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- Using pre-set license
- Built from '2021.3/china_unity/release' branch; Version is '2021.3.7f1c1 (4f55c298767e) revision 5199298'; Using compiler version '192829333'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 40829 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
- COMMAND LINE ARGUMENTS:
- G:\unityeditor\2021.3.7f1c1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker7
- -projectPath
- G:/laya/TableBall/TableBall/TableBall/public/unity
- -logFile
- Logs/AssetImportWorker7.log
- -srvPort
- 52034
- Successfully changed project path to: G:/laya/TableBall/TableBall/TableBall/public/unity
- G:/laya/TableBall/TableBall/TableBall/public/unity
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- AS: AutoStreaming module initializing.
- Refreshing native plugins compatible for Editor in 78.47 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 2021.3.7f1c1 (4f55c298767e)
- [Subsystems] Discovering subsystems at path G:/unityeditor/2021.3.7f1c1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path G:/laya/TableBall/TableBall/TableBall/public/unity/Assets
- GfxDevice: creating device client; threaded=0; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99)
- Vendor: NVIDIA
- VRAM: 3949 MB
- Driver: 31.0.15.2783
- Initialize mono
- Mono path[0] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/Managed'
- Mono path[1] = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'G:/unityeditor/2021.3.7f1c1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56156
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
- Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: G:/unityeditor/2021.3.7f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.005574 seconds.
- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 53.58 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 0.663 seconds
- Domain Reload Profiling:
- ReloadAssembly (663ms)
- BeginReloadAssembly (91ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- EndReloadAssembly (456ms)
- LoadAssemblies (87ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (110ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (30ms)
- SetupLoadedEditorAssemblies (258ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (60ms)
- SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (54ms)
- BeforeProcessingInitializeOnLoad (1ms)
- ProcessInitializeOnLoadAttributes (96ms)
- ProcessInitializeOnLoadMethodAttributes (47ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- Platform modules already initialized, skipping
- Registering precompiled user dll's ...
- Registered in 0.011581 seconds.
- Multiple ADB server instances found, the following ADB server instance have been terminated due to being run from another SDK. Process paths:
- D:\soft\androidsdk\Android\Sdk\platform-tools\adb.exe
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- UnityEditor.Android.AndroidDeploymentTargetsExtension:GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,UnityEditor.ProgressHandler)
- UnityEditor.Android.TargetScanWorker:DoScan (UnityEditor.DeploymentTargets.IDeploymentTargetsExtension,UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,System.Threading.CancellationToken)
- UnityEditor.Android.TargetScanWorker/<>c__DisplayClass8_0:<Scan>b__0 ()
- System.Threading.Tasks.Task:InnerInvoke ()
- System.Threading.Tasks.Task:Execute ()
- System.Threading.Tasks.Task:ExecutionContextCallback (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
- System.Threading.Tasks.Task:ExecuteEntry (bool)
- System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
- System.Threading.ThreadPoolWorkQueue:Dispatch ()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
- Begin MonoManager ReloadAssembly
- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Native extension for WebGL target not found
- Refreshing native plugins compatible for Editor in 0.81 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Package Manager log level set to [2]
- Mono: successfully reloaded assembly
- - Completed reload, in 1.214 seconds
- Domain Reload Profiling:
- ReloadAssembly (1215ms)
- BeginReloadAssembly (231ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (5ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (131ms)
- EndReloadAssembly (847ms)
- LoadAssemblies (104ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- SetupTypeCache (206ms)
- ReleaseScriptCaches (1ms)
- RebuildScriptCaches (50ms)
- SetupLoadedEditorAssemblies (445ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (16ms)
- SetLoadedEditorAssemblies (0ms)
- RefreshPlugins (1ms)
- BeforeProcessingInitializeOnLoad (72ms)
- ProcessInitializeOnLoadAttributes (209ms)
- ProcessInitializeOnLoadMethodAttributes (136ms)
- AfterProcessingInitializeOnLoad (11ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (7ms)
- Platform modules already initialized, skipping
- ========================================================================
- Worker process is ready to serve import requests
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
- Refreshing native plugins compatible for Editor in 0.75 ms, found 2 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 2434 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 62 unused Assets / (58.0 KB). Loaded Objects now: 2882.
- Memory consumption went from 103.4 MB to 103.4 MB.
- Total: 6.316600 ms (FindLiveObjects: 0.253800 ms CreateObjectMapping: 0.069900 ms MarkObjects: 5.836700 ms DeleteObjects: 0.154200 ms)
- AssetImportParameters requested are different than current active one (requested -> active):
- custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
- custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
- custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
- custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
- custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
- custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
- custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
- custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
- custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
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