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- struct VertexInput
- {
- float4 vertex : POSITION;
- half3 normal : NORMAL;
- float2 uv0 : TEXCOORD0;
- float2 uv1 : TEXCOORD1;
- #ifdef _TANGENT_TO_WORLD
- half4 tangent : TANGENT;
- #endif
- };
- struct VertexOutputForwardBase
- {
- float4 pos : SV_POSITION;
- float4 tex : TEXCOORD0;
- float4 eyeVec: TEXCOORD1;
- float4 tangentToWorldAndPackedData[3]:TEXCOORD2;
- half4 ambientOrLightmapUV :TEXCOORD5;
- UNITY_LIGHTING_COORDS(6, 7)
- float3 posWorld : TEXCOORD8;
- };
- struct LayaFragmentCommonData
- {
- half3 diffColor, specColor;
- half oneMinusReflectivity, smoothness;
- float3 normalWorld;
- float3 eyeVec;
- half alpha;
- float3 posWorld;
- #if UNITY_STANDARD_SIMPLE
- half3 reflUVW;
- #endif
- #if UNITY_STANDARD_SIMPLE
- half3 tangentSpaceNormal;
- #endif
- };
- struct LayaLight
- {
- half3 color;
- half3 dir;
- half ndotl;
- };
- struct LayaIndirect
- {
- half3 diffuse;
- half3 specular;
- };
- struct LayaGI
- {
- LayaLight light;
- LayaIndirect indirect;
- };
- struct LayaGIInput
- {
- LayaLight light;
- float3 worldPos;
- half3 worldViewDir;
- half atten;
- half3 ambient;
- float4 lightmapUV;
- #if defined(UNITY_SPECCUBE_BLENDING) || defined(UNITY_SPECCUBE_BOX_PROJECTION) || defined(UNITY_ENABLE_REFLECTION_BUFFERS)
- float4 boxMin[2];
- #endif
- #ifdef UNITY_SPECCUBE_BOX_PROJECTION
- float4 boxMax[2];
- float4 probePosition[2];
- #endif
- float4 probeHDR[2];
- };
- struct Laya_GlossyEnvironmentData
- {
- half roughness;
- half3 reflUVW;
- };
- struct VertexOutputForwardAdd
- {
- float4 pos : SV_POSITION;
- float4 tex : TEXCOORD0;
- float4 eyeVec: TEXCOORD1;
- float4 tangentToWorldAndLightDir[3]:TEXCOORD2;
- float3 posWorld :TEXCOORD5;
- float3 _LightCoord : TEXCOORD6;
- float4 _ShadowCoord : TEXCOORD7;
- #if defined(PARALLAXTEXTURE)
- half3 viewDirForParallax : TEXCOORD8;
- #endif
- UNITY_FOG_COORDS(9)
- };
- struct VertexOutputBaseSimple
- {
- float4 pos : SV_POSITION;
- float4 tex : TEXCOORD0;
- half4 eyeVec : TEXCOORD1;
- half4 ambientOrLightmapUV : TEXCOORD2;
- SHADOW_COORDS(3)
- half4 fogCoord :TEXCOORD4;
- half4 normalWorld : TEXCOORD5;
- #ifdef NORMALTEXTURE
- half3 tangentSpaceLightDir : TEXCOORD6;
- half3 tangentSpaceEyeVec : TEXCOORD7;
- #endif
- float3 posWorld : TEXCOORD8;
- };
- struct VertexOutputForwardAddSimple
- {
- float4 pos : SV_POSITION;
- float4 tex : TEXCOORD0;
- float3 posWorld : TEXCOORD1;
- #if !defined(NORMALTEXTURE)
- UNITY_FOG_COORDS_PACKED(2, half4)
- #else
- UNITY_FOG_COORDS_PACKED(2, half1)
- #endif
- half3 lightDir : TEXCOORD3;
- #if defined(NORMALTEXTURE)
- half3 tangentSpaceEyeVec : TEXCOORD4;
- #else
- half3 normalWorld : TEXCOORD4;
- #endif
- UNITY_LIGHTING_COORDS(5, 6)
- };
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