Assembly-CSharp-vs.csproj 4.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.20506</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{5899CA6B-E7A8-3998-653F-01E6A411E82F}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace></RootNamespace>
  12. <AssemblyName>Assembly-CSharp</AssemblyName>
  13. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. <BaseDirectory>Assets</BaseDirectory>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>Temp\bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <NoWarn>0169</NoWarn>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <DebugType>pdbonly</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>Temp\bin\Release\</OutputPath>
  31. <DefineConstants>TRACE</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. <NoWarn>0169</NoWarn>
  35. </PropertyGroup>
  36. <ItemGroup>
  37. <Reference Include="System" />
  38. <Reference Include="System.XML" />
  39. <Reference Include="System.Core" />
  40. <Reference Include="System.Xml.Linq" />
  41. <Reference Include="UnityEngine">
  42. <HintPath>D:/Editor/Data/Managed/UnityEngine.dll</HintPath>
  43. </Reference>
  44. <Reference Include="UnityEditor">
  45. <HintPath>D:/Editor/Data/Managed/UnityEditor.dll</HintPath>
  46. </Reference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Compile Include="Assets\Scripts\GameScript\BallScript.cs" />
  50. <Compile Include="Assets\Scripts\GameScript\CalculateLine.cs" />
  51. <Compile Include="Assets\Scripts\GameScript\CamControl.cs" />
  52. <Compile Include="Assets\Scripts\GameScript\ConstOfGame.cs" />
  53. <Compile Include="Assets\Scripts\GameScript\Cube.cs" />
  54. <Compile Include="Assets\Scripts\GameScript\GameLayer.cs" />
  55. <Compile Include="Assets\Scripts\GameScript\InitAllBalls.cs" />
  56. <Compile Include="Assets\Scripts\GameScript\LineTool.cs" />
  57. <Compile Include="Assets\Scripts\GameScript\Logic.cs" />
  58. <Compile Include="Assets\Scripts\GameScript\MiniMap.cs" />
  59. <Compile Include="Assets\Scripts\GameScript\PowerBar.cs" />
  60. <Compile Include="Assets\Scripts\GameScript\Result.cs" />
  61. <Compile Include="Assets\Scripts\GameScript\Shadow.cs" />
  62. <Compile Include="Assets\Scripts\MenuScript\AboutLayer.cs" />
  63. <Compile Include="Assets\Scripts\MenuScript\ChoiceLayer.cs" />
  64. <Compile Include="Assets\Scripts\MenuScript\ConstOfMenu.cs" />
  65. <Compile Include="Assets\Scripts\MenuScript\Constroler.cs" />
  66. <Compile Include="Assets\Scripts\MenuScript\HelpLayer.cs" />
  67. <Compile Include="Assets\Scripts\MenuScript\MainLayer.cs" />
  68. <Compile Include="Assets\Scripts\MenuScript\ModeChoiceLayer.cs" />
  69. <Compile Include="Assets\Scripts\MenuScript\MusicLayer.cs" />
  70. <Compile Include="Assets\Scripts\MenuScript\RankLayer.cs" />
  71. </ItemGroup>
  72. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  73. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  74. Other similar extension points exist, see Microsoft.Common.targets.
  75. <Target Name="BeforeBuild">
  76. </Target>
  77. <Target Name="AfterBuild">
  78. </Target>
  79. -->
  80. </Project>