgr.rankDis = 0;
  16191. DataMgr.userSaving = false;
  16192. DataMgr.gameSaving = false;
  16193. class D3Tween extends Laya.Script3D {
  16194. constructor() {
  16195. super();
  16196. this.isInited = false;
  16197. }
  16198. ;
  16199. init() {
  16200. if (this.isInited)
  16201. return;
  16202. this.isInited = true;
  16203. this.gameObj = this.owner;
  16204. this.transform = this.gameObj.transform;
  16205. }
  16206. get rotX() {
  16207. return this.transform.localRotationEulerX;
  16208. }
  16209. set rotX(v) {
  16210. this.transform.localRotationEulerX = v;
  16211. }
  16212. get rotY() {
  16213. return this.transform.localRotationEulerY;
  16214. }
  16215. set rotY(v) {
  16216. this.transform.localRotationEulerY = v;
  16217. }
  16218. get rotZ() {
  16219. return this.transform.localRotationEulerZ;
  16220. }
  16221. set rotZ(v) {
  16222. this.transform.localRotationEulerZ = v;
  16223. }
  16224. get posX() {
  16225. return this.transform.localPositionX;
  16226. }
  16227. set posX(v) {
  16228. this.transform.localPositionX = v;
  16229. }
  16230. get posY() {
  16231. return this.transform.localPositionY;
  16232. }
  16233. set posY(v) {
  16234. this.transform.localPositionY = v;
  16235. }
  16236. get posZ() {
  16237. return this.transform.localPositionZ;
  16238. }
  16239. set posZ(v) {
  16240. this.transform.localPositionZ = v;
  16241. }
  16242. get rotation() {
  16243. return this.transform.localRotation;
  16244. }
  16245. set rotation(v) {
  16246. this.transform.localRotation = v;
  16247. }
  16248. }
  16249. class D2Hole extends Laya.Script {
  16250. constructor() { super(); }
  16251. onTriggerEnter(collider) {
  16252. if (xGame.common.d2World.rootBall.forceRun && collider.owner == xGame.common.d2World.rootBall.owner) {
  16253. return;
  16254. }
  16255. if (collider.label == "inner" && xGame.common.d2World.openCheckStill) {
  16256. if (collider.owner["mySrc"].isRunSkillAni) {
  16257. return;
  16258. }
  16259. if (collider.owner["mySrc"].number != 0) {
  16260. xGame.common.d2World.inHolesSpeed.push(collider.owner["mySrc"].rigy.speed);
  16261. }
  16262. xGame.common.ballColliHole(collider);
  16263. xGame.common.recoverCameraView();
  16264. }
  16265. }
  16266. }
  16267. class Table extends Laya.Script3D {
  16268. constructor() {
  16269. super();
  16270. this.isSetBorder = false;
  16271. this.inited = false;
  16272. }
  16273. ;
  16274. onAwake() {
  16275. this.init();
  16276. }
  16277. init() {
  16278. if (this.inited)
  16279. return;
  16280. this.inited = true;
  16281. this.gameObj = this.owner;
  16282. this.border = this.gameObj.getChildByName("border");
  16283. }
  16284. setBorderPos() {
  16285. if (this.isSetBorder)
  16286. return;
  16287. this.isSetBorder = true;
  16288. let ui = xGame.common.gameUI.ui;
  16289. let bar1 = this.border.getChildByName("bar1");
  16290. let bar2 = this.border.getChildByName("bar2");
  16291. let bar3 = this.border.getChildByName("bar3");
  16292. let bar4 = this.border.getChildByName("bar4");
  16293. let bar5 = this.border.getChildByName("bar5");
  16294. let bar6 = this.border.getChildByName("bar6");
  16295. this.setInfo(bar1, ui.border.bar1, "box");
  16296. this.setInfo(bar2, ui.border.bar2, "box");
  16297. this.setInfo(bar3, ui.border.bar3, "box");
  16298. this.setInfo(bar4, ui.border.bar4, "box");
  16299. this.setInfo(bar5, ui.border.bar5, "box");
  16300. this.setInfo(bar6, ui.border.bar6, "box");
  16301. let circle1 = this.border.getChildByName("circle1");
  16302. let circle2 = this.border.getChildByName("circle2");
  16303. let circle3 = this.border.getChildByName("circle3");
  16304. let circle4 = this.border.getChildByName("circle4");
  16305. let circle5 = this.border.getChildByName("circle5");
  16306. let circle6 = this.border.getChildByName("circle6");
  16307. this.setInfo(circle1, ui.border.circle1, "circle");
  16308. this.setInfo(circle2, ui.border.circle2, "circle");
  16309. this.setInfo(circle3, ui.border.circle3, "circle");
  16310. this.setInfo(circle4, ui.border.circle4, "circle");
  16311. this.setInfo(circle5, ui.border.circle5, "circle");
  16312. this.setInfo(circle6, ui.border.circle6, "circle");
  16313. this.initHolePos(ui.border.circle1.x, ui.border.circle1.y);
  16314. this.initHolePos(ui.border.circle2.x, ui.border.circle2.y);
  16315. this.initHolePos(ui.border.circle3.x, ui.border.circle3.y);
  16316. this.initHolePos(ui.border.circle4.x, ui.border.circle4.y);
  16317. this.initHolePos(ui.border.circle5.x, ui.border.circle5.y);
  16318. this.initHolePos(ui.border.circle6.x, ui.border.circle6.y);
  16319. let arr = xGame.common.gameMgr.holePosList;
  16320. xGame.common.gameMgr.posObj = {
  16321. "1": arr[0],
  16322. "3": arr[2],
  16323. "4": arr[3],
  16324. "6": arr[5]
  16325. };
  16326. }
  16327. initHolePos(x, y) {
  16328. if (x < 300)
  16329. x += 25;
  16330. else if (x > 1000)
  16331. x -= 25;
  16332. else if (y > 200)
  16333. y -= 10;
  16334. else
  16335. y += 10;
  16336. if (y < 200)
  16337. y += 30;
  16338. else if (y > 500)
  16339. y -= 30;
  16340. xGame.common.gameMgr.holePosList.push({ x: x, y: y });
  16341. }
  16342. setInfo(d3Obj, d2Obj, type) {
  16343. let ui = xGame.common.gameUI.ui;
  16344. let sprite = new Laya.Sprite();
  16345. ui.border.displayObject.addChild(sprite);
  16346. let colli = xGame.common.getCollider(type);
  16347. sprite.addComponentIntance(colli);
  16348. let rigy = xGame.common.getRigbody();
  16349. rigy.type = "static";
  16350. sprite.addComponentIntance(rigy);
  16351. let d3Pos = d3Obj.transform.position;
  16352. xGame.common.pos3to2Convert(d3Pos);
  16353. let scaleX = d3Obj.transform.localScaleX;
  16354. let scaleZ = d3Obj.transform.localScaleZ;
  16355. let width = xGame.common.scale3to2Convert(scaleZ);
  16356. let height = xGame.common.scale3to2Convert(scaleX);
  16357. sprite.pivotX = width / 2;
  16358. sprite.pivotY = height / 2;
  16359. sprite.x = d3Pos.x;
  16360. sprite.y = d3Pos.y;
  16361. sprite.width = width;
  16362. sprite.height = height;
  16363. d2Obj.x = d3Pos.x;
  16364. d2Obj.y = d3Pos.y;
  16365. d2Obj.width = width;
  16366. d2Obj.height = height;
  16367. if (type == "box") {
  16368. colli.width = width;
  16369. colli.height = height;
  16370. colli.isSensor = false;
  16371. colli.label = "border";
  16372. }
  16373. else {
  16374. colli.radius = width / 2;
  16375. colli.isSensor = true;
  16376. colli.label = "hole";
  16377. sprite.addComponent(D2Hole);
  16378. }
  16379. }
  16380. }
  16381. class D3World extends Laya.Script3D {
  16382. constructor() {
  16383. super();
  16384. this.loadNum = 0;
  16385. this.setLoadNum = 7;
  16386. this.visitRootObj = { posX: 0, posY: 0, posZ: 0, rotX: 0, rotY: 0, rotZ: 0 };
  16387. }
  16388. onAwake() {
  16389. }
  16390. loadScene() {
  16391. this.scene = this.owner;
  16392. let url = `res/unityRes/root.lh`;
  16393. Laya.loader.create(url, Laya.Handler.create(this, (prefab) => {
  16394. this.scene.addChild(prefab);
  16395. this.camera = this.scene.getChildByName("root").getChildByName("cameraRoot").getChildByName("mainCamera");
  16396. this.putCameraInfo();
  16397. this.camera.enableHDR = false;
  16398. this.ballRoot = this.scene.getChildByName("root").getChildByName("ballRoot");
  16399. this.tableRoot = this.scene.getChildByName("root").getChildByName("tableRoot");
  16400. this.roomRoot = this.scene.getChildByName("root").getChildByName("roomRoot");
  16401. this.particialRoot = this.scene.getChildByName("root").getChildByName("particialRoot");
  16402. this.knifeRoot = this.scene.getChildByName("root").getChildByName("knifeRoot");
  16403. this.knife = this.scene.getChildByName("root").getChildByName("knife");
  16404. this.knife.active = false;
  16405. this.loadD3Obj();
  16406. }));
  16407. }
  16408. putCameraInfo() {
  16409. let root = this.scene.getChildByName("root").getChildByName("cameraRoot");
  16410. this.cameraObj = new cameraType();
  16411. this.cameraObj.angle1 = root.getChildByName("angle1").addComponent(D3Tween);
  16412. this.cameraObj.angle3 = root.getChildByName("angle3").addComponent(D3Tween);
  16413. this.cameraObj.angle4 = root.getChildByName("angle4").addComponent(D3Tween);
  16414. this.cameraObj.angle6 = root.getChildByName("angle6").addComponent(D3Tween);
  16415. this.cameraObj.firstAngle = root.getChildByName("firstAngle").addComponent(D3Tween);
  16416. this.cameraObj.visitAngle = root.getChildByName("visitAngle").addComponent(D3Tween);
  16417. this.visitAngleChild = root.getChildByName("visitAngle").getChildByName("visitAngle").addComponent(D3Tween);
  16418. this.visitAngleChild.init();
  16419. this.visitRootObj.posX = this.visitAngleChild.posX;
  16420. this.visitRootObj.posY = this.visitAngleChild.posY;
  16421. this.visitRootObj.posZ = this.visitAngleChild.posZ;
  16422. this.visitRootObj.rotX = this.visitAngleChild.rotX;
  16423. this.visitRootObj.rotY = this.visitAngleChild.rotY;
  16424. this.visitRootObj.rotZ = this.visitAngleChild.rotZ;
  16425. this.cameraObj.mainCamera = root.getChildByName("mainCamera").addComponent(D3Tween);
  16426. xGame.common.showOneCamera("mainCamera");
  16427. }
  16428. loadD3Obj() {
  16429. this.loadTable();
  16430. this.loadRoom();
  16431. this.loadInHoleParticial();
  16432. this.loadIceParticial();
  16433. this.loadHitParticial();
  16434. this.loadFireworksParticial();
  16435. this.loadBall();
  16436. }
  16437. loadInHoleParticial() {
  16438. this.loadD3Res("inHoleEft", "", (prefab) => {
  16439. prefab.addComponent(Partical);
  16440. xGame.poolD3Mgr.createList(poolKey.inHoleEft, prefab, this.particialRoot);
  16441. });
  16442. }
  16443. loadIceParticial() {
  16444. this.loadD3Res("iceEft", "", (prefab) => {
  16445. prefab.addComponent(Partical);
  16446. xGame.poolD3Mgr.createList(poolKey.iceEft, prefab, this.particialRoot);
  16447. });
  16448. }
  16449. loadHitParticial() {
  16450. this.loadD3Res("hitEft", "", (prefab) => {
  16451. prefab.addComponent(Partical);
  16452. xGame.poolD3Mgr.createList(poolKey.hitEft, prefab, this.particialRoot);
  16453. });
  16454. }
  16455. loadFireworksParticial() {
  16456. this.loadD3Res("fireworksEft", "", (prefab) => {
  16457. prefab.addComponent(Partical);
  16458. xGame.poolD3Mgr.createList(poolKey.fireworksEft, prefab, this.particialRoot);
  16459. });
  16460. }
  16461. loadBall(index = 1) {
  16462. this.loadD3Res("ball", index, (prefab) => {
  16463. this.ballPrefab = prefab;
  16464. this.ballPrefab.addComponent(Ball);
  16465. xGame.poolD3Mgr.createList(poolKey.d3ball, this.ballPrefab, this.ballRoot);
  16466. });
  16467. }
  16468. loadTable(index = 1) {
  16469. this.loadD3Res("table", index, (prefab) => {
  16470. this.tableSrc = prefab.addComponent(Table);
  16471. this.d3Hand = prefab.getChildByName("hand").addComponent(D3Tween);
  16472. this.d3Hand.init();
  16473. this.tableRoot.addChild(prefab);
  16474. });
  16475. }
  16476. loadRoom(index = 1) {
  16477. this.loadD3Res("room", index, (prefab) => {
  16478. this.roomRoot.addChild(prefab);
  16479. });
  16480. }
  16481. loadD3Res(type, index, callback) {
  16482. let url = `res/unityRes/${type}${index}.lh`;
  16483. Laya.Sprite3D.load(url, Laya.Handler.create(this, (prefab) => {
  16484. callback && callback(prefab);
  16485. this.checkResLoad();
  16486. }));
  16487. }
  16488. checkResLoad() {
  16489. this.loadNum++;
  16490. if (this.loadNum >= this.setLoadNum) {
  16491. xGame.eventMgr.event(D3RES_LOADED);
  16492. }
  16493. }
  16494. prePlayEft() {
  16495. let eft = xGame.poolD3Mgr.getItem(poolKey.inHoleEft);
  16496. eft.transform.localPositionX = 0;
  16497. eft.transform.localPositionY = -5;
  16498. eft.transform.localPositionZ = 0;
  16499. eft.active = true;
  16500. let ice = xGame.poolD3Mgr.getItem(poolKey.iceEft);
  16501. ice.transform.localPositionX = 0;
  16502. ice.transform.localPositionY = -5;
  16503. ice.transform.localPositionZ = 0;
  16504. ice.active = true;
  16505. let hit = xGame.poolD3Mgr.getItem(poolKey.hitEft);
  16506. hit.transform.localPositionX = 0;
  16507. hit.transform.localPositionY = -5;
  16508. hit.transform.localPositionZ = 0;
  16509. hit.active = true;
  16510. let fireworks = xGame.poolD3Mgr.getItem(poolKey.fireworksEft);
  16511. fireworks.transform.localPositionX = 0;
  16512. fireworks.transform.localPositionY = -5;
  16513. fireworks.transform.localPositionZ = 0;
  16514. fireworks.active = true;
  16515. }
  16516. }
  16517. class cameraType {
  16518. }
  16519. class MoyuMgr$1 {
  16520. static initMoyu() {
  16521. this.moyuView = new MoyuView$1();
  16522. Laya.stage.addChild(this.moyuView.ui.displayObject);
  16523. this.moyuView.ui.x = (Laya.stage.width - 1334) / 2;
  16524. this.moyuView.ui.displayObject.zOrder = 1000;
  16525. this.moyuView.init();
  16526. this.moyuView.showTip(true);
  16527. this.moyuView.showAge(true, 0, Laya.stage.height - 320);
  16528. window['XApk'] = this;
  16529. }
  16530. static showAge(show) {
  16531. if (this.moyuView)
  16532. this.moyuView.showAge(show);
  16533. }
  16534. static onPlatMsg(idx) {
  16535. if (!MoyuMgr$1.moyuView)
  16536. return;
  16537. if (idx == '0') {
  16538. MoyuMgr$1.moyuView.showTip(false);
  16539. }
  16540. }
  16541. static showAgree(call) {
  16542. if (this.moyuView)
  16543. this.moyuView.showAgree(call);
  16544. else
  16545. call && call();
  16546. }
  16547. static showXy(type = 1) {
  16548. if (this.moyuView)
  16549. this.moyuView.showXy(type);
  16550. }
  16551. }
  16552. MoyuMgr$1.isAdvise = false;
  16553. class MoyuView$1 {
  16554. constructor() {
  16555. this.ysxyNum = 1;
  16556. this.ysJson = null;
  16557. this.ui = ui_UIMoyu.createInstance();
  16558. }
  16559. init() {
  16560. this.ui.mainBg.visible = false;
  16561. this.ui.xyNode.visible = false;
  16562. this.ui.ageNode.visible = false;
  16563. this.ui.tipNode.visible = false;
  16564. this.ui.rnNode.visible = false;
  16565. this.ui.fcmNode.visible = false;
  16566. this.ui.ageTip.visible = false;
  16567. this.ui.msgNode.visible = false;
  16568. this.ui.visible = false;
  16569. this.ui.xyNode.xyList.setVirtual();
  16570. this.ui.xyNode.xyList.itemRenderer = Laya.Handler.create(this, this.renderListItem, null, false);
  16571. this.ui.ageNode.btnAge.onClick(this, this.onClick, [this.ui.ageNode.btnAge]);
  16572. this.ui.tipNode.onClick(this, this.onClick, [this.ui.tipNode]);
  16573. this.ui.ageTip.onClick(this, this.onClick, [this.ui.ageTip]);
  16574. this.ui.xyNode.btnKnown.visible = false;
  16575. this.ui.xyNode.xy1.visible = false;
  16576. this.ui.xyNode.xy2.visible = false;
  16577. this.ui.xyNode.btnXy1.visible = this.ui.xyNode.btnXy2.visible = false;
  16578. this.ui.xyNode.btnSure.visible = this.ui.xyNode.btnXy3.visible = false;
  16579. this.ui.xyNode.btnXy1.onClick(this, this.onClick, [this.ui.xyNode.btnXy1]);
  16580. this.ui.xyNode.btnXy2.onClick(this, this.onClick, [this.ui.xyNode.btnXy2]);
  16581. this.ui.xyNode.btnXy3.onClick(this, this.onClick, [this.ui.xyNode.btnXy3]);
  16582. this.ui.xyNode.btnNo.onClick(this, this.onClick, [this.ui.xyNode.btnNo]);
  16583. this.ui.xyNode.btnYes.onClick(this, this.onClick, [this.ui.xyNode.btnYes]);
  16584. this.ui.xyNode.btnSure.onClick(this, this.onClick, [this.ui.xyNode.btnSure]);
  16585. this.ui.xyNode.btnBack.onClick(this, this.onClick, [this.ui.xyNode.btnBack]);
  16586. this.ui.xyNode.btnKnown.onClick(this, this.onClick, [this.ui.xyNode.btnKnown]);
  16587. this.ui.rnNode.btnExit.onClick(this, this.onClick, [this.ui.rnNode.btnExit]);
  16588. this.ui.rnNode.btnCheck.onClick(this, this.onClick, [this.ui.rnNode.btnCheck]);
  16589. this.ui.rnNode.btnDone.onClick(this, this.onClick, [this.ui.rnNode.btnDone]);
  16590. this.ui.fcmNode.btnRn.onClick(this, this.onClick, [this.ui.fcmNode.btnRn]);
  16591. if (Moyu.isVVApk || Moyu.isOPApk || Moyu.isTTApk || Moyu.isOppo || Moyu.isVivo) {
  16592. this.ysxyNum = 2;
  16593. }
  16594. }
  16595. onClick(obj) {
  16596. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  16597. switch (obj) {
  16598. case this.ui.ageTip:
  16599. if (Moyu.isTTApk) {
  16600. this.ui.ageNode.visible = true;
  16601. this.ui.mainBg.visible = true;
  16602. }
  16603. break;
  16604. case this.ui.tipNode:
  16605. this.showTip(false);
  16606. break;
  16607. case this.ui.ageNode.btnAge:
  16608. this.ui.ageNode.visible = false;
  16609. this.ui.mainBg.visible = false;
  16610. if (!this.ui.xyNode.visible && !this.ui.rnNode.visible)
  16611. this.ui.visible = false;
  16612. break;
  16613. case this.ui.xyNode.btnXy3:
  16614. case this.ui.xyNode.btnXy1:
  16615. this.loadXy(1);
  16616. break;
  16617. case this.ui.xyNode.btnXy2:
  16618. this.loadXy(2);
  16619. break;
  16620. case this.ui.xyNode.btnBack:
  16621. this.ui.xyNode.xy1.visible = true;
  16622. this.ui.xyNode.xy2.visible = false;
  16623. break;
  16624. case this.ui.xyNode.btnKnown:
  16625. this.ui.xyNode.visible = false;
  16626. this.ui.mainBg.visible = false;
  16627. this.ui.visible = false;
  16628. break;
  16629. case this.ui.rnNode.btnCheck:
  16630. this.check();
  16631. break;
  16632. case this.ui.rnNode.btnExit:
  16633. case this.ui.xyNode.btnNo:
  16634. this.ysxyNum--;
  16635. if (this.ysxyNum > 0)
  16636. this.showMsg("Refuse to quit the game once again");
  16637. else {
  16638. Moyu.userAgree(false);
  16639. Moyu.exit();
  16640. }
  16641. break;
  16642. case this.ui.xyNode.btnSure:
  16643. case this.ui.xyNode.btnYes:
  16644. DataMgr.userData.isAgree = true;
  16645. DataMgr.saveUserData();
  16646. this.onAgree();
  16647. break;
  16648. case this.ui.rnNode.btnDone:
  16649. this.ui.rnNode.visible = false;
  16650. this.ui.visible = false;
  16651. break;
  16652. case this.ui.fcmNode.btnRn:
  16653. this.showRn();
  16654. break;
  16655. }
  16656. }
  16657. showTip(show) {
  16658. if (!Moyu.isVVApk && !Moyu.isOPApk)
  16659. return;
  16660. if (show) {
  16661. MoyuMgr$1.isAdvise = true;
  16662. this.ui.visible = true;
  16663. this.ui.tipNode.visible = true;
  16664. this.ui.tipNode.alpha = 1;
  16665. Laya.timer.once(1000, this, this.showTip, [false]);
  16666. }
  16667. else {
  16668. this.ui.tipNode.alpha = 1;
  16669. this.ui.tipNode.visible = true;
  16670. Laya.Tween.to(this.ui.tipNode, { alpha: 0 }, 500, null, Laya.Handler.create(this.ui, () => {
  16671. this.ui.tipNode.visible = false;
  16672. MoyuMgr$1.isAdvise = false;
  16673. }), 1000);
  16674. }
  16675. }
  16676. showAge(show, px = 0, py = 0) {
  16677. if (Moyu.platType > 10 && !Moyu.isIos) {
  16678. this.ui.ageTip.x = px;
  16679. this.ui.ageTip.y = py;
  16680. this.ui.ageTip.visible = show;
