AssetImportWorker5.log 10 KB

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  1. Using pre-set license
  2. Built from '2021.3/china_unity/release' branch; Version is '2021.3.7f1c1 (4f55c298767e) revision 5199298'; Using compiler version '192829333'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 40829 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. G:\unityeditor\2021.3.7f1c1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker5
  12. -projectPath
  13. G:/laya/TableBall/TableBall/TableBall/public/unity
  14. -logFile
  15. Logs/AssetImportWorker5.log
  16. -srvPort
  17. 52034
  18. Successfully changed project path to: G:/laya/TableBall/TableBall/TableBall/public/unity
  19. G:/laya/TableBall/TableBall/TableBall/public/unity
  20. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  21. "memorysetup-bucket-allocator-granularity=16"
  22. "memorysetup-bucket-allocator-bucket-count=8"
  23. "memorysetup-bucket-allocator-block-size=33554432"
  24. "memorysetup-bucket-allocator-block-count=8"
  25. "memorysetup-main-allocator-block-size=16777216"
  26. "memorysetup-thread-allocator-block-size=16777216"
  27. "memorysetup-gfx-main-allocator-block-size=16777216"
  28. "memorysetup-gfx-thread-allocator-block-size=16777216"
  29. "memorysetup-cache-allocator-block-size=4194304"
  30. "memorysetup-typetree-allocator-block-size=2097152"
  31. "memorysetup-profiler-bucket-allocator-granularity=16"
  32. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  33. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  34. "memorysetup-profiler-bucket-allocator-block-count=8"
  35. "memorysetup-profiler-allocator-block-size=16777216"
  36. "memorysetup-profiler-editor-allocator-block-size=1048576"
  37. "memorysetup-temp-allocator-size-main=16777216"
  38. "memorysetup-job-temp-allocator-block-size=2097152"
  39. "memorysetup-job-temp-allocator-block-size-background=1048576"
  40. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  41. "memorysetup-temp-allocator-size-background-worker=32768"
  42. "memorysetup-temp-allocator-size-job-worker=262144"
  43. "memorysetup-temp-allocator-size-preload-manager=33554432"
  44. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  45. "memorysetup-temp-allocator-size-audio-worker=65536"
  46. "memorysetup-temp-allocator-size-cloud-worker=32768"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-temp-allocator-size-gfx=262144"
  49. AS: AutoStreaming module initializing.
  50. Refreshing native plugins compatible for Editor in 72.92 ms, found 2 plugins.
  51. Preloading 0 native plugins for Editor in 0.00 ms.
  52. Initialize engine version: 2021.3.7f1c1 (4f55c298767e)
  53. [Subsystems] Discovering subsystems at path G:/unityeditor/2021.3.7f1c1/Editor/Data/Resources/UnitySubsystems
  54. [Subsystems] Discovering subsystems at path G:/laya/TableBall/TableBall/TableBall/public/unity/Assets
  55. GfxDevice: creating device client; threaded=0; jobified=0
  56. Direct3D:
  57. Version: Direct3D 11.0 [level 11.1]
  58. Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99)
  59. Vendor: NVIDIA
  60. VRAM: 3949 MB
  61. Driver: 31.0.15.2783
  62. Initialize mono
  63. Mono path[0] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/Managed'
  64. Mono path[1] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  65. Mono config path = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/etc'
  66. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56940
  67. Begin MonoManager ReloadAssembly
  68. Registering precompiled unity dll's ...
  69. Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
  70. Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  71. Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  72. Registered in 0.004994 seconds.
