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- // Unity C# reference source
- // Copyright (c) Unity Technologies. For terms of use, see
- // https://unity3d.com/legal/licenses/Unity_Reference_Only_License
- using UnityEngine;
- using UnityEditor;
- using UnityEditor.AnimatedValues;
- using UnityEditorInternal;
- using UnityEditor.Build;
- namespace UnityEditor
- {
- internal class LayaSkyboxPanoramicShaderGUI : ShaderGUI
- {
- readonly AnimBool m_ShowLatLongLayout = new AnimBool();
- readonly AnimBool m_ShowMirrorOnBack = new AnimBool();
- readonly AnimBool m_Show3DControl = new AnimBool();
- bool m_Initialized = false;
- public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
- {
- if (!m_Initialized)
- {
- m_ShowLatLongLayout.valueChanged.AddListener(materialEditor.Repaint);
- m_ShowMirrorOnBack.valueChanged.AddListener(materialEditor.Repaint);
- m_Show3DControl.valueChanged.AddListener(materialEditor.Repaint);
- m_Initialized = true;
- }
- // Allow the default implementation to set widths for consistency for common properties.
- float lw = EditorGUIUtility.labelWidth;
- materialEditor.SetDefaultGUIWidths();
- ShowProp(materialEditor, FindProperty("tintColor", props));
- ShowProp(materialEditor, FindProperty("exposure", props));
- ShowProp(materialEditor, FindProperty("rotation", props));
- ShowProp(materialEditor, FindProperty("panoramicTexture", props));
- EditorGUIUtility.labelWidth = lw;
- //m_ShowLatLongLayout.target = ShowProp(materialEditor, FindProperty("_Mapping", props)) == 1;
- //if (EditorGUILayout.BeginFadeGroup(m_ShowLatLongLayout.faded))
- //{
- //m_ShowMirrorOnBack.target = ShowProp(materialEditor, FindProperty("_ImageType", props)) == 1;
- //if (EditorGUILayout.BeginFadeGroup(m_ShowMirrorOnBack.faded))
- //{
- // EditorGUI.indentLevel++;
- // ShowProp(materialEditor, FindProperty("_MirrorOnBack", props));
- // EditorGUI.indentLevel--;
- //}
- //EditorGUILayout.EndFadeGroup();
- //// Show 3D settings if VR support is enabled on ANY platform.
- //m_Show3DControl.value = false;
- //foreach (BuildPlatform cur in BuildPlatforms.instance.buildPlatforms)
- //{
- // if (UnityEditorInternal.VR.VREditor.GetVREnabledOnTargetGroup(cur.targetGroup))
- // {
- // m_Show3DControl.value = true;
- // break;
- // }
- //}
- //if (EditorGUILayout.BeginFadeGroup(m_Show3DControl.faded))
- // ShowProp(materialEditor, FindProperty("_Layout", props));
- // EditorGUILayout.EndFadeGroup();
- //}
- //EditorGUILayout.EndFadeGroup();
- // Let the default implementation add the extra shader properties at the bottom.
- materialEditor.PropertiesDefaultGUI(new MaterialProperty[0]);
- }
- private float ShowProp(MaterialEditor materialEditor, MaterialProperty prop)
- {
- materialEditor.ShaderProperty(prop, prop.displayName);
- return prop.floatValue;
- }
- }
- }
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