- using UnityEditor.Purchasing;
- using UnityEditor.Build;
- using System;
- namespace UnityEditor
- {
- [InitializeOnLoad]
- internal class PurchasingImporter
- {
- static PurchasingImporter()
- {
- PurchasingSettings.ApplyEnableSettings(EditorUserBuildSettings.activeBuildTarget);
- }
- }
- }
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