Importer.cs 320 B

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  1. using UnityEditor.Purchasing;
  2. using UnityEditor.Build;
  3. using System;
  4. namespace UnityEditor
  5. {
  6. [InitializeOnLoad]
  7. internal class PurchasingImporter
  8. {
  9. static PurchasingImporter()
  10. {
  11. PurchasingSettings.ApplyEnableSettings(EditorUserBuildSettings.activeBuildTarget);
  12. }
  13. }
  14. }