dzduole 4be683fb33 中文和声音头像OK 1 bulan lalu
..
Icons 4be683fb33 中文和声音头像OK 1 bulan lalu
Layouts 4be683fb33 中文和声音头像OK 1 bulan lalu
Styles 4be683fb33 中文和声音头像OK 1 bulan lalu
Icons.meta 4be683fb33 中文和声音头像OK 1 bulan lalu
Layouts.meta 4be683fb33 中文和声音头像OK 1 bulan lalu
README.md 4be683fb33 中文和声音头像OK 1 bulan lalu
README.md.meta 4be683fb33 中文和声音头像OK 1 bulan lalu
StringAssets.cs 4be683fb33 中文和声音头像OK 1 bulan lalu
StringAssets.cs.meta 4be683fb33 中文和声音头像OK 1 bulan lalu
Styles.meta 4be683fb33 中文和声音头像OK 1 bulan lalu
UiConstants.cs 4be683fb33 中文和声音头像OK 1 bulan lalu
UiConstants.cs.meta 4be683fb33 中文和声音头像OK 1 bulan lalu

README.md

Assets

This directory contains the non-code assets for the Collaborate UI.

Overview

<root>
  ├── Icons/
  ├── Layouts/
  ├── Styles/
  ├── StringAssets.cs
  └── UiConstants.cs
  • StringAssets.cs contains all the static string resources for the package.
  • UiConstants.cs conatins a number of static values used to control the UI.

Editing

USS and UXML files are inspired by the respective CSS and XML files. USS is a non-struct subset of CSS and each View and Component has the option of having its own USS and/or UXML file. For USS, to specifiy dark vs light style, prepend a .dark or .light to the line. For example:

.dark .divider-vertical {
    background-color: var(--divider-dark);
}

.light .divider-vertical {
    background-color: var(--divider-light);
}

Documentation about the two file types is provided within the Unity documentation for UiElements: https://docs.unity3d.com/2020.1/Documentation/Manual/UIElements.html

In general each Component and View will have its own layout file. When adding new components with their uxml factories the UIElements schema will need to updated within the editor if you want auto completion in your editor. Click Assets/Update UIElements Schema in the Editor to update the definitions.