  73. Native extension for WindowsStandalone target not found
  74. Native extension for Android target not found
  75. Native extension for WebGL target not found
  76. Refreshing native plugins compatible for Editor in 55.06 ms, found 2 plugins.
  77. Preloading 0 native plugins for Editor in 0.00 ms.
  78. Mono: successfully reloaded assembly
  79. - Completed reload, in 0.645 seconds
  80. Domain Reload Profiling:
  81. ReloadAssembly (645ms)
  82. BeginReloadAssembly (88ms)
  83. ExecutionOrderSort (0ms)
  84. DisableScriptedObjects (0ms)
  85. BackupInstance (0ms)
  86. ReleaseScriptingObjects (0ms)
  87. CreateAndSetChildDomain (1ms)
  88. EndReloadAssembly (439ms)
  89. LoadAssemblies (85ms)
  90. RebuildTransferFunctionScriptingTraits (0ms)
  91. SetupTypeCache (102ms)
  92. ReleaseScriptCaches (0ms)
  93. RebuildScriptCaches (29ms)
  94. SetupLoadedEditorAssemblies (257ms)
  95. LogAssemblyErrors (0ms)
  96. InitializePlatformSupportModulesInManaged (56ms)
  97. SetLoadedEditorAssemblies (0ms)
  98. RefreshPlugins (55ms)
  99. BeforeProcessingInitializeOnLoad (1ms)
  100. ProcessInitializeOnLoadAttributes (99ms)
  101. ProcessInitializeOnLoadMethodAttributes (45ms)
  102. AfterProcessingInitializeOnLoad (0ms)
  103. EditorAssembliesLoaded (0ms)
  104. ExecutionOrderSort2 (0ms)
  105. AwakeInstancesAfterBackupRestoration (0ms)
  106. Platform modules already initialized, skipping
  107. Registering precompiled user dll's ...
  108. Registered in 0.012138 seconds.
  109. Multiple ADB server instances found, the following ADB server instance have been terminated due to being run from another SDK. Process paths:
  110. D:\soft\androidsdk\Android\Sdk\platform-tools\adb.exe
  111. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  112. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  113. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  114. UnityEngine.Debug:Log (object)
  115. UnityEditor.Android.AndroidDeploymentTargetsExtension:GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,UnityEditor.ProgressHandler)
  116. UnityEditor.Android.TargetScanWorker:DoScan (UnityEditor.DeploymentTargets.IDeploymentTargetsExtension,UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,System.Threading.CancellationToken)
  117. UnityEditor.Android.TargetScanWorker/<>c__DisplayClass8_0:<Scan>b__0 ()
  118. System.Threading.Tasks.Task:InnerInvoke ()
  119. System.Threading.Tasks.Task:Execute ()
  120. System.Threading.Tasks.Task:ExecutionContextCallback (object)
  121. System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
  122. System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
  123. System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
  124. System.Threading.Tasks.Task:ExecuteEntry (bool)
  125. System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
  126. System.Threading.ThreadPoolWorkQueue:Dispatch ()
  127. System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
  128. Begin MonoManager ReloadAssembly
  129. Native extension for WindowsStandalone target not found
  130. Native extension for Android target not found
  131. Native extension for WebGL target not found
  132. Refreshing native plugins compatible for Editor in 0.77 ms, found 2 plugins.
  133. Preloading 0 native plugins for Editor in 0.00 ms.
  134. Package Manager log level set to [2]
  135. Mono: successfully reloaded assembly
  136. - Completed reload, in 1.153 seconds
  137. Domain Reload Profiling:
  138. ReloadAssembly (1154ms)
  139. BeginReloadAssembly (223ms)
  140. ExecutionOrderSort (0ms)
  141. DisableScriptedObjects (5ms)
  142. BackupInstance (0ms)
  143. ReleaseScriptingObjects (0ms)
  144. CreateAndSetChildDomain (124ms)
  145. EndReloadAssembly (809ms)
  146. LoadAssemblies (92ms)
  147. RebuildTransferFunctionScriptingTraits (0ms)
  148. SetupTypeCache (194ms)
  149. ReleaseScriptCaches (1ms)
  150. RebuildScriptCaches (50ms)
  151. SetupLoadedEditorAssemblies (429ms)
  152. LogAssemblyErrors (0ms)
  153. InitializePlatformSupportModulesInManaged (15ms)
  154. SetLoadedEditorAssemblies (0ms)
  155. RefreshPlugins (1ms)
  156. BeforeProcessingInitializeOnLoad (75ms)
  157. ProcessInitializeOnLoadAttributes (201ms)
  158. ProcessInitializeOnLoadMethodAttributes (126ms)
  159. AfterProcessingInitializeOnLoad (10ms)
  160. EditorAssembliesLoaded (0ms)
  161. ExecutionOrderSort2 (0ms)
  162. AwakeInstancesAfterBackupRestoration (7ms)
  163. Platform modules already initialized, skipping
  164. ========================================================================
  165. Worker process is ready to serve import requests
  166. Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
  167. Refreshing native plugins compatible for Editor in 0.74 ms, found 2 plugins.
  168. Preloading 0 native plugins for Editor in 0.00 ms.
  169. Unloading 2434 Unused Serialized files (Serialized files now loaded: 0)
  170. Unloading 62 unused Assets / (58.0 KB). Loaded Objects now: 2882.
  171. Memory consumption went from 103.4 MB to 103.4 MB.
  172. Total: 7.149900 ms (FindLiveObjects: 0.320500 ms CreateObjectMapping: 0.125700 ms MarkObjects: 6.581200 ms DeleteObjects: 0.120700 ms)
  173. AssetImportParameters requested are different than current active one (requested -> active):
  174. custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
  175. custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
  176. custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
  177. custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
  178. custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
  179. custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
  180. custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
  181. custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
  182. custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
  183. custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
  184. ========================================================================
  185. Received Import Request.
  186. Time since last request: 7059.016201 seconds.
  187. path: Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/collaborate-available-changes-light@2x.png
  188. artifactKey: Guid(8478a99d8fb61c94ba938c3034d449c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  189. Start importing Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/collaborate-available-changes-light@2x.png using Guid(8478a99d8fb61c94ba938c3034d449c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e75118f47ae372c5db3e06c7eced173a') in 0.187686 seconds
  190. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  191. AssetImportWorker is now disconnected from the server
  192. Process exiting
  193. Exiting without the bug reporter. Application will terminate with return code 0