  16681. if (show)
  16682. this.ui.visible = true;
  16683. }
  16684. }
  16685. showAgree(call) {
  16686. this.agreeCall = call;
  16687. this.onAgree();
  16688. return;
  16689. if (Moyu.hasAgree && !DataMgr.userData.isAgree && !Moyu.isIos) {
  16690. this.showXy(0);
  16691. }
  16692. else
  16693. this.onAgree();
  16694. }
  16695. onAgree() {
  16696. if (!this.ui.ageNode.visible)
  16697. this.ui.visible = false;
  16698. this.ui.xyNode.visible = false;
  16699. Moyu.userAgree(true);
  16700. this.showAge(false);
  16701. this.agreeCall && this.agreeCall();
  16702. this.showRn();
  16703. }
  16704. showMsg(txt) {
  16705. this.ui.msgNode.txtMsg.text = txt;
  16706. this.ui.msgNode.visible = true;
  16707. this.ui.msgNode.alpha = 1;
  16708. this.ui.visible = true;
  16709. Laya.Tween.to(this.ui.msgNode, { alpha: 0 }, 600, null, Laya.Handler.create(this.ui, () => {
  16710. this.ui.msgNode.visible = false;
  16711. }), 2500, true);
  16712. }
  16713. showRn() {
  16714. if (Moyu.isTTApk || Moyu.isPlat(MoyuPlat.hhw)) {
  16715. if (!Moyu.isRealName || Moyu.gameTime < 999) {
  16716. this.ui.rnNode.rn1.visible = true;
  16717. this.ui.rnNode.rn2.visible = false;
  16718. this.ui.rnNode.rn3.visible = false;
  16719. this.ui.rnNode.rn4.visible = false;
  16720. this.ui.rnNode.visible = true;
  16721. this.ui.mainBg.visible = true;
  16722. this.ui.rnNode.btnDone.visible = false;
  16723. this.ui.rnNode.btnExit.visible = true;
  16724. this.ui.rnNode.btnCheck.visible = true;
  16725. this.ui.fcmNode.visible = false;
  16726. this.ui.visible = true;
  16727. return;
  16728. }
  16729. }
  16730. this.showFcm();
  16731. }
  16732. showFcm() {
  16733. if (Moyu.isTTApk || Moyu.isPlat(MoyuPlat.hhw)) {
  16734. Moyu.initFCM(true);
  16735. if (Moyu.gameTime < 1)
  16736. this.fcmLoop();
  16737. else if (Moyu.gameTime < 999)
  16738. Laya.timer.loop(10000, this.ui, this.fcmLoop);
  16739. }
  16740. }
  16741. fcmLoop() {
  16742. if (Moyu.gameTime < 1) {
  16743. this.ui.rnNode.visible = false;
  16744. this.ui.fcmNode.visible = true;
  16745. this.ui.mainBg.visible = true;
  16746. this.ui.visible = true;
  16747. this.ui.fcmNode.btnRn.visible = !Moyu.isLegal;
  16748. Laya.timer.clear(this.ui, this.fcmLoop);
  16749. }
  16750. }
  16751. check() {
  16752. if (this.ui.rnNode.rn2.visible || this.ui.rnNode.rn1.visible) {
  16753. this.ui.rnNode.rn1.visible = false;
  16754. this.ui.rnNode.rn2.visible = false;
  16755. this.ui.rnNode.rn4.visible = true;
  16756. }
  16757. else if (this.ui.rnNode.rn4.visible) {
  16758. let name = this.ui.rnNode.inputName.text;
  16759. let code = this.ui.rnNode.inputCode.text;
  16760. if (code && code.length == 18) {
  16761. this.ui.rnNode.rn1.visible = false;
  16762. this.ui.rnNode.rn4.visible = false;
  16763. Moyu.authenticate(name, code, (res) => {
  16764. this.ui.rnNode.rn2.visible = !res;
  16765. this.ui.rnNode.rn3.visible = res;
  16766. this.ui.rnNode.btnDone.visible = res;
  16767. this.ui.rnNode.btnExit.visible = !res;
  16768. this.ui.rnNode.btnCheck.visible = !res;
  16769. if (res)
  16770. this.showFcm();
  16771. });
  16772. }
  16773. else
  16774. this.showMsg("信息填写不完整");
  16775. }
  16776. }
  16777. loadXy(type = 0) {
  16778. this.ui.xyNode.xy1.visible = false;
  16779. this.ui.xyNode.xy2.visible = true;
  16780. this.ui.xyNode.xyList.scrollToView(0);
  16781. if (type == 1) {
  16782. Laya.loader.load("app/xy/yiiwan_ys.json", Laya.Handler.create(this, this.createXY));
  16783. }
  16784. else if (type == 2) {
  16785. Laya.loader.load("app/xy/yiiwan_yh.json", Laya.Handler.create(this, this.createXY));
  16786. }
  16787. }
  16788. showXy(type = 0) {
  16789. this.xyBtn();
  16790. if (type == 0) {
  16791. if (Moyu.isPlat(MoyuPlat.f399Apk)) {
  16792. this.ui.xyNode.btnSure.visible = true;
  16793. }
  16794. else {
  16795. this.ui.xyNode.btnYes.visible = true;
  16796. this.ui.xyNode.btnNo.visible = true;
  16797. }
  16798. }
  16799. else {
  16800. this.ui.xyNode.btnKnown.visible = true;
  16801. this.ui.mainBg.visible = true;
  16802. }
  16803. this.ui.xyNode.xy1.visible = true;
  16804. this.ui.xyNode.xy2.visible = false;
  16805. this.ui.xyNode.visible = true;
  16806. this.ui.visible = true;
  16807. }
  16808. xyBtn() {
  16809. this.ui.xyNode.btnSure.visible = false;
  16810. this.ui.xyNode.btnYes.visible = false;
  16811. this.ui.xyNode.btnNo.visible = false;
  16812. this.ui.xyNode.btnKnown.visible = false;
  16813. {
  16814. this.ui.xyNode.btnXy3.visible = false;
  16815. this.ui.xyNode.btnXy2.visible = true;
  16816. this.ui.xyNode.btnXy1.visible = true;
  16817. this.ui.xyNode.xy1.text = "Welcome to《8Ball Fury》";
  16818. }
  16819. }
  16820. createXY(json) {
  16821. this.ysJson = json.content;
  16822. this.ui.xyNode.txtTitle.text = json.title.replace('GAMENAME', "8Ball Fury");
  16823. this.ui.xyNode.xyList.numItems = this.ysJson.length;
  16824. this.ui.xyNode.xy2.visible = true;
  16825. }
  16826. renderListItem(idx, cell) {
  16827. let xy = this.ysJson[idx];
  16828. cell.height = xy.line * 30;
  16829. cell.xyItem.text = xy.text;
  16830. }
  16831. onDestroy() {
  16832. this.agreeCall = null;
  16833. }
  16834. }
  16835. class UILoading extends UIBase {
  16836. constructor() {
  16837. super();
  16838. this.accTime = 0;
  16839. this.curNum = 0;
  16840. this.rate = 1;
  16841. this.loadSubOk = false;
  16842. this.loadResOK = false;
  16843. this.openLoading = true;
  16844. this.beginLoadRes = false;
  16845. this.finishD2 = false;
  16846. this.finishD3 = false;
  16847. }
  16848. onConstructor() {
  16849. this.ui = ui_UILoading.createInstance();
  16850. this.contentPane = this.ui;
  16851. this.isEject = false;
  16852. this._initUI();
  16853. this._addEvent();
  16854. }
  16855. _initUI() {
  16856. MoyuMgr$1.initMoyu();
  16857. }
  16858. _addEvent() {
  16859. xGame.eventMgr.off(D3RES_LOADED, this, this.d3ResFinish);
  16860. xGame.eventMgr.on(D3RES_LOADED, this, this.d3ResFinish);
  16861. }
  16862. show() {
  16863. super.show();
  16864. console.log('zh:加载分包资源');
  16865. loadSubRes(this.subResProgress.bind(this));
  16866. this.ui.txtLoad.text = "Loading...";
  16867. }
  16868. subResProgress(pro, finish) {
  16869. this.curNum = pro;
  16870. if (finish) {
  16871. this.curNum = 1;
  16872. this.loadSubOk = true;
  16873. }
  16874. }
  16875. laodD3Res() {
  16876. let scene3D = new Laya.Scene3D();
  16877. xGame.common.d3Scene = scene3D;
  16878. xGame.common.d3World = scene3D.addComponent(D3World);
  16879. xGame.common.d3World.loadScene();
  16880. }
  16881. loadD2Res() {
  16882. Laya.loader.load(getGameResList(), Laya.Handler.create(this, () => {
  16883. this.finishD2 = true;
  16884. this.checkLoadAll();
  16885. this.curNum = 1;
  16886. }), Laya.Handler.create(this, (pro) => {
  16887. this.curNum = pro;
  16888. }, null, false));
  16889. }
  16890. d3ResFinish() {
  16891. this.finishD3 = true;
  16892. this.checkLoadAll();
  16893. }
  16894. checkLoadAll() {
  16895. if (this.finishD2 && this.finishD3) {
  16896. this.loadResOK = true;
  16897. }
  16898. }
  16899. loadRes() {
  16900. this.laodD3Res();
  16901. this.loadD2Res();
  16902. }
  16903. myUpdate(dt) {
  16904. if (!this.openLoading)
  16905. return;
  16906. this.accTime += dt * this.rate;
  16907. if (this.accTime >= this.curNum)
  16908. this.accTime = this.curNum;
  16909. this.ui.loadinfo.value = this.accTime * 100;
  16910. if (this.accTime >= 1 && this.loadSubOk && !MoyuMgr$1.isAdvise) {
  16911. if (!this.beginLoadRes) {
  16912. this.beginLoadRes = true;
  16913. this.ui.txtLoad.text = "Loading...";
  16914. this.curNum = 0;
  16915. this.accTime = 0;
  16916. this.loadRes();
  16917. }
  16918. if (this.loadResOK) {
  16919. this.openLoading = false;
  16920. Laya.timer.once(300, this, () => {
  16921. xGame.common.d3Scene.active = false;
  16922. MoyuMgr$1.showAgree(enterGame);
  16923. });
  16924. }
  16925. }
  16926. }
  16927. release() {
  16928. }
  16929. hide() {
  16930. super.hide();
  16931. this.release();
  16932. }
  16933. onClose() {
  16934. this.hide();
  16935. }
  16936. }
  16937. UILoading.uiName = "UILoading";
  16938. class UIRepentProp$1 extends UIBase {
  16939. constructor() {
  16940. super();
  16941. this.viewType = 0;
  16942. this.regretType = 0;
  16943. }
  16944. onConstructor() {
  16945. this.ui = ui_UIRepentProp.createInstance();
  16946. this.contentPane = this.ui;
  16947. this.isEject = false;
  16948. this.addUIClick(this.ui.regretNode.cancelBtn, this.hideSelf);
  16949. this.addUIClick(this.ui.regretNode.videoBtn, this.videoRegret);
  16950. this.addUIClick(this.ui.helpLineNode.cancelBtn, this.hideSelf);
  16951. this.addUIClick(this.ui.helpLineNode.videoBtn, this.videoAddHelpLine);
  16952. }
  16953. show(viewType, regretType, callback) {
  16954. PlatMgr.showInsert(true);
  16955. this.viewType = viewType;
  16956. this.regretType = regretType;
  16957. this.callback = callback;
  16958. super.show();
  16959. this.ui.t0.play();
  16960. this.ui.c1.selectedIndex = this.viewType;
  16961. this.ui.regretNode.tipsTxt.text = this.regretType == 0 ? "Missed the target ball!" : "The cue ball has been pocketed!";
  16962. if (this.viewType == 0) {
  16963. let guide = DataMgr.getGuideHelpLine();
  16964. this.ui.helpLineNode.c1.selectedIndex = guide == 0 ? 1 : 0;
  16965. this.ui.helpLineNode.videoBtn.c1.selectedIndex = guide == 0 ? 1 : 0;
  16966. }
  16967. xGame.common.gameMgr.gamePause = true;
  16968. }
  16969. hideSelf() {
  16970. xGame.common.gameMgr.gamePause = false;
  16971. this.callback && this.callback(false);
  16972. this.hide();
  16973. }
  16974. videoRegret() {
  16975. Moyu.showVideoAd(() => {
  16976. this.callback && this.callback(true);
  16977. this.hideSelf();
  16978. }, EAdType.regretBall);
  16979. }
  16980. videoAddHelpLine() {
  16981. let guide = DataMgr.getGuideHelpLine();
  16982. if (guide == 0) {
  16983. this.callback && this.callback(true);
  16984. this.hideSelf();
  16985. DataMgr.setGuideHelpLine();
  16986. xGame.common.gameUI.ui.guideNode.visible = false;
  16987. }
  16988. else {
  16989. Moyu.showVideoAd(() => {
  16990. this.callback && this.callback(true);
  16991. this.hideSelf();
  16992. }, EAdType.longHelpLine);
  16993. }
  16994. }
  16995. }
  16996. UIRepentProp$1.uiName = "UIRepentProp";
  16997. class UIRodMethod$1 extends UIBase {
  16998. constructor() {
  16999. super();
  17000. this.isPressd = false;
  17001. }
  17002. onConstructor() {
  17003. this.ui = ui_UIRodMethod.createInstance();
  17004. this.contentPane = this.ui;
  17005. this.addUIClick(this.ui.sureBtn, this.closeSelf);
  17006. this.moveDir = new Laya.Vector2();
  17007. this.moveDest = new Laya.Vector2();
  17008. this.centerPos = new Laya.Vector2();
  17009. xGame.common.uiRodMethod = this;
  17010. }
  17011. show() {
  17012. super.show();
  17013. xGame.common.gameMgr.gamePause = true;
  17014. this.openPressDotEvent();
  17015. this.gameRod = xGame.common.gameUI.ui.rodMethodNode;
  17016. this.centerPos.x = this.ui.white.x;
  17017. this.centerPos.y = this.ui.white.y;
  17018. this.moveDest.x = this.centerPos.x - xGame.common.rodOffest.x;
  17019. this.moveDest.y = this.centerPos.y - xGame.common.rodOffest.y;
  17020. this.setDot();
  17021. }
  17022. setDot() {
  17023. this.ui.dot.x = this.moveDest.x;
  17024. this.ui.dot.y = this.moveDest.y;
  17025. }
  17026. closeSelf() {
  17027. xGame.common.rodOffest.x = this.centerPos.x - this.moveDest.x;
  17028. xGame.common.rodOffest.y = this.centerPos.y - this.moveDest.y;
  17029. this.gameRod.dot.x = this.gameRod.bg.x - xGame.common.rodOffest.x;
  17030. this.gameRod.dot.y = this.gameRod.bg.y - xGame.common.rodOffest.y;
  17031. xGame.common.gameMgr.gamePause = false;
  17032. this.hide();
  17033. }
  17034. openPressDotEvent() {
  17035. this.closePressDotEvent();
  17036. this.ui.dot.on(Laya.Event.MOUSE_UP, this, this.onDown);
  17037. this.ui.white.on(Laya.Event.MOUSE_DOWN, this, this.onDown);
  17038. this.ui.white.on(Laya.Event.MOUSE_MOVE, this, this.onDown);
  17039. this.ui.white.on(Laya.Event.MOUSE_UP, this, this.onDown);
  17040. this.ui.on(Laya.Event.MOUSE_UP, this, this.onDown);
  17041. this.ui.on(Laya.Event.MOUSE_MOVE, this, this.onDown);
  17042. }
  17043. closePressDotEvent() {
  17044. this.ui.dot.off(Laya.Event.MOUSE_UP, this, this.onDown);
  17045. this.ui.white.off(Laya.Event.MOUSE_DOWN, this, this.onDown);
  17046. this.ui.white.off(Laya.Event.MOUSE_MOVE, this, this.onDown);
  17047. this.ui.white.off(Laya.Event.MOUSE_UP, this, this.onDown);
  17048. this.ui.off(Laya.Event.MOUSE_UP, this, this.onDown);
  17049. this.ui.off(Laya.Event.MOUSE_MOVE, this, this.onDown);
  17050. }
  17051. onDown(e) {
  17052. if (e.type == Laya.Event.MOUSE_DOWN)
  17053. this.isPressd = true;
  17054. else if (e.type == Laya.Event.MOUSE_UP && this.isPressd)
  17055. this.isPressd = false;
  17056. if (!this.isPressd)
  17057. return;
  17058. this.moveDest.x = e.stageX;
  17059. this.moveDest.y = e.stageY;
  17060. let dis = xGame.tools.getV2SqDis(this.moveDest, this.centerPos);
  17061. if (dis > 6724) {
  17062. this.moveDir = xGame.tools.getV2Dir(this.centerPos.x, this.centerPos.y, e.stageX, e.stageY, this.moveDir);
  17063. this.moveDest = xGame.tools.getV2Dest(this.centerPos.x, this.centerPos.y, this.moveDir, 82, this.moveDest);
  17064. }
  17065. this.setDot();
  17066. }
  17067. resetRod() {
  17068. this.ui.dot.x = this.ui.white.x;
  17069. this.ui.dot.y = this.ui.white.y;
  17070. this.gameRod.dot.x = this.gameRod.bg.x;
  17071. this.gameRod.dot.y = this.gameRod.bg.y;
  17072. xGame.common.rodOffest.x = 0;
  17073. xGame.common.rodOffest.y = 0;
  17074. }
  17075. }
  17076. UIRodMethod$1.uiName = "UIRodMethod";
  17077. class UIMsg$1 extends UIBase {
  17078. constructor() {
  17079. super();
  17080. }
  17081. onConstructor() {
  17082. this.ui = ui_UIMsg.createInstance();
  17083. this.contentPane = this.ui;
  17084. this.isEject = false;
  17085. this.isMuti = true;
  17086. }
  17087. show(msg, callback) {
  17088. super.show();
  17089. this.ui.tipsNode.msgTxt.text = msg;
  17090. this.ui.alpha = 1;
  17091. Laya.Tween.to(this.ui, { alpha: 0 }, 500, null, Laya.Handler.create(this, () => {
  17092. this.hide();
  17093. callback && callback();
  17094. }), 1000);
  17095. }
  17096. }
  17097. UIMsg$1.uiName = "UIMsg";
  17098. class UITips$1 extends UIBase {
  17099. constructor() {
  17100. super();
  17101. this.type = 0;
  17102. }
  17103. onConstructor() {
  17104. this.ui = ui_UITips.createInstance();
  17105. this.contentPane = this.ui;
  17106. this.isEject = false;
  17107. this.addUIClick(this.ui.myNode.cancelBtn, this.clickLeftBtn);
  17108. this.addUIClick(this.ui.myNode.sureBtn, this.clickRightBtn);
  17109. }
  17110. show(tipsTxt, womanTxt, type) {
  17111. super.show();
  17112. this.ui.t0.play();
  17113. this.ui.myNode.tipsTxt.text = tipsTxt;
  17114. this.ui.myNode.womanTxt.text = womanTxt;
  17115. PlatMgr.showInsert(true);
  17116. this.ui.myNode.c1.selectedIndex = type;
  17117. this.type = type;
  17118. switch (this.type) {
  17119. case TipsType.exitGame:
  17120. xGame.common.gameMgr.gamePause = true;
  17121. break;
  17122. case TipsType.foul:
  17123. Laya.timer.once(200, this, () => {
  17124. xGame.common.gameMgr.gamePause = true;
  17125. });
  17126. break;
  17127. default:
  17128. break;
  17129. }
  17130. }
  17131. clickLeftBtn() {
  17132. this.hide();
  17133. xGame.common.gameMgr.gamePause = false;
  17134. switch (this.type) {
  17135. case TipsType.exitGame:
  17136. break;
  17137. case TipsType.foul:
  17138. break;
  17139. default:
  17140. break;
  17141. }
  17142. }
  17143. clickRightBtn() {
  17144. this.hide();
  17145. switch (this.type) {
  17146. case TipsType.exitGame:
  17147. xGame.eventMgr.event(RESET_GAME);
  17148. xGame.uiMgr.Show(UIMain$1);
  17149. Moyu.recordEnd(this, null);
  17150. xGame.common.longHelpLine = false;
  17151. break;
  17152. case TipsType.foul:
  17153. xGame.common.gameMgr.gamePause = false;
  17154. Laya.timer.clearAll(this);
  17155. break;
  17156. default:
  17157. break;
  17158. }
  17159. }
  17160. }
  17161. UITips$1.uiName = "UITips";
  17162. class UIGame$1 extends UIBase {
  17163. constructor() {
  17164. super();
  17165. this.powerNum = 0;
  17166. this.isD3Inited = false;
  17167. this.isPrePlay = false;
  17168. this.isMoveRod = false;
  17169. this.eventObj = { curX: 0, curY: 0, lastX: 0, lastY: 0, starX: 0, starY: 0 };
  17170. this.rulerDis = 20;
  17171. this.rulerOffset = 0;
  17172. }
  17173. onConstructor() {
  17174. this.ui = ui_UIGame.createInstance();
  17175. this.contentPane = this.ui;
  17176. this.ui.x += xGame.common.sysOffestNum;
  17177. this.ui.border.alpha = xGame.common.showDebug ? 1 : 0;
  17178. this.isEject = false;
  17179. xGame.common.gameUI = this;
  17180. this.initSelf();
  17181. }
  17182. isTurnSelf() {
  17183. if (!xGame.common.d2World.openCheckStill && xGame.common.gameMgr.selfTurn && xGame.common.gameMgr.finishOneShoot) {
  17184. return true;
  17185. }
  17186. }
  17187. initSelf() {
  17188. let topUI = this.ui.topNode;
  17189. topUI.selfBallList.itemRenderer = Laya.Handler.create(this, this.renderSelfDisplayBalls, null, false);
  17190. topUI.aiBallList.itemRenderer = Laya.Handler.create(this, this.renderAIDisplayBalls, null, false);
  17191. this.barInfo = {};
  17192. this.barInfo.curY = 0;
  17193. this.barInfo.height = this.ui.powerNode.height;
  17194. this.barInfo.showStarY = this.ui.powerNode.showImg.y;
  17195. this.barInfo.powerStartY = this.ui.powerNode.y;
  17196. xGame.common.aiPlayer = new AIPlayer();
  17197. xGame.common.gameMgr = new GameMgr();
  17198. xGame.common.skillMgr = new SkillMgr();
  17199. xGame.common.wordsMgr = new WordsMgr();
  17200. xGame.common.talkMgr = new TalkMgr();
  17201. xGame.common.classicEmotionSpine = new SpineMgr("yxz_bqwz", () => {
  17202. console.log("加载经典模式表情文件chenggon !");
  17203. });
  17204. xGame.common.awardSpine = new SpineMgr("jinbi", () => {
  17205. console.log("挑战模式奖励模式spine加载成功!");
  17206. });
  17207. xGame.eventMgr.off(RESET_GAME, this, this.resetGame);
  17208. xGame.eventMgr.on(RESET_GAME, this, this.resetGame);
  17209. this.addUIClick(this.ui.rodMethodNode, this.addRodMethodClick);
  17210. this.addUIClick(this.ui.returnBtn, this.returnHome);
  17211. this.addUIClick(this.ui.helpBtn, this.clickHelpLineBtn);
  17212. this.addUIClick(this.ui.placeChallengeNode.helpLineBtn, this.clickHelpLineBtn);
  17213. this.addUIClick(this.ui.placeNormalNode.helpLineBtn, this.clickHelpLineBtn);
  17214. }
  17215. returnHome() {
  17216. let tips = "Are you sure to exit the game?";
