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- Using pre-set license
- Built from '2021.3/china_unity/release' branch; Version is '2021.3.7f1c1 (4f55c298767e) revision 5199298'; Using compiler version '192829333'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 40829 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
- COMMAND LINE ARGUMENTS:
- G:\unityeditor\2021.3.7f1c1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker6
- -projectPath
- G:/laya/TableBall/TableBall/TableBall/public/unity
- -logFile
- Logs/AssetImportWorker6.log
- -srvPort
- 52034
- Successfully changed project path to: G:/laya/TableBall/TableBall/TableBall/public/unity
- G:/laya/TableBall/TableBall/TableBall/public/unity
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- AS: AutoStreaming module initializing.
- Refreshing native plugins compatible for Editor in 73.42 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 2021.3.7f1c1 (4f55c298767e)
- [Subsystems] Discovering subsystems at path G:/unityeditor/2021.3.7f1c1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path G:/laya/TableBall/TableBall/TableBall/public/unity/Assets
- GfxDevice: creating device client; threaded=0; jobified=0
- Direct3D:
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- Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99)
- Vendor: NVIDIA
- VRAM: 3949 MB
- Driver: 31.0.15.2783
- Initialize mono
- Mono path[0] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/Managed'
- Mono path[1] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56332
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
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- Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.004923 seconds.
- Native extension for WindowsStandalone target not found
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- Refreshing native plugins compatible for Editor in 59.96 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
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- AwakeInstancesAfterBackupRestoration (0ms)
- Platform modules already initialized, skipping
- Registering precompiled user dll's ...
- Registered in 0.011108 seconds.
- Begin MonoManager ReloadAssembly
- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.78 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Package Manager log level set to [2]
- Mono: successfully reloaded assembly
- - Completed reload, in 1.308 seconds
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- AwakeInstancesAfterBackupRestoration (7ms)
- Platform modules already initialized, skipping
- ========================================================================
- Worker process is ready to serve import requests
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
- Refreshing native plugins compatible for Editor in 0.73 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 2434 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 62 unused Assets / (58.0 KB). Loaded Objects now: 2882.
- Memory consumption went from 103.3 MB to 103.3 MB.
- Total: 6.510100 ms (FindLiveObjects: 0.315500 ms CreateObjectMapping: 0.129200 ms MarkObjects: 5.938100 ms DeleteObjects: 0.125300 ms)
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- ========================================================================
- Received Prepare
- Registering precompiled user dll's ...
- Registered in 0.010909 seconds.
- Begin MonoManager ReloadAssembly
- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.95 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.203 seconds
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- AwakeInstancesAfterBackupRestoration (9ms)
- Platform modules already initialized, skipping
- Refreshing native plugins compatible for Editor in 9.82 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 2416 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 51 unused Assets / (26.1 KB). Loaded Objects now: 2885.
- Memory consumption went from 102.0 MB to 102.0 MB.
- Total: 6.659600 ms (FindLiveObjects: 0.208800 ms CreateObjectMapping: 0.069300 ms MarkObjects: 6.336800 ms DeleteObjects: 0.042800 ms)
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