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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine.UIElements;
- namespace UnityEditor.Purchasing
- {
- internal abstract class BasePurchasingState : SimpleStateMachine<bool>.State
- {
- protected List<IPurchasingSettingsUIBlock> m_UIBlocks;
- protected BasePurchasingState(string stateName, SimpleStateMachine<bool> stateMachine)
- : base(stateName, stateMachine)
- {
- m_UIBlocks = new List<IPurchasingSettingsUIBlock>();
- m_UIBlocks.Add(PlatformsAndStoresServiceSettingsBlock.CreateStateSpecificBlock(IsEnabled()));
- m_UIBlocks.Add(new AnalyticsWarningSettingsBlock());
- }
- internal List<VisualElement> GetStateUI()
- {
- return m_UIBlocks.Select(block => block.GetUIBlockElement()).ToList();
- }
- internal abstract bool IsEnabled();
- }
- }
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