  17217. let woman = "Boss, why don't you play for a while longer?";
  17218. xGame.uiMgr.Show(UITips$1, tips, woman, TipsType.exitGame);
  17219. }
  17220. addRodMethodClick() {
  17221. if (this.isTurnSelf()) {
  17222. xGame.uiMgr.Show(UIRodMethod$1);
  17223. }
  17224. }
  17225. clickHelpLineBtn(force = false) {
  17226. if (!this.isTurnSelf())
  17227. return;
  17228. xGame.uiMgr.Show(UIRepentProp$1, 0, 0, (success) => {
  17229. if (success) {
  17230. xGame.common.longHelpLine = true;
  17231. xGame.common.d2World.getHelpLine();
  17232. Moyu.sendDataEvent("guideNum");
  17233. }
  17234. else {
  17235. }
  17236. });
  17237. }
  17238. renderSelfDisplayBalls(index, target) {
  17239. let str = "q" + xGame.common.gameMgr.selfBallArr[index];
  17240. target.myImg.url = xGame.common.getGameIconUrl(str);
  17241. }
  17242. renderAIDisplayBalls(index, target) {
  17243. let str = "q" + xGame.common.gameMgr.aiBallArr[index];
  17244. target.myImg.url = xGame.common.getGameIconUrl(str);
  17245. ;
  17246. }
  17247. updateMode() {
  17248. if (xGame.common.gameMode == GameMode.classic) {
  17249. this.ui.topNode.scoreNode.visible = false;
  17250. }
  17251. else if (xGame.common.gameMode == GameMode.bigMove) {
  17252. this.ui.topNode.scoreNode.visible = true;
  17253. }
  17254. }
  17255. show() {
  17256. super.show();
  17257. console.log("zh:uigame show");
  17258. this.ui.alpha = 0;
  17259. this.updateSelf();
  17260. console.log("zh:uigame bf gamemusic01 start");
  17261. xGame.soundMgr.playMusic("gamemusic01");
  17262. console.log("zh:uigame bf gamemusic01 end");
  17263. xGame.common.gameMgr.gamePause = false;
  17264. xGame.common.gameUI.ui.blackAni.visible = false;
  17265. xGame.common.gameUI.ui.whiteAni.visible = false;
  17266. this.ui.powerEft.visible = false;
  17267. this.ui.colorNode.visible = false;
  17268. this.updateHead();
  17269. }
  17270. updateSelf() {
  17271. if (xGame.common.gameMode == GameMode.classic) {
  17272. this.ui.c1.selectedIndex = 0;
  17273. this.ui.topNode.middleNode.c1.selectedIndex = 0;
  17274. this.ui.topNode.middleNode.visible = true;
  17275. this.ui.topNode.middleNode.awardTxt.text = xGame.common.passAwardCoin + "";
  17276. }
  17277. else if (xGame.common.gameMode == GameMode.bigMove) {
  17278. this.ui.c1.selectedIndex = 0;
  17279. this.ui.topNode.middleNode.c1.selectedIndex = 1;
  17280. this.ui.topNode.middleNode.visible = false;
  17281. let max = xGame.cfgMgr.getMaxBigMoveLength();
  17282. let rand = xGame.common.randomNum(1, max);
  17283. let guide = DataMgr.getSkillGuide();
  17284. if (guide == 0)
  17285. rand = 1;
  17286. xGame.common.bigMoveLevelIndex = rand;
  17287. }
  17288. else if (xGame.common.gameMode == GameMode.placeBall) {
  17289. let data = cfgTable.placeballData[xGame.common.placeBallCurLevel];
  17290. this.ui.c1.selectedIndex = 1 + data.type;
  17291. this.ui.alpha = 1;
  17292. this.startGame();
  17293. }
  17294. this.updateMode();
  17295. this.initD3world();
  17296. this.initD2world();
  17297. }
  17298. startGame() {
  17299. this.ui.snowNode.visible = Math.random() <= 0.1;
  17300. this.ui.d2Node.visible = false;
  17301. xGame.common.d3World.d3Hand.gameObj.active = false;
  17302. xGame.common.d3World.tableSrc.init();
  17303. xGame.common.d3World.tableSrc.gameObj.transform.localPositionY = 0.06;
  17304. this.cameraViewChange(() => {
  17305. xGame.common.d3World.tableSrc.gameObj.transform.localPositionY = 0;
  17306. switch (xGame.common.gameMode) {
  17307. case GameMode.classic:
  17308. xGame.common.d3World.d3Hand.gameObj.active = true;
  17309. this.playPutBallD3Ani();
  17310. break;
  17311. case GameMode.bigMove:
  17312. this.enterGame();
  17313. Laya.timer.once(500, this, () => {
  17314. this.ui.topNode.middleNode.visible = true;
  17315. this.ui.topNode.middleNode.t0.play();
  17316. });
  17317. break;
  17318. case GameMode.placeBall:
  17319. this.enterGame();
  17320. break;
  17321. default:
  17322. break;
  17323. }
  17324. });
  17325. PlatMgr.showBanner(false);
  17326. }
  17327. enterGame() {
  17328. this.ui.d2Node.visible = true;
  17329. xGame.common.d3World.d3Hand.gameObj.active = false;
  17330. xGame.common.showOneCamera("mainCamera");
  17331. Moyu.recordGame(30, true);
  17332. if (!this.isPrePlay) {
  17333. this.isPrePlay = true;
  17334. xGame.common.d3World.prePlayEft();
  17335. }
  17336. xGame.common.gameMgr.gameReady();
  17337. this.openAllEvent();
  17338. this.ui.snowNode.visible = false;
  17339. let condition = (xGame.common.gameMode != GameMode.bigMove) && DataMgr.getGuideHelpLine() == 1;
  17340. this.ui.helpBtn.visible = condition;
  17341. }
  17342. showHelpLineGuide() {
  17343. let longGuide = DataMgr.getGuideHelpLine();
  17344. if (xGame.common.gameMode == GameMode.classic && longGuide == 0) {
  17345. this.ui.helpBtn.visible = true;
  17346. this.ui.guideNode.visible = true;
  17347. }
  17348. }
  17349. setTurnAlpha(alpha) {
  17350. this.ui.keduNode.alpha = alpha;
  17351. this.ui.ganNode.alpha = alpha;
  17352. this.ui.rodMethodNode.alpha = alpha;
  17353. this.ui.helpBtn.alpha = alpha ? 1 : 0;
  17354. }
  17355. cameraViewChange(callback) {
  17356. xGame.common.d3World.tableSrc.gameObj.transform.localPositionY = 0.06;
  17357. let cameraSrc = xGame.common.d3World.cameraObj.visitAngle.transform;
  17358. xGame.common.showOneCamera("visitAngle");
  17359. cameraSrc.localRotationEulerY = 180;
  17360. cameraSrc.localRotationEulerZ = 0;
  17361. Laya.Tween.to(cameraSrc, { localRotationEulerY: 0 }, 3000, null, Laya.Handler.create(this, () => {
  17362. Laya.Tween.to(cameraSrc, { localRotationEulerZ: -70 }, 800, null, Laya.Handler.create(this, () => {
  17363. callback && callback();
  17364. }));
  17365. }));
  17366. }
  17367. playPutBallD3Ani() {
  17368. xGame.common.showOneCamera("mainCamera");
  17369. let handSrc = xGame.common.d3World.d3Hand;
  17370. handSrc.gameObj.active = true;
  17371. handSrc.transform.localPositionZ = 3;
  17372. Laya.Tween.to(handSrc, { posZ: 0 }, 500, Laya.Ease.sineIn, Laya.Handler.create(this, () => {
  17373. Laya.Tween.to(handSrc, { posZ: 10 }, 400, null, Laya.Handler.create(this, () => {
  17374. handSrc.gameObj.active = false;
  17375. this.enterGame();
  17376. }), 400);
  17377. }));
  17378. }
  17379. updateHead() {
  17380. let user = Moyu.getUserInfo();
  17381. this.ui.topNode.selfNameTxt.text = user.nickName;
  17382. xGame.common.createHead(this.ui.topNode.selfHeadLoader, user.headIcon, 80);
  17383. let aiData = xGame.cfgMgr.getRandomUserInfo();
  17384. if (DataMgr.getSkillGuide() < 1) {
  17385. this.ui.topNode.aiNameTxt.text = 'billiards';
  17386. this.ui.topNode.aiHeadLoader.url = 'res/icon.png';
  17387. }
  17388. else {
  17389. this.ui.topNode.aiNameTxt.text = aiData.name;
  17390. let randNo = Math.floor(Math.random() * 10) + 1;
  17391. this.ui.topNode.aiHeadLoader.url = 'res/playersImg/' + randNo + '.png';
  17392. }
  17393. }
  17394. initD2world() {
  17395. let node = this.ui.d2Root.displayObject;
  17396. let src = node.getComponent(D2World);
  17397. if (!src) {
  17398. xGame.common.d2World = node.addComponent(D2World);
  17399. }
  17400. xGame.common.d2World.initSelf();
  17401. }
  17402. initD3world() {
  17403. if (this.isD3Inited)
  17404. return;
  17405. this.isD3Inited = true;
  17406. let scene3D = xGame.common.d3Scene;
  17407. this.ui.d3Root.displayObject.addChild(scene3D);
  17408. scene3D.active = true;
  17409. xGame.common.d3World.tableSrc.setBorderPos();
  17410. }
  17411. onRootMove(e) {
  17412. let rootBall = xGame.common.d2World.rootBall;
  17413. this.ui.moveNode.x = e.x;
  17414. this.ui.moveNode.y = e.y;
  17415. rootBall.gameObj.x = e.x;
  17416. rootBall.gameObj.y = e.y;
  17417. rootBall.d3BallSrc.setTransPos(e.x, e.y);
  17418. }
  17419. aiRootMove(move) {
  17420. if (move)
  17421. this.hideBallUI();
  17422. else {
  17423. this.showBallUI();
  17424. xGame.common.d2World.getHelpLine();
  17425. }
  17426. }
  17427. aiForce(type, force = 0) {
  17428. this.pressTarget = PressType.powerNode;
  17429. if (type == 1)
  17430. this.onEventUp({ force: true });
  17431. else if (type == 2)
  17432. this.onEventMove({ stageY: force, force: true });
  17433. }
  17434. onEventPress(e) {
  17435. if (e.stopPropagation)
  17436. e.stopPropagation();
  17437. if (!this.isTurnSelf())
  17438. return;
  17439. let target = e.target;
  17440. switch (target) {
  17441. case this.ui.myPowerNode.displayObject:
  17442. this.pressTarget = PressType.powerNode;
  17443. this.barInfo.curY = e.stageY;
  17444. this.updateBarInfo();
  17445. break;
  17446. case this.ui.moveNode.displayObject:
  17447. this.pressTarget = PressType.moveNode;
  17448. this.hideBallUI();
  17449. this.eventObj.curX = this.ui.moveNode.x;
  17450. this.eventObj.curY = this.ui.moveNode.y;
  17451. this.ui.moveNode.finger.visible = false;
  17452. this.eventObj.lastX = e.stageX;
  17453. this.eventObj.lastY = e.stageY;
  17454. break;
  17455. case this.ui.rulerClickNode.displayObject:
  17456. this.pressTarget = PressType.rulerNode;
  17457. this.eventObj.lastY = e.stageY;
  17458. break;
  17459. case this.ui.d2Root.displayObject:
  17460. this.pressTarget = PressType.d2Root;
  17461. this.eventObj.lastX = e.stageX;
  17462. this.eventObj.lastY = e.stageY;
  17463. this.eventObj.starX = e.stageX;
  17464. this.eventObj.starY = e.stageY;
  17465. this.eventObj.curX = 0;
  17466. this.eventObj.curY = 0;
  17467. xGame.common.d2World.d2Gan.setGanLastInfo();
  17468. this.rulerOffset = 0;
  17469. break;
  17470. default:
  17471. break;
  17472. }
  17473. }
  17474. onEventMove(e) {
  17475. if (e.stopPropagation)
  17476. e.stopPropagation();
  17477. if (e && e.force) {
  17478. }
  17479. else {
  17480. if (!this.isTurnSelf())
  17481. return;
  17482. }
  17483. switch (this.pressTarget) {
  17484. case PressType.powerNode:
  17485. this.barInfo.curY = e.stageY;
  17486. this.updateBarInfo();
  17487. this.isMoveRod = true;
  17488. break;
  17489. case PressType.moveNode:
  17490. let rootBall = xGame.common.d2World.rootBall;
  17491. let radius = rootBall.gameObj.width / 2;
  17492. let curX = this.eventObj.curX + e.stageX - this.eventObj.lastX;
  17493. let curY = this.eventObj.curY + e.stageY - this.eventObj.lastY;
  17494. let border = xGame.common.d2World.borderRect;
  17495. if (curX <= border.x + radius)
  17496. curX = border.x + radius;
  17497. else if (curX >= border.x + border.width - radius)
  17498. curX = border.x + border.width - radius;
  17499. if (curY <= border.y + radius)
  17500. curY = border.y + radius;
  17501. else if (curY >= border.y + border.height - radius)
  17502. curY = border.y + border.height - radius;
  17503. if (xGame.common.gameMgr.isOpenBall) {
  17504. if (curX >= border.x + border.openBallW - radius)
  17505. curX = border.x + border.openBallW - radius;
  17506. }
  17507. this.ui.moveNode.x = curX;
  17508. this.ui.moveNode.y = curY;
  17509. rootBall.gameObj.x = curX;
  17510. rootBall.gameObj.y = curY;
  17511. rootBall.d3BallSrc.setTransPos(curX, curY);
  17512. this.isMoveRod = true;
  17513. break;
  17514. case PressType.rulerNode:
  17515. let yy = e.stageY - this.eventObj.lastY;
  17516. this.eventObj.lastY = e.stageY;
  17517. let ruler1 = this.ui.rulerNode.img1;
  17518. let ruler2 = this.ui.rulerNode.img2;
  17519. ruler1.y += yy;
  17520. ruler2.y += yy;
  17521. this.rulerOffset += yy;
  17522. if (Math.abs(this.rulerOffset) >= this.rulerDis) {
  17523. this.rulerOffset = 0;
  17524. xGame.soundMgr.playSound("inch", 1, 10);
  17525. }
  17526. xGame.common.d2World.d2Gan.rotateSelf(yy, true);
  17527. let h = ruler1.height;
  17528. this.checkGuide();
  17529. this.isMoveRod = true;
  17530. if (ruler1.y >= h) {
  17531. ruler1.y = -h;
  17532. ruler2.y = 0;
  17533. return;
  17534. }
  17535. else if (ruler1.y <= -h) {
  17536. ruler1.y = h;
  17537. ruler2.y = 0;
  17538. return;
  17539. }
  17540. if (ruler2.y >= h) {
  17541. ruler2.y = -h;
  17542. ruler1.y = 0;
  17543. return;
  17544. }
  17545. else if (ruler2.y <= -h) {
  17546. ruler2.y = h;
  17547. ruler1.y = 0;
  17548. return;
  17549. }
  17550. break;
  17551. case PressType.d2Root:
  17552. this.eventObj.curX = e.stageX;
  17553. this.eventObj.curY = e.stageY;
  17554. let offset = this.checkRodMoveDir();
  17555. xGame.common.d2World.d2Gan.rotateSelf(offset);
  17556. this.eventObj.lastX = e.stageX;
  17557. this.eventObj.lastY = e.stageY;
  17558. break;
  17559. default:
  17560. break;
  17561. }
  17562. }
  17563. onEventUp(e) {
  17564. if (e.stopPropagation)
  17565. e.stopPropagation();
  17566. if (e && e.force) {
  17567. }
  17568. else {
  17569. if (!this.isTurnSelf())
  17570. return;
  17571. }
  17572. switch (this.pressTarget) {
  17573. case PressType.powerNode:
  17574. this.ui.powerNode.value = 0;
  17575. this.ui.powerNode.showImg.y = this.barInfo.showStarY;
  17576. this.ui.powerTxt.text = "";
  17577. if (this.powerNum > 0) {
  17578. xGame.eventMgr.event(BALL_SHOOT);
  17579. xGame.common.d2World.shoot(this.powerNum);
  17580. xGame.common.d2World.d2Gan.shoot();
  17581. xGame.common.d2World.d2HelpLine.shoot();
  17582. this.finishGuide();
  17583. this.ui.powerEft.visible = false;
  17584. this.ui.colorNode.visible = false;
  17585. let ganStr = "";
  17586. if (this.powerNum <= 30) {
  17587. ganStr = "gan_30";
  17588. }
  17589. else if (this.powerNum <= 60) {
  17590. ganStr = "gan_50";
  17591. }
  17592. else {
  17593. ganStr = "gan_80";
  17594. }
  17595. xGame.soundMgr.playSound(ganStr);
  17596. }
  17597. break;
  17598. case PressType.moveNode:
  17599. let rootBall = xGame.common.d2World.rootBall;
  17600. let lastX = xGame.common.gameMgr.lastRootBallPos.x;
  17601. let lastY = xGame.common.gameMgr.lastRootBallPos.y;
  17602. let isIntersect = this.judgeBallIntersect();
  17603. if (isIntersect) {
  17604. this.ui.moveNode.x = lastX;
  17605. this.ui.moveNode.y = lastY;
  17606. rootBall.gameObj.x = lastX;
  17607. rootBall.gameObj.y = lastY;
  17608. rootBall.d3BallSrc.setTransPos(lastX, lastY);
  17609. xGame.uiMgr.Show(UIMsg$1, "Incorrect placement position");
  17610. }
  17611. else {
  17612. xGame.common.gameMgr.lastRootBallPos.x = rootBall.gameObj.x;
  17613. xGame.common.gameMgr.lastRootBallPos.y = rootBall.gameObj.y;
  17614. }
  17615. this.showBallUI();
  17616. this.ui.moveNode.finger.visible = true;
  17617. xGame.common.d2World.getHelpLine();
  17618. break;
  17619. case PressType.rulerNode:
  17620. break;
  17621. case PressType.d2Root:
  17622. let dis = Math.pow(this.eventObj.starX - e.stageX, 2) + Math.pow(this.eventObj.starY - e.stageY, 2);
  17623. if (dis <= 25) {
  17624. this.moveToClickDot(e);
  17625. }
  17626. break;
  17627. default:
  17628. break;
  17629. }
  17630. this.pressTarget = -1;
  17631. }
  17632. checkGuide() {
  17633. let guide = DataMgr.getSkillGuide();
  17634. if (guide == 0 && xGame.common.gameMode == GameMode.bigMove && xGame.common.guideStep == 1) {
  17635. xGame.common.guideStep++;
  17636. xGame.common.gameUI.ui.guide2.visible = false;
  17637. xGame.common.gameUI.ui.guide3.visible = true;
  17638. }
  17639. }
  17640. finishGuide() {
  17641. let guide = DataMgr.getSkillGuide();
  17642. if (guide == 0 && xGame.common.gameMode == GameMode.bigMove) {
  17643. xGame.common.guideStep = 10;
  17644. this.closeAllGuide();
  17645. }
  17646. }
  17647. closeAllGuide() {
  17648. xGame.common.gameUI.ui.guide1.visible = false;
  17649. xGame.common.gameUI.ui.guide2.visible = false;
  17650. xGame.common.gameUI.ui.guide3.visible = false;
  17651. }
  17652. updateBarInfo() {
  17653. let star = this.ui.powerNode.y;
  17654. let rate = (this.barInfo.curY - star) / this.barInfo.height;
  17655. if (rate >= 1)
  17656. rate = 1;
  17657. if (rate <= 0)
  17658. rate = 0;
  17659. this.powerNum = Math.ceil(rate * 100);
  17660. this.ui.powerNode.value = this.powerNum;
  17661. this.ui.powerNode.showImg.y = this.barInfo.showStarY + (this.powerNum / 100) * this.barInfo.height;
  17662. this.ui.colorNode.value = this.powerNum;
  17663. this.ui.powerEft.y = this.barInfo.powerStartY + (this.powerNum / 100) * this.barInfo.height;
  17664. this.ui.powerEft.visible = this.powerNum != 0;
  17665. this.ui.colorNode.visible = this.powerNum != 0;
  17666. this.ui.powerTxt.text = this.powerNum + "";
  17667. xGame.common.d2World.d2Gan.storagePower(this.powerNum);
  17668. }
  17669. forceCancel() {
  17670. this.ui.powerNode.value = 0;
  17671. this.ui.powerNode.showImg.y = this.barInfo.showStarY;
  17672. this.ui.powerTxt.text = "";
  17673. }
  17674. checkRodMoveDir() {
  17675. let tempX = this.eventObj.lastX - xGame.common.sysOffestNum - xGame.common.d2World.rootBall.gameObj.x;
  17676. let tempY = this.eventObj.lastY - xGame.common.d2World.rootBall.gameObj.y;
  17677. if (tempX >= 0 && tempY <= 0) {
  17678. return this.checkDir();
  17679. }
  17680. else if (tempX < 0 && tempY < 0) {
  17681. return this.checkDir(1, -1);
  17682. }
  17683. else if (tempX < 0 && tempY > 0) {
  17684. return this.checkDir(-1, -1);
  17685. }
  17686. else {
  17687. return this.checkDir(-1, 1);
  17688. }
  17689. }
  17690. checkDir(flagX = 1, flagY = 1) {
  17691. let offsetX = this.eventObj.curX - this.eventObj.lastX;
  17692. let offsetY = this.eventObj.curY - this.eventObj.lastY;
  17693. if (offsetY == 0) {
  17694. return offsetX * flagX;
  17695. }
  17696. if (offsetX == 0) {
  17697. return offsetY * flagY;
  17698. }
  17699. let angle = offsetY / offsetX;
  17700. if (Math.abs(angle) >= 1) {
  17701. return offsetY * flagY;
  17702. }
  17703. else {
  17704. return offsetX * flagX;
  17705. }
  17706. }
  17707. judgeBallIntersect() {
  17708. let rootBall = xGame.common.d2World.rootBall;
  17709. let ballArr = xGame.common.d2World.ballArr;
  17710. let radius = rootBall.gameObj.width / 2;
  17711. let temp;
  17712. let isIntersect = false;
  17713. for (let index = 0; index < ballArr.length; index++) {
  17714. temp = ballArr[index];
  17715. if (temp.number == rootBall.number)
  17716. continue;
  17717. isIntersect = Math.pow(rootBall.gameObj.x - temp.gameObj.x, 2) + Math.pow(rootBall.gameObj.y - temp.gameObj.y, 2) <= 4 * radius * radius;
  17718. if (isIntersect) {
  17719. break;
  17720. }
  17721. }
  17722. return isIntersect;
  17723. }
  17724. hideBallUI() {
  17725. let d2Gan = xGame.common.d2World.d2Gan;
  17726. if (!d2Gan.ui.isDisposed)
  17727. d2Gan.ui.visible = false;
  17728. let d2Help = xGame.common.d2World.d2HelpLine;
  17729. if (!d2Help.ui.isDisposed)
  17730. d2Help.ui.visible = false;
  17731. let rootBall = xGame.common.d2World.rootBall;
  17732. if (!rootBall.destroyed) {
  17733. rootBall.gameObj.active = false;
  17734. }
  17735. }
  17736. showBallUI() {
  17737. let d2Gan = xGame.common.d2World.d2Gan;
  17738. if (!d2Gan.ui.isDisposed)
  17739. d2Gan.ui.visible = true;
  17740. let d2Help = xGame.common.d2World.d2HelpLine;
  17741. if (!d2Help.ui.isDisposed)
  17742. d2Help.ui.visible = true;
  17743. let rootBall = xGame.common.d2World.rootBall;
  17744. if (!rootBall.destroyed) {
  17745. rootBall.gameObj.active = true;
  17746. }
  17747. }
  17748. moveToClickDot(e) {
  17749. if (!this.isMoveRod && !xGame.common.clickedBall) {
  17750. let root = xGame.common.d2World.rootBall.gameObj;
  17751. let xx = e.stageX - xGame.common.sysOffestNum;
  17752. let yy = e.stageY;
  17753. let x = xx - root.x;
  17754. let y = yy - root.y;
  17755. let angle = xGame.common.getfguiRotation(x, y);
  17756. xGame.common.d2World.d2Gan.ui.rotation = angle;
  17757. xGame.common.d2World.getHelpLine();
  17758. }
  17759. this.isMoveRod = false;
  17760. xGame.common.clickedBall = false;
  17761. }
  17762. openAllEvent() {
  17763. this.closeAllEvent();
  17764. this.ui.myPowerNode.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17765. this.ui.moveNode.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17766. this.ui.rulerClickNode.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17767. this.ui.on(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17768. this.ui.on(Laya.Event.MOUSE_MOVE, this, this.onEventMove);
  17769. this.ui.on(Laya.Event.MOUSE_UP, this, this.onEventUp);
  17770. this.ui.on(Laya.Event.MOUSE_OUT, this, this.onEventUp);
  17771. }
  17772. closeAllEvent() {
  17773. this.ui.myPowerNode.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17774. this.ui.moveNode.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17775. this.ui.rulerClickNode.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17776. this.ui.off(Laya.Event.MOUSE_DOWN, this, this.onEventPress);
  17777. this.ui.off(Laya.Event.MOUSE_MOVE, this, this.onEventMove);
  17778. this.ui.off(Laya.Event.MOUSE_UP, this, this.onEventUp);
  17779. this.ui.off(Laya.Event.MOUSE_OUT, this, this.onEventUp);
  17780. }
  17781. resetGame() {
  17782. this.closeAllEvent();
  17783. this.hideBallUI();
  17784. xGame.common.gameMgr.gamePause = true;
  17785. }
  17786. }
  17787. UIGame$1.uiName = "UIGame";
  17788. class UIAddCoin$1 extends UIBase {
  17789. constructor() {
  17790. super();
  17791. this.coinNum = 2000;
  17792. }
  17793. onConstructor() {
  17794. this.ui = ui_UIAddCoin.createInstance();
  17795. this.contentPane = this.ui;
  17796. this.isEject = false;
  17797. this.addUIClick(this.ui.myNode.cancelBtn, this.hide);
  17798. this.addUIClick(this.ui.myNode.videoBtn, this.videoAddCoin);
  17799. }
  17800. show() {
  17801. super.show();
  17802. this.ui.t0.play();
  17803. }
  17804. videoAddCoin() {
  17805. Moyu.showVideoAd(() => {
  17806. xGame.common.playObjFlyAnim(this.coinNum, Prop.coin);
  17807. this.hide();
  17808. }, EAdType.addFailCoin);
  17809. }
  17810. }
  17811. UIAddCoin$1.uiName = "UIAddCoin";
  17812. class UIInvitation$1 extends UIBase {
  17813. constructor() {
  17814. super();
  17815. }
  17816. onConstructor() {
  17817. this.ui = ui_UIInvitation.createInstance();
  17818. this.contentPane = this.ui;
  17819. this.isEject = false;
  17820. this.addUIClick(this.ui.myNode.enterBtn, this.enterGame);
  17821. }
  17822. show() {
  17823. super.show();
  17824. }
  17825. enterGame() {
  17826. xGame.common.gameMode = GameMode.classic;
  17827. DataMgr.setChallengeTimes(1);
  17828. xGame.common.passAwardCoin = 2000;
  17829. let need = xGame.common.classicNiceNeddCoin;
  17830. if (DataMgr.coinEnough(need)) {
  17831. DataMgr.setCoin(-need);
  17832. xGame.eventMgr.event(RESTART_GAME, true);
  17833. Moyu.sendDataEvent("enterChallenge", { mode: xGame.common.gameMode });
  17834. }
  17835. else {
  17836. xGame.eventMgr.event(RESTART_GAME, true);
  17837. }
  17838. this.hide();
  17839. }
  17840. hide() {
  17841. super.hide();
  17842. }
  17843. }
  17844. UIInvitation$1.uiName = "UIInvitation";
  17845. class UIPower$1 extends UIBase {
  17846. constructor() {
  17847. super();
  17848. }
  17849. onConstructor() {
  17850. this.ui = ui_UIPower.createInstance();
  17851. this.contentPane = this.ui;
  17852. this.isEject = false;
  17853. this.addUIClick(this.ui.myNode.cancelBtn, this.hide);
  17854. this.addUIClick(this.ui.myNode.videoBtn, this.videoGetPower);
  17855. }
  17856. show() {
  17857. super.show();
  17858. this.ui.t0.play();
  17859. }
  17860. videoGetPower() {
  17861. Moyu.showVideoAd(() => {
  17862. DataMgr.setPower(xGame.common.videoPower, true);
  17863. xGame.eventMgr.event(POWER_TIME);
  17864. this.hide();
  17865. }, EAdType.getPower);
  17866. }
  17867. }
  17868. UIPower$1.uiName = "UIPower";
  17869. class UIGameEnd$1 extends UIBase {
  17870. constructor() {
  17871. super();
  17872. this.success = false;
  17873. this.awardCoinNum = 1000;
  17874. this.awardDiamondNum = 10;
  17875. }
  17876. onConstructor() {
  17877. this.ui = ui_UIGameEnd.createInstance();
  17878. this.contentPane = this.ui;
  17879. this.addUIClick(this.ui.leftBtn, this.clickLeftBtn);
  17880. this.addUIClick(this.ui.closeNode.closeBtn, this.returnHome);
  17881. this.addUIClick(this.ui.rightBtn, this.clickRightBtn);
  17882. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  17883. this.ui.talkNode.visible = false;
  17884. if (Moyu.isKs)
  17885. this.ui.closeNode.closeBtn.x += 100;
  17886. }
  17887. updateType() {
  17888. switch (xGame.common.gameMode) {
  17889. case GameMode.classic:
  17890. this.ui.c1.selectedIndex = this.success ? 0 : 1;
  17891. this.ui.coinNode.visible = this.success;
  17892. if (!this.success) {
  17893. Laya.timer.once(500, this, () => {
  17894. xGame.uiMgr.Show(UIAddCoin$1);
  17895. });
  17896. }
  17897. this.ui.isGetAward.visible = false;
  17898. this.ui.leftBtn.c1.selectedIndex = 3;
  17899. this.ui.rightBtn.c1.selectedIndex = 0;
  17900. this.moneyNode.ui.c1.selectedIndex = 1;
  17901. break;
  17902. case GameMode.bigMove:
  17903. this.ui.c1.selectedIndex = this.success ? 0 : 1;
  17904. this.ui.coinNode.visible = this.success;
  17905. if (xGame.common.gameMode == GameMode.bigMove) {
  17906. if (this.success) {
  17907. DataMgr.setSkillSuccessTimes(1, true);
  17908. DataMgr.setSkillAccTimes(1);
  17909. }
  17910. else {
  17911. DataMgr.setSkillSuccessTimes(0, false);
  17912. }
  17913. }
  17914. if (!this.success) {
  17915. Laya.timer.once(500, this, () => {
  17916. xGame.uiMgr.Show(UIAddCoin$1);
  17917. });
  17918. }
  17919. this.ui.isGetAward.visible = false;
  17920. this.ui.leftBtn.c1.selectedIndex = 3;
  17921. this.ui.rightBtn.c1.selectedIndex = 0;
  17922. this.moneyNode.ui.c1.selectedIndex = 1;
  17923. break;
  17924. case GameMode.placeBall:
  17925. this.ui.coinNode.visible = false;
  17926. if (this.success) {
  17927. if (xGame.common.placeBallStarNum == 3) {
  17928. this.ui.c1.selectedIndex = 2;
  17929. }
  17930. else {
  17931. this.ui.c1.selectedIndex = 3;
  17932. }
  17933. }
  17934. else {
  17935. this.ui.c1.selectedIndex = 4;
  17936. }
  17937. let cfg = cfgTable.placeballData[xGame.common.placeBallCurLevel];
  17938. if (cfg.type == PlaceBallType.challenge) {
  17939. this.ui.c1.selectedIndex = 2;
  17940. }
  17941. this.ui.conditionNode.conditionTxt.text = cfg.type == 0 ? `Clear the table` : `Pocket ${cfg.ball} balls `;
  17942. this.updatePlaceBallBtn();
  17943. this.updatePlaceBallStarNum();
  17944. this.updatePlaceBallAwardState();
  17945. this.moneyNode.ui.c1.selectedIndex = 2;
  17946. this.moneyNode.checkPowerTime();
  17947. this.moneyNode.powerChange();
  17948. DataMgr.upRankData();
  17949. break;
  17950. default:
  17951. break;
  17952. }
  17953. }
  17954. updatePlaceBallBtn() {
  17955. this.ui.leftBtn.c1.selectedIndex = 5;
  17956. if (this.success) {
  17957. this.ui.rightBtn.c1.selectedIndex = 14;
  17958. }
  17959. else {
  17960. if (xGame.common.placeBallStarNum == 3) {
  17961. this.ui.rightBtn.c1.selectedIndex = 14;
  17962. }
  17963. else {
  17964. this.ui.rightBtn.c1.selectedIndex = 1;
  17965. }
  17966. }
  17967. }
  17968. updatePlaceBallStarNum() {
  17969. let starNum = xGame.common.placeBallStarNum;
  17970. if (starNum == 0)
  17971. this.ui.starNumNode.c1.selectedIndex = 3;
  17972. else {
  17973. this.ui.starNumNode.c1.selectedIndex = starNum - 1;
  17974. }
  17975. }
  17976. updatePlaceBallAwardState() {
  17977. let level = xGame.common.placeBallCurLevel;
  17978. let starNum = xGame.common.placeBallStarNum;
  17979. let getAward = DataMgr.getPlaceBallLevel(level).getAward;
  17980. let data = cfgTable.placeballData[level].award;
  17981. let cfg = cfgTable.placeballData[level];
  17982. this.awardDiamondNum = data[1];
  17983. this.awardCoinNum = data[0];
  17984. if (cfg.type == PlaceBallType.challenge) {
  17985. this.awardDiamondNum = 0;
  17986. this.awardCoinNum = xGame.common.gameMgr.finishBalls * 100;
  17987. }
  17988. this.ui.awardNode.diamondNode.visible = this.awardDiamondNum > 0;
  17989. this.ui.awardNode.coinNode.visible = this.awardCoinNum > 0;
  17990. if (cfg.type == PlaceBallType.challenge) {
  17991. this.ui.awardNode.coinNode.visible = true;
  17992. }
  17993. if (this.awardCoinNum > 0 && this.awardDiamondNum > 0) {
  17994. this.ui.awardNode.diamondNode.x = 265;
  17995. this.ui.awardNode.coinNode.x = 354;
  17996. }
  17997. else {
  17998. this.ui.awardNode.diamondNode.x = 291;
  17999. this.ui.awardNode.coinNode.x = 291;
  18000. }
  18001. this.ui.awardNode.diamondNode.numTxt.text = this.awardDiamondNum + "";
  18002. this.ui.awardNode.coinNode.numTxt.text = this.awardCoinNum + "";
  18003. if (this.awardCoinNum == 0) {
  18004. this.ui.awardNode.coinNode.numTxt.text = "";
  18005. }
  18006. if (getAward) {
  18007. this.ui.isGetAward.visible = true;
  18008. this.ui.awardNode.diamondNode.c1.selectedIndex = 2;
  18009. this.ui.awardNode.coinNode.c1.selectedIndex = 2;
  18010. }
  18011. else {
  18012. this.ui.isGetAward.visible = false;
  18013. if (starNum == 3 && cfg.type == PlaceBallType.challenge) {
  18014. this.ui.awardNode.diamondNode.c1.selectedIndex = 0;
  18015. this.ui.awardNode.coinNode.c1.selectedIndex = 0;
  18016. }
  18017. else {
  18018. this.ui.awardNode.diamondNode.c1.selectedIndex = 1;
  18019. this.ui.awardNode.coinNode.c1.selectedIndex = 1;
  18020. }
  18021. }
  18022. }
  18023. show(success) {
  18024. super.show();
  18025. xGame.eventMgr.event(RESET_GAME);
  18026. this.success = success;
  18027. Laya.timer.clearAll(this);
  18028. this.playSecretaryAni();
  18029. Moyu.sendDataEvent("GameEnd", { id: xGame.common.gameMode, res: this.success ? 1 : 2 });
  18030. let offsetTime = new Date().getTime() - xGame.common.gameStartTime;
  18031. offsetTime = Math.floor(offsetTime / 1000);
  18032. Moyu.sendDataEvent("gameOver", { isWin: this.success ? 1 : 0, timeConsuming: offsetTime, gameType: xGame.common.gameMode });
  18033. this.updateType();
  18034. Laya.timer.once(200, this, () => {
  18035. this.addAward(() => {
  18036. this.updateType();
  18037. Laya.timer.once(500, this, () => {
  18038. this.showChallengeLevel();
  18039. });
  18040. });
  18041. });
  18042. if (this.success) {
  18043. xGame.soundMgr.playSound('slots_roll01');
  18044. xGame.soundMgr.playSound("s_win");
  18045. xGame.common.showGirlTalkPop(8, this.ui.talkNode, this.ui.talkNode.womanTxt);
  18046. }
  18047. else {
  18048. xGame.soundMgr.playSound('matchwin01');
  18049. xGame.soundMgr.playSound("s_lose");
  18050. xGame.common.showGirlTalkPop(9, this.ui.talkNode, this.ui.talkNode.womanTxt);
  18051. }
  18052. if (!Moyu.isLegal)
  18053. PlatMgr.showBanner(true);
  18054. let challengeNum = DataMgr.getChallengeTimes();
  18055. if (xGame.common.gameMode == GameMode.classic && challengeNum >= 1 && challengeNum <= 3) {
  18056. DataMgr.setChallengeTimes(1);
  18057. }
  18058. if (this.success && xGame.common.gameMode == GameMode.classic) {
  18059. DataMgr.setClassicTimes();
  18060. }
  18061. }
  18062. showChallengeLevel() {
  18063. if (DataMgr.getChallengeTimes() != 0)
  18064. return;
  18065. let skill = DataMgr.getSkillAccTimes();
  18066. let put = DataMgr.getPlaceBallLevelList().length;
  18067. if (skill >= 3 || put >= 5) {
  18068. xGame.uiMgr.Show(UIInvitation$1);
  18069. this.hide();
  18070. }
  18071. }
  18072. addAward(callback) {
  18073. if (!this.success) {
  18074. callback && callback();
  18075. return;
  18076. }
  18077. switch (xGame.common.gameMode) {
  18078. case GameMode.classic:
  18079. this.awardCoinNum = xGame.common.passAwardCoin;
  18080. this.awardDiamondNum = 0;
  18081. xGame.common.playObjFlyAnim(this.awardCoinNum, Prop.coin);
  18082. break;
  18083. case GameMode.bigMove:
  18084. this.awardCoinNum = xGame.common.passAwardCoin;
  18085. this.awardDiamondNum = 0;
  18086. xGame.common.playObjFlyAnim(this.awardCoinNum, Prop.coin);
  18087. callback && callback();
  18088. break;
  18089. case GameMode.placeBall:
  18090. let level = xGame.common.placeBallCurLevel;
  18091. Moyu.sendDataEvent("PlaceBall", { id: level, res: this.success ? 1 : 2 });
  18092. if (xGame.common.placeBallStarNum != 3) {
  18093. callback && callback();
  18094. return;
  18095. }
  18096. else {
  18097. let getAward = DataMgr.getPlaceBallLevel(level).getAward;
  18098. if (getAward) {
  18099. callback && callback();
  18100. return;
  18101. }
  18102. }
  18103. let cfg = cfgTable.placeballData[level];
  18104. let data = cfgTable.placeballData[level].award;
  18105. this.awardCoinNum = data[0];
  18106. this.awardDiamondNum = data[1];
  18107. if (cfg.type == PlaceBallType.challenge) {
  18108. this.awardDiamondNum = 0;
  18109. this.awardCoinNum = xGame.common.gameMgr.finishBalls * 100;
  18110. }
  18111. let coinAward = new AwardType(Prop.coin, this.awardCoinNum);
  18112. let diamondAward;
  18113. if (this.awardDiamondNum > 0) {
  18114. diamondAward = new AwardType(Prop.diamond, this.awardDiamondNum);
  18115. xGame.common.getAward([diamondAward, coinAward], callback);
  18116. }
  18117. else {
  18118. xGame.common.getAward([coinAward], callback);
  18119. }
  18120. if (cfg.type == PlaceBallType.normal) {
  18121. DataMgr.setPlaceBallAward(level);
  18122. }
  18123. break;
  18124. default:
  18125. break;
  18126. }
  18127. }
  18128. playSecretaryAni() {
  18129. let parent = this.ui.secretary.displayObject;
  18130. parent.destroyChildren();
  18131. let xx = this.ui.secretary.width / 2;
  18132. let yy = this.ui.secretary.height;
  18133. let scale = xGame.common.getSecretaryScale();
  18134. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  18135. if (this.success) {
  18136. let rand = Math.random() <= 0.5 ? 2 : 3;
  18137. xGame.common.secretary.play(data, rand, false, parent, () => {
  18138. xGame.common.secretary.play(data, 1, true, parent);
  18139. });
  18140. }
  18141. else {
  18142. xGame.common.secretary.play(data, 0, true, parent);
  18143. }
  18144. }
  18145. restartGame() {
  18146. switch (xGame.common.gameMode) {
  18147. case GameMode.classic:
  18148. xGame.eventMgr.event(RESTART_GAME);
  18149. Moyu.sendDataEvent("GameAgain", { mode: xGame.common.gameMode });
  18150. break;
  18151. case GameMode.bigMove:
  18152. this.hide();
  18153. xGame.eventMgr.event(RESTART_GAME);
  18154. Moyu.sendDataEvent("GameAgain", { mode: xGame.common.gameMode });
  18155. break;
  18156. default:
  18157. break;
  18158. }
  18159. }
  18160. hide() {
  18161. super.hide();
  18162. xGame.common.stopGirlPop(this.ui.talkNode);
  18163. PlatMgr.showBanner(false);
  18164. }
  18165. returnHome() {
  18166. this.hide();
  18167. let showFailWords = !this.success;
  18168. xGame.uiMgr.Show(UIMain$1, showFailWords);
  18169. }
  18170. clickLeftBtn() {
  18171. switch (xGame.common.gameMode) {
  18172. case GameMode.classic:
  18173. case GameMode.bigMove:
  18174. this.returnHome();
  18175. break;
  18176. case GameMode.placeBall:
  18177. let level = xGame.common.placeBallCurLevel;
  18178. this.powerStartPlaceBallLevel(level, this.ui.leftBtn);
  18179. Moyu.sendDataEvent("GameAgain", { mode: xGame.common.gameMode });
  18180. break;
  18181. default:
  18182. break;
  18183. }
  18184. }
  18185. powerStartPlaceBallLevel(level, btn) {
  18186. if (DataMgr.powerEnough()) {
  18187. btn.touchable = false;
  18188. btn.powerEft.t0.play(Laya.Handler.create(this, () => {
  18189. btn.touchable = true;
  18190. DataMgr.setPower(-1);
  18191. xGame.eventMgr.event(POWER_TIME);
  18192. this.startPlaceBallLevel(level);
  18193. }));
  18194. }
  18195. else {
  18196. xGame.uiMgr.Show(UIPower$1, 0);
  18197. }
  18198. }
  18199. clickRightBtn() {
  18200. switch (xGame.common.gameMode) {
  18201. case GameMode.classic:
  18202. case GameMode.bigMove:
  18203. this.restartGame();
  18204. break;
  18205. case GameMode.placeBall:
  18206. let level = xGame.common.placeBallCurLevel;
  18207. let data = DataMgr.getPlaceBallLevel(level);
  18208. let curPss = data.play && !data.isCur;
  18209. if (curPss) {
  18210. this.powerStartPlaceBallLevel(level + 1, this.ui.rightBtn);
  18211. }
  18212. else {
  18213. Moyu.sendDataEvent("placeBallNextLevel");
  18214. Moyu.showVideoAd(() => {
  18215. DataMgr.setPlaceBallLevel(level, 1);
  18216. this.startPlaceBallLevel(level + 1);
  18217. }, xGame.define.EAdType.placeBallNextLevel);
  18218. }
  18219. break;
  18220. default:
  18221. break;
  18222. }
  18223. }
  18224. startPlaceBallLevel(level) {
  18225. xGame.common.gameMode = GameMode.placeBall;
  18226. xGame.common.placeBallCurLevel = level;
  18227. xGame.uiMgr.Show(UIGame$1);
  18228. this.hide();
  18229. }
  18230. }
  18231. UIGameEnd$1.uiName = "UIGameEnd";
  18232. class ShowItem$1 {
  18233. constructor() {
  18234. this.ui = ui_ShowItem.createInstance();
  18235. }
  18236. destroySelf() {
  18237. if (!this.ui.isDisposed) {
  18238. this.ui.removeFromParent();
  18239. this.ui.dispose();
  18240. }
  18241. }
  18242. setParent(parent) {
  18243. parent.addChild(this.ui);
  18244. }
  18245. setPos(x, y) {
  18246. this.ui.x = x;
  18247. this.ui.y = y;
  18248. }
  18249. setUrl(index) {
  18250. this.ui.myImg.url = xGame.common.getGameIconUrl("q" + index);
  18251. }
  18252. }
  18253. class UILevelProp$1 extends UIBase {
  18254. constructor() {
  18255. super();
  18256. this.firstPos = 385;
  18257. this.secondPos = 467;
  18258. this.showItemArr = [];
  18259. }
  18260. onConstructor() {
  18261. this.ui = ui_UILevelProp.createInstance();
  18262. this.contentPane = this.ui;
  18263. this.isEject = false;
  18264. this.addUIClick(this.ui.closeBtn, this.hide);
  18265. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  18266. this.addUIClick(this.ui.myNode.startBtn, this.startGame);
  18267. }
  18268. show(level) {
  18269. super.show();
  18270. this.ui.t1.play();
  18271. this.level = level;
  18272. this.data = cfgTable.placeballData[this.level];
  18273. this.updateSelf();
  18274. this.showPreView();
  18275. this.moneyNode.ui.c1.selectedIndex = 2;
  18276. this.moneyNode.checkPowerTime();
  18277. this.moneyNode.powerChange();
  18278. }
  18279. showPreView() {
  18280. let item;
  18281. let data;
  18282. for (let index = 0; index < this.showItemArr.length; index++) {
  18283. item = this.showItemArr[index];
  18284. item.destroySelf();
  18285. }
  18286. this.showItemArr = [];
  18287. let cfgData = xGame.cfgMgr.getPlaceBallByLevel(this.level);
  18288. for (const key in cfgData) {
  18289. data = cfgData[key];
  18290. item = new ShowItem$1();
  18291. item.setParent(this.ui.myNode.displayRoot);
  18292. item.setPos(data.x, data.y);
  18293. item.setUrl(data.value);
  18294. this.showItemArr.push(item);
  18295. }
  18296. }
  18297. updateSelf() {
  18298. this.ui.myNode.levelTxt.text = `Level ${this.level}`;
  18299. this.ui.myNode.modeNode.c1.selectedIndex = this.data.type;
  18300. if (this.data.ball == -1) {
  18301. this.ui.myNode.conditionTxt.text = "Pocket all the balls on the table";
  18302. }
  18303. else {
  18304. this.ui.myNode.conditionTxt.text = "Reward";
  18305. }
  18306. let localData = DataMgr.getPlaceBallLevel(this.level);
  18307. let getAward = localData.getAward;
  18308. let cfg = cfgTable.placeballData[this.level];
  18309. let coin = this.data.award[0];
  18310. let diamond = this.data.award[1];
  18311. if (cfg.type == PlaceBallType.challenge) {
  18312. diamond = 0;
  18313. coin = 100;
  18314. }
  18315. this.ui.myNode.coinNode.visible = coin == 0 ? false : true;
  18316. this.ui.myNode.diamondNode.visible = diamond == 0 ? false : true;
  18317. this.ui.myNode.coinNode.numTxt.text = coin + "";
  18318. if (cfg.type == PlaceBallType.challenge) {
  18319. this.ui.myNode.coinNode.numTxt.text = "";
  18320. }
  18321. this.ui.myNode.diamondNode.numTxt.text = diamond + "";
  18322. if (coin > 0 && diamond > 0) {
  18323. this.ui.myNode.diamondNode.x = 385;
  18324. this.ui.myNode.coinNode.x = 467;
  18325. }
  18326. else {
  18327. this.ui.myNode.diamondNode.x = 385;
  18328. this.ui.myNode.coinNode.x = 385;
  18329. }
  18330. if (!getAward) {
  18331. this.ui.myNode.coinNode.c1.selectedIndex = 0;
  18332. this.ui.myNode.diamondNode.c1.selectedIndex = 0;
  18333. }
  18334. else {
  18335. this.ui.myNode.diamondNode.c1.selectedIndex = 1;
  18336. this.ui.myNode.coinNode.c1.selectedIndex = 1;
  18337. }
  18338. }
  18339. startGame() {
  18340. if (DataMgr.powerEnough()) {
  18341. this.ui.myNode.startBtn.touchable = false;
  18342. this.ui.myNode.startBtn.powerEft.t0.play(Laya.Handler.create(this, () => {
  18343. console.log('zh:startGame ');
  18344. this.ui.myNode.startBtn.touchable = true;
  18345. DataMgr.setPower(-1);
  18346. xGame.eventMgr.event(POWER_TIME);
  18347. xGame.common.gameMode = GameMode.placeBall;
  18348. xGame.common.placeBallCurLevel = this.level;
  18349. xGame.uiMgr.Show(UIGame$1);
  18350. xGame.uiMgr.Hide(UILevelDisplay$1);
  18351. xGame.uiMgr.Hide(UIMain$1);
  18352. this.hide();
  18353. }));
  18354. }
  18355. else {
  18356. xGame.uiMgr.Show(UIPower$1);
  18357. }
  18358. }
  18359. hide() {
  18360. super.hide();
  18361. }
  18362. }
  18363. UILevelProp$1.uiName = "UILevelProp";
  18364. class PutBallLevelDisplay$1 {
  18365. constructor(ui, index) {
  18366. this.index = 0;
  18367. this.ui = ui;
  18368. this.index = index;
  18369. this.ui.onClick(this, this.clickSelf);
  18370. this.updateSelf();
  18371. this.ui.levelTxt.text = (this.index + 1) + "";
  18372. this.ui.challenge.levelTxt.text = (this.index + 1) + "";
  18373. this.ui.special.levelTxt.text = (this.index + 1) + "";
  18374. }
  18375. updateSelf() {
  18376. let level = this.index + 1;
  18377. this.data = DataMgr.getPlaceBallLevel(level);
  18378. this.ui.starNode.c1.selectedIndex = this.data.star;
  18379. let isChallenge = cfgTable.placeballData[level].type;
  18380. if (this.data.isCur) {
  18381. if (isChallenge) {
  18382. this.ui.c1.selectedIndex = 5;
  18383. }
  18384. else {
  18385. this.ui.c1.selectedIndex = 2;
  18386. }
  18387. }
  18388. else {
  18389. if (this.data.play) {
  18390. if (this.data.star == 3) {
  18391. this.ui.c1.selectedIndex = 0;
  18392. }
  18393. else {
  18394. this.ui.c1.selectedIndex = 1;
  18395. }
  18396. }
  18397. else {
  18398. if (isChallenge) {
  18399. this.ui.c1.selectedIndex = 4;
  18400. }
  18401. else {
  18402. this.ui.c1.selectedIndex = 3;
  18403. }
  18404. }
  18405. }
  18406. }
  18407. clickSelf() {
  18408. if (!this.data.play)
  18409. return;
  18410. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  18411. xGame.uiMgr.Show(UILevelProp$1, this.index + 1);
  18412. }
  18413. }
  18414. class UILevelDisplay$1 extends UIBase {
  18415. constructor() {
  18416. super();
  18417. }
  18418. onConstructor() {
  18419. this.ui = ui_UILevelDisplay.createInstance();
  18420. this.contentPane = this.ui;
  18421. this.isEject = false;
  18422. this.myList = this.ui.myNode.myList;
  18423. this.addUIClick(this.ui.closeNode.closeBtn, this.hide);
  18424. this.levelItemArr = [];
  18425. let levelNum = xGame.cfgMgr.getMaxPlaceBall();
  18426. this.myList.itemRenderer = Laya.Handler.create(this, this.levelItemRender, null, false);
  18427. this.myList.numItems = levelNum;
  18428. if (Moyu.isKs)
  18429. this.ui.closeNode.closeBtn.x += 100;
  18430. }
  18431. levelItemRender(index, target) {
  18432. let item = new PutBallLevelDisplay$1(target, index);
  18433. this.levelItemArr.push(item);
  18434. }
  18435. show() {
  18436. super.show();
  18437. this.updateLevel();
  18438. this.scrollToPlace();
  18439. }
  18440. updateLevel() {
  18441. let temp;
  18442. for (let index = 0; index < this.levelItemArr.length; index++) {
  18443. temp = this.levelItemArr[index];
  18444. temp.updateSelf();
  18445. }
  18446. }
  18447. scrollToPlace() {
  18448. let maxNum = xGame.cfgMgr.getMaxPlaceBall();
  18449. let passArr = DataMgr.getPlaceBallLevelList();
  18450. let offest = passArr.length;
  18451. if (offest >= maxNum - 1)
  18452. offest = maxNum - 1;
  18453. this.myList.scrollToView(offest, true, true);
  18454. }
  18455. hide() {
  18456. super.hide();
  18457. }
  18458. }
  18459. UILevelDisplay$1.uiName = "UILevelDisplay";
  18460. class UIMatching$1 extends UIBase {
  18461. constructor() {
  18462. super();
  18463. }
  18464. onConstructor() {
  18465. this.ui = ui_UIMatching.createInstance();
  18466. this.contentPane = this.ui;
  18467. this.isEject = false;
  18468. }
  18469. show(callback) {
  18470. super.show();
  18471. PlatMgr.showBanner(true);
  18472. this.callback = callback;
  18473. let user = Moyu.getUserInfo();
  18474. if (!this.selfPot) {
  18475. this.selfPot = new Laya.Point(this.ui.selfHead.x, this.ui.selfHead.y);
  18476. }
  18477. if (!this.aiPot) {
  18478. this.aiPot = new Laya.Point(this.ui.aiHead.x, this.ui.aiHead.y);
  18479. }
  18480. this.ui.awardTxt.text = xGame.common.passAwardCoin + "";
  18481. this.ui.selfHead.nameTxt.text = user.nickName;
  18482. xGame.common.createHead(this.ui.selfHead.headImg, user.headIcon);
  18483. this.ui.aiHead.nameTxt.text = "???";
  18484. this.ui.aiHead.headImg.url = xGame.common.getGameIconUrl("cstx");
  18485. this.ui.selfHead.c1.selectedIndex = 0;
  18486. this.ui.aiHead.c1.selectedIndex = 0;
  18487. this.ui.selfHead.x = this.selfPot.x;
  18488. this.ui.selfHead.y = this.selfPot.y;
  18489. this.ui.aiHead.x = this.aiPot.x;
  18490. this.ui.aiHead.y = this.aiPot.y;
  18491. switch (xGame.common.gameMode) {
  18492. case GameMode.classic:
  18493. break;
  18494. case GameMode.bigMove:
  18495. this.initSkillData();
  18496. break;
  18497. default:
  18498. break;
  18499. }
  18500. this.ui.t1.play(Laya.Handler.create(this, () => {
  18501. this.ui.t2.play(Laya.Handler.create(this, () => {
  18502. switch (xGame.common.gameMode) {
  18503. case GameMode.classic:
  18504. this.waitingPeople();
  18505. break;
  18506. case GameMode.bigMove:
  18507. this.skillSelectFinish(xGame.common.curPlayerSkillType);
  18508. break;
  18509. default:
  18510. break;
  18511. }
  18512. }));
  18513. }));
  18514. }
  18515. initSkillData() {
  18516. this.skillSelectData = [];
  18517. let skillUrl = xGame.common.skillIconList;
  18518. let skillName = xGame.common.skillNameList;
  18519. let skillLevel = DataMgr.getBigSkillList();
  18520. let skillType = [SkillType.highSpace, SkillType.breakArmy, SkillType.ice, SkillType.GuanYu];
  18521. for (let index = 0; index < 5; index++) {
  18522. let obj = {};
  18523. obj.skillImg = skillUrl[index];
  18524. obj.skillName = skillName[index];
  18525. obj.skillType = skillType[index];
  18526. obj.skillLevel = skillLevel[index];
  18527. this.skillSelectData.push(obj);
  18528. }
  18529. }
  18530. getAISkillLevel(myLevel) {
  18531. let video = xGame.common.upSkillLevel;
  18532. let aiLevel;
  18533. let temp;
  18534. if (video) {
  18535. temp = xGame.common.randomNum(-2, -1);
  18536. }
  18537. else {
  18538. if (myLevel <= 5) {
  18539. temp = xGame.common.randomNum(1, 3);
  18540. }
  18541. else if (myLevel <= 9) {
  18542. temp = xGame.common.randomNum(-2, 1);
  18543. }
  18544. else {
  18545. temp = xGame.common.randomNum(-4, 0);
  18546. }
  18547. }
  18548. aiLevel = temp + myLevel;
  18549. if (aiLevel <= 1)
  18550. aiLevel = 1;
  18551. if (aiLevel >= 10)
  18552. aiLevel = 10;
  18553. return aiLevel;
  18554. }
  18555. getAISkillType() {
  18556. return xGame.common.randomNum(1, 4);
  18557. let successTimes = DataMgr.getSkillSuccessTimes();
  18558. let info = cfgTable.aiskillData[successTimes];
  18559. if (!info) {
  18560. let max = Object.keys(cfgTable.aiskillData).length - 1;
  18561. info = cfgTable.aiskillData[max];
  18562. }
  18563. let dataArr = info.skillselect;
  18564. let myCfg = {};
  18565. for (let index = 0; index < dataArr.length; index++) {
  18566. let temp = dataArr[index].split('-');
  18567. myCfg[temp[0]] = {};
  18568. myCfg[temp[0]].id = parseInt(temp[0]);
  18569. myCfg[temp[0]].weight = parseInt(temp[1]);
  18570. }
  18571. let aiCfg = xGame.common.initWeight(myCfg);
  18572. let curData = xGame.common.getRandomWeightData(aiCfg);
  18573. return parseInt(curData.id);
  18574. }
  18575. getAISkillData(index) {
  18576. let myLevel = this.skillSelectData[index].skillLevel;
  18577. let aiLevel = this.getAISkillLevel(myLevel);
  18578. let aiType = this.getAISkillType() - 1;
  18579. return { aiLevel, aiType } = { aiLevel, aiType };
  18580. }
  18581. skillSelectFinish(index) {
  18582. let aiInfo = this.getAISkillData(index);
  18583. xGame.common.gameMgr.selfCurSkill = index;
  18584. xGame.common.gameMgr.aiCurSkill = aiInfo.aiType;
  18585. xGame.common.gameMgr.aiSkillLevelNum = aiInfo.aiLevel;
  18586. this.ui.selfHead.c1.selectedIndex = 1;
  18587. this.ui.aiHead.c1.selectedIndex = 1;
  18588. let myData = this.skillSelectData[index];
  18589. this.ui.selfHead.skillImg.url = xGame.common.getGameIconUrl(myData.skillImg);
  18590. let guide = DataMgr.getSkillGuide();
  18591. if (guide == 0) {
  18592. this.ui.selfHead.skillTxt.text = myData.skillName + " Max Level";
  18593. }
  18594. else {
  18595. this.ui.selfHead.skillTxt.text = myData.skillName + "Lv." + myData.skillLevel;
  18596. }
  18597. let aiData = this.skillSelectData[aiInfo.aiType];
  18598. this.ui.aiHead.skillImg.url = xGame.common.getGameIconUrl(aiData.skillImg);
  18599. this.ui.aiHead.skillTxt.text = aiData.skillName + "Lv." + aiInfo.aiLevel;
  18600. this.waitingPeople();
  18601. }
  18602. waitingPeople() {
  18603. let time = xGame.common.randomNum(1000, 3000);
  18604. time += 1000;
  18605. Laya.timer.once(time, this, () => {
  18606. this.matchingSuccess();
  18607. });
  18608. }
  18609. matchingSuccess() {
  18610. let gameUI = xGame.common.gameUI;
  18611. let name = gameUI.ui.topNode.aiNameTxt.text;
  18612. let url = gameUI.ui.topNode.aiHeadLoader.url;
  18613. this.ui.aiHead.nameTxt.text = name;
  18614. this.ui.aiHead.headImg.url = url;
  18615. name = gameUI.ui.topNode.selfNameTxt.text;
  18616. url = gameUI.ui.topNode.selfHeadLoader.url;
  18617. this.ui.selfHead.nameTxt.text = name;
  18618. this.ui.selfHead.headImg.url = url;
  18619. this.ui.t3.play(Laya.Handler.create(this, () => {
  18620. this.callback && this.callback();
  18621. this.ui.t4.play(Laya.Handler.create(this, () => {
  18622. this.destroySelf();
  18623. }));
  18624. }));
  18625. }
  18626. destroySelf() {
  18627. this.callback = null;
  18628. this.skillSelectData = null;
  18629. this.selfPot = null;
  18630. this.aiPot = null;
  18631. if (!this.ui.isDisposed) {
  18632. this.ui.removeFromParent();
  18633. this.ui.dispose();
  18634. }
  18635. xGame.uiMgr.destroyUI(this);
  18636. }
  18637. }
  18638. UIMatching$1.uiName = "UIMatching";
  18639. class SkillDisplay$1 {
  18640. constructor(ui, data, uiIndex) {
  18641. this.starX = 0;
  18642. this.starY = 0;
  18643. this.index = 0;
  18644. this.ui = ui;
  18645. this.data = data;
  18646. this.index = uiIndex;
  18647. this.initSelf();
  18648. console.log('zh:SkillDisplay constructor this.skillData=', data);
  18649. }
  18650. initSelf() {
  18651. this.ui.normalBtn.onClick(this, this.clickAddLevel);
  18652. this.ui.nameTxt.text = this.data.name;
  18653. this.ui.describeTxt.text = this.data.describe;
  18654. this.ui.skillImg.url = xGame.common.getGameIconUrl(this.data.icon);
  18655. this.ui.startBtn.onClick(this, this.startGame);
  18656. this.updateSelf();
  18657. }
  18658. updateSelf() {
  18659. this.checkTry();
  18660. let level = DataMgr.getBigSkillByIndex(this.index);
  18661. this.ui.c1.selectedIndex = level >= xGame.common.maxSkillLevel ? 1 : 0;
  18662. }
  18663. checkTry() {
  18664. let index = this.index;
  18665. let level = DataMgr.getBigSkillByIndex(index);
  18666. if (level == null) {
  18667. DataMgr.setBigSkill(index, 1, false);
  18668. level = 1;
  18669. }
  18670. this.ui.levelTxt.text = "LV." + level;
  18671. if (this.index == DataMgr.gameData.trySkill && Laya.timer.currTimer < DataMgr.gameData.tryTime)
  18672. this.ui.tryNode.visible = true;
  18673. else
  18674. this.ui.tryNode.visible = false;
  18675. }
  18676. clickAddLevel() {
  18677. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  18678. Moyu.sendDataEvent("UpSkill", { id: this.data.index });
  18679. Moyu.showVideoAd(() => {
  18680. DataMgr.setBigSkill(this.data.index, 1);
  18681. this.updateSelf();
  18682. xGame.common.upSkillLevel = true;
  18683. }, EAdType.upSkill);
  18684. }
  18685. startGame() {
  18686. if (this.data.index == 3) {
  18687. alert('Coming soon!');
  18688. return;
  18689. }
  18690. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  18691. let needCoin = xGame.common.bigMoveNeedCoin;
  18692. xGame.common.passAwardCoin = 2000;
  18693. let guide = DataMgr.getSkillGuide();
  18694. console.log('zh:startGame guide=' + guide);
  18695. xGame.common.temSelfLevel = 0;
  18696. if (guide == 0) {
  18697. needCoin = 0;
  18698. xGame.common.temSelfLevel = 100;
  18699. }
  18700. if (DataMgr.coinEnough(needCoin)) {
  18701. DataMgr.setCoin(-needCoin);
  18702. xGame.common.curPlayerSkillType = this.index;
  18703. if (guide == 0)
  18704. xGame.common.curPlayerSkillType = 0;
  18705. xGame.uiMgr.Show(UIGame$1);
  18706. xGame.uiMgr.Hide(UIMain$1);
  18707. xGame.uiMgr.Show(UIMatching$1, () => {
  18708. xGame.common.gameUI.ui.alpha = 1;
  18709. xGame.common.gameUI.startGame();
  18710. xGame.uiMgr.Hide(UISkill$1);
  18711. });
  18712. }
  18713. else {
  18714. xGame.uiMgr.Show(UIAddProp$1, 0);
  18715. Moyu.sendDataEvent("AddCoinVideo");
  18716. }
  18717. }
  18718. }
  18719. class UISkill$1 extends UIBase {
  18720. constructor() {
  18721. super();
  18722. this.skillData = [];
  18723. }
  18724. onConstructor() {
  18725. this.ui = ui_UISkill.createInstance();
  18726. this.contentPane = this.ui;
  18727. this.isEject = false;
  18728. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  18729. this.initSkillData();
  18730. console.log('zh:aaaaaa1111111111');
  18731. this.addUIClick(this.ui.closeNode.closeBtn, this.returnUIMain);
  18732. this.ui.skillNode.skillList.itemRenderer = Laya.Handler.create(this, this.updateSkillItem, null, false);
  18733. console.log('zh:aaaaaa22222222');
  18734. this.displayList = [];
  18735. this.ui.skillNode.skillList.numItems = 3;
  18736. this.addUIClick(this.ui, this.interuptSecretary);
  18737. this.addUIClick(this.ui.guideNode.guideBtn, this.enterGuideLevel);
  18738. this.ui.talkNode.visible = false;
  18739. if (Moyu.isKs)
  18740. this.ui.closeNode.closeBtn.x += 100;
  18741. }
  18742. show() {
  18743. super.show();
  18744. this.playSecretaryIdle();
  18745. this.moneyNode.ui.c1.selectedIndex = 1;
  18746. Laya.timer.clearAll(this);
  18747. xGame.soundMgr.playSound("s_start");
  18748. xGame.common.showGirlTalkPop(13, this.ui.talkNode, this.ui.talkNode.womanTxt);
  18749. let guide = DataMgr.getSkillGuide();
  18750. this.ui.guideNode.visible = guide == 0;
  18751. let item = this.getSkillItemByUIIndex(0);
  18752. if (guide == 0) {
  18753. item.ui.c1.selectedIndex = 1;
  18754. }
  18755. else {
  18756. item.ui.c1.selectedIndex = 0;
  18757. }
  18758. this.ui.guideNode.guideBtn.visible = guide == 0;
  18759. for (let index = 0; index < this.displayList.length; index++) {
  18760. this.displayList[index].checkTry();
  18761. }
  18762. }
  18763. getSkillItemByUIIndex(cur) {
  18764. for (let index = 0; index < this.displayList.length; index++) {
  18765. if (this.displayList[index].index == cur) {
  18766. return this.displayList[index];
  18767. }
  18768. }
  18769. }
  18770. enterGuideLevel() {
  18771. let item = this.getSkillItemByUIIndex(0);
  18772. item.startGame();
  18773. if (DataMgr.getNewUser())
  18774. Moyu.sendDataEvent("gameStart1");
  18775. }
  18776. initSkillData() {
  18777. this.skillData = [];
  18778. let nameList = xGame.common.skillNameList;
  18779. let iconList = xGame.common.skillIconList;
  18780. let describeList = [
  18781. "Jump shot executed — ball bounced and pocketed an extra one!",
  18782. "Bonus Sweep: A random follow-up strike hits 1 extra ball after your shot!",
  18783. "Freeze Effect: Your shot freezes 1 random ball — enemy can’t hit it, and others bounce off!"
  18784. ];
  18785. console.log('zh:initSkillData 111111111');
  18786. let data;
  18787. for (let index = 0; index < nameList.length; index++) {
  18788. data = {};
  18789. data.name = nameList[index];
  18790. data.icon = iconList[index];
  18791. data.describe = describeList[index];
  18792. data.index = index;
  18793. this.skillData.push(data);
  18794. }
  18795. }
  18796. updateSkillItem(index, target) {
  18797. if (this.displayList[index] == null) {
  18798. let uiIndex;
  18799. switch (index) {
  18800. case 0:
  18801. uiIndex = 1;
  18802. break;
  18803. case 1:
  18804. uiIndex = 0;
  18805. break;
  18806. case 2:
  18807. uiIndex = 2;
  18808. break;
  18809. case 3:
  18810. uiIndex = 3;
  18811. break;
  18812. default:
  18813. break;
  18814. }
  18815. let temp = new SkillDisplay$1(target, this.skillData[uiIndex], uiIndex);
  18816. this.displayList.push(temp);
  18817. }
  18818. }
  18819. playSecretaryIdle() {
  18820. let parent = this.ui.secretary.displayObject;
  18821. parent.destroyChildren();
  18822. let xx = this.ui.secretary.width / 2;
  18823. let yy = this.ui.secretary.height;
  18824. let scale = xGame.common.getSecretaryScale();
  18825. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  18826. xGame.common.secretary.play(data, 1, true, parent);
  18827. }
  18828. returnUIMain() {
  18829. this.hide();
  18830. xGame.common.stopGirlPop(this.ui.talkNode);
  18831. xGame.uiMgr.Show(UIMain$1);
  18832. }
  18833. interuptSecretary() {
  18834. Laya.timer.clearAll(this);
  18835. this.playSecretaryRandomSound();
  18836. }
  18837. playSecretaryRandomSound() {
  18838. if (this.isHide)
  18839. return;
  18840. let time = xGame.common.randomNum(45000, 60000);
  18841. Laya.timer.once(time, this, () => {
  18842. if (this.isHide)
  18843. return;
  18844. let index = xGame.common.randomNum(4, 7);
  18845. xGame.soundMgr.playSound("s_main0" + index);
  18846. let words = 1;
  18847. switch (index) {
  18848. case 4:
  18849. words = 5;
  18850. break;
  18851. case 5:
  18852. words = 3;
  18853. break;
  18854. case 6:
  18855. words = 6;
  18856. break;
  18857. case 7:
  18858. words = 7;
  18859. break;
  18860. default:
  18861. break;
  18862. }
  18863. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  18864. this.playSecretaryRandomSound();
  18865. });
  18866. }
  18867. }
  18868. UISkill$1.uiName = "UISkill";
  18869. class UIAddProp$1 extends UIBase {
  18870. constructor() {
  18871. super();
  18872. this.curType = "";
  18873. }
  18874. onConstructor() {
  18875. this.ui = ui_UIAddProp.createInstance();
  18876. this.contentPane = this.ui;
  18877. this.isEject = false;
  18878. this.addUIClick(this.ui.closeBtn, this.closeSelf);
  18879. this.addUIClick(this.ui.myNode.coinBtn, this.switchBtn, ["coin"]);
  18880. this.addUIClick(this.ui.myNode.diamondBtn, this.switchBtn, ["diamond"]);
  18881. this.updateUI();
  18882. this.addUIClick(this.ui.myNode.node1, this.shareGetDiamond);
  18883. this.addUIClick(this.ui.myNode.node2, this.videoGetDiamond);
  18884. this.addUIClick(this.ui.myNode.node6, this.openPutBallView);
  18885. this.addUIClick(this.ui.myNode.node3, this.videoGetCoin);
  18886. this.addUIClick(this.ui.myNode.node4, this.convertCoin, [4]);
  18887. this.addUIClick(this.ui.myNode.node5, this.convertCoin, [5]);
  18888. }
  18889. show(type) {
  18890. super.show();
  18891. this.curType = type == 0 ? "coin" : "diamond";
  18892. this.switchBtn("");
  18893. this.ui.t0.play();
  18894. this.ui.myNode.node1.c1.selectedIndex = Moyu.isTT ? 0 : 1;
  18895. PlatMgr.showInsert(true);
  18896. }
  18897. closeSelf() {
  18898. this.hide();
  18899. }
  18900. updateUI() {
  18901. let data = cfgTable.moneyData;
  18902. let temp;
  18903. let obj;
  18904. for (const key in data) {
  18905. temp = data[key];
  18906. obj = this.ui.myNode["node" + key];
  18907. if (parseInt(key) <= 2) {
  18908. obj.diamondTxt.text = "+" + temp.num;
  18909. }
  18910. else {
  18911. obj.coinTxt.text = temp.num;
  18912. obj.diamondTxt.text = temp.get.split('_')[1];
  18913. }
  18914. }
  18915. this.updateDiamondShare();
  18916. }
  18917. updateDiamondShare() {
  18918. let data = DataMgr.getShareDiamondTimes();
  18919. if (data >= xGame.common.maxShareDiamondTimes) {
  18920. this.ui.myNode.node1.shareTxt.text = "Available Tomorrow";
  18921. this.ui.myNode.node1.touchable = false;
  18922. }
  18923. else {
  18924. this.ui.myNode.node1.shareTxt.text = `(${data}/${xGame.common.maxShareDiamondTimes})`;
  18925. this.ui.myNode.node1.touchable = true;
  18926. }
  18927. }
  18928. switchBtn(type) {
  18929. if (type == "")
  18930. type = this.curType;
  18931. else {
  18932. if (this.curType == type) {
  18933. return;
  18934. }
  18935. else {
  18936. this.curType = type;
  18937. }
  18938. }
  18939. if (type == "coin") {
  18940. this.ui.myNode.coinBtn.c1.selectedIndex = 0;
  18941. this.ui.myNode.diamondBtn.c1.selectedIndex = 1;
  18942. this.ui.myNode.coinBtn.displayObject.zOrder = 10;
  18943. this.ui.myNode.diamondBtn.displayObject.zOrder = 9;
  18944. this.ui.myNode.c1.selectedIndex = 0;
  18945. }
  18946. else {
  18947. this.ui.myNode.coinBtn.c1.selectedIndex = 1;
  18948. this.ui.myNode.diamondBtn.c1.selectedIndex = 0;
  18949. this.ui.myNode.coinBtn.displayObject.zOrder = 9;
  18950. this.ui.myNode.diamondBtn.displayObject.zOrder = 10;
  18951. this.ui.myNode.c1.selectedIndex = 1;
  18952. }
  18953. }
  18954. convertCoin(index) {
  18955. let data = cfgTable.moneyData[index];
  18956. let coinNum = data.num;
  18957. let str = data.get.split('_')[1];
  18958. let needDiamond = parseInt(str);
  18959. if (DataMgr.diamondEnough(needDiamond)) {
  18960. DataMgr.setDiamond(-needDiamond);
  18961. xGame.common.playObjFlyAnim(coinNum, Prop.coin);
  18962. xGame.uiMgr.Show(UIMsg$1, "Exchange successful!");
  18963. }
  18964. else {
  18965. xGame.uiMgr.Show(UIMsg$1, "Diamond shortage");
  18966. this.switchBtn("diamond");
  18967. }
  18968. }
  18969. videoGetDiamond() {
  18970. let num = cfgTable.moneyData[2].num;
  18971. Moyu.showVideoAd(() => {
  18972. xGame.common.playObjFlyAnim(num, Prop.diamond);
  18973. this.closeSelf();
  18974. }, EAdType.addDiamond);
  18975. }
  18976. videoGetCoin() {
  18977. Moyu.showVideoAd(() => {
  18978. xGame.common.playObjFlyAnim(2000, Prop.coin);
  18979. this.closeSelf();
  18980. }, EAdType.addCoin);
  18981. }
  18982. shareGetDiamond() {
  18983. let times = DataMgr.getShareDiamondTimes();
  18984. if (times >= xGame.common.maxShareDiamondTimes) {
  18985. xGame.uiMgr.Show(UIMsg$1, "Come back tomorrow");
  18986. }
  18987. else {
  18988. if (Moyu.isTT) {
  18989. let num = cfgTable.moneyData[1].num;
  18990. Moyu.shareVideo = '';
  18991. Moyu.shareGame((success) => {
  18992. if (success) {
  18993. xGame.uiMgr.Show(UIMsg$1, "分享成功!");
  18994. xGame.common.playObjFlyAnim(num, Prop.diamond);
  18995. DataMgr.setShareDiamondTimes(1);
  18996. this.updateDiamondShare();
  18997. }
  18998. else {
  18999. xGame.uiMgr.Show(UIMsg$1, "分享失败!");
  19000. }
  19001. });
  19002. }
  19003. else {
  19004. Moyu.showVideoAd(() => {
  19005. let diamond = xGame.common.randomNum(50, 100);
  19006. xGame.common.playObjFlyAnim(diamond, Prop.diamond);
  19007. DataMgr.setShareDiamondTimes(1);
  19008. this.updateDiamondShare();
  19009. }, EAdType.randomDiamond);
  19010. }
  19011. }
  19012. }
  19013. openPutBallView() {
  19014. let end = xGame.uiMgr.getUI(UIGameEnd$1);
  19015. let skill = xGame.uiMgr.getUI(UISkill$1);
  19016. let level = xGame.uiMgr.getUI(UILevelDisplay$1);
  19017. let uigame = xGame.uiMgr.getUI(UIGame$1);
  19018. if (end && !end.isHide) {
  19019. xGame.uiMgr.Hide(UIGameEnd$1);
  19020. xGame.uiMgr.Show(UIMain$1);
  19021. }
  19022. if (skill && !skill.isHide)
  19023. xGame.uiMgr.Hide(UISkill$1);
  19024. if (uigame && !uigame.isHide)
  19025. xGame.uiMgr.Hide(UIGame$1);
  19026. if (level && !level.isHide) {
  19027. }
  19028. else {
  19029. xGame.uiMgr.Show(UILevelDisplay$1);
  19030. }
  19031. this.closeSelf();
  19032. }
  19033. }
  19034. UIAddProp$1.uiName = "UIAddProp";
  19035. class MoneyNode$1 {
  19036. constructor(ui) {
  19037. this.leftTime = 0;
  19038. this.ui = ui;
  19039. this.ui.addCoinBtn.onClick(this, this.addCoin);
  19040. this.ui.addDiamondBtn.onClick(this, this.addDiamond);
  19041. this.ui.addPowerBtn.onClick(this, this.addPower);
  19042. this.ui.c1.selectedIndex = 1;
  19043. xGame.eventMgr.on(COIN_CHANGE, this, this.coinChange);
  19044. xGame.eventMgr.on(DIAMOND_CHANGE, this, this.diamondChange);
  19045. xGame.eventMgr.on(POWER_CHANGE, this, this.powerChange);
  19046. xGame.eventMgr.on(POWER_TIME, this, this.checkPowerTime);
  19047. this.coinChange();
  19048. this.diamondChange();
  19049. this.powerChange();
  19050. }
  19051. addPower() {
  19052. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19053. xGame.uiMgr.Show(UIPower$1);
  19054. }
  19055. powerChange() {
  19056. let powerNum = DataMgr.getPower();
  19057. this.ui.powerTxt.text = powerNum + "";
  19058. }
  19059. checkPowerTime() {
  19060. let cur = new Date().getTime();
  19061. let last = DataMgr.getPowerTime();
  19062. if (last == 0) {
  19063. last = cur;
  19064. DataMgr.setPowerTime(cur);
  19065. }
  19066. let power = DataMgr.getPower();
  19067. let offset = Math.floor((cur - last) / (xGame.common.powerRecoverNum * 1000));
  19068. Laya.timer.clearAll(this);
  19069. if (power >= xGame.common.natureMaxPower) {
  19070. this.ui.powerTimeTxt.text = "";
  19071. DataMgr.setPowerTime(cur);
  19072. return;
  19073. }
  19074. if (power + offset >= xGame.common.natureMaxPower) {
  19075. DataMgr.setPower(xGame.common.natureMaxPower, false);
  19076. this.ui.powerTimeTxt.text = "";
  19077. DataMgr.setPowerTime(cur);
  19078. }
  19079. else {
  19080. if (offset > 0) {
  19081. DataMgr.setPower(offset);
  19082. DataMgr.setPowerTime(cur);
  19083. }
  19084. let time = Math.floor((cur - last - offset * xGame.common.powerRecoverNum * 1000) / 1000);
  19085. this.leftTime = xGame.common.powerRecoverNum - time;
  19086. if (this.leftTime <= 0)
  19087. this.leftTime = 0;
  19088. this.ui.powerTimeTxt.text = xGame.common.getMSTime(this.leftTime);
  19089. Laya.timer.loop(1000, this, this.updatePowerTime);
  19090. }
  19091. }
  19092. updatePowerTime() {
  19093. this.leftTime -= 1;
  19094. this.ui.powerTimeTxt.text = xGame.common.getMSTime(this.leftTime);
  19095. if (this.leftTime <= 0) {
  19096. this.checkPowerTime();
  19097. }
  19098. }
  19099. coinChange() {
  19100. this.ui.coinTxt.text = DataMgr.getCoin() + "";
  19101. }
  19102. diamondChange() {
  19103. this.ui.diamondTxt.text = DataMgr.getDiamond() + "";
  19104. }
  19105. addCoin() {
  19106. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19107. Moyu.sendDataEvent("AddCoinBtn");
  19108. xGame.uiMgr.Show(UIAddProp$1, 0);
  19109. }
  19110. addDiamond() {
  19111. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19112. Moyu.sendDataEvent("AddDiamondBtn");
  19113. xGame.uiMgr.Show(UIAddProp$1, 1);
  19114. }
  19115. }
  19116. class SettingNode$1 {
  19117. constructor(ui) {
  19118. this.showSetting = false;
  19119. this.openSound = true;
  19120. this.openShake = true;
  19121. this.ui = ui;
  19122. this.ui.soundBtn.onClick(this, this.switchSound);
  19123. this.ui.shakeBtn.onClick(this, this.switchShake);
  19124. this.ui.xyBtn.onClick(this, this.onXy);
  19125. this.ui.clickNode.onClick(this, this.changeSetting);
  19126. this.ui.xyBtn.visible = Moyu.isVivo || Moyu.isOppo || Moyu.isOPApk || Moyu.isVVApk;
  19127. }
  19128. changeSetting() {
  19129. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19130. this.showSetting = !this.showSetting;
  19131. this.ui.c1.selectedIndex = this.showSetting ? 1 : 0;
  19132. }
  19133. switchSound() {
  19134. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19135. this.openSound = !this.openSound;
  19136. Moyu.onSetting(this.openSound, this.openShake);
  19137. xGame.soundMgr.onSetting(this.openSound);
  19138. this.ui.soundBtn.c1.selectedIndex = this.openSound ? 0 : 1;
  19139. }
  19140. switchShake() {
  19141. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19142. this.openShake = !this.openShake;
  19143. Moyu.onSetting(this.openSound, this.openShake);
  19144. this.ui.shakeBtn.c1.selectedIndex = this.openShake ? 0 : 1;
  19145. }
  19146. onXy() {
  19147. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19148. MoyuMgr$1.showXy(1);
  19149. }
  19150. }
  19151. class UIDraw$1 extends UIBase {
  19152. constructor() {
  19153. super();
  19154. this.curKey = 0;
  19155. }
  19156. onConstructor() {
  19157. this.ui = ui_UIDraw.createInstance();
  19158. this.contentPane = this.ui;
  19159. this.isEject = false;
  19160. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  19161. this.addUIClick(this.ui.closeNode.closeBtn, this.closeSelf);
  19162. this.addUIClick(this.ui.drawBtn, this.startDraw);
  19163. this.initDraw();
  19164. this.initUI();
  19165. this.ui.myNode.flashNode.c1.selectedIndex = 1;
  19166. if (Moyu.isKs)
  19167. this.ui.closeNode.closeBtn.x += 100;
  19168. }
  19169. show() {
  19170. super.show();
  19171. this.ui.t0.play();
  19172. this.playSecretaryIdle();
  19173. this.updateDraw();
  19174. this.checkFree();
  19175. if (PlatMgr.bannerDelay > 0) {
  19176. this.ui.closeNode.closeBtn.visible = false;
  19177. Laya.timer.once(PlatMgr.bannerDelay, this, () => {
  19178. this.ui.closeNode.closeBtn.visible = true;
  19179. });
  19180. }
  19181. PlatMgr.showRateBanner();
  19182. }
  19183. hide() {
  19184. Laya.timer.clearAll(this);
  19185. super.hide();
  19186. }
  19187. checkFree() {
  19188. let isFree = DataMgr.getDailyfreeDrawTimes();
  19189. this.ui.drawBtn.c1.selectedIndex = isFree > 0 ? 0 : 1;
  19190. }
  19191. initDraw() {
  19192. this.drawObj = [];
  19193. let data = cfgTable.drawData;
  19194. let temp;
  19195. let weight = 0;
  19196. for (const key in data) {
  19197. temp = data[key];
  19198. weight += temp.weight;
  19199. this.drawObj.push(weight);
  19200. }
  19201. this.allWeight = weight;
  19202. }
  19203. initUI() {
  19204. let data = cfgTable.drawData;
  19205. let temp;
  19206. let img;
  19207. let txt;
  19208. for (const key in data) {
  19209. temp = data[key];
  19210. img = this.ui.myNode.rotNode["img" + key];
  19211. txt = this.ui.myNode.rotNode["txt" + key];
  19212. img.url = xGame.common.getGameIconUrl(temp.icon);
  19213. txt.visible = true;
  19214. if (temp.award > 2) {
  19215. img.rotation = 0;
  19216. txt.text = cfgTable.ballrodData[temp.award - 1].name;
  19217. }
  19218. else {
  19219. img.rotation = temp.rotation;
  19220. txt.text = temp.num;
  19221. }
  19222. }
  19223. }
  19224. getCurkey() {
  19225. let rand = Math.random() * this.allWeight;
  19226. let temp;
  19227. for (let index = 0; index < this.drawObj.length - 1; index++) {
  19228. temp = this.drawObj[index];
  19229. if (index == 0) {
  19230. if (rand < temp) {
  19231. return index + 1;
  19232. }
  19233. }
  19234. else {
  19235. if (rand >= temp && rand < this.drawObj[index + 1]) {
  19236. return index + 1;
  19237. }
  19238. }
  19239. }
  19240. return 2;
  19241. }
  19242. startDraw() {
  19243. let freeTimes = DataMgr.getDailyfreeDrawTimes();
  19244. if (freeTimes > 0) {
  19245. this.beginDraw();
  19246. DataMgr.setDailyfreeDrawTimes(0);
  19247. this.checkFree();
  19248. }
  19249. else {
  19250. Moyu.sendDataEvent("turntable");
  19251. Moyu.showVideoAd(() => {
  19252. this.beginDraw();
  19253. }, EAdType.draw);
  19254. }
  19255. }
  19256. beginDraw() {
  19257. this.ui.myNode.flashNode.c1.selectedIndex = 0;
  19258. this.ui.drawBtn.touchable = false;
  19259. this.curKey = this.getCurkey();
  19260. console.log("当前key", this.curKey);
  19261. let cell = 60;
  19262. let lap = 3;
  19263. let angle = cell * (this.curKey - 1) + lap * 360;
  19264. let target = this.ui.myNode.rotNode;
  19265. target.rotation = 0;
  19266. Laya.Tween.to(target, { rotation: angle }, 1500, Laya.Ease.cubicOut, Laya.Handler.create(this, () => {
  19267. console.log("旋转完成");
  19268. this.ui.drawBtn.touchable = true;
  19269. this.getAward();
  19270. }));
  19271. }
  19272. getAward() {
  19273. let data = cfgTable.drawData[this.curKey];
  19274. let temp = new AwardType();
  19275. temp.type = data.award;
  19276. temp.num = data.num;
  19277. xGame.common.getAward([temp], () => {
  19278. DataMgr.setDrawTimes(1);
  19279. this.updateDraw();
  19280. this.ui.myNode.flashNode.c1.selectedIndex = 1;
  19281. });
  19282. }
  19283. updateDraw() {
  19284. let drawTimes = DataMgr.getDrawTimes();
  19285. let awardTimes = DataMgr.getDrawAwardTimes();
  19286. if (Math.floor(drawTimes / 3) > awardTimes) {
  19287. this.ui.extraNode.boxBtn.t0.play(null, -1);
  19288. this.ui.extraNode.boxBtn.touchable = true;
  19289. this.ui.extraNode.tipsTxt.text = "3/3";
  19290. this.ui.extraNode.barNode.width = 265;
  19291. this.getExtraAward();
  19292. }
  19293. else {
  19294. this.ui.extraNode.boxBtn.t0.stop();
  19295. this.ui.extraNode.boxBtn.touchable = false;
  19296. this.ui.extraNode.tipsTxt.text = `${drawTimes % 3}/3`;
  19297. this.ui.extraNode.barNode.width = 265 * (drawTimes % 3) / 3;
  19298. }
  19299. let data = cfgTable.drawData[1];
  19300. if (awardTimes == 0) {
  19301. this.ui.myNode.rotNode.img1.url = xGame.common.getComponentUrl("s" + data.icon);
  19302. this.ui.myNode.rotNode.txt1.text = cfgTable.ballrodData[data.award - 1].name;
  19303. this.ui.myNode.rotNode.img1.rotation = 0;
  19304. }
  19305. else {
  19306. let award = data.nextid;
  19307. this.ui.myNode.rotNode.img1.url = xGame.common.getGameIconUrl(award[2]);
  19308. this.ui.myNode.rotNode.txt1.text = award[1];
  19309. this.ui.myNode.rotNode.img1.rotation = 0;
  19310. }
  19311. }
  19312. getExtraAward() {
  19313. let drawTimes = DataMgr.getDrawTimes();
  19314. let awardTimes = DataMgr.getDrawAwardTimes();
  19315. let data = cfgTable.drawData[1];
  19316. let award = new AwardType();
  19317. if (awardTimes == 0) {
  19318. award.num = data.num;
  19319. award.type = data.award;
  19320. xGame.common.getAward([award], () => {
  19321. let all = Math.floor(drawTimes / 3);
  19322. DataMgr.setDrawAwardTimes(all);
  19323. this.updateDraw();
  19324. });
  19325. }
  19326. else {
  19327. award.num = parseInt(data.nextid[1]);
  19328. award.type = parseInt(data.nextid[0]);
  19329. xGame.common.getAward([award], () => {
  19330. let all = Math.floor(drawTimes / 3);
  19331. DataMgr.setDrawAwardTimes(all);
  19332. this.updateDraw();
  19333. });
  19334. }
  19335. }
  19336. closeSelf() {
  19337. this.hide();
  19338. }
  19339. playSecretaryIdle() {
  19340. let parent = this.ui.secretary.displayObject;
  19341. parent.destroyChildren();
  19342. let xx = this.ui.secretary.width / 2;
  19343. let yy = this.ui.secretary.height;
  19344. let scale = xGame.common.getSecretaryScale();
  19345. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  19346. xGame.common.secretary.play(data, 1, true, parent);
  19347. }
  19348. }
  19349. UIDraw$1.uiName = "UIDraw";
  19350. class UIRanking$1 extends UIBase {
  19351. constructor() {
  19352. super();
  19353. this.showSelf = true;
  19354. this.rankType = 1;
  19355. this.rankList = [];
  19356. this.myIndex = 0;
  19357. this.myStar = 0;
  19358. }
  19359. onConstructor() {
  19360. this.ui = ui_UIRanking.createInstance();
  19361. this.contentPane = this.ui;
  19362. this.isEject = false;
  19363. this.addUIClick(this.ui.myNode.closeBtn, this.hide);
  19364. this.addUIClick(this.ui.myNode.changeBtn, this.changeSelfNode);
  19365. this.addUIClick(this.ui.myNode.starBtn, this.changeList, [1]);
  19366. this.addUIClick(this.ui.myNode.levelBtn, this.changeList, [2]);
  19367. this.ui.myNode.myList.setVirtual();
  19368. this.ui.myNode.myList.itemRenderer = Laya.Handler.create(this, this.updateItemUI, null, false);
  19369. }
  19370. show() {
  19371. super.show();
  19372. this.myIndex = 51;
  19373. Moyu.getRankList({
  19374. rankId: xGame.common.curRankID,
  19375. type: MoyuRankType.total,
  19376. page: 1,
  19377. pageSize: 50,
  19378. }, this, this.updateItemData);
  19379. this.updateSelf();
  19380. let self = Moyu.getUserInfo();
  19381. if (!self.isAuth) {
  19382. Moyu.initUser(this, () => {
  19383. DataMgr.upRankData();
  19384. });
  19385. }
  19386. }
  19387. updateSelfItem() {
  19388. let self = Moyu.getUserInfo();
  19389. this.ui.myNode.selfNode.c1.selectedIndex = this.myIndex < 4 ? this.myIndex - 1 : 3;
  19390. this.ui.myNode.selfNode.rankTxt.text = this.myIndex > 50 ? "未上榜" : this.myIndex.toString();
  19391. this.ui.myNode.selfNode.valueTxt.text = this.myStar + "";
  19392. this.ui.myNode.selfNode.nameTxt.text = Moyu.platType < 11 ? self.nickName : "myself";
  19393. xGame.common.createHead(this.ui.myNode.selfNode.headNode.head.myIcon, self.headIcon);
  19394. }
  19395. updateItemData(data) {
  19396. this.myStar = xGame.common.getAllStarNum();
  19397. if (this.rankList.length < 2) {
  19398. this.rankList = data;
  19399. let self = Moyu.getUserInfo();
  19400. for (let i = 0; i < data.length; i++) {
  19401. let data = this.rankList[i];
  19402. if (data.userId == self.userId) {
  19403. this.rankList.splice(i, 1);
  19404. break;
  19405. }
  19406. }
  19407. for (let i = 0; i < data.length; i++) {
  19408. let data = this.rankList[i];
  19409. if (data.rankScore < this.myStar && this.myIndex > 50) {
  19410. this.myIndex = i + 1;
  19411. let user = { headIcon: self.headIcon, nickName: "myself" };
  19412. let ud = { user: user, data: {} };
  19413. let md = { rankScore: this.myStar.toString(), userId: self.userId, userData: JSON.stringify(ud) };
  19414. if (Moyu.platType < 11) {
  19415. user.headIcon = self.headIcon;
  19416. user.nickName = self.nickName;
  19417. }
  19418. this.rankList.splice(i, 0, md);
  19419. break;
  19420. }
  19421. }
  19422. }
  19423. this.updateSelfItem();
  19424. this.ui.myNode.myList.numItems = this.rankList.length;
  19425. }
  19426. updateItemUI(index, obj) {
  19427. let data = this.rankList[index];
  19428. let userData = JSON.parse(data.userData).user;
  19429. obj.nameTxt.text = userData.nickName.toString();
  19430. obj.valueTxt.text = data.rankScore;
  19431. xGame.common.createHead(obj.headNode.head.myIcon, userData.headIcon, 80);
  19432. obj.rankTxt.text = index + 1;
  19433. switch (index) {
  19434. case 0:
  19435. this.setImg(obj, 1, 0, 0);
  19436. obj.rankTxt.color = "#FFC047";
  19437. break;
  19438. case 1:
  19439. this.setImg(obj, 0, 1, 0);
  19440. obj.rankTxt.color = "#ACACAC";
  19441. break;
  19442. case 2:
  19443. this.setImg(obj, 0, 0, 1);
  19444. obj.rankTxt.color = "#D09672";
  19445. break;
  19446. default:
  19447. this.setImg(obj, 0, 0, 0);
  19448. obj.rankTxt.color = "#496FAB";
  19449. break;
  19450. }
  19451. }
  19452. setImg(obj, a, b, c) {
  19453. obj.img1.visible = a ? true : false;
  19454. obj.img2.visible = b ? true : false;
  19455. obj.img3.visible = c ? true : false;
  19456. }
  19457. changeList(type) {
  19458. this.rankType = type;
  19459. this.updateSelf();
  19460. }
  19461. changeSelfNode() {
  19462. this.showSelf = !this.showSelf;
  19463. this.updateSelf();
  19464. }
  19465. updateSelf() {
  19466. this.ui.myNode.changeBtn.c1.selectedIndex = this.showSelf ? 0 : 1;
  19467. this.ui.myNode.c2.selectedIndex = this.showSelf ? 0 : 1;
  19468. this.ui.myNode.c1.selectedIndex = this.rankType == 1 ? 0 : 1;
  19469. this.ui.myNode.levelBtn.c1.selectedIndex = this.rankType == 1 ? 1 : 0;
  19470. this.ui.myNode.starBtn.c1.selectedIndex = this.rankType == 1 ? 0 : 1;
  19471. }
  19472. }
  19473. UIRanking$1.uiName = "UIRanking";
  19474. class UISecretary$1 extends UIBase {
  19475. constructor() {
  19476. super();
  19477. this.curIndex = 1;
  19478. }
  19479. onConstructor() {
  19480. this.ui = ui_UISecretary.createInstance();
  19481. this.contentPane = this.ui;
  19482. this.isEject = false;
  19483. this.addUIClick(this.ui.closeBtn, this.closeSelf);
  19484. this.addUIClick(this.ui.leftBtn, this.turnLeft);
  19485. this.addUIClick(this.ui.rightBtn, this.turnRight);
  19486. this.nodeObj = { left: null, right: null, cur: null };
  19487. this.nodeObj.left = this.ui.myNode.gameNode1;
  19488. this.nodeObj.right = this.ui.myNode.gameNode2;
  19489. this.nodeObj.cur = this.ui.myNode.gameNode3;
  19490. }
  19491. show() {
  19492. super.show();
  19493. this.ui.t0.play();
  19494. this.updateData();
  19495. }
  19496. addSecretarySpine(node, spineName) {
  19497. if (spineName == "mishu") {
  19498. if (this.secretarySpine1) {
  19499. node.displayObject.destroyChildren();
  19500. this.playWoman(this.secretarySpine1, node.displayObject);
  19501. }
  19502. else {
  19503. let spine1 = new SpineMgr("mishu", () => {
  19504. this.secretarySpine1 = spine1;
  19505. this.playWoman(this.secretarySpine1, node.displayObject);
  19506. });
  19507. }
  19508. }
  19509. else {
  19510. if (this.secretarySpine2) {
  19511. node.displayObject.destroyChildren();
  19512. this.playWoman(this.secretarySpine2, node.displayObject);
  19513. }
  19514. else {
  19515. let spine2 = new SpineMgr("xiaomishu2", () => {
  19516. this.secretarySpine2 = spine2;
  19517. this.playWoman(this.secretarySpine2, node.displayObject);
  19518. });
  19519. }
  19520. }
  19521. }
  19522. playWoman(node, parent) {
  19523. let xx = this.ui.myNode.gameNode1.secretary.width / 2;
  19524. let yy = this.ui.myNode.gameNode1.secretary.height;
  19525. let scale = 1.5;
  19526. if (node == this.secretarySpine2) {
  19527. scale = 1.2;
  19528. }
  19529. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  19530. node.play(data, 1, true, parent);
  19531. }
  19532. turnLeft() {
  19533. this.curIndex--;
  19534. if (this.curIndex < 1) {
  19535. this.curIndex = 2;
  19536. }
  19537. let left = this.nodeObj.left;
  19538. let right = this.nodeObj.right;
  19539. let cur = this.nodeObj.cur;
  19540. Laya.Tween.to(left, { x: 180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500);
  19541. Laya.Tween.to(right, { x: 0, scaleX: 1, scaleY: 1, alpha: 1 }, 500);
  19542. Laya.Tween.to(cur, { x: -180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500, null, Laya.Handler.create(this, () => {
  19543. this.updateData();
  19544. }));
  19545. this.ui.myNode.setChildIndex(right, 2);
  19546. this.nodeObj.left = cur;
  19547. this.nodeObj.right = left;
  19548. this.nodeObj.cur = right;
  19549. }
  19550. turnRight() {
  19551. this.curIndex++;
  19552. if (this.curIndex > 2) {
  19553. this.curIndex = 1;
  19554. }
  19555. let left = this.nodeObj.left;
  19556. let right = this.nodeObj.right;
  19557. let cur = this.nodeObj.cur;
  19558. Laya.Tween.to(cur, { x: 180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500);
  19559. Laya.Tween.to(left, { x: 0, scaleX: 1, scaleY: 1, alpha: 1 }, 500);
  19560. Laya.Tween.to(right, { x: -180, scaleX: 0.8, scaleY: 0.8, alpha: 0.3 }, 500, null, Laya.Handler.create(this, () => {
  19561. this.updateData();
  19562. }));
  19563. this.ui.myNode.setChildIndex(left, 2);
  19564. this.nodeObj.left = right;
  19565. this.nodeObj.right = cur;
  19566. this.nodeObj.cur = left;
  19567. }
  19568. updateData() {
  19569. let data = cfgTable.secretaryshopData;
  19570. let children = this.ui.myNode._children;
  19571. let temp;
  19572. let curData;
  19573. for (let index = 0; index < children.length; index++) {
  19574. temp = children[index];
  19575. if (index == 2) {
  19576. curData = data[this.curIndex];
  19577. temp.purchaseBtn.touchable = true;
  19578. }
  19579. else {
  19580. temp.purchaseBtn.touchable = false;
  19581. if (this.curIndex == 1) {
  19582. curData = data[2];
  19583. }
  19584. else {
  19585. curData = data[1];
  19586. }
  19587. }
  19588. temp.heightTxt.text = curData.height;
  19589. temp.foodTxt.text = curData.food;
  19590. temp.historyTxt.text = curData.history;
  19591. temp.nameImg.url = xGame.common.getGameIconUrl(curData.nameImg);
  19592. this.addSecretarySpine(temp.secretary, curData.spine);
  19593. let womanIndex = curData.id - 1;
  19594. let getWoman = DataMgr.getSecretary(womanIndex);
  19595. let curUse = DataMgr.getCurSecretary();
  19596. if (getWoman) {
  19597. if (curUse == womanIndex) {
  19598. temp.purchaseBtn.c1.selectedIndex = 1;
  19599. }
  19600. else {
  19601. temp.purchaseBtn.c1.selectedIndex = 2;
  19602. }
  19603. }
  19604. else {
  19605. temp.purchaseBtn.c1.selectedIndex = 0;
  19606. temp.purchaseBtn.diamondTxt.text = curData.price + "";
  19607. }
  19608. temp.purchaseBtn.offClick(this, this.clickSecretary);
  19609. temp.purchaseBtn.onClick(this, this.clickSecretary, [getWoman, curUse, womanIndex, curData.price]);
  19610. }
  19611. }
  19612. clickSecretary(getWoman, curUse, womanIndex, needDiamond) {
  19613. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19614. if (getWoman) {
  19615. if (curUse != womanIndex) {
  19616. console.log();
  19617. DataMgr.setCurSecretary(womanIndex);
  19618. this.updateData();
  19619. }
  19620. }
  19621. else {
  19622. let need = needDiamond;
  19623. if (DataMgr.diamondEnough(need)) {
  19624. DataMgr.setDiamond(-need);
  19625. DataMgr.setSecretary(womanIndex, 1);
  19626. DataMgr.setCurSecretary(womanIndex);
  19627. this.updateData();
  19628. }
  19629. else {
  19630. xGame.uiMgr.Show(UIAddProp$1, 1);
  19631. }
  19632. }
  19633. }
  19634. closeSelf() {
  19635. this.hide();
  19636. }
  19637. }
  19638. UISecretary$1.uiName = "UISecretary";
  19639. class BallRodDisplay$1 {
  19640. constructor(ui, index) {
  19641. this.index = 0;
  19642. this.uiIndex = 0;
  19643. this.ui = ui;
  19644. this.index = index;
  19645. this.initData();
  19646. }
  19647. initData() {
  19648. this.ui.purchaseBtn.onClick(this, this.buyBallRod);
  19649. let data = cfgTable.ballrodData[this.index + 1];
  19650. this.ui.nameTxt.text = data.name;
  19651. this.ui.rodImg.url = xGame.common.getGameIconUrl(data.img);
  19652. this.ui.levelNode.c1.selectedIndex = data.quality;
  19653. this.ui.purchaseBtn.diamondTxt.text = data.price + "";
  19654. if (data.spine) {
  19655. this.mySpine = new SpineMgr(data.spine, () => {
  19656. let xx = 150;
  19657. let yy = 70;
  19658. let data = { x: xx, y: yy, scaleX: 1, scaleY: 1 };
  19659. this.mySpine.play(data, 0, true, this.ui.eftRod.displayObject);
  19660. });
  19661. }
  19662. }
  19663. updateSelf() {
  19664. let get = DataMgr.getBallRod(this.index);
  19665. if (get == null)
  19666. get = 1;
  19667. let curUse = DataMgr.getCurBallRod();
  19668. if (get) {
  19669. if (curUse == this.index) {
  19670. this.ui.purchaseBtn.c1.selectedIndex = 0;
  19671. }
  19672. else {
  19673. this.ui.purchaseBtn.c1.selectedIndex = 1;
  19674. }
  19675. }
  19676. else {
  19677. this.ui.purchaseBtn.c1.selectedIndex = 2;
  19678. }
  19679. }
  19680. buyBallRod() {
  19681. xGame.soundMgr.playSound(xGame.common.btnClickStr);
  19682. let selectedIndex = this.ui.purchaseBtn.c1.selectedIndex;
  19683. switch (selectedIndex) {
  19684. case 0:
  19685. break;
  19686. case 1:
  19687. DataMgr.setCurBallRod(this.index);
  19688. let ui = xGame.uiMgr.getUI(UIShop$1);
  19689. ui.updateBallRod();
  19690. break;
  19691. case 2:
  19692. let data = cfgTable.ballrodData[this.index + 1];
  19693. let need = data.price;
  19694. if (DataMgr.diamondEnough(need)) {
  19695. DataMgr.setDiamond(-need);
  19696. DataMgr.setBallRod(this.index, 1);
  19697. DataMgr.setCurBallRod(this.index);
  19698. let ui = xGame.uiMgr.getUI(UIShop$1);
  19699. ui.updateBallRod();
  19700. }
  19701. else {
  19702. xGame.uiMgr.Show(UIAddProp$1, 1);
  19703. }
  19704. break;
  19705. default:
  19706. break;
  19707. }
  19708. }
  19709. }
  19710. class UIShop$1 extends UIBase {
  19711. constructor() {
  19712. super();
  19713. this.itemNums = 0;
  19714. }
  19715. onConstructor() {
  19716. this.ui = ui_UIShop.createInstance();
  19717. this.contentPane = this.ui;
  19718. this.isEject = false;
  19719. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  19720. this.addUIClick(this.ui.closeNode.closeBtn, this.closeSelf);
  19721. this.addUIClick(this.ui, this.interuptSecretary);
  19722. this.ui.myNode.myList.itemRenderer = Laya.Handler.create(this, this.renderBallRod, null, false);
  19723. this.ballRodArr = [];
  19724. this.itemNums = Object.keys(cfgTable.ballrodData).length;
  19725. this.ui.myNode.myList.numItems = this.itemNums;
  19726. if (Moyu.isKs)
  19727. this.ui.closeNode.closeBtn.x += 100;
  19728. }
  19729. show() {
  19730. super.show();
  19731. this.playSecretaryIdle();
  19732. this.updateBallRod();
  19733. }
  19734. updateBallRod() {
  19735. for (let index = 0; index < this.ballRodArr.length; index++) {
  19736. this.ballRodArr[index].updateSelf();
  19737. }
  19738. }
  19739. renderBallRod(sort, obj) {
  19740. let index = this.getIndexBySort(sort + 1) - 1;
  19741. let ballRod = new BallRodDisplay$1(obj, index);
  19742. this.ballRodArr.push(ballRod);
  19743. }
  19744. getIndexBySort(sort) {
  19745. let object = cfgTable.ballrodData;
  19746. for (const key in object) {
  19747. if (object[key].sort == sort) {
  19748. return parseInt(key);
  19749. }
  19750. }
  19751. }
  19752. playSecretaryIdle() {
  19753. let parent = this.ui.secretary.displayObject;
  19754. parent.destroyChildren();
  19755. let xx = this.ui.secretary.width / 2;
  19756. let yy = this.ui.secretary.height;
  19757. let scale = xGame.common.getSecretaryScale();
  19758. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  19759. xGame.common.secretary.play(data, 1, true, parent);
  19760. }
  19761. interuptSecretary() {
  19762. Laya.timer.clearAll(this);
  19763. this.playSecretaryRandomSound();
  19764. }
  19765. playSecretaryRandomSound() {
  19766. if (this.isHide)
  19767. return;
  19768. let time = xGame.common.randomNum(45000, 60000);
  19769. Laya.timer.once(time, this, () => {
  19770. if (this.isHide)
  19771. return;
  19772. let index = xGame.common.randomNum(4, 7);
  19773. xGame.soundMgr.playSound("s_main0" + index);
  19774. let words = 1;
  19775. switch (index) {
  19776. case 4:
  19777. words = 5;
  19778. break;
  19779. case 5:
  19780. words = 3;
  19781. break;
  19782. case 6:
  19783. words = 6;
  19784. break;
  19785. case 7:
  19786. words = 7;
  19787. break;
  19788. default:
  19789. break;
  19790. }
  19791. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  19792. this.playSecretaryRandomSound();
  19793. });
  19794. }
  19795. closeSelf() {
  19796. this.hide();
  19797. }
  19798. }
  19799. UIShop$1.uiName = "UIShop";
  19800. class SignMax$1 {
  19801. constructor(ui) {
  19802. this.ui = ui;
  19803. }
  19804. updateSelf(index, sameDay, curDayIndex) {
  19805. let data = cfgTable.signData[index + 1];
  19806. this.ui.titleTxt.text = data.title;
  19807. let arr1 = data.award[0].split('-');
  19808. let arr2 = data.award[1].split('-');
  19809. let num1 = parseInt(arr1[1]);
  19810. let num2 = parseInt(arr2[1]);
  19811. this.ui.numTxt1.text = num1 + "";
  19812. this.ui.numTxt2.text = num2 + "";
  19813. this.ui.myIcon1.url = xGame.common.getGameIconUrl(data.icon[0]);
  19814. this.ui.myIcon2.url = xGame.common.getGameIconUrl(data.icon[1]);
  19815. if (xGame.common.signAwardContainsRod([data.award[0]])) {
  19816. this.ui.numTxt1.visible = false;
  19817. }
  19818. else {
  19819. this.ui.numTxt1.visible = true;
  19820. }
  19821. if (xGame.common.signAwardContainsRod([data.award[1]])) {
  19822. this.ui.numTxt2.visible = false;
  19823. }
  19824. else {
  19825. this.ui.numTxt2.visible = true;
  19826. }
  19827. if (index < curDayIndex) {
  19828. this.ui.c1.selectedIndex = 1;
  19829. }
  19830. else if (index == curDayIndex) {
  19831. if (sameDay) {
  19832. this.ui.c1.selectedIndex = 2;
  19833. }
  19834. else {
  19835. this.ui.c1.selectedIndex = 2;
  19836. }
  19837. }
  19838. else {
  19839. this.ui.c1.selectedIndex = 0;
  19840. }
  19841. }
  19842. }
  19843. class SignNormal$1 {
  19844. constructor(ui) {
  19845. this.ui = ui;
  19846. }
  19847. updateSelf(index, sameDay, curDayIndex) {
  19848. let data = cfgTable.signData[index + 1];
  19849. this.ui.titleTxt.text = data.title;
  19850. let arr = data.award[0].split('-');
  19851. let type = parseInt(arr[0]);
  19852. let num = parseInt(arr[1]);
  19853. this.ui.numTxt.text = num + "";
  19854. if (type > 2) {
  19855. this.ui.myIcon.url = xGame.common.getComponentUrl("s" + data.icon[0]);
  19856. this.ui.myIcon.rotation = 0;
  19857. }
  19858. else {
  19859. this.ui.myIcon.url = xGame.common.getGameIconUrl(data.icon[0]);
  19860. this.ui.myIcon.rotation = 0;
  19861. }
  19862. if (xGame.common.signAwardContainsRod(data.award)) {
  19863. this.ui.numTxt.visible = false;
  19864. }
  19865. else {
  19866. this.ui.numTxt.visible = true;
  19867. }
  19868. if (index < curDayIndex) {
  19869. this.ui.c1.selectedIndex = 1;
  19870. }
  19871. else if (index == curDayIndex) {
  19872. if (sameDay) {
  19873. this.ui.c1.selectedIndex = 2;
  19874. }
  19875. else {
  19876. this.ui.c1.selectedIndex = 2;
  19877. }
  19878. }
  19879. else {
  19880. this.ui.c1.selectedIndex = 0;
  19881. }
  19882. }
  19883. }
  19884. class UISign$1 extends UIBase {
  19885. constructor() {
  19886. super();
  19887. this.curDayIndex = 0;
  19888. this.starX = 0;
  19889. }
  19890. onConstructor() {
  19891. this.ui = ui_UISign.createInstance();
  19892. this.contentPane = this.ui;
  19893. this.isEject = false;
  19894. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  19895. this.addUIClick(this.ui.closeNode.closeBtn, this.closeSelf);
  19896. this.initSignItem();
  19897. this.addUIClick(this.ui.normalBtn, this.normalGetAward);
  19898. this.addUIClick(this.ui.againBtn, this.againGetAward);
  19899. }
  19900. show() {
  19901. super.show();
  19902. this.ui.t0.play();
  19903. this.playSecretaryIdle();
  19904. this.updateSign();
  19905. }
  19906. initSignItem() {
  19907. this.signArr = [];
  19908. for (let index = 0; index < 6; index++) {
  19909. let temp = new SignNormal$1(this.ui.myNode["day" + (index + 1)]);
  19910. this.signArr.push(temp);
  19911. }
  19912. this.signMax = new SignMax$1(this.ui.myNode.day7);
  19913. if (Moyu.isKs)
  19914. this.ui.closeNode.closeBtn.x += 100;
  19915. }
  19916. updateSign() {
  19917. let sameDay = xGame.common.judgeSameDay();
  19918. let max = 7;
  19919. this.curDayIndex = DataMgr.getSignData();
  19920. if (!this.curDayIndex || (this.curDayIndex >= max && !sameDay))
  19921. this.curDayIndex = 0;
  19922. if (!sameDay) {
  19923. this.ui.normalBtn.visible = true;
  19924. this.ui.tipsNode.visible = false;
  19925. this.ui.againBtn.visible = false;
  19926. }
  19927. else {
  19928. this.ui.normalBtn.visible = false;
  19929. let again = DataMgr.getExtraSign();
  19930. let isCurrency = false;
  19931. let index = this.curDayIndex;
  19932. if (index == 0)
  19933. index = 7;
  19934. let award = cfgTable.signData[index].award;
  19935. let num = award[0].split("-")[0];
  19936. if (num == "1" || num == "2")
  19937. isCurrency = true;
  19938. let showAgain = again == 0 && isCurrency;
  19939. this.ui.againBtn.visible = showAgain;
  19940. this.ui.tipsNode.visible = !showAgain;
  19941. }
  19942. for (let index = 0; index < this.signArr.length; index++) {
  19943. this.signArr[index].updateSelf(index, sameDay, this.curDayIndex);
  19944. }
  19945. this.signMax.updateSelf(max - 1, sameDay, this.curDayIndex);
  19946. }
  19947. playSecretaryIdle() {
  19948. let parent = this.ui.secretary.displayObject;
  19949. parent.destroyChildren();
  19950. let xx = this.ui.secretary.width / 2;
  19951. let yy = this.ui.secretary.height;
  19952. let scale = xGame.common.getSecretaryScale();
  19953. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  19954. xGame.common.secretary.play(data, 1, true, parent);
  19955. }
  19956. closeSelf() {
  19957. this.hide();
  19958. }
  19959. normalGetAward() {
  19960. let sameDay = xGame.common.judgeSameDay();
  19961. if (!sameDay) {
  19962. let award = cfgTable.signData[this.curDayIndex + 1].award;
  19963. let temp;
  19964. let type;
  19965. let num;
  19966. let arr = [];
  19967. for (let index = 0; index < award.length; index++) {
  19968. temp = award[index].split("-");
  19969. type = parseInt(temp[0]);
  19970. num = parseInt(temp[1]);
  19971. let awardType = new AwardType();
  19972. awardType.num = num;
  19973. awardType.type = type;
  19974. arr.push(awardType);
  19975. }
  19976. xGame.common.getAward(arr, (watchVideo) => {
  19977. this.curDayIndex++;
  19978. if (this.curDayIndex > 7)
  19979. this.curDayIndex = 0;
  19980. DataMgr.setSignData(this.curDayIndex);
  19981. DataMgr.setSignTime(new Date().getTime());
  19982. if (watchVideo) {
  19983. DataMgr.setExtraSign(1);
  19984. Moyu.sendDataEvent("signIn1");
  19985. }
  19986. this.updateSign();
  19987. });
  19988. }
  19989. }
  19990. againGetAward() {
  19991. Moyu.sendDataEvent("signIn2");
  19992. Moyu.showVideoAd(() => {
  19993. let index = this.curDayIndex;
  19994. if (index == 0)
  19995. index = 7;
  19996. let award = cfgTable.signData[index].award;
  19997. let temp;
  19998. let type;
  19999. let num;
  20000. for (let index = 0; index < award.length; index++) {
  20001. temp = award[index].split("-");
  20002. type = parseInt(temp[0]);
  20003. num = parseInt(temp[1]) * 3;
  20004. xGame.common.playObjFlyAnim(num, type);
  20005. }
  20006. DataMgr.setExtraSign(1);
  20007. this.updateSign();
  20008. }, EAdType.againSign);
  20009. }
  20010. }
  20011. UISign$1.uiName = "UISign";
  20012. class UIModeSelection$1 extends UIBase {
  20013. constructor() {
  20014. super();
  20015. }
  20016. onConstructor() {
  20017. this.ui = ui_UIModeSelection.createInstance();
  20018. this.contentPane = this.ui;
  20019. this.isEject = false;
  20020. this.addUIClick(this.ui.myNode.type1, this.enterGame, [1]);
  20021. this.addUIClick(this.ui.myNode.type2, this.enterGame, [2]);
  20022. this.addUIClick(this.ui.myNode.type3, this.enterGame, [3]);
  20023. this.addUIClick(this.ui.closeBtn, this.hide);
  20024. this.peopleArr = [650, 6900, 3800];
  20025. this.peopleOffest = [50, 500, 200];
  20026. this.updateSelf();
  20027. }
  20028. show(callback) {
  20029. super.show();
  20030. this.ui.t0.play();
  20031. this.callback = callback;
  20032. }
  20033. updateSelf() {
  20034. let cfg = cfgTable.modeselectData;
  20035. for (let index = 1; index <= 3; index++) {
  20036. let node = this.ui.myNode["type" + index];
  20037. node.need.text = cfg[index].need;
  20038. node.tipsTxt.text = `Min ${cfg[index].need} Eligible`;
  20039. node.peopleTxt.text = this.getRandPeople(index - 1);
  20040. }
  20041. }
  20042. enterGame(type) {
  20043. xGame.common.classicRoomType = type;
  20044. let cfg = cfgTable.modeselectData[type];
  20045. let need = cfg.need;
  20046. xGame.common.passAwardCoin = cfg.award;
  20047. if (DataMgr.coinEnough(need)) {
  20048. DataMgr.setCoin(-need);
  20049. this.ui.myNode["type" + type].t0.play();
  20050. Laya.timer.once(200, this, () => {
  20051. this.callback && this.callback();
  20052. });
  20053. }
  20054. else {
  20055. Moyu.sendDataEvent("AddCoinVideo");
  20056. xGame.uiMgr.Show(UIAddProp$1, 0);
  20057. }
  20058. }
  20059. getRandPeople(index) {
  20060. let rand = this.peopleOffest[index];
  20061. return this.peopleArr[index] + xGame.common.randomNum(-rand, rand);
  20062. }
  20063. }
  20064. UIModeSelection$1.uiName = "UIModeSelection";
  20065. class UIMain$1 extends UIBase {
  20066. constructor() {
  20067. super();
  20068. this.firstEnter = true;
  20069. }
  20070. onConstructor() {
  20071. this.ui = ui_UIMain.createInstance();
  20072. this.contentPane = this.ui;
  20073. this.isEject = false;
  20074. this.addEvent();
  20075. this.addClickSpine();
  20076. this.settingNode = new SettingNode$1(this.ui.settingNode);
  20077. this.moneyNode = new MoneyNode$1(this.ui.moneyNode);
  20078. xGame.eventMgr.on(RESTART_GAME, this, this.beginGame);
  20079. xGame.eventMgr.on(GET_USER_INFO, this, this.onGetUserInfo);
  20080. xGame.eventMgr.on(CHANGE_SECRETARY, this, this.changeSecretary);
  20081. let curUse = DataMgr.getCurSecretary();
  20082. this.changeSecretary(curUse);
  20083. this.ui.talkNode.visible = false;
  20084. let guide = DataMgr.getSkillGuide();
  20085. if (xGame.common.isNewDay && guide == 1) {
  20086. xGame.common.isNewDay = false;
  20087. xGame.soundMgr.playSound("s_main01");
  20088. xGame.common.showGirlTalkPop(1, this.ui.talkNode, this.ui.talkNode.womanTxt);
  20089. console.log("播放小秘书每天语音");
  20090. }
  20091. this.onGetUserInfo();
  20092. this.ui.n83.visible = false;
  20093. Moyu.setShareInfo("8Ball Fury", ["台球", "万宁", "桌球"], '2300002254');
  20094. }
  20095. changeSecretary(curUse) {
  20096. let name = cfgTable.secretaryshopData[curUse + 1].spine;
  20097. xGame.common.secretary && xGame.common.secretary.dispose();
  20098. this.addSecretarySpine(name);
  20099. }
  20100. addSecretarySpine(name) {
  20101. let spine = new SpineMgr(name, () => {
  20102. this.playSecretaryIdle();
  20103. });
  20104. xGame.common.secretary = spine;
  20105. }
  20106. addClickSpine() {
  20107. let clickSpine = new SpineMgr("dianji", () => {
  20108. Laya.stage.on(Laya.Event.CLICK, this, (e) => {
  20109. let parent = Laya.stage;
  20110. let data = { x: e.stageX, y: e.stageY, scaleX: 0.8, scaleY: 0.8 };
  20111. clickSpine.play(data, 0, false, parent, (spine) => {
  20112. spine.destroy(true);
  20113. });
  20114. });
  20115. });
  20116. }
  20117. addEvent() {
  20118. this.addUIClick(this.ui.classicBtn, this.startGame, [GameMode.classic]);
  20119. this.addUIClick(this.ui.bigMoveBtn, this.startGame, [GameMode.bigMove]);
  20120. this.addUIClick(this.ui.ganFaMoShiBtn, this.startGame, [GameMode.bigMove]);
  20121. this.addUIClick(this.ui.globalBtn, this.startGlobal);
  20122. this.addUIClick(this.ui.weeklyBtn, this.startWeekly);
  20123. this.addUIClick(this.ui.placeBallBtn, this.startPlaceBall);
  20124. this.addUIClick(this.ui.headNode, this.onGetUserInfo, [true]);
  20125. this.addUIClick(this.ui, this.interuptSecretary);
  20126. this.addUIClick(this.ui.rightBtn, this.ensureSecretary);
  20127. this.addUIClick(this.ui.guideBtn, this.startGame, [GameMode.bigMove]);
  20128. this.addUIClick(this.ui.secretaryBtn, this.openSecretaryView);
  20129. this.addUIClick(this.ui.shopBtn, this.openShopView);
  20130. this.addUIClick(this.ui.signBtn, this.openSignView);
  20131. this.addUIClick(this.ui.drawBtn, this.openDrawView);
  20132. this.addUIClick(this.ui.rankBtn, this.openRanking);
  20133. }
  20134. show(showFailWords) {
  20135. super.show();
  20136. this.moneyNode.ui.c1.selectedIndex = 1;
  20137. this.playSecretaryIdle();
  20138. xGame.soundMgr.playMusic("caromhall01");
  20139. Laya.timer.clearAll(this);
  20140. this.playSecretaryRandomSound();
  20141. if (showFailWords) {
  20142. setTimeout(() => {
  20143. let str = Math.random() <= 0.5 ? "s_main02" : "s_main03";
  20144. let words = -1;
  20145. if (str == "s_main02") {
  20146. words = 2;
  20147. }
  20148. else {
  20149. words = 3;
  20150. }
  20151. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  20152. xGame.soundMgr.playSound(str);
  20153. }, 300);
  20154. }
  20155. this.showGuide();
  20156. this.ui.guideBtn.x = this.ui.liucheng2.myMask.x;
  20157. this.ui.guideBtn.y = this.ui.liucheng2.myMask.y;
  20158. let guide = DataMgr.getSkillGuide();
  20159. if (guide == 1) {
  20160. let randTime = xGame.common.randomNum(300, 800);
  20161. if (this.firstEnter) {
  20162. this.firstEnter = false;
  20163. randTime += 900;
  20164. }
  20165. Laya.timer.once(randTime, this, () => {
  20166. xGame.common.autoPopUIView();
  20167. });
  20168. }
  20169. }
  20170. checkActive(show) {
  20171. }
  20172. showGuide() {
  20173. let guide = DataMgr.getSkillGuide();
  20174. this.ui.guideBtn.visible = guide == 0;
  20175. this.ui.enterGuide.visible = false;
  20176. this.ui.secretaryGuide.visible = guide == 0;
  20177. if (guide == 0) {
  20178. xGame.soundMgr.playSound("s_guide");
  20179. xGame.common.showGirlTalkPop(16, this.ui.talkNode, this.ui.talkNode.womanTxt);
  20180. }
  20181. }
  20182. ensureSecretary() {
  20183. console.log('zh: ensureSecretary ensureSecretaryensureSecretaryensureSecretaryensureSecretaryensureSecretary');
  20184. this.ui.secretaryGuide.visible = false;
  20185. this.ui.enterGuide.visible = true;
  20186. this.ui.wordsNode.t0.play();
  20187. if (DataMgr.getNewUser())
  20188. Moyu.sendDataEvent("gameReady");
  20189. }
  20190. playSecretaryIdle() {
  20191. let parent = this.ui.secretary.displayObject;
  20192. parent.destroyChildren();
  20193. let xx = this.ui.secretary.width / 2;
  20194. let yy = this.ui.secretary.height;
  20195. let scale = xGame.common.getSecretaryScale();
  20196. let data = { x: xx, y: yy, scaleX: scale, scaleY: scale };
  20197. xGame.common.secretary.play(data, 1, true, parent);
  20198. }
  20199. startGame(type) {
  20200. xGame.common.gameMode = type;
  20201. Moyu.sendDataEvent("PlayGame", { type: type });
  20202. switch (xGame.common.gameMode) {
  20203. case GameMode.classic:
  20204. let challengeTimes = DataMgr.getChallengeTimes();
  20205. if (challengeTimes == 0) {
  20206. xGame.uiMgr.Show(UIInvitation$1);
  20207. }
  20208. else {
  20209. this.beginGame();
  20210. }
  20211. break;
  20212. case GameMode.bigMove:
  20213. this.beginGame();
  20214. if (DataMgr.getNewUser())
  20215. Moyu.sendDataEvent("gameStart0");
  20216. break;
  20217. default:
  20218. break;
  20219. }
  20220. }
  20221. beginGame(isNice = false) {
  20222. if (xGame.common.gameMode == GameMode.classic) {
  20223. if (isNice) {
  20224. this.enterClassic();
  20225. }
  20226. else {
  20227. xGame.uiMgr.Show(UIModeSelection$1, () => {
  20228. this.enterClassic();
  20229. });
  20230. }
  20231. }
  20232. else if (xGame.common.gameMode == GameMode.bigMove) {
  20233. this.ui.enterGuide.visible = false;
  20234. xGame.uiMgr.Show(UISkill$1);
  20235. }
  20236. }
  20237. enterClassic() {
  20238. xGame.uiMgr.Show(UIGame$1);
  20239. xGame.uiMgr.Show(UIMatching$1, () => {
  20240. if (!this.isHide)
  20241. this.hide();
  20242. xGame.common.gameUI.ui.alpha = 1;
  20243. xGame.common.gameUI.startGame();
  20244. xGame.uiMgr.Hide(UIGameEnd$1);
  20245. });
  20246. }
  20247. startGlobal() {
  20248. xGame.uiMgr.Show(UIMsg$1, "Coming Soon");
  20249. }
  20250. startWeekly() {
  20251. xGame.uiMgr.Show(UIMsg$1, "Coming Soon");
  20252. }
  20253. startPlaceBall() {
  20254. xGame.uiMgr.Show(UILevelDisplay$1);
  20255. }
  20256. hide() {
  20257. super.hide();
  20258. xGame.common.stopGirlPop(this.ui.talkNode);
  20259. }
  20260. onGetUserInfo(force = false) {
  20261. if (Moyu.isWx) {
  20262. let info = Moyu.getSystemInfo();
  20263. if (info)
  20264. Moyu.createWXUserBtn(0, 0, info.width, info.height, 'res/wxuser.png', this.freshUser);
  20265. }
  20266. else {
  20267. Moyu.initUser(this, this.freshUser, force);
  20268. }
  20269. if (!Moyu.hasUserInfo) {
  20270. let user = Moyu.getUserInfo();
  20271. user.headIcon = 'res/ty_touxiang.png';
  20272. }
  20273. this.freshUser();
  20274. }
  20275. freshUser() {
  20276. let user = Moyu.getUserInfo();
  20277. if (!user.isAuth) {
  20278. user.headIcon = 'res/ty_touxiang.png';
  20279. }
  20280. else
  20281. DataMgr.upRankData();
  20282. this.ui.headNode.nameTxt.text = xGame.tools.reviseString(user.nickName, 16);
  20283. xGame.common.createHead(this.ui.headNode.headRoot.headImg, user.headIcon);
  20284. }
  20285. interuptSecretary() {
  20286. Laya.timer.clearAll(this);
  20287. this.playSecretaryRandomSound();
  20288. }
  20289. playSecretaryRandomSound() {
  20290. if (this.isHide)
  20291. return;
  20292. let time = xGame.common.randomNum(45000, 60000);
  20293. Laya.timer.once(time, this, () => {
  20294. if (this.isHide)
  20295. return;
  20296. let index = xGame.common.randomNum(4, 7);
  20297. xGame.soundMgr.playSound("s_main0" + index);
  20298. let words = 1;
  20299. switch (index) {
  20300. case 4:
  20301. words = 5;
  20302. break;
  20303. case 5:
  20304. words = 3;
  20305. break;
  20306. case 6:
  20307. words = 6;
  20308. break;
  20309. case 7:
  20310. words = 7;
  20311. break;
  20312. default:
  20313. break;
  20314. }
  20315. xGame.common.showGirlTalkPop(words, this.ui.talkNode, this.ui.talkNode.womanTxt);
  20316. this.playSecretaryRandomSound();
  20317. });
  20318. }
  20319. openSecretaryView() {
  20320. xGame.uiMgr.Show(UISecretary$1);
  20321. Moyu.sendDataEvent("secretary");
  20322. }
  20323. openShopView() {
  20324. xGame.uiMgr.Show(UIShop$1);
  20325. }
  20326. openSignView() {
  20327. xGame.uiMgr.Show(UISign$1);
  20328. }
  20329. openDrawView() {
  20330. xGame.uiMgr.Show(UIDraw$1);
  20331. }
  20332. openRanking() {
  20333. xGame.uiMgr.Show(UIRanking$1);
  20334. Moyu.sendDataEvent("rankingList");
  20335. }
  20336. }
  20337. UIMain$1.uiName = "UIMain";
  20338. function InitShader() {
  20339. }
  20340. function appInit() {
  20341. xGame.context.init(getLoadingResList(), initCallback);
  20342. }
  20343. function getLoadingResList() {
  20344. return [
  20345. { url: "fgui/loading_atlas0.png", type: Laya.Loader.IMAGE },
  20346. { url: "fgui/loading.obj", type: Laya.Loader.BUFFER }
  20347. ];
  20348. }
  20349. function getGameResList() {
  20350. return [
  20351. { url: "asset/fgui/game.obj", type: Laya.Loader.BUFFER },
  20352. { url: "asset/fgui/game_atlas0.png", type: Laya.Loader.IMAGE },
  20353. { url: "asset/fgui/game_atlas0_1.png", type: Laya.Loader.IMAGE },
  20354. { url: "asset/fgui/game_atlas0_2.png", type: Laya.Loader.IMAGE },
  20355. { url: "asset/fgui/game_atlas0_3.png", type: Laya.Loader.IMAGE },
  20356. { url: "asset/fgui/game_atlas10.png", type: Laya.Loader.IMAGE },
  20357. { url: "asset/fgui/game_atlas_n43d3v3.png", type: Laya.Loader.IMAGE },
  20358. { url: "asset/fgui/game_atlas_n43d3v4.png", type: Laya.Loader.IMAGE },
  20359. { url: "asset/fgui/game_atlas_p4tr427.png", type: Laya.Loader.IMAGE },
  20360. { url: "asset/fgui/game_atlas_p4tr42b.png", type: Laya.Loader.IMAGE },
  20361. { url: "asset/fgui/game_atlas_p4tr42c.png", type: Laya.Loader.IMAGE },
  20362. { url: "asset/fgui/game_atlas_p4tr42e.png", type: Laya.Loader.IMAGE },
  20363. { url: "asset/fgui/game_atlas_rz5r457.jpg", type: Laya.Loader.IMAGE },
  20364. { url: "asset/fgui/game_atlas_s8sz44t.png", type: Laya.Loader.IMAGE },
  20365. { url: "asset/fgui/game_atlas_s8sz44v.png", type: Laya.Loader.IMAGE },
  20366. { url: "asset/fgui/game_atlas_wehi3uc.jpg", type: Laya.Loader.IMAGE },
  20367. { url: "res/json/npc.json", type: Laya.Loader.JSON },
  20368. { url: "res/json/classicCfg.json", type: Laya.Loader.JSON },
  20369. { url: "res/json/levelCfg.json", type: Laya.Loader.JSON },
  20370. { url: "res/json/placeBallCfg.json", type: Laya.Loader.JSON },
  20371. ];
  20372. }
  20373. function initCallback() {
  20374. window["DataMgr"] = DataMgr;
  20375. DataMgr.Init();
  20376. Moyu.init(getPlat(), this, () => {
  20377. DataMgr.isNewDay();
  20378. PlatMgr.initConfig();
  20379. xGame.common.curRankID = Moyu.isWx ? xGame.common.rankID.wxStar : xGame.common.rankID.normalStar;
  20380. }, true);
  20381. console.log('zh:开始sm init1 start');
  20382. xGame.soundMgr.init();
  20383. console.log('zh:开始sm init1 end');
  20384. xGame.uiMgr.init();
  20385. xGame.uiMgr.bindFUI(fguiRes.loading);
  20386. xGame.uiMgr.Show(UILoading);
  20387. }
  20388. function loadSubRes(callback) {
  20389. var tab = ["asset", "res", "spine"];
  20390. let subDone = 0;
  20391. for (var i = 0; i < tab.length; i++) {
  20392. let sub = tab[i];
  20393. Moyu.loadSubRes(sub, (pro) => {
  20394. callback && callback(pro, false);
  20395. }).then(() => {
  20396. subDone++;
  20397. if (subDone >= tab.length)
  20398. callback && callback(1, true);
  20399. });
  20400. }
  20401. }
  20402. function enterGame() {
  20403. xGame.cfgMgr.init();
  20404. xGame.soundMgr.onSetting(DataMgr.userData.sound);
  20405. Moyu.onSetting(DataMgr.userData.sound, DataMgr.userData.vibration);
  20406. xGame.uiMgr.Hide(UILoading);
  20407. fgui.UIPackage.removePackage(fguiRes.loading);
  20408. xGame.uiMgr.bindFUI(fguiRes.game);
  20409. xGame.uiMgr.Show(UIMain$1);
  20410. if (DataMgr.getNewUser())
  20411. Moyu.sendDataEvent("logOn", { newPlayerTime: new Date() });
  20412. }
  20413. function getPlat() {
  20414. let cfg = new MoyuCfg();
  20415. cfg.plat = MoyuPlat.web;
  20416. cfg.myId = 120;
  20417. cfg.myKey = '8848a885774230a4';
  20418. cfg.version = 0;
  20419. if (window.hasOwnProperty("gamebox")) {
  20420. cfg.plat = MoyuPlat.f399;
  20421. cfg.version = 0;
  20422. }
  20423. else if (window.hasOwnProperty("ks")) {
  20424. cfg.plat = MoyuPlat.ks;
  20425. cfg.version = 0;
  20426. cfg.ads.ksVideoId = '2300002254_01';
  20427. cfg.ads.ksInsertId = '2300002254_02';
  20428. }
  20429. else if (Laya.Browser.onTTMiniGame) {
  20430. cfg.plat = MoyuPlat.tt;
  20431. cfg.version = 0;
  20432. cfg.ads.ttVideoId = '55lg4hiq6cl1i98a01';
  20433. cfg.ads.ttInsertId = '163l1f09abb0fm5l05';
  20434. cfg.ads.ttBannerId = "349ld7libg2l5h9a3l";
  20435. }
  20436. else if (Laya.Browser.onMiniGame) {
  20437. cfg.plat = MoyuPlat.wx;
  20438. cfg.ads.wxBannerId = 'adunit-fb4acc9e4c4d8c7c';
  20439. cfg.ads.wxInsertId = 'adunit-1c0437c20853677c';
  20440. cfg.ads.wxVideoId = 'adunit-51758e3d8d649e01';
  20441. }
  20442. else if (Laya.Browser.onQQMiniGame) {
  20443. cfg.plat = MoyuPlat.qq;
  20444. }
  20445. else if (Laya.Browser.onQGMiniGame) {
  20446. cfg.plat = MoyuPlat.op;
  20447. cfg.ads.opVideoId = '455502';
  20448. cfg.ads.opBannerId = '455507';
  20449. }
  20450. else if (Laya.Browser.onVVMiniGame) {
  20451. cfg.plat = MoyuPlat.vv;
  20452. cfg.version = 0;
  20453. cfg.ads.vvVideoId = '405d0513a3964187bfb37aca09da5f45';
  20454. cfg.ads.vvInsertId = '72b18a69075c410986ff16e43fb2b0f0';
  20455. cfg.ads.vvBannerId = 'fe2d2b92dbc144e086df5150b7d3d3d1';
  20456. }
  20457. else if (Laya.Browser.onHWMiniGame) {
  20458. cfg.plat = MoyuPlat.hw;
  20459. }
  20460. else if (window["mz"]) {
  20461. cfg.plat = MoyuPlat.mz;
  20462. }
  20463. else {
  20464. let cfg = window['conchConfig'];
  20465. if (cfg) {
  20466. var os = cfg.getOS();
  20467. if (os == "Conch-ios") {
  20468. cfg.plat = MoyuPlat.ios;
  20469. }
  20470. else if (os == "Conch-android") {
  20471. }
  20472. }
  20473. }
  20474. return cfg;
  20475. }
  20476. class Main {
  20477. constructor() {
  20478. if (window["Laya3D"])
  20479. Laya3D.init(GameConfig.width, GameConfig.height, null, Laya.Handler.create(this, this.initMain));
  20480. else {
  20481. Laya.init(GameConfig.width, GameConfig.height, Laya["WebGL"]);
  20482. this.initMain();
  20483. }
  20484. }
  20485. initMain() {
  20486. Laya["Physics"] && Laya["Physics"].enable();
  20487. Laya["DebugPanel"] && Laya["DebugPanel"].enable();
  20488. Laya.stage.scaleMode = GameConfig.scaleMode;
  20489. Laya.stage.screenMode = GameConfig.screenMode;
  20490. Laya.stage.alignV = GameConfig.alignV;
  20491. Laya.stage.alignH = GameConfig.alignH;
  20492. Laya.URL.exportSceneToJson = GameConfig.exportSceneToJson;
  20493. if (GameConfig.debug || Laya.Utils.getQueryString("debug") == "true")
  20494. Laya.enableDebugPanel();
  20495. if (GameConfig.physicsDebug && Laya["PhysicsDebugDraw"])
  20496. Laya["PhysicsDebugDraw"].enable();
  20497. if (GameConfig.stat)
  20498. Laya.Stat.show();
  20499. Laya.alertGlobalError(true);
  20500. Laya.ResourceVersion.enable("version.json", Laya.Handler.create(this, this.onVersionLoaded), Laya.ResourceVersion.FILENAME_VERSION);
  20501. }
  20502. onVersionLoaded() {
  20503. appInit();
  20504. }
  20505. }
  20506. new Main();
  20507. }());
  20508. //# sourceMappingURL=bundle.js.map